Each player has a character chosen at the beginning of the game who has one special ability. Characters have 5 statistics: Power, Endurance, Agility, Intelligence, and Trickery. The character also comes with two of those automatically boosted.
Each player chooses 3 sets of two cards to place facedown from their hand in their respective slots. These cards are called the placed cards.
Then the player who was chosen as the start player reveals one of the two cards they chose for their first maneuvers. The cards chosen this way are referred to as the chosen cards.
The next player, who is left of the first player, does the same and so on until all players have revealed a card. Then the last player reveals one of the two cards they chose for their second maneuver and the order changes direction until all players have chosen their second card. Finally, the first player chooses their third card and play continues from them as for the first card.
Instead of choosing a card, a player may choose no card and instead gain 2 Strength in that turn.
Then each of the players in order of Agility uses their first chosen maneuver in order. After all of the maneuvers are used, each player puts all their placed cards in their discard pile. Then each player draws cards to their hand size, which is 8 unless otherwise specified.
After a maneuver is used, the character who used it loses 1 Strength per its strength cost. There are three types of maneuvers: attacks, nerfs, and buffs. To use a nerf or a buff, do what it says on the card to all other players.
To use an attack, roll a six-sided die and add the result to the attack number of the maneuver. This roll is called the attack roll. Then divide by 4 and round up. Each other player loses Life equal to the result of the final number.
In the normal version of the game, each character has 10 life and 10 Strength. For each extra player added beyond 2 players, add 10 life to each player.
Each of the statistics of a character has an effect.
- For each bonus to power, add 1 to your attack rolls and use up one strength less for each power move you use.
- For each bonus to endurance, add 1/10 of your base starting life to your starting life and use up one strength less for each endurance move you use.
- For each bonus to agility, your moves are more likely to go first and you use up one strength less for each agility move you use.
- For each bonus to intelligence, your hand size is increased by one and you use up one strength less for each intelligence move you use.
- For each bonus to trickery, you may place one extra card anywhere and use up one strength less for each trickery move you use.
Game Setup
Starting with the first player, who is chosen randomly, and moving clockwise, each player chooses a character from the supply and takes that character's deck and draws to their hand size. Then each player chooses one statistic to boost, starting with the last player and going counter-clockwise.
Boom!