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Author Topic: EVEN MORE Resistance: Avalon -- EVIL WINS FLAWLESSLY!  (Read 28117 times)

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WalrusMcFishSr

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EVEN MORE Resistance: Avalon -- EVIL WINS FLAWLESSLY!
« on: December 03, 2013, 10:54:06 pm »

EVEN MORE Resistance: Avalon


Set Up:
(info shamelessly stolen and adapted from the previous game)

Mod: WalrusMcFishSr. PM me for rules clarifications or a Speccy QT!

Merlin -- chairs
Percival -- Archetype
Guinevere -- liopoil
Dave the VT -- ashersky
Mordred/Assassin -- Jimmmmm
Morgana -- mail-mi
Good Lancelot -- Tables
Evil Lancelot -- jotheonah

Lady of the Lake

PMs:


Quote
Welcome, Player1. You are Merlin. Being an awesome inscrutable wizard dude, you have the ability to detect most evil presences in your midst. But beware of Mordred, who remains unseen and will not hesitate to strike you down given the opportunity!

Player6 and Player8 are Morgana and Evil Lancelot, but you don't know which is which!

Quote
Welcome, Player2. You are Percival. You and Merlin are buds. Unfortunately, you have prosopagnosia and have difficulty distinguishing between Merlin's face and Morgana's. It is a fairly severe and life-impairing disorder.

Player1 and Player6 are Merlin and Morgana, but you don't know which is which!

Quote
Welcome, Player3. You are Guinevere. You are a saucy and lustful harlot, what can I say. You know that one of the Lancelots is evil, but you just can't help yourself!

Player7 and Player8 are Good Lancelot and Evil Lancelot, but you don't know which is which! And who cares, they're both hot.

Quote
Welcome, Player4. You are Dave the VT. It might not seem like it, but you are the most important role in the game! So don't screw it up Dave.

Quote
Welcome, Player5. You are Mordred. When you were growing up, Merlin stole your lucky astrolabe and you've never forgiven him. The only reasonable recourse is...murder.

Player6 is Morgana.
Player8 is Evil Lancelot.
If 3 missions are successful, you may win for Evil by correctly identifying Merlin.

Quote
Welcome, Player6. You are Morgana. You're not really all that bad of a person, you just sort of fell in with the wrong crowd. And you love messing with that nerd Percival.

Player5 is Mordred.
Player8 is Evil Lancelot.
Percival knows who you and Merlin are, but doesn't know which is which!

Quote
Welcome, Player7. You are Good Lancelot. Due to a freak transporter accident, your identity has been fragmented into unstable good and evil components! You'd think this would be metaphysically disconcerting, but you feel surprisingly OK about it.

At the start of the game, you are aligned with Good.

Quote
Welcome, Player8. You are Evil Lancelot. Due to a freak transporter accident, your identity has been fragmented into unstable good and evil components! Having shaved off your goatee, you are now perfectly disguised.

At the start of the game, you are aligned with Evil.

The following will be sent when appropriate:

Quote
You are now aligned with Good.

Quote
You are now aligned with Evil.

All messages will have the same heading.


Rules for Lancelots (Variant #1):

Quote from: Lancelot promo rules
Set Up
Use both Lancelot character cards included in the promo in place of one Good and One Evil character card.
Build a Loyalty deck of 5 cards –three “No Change” (blank) cards and two “Switch Allegiance” cards.  Shuffle and place the Loyalty deck adjacent to the Score Tableau.
Reveal Phase:
The Evil Lancelot does notopen his eyes, but instead extends his thumb so that he is known to the other agents of Evil.
Play:
Gameplay proceeds as normal, with the following exceptions: At the beginning of the 3rd round and at the very start of each subsequent round flip one card from the Loyalty deck. If the card is “No Change”, there is no change of allegiance and play continues as normal.
If the “Switch Allegiance” card is drawn, Lancelot has had a change of heart.  The two Lancelot players secretly switch their allegiances.  This switch applies to all aspects of game play including victory conditions and rules regarding playing Quest cards.  They do not swap or show their Character cards.   
It is possible that Lancelot will switch allegiance once, twice or even not at all during a game.

Rules for Lady of the Lake:

Quote from: Tables, who's kind of like the official rules
Official LotL rules:

The player left of the starting player starts the game with the LotL token (i.e. the player furthest from being leader at the start of the game). After missions 2, 3 and 4, the player with the LotL token chooses another player and gives them the token. They can't choose a person who has already been LotL. That person then takes the LotL cards (one is red, one is blue) and passes back the card matching their current loyalty to the player who gave them the LotL token. They cannot lie, red means they are currently evil while blue means they are currently good. The person who is given the card looks at it but cannot publicly reveal it, although they can claim what they want about it's colour.

And that's basically everything. Note that Blue Lancelot will show up as evil if his loyalty has switched and vice versa.

Also I don't think the rules are explicit about whether LotL or Lancelot happens first, but we've always played Lancelot switching first because otherwise it's just really dumb.


Note:
1. Good Lancelot and Evil Lancelot are role names, regardless of alignment. If they switch alignment, the player with the role Good Lancelot is now aligned with Evil, and the player with the role Evil Lancelot is now aligned with Good. Whichever one is currently aligned with Good must succeed missions, while the one currently aligned with Evil may choose. No extra information will be given to Merlin or Mordred if and when they swap.
2. Example mission proposal:

Quote
Propose: Player1, Player2, Player3


3. Votes are to be sent to me by PM. The Leader for each proposal auto-accepts by default. If you wish to reject a mission you have proposed, please send your vote immediately. To help me keep track of votes, please specify the Mission and Proposal number in the heading of your message.
4. The game will have 48-hour proposal deadlines and 24-hour vote/mission deadlines. After Missions 2, 3, and 4, and after revealing a Lancelot loyalty card, there will also be a 24-hour period where the holder of the Lady of the Lake token chooses a target; he may send in his choice earlier if he chooses. There is no penalty for missing a deadline other than the possibility that I will search for a replacement if you miss deadlines repeatedly or for an extended period without explanation. Please do your best to meet the deadlines.
5. Once a valid proposal has been made, it cannot be changed. You may change your vote up until I announce the result, and if you are Evil you may change your mission card up until I announce that I have received all mission cards, or the result of the mission is announced.
6. If 3 missions succeed, Mordred will have 48 hours to assassinate a player. This can be changed up until the deadline, unless you indicate that you've made your final choice. All players may discuss freely during this time, and I will reveal nothing about roles or alignments.
7. This is a difficult game. Each role is challenging to play. I recommend you avoid falling into auto-pilot and keenly remember which roles are present.


Player Order:

1.) Jimmmmm
2.) mail-mi
3.) chairs
4.) ashersky
5.) Archetype
6.) liopoil
7.) Tables
8.) jotheonah

Game Log:

Mission 1: Archetype, jotheonah, mail-mi -- FAILED!
Mission 2: Jimmmmm, Tables, chairs, Archetype -- FAILED!
Mission 3: liopoil, jotheonah, Archetype, mail-mi --FAILED!

EVIL WINS!


Proposal 1.1: Jimmmmm, Tables, Chairs

Accept: Jimmmmm, ashersky
Reject: mail-mi, chairs, Archetype, liopoil, Tables, jotheonah

The proposal fails!

Proposal 1.2: mail-mi, Archetype, Tables

Accept: mail-mi, ashersky, Tables, jotheonah
Reject: Jimmmmm, chairs, Archetype, liopoil

The proposal fails!

Proposal 1.3: chairs, mail-mi, liopoil

Accept: mail-mi, ashersky, liopoil
Reject: Jimmmmm, chairs, Archetype, Tables, jotheonah

The proposal fails!

Proposal 1.4: ashersky, Archetype, jotheonah

Accept: liopoil
Reject: Jimmmmm, mail-mi, chairs, ashersky, Archetype, Tables, jotheonah

The proposal fails!

Proposal 1.5: Archetype, jotheonah, mail-mi

(automatically accepted)

Mission 1: Find Arthur's Bathroom Slippers
Roster: Archetype, jotheonah, mail-mi

Results: Pass, Pass, Fail

The mission fails!

Proposal 2.1: liopoil, Tables, chairs, Jimmmmm

Accept: Jimmmmm, chairs
Reject: mail-mi, ashersky, Archetype, liopoil, Tables, jotheonah

The proposal fails!

Proposal 2.2: Tables, Archetype, chairs, liopoil

Accept: Archetype, chairs, liopoil
Reject: Jimmmmm, mail-mi, ashersky, Tables, jotheonah

The proposal fails!

Proposal 2.3: jotheonah, liopoil, Jimmmmm, chairs

Accept: Jimmmmm, liopoil, Tables, jotheonah
Reject: mail-mi, chairs, ashersky, Archetype

The proposal fails!

Proposal 2.4: Jimmmmm, Tables, chairs, Archetype

Accept: Jimmmmm, chairs, Archetype, Tables, jotheonah
Reject: mail-mi, ashersky, liopoil

The proposal passes!

Mission 2: Organize Renaissance Fair -- "Visions of Tomorrow"
Roster: Jimmmmm, Tables, chairs, Archetype
Results: Pass, Pass, Pass, Fail

The mission fails!

The Lancelots have switched allegiances!

The Lady of the Lake Token has been passed to Tables!

Proposal 3.1: mail-mi, ashersky, Archetype, jotheonah

Accept: mail-mi, ashersky
Reject: Jimmmmm, chairs, Archetype, liopoil, Tables, jotheonah

The proposal fails!

Proposal 3.2: chairs, jotheonah, liopoil, Archetype

Accept: chairs, Tables, jotheonah
Reject: Jimmmmm, mail-mi, ashersky, Archetype, liopoil

The proposal fails!

Proposal 3.3: Jimmmmm, mail-mi, ashersky, liopoil

Accept: Jimmmmm, mail-mi, ashersky, Tables
Reject: chairs, Archetype, liopoil, jotheonah

The proposal fails!

Proposal 3.4: Archetype, liopoil, jotheonah, chairs

Accept: chairs, Archetype, jotheonah
Reject: Jimmmmm, mail-mi, ashersky, liopoil, Tables

The proposal fails!

Proposal 3.5 : liopoil, jotheonah, Archetype, mail-mi

(automatically accepted)

This mission roster has been infiltrated by Evil!

The mission fails and EVIL WINS!
« Last Edit: December 31, 2013, 12:27:20 am by WalrusMcFishSr »
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Archetype

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Re: EVEN MORE Resistance: Avalon
« Reply #1 on: December 03, 2013, 11:14:01 pm »

/in
I've never actually used plot cards, so those would be my vote.
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Jimmmmm

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Re: EVEN MORE Resistance: Avalon
« Reply #2 on: December 03, 2013, 11:36:32 pm »

Plot cards might be interesting actually.

I will play, but I'd actually rather not start anything new until I get home in a couple of weeks. Feel free to start without me if you want.
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WalrusMcFishSr

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Re: EVEN MORE Resistance: Avalon
« Reply #3 on: December 04, 2013, 12:56:17 am »

I'll put you down tentatively for now. We'll see how quickly it fills up!
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ashersky

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Re: EVEN MORE Resistance: Avalon
« Reply #4 on: December 04, 2013, 04:56:30 am »

I'll play.
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liopoil

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Re: EVEN MORE Resistance: Avalon
« Reply #5 on: December 04, 2013, 03:32:31 pm »

/in again, I hope to be more active this time.

plus, so far I've won every single game of resistance! can't break that streak!
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jotheonah

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Re: EVEN MORE Resistance: Avalon
« Reply #6 on: December 04, 2013, 04:16:31 pm »

/in!
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WalrusMcFishSr

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Re: EVEN MORE Resistance: Avalon
« Reply #7 on: December 04, 2013, 05:17:47 pm »

Great! Getting up to a playable number already. I was thinking maybe we'd aim for around 6 or 7.

Did any of you have any preferences or suggestions for roles or rule variants?
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Tables

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Re: EVEN MORE Resistance: Avalon
« Reply #8 on: December 04, 2013, 07:37:00 pm »

I already /in'd during the last thread.

I'm not a huge fan of the plot cards. I mean we can use them, but they're not nearly as good as Avalon roles, using both together makes things pretty chaotic, and a few of the cards timings get a little awkward in PBF (notably Opinion Maker). I'd prefer just using some roles that haven't been used lately, perhaps also LotL?
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

liopoil

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Re: EVEN MORE Resistance: Avalon
« Reply #9 on: December 04, 2013, 07:43:51 pm »

I'd rather use roles that we haven't used yet... are there roles besides lancelots/avalon? are there modifiers besides Lotl/excalibur? If not, I guess plot cards are fine...
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WalrusMcFishSr

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Re: EVEN MORE Resistance: Avalon
« Reply #10 on: December 04, 2013, 07:44:55 pm »

I thought so Tables, but I didn't want to presume! Glad to have you aboard.

I don't think I'm gonna use the plot cards. Seems kind of arbitrary and complicated to me.

What kind of roles do you like? Maybe I'll sub in LotL for Excalibur?
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WalrusMcFishSr

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Re: EVEN MORE Resistance: Avalon
« Reply #11 on: December 04, 2013, 08:00:54 pm »

I'm thinking now I might include LotL and some variant of the Lancelots.
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Archetype

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Re: EVEN MORE Resistance: Avalon
« Reply #12 on: December 04, 2013, 08:02:22 pm »

Oh. I thought we had used all the Avalon roles, but if we haven't I don't love to use those instead.
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Jimmmmm

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Re: EVEN MORE Resistance: Avalon
« Reply #13 on: December 04, 2013, 08:56:04 pm »

I'd like to try Variant 2 or 2.5 (the one I suggested) at some point. I imagine if we keep playing this we'll start developing and testing our own roles, maybe even start having closed games etc.

One fun thing we can do is randomise what roles we have in the game. I've done this IRL, like shuffling a bunch of Good cards together and taking out the right amount, and doing the same with the Evil cards. So if you're Percival you might see no other people and know that neither Merlin or Morgana are in the game, or you might see one other person and not know if it's Merlin or Morgana, or you might see two.

I think I'll fully /in, with the disclaimer that I might not have full availability for the next two weeks.
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WalrusMcFishSr

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Re: EVEN MORE Resistance: Avalon
« Reply #14 on: December 04, 2013, 11:22:36 pm »

Cool! Well with Jimmmmm definitively /in, that's enough to start I think! Unless we have any objections I'll send out PMs on Friday. In the meantime, sign ups are still open, and keep brainstorming setup ideas!
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Re: EVEN MORE Resistance: Avalon
« Reply #15 on: December 04, 2013, 11:27:46 pm »

I like the random setup idea. It could end up totally unbalanced, but it would be really fun.
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Re: EVEN MORE Resistance: Avalon
« Reply #16 on: December 04, 2013, 11:54:57 pm »

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Tables

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Re: EVEN MORE Resistance: Avalon
« Reply #17 on: December 05, 2013, 10:47:23 am »

Totally random sounds totally whacky, but also fun. I think I'd prefer a non-random setup but would play random.

Edit: If totally random is done, there should be an automatic assassin in case the evil team doesn't have the assassin. Merlin existing with possibly no assassin seems kind of powerful. I'd probably go Assassin > Mordred > Morgana > random Minion (> Oberon, but he'd never be reached)

Here are the official roles:

Merlin (knows evil)
Percival (knows Merlin)

Mordred (unkown to Merlin)
Morgana (appears as Merlin)
Oberon (unkown to evil, doesn't know evil)
Assassin (has final say in trying to kill Merlin)

Blue Lancelot/Red Lancelot (Blue Lancelot starts as Good, Red Lancelot starts as evil, they can switch through certain mechanics)

Then there's these official items/variants:

Lady of the Lake (person right of first leader gets this, after rounds 2, 3, 4, the token is given to another player and the recipient shows their loyalty (not role) to the old Lady)
Excalibur (given to someone by the leader, that person can use it to check and swap a played mission card)
Lancelot 1 (2 stick and 3 swaps, reveal one after rounds 2, 3, 4)
Lancelot 2 (2 stick and 5 swaps, cards for rounds 2, 3, 4 are revealed at the start)
Lancelot 3 (Lancelots see each other at the start of the game. Not ME with Lancelot 1 or 2)
Plot Cards (leader on 1st proposal of each mission gets 1-3 cards depending on player count and gives them out. They do things)

Finally there's one more unofficial role that I've heard is actually kind of interesting, which is:

Guinevere (knows Lancelots)

And of course there's the generic loyal servants and minions of mordred.
« Last Edit: December 05, 2013, 11:23:12 am by Tables »
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: EVEN MORE Resistance: Avalon
« Reply #18 on: December 05, 2013, 11:32:49 am »

Guinevere (knows Lancelots)
((in the biblical sense))
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Jimmmmm

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Re: EVEN MORE Resistance: Avalon
« Reply #19 on: December 05, 2013, 12:22:06 pm »

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chairs

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Re: EVEN MORE Resistance: Avalon
« Reply #20 on: December 05, 2013, 12:41:00 pm »

/in

Jimmmmm

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Re: EVEN MORE Resistance: Avalon
« Reply #21 on: December 05, 2013, 12:43:48 pm »

If we're going to have this many people, can we all try really hard to submit votes etc ASAP? I know from experience that it can be really hard to get this many people to submit in a timely manner, which could make the game go super slowly.
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Tables

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Re: EVEN MORE Resistance: Avalon
« Reply #22 on: December 05, 2013, 12:46:30 pm »

Guinevere (knows Lancelots)
((in the biblical sense))

How do we enact this in PBF though?

If we're going to have this many people, can we all try really hard to submit votes etc ASAP? I know from experience that it can be really hard to get this many people to submit in a timely manner, which could make the game go super slowly.

This. Hmm, I'd actually prefer player count doesn't go any higher. 6-7 players is really the games sweet spot I think and the further away you go, the more chaotic and less exciting the game becomes. 8 players is still fine, but 9 and 10 start getting really tough to follow and influence enough.
« Last Edit: December 05, 2013, 12:48:29 pm by Tables »
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: EVEN MORE Resistance: Avalon
« Reply #23 on: December 05, 2013, 12:48:20 pm »

Guinevere (knows Lancelots)
((in the biblical sense))

How do we enact this in PBF though?

In the flavour? And nine game months later we introduce a new player, and give them a posting restriction of "Goo goo gah gah."
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chairs

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Re: EVEN MORE Resistance: Avalon
« Reply #24 on: December 05, 2013, 12:53:33 pm »

Ah, if 7's the sweet spot I'll just /tag and /in next game.
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