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Author Topic: RMM12: Time War Mafia (Game Over - Town + Survivor win!)  (Read 157321 times)

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yuma

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Re: RMM12: Time War Mafia (signups FULL - starting 12/17)
« Reply #50 on: December 13, 2013, 02:20:44 pm »

sorry voltaire i need to /out
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Voltaire

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Re: RMM12: Time War Mafia (1 spot left - starting 12/17)
« Reply #51 on: December 13, 2013, 02:44:01 pm »

sorry voltaire i need to /out

No problem.

One spot available - if it's taken soon, we'll still start 12/17. If the game isn't full by then, it will start the moment we get a final /in.
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pingpongsam

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Re: RMM12: Time War Mafia (1 spot left - starting 12/17)
« Reply #52 on: December 13, 2013, 03:12:15 pm »

Dang, was looking forward to my 1st yuma game.
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Archetype

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Re: RMM12: Time War Mafia (1 spot left - starting 12/17)
« Reply #53 on: December 13, 2013, 07:16:21 pm »

Voltaire I'm still really upset you didn't give 'Time War Mafia' the subtitle "It's about time..."
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jotheonah

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Re: RMM12: Time War Mafia (1 spot left - starting 12/17)
« Reply #54 on: December 14, 2013, 03:08:40 pm »

/in!
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jotheonah

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Re: RMM12: Time War Mafia (1 spot left - starting 12/17)
« Reply #55 on: December 14, 2013, 03:09:40 pm »

this. looks. awesome.
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"I know old meta, and joth is useless day 1 but awesome town day 3 and on." --Teproc

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Voltaire

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Re: RMM12: Time War Mafia (1 spot left - starting 12/17)
« Reply #56 on: December 14, 2013, 04:43:03 pm »

/in!

We have our complete roster! The game begins on 12/17 as planned.
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Ozle

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Re: RMM12: Time War Mafia (1 spot left - starting 12/17)
« Reply #57 on: December 14, 2013, 04:48:44 pm »

/in!

We have our complete roster! The game begins on 17/12 as planned.

FTFY
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yuma

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Re: RMM12: Time War Mafia (FULL - starting 12/17)
« Reply #62 on: December 16, 2013, 11:08:49 am »

happy that joth is in a game! sad that I am not in it!

put me back in as a potential sub voltaire
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Voltaire

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Re: RMM12: Time War Mafia (FULL - starting 12/17)
« Reply #63 on: December 16, 2013, 11:15:15 am »

put me back in as a potential sub voltaire

Will do!
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pingpongsam

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Re: RMM12: Time War Mafia (FULL - starting 12/17)
« Reply #64 on: December 16, 2013, 12:54:06 pm »

We'll just jump back in time to before yuma outed and joth inned.
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EFHW

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Re: RMM12: Time War Mafia (FULL - starting 12/17)
« Reply #65 on: December 17, 2013, 10:35:12 am »

It's the 17th!
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Voltaire

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Re: RMM12: Time War Mafia (FULL - starting 12/17)
« Reply #66 on: December 17, 2013, 10:37:34 am »

It's the 17th!

As soon as your mod gets his act together and creates the required QT(s), we'll be good to go!
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jotheonah

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Re: RMM12: Time War Mafia (FULL - starting 12/17)
« Reply #67 on: December 17, 2013, 10:38:30 am »

Oh good. Cause I was not sure how I was going to get through the work day. Other than, like, doing my work.
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Voltaire

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Re: RMM12: Time War Mafia (FULL - starting 12/17)
« Reply #68 on: December 17, 2013, 12:00:40 pm »

Time Travel
a bit more clarification

Time Travel occurs as step 0, with the Time Traveling role journeying to their destination, carrying out their action, and then returning to the current night. This "returning" does not count as a "visit" for purposes of Time Travel. As such, they are still eligible to travel to the current night via time travel on a later night. They are not a vanilla member of their faction during this "returning" visit, and they are eligible to be targeted by actions. If, however, a Time Traveling role elects not to use their ability on a night, they are considered to have Time Traveled to that same night and as such it counts as "visited" for the purposes of time travel.

For example, imagine a time-traveling Doctor. On N1, the Doctor travels to N2 and doctors Player A. On N1, a mafia Roleblocker targets the Doctor (who is an eligible target as he is on his "return" visit to N1). On N2, the Doctor travels to N1 (which is still an option for him as he has not Time Traveled to it) and doctors Player B, but is roleblocked (see before). On N2, the Doctor is killed by the mafia.

A Time Travel visit trumps a "return" visit when nights are re-evaluated.

I am clarifying this since it is, quite frankly, confusing at first. If these "return" visits were not treated in this manner, Time Travel roles could be untargetable at night (a Time Travel role could just journey to N3,141,593 and so on each night).

--------

Role PMs will be going out shortly. All players need to confirm. Once that happens, the game will begin in 24 hours.

This thread is now LOCKED. If you have any questions about the setup, please PM me.
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Voltaire

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Re: RMM12: Time War Mafia (PMs out - please confirm)
« Reply #69 on: December 17, 2013, 01:02:26 pm »

Your Flavor Names are links to a wiki, FYI.
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Voltaire

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Re: RMM12: Time War Mafia (Night 0)
« Reply #70 on: December 17, 2013, 05:39:12 pm »

All players have confirmed. D1 will start tomorrow at 530 PM forum time.
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yuma

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Re: RMM12: Time War Mafia (Night 0)
« Reply #71 on: December 17, 2013, 07:30:25 pm »

speccy...!!! if it is ok for potential subs to have the speccy that is
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jotheonah

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Re: RMM12: Time War Mafia (Night 0)
« Reply #72 on: December 18, 2013, 04:22:37 pm »

All players have confirmed. D1 will start tomorrow at 530 PM forum time.

we we we so excited.
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"I know old meta, and joth is useless day 1 but awesome town day 3 and on." --Teproc

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Voltaire

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Re: RMM12: Time War Mafia (Night 0)
« Reply #73 on: December 18, 2013, 04:24:02 pm »

Thread is still LOCKED. No posts at all are allowed while the thread is locked.
« Last Edit: December 18, 2013, 04:25:12 pm by Voltaire »
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Voltaire

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Re: RMM12: Time War Mafia (Night 0)
« Reply #74 on: December 18, 2013, 05:36:34 pm »

(please note that in this game, all flavor is just flavor unless it is bold)

The Last Great Time War has been raging for eons - for seconds - for all eternity - for about, um, half an hour. The conflict between Time Lords and Daleks has spread to every corner of the galaxy and every moment in time. Billions of innocent lives have been lost (and created) in this war. Quite frankly, it's all getting a bit confusing.

That's why you have all been summoned here by the Shadow Proclamation. We're sticking you all in a room (well, it's more of a time and space regulator. Imagine the governor on a steam engine. Got it? It's nothing like that), throwing away the key, and making you sort it all out among yourselves. Figure out which of you are prolonging this war and get rid of them. Because quite frankly, it's giving the universe a headache.

That said, it'd be a bit too chaotic if you didn't have a leader. The Doctor, who mumbled something about wishing to be called "EFHW" now - or was it "Innocent Child"? - actually, it's weird, because he also said his name wasn't the point - has agreed to take charge. Good luck!


D1 start - thread UNLOCKED!

Vote Count 1.0

Not voting (14): Archetype, ashersky, chairs, EFHW, faust, Galzria, Jimmmmm, jotheonah, nkirbit, pingpongsam, sudgy, Walrus, xeiron, 2.71828.....

With 14 alive, it takes 8 to lynch.

D1 ends on Friday, December 27 at 530 PM forum time (two days added due to the original deadline falling on Christmas)
« Last Edit: December 18, 2013, 05:42:03 pm by Voltaire »
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