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Author Topic: Mafia Game Index, Queue, & Categorization Standards  (Read 61711 times)

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shraeye

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #50 on: November 13, 2013, 06:07:52 pm »

I gotta escape some looming grant deadlines before I sign myself up for mafia again.
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ashersky

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #51 on: November 13, 2013, 07:31:26 pm »

raerae asked to be bumped down a bit.

mcmc, is your next game invented?  Can it open for sign ups soon?
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Twistedarcher

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #52 on: November 13, 2013, 08:21:29 pm »

My next game will probably be another simple 9 person setup.

People should run more simple 9 person setups.
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ashersky

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #53 on: November 13, 2013, 08:34:02 pm »

My next game will probably be another simple 9 person setup.

People should run more simple 9 person setups.

I'm anti.
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yuma

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #54 on: November 14, 2013, 12:58:31 pm »

Invented Games
mcmcsalot - TBD
yuma - Justice League Mafia (I/O)
Archetype - Super Mario Bros.
raerae - TBD
liopoil - TBD
mail-mi TBD
ashersky - Monsters University

If mcmc isn't ready to host his this might fall all the way down to liopoil. I don't want to have my invented game be overlapping or even within a month of Chocolate Factory. Arch's RMM game is open now and raerae isn't ready to come back yet... so lio might be up next?
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Voltgloss

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #55 on: November 14, 2013, 01:07:08 pm »

For what it's worth, I think my upcoming game straddles the line between Tweaked and Invented.  I defer to yuma's and ash's judgment there as they have both reviewed it in detail and made very helpful comments/changes.

So if you guys think my game belongs in the Invented column, I'm comfortable with it being there and treating it as such, queue-wise.
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ashersky

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #56 on: November 14, 2013, 03:31:29 pm »

For what it's worth, I think my upcoming game straddles the line between Tweaked and Invented.  I defer to yuma's and ash's judgment there as they have both reviewed it in detail and made very helpful comments/changes.

So if you guys think my game belongs in the Invented column, I'm comfortable with it being there and treating it as such, queue-wise.

I believed a tweaked version of a clearly "normal" game, especially with how open yours is, is not invented for queue or stat purposes.  I think Yuma would agree.
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Archetype

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #57 on: November 14, 2013, 05:51:19 pm »

Invented Games
mcmcsalot - TBD
yuma - Justice League Mafia (I/O)
Archetype - Super Mario Bros.
raerae - TBD
liopoil - TBD
mail-mi TBD
ashersky - Monsters University

If mcmc isn't ready to host his this might fall all the way down to liopoil. I don't want to have my invented game be overlapping or even within a month of Chocolate Factory. Arch's RMM game is open now and raerae isn't ready to come back yet... so lio might be up next?
Yeah Super Mario Mafia needs a bit more work.
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liopoil

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #58 on: November 14, 2013, 06:08:14 pm »

why am I under invented? yeah, it probably will be new, created by me, but it will be completely open just like my other games... so I don't really think it's like those other games.

And my game is very much not ready to go.
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ashersky

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #59 on: November 14, 2013, 06:09:02 pm »

why am I under invented? yeah, it probably will be new, created by me, but it will be completely open just like my other games... so I don't really think it's like those other games.

And my game is very much not ready to go.

It was a guess.  Plus, if you are making it up, it's invented.
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liopoil

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #60 on: November 14, 2013, 06:13:16 pm »

why am I under invented? yeah, it probably will be new, created by me, but it will be completely open just like my other games... so I don't really think it's like those other games.

And my game is very much not ready to go.

It was a guess.  Plus, if you are making it up, it's invented.
by the meaning of the word invented, yes, but I think for the purposes of the category, no.
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yuma

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #61 on: November 14, 2013, 08:11:28 pm »

For what it's worth, I think my upcoming game straddles the line between Tweaked and Invented.  I defer to yuma's and ash's judgment there as they have both reviewed it in detail and made very helpful comments/changes.

So if you guys think my game belongs in the Invented column, I'm comfortable with it being there and treating it as such, queue-wise.

My opinion is tweaked, but your opinion is the most important in this conversation.
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Twistedarcher

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #62 on: November 14, 2013, 08:19:00 pm »

My next game will probably be another simple 9 person setup.

People should run more simple 9 person setups.

I'm anti.

How come?

I know personally, for my next game, I want it to be something simple. Like, simpler than C9++. Looking at the queue, we're not going to have another game like that for a long time. I think there's a demand for it (GoT filled VERY quickly), and having smaller games is a good thing.
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yuma

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #63 on: November 14, 2013, 08:23:53 pm »

why am I under invented? yeah, it probably will be new, created by me, but it will be completely open just like my other games... so I don't really think it's like those other games.

And my game is very much not ready to go.

It was a guess.  Plus, if you are making it up, it's invented.
by the meaning of the word invented, yes, but I think for the purposes of the category, no.

Well if you use the below as the purpose of the category, I think it does.

Invented:  A game with this label means the setup is an original creation of the mod.

or do you have something different in mind?
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liopoil

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #64 on: November 14, 2013, 08:26:24 pm »

oh. what's the point of separating from if the mod made it or not?

But we probably shouldn't get into this. I think that discussion happened, I didn't participate much (or read it much), so yeah.
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yuma

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #65 on: November 14, 2013, 09:07:06 pm »

oh. what's the point of separating from if the mod made it or not?

But we probably shouldn't get into this. I think that discussion happened, I didn't participate much (or read it much), so yeah.

I think the main idea is to 1. make sure everyone knows that it is created, or invented and that it isn't a mafiascum approved setup (but still open and considered normal) and 2. to make sure that a mix of invented normal games and standard games are put into play as some players prefer one or the other and we want to avoid having too many of one type at a time. In the end both standard games and open/invented will end up in the same place, the Regular Games Open for Signups queue.
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Twistedarcher

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #66 on: November 14, 2013, 10:15:15 pm »

Is the goal every other? Cause in my view that's leaning way too heavily towards invented games.
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yuma

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #67 on: November 14, 2013, 10:22:04 pm »

Is the goal every other? Cause in my view that's leaning way too heavily towards invented games.

No. I don't think so... if you look at the games currently going and open we have three standard in a row... in Game of Thrones, Toy Story and Chocolate Factory...

Standard games I Think are going to be the most common and we don't necessarily need to have a set rotation, but rather somewhere between one for every three or so, kinda depending on how quickly the invented/standard games fill up.

I think ash's idea is to have one open for signups at any given time... and they start when they fill up... so if standard fills up faster then they go faster
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ashersky

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #68 on: November 14, 2013, 11:44:30 pm »

Is the goal every other? Cause in my view that's leaning way too heavily towards invented games.

No. I don't think so... if you look at the games currently going and open we have three standard in a row... in Game of Thrones, Toy Story and Chocolate Factory...

Standard games I Think are going to be the most common and we don't necessarily need to have a set rotation, but rather somewhere between one for every three or so, kinda depending on how quickly the invented/standard games fill up.

I think ash's idea is to have one open for signups at any given time... and they start when they fill up... so if standard fills up faster then they go faster

This.  Standard games do fill faster, and they are often smaller.  I think it'll be more like 2.5 to 1 as far as a ratio.
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f.ds Mafia Board Moderator

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ashersky

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #69 on: November 14, 2013, 11:45:27 pm »

My next game will probably be another simple 9 person setup.

People should run more simple 9 person setups.

I'm anti.

How come?

I know personally, for my next game, I want it to be something simple. Like, simpler than C9++. Looking at the queue, we're not going to have another game like that for a long time. I think there's a demand for it (GoT filled VERY quickly), and having smaller games is a good thing.

Oh, I think you are right that many prefer small/simple.  Me personally, well, you know me.  I like things on the complicated side.
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f.ds Mafia Board Moderator

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mcmcsalot

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #70 on: November 15, 2013, 12:17:05 pm »

Mine is definitely invented, it will have an open setup but will have a twist to it that should be fun. It should be a fun addition to an otherwise normal mafia game, I could have it ready for signups tonight.
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mcmcsalot

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #71 on: November 15, 2013, 12:18:31 pm »

Well really the setup is flexible and it may be created by my if that fits what I want and is balanced, I will see whether an existing setup or alteration to one works(it probably will)
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ashersky

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #72 on: November 18, 2013, 07:15:24 am »

Voltaire, open RMM12 for sign-ups, please.
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f.ds Mafia Board Moderator

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #73 on: November 18, 2013, 07:17:25 am »

Mine is definitely invented, it will have an open setup but will have a twist to it that should be fun. It should be a fun addition to an otherwise normal mafia game, I could have it ready for signups tonight.

Open it up, please.
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f.ds Mafia Board Moderator

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Voltaire

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #74 on: November 18, 2013, 05:58:31 pm »

Voltaire, open RMM12 for sign-ups, please.

Will do this by tomorrow at the latest.
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