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Author Topic: Mafia Game Index, Queue, & Categorization Standards  (Read 102302 times)

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ashersky

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #175 on: January 12, 2014, 08:47:56 pm »

So the current game state has 2 normal games ongoing (one at midgame, one at the start) and zero of anything else.

Which is to say, go sign up for Wheel of Time and EFHW's blitz game.

Is Morgrim still around and planning to do his BM thing?
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Archetype

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #176 on: January 12, 2014, 09:04:02 pm »

So the current game state has 2 normal games ongoing (one at midgame, one at the start) and zero of anything else.

Which is to say, go sign up for Wheel of Time and EFHW's blitz game.

Is Morgrim still around and planning to do his BM thing?
I don't think he is. I could open signups for my BM game (13 players, so it probably won't fill and run concurrently with SMM, and if it does it's pretty low management), but if someone wants to jump me that's cool too.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #177 on: January 12, 2014, 09:05:07 pm »

...and the person who would jump me is sudgy. Who's already running a game.
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sudgy

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #178 on: January 13, 2014, 12:01:18 am »

...and the person who would jump me is sudgy. Who's already running a game.

And I'm next in RMM also, which I have completely ready and my BM game isn't quite ready.
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #179 on: January 13, 2014, 12:01:35 am »

...and the person who would jump me is sudgy. Who's already running a game.

And I'm next in RMM also, which I have completely ready and my BM game isn't quite ready.

I mean my BM game is kind of in the conceptual stage.
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

Archetype

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #180 on: January 13, 2014, 12:59:47 am »

...and the person who would jump me is sudgy. Who's already running a game.

And I'm next in RMM also, which I have completely ready and my BM game isn't quite ready.

I mean my BM game is kind of in the conceptual stage.
My BM game has PMs written out and a ruleset ready to be copy+pasted, but getting 13 players is the problem.
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yuma

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #181 on: January 13, 2014, 09:38:27 am »

I guess we haven't had a BMM in a while but the preference does seem to be for RMM so might I suggest we try to get two RMM games going at the same time instead of 1 RMM and 1 BMM and just let BMM fill as it may?
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Twistedarcher

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #182 on: January 13, 2014, 12:50:40 pm »

Am I the next standard game to open? I will probably not be running tweaked c9++, given arch and ash's games. Will start to think about setup.
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ashersky

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #183 on: January 13, 2014, 04:33:48 pm »

I guess we haven't had a BMM in a while but the preference does seem to be for RMM so might I suggest we try to get two RMM games going at the same time instead of 1 RMM and 1 BMM and just let BMM fill as it may?

If we're going to shoot for two RMM games at once, looking at the queue, I'd say yuma's Arrested Development game should open next.

Sudgy/Archetype have games ongoing or already open, mcmcsalot has an ongoing game, Jorbles has a game open, then Arch again on the queue with an open game.

We might need a little queue reordering...
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ashersky

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #184 on: January 13, 2014, 04:34:39 pm »

Am I the next standard game to open? I will probably not be running tweaked c9++, given arch and ash's games. Will start to think about setup.

Yes, you are next in the Standard/Tweaked sub.

liopoil -- are you going to mod, or should I bump you down a few more spots?

raerae -- same question.
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yuma

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #185 on: January 13, 2014, 04:44:21 pm »

I guess we haven't had a BMM in a while but the preference does seem to be for RMM so might I suggest we try to get two RMM games going at the same time instead of 1 RMM and 1 BMM and just let BMM fill as it may?

If we're going to shoot for two RMM games at once, looking at the queue, I'd say yuma's Arrested Development game should open next.

Sudgy/Archetype have games ongoing or already open, mcmcsalot has an ongoing game, Jorbles has a game open, then Arch again on the queue with an open game.

We might need a little queue reordering...

I am pretty much ready to go and it is only a 9 player game, but I don't want to step on any toes as that is quite the jump up the queue....

maybe let's see how mail-mi's game fills up first and re-address it a bit down the road...
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liopoil

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #186 on: January 13, 2014, 04:45:29 pm »

If someone below be in the queue is ready they can jump me. I hope to be ready to go... sometime soonish. eventually.
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ashersky

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #187 on: January 13, 2014, 05:05:21 pm »

I guess we haven't had a BMM in a while but the preference does seem to be for RMM so might I suggest we try to get two RMM games going at the same time instead of 1 RMM and 1 BMM and just let BMM fill as it may?

If we're going to shoot for two RMM games at once, looking at the queue, I'd say yuma's Arrested Development game should open next.

Sudgy/Archetype have games ongoing or already open, mcmcsalot has an ongoing game, Jorbles has a game open, then Arch again on the queue with an open game.

We might need a little queue reordering...

I am pretty much ready to go and it is only a 9 player game, but I don't want to step on any toes as that is quite the jump up the queue....

maybe let's see how mail-mi's game fills up first and re-address it a bit down the road...

Fair enough.  Can't really step on toes when all the mods have current games going anyway. :)

I do think we need to stick to the no more than one active game at a time per mod rule.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #188 on: January 13, 2014, 05:10:23 pm »

Would it be reasonable to ask for Dice Mafia to be moved forward?
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yuma

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #189 on: January 13, 2014, 05:11:58 pm »

I do think we need to stick to the no more than one active game at a time per mod rule.

I do agree with this. When I was helping out with Jimmmm's Dice game and hosting one of my own (can't remember what...) my head was spinning for a while trying to remember what was what and that was being barely involved in in Jimmmm's...
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ashersky

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #190 on: January 13, 2014, 05:20:43 pm »

Quote
Standard/Tweaked Games
Twistednkirbit - TBD (Tweaked C9++)
faust - Pick Your Power
mail-mi - Greater Idea Mafia (tweaked)
Walrus - Star Wars

Invented Games
liopoil - TBD
raerae - TBD
ashersky - Monsters University (11 players)
yuma - Justice League Mafia (I/O)
mail-mi TBD

Role Madness Games
RMM14: sudgetype
RMM15: mcmcsalot
RMM16: Jorbles
RMM17: Archetype
RMM18: Arrested Development Mafia (by yuma)
RMM19: ashersky (Dune)
RMM20: (mail-mi, 13 players)
RMM21: EFHW
RMM22: Jimmmmm (Dice Mafia)
RMM23: Xerxespraelor
RMM24: Archetype
RMM25: PPS
RMM26: WalrusMcFishSr
RMM27: Jimmmmm

Here's the current queue.  Given what's active, plus who's new and hasn't had a chance to mod at all, I'd suggest a re-ordering of the RMM queue to:

RMM14: Arrest Development (yuma) (+4)
RMM15: EFHW (+6)
RMM16: Jimmmmm (Dice Mafia) (+6)
RMM17: mcmcsalot (-2)
RMM18: sudgetype (-4)
RMM19: Xerxespraelor (+4)
RMM20: Jorbes (-4)
RMM21: ashersky (Dune) (-2)
RMM22: mail-mi (-2)
RMM23: PPS (+2)
RMM24: WalrusMcFishSr (+2)
RMM25: Archetype (-1 / -8)
RMM26: Jimmmmm (+1)


That intersperses the new mods/less active mods into the queue to get them turns soonerish, and spreads out the enthusiastic mods a bit more.  Archetype is on the queue three! times, so he sees the biggest drop there, but he's had a run of games lately, has the next normal game going, and he's up next in the BM queue, too.

We'd need folks who have negatives next to their name to be okay with this, I think.
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ashersky

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #191 on: January 13, 2014, 05:27:16 pm »

Quote
RMM: ashersky (Dune)

Also, on this game, development continues.  As I think I've previously mention, I expect this to be my magnum opus.  It currently sits at only nine players large, so space will be limited.

I expect to have put in months of work on this set up by the time it runs, and it will be by far the most complex behind the scenes while being straightforward for the players.  Sign ups will be by PM only, as the game thread will only be unlocked for the game itself.  I'm dramatically rethinking the deadlines system as well.

TLDR: 9 spots, and only 9 spots, in what I expect to be the best game I've ever conceived.  I am accepting PMs (and only PMs) now to be in the player pool.  I expect more than 9 players will want in, so I'll be thinking about how to fairly distribute the slots.

No matter what, the spice must flow.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #192 on: January 13, 2014, 05:33:55 pm »

I'm also cool with Faust, Walrus, etc. jumping ahead in the normal queue if they wish, given that I've been modding/co-modding games recently.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #193 on: January 13, 2014, 05:39:20 pm »


I approve this message! (pending approval from those with the minuses)
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #194 on: January 13, 2014, 06:04:49 pm »

Yeah I suppose being moved back a bit is alright. I'd rather have my latest game be totally removed then being dropped back that far because the setup is completed, but still being developed and tweaked.

I'm alright with yuma opening his game though.
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ashersky

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #195 on: January 13, 2014, 06:11:28 pm »

RMM14: Arrest Development (yuma) (+4)
RMM15: EFHW (+6)
RMM16: Jimmmmm (Dice Mafia) (+6)
RMM17: mcmcsalot (-2)
RMM18: sudgetype (-4)
RMM19: Xerxespraelor (+4)
RMM20: Jorbes (-4)
RMM21: ashersky (Dune) (-2)
RMM22: mail-mi (-2)
RMM23: Archetype (-6)
RMM24: PPS (+2)
RMM25: WalrusMcFishSr (+2)
RMM26: Jimmmmm (+1)



Slight revision to move Archetype back up a little bit.  I'm trying to keep it adequately separated from your game with sudgy.
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sudgy

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #196 on: January 13, 2014, 08:23:50 pm »

The sudgetype game will be mainly me running it, so I don't know if you need to worry about Arch all that much.  I mainly needed help creating the setup (which he gave me a lot of).  If I'm next on the BM queue, I would like it if I weren't close to where I would be on the RMM queue, which would mean I think I should be moved up a small amount from where I am now, or moved down maybe a bit more.  It's hard to tell with BM games.
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #197 on: January 14, 2014, 10:42:11 am »

I think I've worked out my game, so my new position should be ok.  It's Innovation 2.  Archetype, are you still willing to consult?
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #198 on: January 14, 2014, 10:51:23 am »

I'm also cool with Faust, Walrus, etc. jumping ahead in the normal queue if they wish, given that I've been modding/co-modding games recently.

I can jump ahead with my game; it's pretty much done. I have tweaked the Pick Your Power X/Y setup a little to make it more interesting. It will be philosophy themed. What I probably need is a comod in an American time zone, because I'm asleep while most of the action is going down.

Also I have requested a spot in the RMM queue, but I see there's not yet one reserved.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #199 on: January 14, 2014, 12:36:56 pm »

Ok cool, feel free to open your game next, then!
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