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Qvist

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Dominion Team World Cup Discussion Thread
« on: November 10, 2013, 07:00:43 pm »
0

Here you can discuss game reports, guess who will win, etc.
Basically everything else what doesn't belong in the Results thread.

TheMirrorMan

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Re: Dominion Team World Cup Discussion Thread
« Reply #1 on: November 12, 2013, 04:22:02 pm »
+7

Belgium/France - Finland, board 4 : TheMirrorMan - Julle

Well, here's the first game ended and posted of the team competition. Thanks Julle for the games !

Game 1 : http://dominionlogs.goko.com//20131112/log.50785f090cf28ed55d9d72bf.1384288699595.txt
Vineyard, Fishing Village, Masterpiece, Catacombs, Council Room, Laboratory, Mandarin, Soothsayer, Stash, Wharf (Province game)

There's a clear engine on the board with FV/Whard and Soothsayer to support it. It could become a Vineyard game at any time, yet Soothsayer makes the board race quite quickly.

We both go for the engine + a soothsayer, yet I pick up a few FV extra, which I think makes the difference. That and a mandarin at a lucky point in order to put 7 back on my deck. With Wharves this is searing, although I do think I was a bit lucky here - could have gone either way.

Game 2 : http://dominionlogs.goko.com//20131112/log.50785f090cf28ed55d9d72bf.1384285813687.txt

Transmute, Great Hall, Oasis, Oracle, Urchin, Alchemist, Feast, Explorer, Highway, Journeyman (Province game)

Two ways to go here : Oracle/Urchin or Alchemist ... and second problem is where to get money from. Mercenary is obvious, but also dangerous given the lack of +buy. Was thinking of getting an Explorer for that, but that would only collide with the Oracle/Mercenary terminal.

Julle takes the first route, I take the second. Only later in the game he picks up a potion to get his deck racing, I get my Urchin in between. My drawing power gets the upper hand and the constant bashing of the mercenary is enough to score the game.

Game 3 : http://dominionlogs.goko.com//20131112/log.50785f090cf28ed55d9d72bf.1384286711067.txt

Herbalist, Fishing Village, Trade Route, Bishop, Horse Traders, Moneylender, Mint, Soothsayer, Harem, Expand (Colony game)

Bit of a weird game. Was hoping for Soothsayer and then Mint (since lack of engine) but it never comes to that. My 2/5 split of course is heaven, potentially topdecking some Golds (which also doesn't happen much).
In order to keep the money going I start stacking up on FV/Soothsayer, but much to my surprise, he gets quite quickly to Platinums while I am stuck with Golds.

As an emergency resolution, I switch to Trade route + Bishop with the FV and this seems to pay off for quite some time.

In the long run, my deck seems to get going better than his, but he kicks back with a few colonies and makes it a draw.

Game 4 : http://dominionlogs.goko.com//20131112/log.50785f090cf28ed55d9d72bf.1384287624833.txt

Chancellor, Storeroom, Watchtower, Bishop, Feast, Feodum, Golem, Cultist, Graverobber, Merchant Guild (Shelters + Province game)

I'm a big fan of Watchtower in Shelter games (and as a counter to cultist). However, doesn't run that smoothly as he is quick with the cultists (three ruins already at T8, yuck). I see something else shining on this board which I love too : Watchtower - Feodum - Graverobber. Julle leads the way by taking a graverobber himself, trying to trash the cultists for provinces, but never gets the hand he wants. The "buy feodum, trash feodum with WT, topdeck 3 silvers and then pick up feodum with Graverobber" strategy pays out nicely and I can build a very nice deck, feodums gaining strength with each WT passing by.

Game 5 : http://dominionlogs.goko.com//20131112/log.50785f090cf28ed55d9d72bf.1384288250044.txt
Vineyard, Urchin, Mining Village, Salvager, Spice Merchant, Count, Hunting Party, Laboratory, Royal Seal, Stables (Province game)

It's a bit back and forth here. He picks up a Count T1 (very strong) and I'm struggling a bit with what to do with Salvager. In the end I trash it with a count picked up and go for sort of a golden deck with Count - Hunting party - 2 Golds - Urchin, which severely pays off. Julle can't get his deck really organized, while I'm gaining a province almost every turn.

Game 6 : http://dominionlogs.goko.com//20131112/log.50785f090cf28ed55d9d72bf.1384288699595.txt

Lighthouse, Native Village, Tunnel, Moneylender, Pirate Ship, Baker, Butcher, Junk Dealer, Fairgrounds, Nobles (Shelters + Province game)

Butcher seems to shine here with the Shelters, although care is needed with Pirate ship on the board. Strangely enough, the game goes so quick, neither of us feels like picking one up. I stock two golds quite quickly, but then make the mistake of ignoring his coins. He makes a nice bakers/butcher combo, stocking up every turn on coins, while I concentrate on Nobles.

The last turn I am too optimistic - thinking he can never buy 2 provinces, right. Wrong! Suddenly 2 provinces and bam, game over.

Julle, thanks for the games. Really interesting (mostly non-engine) stuff.
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Re: Dominion Team World Cup Discussion Thread
« Reply #2 on: November 13, 2013, 03:42:18 pm »
+5

Sweden A vs UK A

Game 1
http://dom.retrobox.eu/?/20131113/log.512ba416e4b022198f05f8e2.1384368252366.txt
Cutpurse, Feast, JackOfAllTrades, Tournament, Band of Misfits, Explorer, Margrave, Rabble, Wharf, Grand Market
Lekkit plays this one much better than I do.
With Jack + wharf + Plat + Colony
I attempt to get the prizes but buy my province much to late, was a bad plan anyway.

http://dom.retrobox.eu/?/20131113/log.512ba416e4b022198f05f8e2.1384369248881.txt
Cellar, Embargo, Haven, Great Hall, Cutpurse, Quarry, Explorer, Rogue, Upgrade, Fairgrounds,
My upgrade fairgrounds against cutpurse + Provinces.
Both turns 3 and 4 I get $5, and dodge the cutpurse as well so I should be way ahead.
I think I took to many upgrades so I never seem to get to $6 for Gold.
Again my strategy was weak, with lack of + buy making it hard to get to 15 cards for Fairgrounds.

http://dom.retrobox.eu/?/20131113/log.512ba416e4b022198f05f8e2.1384370139723.txt
University, Develop, Watchtower, Farming Village, Moneylender, Smithy, Taxman, Festival, Journeyman, Stables
Mirror match, Watchtower, Uni, festival engine is very powerful.
Start player and good draws for me leaves Lekkit with little chance.

http://dom.retrobox.eu/?/20131113/log.512ba416e4b022198f05f8e2.1384370864394.txt
Forager, Shanty Town, Ironmonger, JackOfAllTrades, Remake, Bazaar, Haggler, Hunting Party, Margrave, Harem
A board with all the parts for a strong engine.
Trying to steal the win as P2 I green a lot too early.
Lekkit plays it better and builds up to $16 turns and the win.

3-1 down and it isn't looking good for team UK.

http://dom.retrobox.eu/?/20131113/log.512ba416e4b022198f05f8e2.1384371975085.txt
Masterpiece, Steward, Woodcutter, Baron, Feast, Procession, Worker's Village, Contraband, Minion, Nobles
This was a very tricky board.
I only get 4 of the minions, but make up for it with more trashing.
Some cool tricks with Procession and a good bit on luck lining up Baron with Estates let me break serve.

http://dom.retrobox.eu/?/20131113/log.512ba416e4b022198f05f8e2.1384372920940.txt
Poor House, Develop, Oracle, Horse Traders, Silk Road, Council Room, Embassy, Upgrade, Farmland, Goons
On turn 5 I thought I was way ahead on the plan to trash down with upgrade and play lots of Goons.
T4 Lekkit buys Silver for $5 which I assumed was a mistake.
Then after Turn 7 with decks of:
Lekkit
1   Embassy
1   Horse Traders
7   Copper
4   Silver
3   Estate
16   cards in deck
3   victory points
Rabid
1   Horse Traders
1   Poor House
5   Upgrade
6   Copper
3   Silver
2   Estate
18   cards in deck
2   victory points

I finally realise that Poor House is going to stop my trashing copper with upgrade!
So its time for plan B. (Upgrade Upgrades into Goons and rush Silk Roads)
Very close at the end but my luck holds out and a get my 6 SR up to 5 points each, to win the game and draw the match.

Lekkit 3  vs Rabid 3
Many thanks to Lekkit for hosting such a fun match.
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Re: Dominion Team World Cup Discussion Thread
« Reply #3 on: November 13, 2013, 06:50:16 pm »
+3

Game 1
I thought Wharf + BM with a Jack of All Trades start would be pretty good. I get a pretty early Platinum which helps out a lot. I wasn't too sure about the Tournament here. Generally Tournament races in Colony games are not that good. The two first Colony buys helped me out a lot too.

Game 2
The real problem for Fairgrounds here, in my opinion is the lack of buys coupled with three of the kingdom cards being $2, so they are not possible to Upgrade to. I'm not sure Quarry is the way to go as an opener here. Getting to $5 for Upgrade seems possible with Cutpuse as well.

Game 3
As I looked at the board I thought, "well, this is a board that I'll lose on to a better engine player". Going second didn't really help that out. A well executed game by Rabid.

Game 4
Getting 5/2 here really helps. Also, Ironmonger is a pretty good card. Not sure about my Shanty Town, but I get it to work a couple of times. As Rabid said, he tried to green too early, and I could just keep on going with the Hagglers.

Game 5
With my 5/2 start, I wa hoping to get a lot of Minions. I buy a Silver without thinking that should've been a Steward. Rabid does some cute stuff with Procession, that I never seem to get the hang of, and plays multiple Barons with only one Estate.

Game 6
I got so many $5 the first couple of turns. I didn't want Upgrades, since Poor House wouldn't be any good here. By the time I was about to buy a second Goons, Rabid had four of them. I probably should've tried to get more of the Silk Roads. I feel like I had some bad draws this game, but I haven't looked into it too much. A fun game either way.

Thanks a lot for a really exciting series!
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Jdaki

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Re: Dominion Team World Cup Discussion Thread
« Reply #4 on: November 14, 2013, 05:07:45 pm »
+5

A few thoughts and opinions on the games I had with luliin- very interesting on the whole.
I think overall a draw was probably just about right, but I am a bit annoyed I couldn't pull off the win after getting to the 3-1 lead with little enough chance in the last two as it turned out.

Game 1: 26-22
http://dom.retrobox.eu/?/20131114/log.507df00551c30da02a09d459.1384460396858.txt

Rebuild standard mirror but luliin buys a few estates and then hits them when duchys are gone.

Game 2: 42:52
http://dom.retrobox.eu/?/20131114/log.507df00551c30da02a09d459.1384461101063.txt
No obvious power engine here, but for whatever reason I decide to go for apothecary + coppersmith. My opponent doesn't diverge past a fairly standard play throughout in response. I get a couple of early 8's but think that I needed a few more +buys for copper perhaps. Near end game as we green heavily, I take too many harems instead of duchys when I'm behind and then I can't catch up despite the better money.

Game 3: 43:30
http://dom.retrobox.eu/?/20131114/log.507df00551c30da02a09d459.1384461517959.txt
This one has a lot going on. Cultist and notably Feodum and Masterpiece. We both go for the same strategy- dish out the ruins first and then go for silvers and feodums. I think my luck is pretty good here, with a couple of big hands which turn into silvers. With only two cultists vs my opponent's four we split the ruins 5:5 and there's no real trouble through the last turns despite a random apprentice buy by me that I don't think I ever see :S

Game 4: 60-43
http://dom.retrobox.eu/?/20131114/log.507df00551c30da02a09d459.1384462463124.txt
Another interesting set of power cards. Sea hag, soothsayer, grand market. I decide to open smithy to sea hag figuring the soothsayer terminal will be better. I pick up a lot of action cards and go for alchemists. Some lucky throne room collisions lets me dish out more curses and I continue to pick up engine pieces whilst my opponent goes for platinums. I'd have loved to grab a Bank at some point too, but it doesn't really come about and the extra power of grand markets lets me control the end game without worrying about any super double colony from luliin.

Game 5: 12-36
http://dom.retrobox.eu/?/20131114/log.507df00551c30da02a09d459.1384463228020.txt
Amazingly, feodum and masterpiece again, but with Wharfs as well. Luliin gets a 5-2 split which is pretty advantageous, but on looking over the game, my early counterfeit should have been another wharf- without it I lose the wharf split and with plaza as the village I'm pretty sunk by the very early end game.

Game 6: 3-56
http://dom.retrobox.eu/?/20131114/log.507df00551c30da02a09d459.1384463867564.txt
This is a phenomenal log to read. We have the same overall strategy- upgrade-fortress- duchy/duke. But a combination of better forethought and amazing draws for luliin give her/him a turn eight clear win and the big score and game end by turn 11. I guess I figured workshop into fortresses would be good, without really thinking about how to get to 5. As it turns out my chapel colliding (twice?) and well, almost perfect draw for the other side- well it's great to see it happening, and if luliin was always aiming for the single turn effective piledrive- which I definitely did not see- then mega kudos.

Once again thank you for the set of games, and I do think I won in terms of games restarted because of wrong first player!
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RobertJ

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Re: Dominion Team World Cup Discussion Thread
« Reply #5 on: November 15, 2013, 03:12:17 am »
+4

Comments on Sweden v. UK Match 4

Game 1
http://dom.retrobox.eu/?/20131114/log.517d03b5e4b0b903ada05b62.1384460940452.txt
Vineyard, Herbalist, Steward, Alchemist, Island, Plaza, Smithy, Thief, Margrave, Witch

This one was really close. I though my early Witch while he struggled to get to $5 gave me the edge. Then it looked as if his two double Vineyard buys to win the split had got it. By then we were both gumming up and I managed a couple of Duchies to get close. On the last turn I didn't know whether or not the last Herbalist would take me over a Vineyard threshold for the win. It didn't.

Game 2
http://dom.retrobox.eu/?/20131114/log.517d03b5e4b0b903ada05b62.1384461614503.txt
Candlestick Maker, Pawn, Ambassador, Doctor, Market Square, Coppersmith, JackOfAllTrades, Mining Village, Smithy, City

I had hoped that Market Square and Doctor would give a thin deck full of Gold. In reality they took forever to collide by which time his Jack of All Trades, Candlestick Maker, Money deck had too big a lead. I tried to empty the Candlestick Makers to do something with Cities but by then it was far too late. I feel I was a bit unlucky with the draws here although I'm pretty sure his approach is better.

Game 3
http://dom.retrobox.eu/?/20131114/log.517d03b5e4b0b903ada05b62.1384462533828.txt
Moat, Native Village, Pearl Diver, Menagerie, Warehouse, Scavenger, Smithy, Talisman, Tournament, Young Witch, Altar

Not really sure what happened here. We start similarly but I take Gold on $6 while he goes for Altar. Without good $5 cards and needing an early Province for Tournaments Gold looked a better bet. However, he got Province at the same time as me, connected it with Tournament and with a thinner deck was on top from then on.

Game 4
http://dom.retrobox.eu/?/20131114/log.517d03b5e4b0b903ada05b62.1384463094002.txt
Secret Chamber, Forager, Village, Gardens, Nomad Camp, Rats, Treasure Map, Stables, Tribute, Expand

Fairly simple money Stables board. He gets an extra Nomad Camp, I get more Stables. He makes a late detour into Gardens but my Expand (which I'd hesitated about picking up over Gold at turn 10) helps to finish things off before the his Gardens get too strong.

Game 5
http://dom.retrobox.eu/?/20131114/log.517d03b5e4b0b903ada05b62.1384464003422.txt
Duchess, Masterpiece, Smugglers, Cutpurse, Ironmonger, Worker's Village, Young Witch, Band of Misfits, Bazaar, Haggler, Horn of Plenty

Interesting board. A variety of useful cards suggesting that Horn of Plenty may be good but not enough draw to make it reliable. We both go for some kind of mixed deck looking for good Horn of Plenty plays. His extra Ironmongers probably win it for him. I like my Smugglers here but the second was probably a mistake. It's close for a while but his deck is always looking better.

Game 6
http://dom.retrobox.eu/?/20131114/log.517d03b5e4b0b903ada05b62.1384464813456.txt
Moat, Smugglers, Remodel, Talisman, Tournament, Worker's Village, Catacombs, Haggler, Saboteur, Upgrade

Another Tournament game. We each get a Province at about the same time but he has more Tournaments and snaffles 3 prizes quickly. I grab a desperate Saboteur but it doesn't hit anything of note and he wins comfortably.

------------
Thanks HampusEriksson for an interesting set of games and for hosting (I can't bear to give money to Goko so I'm living as a parasite off those who have cards). You definitely deserved the win although I think a couple of the games could easily have gone either way.

This was my first experience of tournament Dominion and I have to say I found it far more tense and nerve-racking than I expected! Looking forward to the Germany match the week after next.
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Re: Dominion Team World Cup Discussion Thread
« Reply #6 on: November 15, 2013, 07:03:35 pm »
+3

Game 1: 6-0 e
Interesting board.  There are a lot of ways to go after it
key cards: chapel, fishing village, wharf, market square.  There was also cultist, but with those other cards cultist is forgettable.  Now, do you go chapel/market square right away? you need actions so maybe FV/chapel?  I really don't know.  I decided trashing was not critical for t3/t4, so I went FV/FV hoping to go wharf/chapel t3/t4.  That didn't quite work out that way, and I doubt I played the optimal opening, but in the end I was able to get a sneaky 3-pile win

Game 2: 53-36 e
I almost want to post this in "my dear opponent I am so sorry"  Awildnoobappeared simply had abysmal luck this game.  I open with a sub-optimal 5-2, elect to go militia-nothing hoping that militia will turn up at least t3/t4.  Well, it turns up t3, I make my opponent discard so that he no longer has 6, and then proceed to prevent him from getting 6 until T11.  My terminals don't collide until T23, and I basically always had the one up.  1st turn advantage+some luck=easy win.

Game 3: 39-27 e
I open 5-2 on a ghost ship/council room board that has farming village and ironmonger for support.  I know I want to do the classic council room then ghost ship my opponent back down to 3, but do I start ghost ship or council room?  I elect for ghost ship, which is not as effective early due to ironmonger and farming village.  However, It puts me ahead enough that I am able to get the combo rolling and get the win. 

Game 4: 53-28 e
shelters, stables, count, ghost ship, mystic, and......tunnel.  I love the count-tunnel interaction, but am scared that ghost ship will ruin early trashing.  So I open island (trashing hovel)/silver.  I get lucky t3/t4 to island away OE and buy a ghost ship.  From there it is 3 stables before I go count.  I trash everything but one Count, Ghost Ship, Stables, Vagrant, Copper, Silver, and Necropolis.  buy a tunnel.  go crazy gaining golds.

Game 5: 33-26 awildnoobappeared
Rebuild mirror with Dukes.  Awildnoobappeared gets 5 more frequently early, gets more rebuilds, and wins comfortably.

Game 6: 42-12 e
I felt really bad here.  ambassador, KC, bazaar, lighthouse, and quarry.  I go amb/quarry then am able to get amb/bazaar t3/t4.  I made the mistake of not getting two lighthouses, which i thought was going to hurt me, until terrible mistake where ambassador gets caught on a throne room....with only a province in hand.  Really unfortunate for him, but it leads to my win.
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Re: Dominion Team World Cup Discussion Thread
« Reply #7 on: November 18, 2013, 08:40:26 am »
+3

You can find my commentaries for the games I played against Geronimoo on my brand new YouTube channel here.
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Re: Dominion Team World Cup Discussion Thread
« Reply #8 on: November 18, 2013, 06:52:20 pm »
+6

Winning a game awards 1 game point; drawing a game awards 0.5 game points to both players. A player wins the match if after 3 or 4 games, s/he has 3 game points; or after 5 or 6 games s/he has 3.5 game points. A 3-3 tie on game points is a tie for the match.

I'm really not a fan of this rule. If after 3 games it's 3-0 or after 4 games 3-1, it's still possible to become a tie, so I would like the match to continue until a tie is completely ruled out.

SheCantSayNo - gamesou:

http://dom.retrobox.eu/?/20131118/log.505d732a51c359e6597efeb8.1384810392369.txt (1 - 0)
http://dom.retrobox.eu/?/20131118/log.505d732a51c359e6597efeb8.1384811391404.txt (2 - 0)
http://dom.retrobox.eu/?/20131118/log.505d732a51c359e6597efeb8.1384812223920.txt (3 - 0)
http://dom.retrobox.eu/?/20131118/log.505d732a51c359e6597efeb8.1384812983212.txt (3 - 1)
http://dom.retrobox.eu/?/20131118/log.505d732a51c359e6597efeb8.1384814086052.txt (3 - 2)
http://dom.retrobox.eu/?/20131118/log.505d732a51c359e6597efeb8.1384815482141.txt (3 - 3)

No comments :P
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Re: Dominion Team World Cup Discussion Thread
« Reply #9 on: November 20, 2013, 05:29:59 pm »
+6

Well those Dutchies ! They certainly know how to play Dominion. Here's my match against Victor Savenije (Zappie on here) for the tournament.

Game 1 : http://dom.retrobox.eu/?/20131120/log.50785f090cf28ed55d9d72bf.1384977016294.txt



Code: [Select]
Hermit, Tunnel, Fortress, Marauder, Remake, Throne Room, Golem, Counterfeit, Highway, Mint
(No shelters, province game)

Well how about that. What do we want to do here ? It all revolves around fortress of course (Hermit and remake) and in second instance highway + counterfeit. You want to stock up on those buys and cost reductions. But how to get there is another question.
Maybe Golem - Tunnel ... Naaah.

I go Hermit/Remake, Victor opens Silver/Remake. I wanted really to get the deck as smooth as possible. It went a bit too smooth unfortunately, I'm fiddling around after 7 turns with only six cards - I overtrashed ?!

Let's throw in a practical joke (in the style of how many ... does it take to change a lightbulb ?) : how many fortresses do you need for remake ? Well, 1! Since it goes back in your hand after the first trashing - quite counterintuitive.

Anyways, I try to get my deck together and it seems to work. Althought I thought I the highways were split, it seems it was 6-4 in my favour. However, Victor is very quick in picking up the counterfeits through the remake and makes a megaturn. After which I get professionally three-piled.

Any comments/ideas on this board really welcome.

Game 2 : http://dom.retrobox.eu/?/20131120/log.50785f090cf28ed55d9d72bf.1384978152370.txt



Code: [Select]
Pawn, Apothecary, Black Market, Develop, Woodcutter, Militia, Moneylender, Knights, Laboratory, Expand
(No shelters, province game)

Well a weird one again - Lab is key of course and is a soft counter to militia but other than that ... what ?

We both get 5/2 but Victor shows his cards with choosing Sir Bailey (+1 card, +1 action) as a first one. Of course I have to watch out for this and choose Dame Sylvia (+ 2 money). Only to see both cards trashed turn 4 :-)

I try to get some rubbish out of the deck via Develop/Moneylender (maybe again too much trashing ?), Victor goes for Militia + Lab. A bit too fast to my liking, since after turn 12 it is 5 labs for him, one for me. I scramble back but then make a weird mistake : I get a Lab when having 10 money in my hand (Instead of Gold ... Expand ...) ???

Ok, time for plan two, although there are not much actions, I will try to destroy the Lab deck. So Knights galore!

I succeed in trashing almost all labs (7 in the trashpile !) but he has 2 Provinces already. And then the crucial mistake : Labs are gone and I decide to buy the last knight. Gutted, since it leaves three pile with estates wide open for him. Win for Victor.

BTW : the victory point graph looks horrible, but with all the knights in my hand, its not that important if he can't reach 8 ...

Game 3 : http://dom.retrobox.eu/?/20131120/log.50785f090cf28ed55d9d72bf.1384978152370.txt



Code: [Select]
Herbalist, Pearl Diver, Great Hall, Masterpiece, Shanty Town, Armory, Gardens, Wandering Minstrel, Pillage, Forge
(No shelters, province game)

Well this is one of those what I would call "technical games". The key cards are obvious : Gardens and Armory. So it will be fast and furious.

But what do you get for your armory ? And how many armories do you get ? Wandering minstrel can help, but where do you get economy from for the rest ? Is Masterpiece viable for the gardens ?

Victor and I go for the same basic idea : Armories and Wandering Minstrel. Yet the crucial difference : I spend my $3 on silver, he goes for the great hall. Then a nice sneaky trick of his : he leaves one armory and one Wandering Minstrel on the deck - so sign for me to start greening ? Well, there comes the problem : he's up those extra Great Halls. This shows the skills of a better player. Well played!

Game 4 : http://dom.retrobox.eu/?/20131120/log.50785f090cf28ed55d9d72bf.1384980891478.txt



Code: [Select]
Transmute, Urchin, Ironmonger, Talisman, Golem, Contraband, Count, Inn, Mystic, Rebuild
(Shelters, province game)

This one feels like walking a thin thread. Key cards : Rebuild, Count, Ironmonger (probably ?) and (to my surprise) : Transmute.

Because while I go for Talisman (for Ironmongers)/ Silver, Victor goes for Potion/Silver and then Urchin. It leaves me puzzled. Is he going for Golem with Rebuilds ? What is the Urchin for ?

Well during the game we start talking a bit and he himself is puzzled on his strategy (which was : Transmute > Duchy and then Rebuilds on those) but I myself am struggling too. I need the Count for Duchies, but I need a Rebuild too, so can't trash too quickly either.

I will leave it to you guys to have a look at the log yourself on what happens next. A Duchy race and then some really bad luck on his side, where he draws the Rebuilds with his remaining Duchies in his hand. I win in the end, but don't ask me (neither Victor I think) how.

Game 5 : http://dom.retrobox.eu/?/20131120/log.50785f090cf28ed55d9d72bf.1384981691365.txt



Code: [Select]
Oasis, Trade Route, Plaza, Spice Merchant, Spy, Hunting Party, Jester, Mountebank, Fairgrounds, Forge
Stupid game, especially bad luck from his side. Key cards : Mountebank, Hunting party, Plaza, Forge, maybe trade route, maybe Jester.

I gain mountebank on turn 3, he does on turn 6 (too many 4s ...). And from then on, it's only catching up for him - flooded with curses and no trashing except Forge ... I get my forge earlier too so I'm quickly getting a nice thin deck full of Platinums. He resigns.

Game 6 : http://dom.retrobox.eu/?/20131120/log.50785f090cf28ed55d9d72bf.1384982556632.txt



Code: [Select]
Vineyard, Fortune Teller, Sage, Watchtower, Bureaucrat, Procession, Taxman, Ghost Ship, Mine, Minion
Well there I get bad luck : I lose the minion split 6 - 4 and turn into panic mode, especially when I buy an extra ghost ship instead of (maybe ?) a Mine. Of course I know that the Ghost Ship is cancelled out by Minion, but like I said, I didn't see much other options. And buying a potion on this board doesn't help much either. Clear win for Victor.

Congrats, team Holland and thank you Victor for the games and sportivity, hope my teammates can turn the tables a bit ...

PS : Goko let us restart a numerous amount of times
PPS : Andrew, can you please do sth about the flooding of messages during the games ? We're getting about 20 messages each of #vpon ;-)
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Re: Dominion Team World Cup Discussion Thread
« Reply #10 on: November 20, 2013, 06:48:55 pm »
0

You can find my commentaries for the games I played against Geronimoo on my brand new YouTube channel here.

Thanks for the videos. Do you really think that commentary during playing is bad for your play? As SCSN and flies said, making a video with commentary makes you focus more.

We should have tried to form Czech team... I want to play too!
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Re: Dominion Team World Cup Discussion Thread
« Reply #11 on: November 20, 2013, 10:16:04 pm »
+5



Commentary:



Code: [Select]
Fool's Gold, Stonemason, Alchemist, Cutpurse, Death Cart, JackOfAllTrades, Library, Mandarin, Vault, Witch
http://dom.retrobox.eu/?/20131120/log.507df00551c30da02a09d459.1384978290956.txt

Game 1: Not a too interesting game. Basically Jack/Vault BM. Not sure what I could have done better. On one turn I should have probably played Jack instead of Vault on a collision, but I got some $7 hands and lost 44-33.

Qvist - luliin 0-1



Code: [Select]
Forager, Loan, Lookout, Shanty Town, Village, Coppersmith, Feodum, Mining Village, Wandering Minstrel, Nobles
http://dom.retrobox.eu/?/20131120/log.507df00551c30da02a09d459.1384978954293.txt

Game 2: Here I got an horrible 5/2 on a board with no $5s and $2s. And on turn 4 I got $2 again. That was so unlucky I could never catch up. luliin went for the obvious Wandering Minstrel + Nobles engine with Forager for trashing. I tried to catch up by giving me some more money by trashing some Feoda, but it was already too late. Losing the Nobles split 7/1 is game over for me and I lose 43 - 29.

Qvist - luliin 0-2



Code: [Select]
Apothecary, Fortune Teller, Storeroom, Bishop, Fortress, Salvager, Worker's Village, Bazaar, Jester, Altar
http://dom.retrobox.eu/?/20131120/log.507df00551c30da02a09d459.1384980273745.txt

Game 3: While an engine Worker's Village, Apothecary, Storeroom seems tempting, this is clearly the Bishop/Fortress combo. luliin seemed to not see it at first, but then adapted fast to it. As there is no draw I tried to trash down to the golden deck with 4 Bishops and at least 4 Fortresses as fast as possible to get guaranteed 12VPs each turn. She went more for a bigger deck and got some extra Duchies from trashing Fortresses from the Altar. It came really close to a 3-pile ending on Bishops, Fortresses and Duchies, but as expected she then stalled. I got nervous though at one turn and picked up a Salvager for a possible Province, but that was a bad idea. She couldn't pile out the Duchies what was the win for me. All I had to do was to pile out Worker's Villages, but that took quite a while. The end score of 168 - 98 does not reflect how close the game was.

Qvist - luliin 1-2



Code: [Select]
Beggar, University, Fishing Village, Masterpiece, Steward, Plaza, Bandit Camp, Cartographer, Junk Dealer, Pillage
http://dom.retrobox.eu/?/20131120/log.507df00551c30da02a09d459.1384982159391.txt

Game 4: This was an interesting engine board. A lot of interesting cantrips made University the clear choice here with Steward for trashing. I aimed to trash down to gain a Pillage each turn and play it, but the Spoils (while still being useful) from the Bandit Camp and the Pillage prevented that. I could trash down way faster than she and got to the key components faster. But the big difference in my opinion were the Stewards I had for more draw as there is no other draw than Steward. With a lot of Cartographers later I could get a reliable engine that could get a few Province and then 3-pile while leading 28-13.

Qvist - luliin 2-2



Code: [Select]
Cellar, Woodcutter, Feodum, Militia, Throne Room, Catacombs, Journeyman, Minion, Royal Seal, King's Court
http://dom.retrobox.eu/?/20131120/log.507df00551c30da02a09d459.1384983052218.txt

Game 5: Well, this is an obvious engine with Throne Room, King's Court, Minion and Woodcutter for the +Buy. This was really a weird and tense game. luliin got unlucky and had to get 2 Silvers on turn 4 and 5 while I could already get some more Minions, so I had an early lead. But she caught up pretty fast and I made the mistake to get too many King's Court instead of denying the Minions from my opponent and have actual targets for my King's Court. I had terrible, terrible shuffle luck with Throne Room and King's Court and no targets (you have to see the video for this). Well, I rewatched it and realised that I made some unfortunate shuffle triggers that lead to that, but still I got pretty unlucky. Another key question here is when to get the Woodcutters you want to get the needed buys. Well, while I got $15 to get a Province and KC in turn 14, luliin got to $16 and double Province in turn 15. In turn 16 I had to get the last 2 Minions which she should have denied me. Or should she? She got again $16 and double Province in her next turn. I thought I lost. In turn 17 I had another KC with no target and only $4 for a TR. She picked up a Duchy with $6. Then came the great 4 KC hand of mine. But she also got a dud hand. Then I got $12 and decided to not buy a Province to open the door for another double Province turn and picked up 2 Duchies and a Cellar. We duchy-danced for a while as we both got unlucky hands. On turn 21 I got a great KC-KC-KC-Minion, but misplayed it terribly and was again only able to pick up a Duchy. Then we couldn't even get to Duchies anymore. On turn 23 I was then lucky to get multiple KCs with Minions in hand and cycled until I found my two Woodcutters. And I had a perfect $24 while being 17 VPs behind. I won luckily 39-38.

Qvist - luliin 3-2



Code: [Select]
Menagerie, Woodcutter, Familiar, Baron, Ironworks, Smithy, Talisman, Wandering Minstrel, Jester, Tribute

http://dom.retrobox.eu/?/20131120/log.507df00551c30da02a09d459.1384983887635.txt

Game 6: This seems like a great engine board, but there is Familiar. I opened Woodcutter/Potion while she opened Silver/Potion because I figured that I want that +Buy sooner or later anyway. We both got the Familiar on the next shuffle and an Ironworks. Totally a mirror so far. We both got a few Wandering Minstrels to cycle to our Familiars faster and picked up a Jester. We ended up splitting the curses 5-5. On one turn Where I had an Ironworks and $2 I should have gotten 2 Silvers probably because then I soon realised that I tried to build my engine far to much while she picked up some money. I thought the draw that I got from Smithy would be good enough, but of course with all the junk in my deck that was a big mistake. I figured that I have to do something and with piles running I wanted to pile Duchies, but at that exact same turn, she did the same, so I had no chance from there. At one turn my engine with some additions of Menageries and Smithies finally came together, but I was already too far behind as she got a Province by herself way earlier. By splitting the Duchies 5-3 in her favor I lost deserved 16-22 and we tied the series.

Qvist - luliin 3-3

Thanks luliin for the fun series.

Awaclus

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Re: Dominion Team World Cup Discussion Thread
« Reply #12 on: November 21, 2013, 04:03:56 am »
0

You can find my commentaries for the games I played against Geronimoo on my brand new YouTube channel here.

Thanks for the videos. Do you really think that commentary during playing is bad for your play? As SCSN and flies said, making a video with commentary makes you focus more.

We should have tried to form Czech team... I want to play too!
I don't know, but I'm not going to take the risk during this tournament.
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terminalCopper

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Re: Dominion Team World Cup Discussion Thread
« Reply #13 on: November 21, 2013, 05:48:02 am »
+3

Game 1 (1-0):
http://dom.retrobox.eu/?/20131120/log.513a625fe4b0da6e3de03887.1384953980684.txt

We both opened remake/squire and gained a soothsayer by remaking a squire; we also both got more squires as they were the only villages and a bane for young witch (which wasn't bought at all). My opponent got potion/golems and more golds, while I went for a second remake and 3 expands. I finished with 6 provinces after 19 turns.

Game 2 (2-0):
http://dom.retrobox.eu/?/20131120/log.513a625fe4b0da6e3de03887.1384954512819.txt

A pretty symmetric game with curses given out by IGGs and swindlers. I got lucky hitting 8$ twice.

Game 3 (3-0):
http://dom.retrobox.eu/?/20131120/log.513a625fe4b0da6e3de03887.1384954994050.txt

I played straight BM, opening smithy and gaining two wharfs afterwards. My opponent got two action cards in the whole game: opening remodel and a wharf later. I got prov 3 in move 12, and we started duchy dancing featuring harems. Finally, I was a little ahead.



Game 4 (4-0):
http://dom.retrobox.eu/?/20131120/log.513a625fe4b0da6e3de03887.1384955801340.txt

I think, this was the most interesting kingdom of the match - a colony game with
bandit camp; knights; hoard; nobles; bank
vineyard; sage; tournament; taxman; apprentice

There are many ways to go, but somehow we both bought tons of tournaments and nobles. I was luckier getting provs, therefore I renounced to gain prizes and went for duchies, forcing an end either with provs or three piles (the latter happened: duchies, tournaments, nobles).
Nevertheless, I feel like we have both missed a better strategy at some point ... any suggestions?


Game 5: (4-1)
http://dom.retrobox.eu/?/20131120/log.513a625fe4b0da6e3de03887.1384957291097.txt

The match was decided, and imho, concentration decreased. Fairgrounds were probably the reason why we both started to build some chaotic decks. I got the lead, and I tried to finish on 3 piles. In the final move, I was 2 points down, remodeling a mystics into a duchy and emptying the third pile - I was very happy to win the fith game by one point ...
unfortunately, mystics were my 15th card for fairgrounds. Ouch. Please, don't look at the victory points chart, it makes me feel so silly :)
Reviewing the board, I think that an engine built on hamlets/catacombs with saboteurs as payload would have been the best strategy. What do you think?


http://dom.retrobox.eu/?/20131120/log.513a625fe4b0da6e3de03887.1384957836180.txt

Game 6: (5-1)
The final board offered everything an engine needs: Lookout, Scheme, Conspirator, Native Village,  Council Room. My opponent resigned in move 12: at that point, I was able to draw my deck, while he only had one Council Room and no villages yet.
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AdamH

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Re: Dominion Team World Cup Discussion Thread
« Reply #14 on: November 21, 2013, 10:26:21 am »
+1

USA Team B AdamH 5, Australia Jimmmmm 1

Video playlist link: https://www.youtube.com/watch?v=LWfIvSNTxhw&list=PLHV1uVDYN5Y8OPFJIdgdstPtroPVTq4Bo&index=1

Game 1: AdamH 15, Jimmmmm resigned



Game log: http://dom.retrobox.eu/?/20131117/log.5085f5130cf270038ff92212.1384728224463.txt

Kingdom: Transmute, Embargo, Hamlet, Pawn, Secret Chamber, Stonemason, Masquerade, Philosopher's Stone, Scout, Minion

I see Minion with several enablers, including Embargo. Jimm opts for a variant on BM+Masquerade, but after getting all ten Minions it's clear I'm in a dominant position and he concedes.


Game 2: Jimmmmm 51, AdamH -9



Game log: http://dom.retrobox.eu/?/20131117/log.5085f5130cf270038ff92212.1384729784901.txt

Kingdom: Beggar, Candlestick Maker, Fortune Teller, Lookout, Conspirator, Remodel, Knights, Outpost, Torturer, King's Court

First to King's Court a Torturer wins, right? I thought Remodel would be better than Lookout for trashing but Remodel doesn't reduce deck size which is what you really want here. I get thoroughly crushed.


Game 3: Jimmmmm 52, AdamH 58



Game log: http://dom.retrobox.eu/?/20131117/log.5085f5130cf270038ff92212.1384732666952.txt

Kingdom: Duchess, Scrying Pool, Gardens, Plaza, Apprentice, Butcher, Ghost Ship, Outpost, Tactician, Nobles

This was probably the most interesting game we played, but it took 46 minutes! It was completely unbearable because Goko was being so slow. I was extremely frustrated just playing this game and made several misplays because of it. This video is extremely difficult to watch, but my g/f makes a cameo appearance in it :D

I see tons of enablers for a double Tactician deck here so that's what I go for. It looks like Jimm is going for a single Tactician deck and gets off to a pretty good lead, so I go for Gardens. The endgame is extremely tense but I'm able to end it with my seven Gardens passing a threshold on that turn which makes the difference.


Game 4: AdamH 36, Jimmmmm 15



Game log: http://dom.retrobox.eu/?/20131120/log.5085f5130cf270038ff92212.1384987740064.txt

Kingdom: Scrying Pool, Oracle, Sage, Feodum, Moneylender, Spice Merchant, Bandit Camp, Cartographer, City, Wharf, with Shelters

A village/Wharf engine is present here, and Bandit Camp really shines. He opts for Spice Merchant while I choose Moneylender early -- it's a close call, I think. Later, though, he buys Gold over Wharf which I think is the main mistake. I end up with six Wharves quickly and with my economy coming largely from Bandit Camp, building just goes so quickly. I think I got good draws and I played well, and six Provinces in 13 turns is tough to compete with.


Game 5: AdamH 42, Jimmmmm 23



Game log: http://dom.retrobox.eu/?/20131120/log.5085f5130cf270038ff92212.1384989672108.txt

Kingdom: Lighthouse, Steward, Armory, Baron, Bureaucrat, Fortress, Militia, Band of Misfits, Graverobber, Bank

This is the other really interesting game, it's one of those Graverobber games that makes your brain hurt. Steward is the only draw and Fortress the only village, and I think Jimm makes the mistake of thinking BoMs will be OK for Fortresses, but once the pile is gone he only has three real Fortresses and that's a big deal since Steward is the only draw. After that it's Graverobber shenanigans for big turns.

There was one turn near the endgame where I saw all of my Fortresses at the top of my shuffle and none of my terminals, resulting in two completely dead turns right after. I had enough of a lead that I didn't lose because of it but I've had this problem before and I'd really like to know if there's something wrong with the way I build my deck that causes stuff like this...


Game 6: Jimmmmm 10, AdamH 27



Game log: http://dom.retrobox.eu/?/20131120/log.5085f5130cf270038ff92212.1384990313844.txt

Kingdom: Market Square, Sage, Wishing Well, Bridge, Envoy, Gardens, Ironworks, Moneylender, Baker, Outpost

Jimm misses Ironworks/Gardens until turn 2, which is too late, especially on a Baker board when you can open double Ironworks.


I'm glad we got to play this match, I just wish Goko wouldn't be so slow. Thanks for the games, Jimm!
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DStu

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Re: Dominion Team World Cup Discussion Thread
« Reply #15 on: November 22, 2013, 02:49:00 am »
+1

@qvist game 5: This 3xKC+Cellar+Copper hand. Why not KC-KC-Cellar(KC-Copper) gives you up to 6 cards draw and you can KC whatever you find.  Instead, you Cellar 3 cards, and have to live with whatever you find.
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Re: Dominion Team World Cup Discussion Thread
« Reply #16 on: November 22, 2013, 11:17:13 am »
+5



And there are the videos in a Playlist

Because i play for team germany i decided to comment in German.
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yed

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Re: Dominion Team World Cup Discussion Thread
« Reply #17 on: November 22, 2013, 11:28:37 am »
+3

Because i play for team germany i decided to comment in German.
:(
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Re: Dominion Team World Cup Discussion Thread
« Reply #18 on: November 22, 2013, 02:52:44 pm »
0

@qvist game 5: This 3xKC+Cellar+Copper hand. Why not KC-KC-Cellar(KC-Copper) gives you up to 6 cards draw and you can KC whatever you find.  Instead, you Cellar 3 cards, and have to live with whatever you find.

I thought about KC-Cellar, but Cellar didn't appeal me as great KC target, but now that I think about KC-KC-Cellar it makes much more sense. I haven't even thought about it. Thanks for the hint.

Awaclus

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Re: Dominion Team World Cup Discussion Thread
« Reply #19 on: November 22, 2013, 03:02:34 pm »
+5



And there are the videos in a Playlist

Because i play for team germany i decided to comment in German.
I tried watching this with the automatic English subtitles. Well, it obviously didn't work like I wanted it to work (automatic translation, no matter how bad), but it was entertaining enough.  ;D

« Last Edit: November 24, 2013, 02:10:15 pm by Awaclus »
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Re: Dominion Team World Cup Discussion Thread
« Reply #20 on: November 22, 2013, 03:37:54 pm »
+1

You shold never ever trust sections and professionals. It's one of the things that I've picked up over the years and It has definately improved my play.
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Re: Dominion Team World Cup Discussion Thread
« Reply #21 on: November 24, 2013, 06:40:48 am »
+4

Stef beats Geronimoo 4-2

http://dom.retrobox.eu/?/20131124/log.50b20dc3e4b0c9ce0cf27eb3.1385286292526.txt
I open Urchin/Urchin to his Junk Dealer/Courtyard. I get some more Urchins because they fail to connect while Stef builds a decent deck with Bakers and Golds. When I finally get my Mercenary I'm already way behind in the Province race. Not much else to say here.

http://dom.retrobox.eu/?/20131124/log.50b20dc3e4b0c9ce0cf27eb3.1385287325798.txt
Pretty interesting board with Mining Village, Smithy, Graverobber, Junk Dealer, Merchant Guild, King's Court. The engine looks very clunky to me and I'm sure Stef will play it better so I go for simple Smithy Big Money. I get a 4 Province lead, but then Stef gets his mega turn KCing Graverobbers for Provinces and buying a few Duchies.

http://dom.retrobox.eu/?/20131124/log.50b20dc3e4b0c9ce0cf27eb3.1385288687878.txt
Watchtower, Alchemist, Mining Village, Noble Brigand, Smithy, Mine, Outpost, Gardens
Another interesting board. Were it not for the Noble Brigand then Smithy BM was probably the optimal play, but the presence of the Brigand makes us go for Alchemist. We both get 1P hands early and both buy a Mine and an Outpost. I probably make the mistake of buying too many Silvers over Mining Village because Stef gets a Noble Brigand and starts stealing my money. I make a pretty big mistake late game when I played 5 Alchemist and Mine a Silver into a Gold instead of a Potion to put back all those Alchemists. This probably cost me the game.

http://dom.retrobox.eu/?/20131124/log.50b20dc3e4b0c9ce0cf27eb3.1385289330686.txt
Apothecary, Oracle, Cutpurse, Wandering Minstrel, Bazaar, Cultist, Jester, Rabble, Treasury,Fairgrounds
A Cultist board with a twist in the form of Fairgrounds. I open Cultist to his Cutpurse/Silver. I get most of the Ruins and Stef manages to build his engine further. It looks like he's way ahead so I just concede.

http://dom.retrobox.eu/?/20131124/log.50b20dc3e4b0c9ce0cf27eb3.1385290319944.txt
Poor House, Develop, Fishing Village, Storeroom, Salvager, Scout, Silk Road, Hunting Party, Inn, Bank
I keep it simple with HP/Salvager, while Stef goes for the more flashy HP/Poor House moneyless engine. It seems to be working out for him, but then he misclicks or something and he ends the game on a win for me.

http://dom.retrobox.eu/?/20131124/log.50b20dc3e4b0c9ce0cf27eb3.1385291327535.txt
Crossroads, Forager, Oasis, Remodel, Taxman, Treasure Map, Festival, Library, Tribute, Altar
A Festival/Library game. I open Taxman/Forager to his double Forager. I like my open a little better as it gets me faster to the $5 range where all the important cards are. I'm always slightly ahead. I probably misplay the end game as I count on him not being able to double Province.
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Re: Dominion Team World Cup Discussion Thread
« Reply #22 on: November 24, 2013, 06:45:34 am »
+5

I just finished my match against Geronimoo. Quite some nice games, and off course some mistakes

Courtyard, Loan, Smugglers, Steward, Urchin, Baker, Journeyman, Junk Dealer, Torturer, Bank
The least interesting one without any villages. I keep it simpler with only one Junk Dealer for trashing, while he goes for urchins. He's very unlucky connecting and loses by a mile.

Haven, Chancellor, Coppersmith, Island, Mining Village, Smithy, Graverobber, Junk Dealer, Merchant Guild, King's Court
This is a very strong engine and he gets out of the opening rounds on top. To my surprise he starts greening, and at that point I think I'm going to win easily. However, he just keeps going (junk dealer makes his deck quite good, island helps out) and my engine doesnt start up at all. I still can't really see why, I thought I had enough 'cool card density' but it doesnt work for a long time. Perhaps I misplayed the counselor.
Then just in time I get KC-Junk Dealer which does miracles for my deck, and I the next turn the real fun starts. At that point KC graverobber is almost as strong as KC develop.

Loan, Watchtower, Alchemist, Gardens, Mining Village, Noble Brigand, Smithy, Library, Mine, Outpost
Alchemist-Outpost or BM-Smithy? Because of the Noble Brigand the second one is unplayable. We both go for the first and both have a lot of bad luck getting to $3P. Some interesting choices to make with Mine though, and he starts buying money a bit sooner then I do, while I try to steal his.

Apothecary, Oracle, Cutpurse, Wandering Minstrel, Bazaar, Cultist, Jester, Rabble, Treasury, Fairgrounds
He gets the 5-2 opening, but I get $5 on turns 3 & 4, so we're about equal there. Then I add villages while he tries to play straight Cultist-BM. He has some further bad luck with all his cultists missing shuffles, and then he just resigns.

Poor House, Develop, Fishing Village, Storeroom, Salvager, Scout, Silk Road, Hunting Party, Inn, Bank
HP stack is obvious but do you keep it simple or add all the fancy cards? He keeps it simple, I don't. This is a very doubtful move on my side already, and then I totally misplay the endgame. I fear his salvage-province to double-province move, try to tripple province myself but fail, and the next turn I end it on a loss for me. Quite an accomplishment with the point counter on.
Don't look too closely at this one ;)

Crossroads, Forager, Oasis, Remodel, Taxman, Treasure Map, Festival, Library, Tribute, Altar
Another very strong engine with some neat tricks in Altar, Remodel and treasure map. Unfortunately it never came to that. I opened forager/forager, adding a 3rd soon after, but in hindsight I don't like it. I need $5 here a lot and badly, so probably silver/forager is better. I also have some bad luck connecting the library to a village, and he just wins easily. If I found a way to cash in the Treasure Maps on my next-to-last turn without leaving 3 gold on top then maybe it would have still worked, but I didnt see it.


Thanks for the games, Geronimoo.
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Re: Dominion Team World Cup Discussion Thread
« Reply #23 on: November 24, 2013, 01:42:48 pm »
+3

I tried watching this with the automatic English subtitles. Well, it obviously didn't work like I wanted it to work (automatic translation, no matter how bad), but it was entertaining enough.  ;D

Edited highlight below.  Is the translation as bad as it looks, or are the non-German speakers just missing out on RTT's fascinating commentary?

Quote from: Youtube
fish be investments shopped adults not much left bundy shop

million-plus in a judgment of touch the clinton

CSS puking should be in disputing

something song company dirty

change my slutty and big money and

classics a sec shemale

Patricia Trish Porter the stick attendance two outs

cock economy

alleged that context scandals song

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Re: Dominion Team World Cup Discussion Thread
« Reply #24 on: November 24, 2013, 09:07:02 pm »
+1

I tried watching this with the automatic English subtitles. Well, it obviously didn't work like I wanted it to work (automatic translation, no matter how bad), but it was entertaining enough.  ;D

Edited highlight below.  Is the translation as bad as it looks, or are the non-German speakers just missing out on RTT's fascinating commentary?

Quote from: Youtube
fish be investments shopped adults not much left bundy shop

million-plus in a judgment of touch the clinton

CSS puking should be in disputing

something song company dirty

change my slutty and big money and

classics a sec shemale

Patricia Trish Porter the stick attendance two outs

cock economy

alleged that context scandals song



That's not automatic translation. That's google trying to tell you exactly what it hears. Go on and have another listen and you'll realise - RTT isn't actually speaking German, he's just saying gibberish and Google knows it.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.
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