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Author Topic: BM14: f.ds Meta Mafia! (Cult and Jester win!)  (Read 86585 times)

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ashersky

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Re: BM14: f.ds Meta Mafia! (Cult and Jester win!)
« Reply #1000 on: December 13, 2013, 05:31:33 pm »

Was your posting and saying "lynch ashersky" a way to try to deal with the cult? Just curious, it struck me as strange (obviously) at the time.

That was Faust.  Both Faust and mcmc were "reporters" which is a role that gets to speak through the mod.  That's why I differentiated between "mod" text and not.

My coroner did nothing ever except show that Sudgy was town rather than a SK. Sooooo did town have any chance at all? 5 townies in 18 players? Really?

I think so.  They were the same size as the scum factions, with the possibility of larger numbers.  They had no kill, but could keep each other alive.  Scum had 4 built in D2 deaths with 2x suicidals and 2x suicide bombers.

The Coroner would have had more to do had the Janitors survived/killed more.
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Re: BM14: f.ds Meta Mafia! (Cult and Jester win!)
« Reply #1001 on: December 13, 2013, 05:34:09 pm »

Where are the meta descriptions?!? I couldn't find them.
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Re: BM14: f.ds Meta Mafia! (Cult and Jester win!)
« Reply #1002 on: December 13, 2013, 05:37:01 pm »

Where are the meta descriptions?!? I couldn't find them.

In the Brainstorming QT.


Everyone can quote their PMs here, too.
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Re: BM14: f.ds Meta Mafia! (Cult and Jester win!)
« Reply #1003 on: December 13, 2013, 05:37:46 pm »


Welcome to BM14, Jimmmmm. Your Role PM is broken down into two parts, your meta and your role.


You are ashersky. An f.ds veteran, you have one of the most well-known metas around. A hothead, but a sly player, you can get away with almost anything. Your meta comes with two restrictions. Firstly, on Day 1, you must come up with and propose a plan. Great plan, terrible plan, doesn't really matter. Just make sure it's a topic of conversation. Secondly, if you gain any suspicion whatsoever, you must self-vote. That means voting for your own playername in anger, not voting for ashersky.


You are the
Hidden Cult Leader. Each night, you may submit two metas to recruit to your Cult. If you submit a meta which exists in the game, they will be offered an option to join “The Cult.” They will not know which player or meta is the Cult Leader. They may may opt to commit to the Cult (and share your win condition), reject the Cult (and retain their own win condition), or think things through (delaying their choice by one game phase). In all cases, you will not be told if you were successful.


At the end of each night, via PM to the mod, you may send one message to all current Cult members.


You win when the Cult controls the town.

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Re: BM14: f.ds Meta Mafia! (Cult and Jester win!)
« Reply #1004 on: December 13, 2013, 05:38:04 pm »

Was your posting and saying "lynch ashersky" a way to try to deal with the cult? Just curious, it struck me as strange (obviously) at the time.

That was Faust.  Both Faust and mcmc were "reporters" which is a role that gets to speak through the mod.  That's why I differentiated between "mod" text and not.

OH!

*concept*
my head
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ashersky

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Re: BM14: f.ds Meta Mafia! (Cult and Jester win!)
« Reply #1005 on: December 13, 2013, 05:38:26 pm »

Welcome to BM14, redacted. Your Role PM is broken down into two parts, your meta and your role.  Also, you aren't actually playing, but if you were, this would have been your role.  Also also, if you decide to join later, you already have a role!  But shhhh, it's a secret!

You are Dsell. You used to play a lot, but disappeared for awhile, then resurfaced. You are always scum. No really, always. And you prefer it that way. You like QTs, and planning, and triumphing over the majority. You tend to fall behind in big games, whether because of lurking or real life. You'll often promise to catch up, and then not. You are also a master of bringing suspicion upon an unsuspecting townie. Your meta comes with a posting restriction. You must frame a townie with a scumslip during the day. Find something someone says and present it to everyone as a scumslip. Argue strongly for it. Believe it. Also, at least once during the game, promise to catch up, then don't.

You are the Town Deprogrammer. Each night, you may target up to two metas.  If any metas you target are in the game AND are "Cultists," they will revert to their original role. You will not be told if you are successful.

You win when all threats to town have been eliminated. No member of town needs to be alive for town to win.

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Re: BM14: f.ds Meta Mafia! (Cult and Jester win!)
« Reply #1006 on: December 13, 2013, 05:39:22 pm »

Welcome to BM14, mcmcsalot. Your Role PM is broken down into two parts, your meta and your role.

You are Robz888. The only player on f.ds to play in every single normal game, you are well-known to all. Your D1s are famously lacksadaisical, your later days are intense and spot on. You are dangerous as scum, and probably just as dangerous as town. Your meta comes with two posting restrictions. On Day 1, you must make multiple posts strongly telling everyone that vigs should not shoot on N1. Also on Day 1, you should seem to not care about anything else, and if people start voting for you (your real player name), act like you care even less. You may never use emoticons.

You are the Tabloid Reporter. Throughout the day, you may post messages in thread, as often as you like, through the mod, Archetype. To use this power, PM Archetype with the exact text you want posted. Archetype will post that text verbatim (unless it breaks a rule) in the game thread. These posts will be posted as received, whenever the mod is online. If multiple posts are waiting in Archetype’s inbox, he will post them successively, in the order they were received.

You win when all town-aligned players are dead, and you are still alive. If you die before that happens, or town meets its win condition while you are living, you lose. For the purposes of Town’s win condition, you are not a threat.

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Re: BM14: f.ds Meta Mafia! (Cult and Jester win!)
« Reply #1007 on: December 13, 2013, 05:40:06 pm »

Welcome to BM14, faust. Your Role PM is broken down into two parts, your meta and your role.

You are Jimmmmm. A student from down under, you are impossible to rattle when you are playing a mafia game. You are calm, like a zen master, and it has served you well as scum. You have a tendency to lean toward the lighthearted while town, and will play more seriously as scum. Your meta has a posting restriction. You must post that you will be VLA for a school-related (university) reason each day you are alive. It can be for a few hours or a day, it doesn't matter. You must also criticize the vote counts as not being accurate enough.

You are the Jester. Also, throughout the day, you may post messages in thread, as often as you like, through the mod, ashersky. To use this power, PM ashersky with the exact text you want posted. ashersky will post that text verbatim (unless it breaks a rule) in the game thread. These posts will be posted as received, whenever the mod is online. If multiple posts are waiting in ashersky’s inbox, he will post them successively, in the order they were received.

You win when you are lynched, and only when you are lynched. If you are alive when any other faction wins, you lose.

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Re: BM14: f.ds Meta Mafia! (Cult and Jester win!)
« Reply #1008 on: December 13, 2013, 05:41:46 pm »

Welcome to BM14, Eevee. Your Role PM is broken down into two parts, your meta and your role.

You are mcmcsalot. First, you were just Robz's brother. Then, you were the undefeated scum player. Now, you're too busy to dedicate yourself fully to the game, but you still love it too much to sit out. You lurk, too much, and it usually costs you, even when you have an awesome town power. When you do post, you might post in a hurry, from a phone or a party. If you are scum, you will spend noticeably more time playing. Your meta comes with a posting restriction. You must apologize for lurking at least once a day. It doesn't matter if you've actually been lurking, but the post needs to be a clear apology. Also, you must strongly argue that scum would do something specific in the game. That "something" may be anything you choose, but you must try to convince everyone that it is something that scum specifically would want to do in this set up.

You are the Town Scattershot Firefighter. Each night, you may name up to three players. Any town members you name will be protected from fire. Once, and only once, you may include yourself in your protection.

You are also a Rotating Death Miller. When you die, your flip will falsely indicate that you were scum. What type of scum is pre-determined, and changes each game phase.

You win when all threats to town have been eliminated. No member of town needs to be alive for town to win.

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Re: BM14: f.ds Meta Mafia! (Cult and Jester win!)
« Reply #1009 on: December 13, 2013, 05:42:57 pm »

Welcome to BM14, Dsell. Your Role PM is broken down into two parts, your meta and your role.

You are BoxofDOG. A relative newbie, you’ve been in a few games now, including the one that must not be named. You’re known as a hothead, quick to respond to any suspicion or pointed finger. You are a self-admitted emotional player, and have said publically that you can’t separate the emotion from your game. You are sly and have a crooked sense of humor which plays well in BM setups, especially. Your meta comes with a posting restriction. If anyone calls you, or your behavior, scummy, you must respond with emotional outrage. At least half of your posts should be a series of short sentences, each starting on a new line.

You are the Town Coroner. Each night, you may target a dead player. You will learn that player’s true alignment and role.

You win when all threats to town have been eliminated. No member of town needs to be alive for town to win.

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Re: BM14: f.ds Meta Mafia! (Cult and Jester win!)
« Reply #1010 on: December 13, 2013, 05:43:30 pm »

Welcome to BM14, chairs. Your Role PM is broken down into two parts, your meta and your role.

You are Morgrim7. A blast from the past, you recently rejoined the land of the f.ds living. Your mind is a minefield full of treasure, impossible to navigate safely but irresistable nonetheless. Dragonspawngobblelinkocarinasmash. You may be a boat. In the end, you are definitely crazy. Your meta comes with a posting restriction. At least half of your posts may not make any sense. Also, vote without rhyme or reason, as often as possible. Try to be the hammer vote every day.

You are the Suicidal Mafia Goon. At the end of Day 2, if you are still alive, you will commit suicide. Nothing can stop this from happening.

You win when Mafia controls the town, or nothing can stop that from happening.

In your confirmation PM to the mods, you may opt to become a Vanilla Townie. If you do, you will receive a new win condition.

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Re: BM14: f.ds Meta Mafia! (Cult and Jester win!)
« Reply #1011 on: December 13, 2013, 05:44:29 pm »

There's a few.  Maybe others can post theirs.  I'll post the rest when I have time.
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Re: BM14: f.ds Meta Mafia! (Cult and Jester win!)
« Reply #1012 on: December 13, 2013, 05:49:22 pm »

But Mcmcsalot only used his power like twice so that was lame.
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Re: BM14: f.ds Meta Mafia! (Day 2)
« Reply #1013 on: December 13, 2013, 05:52:07 pm »

Before posting, please post your top three highest scumreads.

This is the post of the game, in my opinion.
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Re: BM14: f.ds Meta Mafia! (Cult and Jester win!)
« Reply #1014 on: December 13, 2013, 05:59:20 pm »

OMGOSH loved my meta description. Loved them all, really.
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ashersky

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Re: BM14: f.ds Meta Mafia! (Cult and Jester win!)
« Reply #1015 on: December 13, 2013, 06:20:58 pm »

OMGOSH loved my meta description. Loved them all, really.

Thanks.  It was definitely the most "work" of designing the game.  I wanted them to be accurate, but exaggerated at the same time.  The point was to be funny and obvious, if possible, but get in some inside jokes (Jimmmm on vote counts, for example) as well.  It was a lot of fun, but also a lot of work.
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Re: BM14: f.ds Meta Mafia! (Cult and Jester win!)
« Reply #1016 on: December 13, 2013, 06:23:34 pm »

Well done all and many thanks to the mods! It was a truly entertaining game to watch and play.
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Re: BM14: f.ds Meta Mafia! (Cult and Jester win!)
« Reply #1017 on: December 13, 2013, 07:03:22 pm »

So you said when joining the cult it have an additional win con, did I technically win with my original win con as well. I am alive an town lost.
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Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

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Re: BM14: f.ds Meta Mafia! (Cult and Jester win!)
« Reply #1018 on: December 13, 2013, 07:30:43 pm »

So you said when joining the cult it have an additional win con, did I technically win with my original win con as well. I am alive an town lost.

No, you kept your original role and alignment, but your win con changed.  Just one win for you.
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Re: BM14: f.ds Meta Mafia! (Cult and Jester win!)
« Reply #1019 on: December 13, 2013, 08:44:34 pm »

So you said when joining the cult it have an additional win con, did I technically win with my original win con as well. I am alive an town lost.

No, you kept your original role and alignment, but your win con changed.  Just one win for you.

Darn :)

Wanna play dominion?
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Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

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Re: BM14: f.ds Meta Mafia! (Cult and Jester win!)
« Reply #1020 on: December 13, 2013, 11:06:43 pm »

Wow, the Role PMs are awesome! I'm excited to see the rest of them!
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Re: BM14: f.ds Meta Mafia! (Cult and Jester win!)
« Reply #1021 on: December 14, 2013, 12:21:06 am »

Hey we won! Thanks ash for modding. Sorry I didn't give this game the attention it deserved - I realised halfway through Day 1 that everyone was simply following their allocated meta and so actual scumhunting would be all but impossible. I only had a certain amount of free time, and I had other games to focus on. Really interesting to read people's metas!
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Re: BM14: f.ds Meta Mafia! (Cult and Jester win!)
« Reply #1022 on: December 28, 2013, 08:53:06 pm »

I especially liked the ending of this game: the two most BM alignments win!
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Re: BM14: f.ds Meta Mafia! (Cult and Jester win!)
« Reply #1023 on: December 28, 2013, 11:21:03 pm »

Welcome to BM14, mcmcsalot. Your Role PM is broken down into two parts, your meta and your role.

You are Robz888. The only player on f.ds to play in every single normal game, you are well-known to all. Your D1s are famously lacksadaisical, your later days are intense and spot on. You are dangerous as scum, and probably just as dangerous as town. Your meta comes with two posting restrictions. On Day 1, you must make multiple posts strongly telling everyone that vigs should not shoot on N1. Also on Day 1, you should seem to not care about anything else, and if people start voting for you (your real player name), act like you care even less. You may never use emoticons.

You are the Tabloid Reporter. Throughout the day, you may post messages in thread, as often as you like, through the mod, Archetype. To use this power, PM Archetype with the exact text you want posted. Archetype will post that text verbatim (unless it breaks a rule) in the game thread. These posts will be posted as received, whenever the mod is online. If multiple posts are waiting in Archetype’s inbox, he will post them successively, in the order they were received.

You win when all town-aligned players are dead, and you are still alive. If you die before that happens, or town meets its win condition while you are living, you lose. For the purposes of Town’s win condition, you are not a threat.


Love this, ash! Great job.
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I have been forced to accept that lackluster play is a town tell for you.
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