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Author Topic: Gaining a Tunnel with Ironworks  (Read 2692 times)

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Willvon

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Gaining a Tunnel with Ironworks
« on: November 16, 2011, 01:55:38 pm »
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I apologize if this has already been asked and I am not finding it.  I know that there was a lot of discussion about Ironworks interacting with Trader, but what happens if you gain a Tunnel with an Ironworks?  If I gain a Great Hall with an Ironworks, I get +1 Card for the Victory type and +1 Action for the Action type.  If I gain a Moat with an Ironworks, I get +1 Action because it is an Action-Reaction card.  However, Tunnel is a Victory-Reaction Card.

Before Hinterlands, all Reaction cards have been Action-Reaction, but now with Tunnel and Fool's Gold, the word Action does not appear on the card.  So it would seem then that if I gained either a Tunnel or a Fool's Gold with Ironworks, I would only get the one bonus from each card (+1 Card for Victory, or +$1 for Treasure), but I would not get an extra Action because the other type on the card is Reaction, not Action-Reaction.  Is that correct?
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Reyk

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Re: Gaining a Tunnel with Ironworks
« Reply #1 on: November 16, 2011, 02:00:24 pm »
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Kuildeous

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Re: Gaining a Tunnel with Ironworks
« Reply #2 on: November 18, 2011, 01:20:33 pm »
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Huh, that's interesting.

My first reaction (ha!) was that of course it counts as an Action. But then, I thought about it. You wouldn't play those during the action phase, so why should they be considered Action?

So, I guess Moat was technically the first hybrid card, even though we didn't know it.
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LastFootnote

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Re: Gaining a Tunnel with Ironworks
« Reply #3 on: November 18, 2011, 04:52:47 pm »
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So, I guess Moat was technically the first hybrid card, even though we didn't know it.
Well, 'Action - Attack' cards are hybrid cards as well, and the base set had five of them.
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Tables

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Re: Gaining a Tunnel with Ironworks
« Reply #4 on: November 22, 2011, 01:54:40 pm »
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The simple way to think about it is as literally as possible.
One of the types of Moat is Action. Ironworks says you get +1 action it the card is an action, so you do.
The other type is Reaction. Ironworks doesn't say anything about reactions - so you don't do anything for it.

Similarly for Tunnel, you simply replace the word Moat with Tunnel and action with victory(/+1 card).

Essentially, Ironworks doesn't care if a card is a reaction, or attack, or prize, or curse. All it looks for is the three categories it lists, and for each hit with those it does something.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.
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