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Author Topic: Resistance: Avalon - Advanced (Good wins!)  (Read 21142 times)

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Jimmmmm

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Resistance: Avalon - Advanced (Good wins!)
« on: November 02, 2013, 05:31:04 am »

Resistance: Avalon - Advanced

Set Up:

Merlin
Percival
Mordred/Assassin
Good Lancelot
Evil Lancelot

Excalibur

PMs:


Quote
Welcome, Player1. You are Merlin. Player5 is Evil Lancelot.

Quote
Welcome, Player2. You are Percival. Player1 is Merlin.

Quote
Welcome, Player3. You are Mordred. Player5 is Evil Lancelot. If 3 missions are successful, you may win for Evil by correctly identifying Merlin.

Quote
Welcome, Player4. You are Good Lancelot. At the start of the game, you are aligned with Good.

Quote
Welcome, Player5. You are Evil Lancelot. At the start of the game, you are aligned with Evil.

The following will be sent when appropriate:

Quote
You are now aligned with Good.

Quote
You are now aligned with Evil.

All messages will have the same heading.


Rules for Lancelots (Variant #1):

Quote from: Lancelot promo rules
Set Up
Use both Lancelot character cards included in the promo in place of one Good and One Evil character card.
Build a Loyalty deck of 5 cards –three “No Change” (blank) cards and two “Switch Allegiance” cards.  Shuffle and place the Loyalty deck adjacent to the Score Tableau.
Reveal Phase:
The Evil Lancelot does notopen his eyes, but instead extends his thumb so that he is known to the other agents of Evil.
Play:
Gameplay proceeds as normal, with the following exceptions: At the beginning of the 3rd round and at the very start of each subsequent round flip one card from the Loyalty deck. If the card is “No Change”, there is no change of allegiance and play continues as normal.
If the “Switch Allegiance” card is drawn, Lancelot has had a change of heart.  The two Lancelot players secretly switch their allegiances.  This switch applies to all aspects of game play including victory conditions and rules regarding playing Quest cards.  They do not swap or show their Character cards.   
It is possible that Lancelot will switch allegiance once, twice or even not at all during a game.

Rules for Excalibur:

Quote from: Excalibur promo rules
He who controls Excalibur has tremendous power, for Good or Evil.  Choose wisely, and use cautiously lest the forces of Evil be strengthened.
Excalibur can be added to the game as an optional player power.  Excalibur gives a member of the Quest Team the ability to alter the outcome of the Quest by switching another player’s played Quest card.
During the Team Building Phase, Excalibur is assigned by the Leader to one of the players on the Team by giving that player both a Team token and the Excalibur card.  The Leader cannot assign Excalibur to himself.
During the Quest Phase, Team Members select their Quest card and play it face down in front of themselves so that it is clear which player played what card.  Before collecting the played Quest Cards, the player with Excalibur may tell any one other player to switch their Quest cards (the unplayed card becomes the played card). 
After switching the cards, the player with Excalibur looks at the switched card (the card that was originally played). He thus knows which card that player chose, and if his switch was beneficial or harmful to the Quest.   The Leader then collects and shuffles the played Quest cards before revealing as normal.
Example:  Ron, the Leader, entrusts Sarah to both be on the Team and wield Excalibur.  He also chooses himself and Pat to be on the Team.  After the Team is approved, Ron, Pat and Sarah play their Quest cards in front of themselves.  Sarah elects to use Excalibur and switches the Quest card that Pat had played.  Sarah then looks at the Quest card that Pat originally played (Quest Success) and she knows that her switch has doomed the Quest to Fail.  The Leader collects and shuffles the Quest cards before revealing two Success and one Fail cards.


Note:
1. Good Lancelot and Evil Lancelot are role names, regardless of alignment. If they switch alignment, the player with the role Good Lancelot is now aligned with Evil, and the player with the role Evil Lancelot is now aligned with Good. Whichever one is currently aligned with Good must succeed missions, while the one currently aligned with Evil may choose. No extra information will be given to Merlin or Mordred if and when they swap.
2. Example mission proposal:

Quote
Propose: Player1, Player2, Player3
Excalibur: Player2


For clarity's sake, please specify which player holds Excalibur even for the 2-person missions.
3. Votes are to be sent to me by PM. The Leader for each proposal auto-accepts by default. If you wish to reject a mission you have proposed, please send your vote immediately. To help me keep track of votes, please specify the Mission and Proposal number in the heading of your message.
4. The game will have 48-hour proposal deadlines and 24-hour vote/mission deadlines. If you are holding Excalibur and you know ahead of time what you wish to do, you may submit your Excalibur action along with your mission card. If you choose not to, I will announce when I have received all the mission cards, and you will have 24 hours to submit your Excalibur action, either in the thread or by PM. There is no penalty for missing a deadline other than the possibility that I will search for a replacement if you miss deadlines repeatedly or for an extended period without explanation. Please do your best to meet the deadlines.
5. Once a valid proposal has been made, it cannot be changed. You may change your vote up until I announce the result, and if you are Evil you may change your mission card up until I announce that I have received all mission cards, or the result of the mission is announced.
6. If 3 missions succeed, Mordred will have 48 hours to assassinate a player. This can be changed up until the deadline, unless you indicate that you've made your final choice. All players may discuss freely during this time, and I will reveal nothing about roles or alignments.
7. This is a difficult game. Each role is challenging to play. I recommend you avoid falling into auto-pilot and keenly remember which roles are present.


Players
1. mail-mi
2. liopoil
3. Archetype
4. Twistedarcher
5. WalrusMcFishSr

Mission 1: 2 people: mail-mi, WalrusMcFishSr - SUCCESS!
Mission 2: 3 people: Archetype, Twistedarcher, WalrusMcFishSr - FAILURE!
Mission 2: 2 people: mail-mi, Twistedarcher - SUCCESS!
Mission 2: 2 people: mail-mi, Twistedarcher, WalrusMcFishSr - SUCCESS!
Mission 5: 3 people

Each mission will Fail if at least one Fail card is played.


Mission 1, Proposal 1
Leader: Archetype
Proposed Team: liopoil, Archetype
Excalibur: liopoil
Votes
Accept: liopoil
Reject: mail-mi, Archetype, Twistedarcher, WalrusMcFishSr
Proposal is rejected.



Mission 1, Proposal 2
Leader: Twistedarcher
Proposed Team: Archetype, Twistedarcher
Excalibur: Archetype
Votes
Accept: Archetype, Twistedarcher
Reject: mail-mi, liopoil, WalrusMcFishSr
Proposal is rejected.



Mission 1, Proposal 3
Leader: WalrusMcFishSr
Proposed Team: Twistedarcher, WalrusMcFishSr
Excalibur: Twistedarcher
Votes
Accept: Twistedarcher, WalrusMcFishSr
Reject: mail-mi, liopoil, Archetype
Proposal is rejected.



Mission 1, Proposal 4
Leader: mail-mi
Proposed Team: mail-mi, WalrusMcFishSr
Excalibur: WalrusMcFishSr
Votes
Accept: mail-mi, Archetype, WalrusMcFishSr
Reject: liopoil, Twistedarcher
Proposal is accepted.


WalrusMcFishSr does not use Excalibur.
Results
Succeed: 2
Fail: 0

The mission is a SUCCESS!



Mission 2, Proposal 1
Leader: liopoil
Proposed Team: liopoil, Twistedarcher, WalrusMcFishSr
Excalibur: WalrusMcFishSr
Votes
Accept: liopoil
Reject: mail-mi, Archetype, Twistedarcher, WalrusMcFishSr
Proposal is rejected.



Mission 2, Proposal 2
Leader: Archetype
Proposed Team: Archetype, Twistedarcher, WalrusMcFishSr
Excalibur: WalrusMcFishSr
Votes
Accept: Archetype, Twistedarcher, WalrusMcFishSr
Reject: mail-mi, liopoil
Proposal is accepted.


WalrusMcFishSr does not use Excalibur.
Results
Succeed: 2
Fail: 1

The mission is a FAILURE!



A card is drawn from the loyalty deck...
The Lancelots have SWITCHED!


Mission 3, Proposal 1
Leader: Twistedarcher
Proposed Team: liopoil, Twistedarcher
Excalibur: liopoil
Votes
Accept: liopoil, Twistedarcher
Reject: mail-mi, Archetype, WalrusMcFishSr
Proposal is rejected.



Mission 3, Proposal 2
Leader: WalrusMcFishSr
Proposed Team: Twistedarcher, WalrusMcFishSr
Excalibur: Twistedarcher
Votes
Accept: WalrusMcFishSr
Reject: mail-mi, Archetype, liopoil, Twistedarcher
Proposal is rejected.



Mission 3, Proposal 3
Leader: mail-mi
Proposed Team: mail-mi, Twistedarcher
Excalibur: Twistedarcher
Votes
Accept: mail-mi, Twistedarcher, WalrusMcFishSr
Reject: liopoil, Archetype
Proposal is accepted.


Twistedarcher does not use Excalibur.
Results
Succeed: 2
Fail: 0

The mission is a SUCCESS!



A card is drawn from the loyalty deck...
The Lancelots have SWITCHED BACK!


Mission 4, Proposal 1
Leader: liopoil
Proposed Team: mail-mi, liopoil, Twistedarcher
Excalibur: Twistedarcher
Votes
Accept: liopoil, Twistedarcher
Reject: mail-mi, Archetype, WalrusMcFishSr
Proposal is rejected.



Mission 4, Proposal 2

Leader: Archetype
Proposed Team: mail-mi, Archetype, WalrusMcFishSr
Excalibur: WalrusMcFishSr

Votes
Accept: Archetype
Reject: mail-mi, liopoil, Twistedarcher, WalrusMcFishSr

Proposal is rejected.



Mission 4, Proposal 3
Leader: Twistedarcher
Proposed Team: mail-mi, Twistedarcher, WalrusMcFishSr
Excalibur: WalrusMcFishSr
Votes
Accept: mail-mi, Twistedarcher, WalrusMcFishSr
Reject: liopoil, Archetype
Proposal is accepted.


WalrusMcFishSr uses Excalibur on mail-mi.
Results
Succeed: 3
Fail: 0

The mission is a SUCCESS!
« Last Edit: December 03, 2013, 08:33:40 pm by Jimmmmm »
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mail-mi

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Re: Resistance: Avalon - Advanced (NO VANILLA ROLES!) (signups open)
« Reply #1 on: November 02, 2013, 01:33:38 pm »

ni\
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Twistedarcher

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Re: Resistance: Avalon - Advanced (NO VANILLA ROLES!) (signups open)
« Reply #2 on: November 02, 2013, 01:46:40 pm »

So there's no limit on the number of times excalibur can be used in a game?
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Jimmmmm

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Re: Resistance: Avalon - Advanced (NO VANILLA ROLES!) (signups open)
« Reply #3 on: November 02, 2013, 05:00:02 pm »

So there's no limit on the number of times excalibur can be used in a game?

Someone will be holding Excalibur as part of every mission proposal. When a mission is accepted, the person holding it will have to decide whether or not to use it.
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liopoil

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Re: Resistance: Avalon - Advanced (NO VANILLA ROLES!) (signups open)
« Reply #4 on: November 02, 2013, 05:37:38 pm »

/in
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Archetype

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Re: Resistance: Avalon - Advanced (NO VANILLA ROLES!) (signups open)
« Reply #5 on: November 02, 2013, 05:50:37 pm »

/in
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Re: Resistance: Avalon - Advanced (NO VANILLA ROLES!) (2 spots left!)
« Reply #6 on: November 02, 2013, 06:43:50 pm »

/in
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Twistedarcher

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Re: Resistance: Avalon - Advanced (NO VANILLA ROLES!) (2 spots left!)
« Reply #7 on: November 02, 2013, 06:44:27 pm »

Oh, it's not even optional? Interesting.

Merlin will be a darn hard role in this game
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WalrusMcFishSr

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Re: Resistance: Avalon - Advanced (NO VANILLA ROLES!) (2 spots left!)
« Reply #8 on: November 02, 2013, 06:45:50 pm »

/in
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mail-mi

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Re: Resistance: Avalon - Advanced (NO VANILLA ROLES!) (2 spots left!)
« Reply #9 on: November 02, 2013, 06:59:48 pm »

Oh, it's not even optional? Interesting.

Merlin will be a darn hard role in this game
It is...
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'And what is it that ye shall hope for? Behold I say unto you that ye shall have hope through the atonement of Christ and the power of his resurrection, to be raised unto life eternal, and this because of your faith in him according to the promise." - Moroni 7:41, the Book of Mormon

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Re: Resistance: Avalon - Advanced (NO VANILLA ROLES!) (2 spots left!)
« Reply #10 on: November 02, 2013, 07:05:28 pm »

/tag

Jimmmmm

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Re: Resistance: Avalon - Advanced (signups closed)
« Reply #11 on: November 02, 2013, 07:16:43 pm »

Given we're full already, we can start:
A) ASAP
B) In a few days
C) Next weekend

Preferences?
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Re: Resistance: Avalon - Advanced (signups closed)
« Reply #12 on: November 02, 2013, 07:27:40 pm »

No preference, I'm cool starting whenever
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Re: Resistance: Avalon - Advanced (signups closed)
« Reply #13 on: November 02, 2013, 07:29:03 pm »

I don't care much either, but at the earliest Monday.
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Re: Resistance: Avalon - Advanced (signups closed)
« Reply #14 on: November 02, 2013, 09:46:28 pm »

D.) All of the above
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Re: Resistance: Avalon - Advanced (signups closed)
« Reply #15 on: November 02, 2013, 09:58:48 pm »

I guess if no one has any preference might as well start Monday!
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Re: Resistance: Avalon - Advanced (signups closed)
« Reply #16 on: November 02, 2013, 10:00:15 pm »

Cool, I'll send PMs when I get home in a couple of hours, and start on Monday absent any objections.
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Re: Resistance: Avalon - Advanced (signups closed)
« Reply #17 on: November 02, 2013, 10:04:39 pm »

Remember, it is your responsibility to ensure you understand all the rules prior to starting the game. If there's anything you're unsure about, PM me or read up. I want to avoid comments such as "I still don't really get it" that we seemed to get throughout the last two games.
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Re: Resistance: Avalon - Advanced (signups closed)
« Reply #18 on: November 02, 2013, 10:31:03 pm »

Neutral Lancelot: Doesn't care much, sits around eating a watercress sandwich. Victory conditions are met if he finishes the sandwich.
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Re: Resistance: Avalon - Advanced (signups closed)
« Reply #19 on: November 03, 2013, 01:18:03 am »

So, just to be sure -- Excalibur can be used any mission at the leader's choice. But there is no limit on how many times it can be used, and the leader doesn't have to use it if they don't want to.

Is this correct?
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Jimmmmm

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Re: Resistance: Avalon - Advanced (signups closed)
« Reply #20 on: November 03, 2013, 01:15:33 am »

So, just to be sure -- Excalibur can be used any mission at the leader's choice. But there is no limit on how many times it can be used, and the leader doesn't have to use it if they don't want to.

Is this correct?

No. When the leader proposed a mission, he gives Excalibur to someone else on the mission - not himself. They can then either use it or not. There's no limit on how many times it can be used, other than 5 as there are 5 missions.
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Re: Resistance: Avalon - Advanced (signups closed)
« Reply #21 on: November 03, 2013, 08:16:51 am »

Is it compulsory or optional?
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Re: Resistance: Avalon - Advanced (signups closed)
« Reply #22 on: November 03, 2013, 09:33:40 am »

Is it compulsory or optional?

Sorry, yes that was unclear.

Whenever you propose a mission, you must choose someone on the mission other than yourself to have Excalibur. This choice is made before the mission is voted for, and is part of what everyone is voting for.
So whenever a mission is approved, someone will have Excalibur. Once all the mission cards have been played, the person holding Excalibur must choose to either not use it, or use it on someone, seeing the card they played and swapping it for the one the didn't play.

I'll update the OP with details on how to propose missions etc before the game starts. I haven't sent PMs yet because I realised Monday is probably further away for you than it is for me.
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Re: Resistance: Avalon - Advanced (signups closed)
« Reply #23 on: November 03, 2013, 09:55:12 am »

Ok that clears that up, thanks!
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Jimmmmm

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Re: Resistance: Avalon - Advanced (signups closed)
« Reply #24 on: November 03, 2013, 01:17:55 pm »

PMs sent! Please reply to confirm receipt of your PM and that you understand all rules.

Game will start sometime on Monday morning, forum time.


Feel free to ask me any more rules questions.

Unless you are a spectator wishing to tag, Thread Locked.
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