I recently had a 4 player match with ambassador and masquerade.
I opened ambassador, went double ambassador and ended up distributing all curses and a lot of coppers, but the speedup of masquerade+silver still prevailed.
The board had native village and caravan, which I thought would support ambassador well.
Caravan because you can open caravan/ambassador, and native village because you are almost guaranted to be able to buy one while playing your ambassador, and both because they can increase handsize when it matters.
The full board was native village, ambassador, masquerade, coppersmith, mining village, conspirator, caravan, merchant ship, tactican, harem.
(apparently one of the sets selected for GenCon by Donald X)
What would be your choice for this board?
ambassador or masquerade?
I opened ambassador, caravan, bought a second ambassador, a native village and a mining village and proceeded to distribute all curses, two each round for 5 rounds, but that prooved to be far too slow
(and very unpopular
).
With a conspirator and some money i then bought a couple greens but still ended last.
Noone else used ambassador, and not everyone used masquerade
Perhaps I should have gone for 2 tacticans and a few conspirators in addition? But that would be even slower to start, and I was already very vulnerable to a lucky masquerade.
Or perhaps i should not have started with the curses, and instead concentrated on buying after my deck was small? But since the first provinces were gone very early, I estimated that it was already too late at that point to win without slowing and cursing the others.
My guess is that without masquerade, ambassador would be a must-buy on that board, but with masquerade the balance shifts.
How would this change in a colony game?
With colonies, would the slow buildup be fast enough, and would distributing coppers be good enough not to bother with buying a curse?