Game SetupFlavor and flavor names will be taken from the books of Roald Dahl.
One and only one flavor name will have intentional significance in regard to roles and/or alignment. This is all I will say on the subject.
This game will be
semi-open, using the
Stack the Deck setup.
There will be a total of twelve players, consisting of:
2 Mafia
1 1-shot Bulletproof Traitor (Mafia Aligned)
9 Town
Mechanics:
- All roles will be used according to mafiascum specification or according to the specifications provided by the mod: links provided below.
- Daystart
-
Role ModificationDuring pre-game, mafia have 24 hours to select which (if any) of the modifications they want to their team. A maximum of
three modifications may be selected.
- Bulletproof
- Role Cop - The Role Cop can both perform the kill and perform the role copping in the same night.
- JOAT (1 shot Strongman, 1 shot Ninja)
- Daytalk (passive ability)
- Recruit Traitor as Mafia GoonFor each modification that is selected by the mafia, town gains an additional role as well. The town has
two roles to start, resulting in a maximum of
five town roles randomly selected from the following:
- Goon Cop - returns results of Goon, Not Goon or no result regardless of alignment.
- Roleblocker
- Tracker
- Bodyguard
- Vigilante
- Innocent Child (reveal at start of day one)- At the beginning of the game all town aligned players receive a "Vanilla Town" role. Once mafia has selected their abilities all town roles go out. This prevents claims of "received roles before/after mafia modifications".
- No player may receive more than one role/modification
- The mafia traitor may not receive any abilities if not recruited as well.
- If the mafia traitor is the last mafia player alive, he will still be a "traitor" and retain possession of the 1-shot bulletproof if it has not been used up.
- Bulletproofs are passive abilities and as such are only used up when the player is targeted for a night kill. The player will not be told if their bulletproofs have been used up. Bulletproofness cannot be roleblocked.
- Trackers tracking someone who has been roleblocked will return the result of the intended target as if it had not been roleblocked.
The following mechanic rules apply:- Kill flavor will NOT be a clue to the identity of the killer.
- Roles that target another player at night may NOT self-target, unless specified.
- Night actions will be processed in order of "natural action resolution" (
http://wiki.mafiascum.net/index.php?title=Natural_action_resolution). This means that:
1. All actions that cannot possibly be modified by any other actions are resolved FIRST.
2. After those actions are resolved, step 1 is repeated for any remaining actions, until all actions are resolved.
3. If there is a loop - e.g., Player X's action affects Player Y's action, which affects Player Z's action, which affects Player X's action - then actions will be resolved in the following order of priority:
Copy
Hide
Bus
Block
Redirect
Protect
Miscellaneous
Kill
Recruit
Inspect
Role PMsMafia GoonWelcome to Mafia and the Chocolate Factor, X. You are a Mafia goon, along with Y. Additionally you know a Mafia Traitor exists, but you do not know who they are. You have the following abilities:
-Factional communication: You may talk with your mafia partners at [quicktopic link goes here] during night phases and before the start of day one.
-Factional kill: Every night, one living member of the mafia may PM me with the name of someone who you want to kill, as well as who you want to be the killer (if no killer is specified, I will assume that the person sending the PM is the killer). That person will die unless in some way protected.
Win condition: You win when all members of the town are dead and at least one member of the mafia is alive, or nothing can prevent the same.
- Before the game begins, you may choose up to three of the following abilities to add to your faction, but for each ability you add town will get an additional ability:
Change a Mafia Goon to Mafia Role Cop
Change a Mafia Goon to Mafia Bulletproof
Change a Mafia Goon to Mafia JOAT (One Shot Ninja, One Shot Strongman)
Recruit the Mafia Traitor as a Mafia Goon
Enable passive daytalk
Please confirm via PM by stating your role.
Mafia TraitorWelcome to Mafia and the Chocolate Factory, X. You are a Mafia Traitor. You know that [Player Name] and [Player Name] are Mafia Goons, but they do not know who you are. You have the following abilities:
You have a one shot bulletproof ability if you are not recruited.
If you are not recruited and are the last surviving member of the mafia, you will take over the factional kill.
If you are recruited by the mafia you will become a mafia goon, but may be given an additional power as well.
Win condition: You win when all members of the town are dead and at least one member of the mafia is alive, or nothing can prevent the same.
Please confirm via PM by stating your role.
Vanilla TownWelcome to Mafia and the Chocolate Factory, X, you are Y from MMMMMMM, a Vanilla Townie. You may receive a power role later in the game.
You win when all threats to mafia have been eliminated. Please confirm via reply PM.
After mafia has selected their modifications (if any) town roles from the following pool are distributed. No player may receive more than one of any of the roles and no more than one of any role may be present. Players that do not receive a power will not receive a PM at this point.
Town TrackerWelcome to Mafia and the Chocolate Factory, X. You are the Tracker. You have the following abilities:
Each night you may target a player. You will be informed who, if anyone, they targeted during the night.
Please confirm via PM by stating your role.
Goon CopWelcome to Mafia and the Chocolate Factory, X. You are the Goon Cop You have the following abilities:
Each night you may target a player. You will receive a result of "Goon", "Not a Goon" or "No Result".
Please confirm via PM by stating your role.
Town RoleblockerWelcome to Mafia and the Chocolate Factory, X. You are the Roleblocker. You have the following abilities:
Each night you may target a player. They will be prevented from performing any actions for the night.
Please confirm via PM by stating your role.
Town Innocent ChildWelcome to Mafia and the Chocolate Factory, X. You are the Innocent Child. You have the following abilities:
-You are confirmed town to the rest of the game by the moderator.
Please confirm via PM by stating your role.
Town BodyguardWelcome to Mafia and the Chocolate Factory, X. You are the Bodyguard. You have the following abilities:
-Each night you may target a player. If they would die during the night, you will die in their place.
Please confirm via PM by stating your role.
Town VigilanteWelcome to Mafia and the Chocolate Factory, X. You are the Vigilante. You have the following abilities:
- Each night you may target a player to attempt to kill.
Please confirm via PM by stating your role.
Mafia BulletproofWelcome to Mafia and the Chocolate Factory, X. You are the Mafia Bulletproof. You have the following abilities:
- You are immune to all night kills
Please confirm via PM by stating your role.
Mafia JOATWelcome to Mafia and the Chocolate Factory, X. You are the Mafia JOAT. You have the following abilities:
- Once during any night you may use a ninja kill. This kill will be unable to be tracked.
Once during any night you may use a strongman kill. This kill will unable to be blocked by any method.
Mafia Recruited GoonWelcome to Mafia and the Chocolate Factory, X. You are the Recruited Goon. Welcome, [Player Name]. You are now a Mafia Goon with [Player Name] who is a XXX and [Player Name] who is a YYY. You have the following abilities:
Factional communication: During the night phase you may talk with your partner(s) here [QuickTopic link].
Factional kill: Each night phase, one of you or your partners may perform the factional kill.