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Author Topic: Mafia Game Index, Queue, & Categorization Standards  (Read 68778 times)

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ashersky

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Mafia Game Index, Queue, & Categorization Standards
« on: October 27, 2013, 11:41:35 pm »

I'll do my best to keep this first post updated as things move.  Post updates in thread and I'll update or fix as needed.

Ongoing Mafia Games:

Regular Games
M66: Paris Mafia by UmbrageOfSnow.  In Night 3.
M67: Shakespeare Mafia 2: Othello by ashersky.  In day 2.

Newbie Games
None

Role Madness Games
None
 
Bastard Games
BM18: The f.ds Insane Asylum by Morgrim7.  In some game phase or another.

Blitz Games
None

Open for Signup Games:

Regular Games
M68: Fanfiction Mafia by silverspawn.

Newbie Games
None

Role Madness Games
None

Bastard Games
BM23: Fast Mafia by Ghacob.

Blitz Games
ZM21: Flavor TBD Mafia by Joseph2302.


Upcoming Games Queue:

Regular Games (Next Number: 69)
TwistedArcher
Ghacob
faust

Role Madness Games
ON HOLD: RMM?: Lord of the Rings Mafia 3 by Seprix.
RMM27: ADK (Super Smash Bros.)
RMM28: silverspawn
RMM29: Archetype
RMM30: ashersky

Bastard Games
BM21: pacovf

Blitz Games
None


Finished Games:

Regular Games  (Town wins: 26/65, Scum Team wins: 35/65, SK wins: 4, Survivor wins: 2)
M65: College Town Mafia by Archetype.  Mafia wins.
M64: Pony-Mafia Mafia by silverspawn. Town wins.
M63: Dwarf Fortress Mafia by ADK.  Town wins.
M62: Hearthstone Mafia by EgorK.  Mafia win.
M61: It's a Beautiful World by silverspawn.  Mafia and Survivor (faust) win flawlessly.
M60: Kirby and the Amazing Mafia by scott_pilgrim.  Mafia win.
M59: Blink Mafia by faust.  Mafia wins!
M58: Flavorless Mafia by Teproc. (WIFOM Setup) Town wins!
M57: Blarney Mafia by silverspawn.  Mafia wins!
M56: Futuramafia! by A Drowned Kernel.  Mafia wins.
M55: Holiday Mafia by 2.7.  Town wins!
M54: Musical mafia by Archetype.  Mafia wins!
M53: Dresden Files Mafia (Matrix6) by EgorK. Town wins!
M52: Death Note Mafia by AndrewisFTTW.  Town wins!
M51: Wool Mafia by yuma.  Serial Killer (ashersky) wins.
M50: A Song of Ice and Fire Mafia (Invented) by faust.  Town wins.
M48: Legend of Zelda Mafia by A Drowned Kernel.  Mafia wins.
M49: James Bond Mafia (C9++) by AndrewisFTTW. Town wins.
M46: Homeland Mafia by Teproc.  Mafia Wins!
M47: Village Mafia by liopoil.  Town wins flawlessly.
M45: Stack the Deck Rerun by Voltaire.  Mafia wins!
Invented/Semi-Closed M43: Monsters University Mafia by ashersky.  Serial Killer (DD) wins.
Tweaked/Semi-Open M44: Donald's Greater Idea Mafia by mail-mi.  Werewolves win!
Invented/Closed M42: X-Men and X-Shots by yuma.  Mafia wins!
Tweaked/Semi-Open M40: The Philosopher's Mafia by faust.  Serial Killer (Axxle) Wins!
Tweaked/Semi-Open M39: Adventure Time! Mafia by ashersky.  Town wins!
Standard/Open M41: Star Wars Mafia by WalrusMcFishSr (Matrix6).  Town wins flawlessly.
Invented/Semi-Open M38: Super Mario Bros. Mafia by Archetype.  Mafia wins!
Standard/Open M37: Community's Choice (Diffusion of Power) by sudgy.  Mafia wins!
Standard/Semi-Open M36: Dynasty Warriors Mafia 2: The Battle of Red Cliffs by mcmcsalot.  Town wins.
Standard/Semi-Open M35: Mafia and the Chocolate Factory by yuma.  Mafia wins!
Standard/Open M33: Toy Story (Fire and Ice) by mail-mi.  Ice Mafia wins.
Standard/Semi-Open M34: Game of Thrones Mafia (Matrix 6) by Twistedarcher and Nkirbit.  Mafia wins flawlessly.
Standard/Semi-Open M32: Dynasty Warriors Mafia (C9++) by mcmcsalot.  13 players.  Town wins.
M31: Modern Community! by yuma and ashersky.  21 players.  Mafia and Survivor win!
M30: King's Court-Goons-Masquerade Mafia by liopoil.  10 players.  Town wins flawlessly!
M29: Wibbly Wobbly Timey Wimey Dinner Party by Archetype.  Universe wins!
M27: Clue by yuma.  13 players.  Mafia wins.
M28: Harry Potter Mafia by EFHW.  12 players.  Wizards win.
M26: Back to Basics by shraeye. 9 players.  Town wins.
M25: Mean Girls by raerae.  12 players.  Plastics (mafia) Win!
M23: Pirates of the Pearl Coast 2 by Grujah.  13 players.  Mafia wins flawlessly.
M22: Bankers Beware by Robz888.  Mountebanks (Mafia) wins.
M24: Samurai and Ninjas by ashersky.  C9++, 13 players.  Town wins flawlessly (no mislynches).
M20: Masons and Monks by Jimmmmm.  13 players.  Mafia wins flawlessly.
M19: Deep Space Nine by jotheonah.  15 players.  Mirror Universe wins.
M21: Another Dinner Party! by ashersky.  9 players.  Mafia wins flawlessly.
M18: Major Arcana II by cayvie.  16 players.  Werewolves win.
M16: Gambling With Death in Casino Helsinki By yuma.  14 players.  Mafia wins.
M17: Tabula Rasa (Buffyverse) by ashersky.  13 players.  Town wins flawlessly.
M15: Why is it so dark in here? by Insomniac.  13 players  Town wins.
M11: Find Yourself in the Courtyard Masquerade by Robz888.  25 players.  Town wins.  FINALLY.
M13: Hydras, Hydras Everywhere! by Grujah.  9* players.  Mafia wins flawlessly.
M14: The Chicken Curse of the Sea Hags by Jorbles.  13 players.  Open Setup.  Mafia Wins.
M12: A Fistful of Waffles by Voltgloss.  13 players.  Semi-open JK9++ Setup.  Mafia wins.
M10: The Death of Donald X. Vaccarino by yuma. 9 players. Open Setup. Town Wins.
M9: Major Arcana Mafia - by cayvie. Semi-Closed. Setup. 17 players. SK Wins.
M8: Pirates of the Pearl by Grujah. Open Setup. 13 players. Mafia Wins.
M7: The Annual Nose-Stealing Competition! by Voltgloss. Newbie Game, Open Setup. 9 players. Mafia Wins (Flawless).
M6: Life in the Border Village by O. Closed Setup, 19 players, Town Wins.
M5: Emptying the Apothecary Pile by jotheonah. Open Setup, 9 players. Town Wins.
M4: Within These Estate Walls! by Voltgloss. Semi-Open Setup, 15 players, Mafia Wins.
M3: In a shelter among beggars by Insomniac. Closed Setup, 13 players. Town Wins.
M2: Of Goons and Woodcutters by Axxle. Open Setup, 9 players. Mafia Wins (Flawless).
M1: Murder in the Gardens by popsofctown. Open Setup, 9 players. Town Wins.

Newbie Games
NM7: Fish Mafia (Matrix 6) by ashersky.  Mafia wins flawlessly.
NM6 (Matrix6) by sudgy.  Town wins flawlessly!
NM5: House of Cards by Teproc.  Mafia wins!
NewMafia IV by sudgy.  9 Players.  Mafia wins flawlessly.
NMIII: Exploring the New Mansion by Jorbles.  9 players.  Mod killed.

Role Madness Games
RMM26: Mistborn Mafia by ashersky.  The Lord Ruler's Followers win.
RMM25: Buffy/Angel Mafia by faust.  Vampires win.
RMM24: Dominion: Adventures Mafia by XerxesPraelor.  Mafia wins.
RMM23: Deus Ex Machina by Archetype.  Town wins!
Dune Mafia 2 by ashersky.  Town and Surviver (faust) Win.
RMM21: Yoshi's Island Mafia by scott_pilgrim.  Mafia wins!
RMM19: LOST Mafia by faust.  Called off.
RMM18: Guilds Mafia by sudgytype.  Town wins.
RMM20: Dune Mafia by ashersky. Evil allies win.
RMM17: Kanto (Pokemon) Mafia by XerxesPraelor. Town wins.
RMM16: Dice Mafia by Jimmmmm.  Town wins!
RMM15: Innovation 2 by EFHW.  Town wins.
RMM13: Wheel of Time Mafia by mail-mi and Jorbles.  Mafia wins!
RMM14: Arrest Development by yuma.  Town wins.
RMM12: Time War Mafia (Dr. Who) by Voltaire.  Town + Survivor win.
RMM11: A Grimm Tale by Archetype.  Town wins.
RMM9: Monster Madness Mafia by Jimmmmm.  Ended.
RMM10: Lord of the Rings 2 by ashersky.  13 players.  Hobbits and Survivor (Jimmmmm) win.
RMM8: Innovation Inc. by Archetype.  Plagiarists win.
RMM6: Shakespeare Mafia by ashersky.  9 players.  Town wins.
RMM 7: Lord of the Rings by ashersky.  13 players.  Dragons win.
MMMMMMMM II: A series of anachronistic events, OR, Revenge of the Ozle by Ozle.  14 players.  Town Wins.  Ashersky Double Win.
RMM5: Mafia-Noir by Galzria.  13 players.  Mafia wins.
RMM4: PokeAwesome by TheMunch/shraeye.  13 players.  TRAITORs win.
Domafia I: It All Depends on the Kingdom by Archetype.  12 players.  Town wins flawlessly.
RMM3: Read the Freaking Flavour by eHalcyon. 15 players.  Evil wins.
RMM2: Big Money! by Morgrim7. Closed Setup, 14 players. Serial Killers and Jester(Axxle) Win.
Role Madness Mafia I by eHalcyon. Closed Setup. 16 players. jotheonah gets a double win (Super SK), Galzria and Tables (Cultists) a single one.
RMMI: Dea(r)th of an Ozle Game thread by Ozle. Closed Setup. 16 players. Town Wins, also ftl (Murderer) wins.

Bastard Games
BM22: Random Mafia by sudgy.  Mafia wins.
BM20: Dark Ages Insanity by scott_pilgrim.  Cult wins.
BM19: Disney Will Destroy You Mafia by ashersky.  Archetype (Jester) and Mafia win.
BM17: Artists Mafia by mail-mi.  Archetype wins.
BM16: Rainbow Mafia by Archetype.  Blue/Yellow win!
MBXV: Language Mafia by sudgy.  Mafia wins.
BM14: f.ds Meta Mafia by ashersky.  Cult and Jester win.
BMXII: Dueling Towns! by sudgy. Third Parties win.
BMXIII: Shadows Over Camelot by mail-mi.  Town wins.
BMIX: Conspiracy Theories by eHalcyon.  16 players.  Conspiracy Theorists win.
BM11: BM 1 by Insomniac.  Xeiron wins.
BMX: The Old Chateau! by Archetype.  Mafia Win.
BMVIII: lolcats! by Dsell.  Town wins.
BMVII: You're in a game...RUN BY MORGRIM!!! by Morgrim7.  13 players?  Town, Galzria (Jester), and Morgrim (Morgrim) Win.
BMVI: Where the Roles are Made Up and the Votes Don't Matter by jotheonah. 11 players. Mafia wins.
BMV: Truly Bastard Role Madness Mafia by jotheonah.  18 players.  Town wins.
BMIV: You'll really get nothing. I don't know if you'll like it. by Captain_Frisk. We got nothing. Town wins in both games.
BMIII: You'll get nothing and like it by Insomniac. 13 players, Ozle wins.
BMII: The Robz Is Dead - Long Live The Robz - by Voltgloss. 10(12) players, eHalcyon wins.
BMI: IGG by Axxle. 16 players. No Winner (Everybody loses).

Blitz Games     (Town wins: 12/20, Mafia wins: 8/20)
ZM20: The Perfect Dominion Engine[/b] by Joseph2302.  Town wins flawlessly!
[url=http://forum.dominionstrategy.com/index.php?topic=11619.0]ZM19: Chapterhouse: Blitz!
by ashersky.  Town wins flawlessly!
ZM18: Battle School Mafia 2 by ashersky.   Town wins flawlessly!
ZM17: Battle School Mafia by ashersky.  Town wins flawlessly!
ZM16: Hangman by EFHW.  Town wins!
ZMXV: Bird 7P by Twistedarcher.  7 players.  Town wins.
ZM14: Veteran Quest by ashersky.  8 players.  Town wins flawlessly.
ZMXIII: Monty Python Witch Mafia by liopoil.  8 players.  Town wins.
ZMXII: Loco!...Like the Motive That Betrayed Me by Insomniac.  9 players.  Witches win.
ZMXI: The Fool on the Hill - Sees the Sun Going Down by Insomniac.  9 players.  Town wins.
ZMX - The Veteran Games by ashersky.  9 players.  Mafia wins flawlessly.
ZMIX - Veterans Go Flavorless by SwitchedFromStarcraft.  8 players.  Mafia wins flawlessly.
ZMVIII - Veterans and Friends by SwitchedFromStarcraft.  8 players.  Mafia wins flawlessly.
ZMVII - Speaker for the Veterans by ashersky.  8 players.  Town wins.
ZMVI: The Garden of Veterans by ashersky.  8 players.  Mafia wins.
ZMV: Return of the Veteran Ship by ashersky.  8 players.  Mafia wins flawlessly.
ZMIV: A Veteran Battle of Wits by ashersky.  8 players.  Town wins flawlessly.
ZMIII: All Caffeine and No Sleep! by Insomniac.  9 players.  Mafia wins.
ZMII: Mafia in Space! by Voltaire.  Up to 9 players. Town Wins.
ZMI: The Hail Mary Pass by Insomniac. 9 players. Mafia Wins.

Drunk Games
DM3: Nobody Likes Roman Numerals by raerae.  6 players.  Mafia wins.
DMII--battle for the saucepan by shraeye.  6 players.  Didn't happen.
Drunk Mafia I by shraeye.  5 players.  Town wins.
« Last Edit: September 08, 2015, 08:36:12 am by ashersky »
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ashersky

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #1 on: October 27, 2013, 11:41:50 pm »

f.ds Mafia Community Game Descriptor Definitions:

Open: A game with this label means the setup has no hidden mechanics, roles, or possibilities.  All Role PMs are public and full setup information is known before the game begins.  For an example of a Standard Open game, see: M5: Emptying the Apothecary.  For an example of a Tweaked Open game, see: M29: Wibbly Wobbly Timey Wimey Dinner Party.  For an example of an Invented Open game, see M28: Harry Potter Mafia.

Semi-Open:  A game with this label means the setup allows for a distinct set of possibilities, all of which are known to the players before the game starts.  While a semi-open setup should have no surprises, it also has no guarantees.  Semi-open setups usually involve a random system for determining which roles are included in the game.  For an example of a Standard Semi-Open game, see: M24: Samurai and Ninjas (C9++).  For an example of a Tweaked Open game, see: M4: Within These Estate Walls.  For an example of an Invented Semi-Open game, see ???.

Closed:  A game with this label means limited to no information about the roles, interactions, or possibilities is given before the game starts.  Generally, there are no Standard Closed or Tweaked Closed games.  For an example of an Invented Closed game, see: M25: Mean Girls.

Standard:  A game with this label means the setup is not an original creation of the mod, but is an accepted setup at mafiascum.net or has been accepted as a standard f.ds setup.

Tweaked:  A game with this label means the setup is based on an accepted Standard setup, but includes deviations from the norm.

Invented:  A game with this label means the setup is an original creation of the mod.
« Last Edit: December 15, 2013, 07:17:56 am by ashersky »
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #2 on: October 27, 2013, 11:48:07 pm »

Oh mah gaush new thread.

Can I haz mafia L?
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #3 on: October 27, 2013, 11:50:31 pm »

As long as we're tidying up, I'll say again I think this should be unstickied, as it's likely confusing/unhelpful to newer players/forum readers (and seems only useful in an archival way now).
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ashersky

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #4 on: October 27, 2013, 11:51:33 pm »

As long as we're tidying up, I'll say again I think this should be unstickied, as it's likely confusing/unhelpful to newer players/forum readers (and seems only useful in an archival way now).

Agreed.
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11x MVP: M30, M83, ZM16, M25, M38, M61, M76, RMM5, RMM41, RMM46, M51

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I currently imagine mail-mi wearing a dark trenchcoat and a bowler hat, hunched over a bit, toothpick in his mouth, holding a gun in his pocket.  One bead of sweat trickling down his nose.

'And what is it that ye shall hope for? Behold I say unto you that ye shall have hope through the atonement of Christ and the power of his resurrection, to be raised unto life eternal, and this because of your faith in him according to the promise." - Moroni 7:41, the Book of Mormon

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #6 on: October 28, 2013, 12:21:29 am »

/tag
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #7 on: October 28, 2013, 12:53:43 am »

/in
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #8 on: October 28, 2013, 08:20:31 am »

/tag
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Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #9 on: October 28, 2013, 09:18:36 am »

/tag

Need 2 for Hangman - to start this weekend if we can find the people.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #10 on: October 28, 2013, 12:36:17 pm »

I would like another set of eyes (who does not want to play in it) to look over the setup of Time War Mafia, a Doctor Who-themed RMM game (mail-mi is currently helping). I have everything ready to go and am currently fine-tuning.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #11 on: October 28, 2013, 06:57:47 pm »

as I mentioned elsewhere, I will open Stack the Deck mafia for signups in the next few days. It won't start until one of Toy Story, Game of Thrones ends or every player that signs up insists that it starts.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #12 on: October 30, 2013, 12:37:57 am »

stack the deck aka Mafia and the Chocolate Factory is open for signups.

http://forum.dominionstrategy.com/index.php?topic=9687.0
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ashersky

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #13 on: October 30, 2013, 05:29:49 pm »

Man, we're in a slow spell with only one active small game and nothing else due to open for over a week...

What do we do?  Can Dueling Towns start?  Can we fill Hangman semi-blitz?
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11x MVP: M30, M83, ZM16, M25, M38, M61, M76, RMM5, RMM41, RMM46, M51

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #14 on: October 30, 2013, 05:32:25 pm »

Man, we're in a slow spell with only one active small game and nothing else due to open for over a week...

What do we do?  Can Dueling Towns start?  Can we fill Hangman semi-blitz?

It's the people's choice for Dueling Towns, get more people!  If ash is playing (and he's said he will probably hammer), we only need at least two more.
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ashersky

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #15 on: October 31, 2013, 06:40:29 pm »

f.ds Meta Mafia is open for sign-ups.  Not to start until the end of Dueling Towns.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #16 on: November 02, 2013, 06:02:20 am »

Anyone love Dune as much as me?  I am designing Dune Mafia.
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11x MVP: M30, M83, ZM16, M25, M38, M61, M76, RMM5, RMM41, RMM46, M51

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #17 on: November 02, 2013, 02:19:11 pm »

Anyone love Dune as much as me?  I am designing Dune Mafia.

Fear is the mind-killer.

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #18 on: November 02, 2013, 05:11:23 pm »

We are just on a role with flavor lately.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #19 on: November 02, 2013, 07:43:00 pm »

Anyone love Dune as much as me?  I am designing Dune Mafia.

The PMs must flow.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #20 on: November 05, 2013, 08:47:43 am »

Can I have a BM game slot? Im serious this time.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #21 on: November 05, 2013, 08:58:09 am »

so this be the list now?
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #22 on: November 05, 2013, 11:10:15 am »

Didn't I say I wanted another BM game?
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #23 on: November 05, 2013, 05:51:21 pm »

My Normal game will be Super Mario themed by the way.
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Voltaire

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #24 on: November 05, 2013, 06:04:18 pm »

We are just on a role with flavor lately.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #25 on: November 05, 2013, 06:08:55 pm »

Yeah quit making such alluring flavors dammit! Just stick to Mother Goose Mafia and I won't be so tempted to waste all my time.  ;D
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #26 on: November 05, 2013, 07:04:45 pm »

Mother Goose Mafia

/in. Can't wait to see what you do with this Walrus for your first game as a mod! Can I request to be Puss in Boots?
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #27 on: November 05, 2013, 07:16:11 pm »

Mother Goose Mafia

/in. Can't wait to see what you do with this Walrus for your first game as a mod! Can I request to be Puss in Boots?
Ohwowyuma
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #28 on: November 05, 2013, 07:19:24 pm »

Mother Goose Mafia

/in. Can't wait to see what you do with this Walrus for your first game as a mod! Can I request to be Puss in Boots?
Ohwowyuma

Or does your Brother's Grimm Mafia cover that territory?
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #29 on: November 05, 2013, 07:21:56 pm »

Mother Goose Mafia

/in. Can't wait to see what you do with this Walrus for your first game as a mod! Can I request to be Puss in Boots?
Ohwowyuma

Or does your Brother's Grimm Mafia cover that territory?
Signup and find out! ;)
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #30 on: November 05, 2013, 07:50:22 pm »

Hahaha I didn't even think about the Grimm game! I'm sure that will be awesome Arch.

I may eventually try hosting a game but I'd like to get my feet somewhat wetter in playing the game first.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #31 on: November 05, 2013, 08:01:41 pm »

Mother Goose Mafia

/in. Can't wait to see what you do with this Walrus for your first game as a mod! Can I request to be Puss in Boots?
Ohwowyuma

Or does your Brother's Grimm Mafia cover that territory?

I was about to freak out about Walrus and Archetype being brothers, but then I re-read the sentence
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #32 on: November 06, 2013, 01:10:36 am »

Anyone love Dune as much as me?  I am designing Dune Mafia.

As a spoiler, I'll mention that the game will take place in the days and nights immediately following the successful Harkonnen sneak attack on the Atreides in Arrakeen.  There will be a lot of flavor text, which I will spend too much time crafting, given how little you all will actually read.  I have some new mechanics in the works which will force this into the RMM/non-stat queue, but I think you will all dig it.  Remember:

Bless the Maker and all His Water. Bless the coming and going of Him, May His passing cleanse the world. May He keep the world for his people.

It'll serve you well in the game.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #33 on: November 06, 2013, 08:07:07 am »

Go ahead and remove Avalon mafia from the list, I don't really feel like running it/it's worth running any more.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #34 on: November 08, 2013, 01:15:00 pm »

I plan to open MXXXVI for sign-ups after MXXXV launches. 
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #35 on: November 08, 2013, 07:49:17 pm »

The first draft of my "Super Mario Bros" setup is done. It's a mix of JK9++ and C9++ and offers similar variability, but without all that letter rolling. And best of all, it actually works! If you want to take a look at it, let me know. It's Semi-open, so you'll still be able to play if you like it enough.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #36 on: November 08, 2013, 07:53:59 pm »

Also, I had an idea for a prisoner's dilemma-ish mechanic for a Normal Game and thought I'd run it by you all.

Basically, each night each Town power role has the option to Roleblock themselves. If, by the end of the night, no Town PR has roleblocked themselves, ALL Town power roles will be roleblocked. So far I've adapted a couple of common roles to work well with this mechanic by not receiving results from PRs/PRs not knowing whether they got Roleblocked or something else happened instead.

Thoughts?
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #37 on: November 08, 2013, 08:59:06 pm »

Also, I had an idea for a prisoner's dilemma-ish mechanic for a Normal Game and thought I'd run it by you all.

Basically, each night each Town power role has the option to Roleblock themselves. If, by the end of the night, no Town PR has roleblocked themselves, ALL Town power roles will be roleblocked. So far I've adapted a couple of common roles to work well with this mechanic by not receiving results from PRs/PRs not knowing whether they got Roleblocked or something else happened instead.

Thoughts?

Has potential I think... Kinda like Switch Mafia but with town causing the switches? Would there be a way for that to work for mafia as well? Night talk might make that difficult though

The first draft of my "Super Mario Bros" setup is done. It's a mix of JK9++ and C9++ and offers similar variability, but without all that letter rolling. And best of all, it actually works! If you want to take a look at it, let me know. It's Semi-open, so you'll still be able to play if you like it enough.

I'll take a look. I dont't hink you sent it to me yet have you?
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #38 on: November 08, 2013, 09:13:43 pm »

Also, I had an idea for a prisoner's dilemma-ish mechanic for a Normal Game and thought I'd run it by you all.

Basically, each night each Town power role has the option to Roleblock themselves. If, by the end of the night, no Town PR has roleblocked themselves, ALL Town power roles will be roleblocked. So far I've adapted a couple of common roles to work well with this mechanic by not receiving results from PRs/PRs not knowing whether they got Roleblocked or something else happened instead.

Thoughts?

Has potential I think... Kinda like Switch Mafia but with town causing the switches? Would there be a way for that to work for mafia as well? Night talk might make that difficult though
Yeah a bit similar. Mafia aren't involved at all with the Roleblocking.

The first draft of my "Super Mario Bros" setup is done. It's a mix of JK9++ and C9++ and offers similar variability, but without all that letter rolling. And best of all, it actually works! If you want to take a look at it, let me know. It's Semi-open, so you'll still be able to play if you like it enough.

I'll take a look. I dont't hink you sent it to me yet have you?
[/quote]
I've sent you Pokemon Mafia. I don't think I've sent you this one...yet.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #39 on: November 13, 2013, 04:45:15 am »

I have some ideas for a Lost-themed RMM game, but as I never modded before, I would like for some more experienced mod to look over the setup and maybe help me out with the modding.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #40 on: November 13, 2013, 04:53:18 am »

I have some ideas for a Lost-themed RMM game, but as I never modded before, I would like for some more experienced mod to look over the setup and maybe help me out with the modding.

I'm sure someone can check it out.

I'd suggest modding a normal set up for your first time, though.  And maybe back-up mod once, too.  It's great practice.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #41 on: November 13, 2013, 06:50:47 am »

I have some ideas for a Lost-themed RMM game, but as I never modded before, I would like for some more experienced mod to look over the setup and maybe help me out with the modding.

I'm sure someone can check it out.

I'd suggest modding a normal set up for your first time, though.  And maybe back-up mod once, too.  It's great practice.

Definitely agree with ash.  Seeing how a normal game pans out from the mod's perspective can only help you better design and mod the Role Madness game you have in mind.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #42 on: November 13, 2013, 07:20:45 am »

Okay then, let's do it that way. I'd like a spot in the Standard Games queue. I've looked through the mafiascum Open Setups, and this one sounds like fun.

I'm also willing to be a back-up mod for some game, in case anyone needs one.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #43 on: November 13, 2013, 08:39:33 am »

Okay then, let's do it that way. I'd like a spot in the Standard Games queue. I've looked through the mafiascum Open Setups, and this one sounds like fun.

That IS a fun setup.  yuma ran it once before - check his Casino Helsinki game - but that's no reason why we can't run it again!  Who knows, maybe this time ash and I won't mutually self-destruct all over each other!  :D

(But in all seriousness, that game was clearly won by ehunt, in one of the most effective mafia showings I've ever seen.  Man.  I miss ehunt.  We need us some kickball.)
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #44 on: November 13, 2013, 12:42:56 pm »

Okay then, let's do it that way. I'd like a spot in the Standard Games queue. I've looked through the mafiascum Open Setups, and this one sounds like fun.

That IS a fun setup.  yuma ran it once before - check his Casino Helsinki game - but that's no reason why we can't run it again!  Who knows, maybe this time ash and I won't mutually self-destruct all over each other!  :D

(But in all seriousness, that game was clearly won by ehunt, in one of the most effective mafia showings I've ever seen.  Man.  I miss ehunt.  We need us some kickball.)

It is a great setup. Balance concerns exist a bit as mafia or town can end up vastly overpowered if the bidding process swings one way or the other... but people gotta be smart with the bidding.

I would play it for sure.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #45 on: November 13, 2013, 04:43:34 pm »

Okay, mail-mi should start thinking about his next BM game.

Anyone seen raerae lately?  I PMed her about her game, but no response.  Assuming it is invented, she should open for sign-ups.

Faust is added to the queue with Pick Your Power.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #46 on: November 13, 2013, 05:17:22 pm »

BM15 is open for signups. Will not start until after BM14 is done.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #47 on: November 13, 2013, 05:40:07 pm »

Anyone seen raerae lately?  I PMed her about her game, but no response.  Assuming it is invented, she should open for sign-ups.

I miss raerae! I'll send her a facebook message.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #48 on: November 13, 2013, 06:02:41 pm »

I've seen her.  I'm not sure she has anything fully written, but perhaps she's cooking some ideas.  I'll ask tonight.
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« Reply #49 on: November 13, 2013, 06:04:22 pm »

I've seen her.  I'm not sure she has anything fully written, but perhaps she's cooking some ideas.  I'll ask tonight.

I guess you would be the person to talk to her. I wasn't sure you were around either... One or both of you interested in Mafia and the Chocolate Factory? It should be a hoot and a holler!
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #50 on: November 13, 2013, 06:07:52 pm »

I gotta escape some looming grant deadlines before I sign myself up for mafia again.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #51 on: November 13, 2013, 07:31:26 pm »

raerae asked to be bumped down a bit.

mcmc, is your next game invented?  Can it open for sign ups soon?
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #52 on: November 13, 2013, 08:21:29 pm »

My next game will probably be another simple 9 person setup.

People should run more simple 9 person setups.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #53 on: November 13, 2013, 08:34:02 pm »

My next game will probably be another simple 9 person setup.

People should run more simple 9 person setups.

I'm anti.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #54 on: November 14, 2013, 12:58:31 pm »

Invented Games
mcmcsalot - TBD
yuma - Justice League Mafia (I/O)
Archetype - Super Mario Bros.
raerae - TBD
liopoil - TBD
mail-mi TBD
ashersky - Monsters University

If mcmc isn't ready to host his this might fall all the way down to liopoil. I don't want to have my invented game be overlapping or even within a month of Chocolate Factory. Arch's RMM game is open now and raerae isn't ready to come back yet... so lio might be up next?
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #55 on: November 14, 2013, 01:07:08 pm »

For what it's worth, I think my upcoming game straddles the line between Tweaked and Invented.  I defer to yuma's and ash's judgment there as they have both reviewed it in detail and made very helpful comments/changes.

So if you guys think my game belongs in the Invented column, I'm comfortable with it being there and treating it as such, queue-wise.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #56 on: November 14, 2013, 03:31:29 pm »

For what it's worth, I think my upcoming game straddles the line between Tweaked and Invented.  I defer to yuma's and ash's judgment there as they have both reviewed it in detail and made very helpful comments/changes.

So if you guys think my game belongs in the Invented column, I'm comfortable with it being there and treating it as such, queue-wise.

I believed a tweaked version of a clearly "normal" game, especially with how open yours is, is not invented for queue or stat purposes.  I think Yuma would agree.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #57 on: November 14, 2013, 05:51:19 pm »

Invented Games
mcmcsalot - TBD
yuma - Justice League Mafia (I/O)
Archetype - Super Mario Bros.
raerae - TBD
liopoil - TBD
mail-mi TBD
ashersky - Monsters University

If mcmc isn't ready to host his this might fall all the way down to liopoil. I don't want to have my invented game be overlapping or even within a month of Chocolate Factory. Arch's RMM game is open now and raerae isn't ready to come back yet... so lio might be up next?
Yeah Super Mario Mafia needs a bit more work.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #58 on: November 14, 2013, 06:08:14 pm »

why am I under invented? yeah, it probably will be new, created by me, but it will be completely open just like my other games... so I don't really think it's like those other games.

And my game is very much not ready to go.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #59 on: November 14, 2013, 06:09:02 pm »

why am I under invented? yeah, it probably will be new, created by me, but it will be completely open just like my other games... so I don't really think it's like those other games.

And my game is very much not ready to go.

It was a guess.  Plus, if you are making it up, it's invented.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #60 on: November 14, 2013, 06:13:16 pm »

why am I under invented? yeah, it probably will be new, created by me, but it will be completely open just like my other games... so I don't really think it's like those other games.

And my game is very much not ready to go.

It was a guess.  Plus, if you are making it up, it's invented.
by the meaning of the word invented, yes, but I think for the purposes of the category, no.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #61 on: November 14, 2013, 08:11:28 pm »

For what it's worth, I think my upcoming game straddles the line between Tweaked and Invented.  I defer to yuma's and ash's judgment there as they have both reviewed it in detail and made very helpful comments/changes.

So if you guys think my game belongs in the Invented column, I'm comfortable with it being there and treating it as such, queue-wise.

My opinion is tweaked, but your opinion is the most important in this conversation.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #62 on: November 14, 2013, 08:19:00 pm »

My next game will probably be another simple 9 person setup.

People should run more simple 9 person setups.

I'm anti.

How come?

I know personally, for my next game, I want it to be something simple. Like, simpler than C9++. Looking at the queue, we're not going to have another game like that for a long time. I think there's a demand for it (GoT filled VERY quickly), and having smaller games is a good thing.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #63 on: November 14, 2013, 08:23:53 pm »

why am I under invented? yeah, it probably will be new, created by me, but it will be completely open just like my other games... so I don't really think it's like those other games.

And my game is very much not ready to go.

It was a guess.  Plus, if you are making it up, it's invented.
by the meaning of the word invented, yes, but I think for the purposes of the category, no.

Well if you use the below as the purpose of the category, I think it does.

Invented:  A game with this label means the setup is an original creation of the mod.

or do you have something different in mind?
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #64 on: November 14, 2013, 08:26:24 pm »

oh. what's the point of separating from if the mod made it or not?

But we probably shouldn't get into this. I think that discussion happened, I didn't participate much (or read it much), so yeah.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #65 on: November 14, 2013, 09:07:06 pm »

oh. what's the point of separating from if the mod made it or not?

But we probably shouldn't get into this. I think that discussion happened, I didn't participate much (or read it much), so yeah.

I think the main idea is to 1. make sure everyone knows that it is created, or invented and that it isn't a mafiascum approved setup (but still open and considered normal) and 2. to make sure that a mix of invented normal games and standard games are put into play as some players prefer one or the other and we want to avoid having too many of one type at a time. In the end both standard games and open/invented will end up in the same place, the Regular Games Open for Signups queue.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #66 on: November 14, 2013, 10:15:15 pm »

Is the goal every other? Cause in my view that's leaning way too heavily towards invented games.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #67 on: November 14, 2013, 10:22:04 pm »

Is the goal every other? Cause in my view that's leaning way too heavily towards invented games.

No. I don't think so... if you look at the games currently going and open we have three standard in a row... in Game of Thrones, Toy Story and Chocolate Factory...

Standard games I Think are going to be the most common and we don't necessarily need to have a set rotation, but rather somewhere between one for every three or so, kinda depending on how quickly the invented/standard games fill up.

I think ash's idea is to have one open for signups at any given time... and they start when they fill up... so if standard fills up faster then they go faster
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #68 on: November 14, 2013, 11:44:30 pm »

Is the goal every other? Cause in my view that's leaning way too heavily towards invented games.

No. I don't think so... if you look at the games currently going and open we have three standard in a row... in Game of Thrones, Toy Story and Chocolate Factory...

Standard games I Think are going to be the most common and we don't necessarily need to have a set rotation, but rather somewhere between one for every three or so, kinda depending on how quickly the invented/standard games fill up.

I think ash's idea is to have one open for signups at any given time... and they start when they fill up... so if standard fills up faster then they go faster

This.  Standard games do fill faster, and they are often smaller.  I think it'll be more like 2.5 to 1 as far as a ratio.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #69 on: November 14, 2013, 11:45:27 pm »

My next game will probably be another simple 9 person setup.

People should run more simple 9 person setups.

I'm anti.

How come?

I know personally, for my next game, I want it to be something simple. Like, simpler than C9++. Looking at the queue, we're not going to have another game like that for a long time. I think there's a demand for it (GoT filled VERY quickly), and having smaller games is a good thing.

Oh, I think you are right that many prefer small/simple.  Me personally, well, you know me.  I like things on the complicated side.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #70 on: November 15, 2013, 12:17:05 pm »

Mine is definitely invented, it will have an open setup but will have a twist to it that should be fun. It should be a fun addition to an otherwise normal mafia game, I could have it ready for signups tonight.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #71 on: November 15, 2013, 12:18:31 pm »

Well really the setup is flexible and it may be created by my if that fits what I want and is balanced, I will see whether an existing setup or alteration to one works(it probably will)
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #72 on: November 18, 2013, 07:15:24 am »

Voltaire, open RMM12 for sign-ups, please.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #73 on: November 18, 2013, 07:17:25 am »

Mine is definitely invented, it will have an open setup but will have a twist to it that should be fun. It should be a fun addition to an otherwise normal mafia game, I could have it ready for signups tonight.

Open it up, please.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #74 on: November 18, 2013, 05:58:31 pm »

Voltaire, open RMM12 for sign-ups, please.

Will do this by tomorrow at the latest.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #75 on: November 19, 2013, 06:57:21 pm »

Yo, so maybe I'll sign up to mod a game, it looks like fun.

Definitely as a start I'd like to try something simple, although I do have some bigger ideas in mind for later. There seemed to be some call for another Matrix6 game, and I had a blast playing it. Tight, elegant, and entertaining. So let's go with that.

As for flavor, I propose STAR WARS! I see the idea has been bandied around a couple times, but come on it should happen for real.

Sound cool? Anybody interested in co-modding?
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #76 on: November 19, 2013, 06:59:16 pm »

I want to play... otherwise I would comod with you. Maybe ash... he doesn't seem to like playing in smaller games.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #77 on: November 19, 2013, 08:04:43 pm »

Yo, so maybe I'll sign up to mod a game, it looks like fun.

Definitely as a start I'd like to try something simple, although I do have some bigger ideas in mind for later. There seemed to be some call for another Matrix6 game, and I had a blast playing it. Tight, elegant, and entertaining. So let's go with that.

As for flavor, I propose STAR WARS! I see the idea has been bandied around a couple times, but come on it should happen for real.

Sound cool? Anybody interested in co-modding?

If you want a veteran mod co-pilot, since it's your first game as mod, I'm happy to help.  I promise to backseat it.

Yuma is correct -- I do not like boring small games.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #78 on: November 19, 2013, 08:06:05 pm »

Also, Voltgloss/Voltaire/mcmc all need to open games for sign-ups.

Speaking of Voltgloss, anyone seen that guy?
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #79 on: November 19, 2013, 08:07:25 pm »

Cool sure! And this game may be a stepping stone* to something larger and more adventurous later!


*gateway drug
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #81 on: November 20, 2013, 10:04:30 am »

Also, Voltgloss/Voltaire/mcmc all need to open games for sign-ups.

Speaking of Voltgloss, anyone seen that guy?

I guess I never did post notice here - Time War Mafia (RMM12) is open for signups!
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #82 on: November 20, 2013, 10:34:14 am »

Also, Voltgloss/Voltaire/mcmc all need to open games for sign-ups.

Speaking of Voltgloss, anyone seen that guy?

I'll open today. Finally figured out exactly how I wanted to do it. It will be dynasty warriors themed as well, it will follow the events of the last game.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #83 on: November 20, 2013, 12:45:06 pm »

Also, Voltgloss/Voltaire/mcmc all need to open games for sign-ups.

Speaking of Voltgloss, anyone seen that guy?

I'll open today. Finally figured out exactly how I wanted to do it. It will be dynasty warriors themed as well, it will follow the events of the last game.

You have made Zhang Liao so happy!

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #84 on: November 21, 2013, 01:44:20 am »

I'd like to GM RMM 24
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #85 on: November 21, 2013, 04:23:56 pm »

sudgy, can you open your community's choice game for sign-ups?

mcmc, still waiting on your Dynasty Warriors II to open up.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #86 on: November 21, 2013, 04:29:39 pm »

mcmc, still waiting on your Dynasty Warriors II to open up.

This is open! I was just looking at it!
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #87 on: November 21, 2013, 04:37:58 pm »

mcmc, still waiting on your Dynasty Warriors II to open up.

This is open! I was just looking at it!

Updated!

Also, sudgy, don't open up yet!
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #88 on: November 21, 2013, 04:39:52 pm »

why am I under invented? yeah, it probably will be new, created by me, but it will be completely open just like my other games... so I don't really think it's like those other games.

And my game is very much not ready to go.

Still not ready?  I'm looking for an Invented game to open up.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #89 on: November 21, 2013, 08:13:05 pm »

why am I under invented? yeah, it probably will be new, created by me, but it will be completely open just like my other games... so I don't really think it's like those other games.

And my game is very much not ready to go.

Still not ready?  I'm looking for an Invented game to open up.
no. I really didn't expect it be my turn any time this soon. You can bump me down if you want.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #90 on: November 21, 2013, 08:31:38 pm »

Okay.  Everyone on the invented queue has games ongoing.

If mcmc's JK9++ fills up quickly and we need another game, we'll just get the next normal/tweaked one going.

The first of Toy Story/Grimm/meta mafia to end will free up a mod.

My Monsters Uni game is ready to go.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #91 on: November 21, 2013, 10:25:01 pm »

Mine can open whenever it needs to.
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #92 on: November 21, 2013, 10:25:12 pm »

Mint can open whenever it needs to.

FTFY
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #93 on: November 21, 2013, 10:32:20 pm »

I need a replacement for Voltgloss in Grimm Tale. (:()
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« Reply #94 on: November 21, 2013, 10:32:43 pm »

I need a replacement for Voltgloss in Grimm Tale. (:()

I'll do it!
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #95 on: November 21, 2013, 10:33:34 pm »

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« Reply #96 on: November 21, 2013, 11:52:03 pm »

I need a replacement for Voltgloss in Grimm Tale. (:()

:(
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« Reply #97 on: November 22, 2013, 11:31:06 am »

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #98 on: November 25, 2013, 02:14:31 am »

I need a replacement for Voltgloss in Grimm Tale. (:()

I need one for BM14.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #99 on: November 25, 2013, 10:25:34 am »

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #100 on: November 25, 2013, 01:40:10 pm »

Or me!
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #101 on: November 25, 2013, 07:01:01 pm »

Super Mario Mafia is nearing completion. It's basically JK9++, but with Backups and Powerups. Ashersky I likes it (I think?), but it'll be semi-open so the more reviewers the better.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #102 on: November 25, 2013, 07:45:01 pm »

Super Mario Mafia is nearing completion. It's basically JK9++, but with Backups and Powerups. Ashersky I likes it (I think?), but it'll be semi-open so the more reviewers the better.

Still looking it over.  I think it'll be good to go soon.

Super Mario is bumped down until Grimm is over, though.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #103 on: November 25, 2013, 08:33:04 pm »

Wheel Of Time Mafia is ready for signups to open when Time War starts! Trust me, it'll be awesome (especially if you've read the series. It's so freaking thematic all you nerds out there will cry because of the awesomeness.)
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #104 on: November 25, 2013, 08:43:29 pm »

Super Mario Mafia is nearing completion. It's basically JK9++, but with Backups and Powerups. Ashersky I likes it (I think?), but it'll be semi-open so the more reviewers the better.

Still looking it over.  I think it'll be good to go soon.

Super Mario is bumped down until Grimm is over, though.
Of course! It'd be a nightmare to run them concurrently.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #105 on: November 25, 2013, 08:50:53 pm »

Super Mario Mafia is nearing completion. It's basically JK9++, but with Backups and Powerups. Ashersky I likes it (I think?), but it'll be semi-open so the more reviewers the better.

I didn't even know about this. Hooray!
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #106 on: November 25, 2013, 08:58:13 pm »

Wheel Of Time Mafia is ready for signups to open when Time War starts! Trust me, it'll be awesome (especially if you've read the series. It's so freaking thematic all you nerds out there will cry because of the awesomeness.)
In fact, I would much rather open this than BM15. If you all wouldn't mind, can I delete that thread and wait for Time War to be filled? Whoever's next in the BM queue can open.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #107 on: November 25, 2013, 09:00:43 pm »

It'd be Morgrim next so I say do it.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #108 on: November 25, 2013, 09:25:37 pm »

Wheel Of Time Mafia is ready for signups to open when Time War starts! Trust me, it'll be awesome (especially if you've read the series. It's so freaking thematic all you nerds out there will cry because of the awesomeness.)
In fact, I would much rather open this than BM15. If you all wouldn't mind, can I delete that thread and wait for Time War to be filled? Whoever's next in the BM queue can open.

If you want to delete the BM, that's fine, but please wait for Time War to start before opening up the next RMM.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #109 on: November 25, 2013, 09:38:50 pm »

Wheel Of Time Mafia is ready for signups to open when Time War starts! Trust me, it'll be awesome (especially if you've read the series. It's so freaking thematic all you nerds out there will cry because of the awesomeness.)
In fact, I would much rather open this than BM15. If you all wouldn't mind, can I delete that thread and wait for Time War to be filled? Whoever's next in the BM queue can open.

If you want to delete the BM, that's fine, but please wait for Time War to start before opening up the next RMM.

That's what I was planning on.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #110 on: November 25, 2013, 09:40:11 pm »

Apparently I can't, so can someone (Robz, Galz) do it for me?
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #111 on: November 25, 2013, 10:36:53 pm »

Okay,

Morgrim7, open your BM game.

If Dynasty Warriors II fills, sudgy should open his community's choice normal game.

For the invented category, one of the following should happen:
--if liopoil's design is finished, that game should immediately open;
--if not, and Grimm is finished, Arch should open Super Mario Bros.;
--if not those two, and BM14 is finished, I can open Monsters University.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #112 on: November 27, 2013, 12:11:55 am »

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #113 on: November 27, 2013, 01:54:55 pm »

There's something me and Arch aren't sure of what to do in our RMM game, would somebody else not playing that is very experienced mind being asked a question?   (You wouldn't be able to play then)
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #114 on: November 27, 2013, 02:25:52 pm »

There's something me and Arch aren't sure of what to do in our RMM game, would somebody else not playing that is very experienced mind being asked a question?   (You wouldn't be able to play then)

I can! I generally don't play RMM.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #115 on: November 27, 2013, 03:28:29 pm »

I can, but the answer will be in nonsensical whimsy!
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #116 on: November 27, 2013, 03:28:47 pm »

I can, but the answer will be in nonsensical whimsy!

I already asked yuma...
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #117 on: November 27, 2013, 03:30:12 pm »

I can, but the answer will be in nonsensical whimsy!

I already asked yuma...

That is the choice of the butterfly, for when it flaps its wings, only the delicate can hear its reply.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #118 on: November 27, 2013, 03:30:44 pm »

Retheme of sudgetype's game, it will be Guilds themed instead.
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #119 on: November 27, 2013, 03:31:58 pm »

Retheme of sudgetype's game, it will be Guilds themed instead.

That's exactly what I would have suggested!
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #120 on: November 27, 2013, 03:32:51 pm »

Retheme of sudgetype's game, it will be Guilds themed instead.

That's exactly what I would have suggested!

That was Arch's idea, not yuma's.  :P
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #121 on: November 27, 2013, 03:38:18 pm »

Retheme of sudgetype's game, it will be Guilds themed instead.

That's exactly what I would have suggested!

That was Arch's idea, not yuma's.  :P


One, or two, in the end the Duck always wants more.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #122 on: November 27, 2013, 07:13:27 pm »

Okay,

Morgrim7, open your BM game.

like...now?
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #124 on: November 27, 2013, 11:57:50 pm »

I'm just curious, if you had a simulation where everybody targeted randomly, how close would that be to an actual game?  I'm curious if that could maybe help balance.
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #125 on: November 28, 2013, 12:17:14 am »

I'm just curious, if you had a simulation where everybody targeted randomly, how close would that be to an actual game?  I'm curious if that could maybe help balance.
For RMM games at least, I look at what would happen if everyone were to claim.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #126 on: December 02, 2013, 02:15:12 pm »

I'm looking forward to RMM14, hurry up!
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #127 on: December 02, 2013, 05:29:07 pm »

query: is prohibition from role-claiming something I should try to avoid?
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #128 on: December 02, 2013, 05:30:28 pm »

query: is prohibition from role-claiming something I should try to avoid?

Outside of BM games, I would say yes.
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #129 on: December 02, 2013, 05:36:29 pm »

I'm looking forward to RMM13, hurry up!
FTFY
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #130 on: December 02, 2013, 05:39:05 pm »

query: is prohibition from role-claiming something I should try to avoid?

Outside of BM games, I would say yes.
I think it's annoying in BM games (sorry ash).
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #131 on: December 04, 2013, 02:07:08 pm »

Is there a normal game that starts around christmas? (Preferrably after) because I will be looking to join one then.  Thanks!

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #132 on: December 04, 2013, 08:31:36 pm »

Is there a normal game that starts around christmas? (Preferrably after) because I will be looking to join one then.  Thanks!

I am sure there will be, just keep your eyes open for it... Probably sudgy's or liopoil's game.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #133 on: December 06, 2013, 06:12:12 pm »

Now that mcmc's game is starting, should I open mine?
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #134 on: December 07, 2013, 12:57:56 pm »

Hey everyone I am looking for a replacement for XerxesPraelor in my Dynasty Warriors mafia game. http://forum.dominionstrategy.com/index.php?topic=9840.0
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #135 on: December 07, 2013, 01:04:12 pm »

Alright, I guess I'll open mine.
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #136 on: December 07, 2013, 01:11:49 pm »

MXXXVI is open for signups.
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #137 on: December 07, 2013, 10:08:48 pm »

So I need another replacement for dynasty warriors mafia, please let me know if you are interested.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #138 on: December 08, 2013, 11:31:53 pm »

Wheel of time mafia open for signups since RMM12 is full!

http://forum.dominionstrategy.com/index.php?topic=9962.new#new
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #139 on: December 09, 2013, 06:38:41 pm »

Final reminder, PM your nominations!

This is for mafia games awards.  Nominations close on Wednesday.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #140 on: December 13, 2013, 07:09:24 pm »

I'll be opening signups for Super Mario Mafia soon, unless anyone has any objections.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #141 on: December 15, 2013, 10:10:52 pm »

Voting is now open for mafia awards 2013.  Threads exist for each category.  Feel free to discuss the nominees, but please do not lobby for any particular one.  You may only vote once.

Honorable mentions will be listed at some point.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #142 on: December 17, 2013, 01:42:13 am »

I'm starting to toy with the idea of modding a French Revolution themed game at some point, but I have a bunch of weird ideas for it, so it would probably be RMM. So I'd need to get some modding experience before that... anyone need a back-up mod for something ? That would be a start.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #143 on: December 17, 2013, 01:48:26 am »

I'm starting to toy with the idea of modding a French Revolution themed game at some point, but I have a bunch of weird ideas for it, so it would probably be RMM. So I'd need to get some modding experience before that... anyone need a back-up mod for something ? That would be a start.

You can back me up whenever my game gets going.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #144 on: December 17, 2013, 02:02:15 am »

The Adventure Time one ? Ok, I'll do that.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #145 on: December 17, 2013, 06:48:05 pm »

I'd like to do another RMM game in addition to the one I'm already down for, but I don't want the two too close together. So can I go down for, say, RMM27 please?
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #146 on: December 18, 2013, 11:40:47 pm »

I just stumbled across this: http://puzzle.cisra.com.au/2008/quantumwerewolf.html

Have you seen that before? Seems interesting...I'm not even sure I like the rules 100% as they're written here, but it is a cool idea.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #147 on: December 19, 2013, 01:14:47 am »

Looks interesting. Could use a little tweaking like adding some more roles and reworking the whole 'quantum table'.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #148 on: December 19, 2013, 03:39:33 am »

I just stumbled across this: http://puzzle.cisra.com.au/2008/quantumwerewolf.html

Have you seen that before? Seems interesting...I'm not even sure I like the rules 100% as they're written here, but it is a cool idea.

Looks interesting. Only thing I dislike is that Werewolves/Mafia don't seem to have any more information than Town, which somehow contradicts the whole idea of Mafia.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #149 on: December 28, 2013, 05:41:13 pm »

One day (or less) left to vote for the Mafia Game Awards!  There are some super tight races so if you haven't voted yet, get over to the Awards Sub!
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #151 on: January 03, 2014, 11:02:07 pm »

I know this is far away as my game will be RMM19 and we are on what RMM12, but I have finished up my Arrested RMM game and let me tell you that I am extremely excited for it.

It will be a 9-player game that I think should be pretty awesome if you don't mind me bragging about it.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #152 on: January 03, 2014, 11:05:03 pm »

reserve a spot!
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #153 on: January 03, 2014, 11:06:58 pm »

reserve a spot!
on second thought that seems a bit unfair for others.

change that to color me excited, hopefully I won't miss
the sign ups in due time :)
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #154 on: January 03, 2014, 11:55:38 pm »

Speaking of RMM games, I'd like to sign up for (another) one. Name is Deus Ex Machina and will be a smaller RMM game. No funky outside mechanics like Innovation or DoMafia, but I have a few cool twists in mind.

/eagerly awaits Arrested Development
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #155 on: January 03, 2014, 11:56:43 pm »

reserve a spot!

Eevee is hosting a game! I'm excited!
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #156 on: January 03, 2014, 11:58:34 pm »

reserve a spot!

Eevee is hosting a game! I'm excited!
I think is this for AD. :P
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #157 on: January 04, 2014, 12:00:16 am »

reserve a spot!

Eevee is hosting a game! I'm excited!
Eevee needs to host a game, has he ever?
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #158 on: January 04, 2014, 12:49:54 am »

reserve a spot!

Eevee is hosting a game! I'm excited!
I think is this for AD. :P

Noooope, too late, he asked for a spot, put him on the queue! :)
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #159 on: January 04, 2014, 02:52:24 am »

Eevee needs to host a game, has he ever?
Nope, and at this point I don't think I ever will.

Back in the early days, I used to feel bad for just playing all the fun games others made possible without ever chipping in myself, but these days we seem to have an oversupply of eager mods rather than willing players, so as I don't think I could offer anything others aren't doing better already, I think I'll just stick to playing.

I've been dead everywhere for too long though. It feels weird not having to check in f.ds daily.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #160 on: January 06, 2014, 10:43:25 pm »

Just one more person needed for Hangman semi-Blitz.  I can get it going Wed night or Thurs morning if it fills up.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #161 on: January 09, 2014, 08:26:41 pm »

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #162 on: January 09, 2014, 09:52:45 pm »

Queue me up for RMM28. 8)
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #163 on: January 09, 2014, 10:08:46 pm »

Yo throw me on the burner too for RMM 29 if it's going to be a while. You can call it Quantum Mafia for now. It may or may not actually end up being Quantum Mafia, or it may be both Quantum Mafia and not Quantum Mafia at once.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #164 on: January 10, 2014, 12:33:12 am »

I think you might have missed mine, ashersky.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #165 on: January 10, 2014, 12:36:01 am »

I think you might have missed mine, ashersky.

Yes I did.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #166 on: January 10, 2014, 05:07:37 am »

Well, the RMM queue is already awfully long, so I guess my standard game will be finished by the time I get to mod there. So reserve me a spot for Lost Mafia.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #167 on: January 10, 2014, 05:11:07 am »

So reserve me a spot for Lost Mafia.

Might have to fight with Robz over that one. Although I'm not sure if he'll ever do it. I expect to be auto-inned!
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #168 on: January 10, 2014, 08:40:05 am »

Did I miss it or do we not have a standard by which we differentiate RMM and BM? I mean, I think I know but a standard would be good, right?
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #169 on: January 10, 2014, 09:34:22 am »

Please take me out of all the queues, plz (except the WOT one)
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #170 on: January 10, 2014, 09:35:13 am »

Did I miss it or do we not have a standard by which we differentiate RMM and BM? I mean, I think I know but a standard would be good, right?

Kinda:

We have a set of basic guidelines here

the mafia scum wiki defines it here although many of us here take exception to the first bullet point.

But ultimately I think what this community wants is for its mods to be upfront about potential roles in the game, or roles that aren't in the game. i.e.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #171 on: January 10, 2014, 09:58:29 am »

Oh I can be taken out of any que for modding, it has been fun but I think it's not for me.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #172 on: January 10, 2014, 11:55:08 am »

It looks like I've been taken out of the RMM queue.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #173 on: January 10, 2014, 11:55:31 am »

Oops, that was unclear. Can I be put back in?
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #174 on: January 10, 2014, 03:09:03 pm »

Please take me out of all the queues, plz (except the WOT one)
Never mind. But bump bsck my games and take out one if the BM ones please.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #175 on: January 12, 2014, 08:47:56 pm »

So the current game state has 2 normal games ongoing (one at midgame, one at the start) and zero of anything else.

Which is to say, go sign up for Wheel of Time and EFHW's blitz game.

Is Morgrim still around and planning to do his BM thing?
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #176 on: January 12, 2014, 09:04:02 pm »

So the current game state has 2 normal games ongoing (one at midgame, one at the start) and zero of anything else.

Which is to say, go sign up for Wheel of Time and EFHW's blitz game.

Is Morgrim still around and planning to do his BM thing?
I don't think he is. I could open signups for my BM game (13 players, so it probably won't fill and run concurrently with SMM, and if it does it's pretty low management), but if someone wants to jump me that's cool too.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #177 on: January 12, 2014, 09:05:07 pm »

...and the person who would jump me is sudgy. Who's already running a game.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #178 on: January 13, 2014, 12:01:18 am »

...and the person who would jump me is sudgy. Who's already running a game.

And I'm next in RMM also, which I have completely ready and my BM game isn't quite ready.
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #179 on: January 13, 2014, 12:01:35 am »

...and the person who would jump me is sudgy. Who's already running a game.

And I'm next in RMM also, which I have completely ready and my BM game isn't quite ready.

I mean my BM game is kind of in the conceptual stage.
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #180 on: January 13, 2014, 12:59:47 am »

...and the person who would jump me is sudgy. Who's already running a game.

And I'm next in RMM also, which I have completely ready and my BM game isn't quite ready.

I mean my BM game is kind of in the conceptual stage.
My BM game has PMs written out and a ruleset ready to be copy+pasted, but getting 13 players is the problem.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #181 on: January 13, 2014, 09:38:27 am »

I guess we haven't had a BMM in a while but the preference does seem to be for RMM so might I suggest we try to get two RMM games going at the same time instead of 1 RMM and 1 BMM and just let BMM fill as it may?
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #182 on: January 13, 2014, 12:50:40 pm »

Am I the next standard game to open? I will probably not be running tweaked c9++, given arch and ash's games. Will start to think about setup.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #183 on: January 13, 2014, 04:33:48 pm »

I guess we haven't had a BMM in a while but the preference does seem to be for RMM so might I suggest we try to get two RMM games going at the same time instead of 1 RMM and 1 BMM and just let BMM fill as it may?

If we're going to shoot for two RMM games at once, looking at the queue, I'd say yuma's Arrested Development game should open next.

Sudgy/Archetype have games ongoing or already open, mcmcsalot has an ongoing game, Jorbles has a game open, then Arch again on the queue with an open game.

We might need a little queue reordering...
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #184 on: January 13, 2014, 04:34:39 pm »

Am I the next standard game to open? I will probably not be running tweaked c9++, given arch and ash's games. Will start to think about setup.

Yes, you are next in the Standard/Tweaked sub.

liopoil -- are you going to mod, or should I bump you down a few more spots?

raerae -- same question.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #185 on: January 13, 2014, 04:44:21 pm »

I guess we haven't had a BMM in a while but the preference does seem to be for RMM so might I suggest we try to get two RMM games going at the same time instead of 1 RMM and 1 BMM and just let BMM fill as it may?

If we're going to shoot for two RMM games at once, looking at the queue, I'd say yuma's Arrested Development game should open next.

Sudgy/Archetype have games ongoing or already open, mcmcsalot has an ongoing game, Jorbles has a game open, then Arch again on the queue with an open game.

We might need a little queue reordering...

I am pretty much ready to go and it is only a 9 player game, but I don't want to step on any toes as that is quite the jump up the queue....

maybe let's see how mail-mi's game fills up first and re-address it a bit down the road...
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #186 on: January 13, 2014, 04:45:29 pm »

If someone below be in the queue is ready they can jump me. I hope to be ready to go... sometime soonish. eventually.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #187 on: January 13, 2014, 05:05:21 pm »

I guess we haven't had a BMM in a while but the preference does seem to be for RMM so might I suggest we try to get two RMM games going at the same time instead of 1 RMM and 1 BMM and just let BMM fill as it may?

If we're going to shoot for two RMM games at once, looking at the queue, I'd say yuma's Arrested Development game should open next.

Sudgy/Archetype have games ongoing or already open, mcmcsalot has an ongoing game, Jorbles has a game open, then Arch again on the queue with an open game.

We might need a little queue reordering...

I am pretty much ready to go and it is only a 9 player game, but I don't want to step on any toes as that is quite the jump up the queue....

maybe let's see how mail-mi's game fills up first and re-address it a bit down the road...

Fair enough.  Can't really step on toes when all the mods have current games going anyway. :)

I do think we need to stick to the no more than one active game at a time per mod rule.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #188 on: January 13, 2014, 05:10:23 pm »

Would it be reasonable to ask for Dice Mafia to be moved forward?
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #189 on: January 13, 2014, 05:11:58 pm »

I do think we need to stick to the no more than one active game at a time per mod rule.

I do agree with this. When I was helping out with Jimmmm's Dice game and hosting one of my own (can't remember what...) my head was spinning for a while trying to remember what was what and that was being barely involved in in Jimmmm's...
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #190 on: January 13, 2014, 05:20:43 pm »

Quote
Standard/Tweaked Games
Twistednkirbit - TBD (Tweaked C9++)
faust - Pick Your Power
mail-mi - Greater Idea Mafia (tweaked)
Walrus - Star Wars

Invented Games
liopoil - TBD
raerae - TBD
ashersky - Monsters University (11 players)
yuma - Justice League Mafia (I/O)
mail-mi TBD

Role Madness Games
RMM14: sudgetype
RMM15: mcmcsalot
RMM16: Jorbles
RMM17: Archetype
RMM18: Arrested Development Mafia (by yuma)
RMM19: ashersky (Dune)
RMM20: (mail-mi, 13 players)
RMM21: EFHW
RMM22: Jimmmmm (Dice Mafia)
RMM23: Xerxespraelor
RMM24: Archetype
RMM25: PPS
RMM26: WalrusMcFishSr
RMM27: Jimmmmm

Here's the current queue.  Given what's active, plus who's new and hasn't had a chance to mod at all, I'd suggest a re-ordering of the RMM queue to:

RMM14: Arrest Development (yuma) (+4)
RMM15: EFHW (+6)
RMM16: Jimmmmm (Dice Mafia) (+6)
RMM17: mcmcsalot (-2)
RMM18: sudgetype (-4)
RMM19: Xerxespraelor (+4)
RMM20: Jorbes (-4)
RMM21: ashersky (Dune) (-2)
RMM22: mail-mi (-2)
RMM23: PPS (+2)
RMM24: WalrusMcFishSr (+2)
RMM25: Archetype (-1 / -8)
RMM26: Jimmmmm (+1)


That intersperses the new mods/less active mods into the queue to get them turns soonerish, and spreads out the enthusiastic mods a bit more.  Archetype is on the queue three! times, so he sees the biggest drop there, but he's had a run of games lately, has the next normal game going, and he's up next in the BM queue, too.

We'd need folks who have negatives next to their name to be okay with this, I think.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #191 on: January 13, 2014, 05:27:16 pm »

Quote
RMM: ashersky (Dune)

Also, on this game, development continues.  As I think I've previously mention, I expect this to be my magnum opus.  It currently sits at only nine players large, so space will be limited.

I expect to have put in months of work on this set up by the time it runs, and it will be by far the most complex behind the scenes while being straightforward for the players.  Sign ups will be by PM only, as the game thread will only be unlocked for the game itself.  I'm dramatically rethinking the deadlines system as well.

TLDR: 9 spots, and only 9 spots, in what I expect to be the best game I've ever conceived.  I am accepting PMs (and only PMs) now to be in the player pool.  I expect more than 9 players will want in, so I'll be thinking about how to fairly distribute the slots.

No matter what, the spice must flow.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #192 on: January 13, 2014, 05:33:55 pm »

I'm also cool with Faust, Walrus, etc. jumping ahead in the normal queue if they wish, given that I've been modding/co-modding games recently.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #193 on: January 13, 2014, 05:39:20 pm »


I approve this message! (pending approval from those with the minuses)
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #194 on: January 13, 2014, 06:04:49 pm »

Yeah I suppose being moved back a bit is alright. I'd rather have my latest game be totally removed then being dropped back that far because the setup is completed, but still being developed and tweaked.

I'm alright with yuma opening his game though.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #195 on: January 13, 2014, 06:11:28 pm »

RMM14: Arrest Development (yuma) (+4)
RMM15: EFHW (+6)
RMM16: Jimmmmm (Dice Mafia) (+6)
RMM17: mcmcsalot (-2)
RMM18: sudgetype (-4)
RMM19: Xerxespraelor (+4)
RMM20: Jorbes (-4)
RMM21: ashersky (Dune) (-2)
RMM22: mail-mi (-2)
RMM23: Archetype (-6)
RMM24: PPS (+2)
RMM25: WalrusMcFishSr (+2)
RMM26: Jimmmmm (+1)



Slight revision to move Archetype back up a little bit.  I'm trying to keep it adequately separated from your game with sudgy.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #196 on: January 13, 2014, 08:23:50 pm »

The sudgetype game will be mainly me running it, so I don't know if you need to worry about Arch all that much.  I mainly needed help creating the setup (which he gave me a lot of).  If I'm next on the BM queue, I would like it if I weren't close to where I would be on the RMM queue, which would mean I think I should be moved up a small amount from where I am now, or moved down maybe a bit more.  It's hard to tell with BM games.
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #197 on: January 14, 2014, 10:42:11 am »

I think I've worked out my game, so my new position should be ok.  It's Innovation 2.  Archetype, are you still willing to consult?
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #198 on: January 14, 2014, 10:51:23 am »

I'm also cool with Faust, Walrus, etc. jumping ahead in the normal queue if they wish, given that I've been modding/co-modding games recently.

I can jump ahead with my game; it's pretty much done. I have tweaked the Pick Your Power X/Y setup a little to make it more interesting. It will be philosophy themed. What I probably need is a comod in an American time zone, because I'm asleep while most of the action is going down.

Also I have requested a spot in the RMM queue, but I see there's not yet one reserved.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #199 on: January 14, 2014, 12:36:56 pm »

Ok cool, feel free to open your game next, then!
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #200 on: January 14, 2014, 01:37:47 pm »

I'm also cool with Faust, Walrus, etc. jumping ahead in the normal queue if they wish, given that I've been modding/co-modding games recently.

I can jump ahead with my game; it's pretty much done. I have tweaked the Pick Your Power X/Y setup a little to make it more interesting. It will be philosophy themed. What I probably need is a comod in an American time zone, because I'm asleep while most of the action is going down.

Also I have requested a spot in the RMM queue, but I see there's not yet one reserved.

I can comod for you.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #201 on: January 14, 2014, 01:50:28 pm »

I'm also cool with Faust, Walrus, etc. jumping ahead in the normal queue if they wish, given that I've been modding/co-modding games recently.

I can jump ahead with my game; it's pretty much done. I have tweaked the Pick Your Power X/Y setup a little to make it more interesting. It will be philosophy themed. What I probably need is a comod in an American time zone, because I'm asleep while most of the action is going down.

Also I have requested a spot in the RMM queue, but I see there's not yet one reserved.


Do players get to sing the Philosophers song?
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #202 on: January 14, 2014, 04:47:20 pm »

Man, only two active games, one in night.

RMM needs to fill.  Super Mario needs to fill.  Hangman needs to fill.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #203 on: January 14, 2014, 04:49:01 pm »

RMM14: Arrest Development (yuma) (+4)
RMM15: EFHW (+6)
RMM16: Jimmmmm (Dice Mafia) (+6)
RMM17: mcmcsalot (-2)
RMM18: sudgetype (-4)
RMM19: Xerxespraelor (+4)
RMM20: Jorbes (-4)
RMM21: ashersky (Dune) (-2)
RMM22: mail-mi (-2)
RMM23: Faust
RMM24: Archetype (-6)
RMM25: PPS (+2)
RMM26: WalrusMcFishSr (+2)
RMM27: Jimmmmm (+1)

Faust added here and on OP.

I'll give this another 24 hours, and then make these adjustments official.  Keep registering complaints with me and I'll keep adjusting (for those who don't like the drops).  I've gotten positive feedback mostly.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #204 on: January 14, 2014, 06:46:30 pm »

The sudgetype game will be mainly me running it, so I don't know if you need to worry about Arch all that much.  I mainly needed help creating the setup (which he gave me a lot of).  If I'm next on the BM queue, I would like it if I weren't close to where I would be on the RMM queue, which would mean I think I should be moved up a small amount from where I am now, or moved down maybe a bit more.  It's hard to tell with BM games.

I would rather be not quite so far down (maybe -2 or something), or pushed back some other amount, based on this.  Of course I would prefer not so far down, but I'll do whatever's best.
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #205 on: January 14, 2014, 06:48:31 pm »

The sudgetype game will be mainly me running it, so I don't know if you need to worry about Arch all that much.  I mainly needed help creating the setup (which he gave me a lot of).  If I'm next on the BM queue, I would like it if I weren't close to where I would be on the RMM queue, which would mean I think I should be moved up a small amount from where I am now, or moved down maybe a bit more.  It's hard to tell with BM games.

I would rather be not quite so far down (maybe -2 or something), or pushed back some other amount, based on this.  Of course I would prefer not so far down, but I'll do whatever's best.

It's more keeping separation between your RMM game and Diffusion of Power.  I can slot you up one higher, just after Dice Mafia.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #206 on: January 14, 2014, 10:34:27 pm »

I can jump ahead with my game; it's pretty much done. I have tweaked the Pick Your Power X/Y setup a little to make it more interesting.

I am intrigued what tweaks you have made as I found the basic setup to be very interesting to begin with! Excited to see what you have done and to hopefully play it this time around.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #207 on: January 15, 2014, 12:53:30 am »

The sudgetype game will be mainly me running it, so I don't know if you need to worry about Arch all that much.  I mainly needed help creating the setup (which he gave me a lot of).  If I'm next on the BM queue, I would like it if I weren't close to where I would be on the RMM queue, which would mean I think I should be moved up a small amount from where I am now, or moved down maybe a bit more.  It's hard to tell with BM games.

I would rather be not quite so far down (maybe -2 or something), or pushed back some other amount, based on this.  Of course I would prefer not so far down, but I'll do whatever's best.

It's more keeping separation between your RMM game and Diffusion of Power.  I can slot you up one higher, just after Dice Mafia.

I don't think it will take that long.  Usually there's only one RMM game going at a time, so even if I was after the next one it would probably be fine.

I'm not saying to do that, but I'm saying I think it would still work fine.
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #208 on: January 16, 2014, 12:32:09 pm »

You can take me off the list for modding entirely, I don't think I'm quite cut out for modding.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #209 on: January 17, 2014, 02:36:59 pm »

My upcoming game will be Greek Mythology themed, and a 9 player setup.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #210 on: January 20, 2014, 09:11:50 pm »

Quote
RMM14: Arrest Development (yuma) (+4)
RMM15: EFHW (+6)
RMM16: Jimmmmm (Dice Mafia) (+6)
RMM17: sudgetype (-3)
RMM18: Xerxespraelor (+4)
RMM19: Jorbes (-3)
RMM20: ashersky (Dune) (-1)
RMM21: mail-mi (-1)
RMM22: Faust (+2)
RMM23: Archetype (-6)
RMM24: PPS (+2)
RMM25: WalrusMcFishSr (+2)
RMM26: Jimmmmm (+1)

Alright, I'm going with this new queue.

Also, in the interest of trying to get through this queue, which is now longer than the regular games queue, I think we should open up two RMMs at a time.  General interest in all games seems to have waned, but it's possible we're just in a lull, as has happened in the past.

Maybe another game opening up, with reminders that we have two regular, another RMM, a semi-blitz, and a BM game all available, will help?
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #211 on: January 20, 2014, 09:22:58 pm »

I say have yuma open his up since its 9P.

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #212 on: January 21, 2014, 12:30:35 pm »

In hopes of getting two RMM games going at the same time, Arrested Development Mafia is now open. Only 9 slots available!
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #213 on: February 06, 2014, 11:42:34 pm »

Is there any hope for BM games?  The one I have is my dream game, and pretty much the reason that I started modding games.  It's going to need at least 13 players too...
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #214 on: February 06, 2014, 11:46:22 pm »

hey hey hey hey how did AD get so many people so fast, and WOT time still has only 3. Yall should sign up, i even put a sample PM for u guys!

Is there any hope for BM games?  The one I have is my dream game, and pretty much the reason that I started modding games.  It's going to need at least 13 players too...
when im not so busy ill join!
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #215 on: February 07, 2014, 12:06:50 am »

hey hey hey hey how did AD get so many people so fast, and WOT time still has only 3. Yall should sign up, i even put a sample PM for u guys!

Is there any hope for BM games?  The one I have is my dream game, and pretty much the reason that I started modding games.  It's going to need at least 13 players too...
when im not so busy ill join!

It's not open yet since yours hasn't finished.
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #216 on: February 07, 2014, 12:09:46 am »

hey hey hey hey how did AD get so many people so fast, and WOT time still has only 3. Yall should sign up, i even put a sample PM for u guys!

Is there any hope for BM games?  The one I have is my dream game, and pretty much the reason that I started modding games.  It's going to need at least 13 players too...
when im not so busy ill join!

It's not open yet since yours hasn't finished.

um... bm13 finished a while ago and wot hasn't started. what are you talking about? morgrim's game?
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #217 on: February 07, 2014, 12:39:04 am »

hey hey hey hey how did AD get so many people so fast, and WOT time still has only 3. Yall should sign up, i even put a sample PM for u guys!

Is there any hope for BM games?  The one I have is my dream game, and pretty much the reason that I started modding games.  It's going to need at least 13 players too...
when im not so busy ill join!

It's not open yet since yours hasn't finished.

um... bm13 finished a while ago and wot hasn't started. what are you talking about? morgrim's game?

http://forum.dominionstrategy.com/index.php?topic=9786.0
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #218 on: February 07, 2014, 04:44:17 am »

With Super Mario Mafia starting, I could open my game for signups, but I think a game from the Invented queue should come first?
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #219 on: February 07, 2014, 06:34:33 am »

Okay, I've gotten the basics down for my RMM game.
It will be pokemon-themed, with 13 players and a hemi-demi-semi-open-setup.

I made up so many roles I'm not sure if it's balanced, so is anyone willing to look at it and check?
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #220 on: February 07, 2014, 11:22:18 am »

Okay, I've gotten the basics down for my RMM game.
It will be pokemon-themed, with 13 players and a hemi-demi-semi-open-setup.

I made up so many roles I'm not sure if it's balanced, so is anyone willing to look at it and check?

I am pretty much always up for looking over a setup (if you are ok with me not playing in it that is...) but i am currently modding a game and will be consulting PPS as well so I can't guarantee a lot of time immediately to give feedback
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #221 on: February 07, 2014, 11:41:50 am »

hey hey hey hey how did AD get so many people so fast, and WOT time still has only 3. Yall should sign up, i even put a sample PM for u guys!

Is there any hope for BM games?  The one I have is my dream game, and pretty much the reason that I started modding games.  It's going to need at least 13 players too...
when im not so busy ill join!

It's not open yet since yours hasn't finished.

um... bm13 finished a while ago and wot hasn't started. what are you talking about? morgrim's game?

http://forum.dominionstrategy.com/index.php?topic=9786.0

... im doing that one later. im doing WOT now.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #222 on: February 07, 2014, 12:25:58 pm »

Does anyone want to help me design it?  I'm going to want a fair bit of help with how crazy it is (even though it's a BM game, I want to strive for balance).  It's going to be Homestuck/Sburb mafia, so if you want to play that, do NOT help me balance it.
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #223 on: February 07, 2014, 01:27:14 pm »

Okay, I've gotten the basics down for my RMM game.
It will be pokemon-themed, with 13 players and a hemi-demi-semi-open-setup.

I made up so many roles I'm not sure if it's balanced, so is anyone willing to look at it and check?
Well..I've had a 13P Pokemon themed RMM game in the works that is nearing completion...
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #224 on: February 07, 2014, 02:19:30 pm »

I'm not sure if that's an offer to talk about them, but if it is, I'm up for it. Strange coincidence: maybe we can put them together and Comoros it?
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #225 on: February 07, 2014, 06:10:40 pm »

With Super Mario Mafia starting, I could open my game for signups, but I think a game from the Invented queue should come first?

Unless liopoil has his ready to go, you should open yours up. raerae is still MIA (sad face) and everyone below that has a game already in progress or open for signups.

We have a slight dearth of "invented games" although I would say that Arch's was very much invented (just not "closed"). But anyways... check with liopoil. If his game isn't ready then get yours ready for signups. I am very interested in playing it and seeing what tweaks you have made (I ran Pick your power about a year ago and it was a very good, intense game) which I was glad about because the version I used was I think potentially very swingy.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #226 on: February 07, 2014, 06:24:29 pm »

yeah, people can continue to skip me :(. I feel kind of bad about holding the top spot in the queue hostage so that whenever I get it together I'm at the top. Ash can bump me down if he wants to.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #227 on: February 07, 2014, 06:25:32 pm »

oh, the one thing that I have done is decided that the flavor will be mafia flavor. The townies will actually be townspeople, and the mafia will actually be mafia. Really innovative, I know.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #228 on: February 07, 2014, 08:00:35 pm »

I'm not sure if that's an offer to talk about them, but if it is, I'm up for it. Strange coincidence: maybe we can put them together and Comoros it?
I wouldn't mind co-modding, but combining them would most likely be difficult. It's a specific type of Open Setup (SmallTown) and so it really can only use a certain kind of Role. I wouldn't mind looking over yours (or you, mine) to make sure we aren't stepping on each others toes.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #229 on: February 07, 2014, 09:41:25 pm »

SmallTown

Oh my! There is an Eddie Izzard Mafia listed as one of the games on mafiascum... Eddie Izzard Mafia!?!?! I can only imagine and I am not sure that I want to...
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #230 on: February 07, 2014, 09:51:44 pm »

SmallTown

Oh my! There is an Eddie Izzard Mafia listed as one of the games on mafiascum... Eddie Izzard Mafia!?!?! I can only imagine and I am not sure that I want to...
I read it (and all the others) and wow it is weird. Probably becuase I have no recognition of the flavor.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #231 on: February 07, 2014, 09:55:11 pm »

Does anyone want to help me design it?  I'm going to want a fair bit of help with how crazy it is (even though it's a BM game, I want to strive for balance).  It's going to be Homestuck/Sburb mafia, so if you want to play that, do NOT help me balance it.

Then other people instantly talk about other stuff...
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #232 on: February 07, 2014, 09:57:03 pm »

Does anyone want to help me design it?  I'm going to want a fair bit of help with how crazy it is (even though it's a BM game, I want to strive for balance).  It's going to be Homestuck/Sburb mafia, so if you want to play that, do NOT help me balance it.

Then other people instantly talk about other stuff...
Hey, I can do it if no one else will.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #233 on: February 07, 2014, 10:09:22 pm »

yeah, people can continue to skip me :(. I feel kind of bad about holding the top spot in the queue hostage so that whenever I get it together I'm at the top. Ash can bump me down if he wants to.

Well I don't think anyone below you is aching to go... my slot is just an theoretical idea at this point, I am not sure if I can put it together to make a real game.

Ash I think has his ready, but has a game already going at this point, same with mail-mi. and I just miss raerae.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #234 on: February 08, 2014, 02:02:17 am »

Does anyone want to help me design it?  I'm going to want a fair bit of help with how crazy it is (even though it's a BM game, I want to strive for balance).  It's going to be Homestuck/Sburb mafia, so if you want to play that, do NOT help me balance it.

Then other people instantly talk about other stuff...
Hey, I can do it if no one else will.

If you want to.  I would rather keep potential players not helping me (and I would think you are a potential player (yuma would be someone who isn't)), but if nobody else wants to you can.
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #235 on: February 08, 2014, 02:03:19 am »

Also, if the person wanting to help is familiar with homestuck that would be 413.612% better.
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #236 on: February 08, 2014, 07:40:40 pm »

Is LOST Mafia taken by someone? I brought it up a long time ago, and Robz said he called dibs. Then someone else (Faust?) brought it up in hopes of running it. I don't know if either of them are planning on running the game, but I'd love to co-mod with them.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #237 on: February 09, 2014, 06:31:11 am »

Is LOST Mafia taken by someone? I brought it up a long time ago, and Robz said he called dibs. Then someone else (Faust?) brought it up in hopes of running it. I don't know if either of them are planning on running the game, but I'd love to co-mod with them.

Yes, I'm planning it (as RMM22). I already have the setup more or less complete (though it's not final), but it would be great to have someone review it. I'll set up a QT and send you the link if you'd like.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #238 on: February 09, 2014, 11:46:06 am »

Is LOST Mafia taken by someone? I brought it up a long time ago, and Robz said he called dibs. Then someone else (Faust?) brought it up in hopes of running it. I don't know if either of them are planning on running the game, but I'd love to co-mod with them.

Yes, I'm planning it (as RMM22). I already have the setup more or less complete (though it's not final), but it would be great to have someone review it. I'll set up a QT and send you the link if you'd like.
Sure, I'd love to!
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #239 on: February 10, 2014, 09:57:54 pm »

I think the next game should be pretty simple based on this.
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #240 on: February 10, 2014, 10:14:50 pm »

I think the next game should be pretty simple based on this.

I would volunteer to run it but am currently running a game ATM. Any one want to step up? Walrus did you have a specific setup in mind for your Star Wars themed game? Or TA? Hopefully we can get 5-6 new players to join and it won't interfere too much in the signing up of mail-mi's, faust's and ashersky's games.

I wonder if a few of the players from sudgy's newbie game would be interested in playing another one?
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #241 on: February 11, 2014, 12:49:33 am »

I was planning on running the newbie setup used in Game of Thrones. I really enjoyed that game.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #242 on: February 11, 2014, 06:01:14 am »

I was planning on running the newbie setup used in Game of Thrones. I really enjoyed that game.

I agree, that's a great small setup I think.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #243 on: February 11, 2014, 07:22:02 am »

What is the difference between Invented and RMM?
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #244 on: February 11, 2014, 11:23:07 am »

What is the difference between Invented and RMM?

Invented is a normal game but with a new setup, RMM is role madness.
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #245 on: February 11, 2014, 12:07:27 pm »

gotcha, so everybody gets a role and some roles were invented is RMM.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #246 on: February 11, 2014, 12:48:42 pm »

gotcha, so everybody gets a role and some roles were invented is RMM.

RMM doesn't necessarily mean everybody gets a role. It means there is a lot more focus on the roles than in Normal Mafia. Often this means everyone gets a role, but not necessarily.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #247 on: February 11, 2014, 01:47:59 pm »

gotcha, so everybody gets a role and some roles were invented is RMM.

RMM doesn't necessarily mean everybody gets a role. It means there is a lot more focus on the roles than in Normal Mafia. Often this means everyone gets a role, but not necessarily.

Understood but I was categorizing my own game in that description. I was initially uncertain that if roles were invented should I change my game type to invented.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #248 on: February 11, 2014, 06:08:21 pm »

What is the difference between Invented and RMM?

This post gives definitions: http://forum.dominionstrategy.com/index.php?topic=9677.msg308502#msg308502.

Basically, all RMM is invented, so the real question you may be asking is what is the difference between "normal" and "RMM."  That has a whole thread.

But basically, what others said.  My personal definition states that a normal game focuses more on daytime interaction than nighttime actions, while RMM does the opposite.  The number of power roles, or the percentage of vanilla, factors in, but is not the sole determinant.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #249 on: February 17, 2014, 02:02:46 pm »

Alright, sign me up for another BM game called "language mafia"
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #250 on: February 17, 2014, 08:25:06 pm »

Alright, sign me up for another BM game called "language mafia"

There seems to be a bajillion people calling for it.  Since mail-mi isn't starting his, should I open mine up?

Wait, I'm already modding.  It'll have to wait for MXXXVII to end anyway.  :P
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #251 on: February 23, 2014, 11:21:29 am »

If nobody objects, I'll open language mafia soon.
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #252 on: February 23, 2014, 05:40:50 pm »

Language Mafia is now open for signups!
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #253 on: February 25, 2014, 03:14:14 pm »

Sign me up for a normal game. Probably standard, and definitely House of Cards-themed, it's a pretty clean fit with most games of mafia I would say.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #254 on: February 25, 2014, 04:16:26 pm »

I don't think I want to start a new game until I get into my new schedule in April and determine if / how much time I'll have for mafia, so go ahead and bump me down / off the list.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #255 on: February 26, 2014, 12:14:25 am »

I don't think I want to start a new game until I get into my new schedule in April and determine if / how much time I'll have for mafia, so go ahead and bump me down / off the list.

The only game you have on the list is with nkirbit.  Will nkirbit run it alone?
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #256 on: February 26, 2014, 12:17:28 pm »

Nah I don't think he is really interested.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #257 on: February 27, 2014, 01:20:20 am »

Can I mention that I'm now officially pumped about my invented Monsters University game?  It's a blend of EFHW's Harry Potter, Robz's Forum Survivor, and a dash of Arch's WWTW Mafia game.

It's a bit of a tribute game, I guess.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #258 on: February 27, 2014, 11:19:44 am »

Innovation 2 is in the works
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #259 on: February 27, 2014, 09:18:30 pm »

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #260 on: February 27, 2014, 09:24:39 pm »

Walrus should totally open his 9 player game soon.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #261 on: February 27, 2014, 10:07:16 pm »

Innovation 2 is in the works

Cool!

And yet no love for my post.  Lame.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #262 on: February 27, 2014, 10:13:54 pm »

Innovation 2 is in the works

Cool!

And yet no love for my post.  Lame.

My love for your games is so all encompassing it needs no post to justify it, it transcends the need for posts (except for this one...)
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #263 on: February 27, 2014, 10:23:37 pm »

If the tribute is partly for Harry Potter (I wasn't sure if the tribute was for the games), then  ;D .  I had a lot of fun writing the flavor.  I know people didn't like being able to reason out the last scum, but the setup was intended for a logical approach.  Maybe it should have been RMM because of that.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #265 on: February 27, 2014, 10:46:25 pm »

If the tribute is partly for Harry Potter (I wasn't sure if the tribute was for the games), then  ;D .  I had a lot of fun writing the flavor.  I know people didn't like being able to reason out the last scum, but the setup was intended for a logical approach.  Maybe it should have been RMM because of that.

It's a tribute to your HP game, as well as to Arch's Dr. Who and to Robz's survivor game.

There's no Hunger Games it.  How has there not been a Hunger Games game?
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #266 on: February 27, 2014, 11:12:04 pm »

If the tribute is partly for Harry Potter (I wasn't sure if the tribute was for the games), then  ;D .  I had a lot of fun writing the flavor.  I know people didn't like being able to reason out the last scum, but the setup was intended for a logical approach.  Maybe it should have been RMM because of that.

It's a tribute to your HP game, as well as to Arch's Dr. Who and to Robz's survivor game.

There's no Hunger Games it.  How has there not been a Hunger Games game?
There was Ready, Aim, Fire. I think both mail-mi and I have discussed the possibility of a Hungers Game themed game, but the mechanics don't really translate well into Mafia.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #267 on: February 28, 2014, 12:16:50 am »

If the tribute is partly for Harry Potter (I wasn't sure if the tribute was for the games), then  ;D .  I had a lot of fun writing the flavor.  I know people didn't like being able to reason out the last scum, but the setup was intended for a logical approach.  Maybe it should have been RMM because of that.

It's a tribute to your HP game, as well as to Arch's Dr. Who and to Robz's survivor game.

There's no Hunger Games it.  How has there not been a Hunger Games game?
There was Ready, Aim, Fire. I think both mail-mi and I have discussed the possibility of a Hungers Game themed game, but the mechanics don't really translate well into Mafia.

BM1 and BM11 had perfect themes for the Hunger Games...
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #268 on: February 28, 2014, 09:10:36 am »

My RMM game will be titled, "Hunted - Assassins and Saboteurs".
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #269 on: March 02, 2014, 10:42:43 am »

Walrus should totally open his 9 player game soon.

But really, a normal game open for sign ups that doesn't have 15 people in it would be nice (sorry Faust)
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #270 on: March 02, 2014, 10:59:03 am »

What size are Walrus and mail-mi's games going to be ? Because I could do a Matrix6, I agree that we need small games and Matrix6 seems like a very solid setup to me.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #271 on: March 02, 2014, 11:20:04 am »

I was thinking straight up 9p Matrix6, just like Game of Thrones. But I'm flexible. I'll open a game whenever.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #272 on: March 02, 2014, 05:05:31 pm »

What size are Walrus and mail-mi's games going to be ? Because I could do a Matrix6, I agree that we need small games and Matrix6 seems like a very solid setup to me.
13
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #273 on: March 02, 2014, 06:19:02 pm »

I think this is up to date.

I'd say Walrus can open Star Wars 9p at this point.

Wheel of Time should fill so the RMM queue can get moving again.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #274 on: March 02, 2014, 07:51:34 pm »

I think this is up to date.

I'd say Walrus can open Star Wars 9p at this point.

Wheel of Time should fill so the RMM queue can get moving again.
Yes.
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I currently imagine mail-mi wearing a dark trenchcoat and a bowler hat, hunched over a bit, toothpick in his mouth, holding a gun in his pocket.  One bead of sweat trickling down his nose.

'And what is it that ye shall hope for? Behold I say unto you that ye shall have hope through the atonement of Christ and the power of his resurrection, to be raised unto life eternal, and this because of your faith in him according to the promise." - Moroni 7:41, the Book of Mormon

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #275 on: March 03, 2014, 01:14:15 pm »

I'd like to mod a game soon. Haven't quite figured out flavor, etc, but I thought I'd get into the queue.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #276 on: March 03, 2014, 01:19:51 pm »

Cool I'll open up shop in a few hours
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #277 on: March 03, 2014, 05:43:27 pm »

Yay joth!
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #278 on: March 03, 2014, 06:08:16 pm »

Star Wars is now open! 6 slots left, get 'em while they're hot
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #279 on: March 03, 2014, 07:12:25 pm »

I'll sign up for a regular-standard game as well.

My invented-closed game is ready and can be opened whenever an invented game is needed... although I probably want a break from modding for at least a little while...
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #280 on: March 03, 2014, 08:29:15 pm »

I'd like to mod a game soon. Haven't quite figured out flavor, etc, but I thought I'd get into the queue.

Standard or Invented?
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #281 on: March 03, 2014, 11:54:53 pm »

I'll sign up for a regular-standard game as well.

My invented-closed game is ready and can be opened whenever an invented game is needed... although I probably want a break from modding for at least a little while...

My invented/closedish game is now also fully ready now, PMs written and all.  Soon it'll just be you and me going back and forth while everyone waits for RMMs to fill and start.
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jotheonah

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #282 on: March 04, 2014, 12:06:19 am »

I'd like to mod a game soon. Haven't quite figured out flavor, etc, but I thought I'd get into the queue.

Standard or Invented?

Oh I probably want to run an invented game.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #283 on: March 05, 2014, 06:55:03 am »

What's the difference between invented and RMM?
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #284 on: March 05, 2014, 06:57:06 am »

Oops, just looked a few pages back and saw it was answered. Sorry!
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #285 on: March 05, 2014, 03:30:34 pm »

Have we done Buffy flavor already?
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #286 on: March 05, 2014, 03:59:35 pm »

Have we done Buffy flavor already?

I believe raerae ran buffyverse mafia.
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