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Messages - Donald X.

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1
Dominion General Discussion / Re: Interview with Donald X.
« on: May 10, 2024, 03:39:38 pm »
Somehow Donald X. forgot about Josephine, Sylvia, and Natalie (I read the reports, I know they playtest occasionally). But anyways.
Sylvia and Nat will get credited for Chef's Choice. They played just a little Moon Colony Bloodbath and Pacific, and probably no Rising Sun.

These two will be featured in one of Donald X.'s upcoming games. Somehow one of them never got invited to the private Donald X. discord.
He's just not into that scene.

Other than JNails, I've played a little Rising Sun with kieranmillar. They claim to be British, but they say dee-zee instead of dee-zed so I'm suspicious. btw dee-zed is the canonical way to say my name and I get to decide that. JNails doesn't care and says dee-zee anyways.
You're fighting the good fight.

Moon Colony Bloodbath, that's an excellent game. Other than Rising Sun, that's the thing I'm most looking forward to this year. I never played Pacific (playtesting on it pretty much ended when I was invited), but I've seen a draft of the rulebook, it looks pretty cool.
It will be great to have those finally come out.

* One time LastFootnote asked "So what happens when you BoM a Landing Party now?" and Donald X. said "Currently the way BoM works with Landing Party is, * has no idea, waits for DZ *". This was after I declared in spec chat that BoM Garrison and BoM Landing Party are the 2 most controversial Dominion rulings.
Yeah, it's a bummer. Errata for Band of Misfits seems likely someday.

2
Dominion General Discussion / Re: Interview with Donald X.
« on: May 09, 2024, 02:41:58 pm »
I know there is a lot of talk about a Dark Ages 2E, but do you consider 2Es for more modern expansions like Nocturne? Or Deluxe versions (i.e. just 100 extra cards but no outtakes)?
I've learned the hard way that I can't answer questions like this.

3
Dominion General Discussion / Re: Interview with Donald X.
« on: May 09, 2024, 02:37:38 am »
DZ is like something you're trying to remember that everyone else wants you to forget.

Quote from: BoardGameGeek
Donald X. is like something you've forgotten that no-one wants you to remember.

https://boardgamegeek.com/boardgamedesigner/10525/donald-x-vaccarino
Also https://forum.dominionstrategy.com/index.php?topic=18150.msg741757#msg741757


4
Dominion General Discussion / Re: Interview with Donald X.
« on: May 08, 2024, 04:09:08 pm »
This thread has to be in the running for the longest interview of all time.
It's easily beaten by Blogatog though. https://markrosewater.tumblr.com/

5
Dominion General Discussion / Re: Interview with Donald X.
« on: May 08, 2024, 04:08:34 pm »
Have you ever looked at a question and thought "ugh this is going to take forever to answer" (like the one below)?
Yes, I had to put off answering the previous question for when I'd have time to answer this one.

Can you give a quick introduction to your playtesters (as many of them as possible)? Things like: how you first met them, what they do, their playstyle, what they're most likely to complain about, etc.
This is just people who seem like they might currently be playtesting, if there was something for them to playtest. Or at least making some comments. Not counting the one online-only playtester who I don't really know, don't remember how they got there even, but man they do say things sometimes (it's X-tra; hi X-tra).

- Sir Martin - I met him in 1994, playing Magic. He recently wrote me a program for generating card images, which is such a time-saver. He likes engine-building; he's most likely to complain about something not being engine-building. He's also a fan of psychology. He wants to try new games. He isn't afraid to speak his mind and try to kill things he doesn't like. He hates things that work with weird categories of things, like Patron.
- Sir Destry - I met him in 1997, at the Wacky Romantic Pyrate Salon. The 90s, amirite? He likes trying the exotic strategy and going hard for it and seeing what happens. He doesn't tend to complain about stuff.
- Dr. White - At a game store in 2011. He's always the test for, will a game be too slow with slow players. He thinks things through. And crushes you. He's up for any Donald X. stuff, willing to play light or heavy stuff. He doesn't like powerful cards; he was the lone voice speaking against Silk Merchant. He does enjoy breaking whatever I've blown it on; he will find it and abuse it to the max. Actually a doctor (a psychiatrist).
- Dr. Dibson - Same store, probably also 2011. He likes to play the same game a lot, really learn that game. Not actually a doctor. He's very positive but will say what he doesn't like sometimes.

- LastFootnote - Recruited for Prince testing, just prior to Adventures. He was vocal at these forums and that's something I was looking for. He took on making card images for playtesters who use Dominion-size cards (I have Magic-size cards), and did tons of playtesting, and ended up being credited as "head playtester" in a lot of rulebooks (and to this day). He's especially pro-casual-player-stuff. Wants to have a good time.
- Mic Qsenoch - For Adventures I looked at who seemed to be a good player and also who was posting. I got a few people who aren't still playtesting (including jsh357 and Adam Horton), plus Mic. He's the big defender of nasty attacks. You could go watch a year of videos of him playing the daily on TGG. Watch them at 1.5 speed, that's my advice.
- Ben & Steveie - Well I don't feel like checking rulebooks to see when these names show up. After the Adventures crowd but otherwise somewhat far back. They were just people I'd seen online including here. They were willing to test non-Dominion stuff and also Dominion. They type reports and have been helpful, but they don't so much chat on the discord.
- Ingix - Somehow the person I've known 3rd-longest here; I met him around 1998, as a fellow "rules guru" for Magic. We argued about what the 6th edition rules should be. Now he argues about what the Dominion rules should be. He's not a playtester in the sense of playing games, but talks through rules stuff, comments on the rulebook, and proofreads.

- JNails - At one point I was going to playtest on dominion.games, and invited player after player from the discord community. That worked for a bit, then there was a leak and it all collapsed, and most of the new playtesters were uh not retained. JNails seemed trustworthy and super-productive though. Sometimes plays a lot of games with DZ. Hates attacks.
- tracer - I know him from these places, but actually played a bunch with him IRL a few years ago. He's allergic to citric acid; now your life doesn't seem so bad. He will build an engine no matter what. In multiplayer he just builds the engine anyway no matter how much the board says to just buy some Golds. A significant voice for a few recent expansions; the voice of the expert player who wants to be drawing every turn. So for example he helped kill some of the Duration Loots; you couldn't play them every turn you see. These days he has a video a day reviewing a card for a minute.
- markus - Not so much a playing playtester, and doesn't pipe up much, but well there's his name in the list, he must be doing something. He did all the stats stuff you see on dombot, and recently compiled lists of interactions for me for the upcoming campaigns on TGG.
- kieranmillar - Another maker of videos, a long series looking in-depth at cards from the first several expansions. I think I found him that way. He playtested a bunch during the pandemic period. Friendly and verbose.
- Cave-o-sapien - You know him as the dombot guy, but he's played several of my games now; he'll be in the credits for Moon Colony Bloodbath and Pacific, hopefully both out this year. He's very chatty. Also has decent taste in music. Cares about flavor.
- DZ - What is there to say about DZ, that wasn't said better in the police dossier? I still remember the day I met DZ. That was the day I fulfilled my lifelong ambition to follow someone into a revolving door but come out ahead of them. DZ is like something you're trying to remember that everyone else wants you to forget. He's what the pig said to the apple. He's the stars painted on the ceiling of Dominion. He likes long walks on the beach, wonky cards, and having the game beat you up.

6
Dominion General Discussion / Re: Interview with Donald X.
« on: May 08, 2024, 04:05:51 pm »
Donald, do you feel that there are similarities to the reserve and exile mat?
Distant lands for example could be made into
“Exile this
-
This is worth 4vp if on your exile mat”
Yes of course. It would have been good to have it be one mat, to conserve table space for people playing IRL with a big mix of expansions. You have to worry about a few things if you combine them, but you could sure do it.

7
Dominion General Discussion / Re: Interview with Donald X.
« on: April 30, 2024, 02:28:45 pm »
Is it still up in the air because the art has not been turned in yet? :)
It's that, and when the debt tokens arrive.

8
Dominion General Discussion / Re: Interview with Donald X.
« on: April 29, 2024, 01:40:50 pm »
Rising sun is listed at rio grande as "June". Will that be true for europe?
That's not information I ever have, but I don't know if it will even make June in the US. I'm still hoping for June.

9
Dominion General Discussion / Re: Interview with Donald X.
« on: April 21, 2024, 12:51:05 pm »
What is the recommended way to mark which card is the bane?
It looks like the original rulebook had no such recommendation. I personally just put that pile next to the Young Witch pile on the table, and in my experience everyone will remember. If you need more you could mark it with the Young Witch randomizer card (or any randomizer card, since there aren't more of these).

Actullay, the original rulebook says: "mark its pile with the Young Witch randomizer card (underneath it, sideways)."
I just checked my file, not the physical rulebook, sorry. But there we go.

10
Dominion General Discussion / Re: Interview with Donald X.
« on: April 20, 2024, 01:48:08 pm »
The “Second edition” page mentions: Removed the Bane marker card.

Strange 🤔
Was it worth it to have 6 Rewards? Or, to have 2 of each Reward for multiplayer? If it meant losing this thing that I personally never had in the prototype? My feeling was, yes, yes it was.

11
Dominion General Discussion / Re: Interview with Donald X.
« on: April 20, 2024, 01:46:25 pm »
Why does C&G not have a colored outline on the top of the box like say prosperity 2e?
In the words of Wernher von Braun, "that's not my department." It's nothing I knew existed, would have known to proofread for, care about.

What is the recommended way to mark which card is the bane?
It looks like the original rulebook had no such recommendation. I personally just put that pile next to the Young Witch pile on the table, and in my experience everyone will remember. If you need more you could mark it with the Young Witch randomizer card (or any randomizer card, since there aren't more of these).

12
Dominion General Discussion / Re: Interview with Donald X.
« on: April 19, 2024, 01:47:55 pm »
Did you ever consider Traits to be applied to Night card piles as well?
I didn't want to single out Night, to name it in an expansion with no Night cards. I considered applying Traits to any kingdom card; the problem is that it limits what you can do on the Trait. There were always Traits that would do nothing on e.g. Gardens.

13
Rules Questions / Re: Can Rewards be returned to their pile?
« on: April 08, 2024, 02:50:27 pm »
Joust's faq says: "Rewards are not in the Supply, and can only be gained from their pile via playing Joust." So yes they have a pile, and you can return them with Way of the Horse.
Correct.

14
Rules Questions / Re: Sorcerer attack with empty deck
« on: April 03, 2024, 03:56:34 pm »
Again a key issue for me is, to not make wordings worse in almost every case ever, just to have them be better in obscure edge cases. Aside from that, when each set gets reprinted I'll probably get a chance to tweak wordings to try to fix these things. Or to just mention the rulings in the FAQs.

Again it's not that I care which way it goes, whether you get the Curse or not in the obscure case; I just want a good wording for the card for almost every case ever, and then after that to have it be clear what happens in the obscure cases. It isn't clear and well you never see the mistakes I caught.

15
Dominion General Discussion / Re: Interview with Donald X.
« on: April 03, 2024, 03:54:07 pm »
From CoolKid1182 in the Discord: “Base having such poor payload is too bad because it sort of teaches the idea that you should buy treasures/golds as payload.” What do you think of that?

What’s your favorite April Fool’s DomBot feature so far?
The base game is doing its best, I mean my best; I'm trying to lead not mislead, etc. People start out buying all the pretty cards, then lose to money because they can't play their actions; it's a real problem that you have to see past that to building good decks. If there was a better way to mark that path well sorry; at least a few people got past money and had fun.

I don't want to look back at what all of the April Fools features have been. I put some work into one that hasn't happened, presumably because it's too much work for Cave; that one would have been great. I wrote the text you get evaluating your performance, so I'll pick that one. Hooray for me! Sometimes I'm that loser making the big money game; sometimes I write enigmatic paragraphs about bags of blood.

16
Rules Questions / Re: Sorcerer attack with empty deck
« on: April 02, 2024, 05:11:16 pm »
I see that the Temple Gates client has implemented these cards as follows:

Giant: if there's no card, you don't gain a curse.
Barbarian: if there's no card, you don't gain a curse.
Sorcerer: if there's no card, you don't gain a curse.
Sorceress: if there's no card, the other players don't gain a curse.
Bounty Hunter: if there's no card, you don't get +$3.

They all follow what I thought made the most sense in this thread.

But, the first three (Giant, Barbarian, Sorcerer) don't follow the last rulings that I'm aware of. Are they wrong in the client, or have you made new rulings, Donald X.?
Going from the wiki texts. Telling you my rulings for today, rather than e.g. what some particular software does or what my rulings would be with hypothetical wordings. And I haven't checked where this conflicts with the wiki or other posts.

If there's no card to do the thing with:

* Giant: Turn your Journey token over (it starts face up). Then if it's face down, +$1. If it's face up, +$5, and each other player reveals the top card of their deck, trashes it if it costs from $3 to $6, and otherwise discards it and gains a Curse.

They gain a Curse.

* Bounty Hunter: +1 Action. Exile a card from your hand. If you didn't have a copy of it in Exile, +$3.

You don't get the +$3.

* Barbarian: +$2. Each other player trashes the top card of their deck. If it costs $3 or more they gain a cheaper card sharing a type with it; otherwise they gain a Curse.

They gain a Curse. For this and Giant, it's all about how you think "otherwise" is interpreted.

* Sorcerer: +1 Card. +1 Action. Each other player names a card, then reveals the top card of their deck. If wrong, they gain a Curse.

No Curse. With a more written-out-for-clarity "if wrong" it would just match Bounty Hunter.

* Sorceress: +1 Action. Name a card. Reveal the top card of your deck and put it into your hand. If it's the named card, each other player gains a Curse.

No Curse.

17
Dominion General Discussion / Re: Interview with Donald X.
« on: March 31, 2024, 01:02:59 pm »
Cornucopia-Guilds 2E has a few more obscure or archaic names for cards - Footpad, Housecarl, Demesne, Coronet. Did you seek out lesser known words and is it something you'll be doing more moving ahead?
They're fun once in a while. I don't try to have a bunch of them or anything, and didn't there, but then I also try to name cards things that cards aren't already named.

18
Dominion General Discussion / Re: Interview with Donald X.
« on: March 29, 2024, 02:14:40 pm »
What's your favorite kind of strategy in Dominion? (e.g. trying to draw all of your cards in your deck every turn, noticing 2 cards that synergize too well with each other and using almost-exclusively those, etc.)

What portion of boards do you want that kind of strategy to be viable?
My favorite thing is for something exotic to come up, some experience I haven't had before, didn't know about. I'd like that to always happen! In all of my games, and also all games that aren't mine.

19
Dominion General Discussion / Re: Missing pieces in a new purchase
« on: March 22, 2024, 02:35:02 pm »
Many thanks to Rio Grande Game and Jay T.  Today I received the missing card pack.

It also came with Farm from Intrigue in a separate, individual pack?  Weirdly, that pack only has 10 cards + randomizer and not the 12 I would expect.  I don't currently have Intrigue so I'm not specifically concerned about it, but should I notify RG that I received it?  ...that it had the wrong number of cards? 

Or did I miss a rule change about kingdom victory cards (I checked the Wiki and it still says 12 cards for 3+ players)?
No rules change, just a mistake.

20
Dominion General Discussion / Re: Rising Sun
« on: March 21, 2024, 12:57:19 pm »
Per the discord post https:/discord.com/channels/212660788786102272/574819906818801664/1162440777880842252

" ... I will know more in say February ... "

Any more to say about the details?
The art is taking longer than we'd hoped, and still isn't all done. My new optimistic guess is June.

21
Dominion General Discussion / Re: Interview with Donald X.
« on: March 20, 2024, 12:13:16 pm »
Is 'Shop' a noun or a verb?
Some people actually wanted me to never answer this for Duplicate. Maybe I should respect that here too. Something that can safely be left a mystery.

22
Dominion General Discussion / Re: Horizontal Card backs
« on: March 19, 2024, 01:49:01 pm »
The only landscape cards with different backs, iirc, are Boons and Hexes. The rest are designed to be chosen at random so have the generic back.
https://wiki.dominionstrategy.com/index.php/File:Ally-back.jpg

23
Dominion General Discussion / Re: Horizontal Card backs
« on: March 19, 2024, 01:48:29 pm »
My memory vaguely says that when landscapes were first added (Adventures), the intention was to have the backs printed in landscape, but there was some sort of production mix-up that caused them to not be. Then it was decided that it worked out fine that way because they worked along with the randomizer deck. Am I right?
No. Events did get the wrong back; they were supposed to have the randomizer back, the expectation being that you'd shuffle them in with other randomizers. They got the regular back instead so we've stuck with that. It doesn't so much matter for shuffling that deck, because well the randomizer deck is just to give you a way to pick out cards, there's no way to cheat with it. These days I think people prefer to keep Events (and Landmarks and Ways and Projects) separate, so they can always have 2 or something. So a different back for all of those (not including Allies as they're always paired with Liaisons) would have been fine. But here we are.

24
Dominion General Discussion / Re: Missing pieces in a new purchase
« on: March 09, 2024, 12:55:52 pm »
How do you know if its a knock-off?
It's unlikely that Amazon is selling many knock-offs these days. It was a thing that came up some years ago, Chinese knock-offs, and you could spot the path the boxes took to be clear that they were fakes. And Amazon tried to address it and there haven't been complaints for a while now. So I mean I would not worry about that. The issue with a knock-off anyway is going to be inferior cards, not having the wrong ones.

I'm sure it's just a routine mistake. Of course RGG will send you whatever you're missing.

25
Dominion General Discussion / Re: Interview with Donald X.
« on: March 09, 2024, 12:53:07 pm »
I really like when “setup:” and “overpay:” are bolded. I think this is especially helpful IRL games with newer players. Will this print of corn/guilds 2E have that bolded?
Yes.

On a similar note, why don’t Charlatan and Footpad have some sort of visual reminder that they change the rules? A bolded “law:” for example. Their below the line texts are easy to overlook (especially IRL) and quite unprecedented/unexpected considering 99% of kingdom piles don’t modify rules. Did you consider other ways to implement those rules changes?
No-one in playtesting ever said "hey we should add a word to these cards." I mean it's that simple; lots of things never come up, that's one of them. Possibly the cards should have been a unique color, to draw your attention at the start of the game; it didn't come up, and they sure aren't.

The precedents are Baker and Young Witch! Two cards in the same box as Footpad. In the old days on isotropic, it was easy to miss Baker; one player would say "Baker Alarm!" And later Doug added that as an automatic thing. I can imagine online wanting a little box at the start of the game that reminds you of Baker / Footpad. And I mean maybe that will happen; not due to me going over there now and seeing "hey" but I sure don't need to rule it out.

From my perspective, everything modifies the rules. Woodcutter modifies the rules. It's easier to remember because you have to buy it to start getting the effect. But I broke this with a whole mechanic eventually, Landmarks, and no-one ever says, "we can't remember Tomb." So it seemed fair game. I think with Footpad the issue is that the bottom isn't sufficiently related to the top (it's related, but it's very mild). This in turn was due to, the bottom rule was different (an unforgettable "you have 6 cards hands this game"), and that didn't work out (it's not at its best on a Militia, would you believe).

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