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Author Topic: Can't Stop  (Read 6333 times)

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Can't Stop
« on: November 28, 2013, 09:04:51 pm »

This is such a simple game it barely needs moderating and it's easy to learn and play, but thanks to the dice rolling on the forum it should be easy enough to PBF as well. And it's not the most serious of games but it can be competitive, so there's that.

It's one of those iconic games that's actually surprisingly good (apparently) but it's one I've never played so I want to fix that.

Rather than trying to explain the rules I'll just point at this review on BGG which has a "Flow of Play" section explaining the rules well enough.

Anyone interested?
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Can't Stop
« Reply #1 on: November 29, 2013, 01:56:55 am »

I've been interested in this one for awhile.

/in!
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Re: Can't Stop
« Reply #2 on: November 29, 2013, 02:05:49 am »

/in!

My only problem with this game: Can't Stop!
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Re: Can't Stop
« Reply #3 on: November 29, 2013, 08:34:02 am »

Well, three players, that ought to do.

Here's the game sheet. https://docs.google.com/spreadsheet/ccc?key=0ApPT0N9WtHcKdGFIVTNXSzhDS0NtMml6amxSNHRTM3c#gid=1
Please choose a colour when you first stop.

I'll roll for turn order. Alphabetical so 1=Arch, 2=Davio, 3=Tables.

Rolled 1d3 : 2, total 2


And alphabetical again for who goes second.

Rolled 1d2 : 1, total 1
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Can't Stop
« Reply #4 on: November 29, 2013, 08:34:28 am »

That means Davio is first, Archetype is second, I'm third.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Can't Stop
« Reply #5 on: November 29, 2013, 09:30:55 am »

too late me for to /in?
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Davio

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Re: Can't Stop
« Reply #6 on: November 29, 2013, 10:24:28 am »

Starting, I guess we just keep adding posts so the "this roll has been tampered with" doesn't show up...

Okay, first roll:

Rolled 4d6 : 6, 4, 3, 3, total 16
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Davio

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Re: Can't Stop
« Reply #7 on: November 29, 2013, 10:27:08 am »

Going with 2 runners
6 + 3 = 9 and 4 + 3 = 7

Rolling again:
Rolled 4d6 : 3, 6, 3, 5, total 17
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Davio

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Re: Can't Stop
« Reply #8 on: November 29, 2013, 10:27:50 am »

Moving my 9 1 space and putting a runner on 3 + 5 = 8

Can't stop!
Rolled 4d6 : 1, 6, 4, 6, total 17
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Re: Can't Stop
« Reply #9 on: November 29, 2013, 10:28:38 am »

Moving my 7 another space...

Will this be my downfall?
Rolled 4d6 : 5, 2, 4, 6, total 17
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Re: Can't Stop
« Reply #10 on: November 29, 2013, 10:29:12 am »

Okay, this moves my 9 and my 8.

Last one, maybe?
Rolled 4d6 : 6, 4, 1, 2, total 13
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Re: Can't Stop
« Reply #11 on: November 29, 2013, 10:30:15 am »

Moving my 8 another space.

This is highly addictive:
Rolled 4d6 : 5, 5, 5, 4, total 19
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Davio

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Re: Can't Stop
« Reply #12 on: November 29, 2013, 10:32:18 am »

Pfew, at least I get to move my 9

I'm stopping for now, it's good to have at least some guys on the board.
Final positions:
7: 2
8: 3
9: 3

I'll pick Green as my color.
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Re: Can't Stop
« Reply #13 on: November 29, 2013, 04:15:48 pm »

too late me for to /in?

Nah. I'll roll to insert you now. 1 = before Arch, 2 = before me, 3 = after me.

Rolled 1d3 : 3, total 3
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Can't Stop
« Reply #14 on: November 29, 2013, 04:15:58 pm »

So Archetype is up.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Can't Stop
« Reply #15 on: November 29, 2013, 05:09:35 pm »

Awesome! Alright...

Rolled 4d6 : 5, 3, 2, 5, total 15
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Re: Can't Stop
« Reply #16 on: November 29, 2013, 05:10:50 pm »

5+2 = 7
5+3 = 8

Rolled 4d6 : 1, 5, 1, 3, total 10
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Re: Can't Stop
« Reply #17 on: November 29, 2013, 05:12:29 pm »

5+3 = 8
1+1 = 2

And I'll stop there.

Final positions:

8: 2
9: 1
2: 1
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Re: Can't Stop
« Reply #18 on: November 29, 2013, 05:13:13 pm »

Oh! And I'm blue.
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Re: Can't Stop
« Reply #19 on: November 29, 2013, 05:59:46 pm »

Rolled 4d6 : 4, 6, 2, 4, total 16
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Can't Stop
« Reply #20 on: November 29, 2013, 06:00:13 pm »

8+8

Rolled 4d6 : 3, 2, 6, 2, total 13
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Can't Stop
« Reply #21 on: November 29, 2013, 06:00:48 pm »

8+5

8: 3
5: 1

Rolled 4d6 : 4, 6, 4, 6, total 20
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Can't Stop
« Reply #22 on: November 29, 2013, 06:01:38 pm »

10+10

5: 1
8: 3
10: 2

Rolled 4d6 : 3, 3, 1, 5, total 12
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Can't Stop
« Reply #23 on: November 29, 2013, 06:02:17 pm »

8

5: 1
8: 4
10: 2

Rolled 4d6 : 1, 4, 6, 4, total 15
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Can't Stop
« Reply #24 on: November 29, 2013, 06:03:33 pm »

5+10, and I'll stop here.

Total progress:
5: 2
8: 4
10: 3

(Extra roll to see what would have happened)
Rolled 4d8 : 4, 4, 3, 4, total 15
Logged
...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.
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