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Author Topic: Mafia Game Index, Queue, & Categorization Standards  (Read 102297 times)

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WalrusMcFishSr

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #25 on: November 05, 2013, 06:08:55 pm »

Yeah quit making such alluring flavors dammit! Just stick to Mother Goose Mafia and I won't be so tempted to waste all my time.  ;D
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yuma

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #26 on: November 05, 2013, 07:04:45 pm »

Mother Goose Mafia

/in. Can't wait to see what you do with this Walrus for your first game as a mod! Can I request to be Puss in Boots?
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Archetype

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #27 on: November 05, 2013, 07:16:11 pm »

Mother Goose Mafia

/in. Can't wait to see what you do with this Walrus for your first game as a mod! Can I request to be Puss in Boots?
Ohwowyuma
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yuma

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #28 on: November 05, 2013, 07:19:24 pm »

Mother Goose Mafia

/in. Can't wait to see what you do with this Walrus for your first game as a mod! Can I request to be Puss in Boots?
Ohwowyuma

Or does your Brother's Grimm Mafia cover that territory?
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Archetype

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #29 on: November 05, 2013, 07:21:56 pm »

Mother Goose Mafia

/in. Can't wait to see what you do with this Walrus for your first game as a mod! Can I request to be Puss in Boots?
Ohwowyuma

Or does your Brother's Grimm Mafia cover that territory?
Signup and find out! ;)
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WalrusMcFishSr

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #30 on: November 05, 2013, 07:50:22 pm »

Hahaha I didn't even think about the Grimm game! I'm sure that will be awesome Arch.

I may eventually try hosting a game but I'd like to get my feet somewhat wetter in playing the game first.
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Twistedarcher

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #31 on: November 05, 2013, 08:01:41 pm »

Mother Goose Mafia

/in. Can't wait to see what you do with this Walrus for your first game as a mod! Can I request to be Puss in Boots?
Ohwowyuma

Or does your Brother's Grimm Mafia cover that territory?

I was about to freak out about Walrus and Archetype being brothers, but then I re-read the sentence
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ashersky

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #32 on: November 06, 2013, 01:10:36 am »

Anyone love Dune as much as me?  I am designing Dune Mafia.

As a spoiler, I'll mention that the game will take place in the days and nights immediately following the successful Harkonnen sneak attack on the Atreides in Arrakeen.  There will be a lot of flavor text, which I will spend too much time crafting, given how little you all will actually read.  I have some new mechanics in the works which will force this into the RMM/non-stat queue, but I think you will all dig it.  Remember:

Bless the Maker and all His Water. Bless the coming and going of Him, May His passing cleanse the world. May He keep the world for his people.

It'll serve you well in the game.
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Tables

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #33 on: November 06, 2013, 08:07:07 am »

Go ahead and remove Avalon mafia from the list, I don't really feel like running it/it's worth running any more.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Voltgloss

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #34 on: November 08, 2013, 01:15:00 pm »

I plan to open MXXXVI for sign-ups after MXXXV launches. 
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Archetype

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #35 on: November 08, 2013, 07:49:17 pm »

The first draft of my "Super Mario Bros" setup is done. It's a mix of JK9++ and C9++ and offers similar variability, but without all that letter rolling. And best of all, it actually works! If you want to take a look at it, let me know. It's Semi-open, so you'll still be able to play if you like it enough.
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Archetype

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #36 on: November 08, 2013, 07:53:59 pm »

Also, I had an idea for a prisoner's dilemma-ish mechanic for a Normal Game and thought I'd run it by you all.

Basically, each night each Town power role has the option to Roleblock themselves. If, by the end of the night, no Town PR has roleblocked themselves, ALL Town power roles will be roleblocked. So far I've adapted a couple of common roles to work well with this mechanic by not receiving results from PRs/PRs not knowing whether they got Roleblocked or something else happened instead.

Thoughts?
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yuma

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #37 on: November 08, 2013, 08:59:06 pm »

Also, I had an idea for a prisoner's dilemma-ish mechanic for a Normal Game and thought I'd run it by you all.

Basically, each night each Town power role has the option to Roleblock themselves. If, by the end of the night, no Town PR has roleblocked themselves, ALL Town power roles will be roleblocked. So far I've adapted a couple of common roles to work well with this mechanic by not receiving results from PRs/PRs not knowing whether they got Roleblocked or something else happened instead.

Thoughts?

Has potential I think... Kinda like Switch Mafia but with town causing the switches? Would there be a way for that to work for mafia as well? Night talk might make that difficult though

The first draft of my "Super Mario Bros" setup is done. It's a mix of JK9++ and C9++ and offers similar variability, but without all that letter rolling. And best of all, it actually works! If you want to take a look at it, let me know. It's Semi-open, so you'll still be able to play if you like it enough.

I'll take a look. I dont't hink you sent it to me yet have you?
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Archetype

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #38 on: November 08, 2013, 09:13:43 pm »

Also, I had an idea for a prisoner's dilemma-ish mechanic for a Normal Game and thought I'd run it by you all.

Basically, each night each Town power role has the option to Roleblock themselves. If, by the end of the night, no Town PR has roleblocked themselves, ALL Town power roles will be roleblocked. So far I've adapted a couple of common roles to work well with this mechanic by not receiving results from PRs/PRs not knowing whether they got Roleblocked or something else happened instead.

Thoughts?

Has potential I think... Kinda like Switch Mafia but with town causing the switches? Would there be a way for that to work for mafia as well? Night talk might make that difficult though
Yeah a bit similar. Mafia aren't involved at all with the Roleblocking.

The first draft of my "Super Mario Bros" setup is done. It's a mix of JK9++ and C9++ and offers similar variability, but without all that letter rolling. And best of all, it actually works! If you want to take a look at it, let me know. It's Semi-open, so you'll still be able to play if you like it enough.

I'll take a look. I dont't hink you sent it to me yet have you?
[/quote]
I've sent you Pokemon Mafia. I don't think I've sent you this one...yet.
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faust

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #39 on: November 13, 2013, 04:45:15 am »

I have some ideas for a Lost-themed RMM game, but as I never modded before, I would like for some more experienced mod to look over the setup and maybe help me out with the modding.
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ashersky

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #40 on: November 13, 2013, 04:53:18 am »

I have some ideas for a Lost-themed RMM game, but as I never modded before, I would like for some more experienced mod to look over the setup and maybe help me out with the modding.

I'm sure someone can check it out.

I'd suggest modding a normal set up for your first time, though.  And maybe back-up mod once, too.  It's great practice.
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Voltgloss

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #41 on: November 13, 2013, 06:50:47 am »

I have some ideas for a Lost-themed RMM game, but as I never modded before, I would like for some more experienced mod to look over the setup and maybe help me out with the modding.

I'm sure someone can check it out.

I'd suggest modding a normal set up for your first time, though.  And maybe back-up mod once, too.  It's great practice.

Definitely agree with ash.  Seeing how a normal game pans out from the mod's perspective can only help you better design and mod the Role Madness game you have in mind.
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faust

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #42 on: November 13, 2013, 07:20:45 am »

Okay then, let's do it that way. I'd like a spot in the Standard Games queue. I've looked through the mafiascum Open Setups, and this one sounds like fun.

I'm also willing to be a back-up mod for some game, in case anyone needs one.
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Voltgloss

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #43 on: November 13, 2013, 08:39:33 am »

Okay then, let's do it that way. I'd like a spot in the Standard Games queue. I've looked through the mafiascum Open Setups, and this one sounds like fun.

That IS a fun setup.  yuma ran it once before - check his Casino Helsinki game - but that's no reason why we can't run it again!  Who knows, maybe this time ash and I won't mutually self-destruct all over each other!  :D

(But in all seriousness, that game was clearly won by ehunt, in one of the most effective mafia showings I've ever seen.  Man.  I miss ehunt.  We need us some kickball.)
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yuma

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #44 on: November 13, 2013, 12:42:56 pm »

Okay then, let's do it that way. I'd like a spot in the Standard Games queue. I've looked through the mafiascum Open Setups, and this one sounds like fun.

That IS a fun setup.  yuma ran it once before - check his Casino Helsinki game - but that's no reason why we can't run it again!  Who knows, maybe this time ash and I won't mutually self-destruct all over each other!  :D

(But in all seriousness, that game was clearly won by ehunt, in one of the most effective mafia showings I've ever seen.  Man.  I miss ehunt.  We need us some kickball.)

It is a great setup. Balance concerns exist a bit as mafia or town can end up vastly overpowered if the bidding process swings one way or the other... but people gotta be smart with the bidding.

I would play it for sure.
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ashersky

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #45 on: November 13, 2013, 04:43:34 pm »

Okay, mail-mi should start thinking about his next BM game.

Anyone seen raerae lately?  I PMed her about her game, but no response.  Assuming it is invented, she should open for sign-ups.

Faust is added to the queue with Pick Your Power.
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mail-mi

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #46 on: November 13, 2013, 05:17:22 pm »

BM15 is open for signups. Will not start until after BM14 is done.
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yuma

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #47 on: November 13, 2013, 05:40:07 pm »

Anyone seen raerae lately?  I PMed her about her game, but no response.  Assuming it is invented, she should open for sign-ups.

I miss raerae! I'll send her a facebook message.
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shraeye

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #48 on: November 13, 2013, 06:02:41 pm »

I've seen her.  I'm not sure she has anything fully written, but perhaps she's cooking some ideas.  I'll ask tonight.
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yuma

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #49 on: November 13, 2013, 06:04:22 pm »

I've seen her.  I'm not sure she has anything fully written, but perhaps she's cooking some ideas.  I'll ask tonight.

I guess you would be the person to talk to her. I wasn't sure you were around either... One or both of you interested in Mafia and the Chocolate Factory? It should be a hoot and a holler!
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