Glad we won, because I messed up timings and missed opportunity to reply to chairs, and didn't submit a night action.
The way I understand it, you would still have had time, but it was already clear that town won, so Arch just ended it.
Yes, this is correct.
So, I had a lot of fun designing this setup. It was a nice challenge to create unique roles that could be held by either Town or Scum, though some unintentionally ended up being more Town-centric than others. The Deus Ex Machina mechanic was one intended to reduce positive feedback, which it did...but not as much as I had hoped. Kinda wish Town had chose to do it too, but it seems that they forgot, haha. Oh well.
Anyway, MVP will go to
Faust for his coordination of the Town's roles and being a pretty solid Townread for most people. I was actually pretty surprised at how many people voted him on the last day.
I think this setup could be done as an Open, Standard one (though I likely won't run it...I think I'm done with modding games, at least for now) by keeping some of the core mechanics, but there could definitely be some changes. Here are a few that come to mind:
- Attacks don't roll over from night to night [Doesn't let Mafia stack up future deaths].
- Mafia are given Daychat [Gives Mafia some power and helps them coordinate lynches in case their Attack was a failure].
- When a Mafia-aligned player is Attacked, they are told the Attacker's identity [So scum doesn't get screwed over when they Attack their hidden partners].
- The first member of a faction is lynched, the remaining member is able to Attack an additional player the following night [Gives them a leg up in case a partner dies early].
- When one faction is eliminated, the Mafia's Attacks Roll over from night to night? Their kills become poison? They get a normal kill? Not totally sure whether double-attack is the best way to handle this.
Not all the changes need to be incorporated, they are just some modifications that came to mind while modding that could be made to the core setup to (hopefully) improve it. I think the idea of a split Mafia team, and the mindset it creates for the Town and Mafia alignments alike, makes the idea worth pursuing, I think.