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Author Topic: Mafia Game Index, Queue, & Categorization Standards  (Read 102326 times)

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yuma

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #225 on: February 07, 2014, 06:10:40 pm »

With Super Mario Mafia starting, I could open my game for signups, but I think a game from the Invented queue should come first?

Unless liopoil has his ready to go, you should open yours up. raerae is still MIA (sad face) and everyone below that has a game already in progress or open for signups.

We have a slight dearth of "invented games" although I would say that Arch's was very much invented (just not "closed"). But anyways... check with liopoil. If his game isn't ready then get yours ready for signups. I am very interested in playing it and seeing what tweaks you have made (I ran Pick your power about a year ago and it was a very good, intense game) which I was glad about because the version I used was I think potentially very swingy.
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liopoil

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #226 on: February 07, 2014, 06:24:29 pm »

yeah, people can continue to skip me :(. I feel kind of bad about holding the top spot in the queue hostage so that whenever I get it together I'm at the top. Ash can bump me down if he wants to.
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liopoil

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #227 on: February 07, 2014, 06:25:32 pm »

oh, the one thing that I have done is decided that the flavor will be mafia flavor. The townies will actually be townspeople, and the mafia will actually be mafia. Really innovative, I know.
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Archetype

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #228 on: February 07, 2014, 08:00:35 pm »

I'm not sure if that's an offer to talk about them, but if it is, I'm up for it. Strange coincidence: maybe we can put them together and Comoros it?
I wouldn't mind co-modding, but combining them would most likely be difficult. It's a specific type of Open Setup (SmallTown) and so it really can only use a certain kind of Role. I wouldn't mind looking over yours (or you, mine) to make sure we aren't stepping on each others toes.
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yuma

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #229 on: February 07, 2014, 09:41:25 pm »

SmallTown

Oh my! There is an Eddie Izzard Mafia listed as one of the games on mafiascum... Eddie Izzard Mafia!?!?! I can only imagine and I am not sure that I want to...
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Archetype

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #230 on: February 07, 2014, 09:51:44 pm »

SmallTown

Oh my! There is an Eddie Izzard Mafia listed as one of the games on mafiascum... Eddie Izzard Mafia!?!?! I can only imagine and I am not sure that I want to...
I read it (and all the others) and wow it is weird. Probably becuase I have no recognition of the flavor.
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sudgy

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #231 on: February 07, 2014, 09:55:11 pm »

Does anyone want to help me design it?  I'm going to want a fair bit of help with how crazy it is (even though it's a BM game, I want to strive for balance).  It's going to be Homestuck/Sburb mafia, so if you want to play that, do NOT help me balance it.

Then other people instantly talk about other stuff...
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

Archetype

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #232 on: February 07, 2014, 09:57:03 pm »

Does anyone want to help me design it?  I'm going to want a fair bit of help with how crazy it is (even though it's a BM game, I want to strive for balance).  It's going to be Homestuck/Sburb mafia, so if you want to play that, do NOT help me balance it.

Then other people instantly talk about other stuff...
Hey, I can do it if no one else will.
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yuma

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #233 on: February 07, 2014, 10:09:22 pm »

yeah, people can continue to skip me :(. I feel kind of bad about holding the top spot in the queue hostage so that whenever I get it together I'm at the top. Ash can bump me down if he wants to.

Well I don't think anyone below you is aching to go... my slot is just an theoretical idea at this point, I am not sure if I can put it together to make a real game.

Ash I think has his ready, but has a game already going at this point, same with mail-mi. and I just miss raerae.
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sudgy

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #234 on: February 08, 2014, 02:02:17 am »

Does anyone want to help me design it?  I'm going to want a fair bit of help with how crazy it is (even though it's a BM game, I want to strive for balance).  It's going to be Homestuck/Sburb mafia, so if you want to play that, do NOT help me balance it.

Then other people instantly talk about other stuff...
Hey, I can do it if no one else will.

If you want to.  I would rather keep potential players not helping me (and I would think you are a potential player (yuma would be someone who isn't)), but if nobody else wants to you can.
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

sudgy

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #235 on: February 08, 2014, 02:03:19 am »

Also, if the person wanting to help is familiar with homestuck that would be 413.612% better.
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

Archetype

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #236 on: February 08, 2014, 07:40:40 pm »

Is LOST Mafia taken by someone? I brought it up a long time ago, and Robz said he called dibs. Then someone else (Faust?) brought it up in hopes of running it. I don't know if either of them are planning on running the game, but I'd love to co-mod with them.
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faust

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #237 on: February 09, 2014, 06:31:11 am »

Is LOST Mafia taken by someone? I brought it up a long time ago, and Robz said he called dibs. Then someone else (Faust?) brought it up in hopes of running it. I don't know if either of them are planning on running the game, but I'd love to co-mod with them.

Yes, I'm planning it (as RMM22). I already have the setup more or less complete (though it's not final), but it would be great to have someone review it. I'll set up a QT and send you the link if you'd like.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #238 on: February 09, 2014, 11:46:06 am »

Is LOST Mafia taken by someone? I brought it up a long time ago, and Robz said he called dibs. Then someone else (Faust?) brought it up in hopes of running it. I don't know if either of them are planning on running the game, but I'd love to co-mod with them.

Yes, I'm planning it (as RMM22). I already have the setup more or less complete (though it's not final), but it would be great to have someone review it. I'll set up a QT and send you the link if you'd like.
Sure, I'd love to!
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sudgy

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #239 on: February 10, 2014, 09:57:54 pm »

I think the next game should be pretty simple based on this.
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

yuma

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #240 on: February 10, 2014, 10:14:50 pm »

I think the next game should be pretty simple based on this.

I would volunteer to run it but am currently running a game ATM. Any one want to step up? Walrus did you have a specific setup in mind for your Star Wars themed game? Or TA? Hopefully we can get 5-6 new players to join and it won't interfere too much in the signing up of mail-mi's, faust's and ashersky's games.

I wonder if a few of the players from sudgy's newbie game would be interested in playing another one?
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #241 on: February 11, 2014, 12:49:33 am »

I was planning on running the newbie setup used in Game of Thrones. I really enjoyed that game.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #242 on: February 11, 2014, 06:01:14 am »

I was planning on running the newbie setup used in Game of Thrones. I really enjoyed that game.

I agree, that's a great small setup I think.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #243 on: February 11, 2014, 07:22:02 am »

What is the difference between Invented and RMM?
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sudgy

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #244 on: February 11, 2014, 11:23:07 am »

What is the difference between Invented and RMM?

Invented is a normal game but with a new setup, RMM is role madness.
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #245 on: February 11, 2014, 12:07:27 pm »

gotcha, so everybody gets a role and some roles were invented is RMM.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #246 on: February 11, 2014, 12:48:42 pm »

gotcha, so everybody gets a role and some roles were invented is RMM.

RMM doesn't necessarily mean everybody gets a role. It means there is a lot more focus on the roles than in Normal Mafia. Often this means everyone gets a role, but not necessarily.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #247 on: February 11, 2014, 01:47:59 pm »

gotcha, so everybody gets a role and some roles were invented is RMM.

RMM doesn't necessarily mean everybody gets a role. It means there is a lot more focus on the roles than in Normal Mafia. Often this means everyone gets a role, but not necessarily.

Understood but I was categorizing my own game in that description. I was initially uncertain that if roles were invented should I change my game type to invented.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #248 on: February 11, 2014, 06:08:21 pm »

What is the difference between Invented and RMM?

This post gives definitions: http://forum.dominionstrategy.com/index.php?topic=9677.msg308502#msg308502.

Basically, all RMM is invented, so the real question you may be asking is what is the difference between "normal" and "RMM."  That has a whole thread.

But basically, what others said.  My personal definition states that a normal game focuses more on daytime interaction than nighttime actions, while RMM does the opposite.  The number of power roles, or the percentage of vanilla, factors in, but is not the sole determinant.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #249 on: February 17, 2014, 02:02:46 pm »

Alright, sign me up for another BM game called "language mafia"
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm
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