In your recent secret history, you talked about a treasure card stating "name a card, worth $1 per copy of it you have in play". You mentioned this as a possible Coppersmith replacement, but it also reminds me of a (flexible and stackable) card version of Training.
I can see this card not being great in a lot of slog type decks, but it seems like it would be amazing payload after setting up any sort of draw-your-deck engine. Depending on the action card splits, each of these would easily be worth $4-6.
Can you elaborate a bit on why this card "just wasn't worth it"?
The main test was of course, there it was, we bought it and it sucked, then we stopped buying it.
Yes you can compare it to Training, and that was clear, that comparison. They are so very different though. Let's consider an example.
1A. I draw two Villages and have Trained them. I get +$2. And I didn't have to draw Training; it's like I drew two Peddlers (on top of the two Villages).
1B. I draw two Villages and Treasure Name-a-card Coppersmith. I name Village. The card was a Silver. Silver: not as good as two Peddlers.
2A. I draw three Villages and have Trained them. Now I get +$3, it was like three Peddlers.
2B. I draw three Villages. I don't draw Treasure Name-a-card Coppersmith; I drew it on the two Villages turn. Nothing at all: not as good as three Peddlers.
Yes if everything goes your way, you draw your deck every turn in a game with no way to trash Coppers, and this card is a Treasure worth $7, yeeha. You don't start out with everything going your way, don't get there first by buying bad cards, and everything going your way is already awesome without this card. I mean, Coppersmith: also worth $7 if you draw your deck every turn and didn't trash your Coppers.