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Author Topic: Counting House and Hinterlands  (Read 2861 times)

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LastFootnote

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Counting House and Hinterlands
« on: November 15, 2011, 07:46:43 pm »
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It seems to me that a lot of the Hinterlands cards have decent synergy with Counting House. Cache and Ill-Gotten Gains are obvious. They gain you Copper. Oasis and Inn work like miniature Warehouses, allowing you to freely discard Copper which you can then put back in your hand. In addition, a well-timed Inn gain may allow you to put a Counting house back into your deck when most of your cards are in your discard pile. Cartographer can potentially move several Copper cards from your deck to your discard pile. Mandarin and Scheme can both allow you to save your Counting House until you're close to the end of your deck, although with Scheme you need to play the Counting House first. Stables both puts Copper into your discard pile and can draw Counting House.

What's your take on these interactions. Are any of them worthwhile?
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kn1tt3r

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Re: Counting House and Hinterlands
« Reply #1 on: November 16, 2011, 01:20:54 am »
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I think that it's generally true that Hinterland has strenghtened some weaker cards from earlier sets.
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brokoli

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Re: Counting House and Hinterlands
« Reply #2 on: November 16, 2011, 06:13:43 am »
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Coppersmith + ill-Gotten Gains is a really strong combo. I never tried with counting House.
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DG

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Re: Counting House and Hinterlands
« Reply #3 on: November 16, 2011, 08:15:06 am »
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A few of the combinations you mentioned, like the oasis, just aren't strong enough but the inn works fine with a counting house.
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vidicate

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Re: Counting House and Hinterlands
« Reply #4 on: November 16, 2011, 01:27:37 pm »
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...although with Scheme you need to play the Counting House first.
Nope. It will work if you play Scheme then Counting House. Now I want to try this!
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WHERE ARE THE TURTLES?!!! …WHERE ARE THEY?!
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Felix: Let's see if you guys are as good as they say.
Grif: Prepare to be sorely disappointed.
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Who da man? I da man. I always suspected. -Dr. House

LastFootnote

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Re: Counting House and Hinterlands
« Reply #5 on: November 16, 2011, 01:45:27 pm »
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...although with Scheme you need to play the Counting House first.
Nope. It will work if you play Scheme then Counting House. Now I want to try this!
Let me rephrase. Unlike Mandarin, Scheme forces you to play Counting House in order to carry it to your next turn, which you may not want to do if you have a better terminal Action to play. That's what I meant by 'first'.
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vidicate

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Re: Counting House and Hinterlands
« Reply #6 on: November 17, 2011, 12:46:34 pm »
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Oh yes, good point.
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WHERE ARE THE TURTLES?!!! …WHERE ARE THEY?!
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Felix: Let's see if you guys are as good as they say.
Grif: Prepare to be sorely disappointed.
-----
Who da man? I da man. I always suspected. -Dr. House

chwhite

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Re: Counting House and Hinterlands
« Reply #7 on: November 27, 2011, 03:26:40 am »
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I just played a game with Cache and Counting House (and nothing else exciting), and decided to give it a go.  It worked to the tune of 5 Provinces and 2 Duchies in 16 turns, not earth-shattering or anything but quite respectable.

This isn't the first time I've won when buying Cache, but I'm pretty sure it's the first time that I actually sought Cache out as an integral part of my strategy, and had it work. 
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To discard or not to discard?  That is the question.
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