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Author Topic: Mafia Game Index, Queue, & Categorization Standards  (Read 103030 times)

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ashersky

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Mafia Game Index, Queue, & Categorization Standards
« on: October 27, 2013, 11:41:35 pm »

I'll do my best to keep this first post updated as things move.  Post updates in thread and I'll update or fix as needed.

Ongoing Mafia Games:

Regular Games
M66: Paris Mafia by UmbrageOfSnow.  In Night 3.
M67: Shakespeare Mafia 2: Othello by ashersky.  In day 2.

Newbie Games
None

Role Madness Games
None
 
Bastard Games
BM18: The f.ds Insane Asylum by Morgrim7.  In some game phase or another.

Blitz Games
None

Open for Signup Games:

Regular Games
M68: Fanfiction Mafia by silverspawn.

Newbie Games
None

Role Madness Games
None

Bastard Games
BM23: Fast Mafia by Ghacob.

Blitz Games
ZM21: Flavor TBD Mafia by Joseph2302.


Upcoming Games Queue:

Regular Games (Next Number: 69)
TwistedArcher
Ghacob
faust

Role Madness Games
ON HOLD: RMM?: Lord of the Rings Mafia 3 by Seprix.
RMM27: ADK (Super Smash Bros.)
RMM28: silverspawn
RMM29: Archetype
RMM30: ashersky

Bastard Games
BM21: pacovf

Blitz Games
None


Finished Games:

Regular Games  (Town wins: 26/65, Scum Team wins: 35/65, SK wins: 4, Survivor wins: 2)
M65: College Town Mafia by Archetype.  Mafia wins.
M64: Pony-Mafia Mafia by silverspawn. Town wins.
M63: Dwarf Fortress Mafia by ADK.  Town wins.
M62: Hearthstone Mafia by EgorK.  Mafia win.
M61: It's a Beautiful World by silverspawn.  Mafia and Survivor (faust) win flawlessly.
M60: Kirby and the Amazing Mafia by scott_pilgrim.  Mafia win.
M59: Blink Mafia by faust.  Mafia wins!
M58: Flavorless Mafia by Teproc. (WIFOM Setup) Town wins!
M57: Blarney Mafia by silverspawn.  Mafia wins!
M56: Futuramafia! by A Drowned Kernel.  Mafia wins.
M55: Holiday Mafia by 2.7.  Town wins!
M54: Musical mafia by Archetype.  Mafia wins!
M53: Dresden Files Mafia (Matrix6) by EgorK. Town wins!
M52: Death Note Mafia by AndrewisFTTW.  Town wins!
M51: Wool Mafia by yuma.  Serial Killer (ashersky) wins.
M50: A Song of Ice and Fire Mafia (Invented) by faust.  Town wins.
M48: Legend of Zelda Mafia by A Drowned Kernel.  Mafia wins.
M49: James Bond Mafia (C9++) by AndrewisFTTW. Town wins.
M46: Homeland Mafia by Teproc.  Mafia Wins!
M47: Village Mafia by liopoil.  Town wins flawlessly.
M45: Stack the Deck Rerun by Voltaire.  Mafia wins!
Invented/Semi-Closed M43: Monsters University Mafia by ashersky.  Serial Killer (DD) wins.
Tweaked/Semi-Open M44: Donald's Greater Idea Mafia by mail-mi.  Werewolves win!
Invented/Closed M42: X-Men and X-Shots by yuma.  Mafia wins!
Tweaked/Semi-Open M40: The Philosopher's Mafia by faust.  Serial Killer (Axxle) Wins!
Tweaked/Semi-Open M39: Adventure Time! Mafia by ashersky.  Town wins!
Standard/Open M41: Star Wars Mafia by WalrusMcFishSr (Matrix6).  Town wins flawlessly.
Invented/Semi-Open M38: Super Mario Bros. Mafia by Archetype.  Mafia wins!
Standard/Open M37: Community's Choice (Diffusion of Power) by sudgy.  Mafia wins!
Standard/Semi-Open M36: Dynasty Warriors Mafia 2: The Battle of Red Cliffs by mcmcsalot.  Town wins.
Standard/Semi-Open M35: Mafia and the Chocolate Factory by yuma.  Mafia wins!
Standard/Open M33: Toy Story (Fire and Ice) by mail-mi.  Ice Mafia wins.
Standard/Semi-Open M34: Game of Thrones Mafia (Matrix 6) by Twistedarcher and Nkirbit.  Mafia wins flawlessly.
Standard/Semi-Open M32: Dynasty Warriors Mafia (C9++) by mcmcsalot.  13 players.  Town wins.
M31: Modern Community! by yuma and ashersky.  21 players.  Mafia and Survivor win!
M30: King's Court-Goons-Masquerade Mafia by liopoil.  10 players.  Town wins flawlessly!
M29: Wibbly Wobbly Timey Wimey Dinner Party by Archetype.  Universe wins!
M27: Clue by yuma.  13 players.  Mafia wins.
M28: Harry Potter Mafia by EFHW.  12 players.  Wizards win.
M26: Back to Basics by shraeye. 9 players.  Town wins.
M25: Mean Girls by raerae.  12 players.  Plastics (mafia) Win!
M23: Pirates of the Pearl Coast 2 by Grujah.  13 players.  Mafia wins flawlessly.
M22: Bankers Beware by Robz888.  Mountebanks (Mafia) wins.
M24: Samurai and Ninjas by ashersky.  C9++, 13 players.  Town wins flawlessly (no mislynches).
M20: Masons and Monks by Jimmmmm.  13 players.  Mafia wins flawlessly.
M19: Deep Space Nine by jotheonah.  15 players.  Mirror Universe wins.
M21: Another Dinner Party! by ashersky.  9 players.  Mafia wins flawlessly.
M18: Major Arcana II by cayvie.  16 players.  Werewolves win.
M16: Gambling With Death in Casino Helsinki By yuma.  14 players.  Mafia wins.
M17: Tabula Rasa (Buffyverse) by ashersky.  13 players.  Town wins flawlessly.
M15: Why is it so dark in here? by Insomniac.  13 players  Town wins.
M11: Find Yourself in the Courtyard Masquerade by Robz888.  25 players.  Town wins.  FINALLY.
M13: Hydras, Hydras Everywhere! by Grujah.  9* players.  Mafia wins flawlessly.
M14: The Chicken Curse of the Sea Hags by Jorbles.  13 players.  Open Setup.  Mafia Wins.
M12: A Fistful of Waffles by Voltgloss.  13 players.  Semi-open JK9++ Setup.  Mafia wins.
M10: The Death of Donald X. Vaccarino by yuma. 9 players. Open Setup. Town Wins.
M9: Major Arcana Mafia - by cayvie. Semi-Closed. Setup. 17 players. SK Wins.
M8: Pirates of the Pearl by Grujah. Open Setup. 13 players. Mafia Wins.
M7: The Annual Nose-Stealing Competition! by Voltgloss. Newbie Game, Open Setup. 9 players. Mafia Wins (Flawless).
M6: Life in the Border Village by O. Closed Setup, 19 players, Town Wins.
M5: Emptying the Apothecary Pile by jotheonah. Open Setup, 9 players. Town Wins.
M4: Within These Estate Walls! by Voltgloss. Semi-Open Setup, 15 players, Mafia Wins.
M3: In a shelter among beggars by Insomniac. Closed Setup, 13 players. Town Wins.
M2: Of Goons and Woodcutters by Axxle. Open Setup, 9 players. Mafia Wins (Flawless).
M1: Murder in the Gardens by popsofctown. Open Setup, 9 players. Town Wins.

Newbie Games
NM7: Fish Mafia (Matrix 6) by ashersky.  Mafia wins flawlessly.
NM6 (Matrix6) by sudgy.  Town wins flawlessly!
NM5: House of Cards by Teproc.  Mafia wins!
NewMafia IV by sudgy.  9 Players.  Mafia wins flawlessly.
NMIII: Exploring the New Mansion by Jorbles.  9 players.  Mod killed.

Role Madness Games
RMM26: Mistborn Mafia by ashersky.  The Lord Ruler's Followers win.
RMM25: Buffy/Angel Mafia by faust.  Vampires win.
RMM24: Dominion: Adventures Mafia by XerxesPraelor.  Mafia wins.
RMM23: Deus Ex Machina by Archetype.  Town wins!
Dune Mafia 2 by ashersky.  Town and Surviver (faust) Win.
RMM21: Yoshi's Island Mafia by scott_pilgrim.  Mafia wins!
RMM19: LOST Mafia by faust.  Called off.
RMM18: Guilds Mafia by sudgytype.  Town wins.
RMM20: Dune Mafia by ashersky. Evil allies win.
RMM17: Kanto (Pokemon) Mafia by XerxesPraelor. Town wins.
RMM16: Dice Mafia by Jimmmmm.  Town wins!
RMM15: Innovation 2 by EFHW.  Town wins.
RMM13: Wheel of Time Mafia by mail-mi and Jorbles.  Mafia wins!
RMM14: Arrest Development by yuma.  Town wins.
RMM12: Time War Mafia (Dr. Who) by Voltaire.  Town + Survivor win.
RMM11: A Grimm Tale by Archetype.  Town wins.
RMM9: Monster Madness Mafia by Jimmmmm.  Ended.
RMM10: Lord of the Rings 2 by ashersky.  13 players.  Hobbits and Survivor (Jimmmmm) win.
RMM8: Innovation Inc. by Archetype.  Plagiarists win.
RMM6: Shakespeare Mafia by ashersky.  9 players.  Town wins.
RMM 7: Lord of the Rings by ashersky.  13 players.  Dragons win.
MMMMMMMM II: A series of anachronistic events, OR, Revenge of the Ozle by Ozle.  14 players.  Town Wins.  Ashersky Double Win.
RMM5: Mafia-Noir by Galzria.  13 players.  Mafia wins.
RMM4: PokeAwesome by TheMunch/shraeye.  13 players.  TRAITORs win.
Domafia I: It All Depends on the Kingdom by Archetype.  12 players.  Town wins flawlessly.
RMM3: Read the Freaking Flavour by eHalcyon. 15 players.  Evil wins.
RMM2: Big Money! by Morgrim7. Closed Setup, 14 players. Serial Killers and Jester(Axxle) Win.
Role Madness Mafia I by eHalcyon. Closed Setup. 16 players. jotheonah gets a double win (Super SK), Galzria and Tables (Cultists) a single one.
RMMI: Dea(r)th of an Ozle Game thread by Ozle. Closed Setup. 16 players. Town Wins, also ftl (Murderer) wins.

Bastard Games
BM22: Random Mafia by sudgy.  Mafia wins.
BM20: Dark Ages Insanity by scott_pilgrim.  Cult wins.
BM19: Disney Will Destroy You Mafia by ashersky.  Archetype (Jester) and Mafia win.
BM17: Artists Mafia by mail-mi.  Archetype wins.
BM16: Rainbow Mafia by Archetype.  Blue/Yellow win!
MBXV: Language Mafia by sudgy.  Mafia wins.
BM14: f.ds Meta Mafia by ashersky.  Cult and Jester win.
BMXII: Dueling Towns! by sudgy. Third Parties win.
BMXIII: Shadows Over Camelot by mail-mi.  Town wins.
BMIX: Conspiracy Theories by eHalcyon.  16 players.  Conspiracy Theorists win.
BM11: BM 1 by Insomniac.  Xeiron wins.
BMX: The Old Chateau! by Archetype.  Mafia Win.
BMVIII: lolcats! by Dsell.  Town wins.
BMVII: You're in a game...RUN BY MORGRIM!!! by Morgrim7.  13 players?  Town, Galzria (Jester), and Morgrim (Morgrim) Win.
BMVI: Where the Roles are Made Up and the Votes Don't Matter by jotheonah. 11 players. Mafia wins.
BMV: Truly Bastard Role Madness Mafia by jotheonah.  18 players.  Town wins.
BMIV: You'll really get nothing. I don't know if you'll like it. by Captain_Frisk. We got nothing. Town wins in both games.
BMIII: You'll get nothing and like it by Insomniac. 13 players, Ozle wins.
BMII: The Robz Is Dead - Long Live The Robz - by Voltgloss. 10(12) players, eHalcyon wins.
BMI: IGG by Axxle. 16 players. No Winner (Everybody loses).

Blitz Games     (Town wins: 12/20, Mafia wins: 8/20)
ZM20: The Perfect Dominion Engine[/b] by Joseph2302.  Town wins flawlessly!
[url=http://forum.dominionstrategy.com/index.php?topic=11619.0]ZM19: Chapterhouse: Blitz!
by ashersky.  Town wins flawlessly!
ZM18: Battle School Mafia 2 by ashersky.   Town wins flawlessly!
ZM17: Battle School Mafia by ashersky.  Town wins flawlessly!
ZM16: Hangman by EFHW.  Town wins!
ZMXV: Bird 7P by Twistedarcher.  7 players.  Town wins.
ZM14: Veteran Quest by ashersky.  8 players.  Town wins flawlessly.
ZMXIII: Monty Python Witch Mafia by liopoil.  8 players.  Town wins.
ZMXII: Loco!...Like the Motive That Betrayed Me by Insomniac.  9 players.  Witches win.
ZMXI: The Fool on the Hill - Sees the Sun Going Down by Insomniac.  9 players.  Town wins.
ZMX - The Veteran Games by ashersky.  9 players.  Mafia wins flawlessly.
ZMIX - Veterans Go Flavorless by SwitchedFromStarcraft.  8 players.  Mafia wins flawlessly.
ZMVIII - Veterans and Friends by SwitchedFromStarcraft.  8 players.  Mafia wins flawlessly.
ZMVII - Speaker for the Veterans by ashersky.  8 players.  Town wins.
ZMVI: The Garden of Veterans by ashersky.  8 players.  Mafia wins.
ZMV: Return of the Veteran Ship by ashersky.  8 players.  Mafia wins flawlessly.
ZMIV: A Veteran Battle of Wits by ashersky.  8 players.  Town wins flawlessly.
ZMIII: All Caffeine and No Sleep! by Insomniac.  9 players.  Mafia wins.
ZMII: Mafia in Space! by Voltaire.  Up to 9 players. Town Wins.
ZMI: The Hail Mary Pass by Insomniac. 9 players. Mafia Wins.

Drunk Games
DM3: Nobody Likes Roman Numerals by raerae.  6 players.  Mafia wins.
DMII--battle for the saucepan by shraeye.  6 players.  Didn't happen.
Drunk Mafia I by shraeye.  5 players.  Town wins.
« Last Edit: September 08, 2015, 08:36:12 am by ashersky »
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ashersky

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #1 on: October 27, 2013, 11:41:50 pm »

f.ds Mafia Community Game Descriptor Definitions:

Open: A game with this label means the setup has no hidden mechanics, roles, or possibilities.  All Role PMs are public and full setup information is known before the game begins.  For an example of a Standard Open game, see: M5: Emptying the Apothecary.  For an example of a Tweaked Open game, see: M29: Wibbly Wobbly Timey Wimey Dinner Party.  For an example of an Invented Open game, see M28: Harry Potter Mafia.

Semi-Open:  A game with this label means the setup allows for a distinct set of possibilities, all of which are known to the players before the game starts.  While a semi-open setup should have no surprises, it also has no guarantees.  Semi-open setups usually involve a random system for determining which roles are included in the game.  For an example of a Standard Semi-Open game, see: M24: Samurai and Ninjas (C9++).  For an example of a Tweaked Open game, see: M4: Within These Estate Walls.  For an example of an Invented Semi-Open game, see ???.

Closed:  A game with this label means limited to no information about the roles, interactions, or possibilities is given before the game starts.  Generally, there are no Standard Closed or Tweaked Closed games.  For an example of an Invented Closed game, see: M25: Mean Girls.

Standard:  A game with this label means the setup is not an original creation of the mod, but is an accepted setup at mafiascum.net or has been accepted as a standard f.ds setup.

Tweaked:  A game with this label means the setup is based on an accepted Standard setup, but includes deviations from the norm.

Invented:  A game with this label means the setup is an original creation of the mod.
« Last Edit: December 15, 2013, 07:17:56 am by ashersky »
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #2 on: October 27, 2013, 11:48:07 pm »

Oh mah gaush new thread.

Can I haz mafia L?
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #3 on: October 27, 2013, 11:50:31 pm »

As long as we're tidying up, I'll say again I think this should be unstickied, as it's likely confusing/unhelpful to newer players/forum readers (and seems only useful in an archival way now).
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ashersky

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #4 on: October 27, 2013, 11:51:33 pm »

As long as we're tidying up, I'll say again I think this should be unstickied, as it's likely confusing/unhelpful to newer players/forum readers (and seems only useful in an archival way now).

Agreed.
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11x MVP: M30, M83, ZM16, M25, M38, M61, M76, RMM5, RMM41, RMM46, M51

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I currently imagine mail-mi wearing a dark trenchcoat and a bowler hat, hunched over a bit, toothpick in his mouth, holding a gun in his pocket.  One bead of sweat trickling down his nose.

'And what is it that ye shall hope for? Behold I say unto you that ye shall have hope through the atonement of Christ and the power of his resurrection, to be raised unto life eternal, and this because of your faith in him according to the promise." - Moroni 7:41, the Book of Mormon

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #6 on: October 28, 2013, 12:21:29 am »

/tag
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #7 on: October 28, 2013, 12:53:43 am »

/in
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #8 on: October 28, 2013, 08:20:31 am »

/tag
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Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #9 on: October 28, 2013, 09:18:36 am »

/tag

Need 2 for Hangman - to start this weekend if we can find the people.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #10 on: October 28, 2013, 12:36:17 pm »

I would like another set of eyes (who does not want to play in it) to look over the setup of Time War Mafia, a Doctor Who-themed RMM game (mail-mi is currently helping). I have everything ready to go and am currently fine-tuning.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #11 on: October 28, 2013, 06:57:47 pm »

as I mentioned elsewhere, I will open Stack the Deck mafia for signups in the next few days. It won't start until one of Toy Story, Game of Thrones ends or every player that signs up insists that it starts.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #12 on: October 30, 2013, 12:37:57 am »

stack the deck aka Mafia and the Chocolate Factory is open for signups.

http://forum.dominionstrategy.com/index.php?topic=9687.0
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ashersky

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #13 on: October 30, 2013, 05:29:49 pm »

Man, we're in a slow spell with only one active small game and nothing else due to open for over a week...

What do we do?  Can Dueling Towns start?  Can we fill Hangman semi-blitz?
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11x MVP: M30, M83, ZM16, M25, M38, M61, M76, RMM5, RMM41, RMM46, M51

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #14 on: October 30, 2013, 05:32:25 pm »

Man, we're in a slow spell with only one active small game and nothing else due to open for over a week...

What do we do?  Can Dueling Towns start?  Can we fill Hangman semi-blitz?

It's the people's choice for Dueling Towns, get more people!  If ash is playing (and he's said he will probably hammer), we only need at least two more.
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ashersky

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #15 on: October 31, 2013, 06:40:29 pm »

f.ds Meta Mafia is open for sign-ups.  Not to start until the end of Dueling Towns.
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11x MVP: M30, M83, ZM16, M25, M38, M61, M76, RMM5, RMM41, RMM46, M51

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #16 on: November 02, 2013, 06:02:20 am »

Anyone love Dune as much as me?  I am designing Dune Mafia.
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11x MVP: M30, M83, ZM16, M25, M38, M61, M76, RMM5, RMM41, RMM46, M51

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #17 on: November 02, 2013, 02:19:11 pm »

Anyone love Dune as much as me?  I am designing Dune Mafia.

Fear is the mind-killer.

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #18 on: November 02, 2013, 05:11:23 pm »

We are just on a role with flavor lately.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #19 on: November 02, 2013, 07:43:00 pm »

Anyone love Dune as much as me?  I am designing Dune Mafia.

The PMs must flow.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #20 on: November 05, 2013, 08:47:43 am »

Can I have a BM game slot? Im serious this time.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #21 on: November 05, 2013, 08:58:09 am »

so this be the list now?
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #22 on: November 05, 2013, 11:10:15 am »

Didn't I say I wanted another BM game?
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #23 on: November 05, 2013, 05:51:21 pm »

My Normal game will be Super Mario themed by the way.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #24 on: November 05, 2013, 06:04:18 pm »

We are just on a role with flavor lately.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #25 on: November 05, 2013, 06:08:55 pm »

Yeah quit making such alluring flavors dammit! Just stick to Mother Goose Mafia and I won't be so tempted to waste all my time.  ;D
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #26 on: November 05, 2013, 07:04:45 pm »

Mother Goose Mafia

/in. Can't wait to see what you do with this Walrus for your first game as a mod! Can I request to be Puss in Boots?
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #27 on: November 05, 2013, 07:16:11 pm »

Mother Goose Mafia

/in. Can't wait to see what you do with this Walrus for your first game as a mod! Can I request to be Puss in Boots?
Ohwowyuma
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #28 on: November 05, 2013, 07:19:24 pm »

Mother Goose Mafia

/in. Can't wait to see what you do with this Walrus for your first game as a mod! Can I request to be Puss in Boots?
Ohwowyuma

Or does your Brother's Grimm Mafia cover that territory?
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #29 on: November 05, 2013, 07:21:56 pm »

Mother Goose Mafia

/in. Can't wait to see what you do with this Walrus for your first game as a mod! Can I request to be Puss in Boots?
Ohwowyuma

Or does your Brother's Grimm Mafia cover that territory?
Signup and find out! ;)
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #30 on: November 05, 2013, 07:50:22 pm »

Hahaha I didn't even think about the Grimm game! I'm sure that will be awesome Arch.

I may eventually try hosting a game but I'd like to get my feet somewhat wetter in playing the game first.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #31 on: November 05, 2013, 08:01:41 pm »

Mother Goose Mafia

/in. Can't wait to see what you do with this Walrus for your first game as a mod! Can I request to be Puss in Boots?
Ohwowyuma

Or does your Brother's Grimm Mafia cover that territory?

I was about to freak out about Walrus and Archetype being brothers, but then I re-read the sentence
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #32 on: November 06, 2013, 01:10:36 am »

Anyone love Dune as much as me?  I am designing Dune Mafia.

As a spoiler, I'll mention that the game will take place in the days and nights immediately following the successful Harkonnen sneak attack on the Atreides in Arrakeen.  There will be a lot of flavor text, which I will spend too much time crafting, given how little you all will actually read.  I have some new mechanics in the works which will force this into the RMM/non-stat queue, but I think you will all dig it.  Remember:

Bless the Maker and all His Water. Bless the coming and going of Him, May His passing cleanse the world. May He keep the world for his people.

It'll serve you well in the game.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #33 on: November 06, 2013, 08:07:07 am »

Go ahead and remove Avalon mafia from the list, I don't really feel like running it/it's worth running any more.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #34 on: November 08, 2013, 01:15:00 pm »

I plan to open MXXXVI for sign-ups after MXXXV launches. 
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #35 on: November 08, 2013, 07:49:17 pm »

The first draft of my "Super Mario Bros" setup is done. It's a mix of JK9++ and C9++ and offers similar variability, but without all that letter rolling. And best of all, it actually works! If you want to take a look at it, let me know. It's Semi-open, so you'll still be able to play if you like it enough.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #36 on: November 08, 2013, 07:53:59 pm »

Also, I had an idea for a prisoner's dilemma-ish mechanic for a Normal Game and thought I'd run it by you all.

Basically, each night each Town power role has the option to Roleblock themselves. If, by the end of the night, no Town PR has roleblocked themselves, ALL Town power roles will be roleblocked. So far I've adapted a couple of common roles to work well with this mechanic by not receiving results from PRs/PRs not knowing whether they got Roleblocked or something else happened instead.

Thoughts?
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #37 on: November 08, 2013, 08:59:06 pm »

Also, I had an idea for a prisoner's dilemma-ish mechanic for a Normal Game and thought I'd run it by you all.

Basically, each night each Town power role has the option to Roleblock themselves. If, by the end of the night, no Town PR has roleblocked themselves, ALL Town power roles will be roleblocked. So far I've adapted a couple of common roles to work well with this mechanic by not receiving results from PRs/PRs not knowing whether they got Roleblocked or something else happened instead.

Thoughts?

Has potential I think... Kinda like Switch Mafia but with town causing the switches? Would there be a way for that to work for mafia as well? Night talk might make that difficult though

The first draft of my "Super Mario Bros" setup is done. It's a mix of JK9++ and C9++ and offers similar variability, but without all that letter rolling. And best of all, it actually works! If you want to take a look at it, let me know. It's Semi-open, so you'll still be able to play if you like it enough.

I'll take a look. I dont't hink you sent it to me yet have you?
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #38 on: November 08, 2013, 09:13:43 pm »

Also, I had an idea for a prisoner's dilemma-ish mechanic for a Normal Game and thought I'd run it by you all.

Basically, each night each Town power role has the option to Roleblock themselves. If, by the end of the night, no Town PR has roleblocked themselves, ALL Town power roles will be roleblocked. So far I've adapted a couple of common roles to work well with this mechanic by not receiving results from PRs/PRs not knowing whether they got Roleblocked or something else happened instead.

Thoughts?

Has potential I think... Kinda like Switch Mafia but with town causing the switches? Would there be a way for that to work for mafia as well? Night talk might make that difficult though
Yeah a bit similar. Mafia aren't involved at all with the Roleblocking.

The first draft of my "Super Mario Bros" setup is done. It's a mix of JK9++ and C9++ and offers similar variability, but without all that letter rolling. And best of all, it actually works! If you want to take a look at it, let me know. It's Semi-open, so you'll still be able to play if you like it enough.

I'll take a look. I dont't hink you sent it to me yet have you?
[/quote]
I've sent you Pokemon Mafia. I don't think I've sent you this one...yet.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #39 on: November 13, 2013, 04:45:15 am »

I have some ideas for a Lost-themed RMM game, but as I never modded before, I would like for some more experienced mod to look over the setup and maybe help me out with the modding.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #40 on: November 13, 2013, 04:53:18 am »

I have some ideas for a Lost-themed RMM game, but as I never modded before, I would like for some more experienced mod to look over the setup and maybe help me out with the modding.

I'm sure someone can check it out.

I'd suggest modding a normal set up for your first time, though.  And maybe back-up mod once, too.  It's great practice.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #41 on: November 13, 2013, 06:50:47 am »

I have some ideas for a Lost-themed RMM game, but as I never modded before, I would like for some more experienced mod to look over the setup and maybe help me out with the modding.

I'm sure someone can check it out.

I'd suggest modding a normal set up for your first time, though.  And maybe back-up mod once, too.  It's great practice.

Definitely agree with ash.  Seeing how a normal game pans out from the mod's perspective can only help you better design and mod the Role Madness game you have in mind.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #42 on: November 13, 2013, 07:20:45 am »

Okay then, let's do it that way. I'd like a spot in the Standard Games queue. I've looked through the mafiascum Open Setups, and this one sounds like fun.

I'm also willing to be a back-up mod for some game, in case anyone needs one.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #43 on: November 13, 2013, 08:39:33 am »

Okay then, let's do it that way. I'd like a spot in the Standard Games queue. I've looked through the mafiascum Open Setups, and this one sounds like fun.

That IS a fun setup.  yuma ran it once before - check his Casino Helsinki game - but that's no reason why we can't run it again!  Who knows, maybe this time ash and I won't mutually self-destruct all over each other!  :D

(But in all seriousness, that game was clearly won by ehunt, in one of the most effective mafia showings I've ever seen.  Man.  I miss ehunt.  We need us some kickball.)
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #44 on: November 13, 2013, 12:42:56 pm »

Okay then, let's do it that way. I'd like a spot in the Standard Games queue. I've looked through the mafiascum Open Setups, and this one sounds like fun.

That IS a fun setup.  yuma ran it once before - check his Casino Helsinki game - but that's no reason why we can't run it again!  Who knows, maybe this time ash and I won't mutually self-destruct all over each other!  :D

(But in all seriousness, that game was clearly won by ehunt, in one of the most effective mafia showings I've ever seen.  Man.  I miss ehunt.  We need us some kickball.)

It is a great setup. Balance concerns exist a bit as mafia or town can end up vastly overpowered if the bidding process swings one way or the other... but people gotta be smart with the bidding.

I would play it for sure.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #45 on: November 13, 2013, 04:43:34 pm »

Okay, mail-mi should start thinking about his next BM game.

Anyone seen raerae lately?  I PMed her about her game, but no response.  Assuming it is invented, she should open for sign-ups.

Faust is added to the queue with Pick Your Power.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #46 on: November 13, 2013, 05:17:22 pm »

BM15 is open for signups. Will not start until after BM14 is done.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #47 on: November 13, 2013, 05:40:07 pm »

Anyone seen raerae lately?  I PMed her about her game, but no response.  Assuming it is invented, she should open for sign-ups.

I miss raerae! I'll send her a facebook message.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #48 on: November 13, 2013, 06:02:41 pm »

I've seen her.  I'm not sure she has anything fully written, but perhaps she's cooking some ideas.  I'll ask tonight.
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« Reply #49 on: November 13, 2013, 06:04:22 pm »

I've seen her.  I'm not sure she has anything fully written, but perhaps she's cooking some ideas.  I'll ask tonight.

I guess you would be the person to talk to her. I wasn't sure you were around either... One or both of you interested in Mafia and the Chocolate Factory? It should be a hoot and a holler!
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #50 on: November 13, 2013, 06:07:52 pm »

I gotta escape some looming grant deadlines before I sign myself up for mafia again.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #51 on: November 13, 2013, 07:31:26 pm »

raerae asked to be bumped down a bit.

mcmc, is your next game invented?  Can it open for sign ups soon?
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #52 on: November 13, 2013, 08:21:29 pm »

My next game will probably be another simple 9 person setup.

People should run more simple 9 person setups.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #53 on: November 13, 2013, 08:34:02 pm »

My next game will probably be another simple 9 person setup.

People should run more simple 9 person setups.

I'm anti.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #54 on: November 14, 2013, 12:58:31 pm »

Invented Games
mcmcsalot - TBD
yuma - Justice League Mafia (I/O)
Archetype - Super Mario Bros.
raerae - TBD
liopoil - TBD
mail-mi TBD
ashersky - Monsters University

If mcmc isn't ready to host his this might fall all the way down to liopoil. I don't want to have my invented game be overlapping or even within a month of Chocolate Factory. Arch's RMM game is open now and raerae isn't ready to come back yet... so lio might be up next?
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #55 on: November 14, 2013, 01:07:08 pm »

For what it's worth, I think my upcoming game straddles the line between Tweaked and Invented.  I defer to yuma's and ash's judgment there as they have both reviewed it in detail and made very helpful comments/changes.

So if you guys think my game belongs in the Invented column, I'm comfortable with it being there and treating it as such, queue-wise.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #56 on: November 14, 2013, 03:31:29 pm »

For what it's worth, I think my upcoming game straddles the line between Tweaked and Invented.  I defer to yuma's and ash's judgment there as they have both reviewed it in detail and made very helpful comments/changes.

So if you guys think my game belongs in the Invented column, I'm comfortable with it being there and treating it as such, queue-wise.

I believed a tweaked version of a clearly "normal" game, especially with how open yours is, is not invented for queue or stat purposes.  I think Yuma would agree.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #57 on: November 14, 2013, 05:51:19 pm »

Invented Games
mcmcsalot - TBD
yuma - Justice League Mafia (I/O)
Archetype - Super Mario Bros.
raerae - TBD
liopoil - TBD
mail-mi TBD
ashersky - Monsters University

If mcmc isn't ready to host his this might fall all the way down to liopoil. I don't want to have my invented game be overlapping or even within a month of Chocolate Factory. Arch's RMM game is open now and raerae isn't ready to come back yet... so lio might be up next?
Yeah Super Mario Mafia needs a bit more work.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #58 on: November 14, 2013, 06:08:14 pm »

why am I under invented? yeah, it probably will be new, created by me, but it will be completely open just like my other games... so I don't really think it's like those other games.

And my game is very much not ready to go.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #59 on: November 14, 2013, 06:09:02 pm »

why am I under invented? yeah, it probably will be new, created by me, but it will be completely open just like my other games... so I don't really think it's like those other games.

And my game is very much not ready to go.

It was a guess.  Plus, if you are making it up, it's invented.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #60 on: November 14, 2013, 06:13:16 pm »

why am I under invented? yeah, it probably will be new, created by me, but it will be completely open just like my other games... so I don't really think it's like those other games.

And my game is very much not ready to go.

It was a guess.  Plus, if you are making it up, it's invented.
by the meaning of the word invented, yes, but I think for the purposes of the category, no.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #61 on: November 14, 2013, 08:11:28 pm »

For what it's worth, I think my upcoming game straddles the line between Tweaked and Invented.  I defer to yuma's and ash's judgment there as they have both reviewed it in detail and made very helpful comments/changes.

So if you guys think my game belongs in the Invented column, I'm comfortable with it being there and treating it as such, queue-wise.

My opinion is tweaked, but your opinion is the most important in this conversation.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #62 on: November 14, 2013, 08:19:00 pm »

My next game will probably be another simple 9 person setup.

People should run more simple 9 person setups.

I'm anti.

How come?

I know personally, for my next game, I want it to be something simple. Like, simpler than C9++. Looking at the queue, we're not going to have another game like that for a long time. I think there's a demand for it (GoT filled VERY quickly), and having smaller games is a good thing.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #63 on: November 14, 2013, 08:23:53 pm »

why am I under invented? yeah, it probably will be new, created by me, but it will be completely open just like my other games... so I don't really think it's like those other games.

And my game is very much not ready to go.

It was a guess.  Plus, if you are making it up, it's invented.
by the meaning of the word invented, yes, but I think for the purposes of the category, no.

Well if you use the below as the purpose of the category, I think it does.

Invented:  A game with this label means the setup is an original creation of the mod.

or do you have something different in mind?
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #64 on: November 14, 2013, 08:26:24 pm »

oh. what's the point of separating from if the mod made it or not?

But we probably shouldn't get into this. I think that discussion happened, I didn't participate much (or read it much), so yeah.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #65 on: November 14, 2013, 09:07:06 pm »

oh. what's the point of separating from if the mod made it or not?

But we probably shouldn't get into this. I think that discussion happened, I didn't participate much (or read it much), so yeah.

I think the main idea is to 1. make sure everyone knows that it is created, or invented and that it isn't a mafiascum approved setup (but still open and considered normal) and 2. to make sure that a mix of invented normal games and standard games are put into play as some players prefer one or the other and we want to avoid having too many of one type at a time. In the end both standard games and open/invented will end up in the same place, the Regular Games Open for Signups queue.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #66 on: November 14, 2013, 10:15:15 pm »

Is the goal every other? Cause in my view that's leaning way too heavily towards invented games.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #67 on: November 14, 2013, 10:22:04 pm »

Is the goal every other? Cause in my view that's leaning way too heavily towards invented games.

No. I don't think so... if you look at the games currently going and open we have three standard in a row... in Game of Thrones, Toy Story and Chocolate Factory...

Standard games I Think are going to be the most common and we don't necessarily need to have a set rotation, but rather somewhere between one for every three or so, kinda depending on how quickly the invented/standard games fill up.

I think ash's idea is to have one open for signups at any given time... and they start when they fill up... so if standard fills up faster then they go faster
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #68 on: November 14, 2013, 11:44:30 pm »

Is the goal every other? Cause in my view that's leaning way too heavily towards invented games.

No. I don't think so... if you look at the games currently going and open we have three standard in a row... in Game of Thrones, Toy Story and Chocolate Factory...

Standard games I Think are going to be the most common and we don't necessarily need to have a set rotation, but rather somewhere between one for every three or so, kinda depending on how quickly the invented/standard games fill up.

I think ash's idea is to have one open for signups at any given time... and they start when they fill up... so if standard fills up faster then they go faster

This.  Standard games do fill faster, and they are often smaller.  I think it'll be more like 2.5 to 1 as far as a ratio.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #69 on: November 14, 2013, 11:45:27 pm »

My next game will probably be another simple 9 person setup.

People should run more simple 9 person setups.

I'm anti.

How come?

I know personally, for my next game, I want it to be something simple. Like, simpler than C9++. Looking at the queue, we're not going to have another game like that for a long time. I think there's a demand for it (GoT filled VERY quickly), and having smaller games is a good thing.

Oh, I think you are right that many prefer small/simple.  Me personally, well, you know me.  I like things on the complicated side.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #70 on: November 15, 2013, 12:17:05 pm »

Mine is definitely invented, it will have an open setup but will have a twist to it that should be fun. It should be a fun addition to an otherwise normal mafia game, I could have it ready for signups tonight.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #71 on: November 15, 2013, 12:18:31 pm »

Well really the setup is flexible and it may be created by my if that fits what I want and is balanced, I will see whether an existing setup or alteration to one works(it probably will)
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #72 on: November 18, 2013, 07:15:24 am »

Voltaire, open RMM12 for sign-ups, please.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #73 on: November 18, 2013, 07:17:25 am »

Mine is definitely invented, it will have an open setup but will have a twist to it that should be fun. It should be a fun addition to an otherwise normal mafia game, I could have it ready for signups tonight.

Open it up, please.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #74 on: November 18, 2013, 05:58:31 pm »

Voltaire, open RMM12 for sign-ups, please.

Will do this by tomorrow at the latest.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #75 on: November 19, 2013, 06:57:21 pm »

Yo, so maybe I'll sign up to mod a game, it looks like fun.

Definitely as a start I'd like to try something simple, although I do have some bigger ideas in mind for later. There seemed to be some call for another Matrix6 game, and I had a blast playing it. Tight, elegant, and entertaining. So let's go with that.

As for flavor, I propose STAR WARS! I see the idea has been bandied around a couple times, but come on it should happen for real.

Sound cool? Anybody interested in co-modding?
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #76 on: November 19, 2013, 06:59:16 pm »

I want to play... otherwise I would comod with you. Maybe ash... he doesn't seem to like playing in smaller games.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #77 on: November 19, 2013, 08:04:43 pm »

Yo, so maybe I'll sign up to mod a game, it looks like fun.

Definitely as a start I'd like to try something simple, although I do have some bigger ideas in mind for later. There seemed to be some call for another Matrix6 game, and I had a blast playing it. Tight, elegant, and entertaining. So let's go with that.

As for flavor, I propose STAR WARS! I see the idea has been bandied around a couple times, but come on it should happen for real.

Sound cool? Anybody interested in co-modding?

If you want a veteran mod co-pilot, since it's your first game as mod, I'm happy to help.  I promise to backseat it.

Yuma is correct -- I do not like boring small games.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #78 on: November 19, 2013, 08:06:05 pm »

Also, Voltgloss/Voltaire/mcmc all need to open games for sign-ups.

Speaking of Voltgloss, anyone seen that guy?
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #79 on: November 19, 2013, 08:07:25 pm »

Cool sure! And this game may be a stepping stone* to something larger and more adventurous later!


*gateway drug
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #81 on: November 20, 2013, 10:04:30 am »

Also, Voltgloss/Voltaire/mcmc all need to open games for sign-ups.

Speaking of Voltgloss, anyone seen that guy?

I guess I never did post notice here - Time War Mafia (RMM12) is open for signups!
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #82 on: November 20, 2013, 10:34:14 am »

Also, Voltgloss/Voltaire/mcmc all need to open games for sign-ups.

Speaking of Voltgloss, anyone seen that guy?

I'll open today. Finally figured out exactly how I wanted to do it. It will be dynasty warriors themed as well, it will follow the events of the last game.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #83 on: November 20, 2013, 12:45:06 pm »

Also, Voltgloss/Voltaire/mcmc all need to open games for sign-ups.

Speaking of Voltgloss, anyone seen that guy?

I'll open today. Finally figured out exactly how I wanted to do it. It will be dynasty warriors themed as well, it will follow the events of the last game.

You have made Zhang Liao so happy!

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #84 on: November 21, 2013, 01:44:20 am »

I'd like to GM RMM 24
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #85 on: November 21, 2013, 04:23:56 pm »

sudgy, can you open your community's choice game for sign-ups?

mcmc, still waiting on your Dynasty Warriors II to open up.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #86 on: November 21, 2013, 04:29:39 pm »

mcmc, still waiting on your Dynasty Warriors II to open up.

This is open! I was just looking at it!
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #87 on: November 21, 2013, 04:37:58 pm »

mcmc, still waiting on your Dynasty Warriors II to open up.

This is open! I was just looking at it!

Updated!

Also, sudgy, don't open up yet!
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #88 on: November 21, 2013, 04:39:52 pm »

why am I under invented? yeah, it probably will be new, created by me, but it will be completely open just like my other games... so I don't really think it's like those other games.

And my game is very much not ready to go.

Still not ready?  I'm looking for an Invented game to open up.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #89 on: November 21, 2013, 08:13:05 pm »

why am I under invented? yeah, it probably will be new, created by me, but it will be completely open just like my other games... so I don't really think it's like those other games.

And my game is very much not ready to go.

Still not ready?  I'm looking for an Invented game to open up.
no. I really didn't expect it be my turn any time this soon. You can bump me down if you want.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #90 on: November 21, 2013, 08:31:38 pm »

Okay.  Everyone on the invented queue has games ongoing.

If mcmc's JK9++ fills up quickly and we need another game, we'll just get the next normal/tweaked one going.

The first of Toy Story/Grimm/meta mafia to end will free up a mod.

My Monsters Uni game is ready to go.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #91 on: November 21, 2013, 10:25:01 pm »

Mine can open whenever it needs to.
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #92 on: November 21, 2013, 10:25:12 pm »

Mint can open whenever it needs to.

FTFY
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #93 on: November 21, 2013, 10:32:20 pm »

I need a replacement for Voltgloss in Grimm Tale. (:()
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« Reply #94 on: November 21, 2013, 10:32:43 pm »

I need a replacement for Voltgloss in Grimm Tale. (:()

I'll do it!
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #95 on: November 21, 2013, 10:33:34 pm »

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« Reply #96 on: November 21, 2013, 11:52:03 pm »

I need a replacement for Voltgloss in Grimm Tale. (:()

:(
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« Reply #97 on: November 22, 2013, 11:31:06 am »

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #98 on: November 25, 2013, 02:14:31 am »

I need a replacement for Voltgloss in Grimm Tale. (:()

I need one for BM14.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #99 on: November 25, 2013, 10:25:34 am »

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« Reply #100 on: November 25, 2013, 01:40:10 pm »

Or me!
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #101 on: November 25, 2013, 07:01:01 pm »

Super Mario Mafia is nearing completion. It's basically JK9++, but with Backups and Powerups. Ashersky I likes it (I think?), but it'll be semi-open so the more reviewers the better.
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« Reply #102 on: November 25, 2013, 07:45:01 pm »

Super Mario Mafia is nearing completion. It's basically JK9++, but with Backups and Powerups. Ashersky I likes it (I think?), but it'll be semi-open so the more reviewers the better.

Still looking it over.  I think it'll be good to go soon.

Super Mario is bumped down until Grimm is over, though.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #103 on: November 25, 2013, 08:33:04 pm »

Wheel Of Time Mafia is ready for signups to open when Time War starts! Trust me, it'll be awesome (especially if you've read the series. It's so freaking thematic all you nerds out there will cry because of the awesomeness.)
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #104 on: November 25, 2013, 08:43:29 pm »

Super Mario Mafia is nearing completion. It's basically JK9++, but with Backups and Powerups. Ashersky I likes it (I think?), but it'll be semi-open so the more reviewers the better.

Still looking it over.  I think it'll be good to go soon.

Super Mario is bumped down until Grimm is over, though.
Of course! It'd be a nightmare to run them concurrently.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #105 on: November 25, 2013, 08:50:53 pm »

Super Mario Mafia is nearing completion. It's basically JK9++, but with Backups and Powerups. Ashersky I likes it (I think?), but it'll be semi-open so the more reviewers the better.

I didn't even know about this. Hooray!
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #106 on: November 25, 2013, 08:58:13 pm »

Wheel Of Time Mafia is ready for signups to open when Time War starts! Trust me, it'll be awesome (especially if you've read the series. It's so freaking thematic all you nerds out there will cry because of the awesomeness.)
In fact, I would much rather open this than BM15. If you all wouldn't mind, can I delete that thread and wait for Time War to be filled? Whoever's next in the BM queue can open.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #107 on: November 25, 2013, 09:00:43 pm »

It'd be Morgrim next so I say do it.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #108 on: November 25, 2013, 09:25:37 pm »

Wheel Of Time Mafia is ready for signups to open when Time War starts! Trust me, it'll be awesome (especially if you've read the series. It's so freaking thematic all you nerds out there will cry because of the awesomeness.)
In fact, I would much rather open this than BM15. If you all wouldn't mind, can I delete that thread and wait for Time War to be filled? Whoever's next in the BM queue can open.

If you want to delete the BM, that's fine, but please wait for Time War to start before opening up the next RMM.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #109 on: November 25, 2013, 09:38:50 pm »

Wheel Of Time Mafia is ready for signups to open when Time War starts! Trust me, it'll be awesome (especially if you've read the series. It's so freaking thematic all you nerds out there will cry because of the awesomeness.)
In fact, I would much rather open this than BM15. If you all wouldn't mind, can I delete that thread and wait for Time War to be filled? Whoever's next in the BM queue can open.

If you want to delete the BM, that's fine, but please wait for Time War to start before opening up the next RMM.

That's what I was planning on.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #110 on: November 25, 2013, 09:40:11 pm »

Apparently I can't, so can someone (Robz, Galz) do it for me?
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #111 on: November 25, 2013, 10:36:53 pm »

Okay,

Morgrim7, open your BM game.

If Dynasty Warriors II fills, sudgy should open his community's choice normal game.

For the invented category, one of the following should happen:
--if liopoil's design is finished, that game should immediately open;
--if not, and Grimm is finished, Arch should open Super Mario Bros.;
--if not those two, and BM14 is finished, I can open Monsters University.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #112 on: November 27, 2013, 12:11:55 am »

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #113 on: November 27, 2013, 01:54:55 pm »

There's something me and Arch aren't sure of what to do in our RMM game, would somebody else not playing that is very experienced mind being asked a question?   (You wouldn't be able to play then)
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #114 on: November 27, 2013, 02:25:52 pm »

There's something me and Arch aren't sure of what to do in our RMM game, would somebody else not playing that is very experienced mind being asked a question?   (You wouldn't be able to play then)

I can! I generally don't play RMM.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #115 on: November 27, 2013, 03:28:29 pm »

I can, but the answer will be in nonsensical whimsy!
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #116 on: November 27, 2013, 03:28:47 pm »

I can, but the answer will be in nonsensical whimsy!

I already asked yuma...
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #117 on: November 27, 2013, 03:30:12 pm »

I can, but the answer will be in nonsensical whimsy!

I already asked yuma...

That is the choice of the butterfly, for when it flaps its wings, only the delicate can hear its reply.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #118 on: November 27, 2013, 03:30:44 pm »

Retheme of sudgetype's game, it will be Guilds themed instead.
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #119 on: November 27, 2013, 03:31:58 pm »

Retheme of sudgetype's game, it will be Guilds themed instead.

That's exactly what I would have suggested!
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #120 on: November 27, 2013, 03:32:51 pm »

Retheme of sudgetype's game, it will be Guilds themed instead.

That's exactly what I would have suggested!

That was Arch's idea, not yuma's.  :P
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #121 on: November 27, 2013, 03:38:18 pm »

Retheme of sudgetype's game, it will be Guilds themed instead.

That's exactly what I would have suggested!

That was Arch's idea, not yuma's.  :P


One, or two, in the end the Duck always wants more.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #122 on: November 27, 2013, 07:13:27 pm »

Okay,

Morgrim7, open your BM game.

like...now?
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #124 on: November 27, 2013, 11:57:50 pm »

I'm just curious, if you had a simulation where everybody targeted randomly, how close would that be to an actual game?  I'm curious if that could maybe help balance.
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #125 on: November 28, 2013, 12:17:14 am »

I'm just curious, if you had a simulation where everybody targeted randomly, how close would that be to an actual game?  I'm curious if that could maybe help balance.
For RMM games at least, I look at what would happen if everyone were to claim.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #126 on: December 02, 2013, 02:15:12 pm »

I'm looking forward to RMM14, hurry up!
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #127 on: December 02, 2013, 05:29:07 pm »

query: is prohibition from role-claiming something I should try to avoid?
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #128 on: December 02, 2013, 05:30:28 pm »

query: is prohibition from role-claiming something I should try to avoid?

Outside of BM games, I would say yes.
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #129 on: December 02, 2013, 05:36:29 pm »

I'm looking forward to RMM13, hurry up!
FTFY
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #130 on: December 02, 2013, 05:39:05 pm »

query: is prohibition from role-claiming something I should try to avoid?

Outside of BM games, I would say yes.
I think it's annoying in BM games (sorry ash).
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #131 on: December 04, 2013, 02:07:08 pm »

Is there a normal game that starts around christmas? (Preferrably after) because I will be looking to join one then.  Thanks!

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #132 on: December 04, 2013, 08:31:36 pm »

Is there a normal game that starts around christmas? (Preferrably after) because I will be looking to join one then.  Thanks!

I am sure there will be, just keep your eyes open for it... Probably sudgy's or liopoil's game.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #133 on: December 06, 2013, 06:12:12 pm »

Now that mcmc's game is starting, should I open mine?
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #134 on: December 07, 2013, 12:57:56 pm »

Hey everyone I am looking for a replacement for XerxesPraelor in my Dynasty Warriors mafia game. http://forum.dominionstrategy.com/index.php?topic=9840.0
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #135 on: December 07, 2013, 01:04:12 pm »

Alright, I guess I'll open mine.
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #136 on: December 07, 2013, 01:11:49 pm »

MXXXVI is open for signups.
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #137 on: December 07, 2013, 10:08:48 pm »

So I need another replacement for dynasty warriors mafia, please let me know if you are interested.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #138 on: December 08, 2013, 11:31:53 pm »

Wheel of time mafia open for signups since RMM12 is full!

http://forum.dominionstrategy.com/index.php?topic=9962.new#new
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #139 on: December 09, 2013, 06:38:41 pm »

Final reminder, PM your nominations!

This is for mafia games awards.  Nominations close on Wednesday.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #140 on: December 13, 2013, 07:09:24 pm »

I'll be opening signups for Super Mario Mafia soon, unless anyone has any objections.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #141 on: December 15, 2013, 10:10:52 pm »

Voting is now open for mafia awards 2013.  Threads exist for each category.  Feel free to discuss the nominees, but please do not lobby for any particular one.  You may only vote once.

Honorable mentions will be listed at some point.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #142 on: December 17, 2013, 01:42:13 am »

I'm starting to toy with the idea of modding a French Revolution themed game at some point, but I have a bunch of weird ideas for it, so it would probably be RMM. So I'd need to get some modding experience before that... anyone need a back-up mod for something ? That would be a start.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #143 on: December 17, 2013, 01:48:26 am »

I'm starting to toy with the idea of modding a French Revolution themed game at some point, but I have a bunch of weird ideas for it, so it would probably be RMM. So I'd need to get some modding experience before that... anyone need a back-up mod for something ? That would be a start.

You can back me up whenever my game gets going.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #144 on: December 17, 2013, 02:02:15 am »

The Adventure Time one ? Ok, I'll do that.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #145 on: December 17, 2013, 06:48:05 pm »

I'd like to do another RMM game in addition to the one I'm already down for, but I don't want the two too close together. So can I go down for, say, RMM27 please?
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #146 on: December 18, 2013, 11:40:47 pm »

I just stumbled across this: http://puzzle.cisra.com.au/2008/quantumwerewolf.html

Have you seen that before? Seems interesting...I'm not even sure I like the rules 100% as they're written here, but it is a cool idea.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #147 on: December 19, 2013, 01:14:47 am »

Looks interesting. Could use a little tweaking like adding some more roles and reworking the whole 'quantum table'.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #148 on: December 19, 2013, 03:39:33 am »

I just stumbled across this: http://puzzle.cisra.com.au/2008/quantumwerewolf.html

Have you seen that before? Seems interesting...I'm not even sure I like the rules 100% as they're written here, but it is a cool idea.

Looks interesting. Only thing I dislike is that Werewolves/Mafia don't seem to have any more information than Town, which somehow contradicts the whole idea of Mafia.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #149 on: December 28, 2013, 05:41:13 pm »

One day (or less) left to vote for the Mafia Game Awards!  There are some super tight races so if you haven't voted yet, get over to the Awards Sub!
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #151 on: January 03, 2014, 11:02:07 pm »

I know this is far away as my game will be RMM19 and we are on what RMM12, but I have finished up my Arrested RMM game and let me tell you that I am extremely excited for it.

It will be a 9-player game that I think should be pretty awesome if you don't mind me bragging about it.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #152 on: January 03, 2014, 11:05:03 pm »

reserve a spot!
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #153 on: January 03, 2014, 11:06:58 pm »

reserve a spot!
on second thought that seems a bit unfair for others.

change that to color me excited, hopefully I won't miss
the sign ups in due time :)
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #154 on: January 03, 2014, 11:55:38 pm »

Speaking of RMM games, I'd like to sign up for (another) one. Name is Deus Ex Machina and will be a smaller RMM game. No funky outside mechanics like Innovation or DoMafia, but I have a few cool twists in mind.

/eagerly awaits Arrested Development
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #155 on: January 03, 2014, 11:56:43 pm »

reserve a spot!

Eevee is hosting a game! I'm excited!
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #156 on: January 03, 2014, 11:58:34 pm »

reserve a spot!

Eevee is hosting a game! I'm excited!
I think is this for AD. :P
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #157 on: January 04, 2014, 12:00:16 am »

reserve a spot!

Eevee is hosting a game! I'm excited!
Eevee needs to host a game, has he ever?
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #158 on: January 04, 2014, 12:49:54 am »

reserve a spot!

Eevee is hosting a game! I'm excited!
I think is this for AD. :P

Noooope, too late, he asked for a spot, put him on the queue! :)
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #159 on: January 04, 2014, 02:52:24 am »

Eevee needs to host a game, has he ever?
Nope, and at this point I don't think I ever will.

Back in the early days, I used to feel bad for just playing all the fun games others made possible without ever chipping in myself, but these days we seem to have an oversupply of eager mods rather than willing players, so as I don't think I could offer anything others aren't doing better already, I think I'll just stick to playing.

I've been dead everywhere for too long though. It feels weird not having to check in f.ds daily.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #160 on: January 06, 2014, 10:43:25 pm »

Just one more person needed for Hangman semi-Blitz.  I can get it going Wed night or Thurs morning if it fills up.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #161 on: January 09, 2014, 08:26:41 pm »

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #162 on: January 09, 2014, 09:52:45 pm »

Queue me up for RMM28. 8)
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #163 on: January 09, 2014, 10:08:46 pm »

Yo throw me on the burner too for RMM 29 if it's going to be a while. You can call it Quantum Mafia for now. It may or may not actually end up being Quantum Mafia, or it may be both Quantum Mafia and not Quantum Mafia at once.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #164 on: January 10, 2014, 12:33:12 am »

I think you might have missed mine, ashersky.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #165 on: January 10, 2014, 12:36:01 am »

I think you might have missed mine, ashersky.

Yes I did.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #166 on: January 10, 2014, 05:07:37 am »

Well, the RMM queue is already awfully long, so I guess my standard game will be finished by the time I get to mod there. So reserve me a spot for Lost Mafia.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #167 on: January 10, 2014, 05:11:07 am »

So reserve me a spot for Lost Mafia.

Might have to fight with Robz over that one. Although I'm not sure if he'll ever do it. I expect to be auto-inned!
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #168 on: January 10, 2014, 08:40:05 am »

Did I miss it or do we not have a standard by which we differentiate RMM and BM? I mean, I think I know but a standard would be good, right?
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #169 on: January 10, 2014, 09:34:22 am »

Please take me out of all the queues, plz (except the WOT one)
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #170 on: January 10, 2014, 09:35:13 am »

Did I miss it or do we not have a standard by which we differentiate RMM and BM? I mean, I think I know but a standard would be good, right?

Kinda:

We have a set of basic guidelines here

the mafia scum wiki defines it here although many of us here take exception to the first bullet point.

But ultimately I think what this community wants is for its mods to be upfront about potential roles in the game, or roles that aren't in the game. i.e.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #171 on: January 10, 2014, 09:58:29 am »

Oh I can be taken out of any que for modding, it has been fun but I think it's not for me.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #172 on: January 10, 2014, 11:55:08 am »

It looks like I've been taken out of the RMM queue.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #173 on: January 10, 2014, 11:55:31 am »

Oops, that was unclear. Can I be put back in?
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #174 on: January 10, 2014, 03:09:03 pm »

Please take me out of all the queues, plz (except the WOT one)
Never mind. But bump bsck my games and take out one if the BM ones please.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #175 on: January 12, 2014, 08:47:56 pm »

So the current game state has 2 normal games ongoing (one at midgame, one at the start) and zero of anything else.

Which is to say, go sign up for Wheel of Time and EFHW's blitz game.

Is Morgrim still around and planning to do his BM thing?
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #176 on: January 12, 2014, 09:04:02 pm »

So the current game state has 2 normal games ongoing (one at midgame, one at the start) and zero of anything else.

Which is to say, go sign up for Wheel of Time and EFHW's blitz game.

Is Morgrim still around and planning to do his BM thing?
I don't think he is. I could open signups for my BM game (13 players, so it probably won't fill and run concurrently with SMM, and if it does it's pretty low management), but if someone wants to jump me that's cool too.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #177 on: January 12, 2014, 09:05:07 pm »

...and the person who would jump me is sudgy. Who's already running a game.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #178 on: January 13, 2014, 12:01:18 am »

...and the person who would jump me is sudgy. Who's already running a game.

And I'm next in RMM also, which I have completely ready and my BM game isn't quite ready.
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #179 on: January 13, 2014, 12:01:35 am »

...and the person who would jump me is sudgy. Who's already running a game.

And I'm next in RMM also, which I have completely ready and my BM game isn't quite ready.

I mean my BM game is kind of in the conceptual stage.
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #180 on: January 13, 2014, 12:59:47 am »

...and the person who would jump me is sudgy. Who's already running a game.

And I'm next in RMM also, which I have completely ready and my BM game isn't quite ready.

I mean my BM game is kind of in the conceptual stage.
My BM game has PMs written out and a ruleset ready to be copy+pasted, but getting 13 players is the problem.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #181 on: January 13, 2014, 09:38:27 am »

I guess we haven't had a BMM in a while but the preference does seem to be for RMM so might I suggest we try to get two RMM games going at the same time instead of 1 RMM and 1 BMM and just let BMM fill as it may?
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #182 on: January 13, 2014, 12:50:40 pm »

Am I the next standard game to open? I will probably not be running tweaked c9++, given arch and ash's games. Will start to think about setup.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #183 on: January 13, 2014, 04:33:48 pm »

I guess we haven't had a BMM in a while but the preference does seem to be for RMM so might I suggest we try to get two RMM games going at the same time instead of 1 RMM and 1 BMM and just let BMM fill as it may?

If we're going to shoot for two RMM games at once, looking at the queue, I'd say yuma's Arrested Development game should open next.

Sudgy/Archetype have games ongoing or already open, mcmcsalot has an ongoing game, Jorbles has a game open, then Arch again on the queue with an open game.

We might need a little queue reordering...
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #184 on: January 13, 2014, 04:34:39 pm »

Am I the next standard game to open? I will probably not be running tweaked c9++, given arch and ash's games. Will start to think about setup.

Yes, you are next in the Standard/Tweaked sub.

liopoil -- are you going to mod, or should I bump you down a few more spots?

raerae -- same question.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #185 on: January 13, 2014, 04:44:21 pm »

I guess we haven't had a BMM in a while but the preference does seem to be for RMM so might I suggest we try to get two RMM games going at the same time instead of 1 RMM and 1 BMM and just let BMM fill as it may?

If we're going to shoot for two RMM games at once, looking at the queue, I'd say yuma's Arrested Development game should open next.

Sudgy/Archetype have games ongoing or already open, mcmcsalot has an ongoing game, Jorbles has a game open, then Arch again on the queue with an open game.

We might need a little queue reordering...

I am pretty much ready to go and it is only a 9 player game, but I don't want to step on any toes as that is quite the jump up the queue....

maybe let's see how mail-mi's game fills up first and re-address it a bit down the road...
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #186 on: January 13, 2014, 04:45:29 pm »

If someone below be in the queue is ready they can jump me. I hope to be ready to go... sometime soonish. eventually.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #187 on: January 13, 2014, 05:05:21 pm »

I guess we haven't had a BMM in a while but the preference does seem to be for RMM so might I suggest we try to get two RMM games going at the same time instead of 1 RMM and 1 BMM and just let BMM fill as it may?

If we're going to shoot for two RMM games at once, looking at the queue, I'd say yuma's Arrested Development game should open next.

Sudgy/Archetype have games ongoing or already open, mcmcsalot has an ongoing game, Jorbles has a game open, then Arch again on the queue with an open game.

We might need a little queue reordering...

I am pretty much ready to go and it is only a 9 player game, but I don't want to step on any toes as that is quite the jump up the queue....

maybe let's see how mail-mi's game fills up first and re-address it a bit down the road...

Fair enough.  Can't really step on toes when all the mods have current games going anyway. :)

I do think we need to stick to the no more than one active game at a time per mod rule.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #188 on: January 13, 2014, 05:10:23 pm »

Would it be reasonable to ask for Dice Mafia to be moved forward?
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #189 on: January 13, 2014, 05:11:58 pm »

I do think we need to stick to the no more than one active game at a time per mod rule.

I do agree with this. When I was helping out with Jimmmm's Dice game and hosting one of my own (can't remember what...) my head was spinning for a while trying to remember what was what and that was being barely involved in in Jimmmm's...
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #190 on: January 13, 2014, 05:20:43 pm »

Quote
Standard/Tweaked Games
Twistednkirbit - TBD (Tweaked C9++)
faust - Pick Your Power
mail-mi - Greater Idea Mafia (tweaked)
Walrus - Star Wars

Invented Games
liopoil - TBD
raerae - TBD
ashersky - Monsters University (11 players)
yuma - Justice League Mafia (I/O)
mail-mi TBD

Role Madness Games
RMM14: sudgetype
RMM15: mcmcsalot
RMM16: Jorbles
RMM17: Archetype
RMM18: Arrested Development Mafia (by yuma)
RMM19: ashersky (Dune)
RMM20: (mail-mi, 13 players)
RMM21: EFHW
RMM22: Jimmmmm (Dice Mafia)
RMM23: Xerxespraelor
RMM24: Archetype
RMM25: PPS
RMM26: WalrusMcFishSr
RMM27: Jimmmmm

Here's the current queue.  Given what's active, plus who's new and hasn't had a chance to mod at all, I'd suggest a re-ordering of the RMM queue to:

RMM14: Arrest Development (yuma) (+4)
RMM15: EFHW (+6)
RMM16: Jimmmmm (Dice Mafia) (+6)
RMM17: mcmcsalot (-2)
RMM18: sudgetype (-4)
RMM19: Xerxespraelor (+4)
RMM20: Jorbes (-4)
RMM21: ashersky (Dune) (-2)
RMM22: mail-mi (-2)
RMM23: PPS (+2)
RMM24: WalrusMcFishSr (+2)
RMM25: Archetype (-1 / -8)
RMM26: Jimmmmm (+1)


That intersperses the new mods/less active mods into the queue to get them turns soonerish, and spreads out the enthusiastic mods a bit more.  Archetype is on the queue three! times, so he sees the biggest drop there, but he's had a run of games lately, has the next normal game going, and he's up next in the BM queue, too.

We'd need folks who have negatives next to their name to be okay with this, I think.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #191 on: January 13, 2014, 05:27:16 pm »

Quote
RMM: ashersky (Dune)

Also, on this game, development continues.  As I think I've previously mention, I expect this to be my magnum opus.  It currently sits at only nine players large, so space will be limited.

I expect to have put in months of work on this set up by the time it runs, and it will be by far the most complex behind the scenes while being straightforward for the players.  Sign ups will be by PM only, as the game thread will only be unlocked for the game itself.  I'm dramatically rethinking the deadlines system as well.

TLDR: 9 spots, and only 9 spots, in what I expect to be the best game I've ever conceived.  I am accepting PMs (and only PMs) now to be in the player pool.  I expect more than 9 players will want in, so I'll be thinking about how to fairly distribute the slots.

No matter what, the spice must flow.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #192 on: January 13, 2014, 05:33:55 pm »

I'm also cool with Faust, Walrus, etc. jumping ahead in the normal queue if they wish, given that I've been modding/co-modding games recently.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #193 on: January 13, 2014, 05:39:20 pm »


I approve this message! (pending approval from those with the minuses)
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #194 on: January 13, 2014, 06:04:49 pm »

Yeah I suppose being moved back a bit is alright. I'd rather have my latest game be totally removed then being dropped back that far because the setup is completed, but still being developed and tweaked.

I'm alright with yuma opening his game though.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #195 on: January 13, 2014, 06:11:28 pm »

RMM14: Arrest Development (yuma) (+4)
RMM15: EFHW (+6)
RMM16: Jimmmmm (Dice Mafia) (+6)
RMM17: mcmcsalot (-2)
RMM18: sudgetype (-4)
RMM19: Xerxespraelor (+4)
RMM20: Jorbes (-4)
RMM21: ashersky (Dune) (-2)
RMM22: mail-mi (-2)
RMM23: Archetype (-6)
RMM24: PPS (+2)
RMM25: WalrusMcFishSr (+2)
RMM26: Jimmmmm (+1)



Slight revision to move Archetype back up a little bit.  I'm trying to keep it adequately separated from your game with sudgy.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #196 on: January 13, 2014, 08:23:50 pm »

The sudgetype game will be mainly me running it, so I don't know if you need to worry about Arch all that much.  I mainly needed help creating the setup (which he gave me a lot of).  If I'm next on the BM queue, I would like it if I weren't close to where I would be on the RMM queue, which would mean I think I should be moved up a small amount from where I am now, or moved down maybe a bit more.  It's hard to tell with BM games.
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #197 on: January 14, 2014, 10:42:11 am »

I think I've worked out my game, so my new position should be ok.  It's Innovation 2.  Archetype, are you still willing to consult?
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #198 on: January 14, 2014, 10:51:23 am »

I'm also cool with Faust, Walrus, etc. jumping ahead in the normal queue if they wish, given that I've been modding/co-modding games recently.

I can jump ahead with my game; it's pretty much done. I have tweaked the Pick Your Power X/Y setup a little to make it more interesting. It will be philosophy themed. What I probably need is a comod in an American time zone, because I'm asleep while most of the action is going down.

Also I have requested a spot in the RMM queue, but I see there's not yet one reserved.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #199 on: January 14, 2014, 12:36:56 pm »

Ok cool, feel free to open your game next, then!
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #200 on: January 14, 2014, 01:37:47 pm »

I'm also cool with Faust, Walrus, etc. jumping ahead in the normal queue if they wish, given that I've been modding/co-modding games recently.

I can jump ahead with my game; it's pretty much done. I have tweaked the Pick Your Power X/Y setup a little to make it more interesting. It will be philosophy themed. What I probably need is a comod in an American time zone, because I'm asleep while most of the action is going down.

Also I have requested a spot in the RMM queue, but I see there's not yet one reserved.

I can comod for you.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #201 on: January 14, 2014, 01:50:28 pm »

I'm also cool with Faust, Walrus, etc. jumping ahead in the normal queue if they wish, given that I've been modding/co-modding games recently.

I can jump ahead with my game; it's pretty much done. I have tweaked the Pick Your Power X/Y setup a little to make it more interesting. It will be philosophy themed. What I probably need is a comod in an American time zone, because I'm asleep while most of the action is going down.

Also I have requested a spot in the RMM queue, but I see there's not yet one reserved.


Do players get to sing the Philosophers song?
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #202 on: January 14, 2014, 04:47:20 pm »

Man, only two active games, one in night.

RMM needs to fill.  Super Mario needs to fill.  Hangman needs to fill.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #203 on: January 14, 2014, 04:49:01 pm »

RMM14: Arrest Development (yuma) (+4)
RMM15: EFHW (+6)
RMM16: Jimmmmm (Dice Mafia) (+6)
RMM17: mcmcsalot (-2)
RMM18: sudgetype (-4)
RMM19: Xerxespraelor (+4)
RMM20: Jorbes (-4)
RMM21: ashersky (Dune) (-2)
RMM22: mail-mi (-2)
RMM23: Faust
RMM24: Archetype (-6)
RMM25: PPS (+2)
RMM26: WalrusMcFishSr (+2)
RMM27: Jimmmmm (+1)

Faust added here and on OP.

I'll give this another 24 hours, and then make these adjustments official.  Keep registering complaints with me and I'll keep adjusting (for those who don't like the drops).  I've gotten positive feedback mostly.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #204 on: January 14, 2014, 06:46:30 pm »

The sudgetype game will be mainly me running it, so I don't know if you need to worry about Arch all that much.  I mainly needed help creating the setup (which he gave me a lot of).  If I'm next on the BM queue, I would like it if I weren't close to where I would be on the RMM queue, which would mean I think I should be moved up a small amount from where I am now, or moved down maybe a bit more.  It's hard to tell with BM games.

I would rather be not quite so far down (maybe -2 or something), or pushed back some other amount, based on this.  Of course I would prefer not so far down, but I'll do whatever's best.
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #205 on: January 14, 2014, 06:48:31 pm »

The sudgetype game will be mainly me running it, so I don't know if you need to worry about Arch all that much.  I mainly needed help creating the setup (which he gave me a lot of).  If I'm next on the BM queue, I would like it if I weren't close to where I would be on the RMM queue, which would mean I think I should be moved up a small amount from where I am now, or moved down maybe a bit more.  It's hard to tell with BM games.

I would rather be not quite so far down (maybe -2 or something), or pushed back some other amount, based on this.  Of course I would prefer not so far down, but I'll do whatever's best.

It's more keeping separation between your RMM game and Diffusion of Power.  I can slot you up one higher, just after Dice Mafia.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #206 on: January 14, 2014, 10:34:27 pm »

I can jump ahead with my game; it's pretty much done. I have tweaked the Pick Your Power X/Y setup a little to make it more interesting.

I am intrigued what tweaks you have made as I found the basic setup to be very interesting to begin with! Excited to see what you have done and to hopefully play it this time around.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #207 on: January 15, 2014, 12:53:30 am »

The sudgetype game will be mainly me running it, so I don't know if you need to worry about Arch all that much.  I mainly needed help creating the setup (which he gave me a lot of).  If I'm next on the BM queue, I would like it if I weren't close to where I would be on the RMM queue, which would mean I think I should be moved up a small amount from where I am now, or moved down maybe a bit more.  It's hard to tell with BM games.

I would rather be not quite so far down (maybe -2 or something), or pushed back some other amount, based on this.  Of course I would prefer not so far down, but I'll do whatever's best.

It's more keeping separation between your RMM game and Diffusion of Power.  I can slot you up one higher, just after Dice Mafia.

I don't think it will take that long.  Usually there's only one RMM game going at a time, so even if I was after the next one it would probably be fine.

I'm not saying to do that, but I'm saying I think it would still work fine.
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #208 on: January 16, 2014, 12:32:09 pm »

You can take me off the list for modding entirely, I don't think I'm quite cut out for modding.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #209 on: January 17, 2014, 02:36:59 pm »

My upcoming game will be Greek Mythology themed, and a 9 player setup.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #210 on: January 20, 2014, 09:11:50 pm »

Quote
RMM14: Arrest Development (yuma) (+4)
RMM15: EFHW (+6)
RMM16: Jimmmmm (Dice Mafia) (+6)
RMM17: sudgetype (-3)
RMM18: Xerxespraelor (+4)
RMM19: Jorbes (-3)
RMM20: ashersky (Dune) (-1)
RMM21: mail-mi (-1)
RMM22: Faust (+2)
RMM23: Archetype (-6)
RMM24: PPS (+2)
RMM25: WalrusMcFishSr (+2)
RMM26: Jimmmmm (+1)

Alright, I'm going with this new queue.

Also, in the interest of trying to get through this queue, which is now longer than the regular games queue, I think we should open up two RMMs at a time.  General interest in all games seems to have waned, but it's possible we're just in a lull, as has happened in the past.

Maybe another game opening up, with reminders that we have two regular, another RMM, a semi-blitz, and a BM game all available, will help?
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #211 on: January 20, 2014, 09:22:58 pm »

I say have yuma open his up since its 9P.

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #212 on: January 21, 2014, 12:30:35 pm »

In hopes of getting two RMM games going at the same time, Arrested Development Mafia is now open. Only 9 slots available!
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #213 on: February 06, 2014, 11:42:34 pm »

Is there any hope for BM games?  The one I have is my dream game, and pretty much the reason that I started modding games.  It's going to need at least 13 players too...
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #214 on: February 06, 2014, 11:46:22 pm »

hey hey hey hey how did AD get so many people so fast, and WOT time still has only 3. Yall should sign up, i even put a sample PM for u guys!

Is there any hope for BM games?  The one I have is my dream game, and pretty much the reason that I started modding games.  It's going to need at least 13 players too...
when im not so busy ill join!
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #215 on: February 07, 2014, 12:06:50 am »

hey hey hey hey how did AD get so many people so fast, and WOT time still has only 3. Yall should sign up, i even put a sample PM for u guys!

Is there any hope for BM games?  The one I have is my dream game, and pretty much the reason that I started modding games.  It's going to need at least 13 players too...
when im not so busy ill join!

It's not open yet since yours hasn't finished.
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #216 on: February 07, 2014, 12:09:46 am »

hey hey hey hey how did AD get so many people so fast, and WOT time still has only 3. Yall should sign up, i even put a sample PM for u guys!

Is there any hope for BM games?  The one I have is my dream game, and pretty much the reason that I started modding games.  It's going to need at least 13 players too...
when im not so busy ill join!

It's not open yet since yours hasn't finished.

um... bm13 finished a while ago and wot hasn't started. what are you talking about? morgrim's game?
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #217 on: February 07, 2014, 12:39:04 am »

hey hey hey hey how did AD get so many people so fast, and WOT time still has only 3. Yall should sign up, i even put a sample PM for u guys!

Is there any hope for BM games?  The one I have is my dream game, and pretty much the reason that I started modding games.  It's going to need at least 13 players too...
when im not so busy ill join!

It's not open yet since yours hasn't finished.

um... bm13 finished a while ago and wot hasn't started. what are you talking about? morgrim's game?

http://forum.dominionstrategy.com/index.php?topic=9786.0
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #218 on: February 07, 2014, 04:44:17 am »

With Super Mario Mafia starting, I could open my game for signups, but I think a game from the Invented queue should come first?
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« Reply #219 on: February 07, 2014, 06:34:33 am »

Okay, I've gotten the basics down for my RMM game.
It will be pokemon-themed, with 13 players and a hemi-demi-semi-open-setup.

I made up so many roles I'm not sure if it's balanced, so is anyone willing to look at it and check?
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #220 on: February 07, 2014, 11:22:18 am »

Okay, I've gotten the basics down for my RMM game.
It will be pokemon-themed, with 13 players and a hemi-demi-semi-open-setup.

I made up so many roles I'm not sure if it's balanced, so is anyone willing to look at it and check?

I am pretty much always up for looking over a setup (if you are ok with me not playing in it that is...) but i am currently modding a game and will be consulting PPS as well so I can't guarantee a lot of time immediately to give feedback
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #221 on: February 07, 2014, 11:41:50 am »

hey hey hey hey how did AD get so many people so fast, and WOT time still has only 3. Yall should sign up, i even put a sample PM for u guys!

Is there any hope for BM games?  The one I have is my dream game, and pretty much the reason that I started modding games.  It's going to need at least 13 players too...
when im not so busy ill join!

It's not open yet since yours hasn't finished.

um... bm13 finished a while ago and wot hasn't started. what are you talking about? morgrim's game?

http://forum.dominionstrategy.com/index.php?topic=9786.0

... im doing that one later. im doing WOT now.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #222 on: February 07, 2014, 12:25:58 pm »

Does anyone want to help me design it?  I'm going to want a fair bit of help with how crazy it is (even though it's a BM game, I want to strive for balance).  It's going to be Homestuck/Sburb mafia, so if you want to play that, do NOT help me balance it.
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #223 on: February 07, 2014, 01:27:14 pm »

Okay, I've gotten the basics down for my RMM game.
It will be pokemon-themed, with 13 players and a hemi-demi-semi-open-setup.

I made up so many roles I'm not sure if it's balanced, so is anyone willing to look at it and check?
Well..I've had a 13P Pokemon themed RMM game in the works that is nearing completion...
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #224 on: February 07, 2014, 02:19:30 pm »

I'm not sure if that's an offer to talk about them, but if it is, I'm up for it. Strange coincidence: maybe we can put them together and Comoros it?
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #225 on: February 07, 2014, 06:10:40 pm »

With Super Mario Mafia starting, I could open my game for signups, but I think a game from the Invented queue should come first?

Unless liopoil has his ready to go, you should open yours up. raerae is still MIA (sad face) and everyone below that has a game already in progress or open for signups.

We have a slight dearth of "invented games" although I would say that Arch's was very much invented (just not "closed"). But anyways... check with liopoil. If his game isn't ready then get yours ready for signups. I am very interested in playing it and seeing what tweaks you have made (I ran Pick your power about a year ago and it was a very good, intense game) which I was glad about because the version I used was I think potentially very swingy.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #226 on: February 07, 2014, 06:24:29 pm »

yeah, people can continue to skip me :(. I feel kind of bad about holding the top spot in the queue hostage so that whenever I get it together I'm at the top. Ash can bump me down if he wants to.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #227 on: February 07, 2014, 06:25:32 pm »

oh, the one thing that I have done is decided that the flavor will be mafia flavor. The townies will actually be townspeople, and the mafia will actually be mafia. Really innovative, I know.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #228 on: February 07, 2014, 08:00:35 pm »

I'm not sure if that's an offer to talk about them, but if it is, I'm up for it. Strange coincidence: maybe we can put them together and Comoros it?
I wouldn't mind co-modding, but combining them would most likely be difficult. It's a specific type of Open Setup (SmallTown) and so it really can only use a certain kind of Role. I wouldn't mind looking over yours (or you, mine) to make sure we aren't stepping on each others toes.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #229 on: February 07, 2014, 09:41:25 pm »

SmallTown

Oh my! There is an Eddie Izzard Mafia listed as one of the games on mafiascum... Eddie Izzard Mafia!?!?! I can only imagine and I am not sure that I want to...
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #230 on: February 07, 2014, 09:51:44 pm »

SmallTown

Oh my! There is an Eddie Izzard Mafia listed as one of the games on mafiascum... Eddie Izzard Mafia!?!?! I can only imagine and I am not sure that I want to...
I read it (and all the others) and wow it is weird. Probably becuase I have no recognition of the flavor.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #231 on: February 07, 2014, 09:55:11 pm »

Does anyone want to help me design it?  I'm going to want a fair bit of help with how crazy it is (even though it's a BM game, I want to strive for balance).  It's going to be Homestuck/Sburb mafia, so if you want to play that, do NOT help me balance it.

Then other people instantly talk about other stuff...
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #232 on: February 07, 2014, 09:57:03 pm »

Does anyone want to help me design it?  I'm going to want a fair bit of help with how crazy it is (even though it's a BM game, I want to strive for balance).  It's going to be Homestuck/Sburb mafia, so if you want to play that, do NOT help me balance it.

Then other people instantly talk about other stuff...
Hey, I can do it if no one else will.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #233 on: February 07, 2014, 10:09:22 pm »

yeah, people can continue to skip me :(. I feel kind of bad about holding the top spot in the queue hostage so that whenever I get it together I'm at the top. Ash can bump me down if he wants to.

Well I don't think anyone below you is aching to go... my slot is just an theoretical idea at this point, I am not sure if I can put it together to make a real game.

Ash I think has his ready, but has a game already going at this point, same with mail-mi. and I just miss raerae.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #234 on: February 08, 2014, 02:02:17 am »

Does anyone want to help me design it?  I'm going to want a fair bit of help with how crazy it is (even though it's a BM game, I want to strive for balance).  It's going to be Homestuck/Sburb mafia, so if you want to play that, do NOT help me balance it.

Then other people instantly talk about other stuff...
Hey, I can do it if no one else will.

If you want to.  I would rather keep potential players not helping me (and I would think you are a potential player (yuma would be someone who isn't)), but if nobody else wants to you can.
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #235 on: February 08, 2014, 02:03:19 am »

Also, if the person wanting to help is familiar with homestuck that would be 413.612% better.
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #236 on: February 08, 2014, 07:40:40 pm »

Is LOST Mafia taken by someone? I brought it up a long time ago, and Robz said he called dibs. Then someone else (Faust?) brought it up in hopes of running it. I don't know if either of them are planning on running the game, but I'd love to co-mod with them.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #237 on: February 09, 2014, 06:31:11 am »

Is LOST Mafia taken by someone? I brought it up a long time ago, and Robz said he called dibs. Then someone else (Faust?) brought it up in hopes of running it. I don't know if either of them are planning on running the game, but I'd love to co-mod with them.

Yes, I'm planning it (as RMM22). I already have the setup more or less complete (though it's not final), but it would be great to have someone review it. I'll set up a QT and send you the link if you'd like.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #238 on: February 09, 2014, 11:46:06 am »

Is LOST Mafia taken by someone? I brought it up a long time ago, and Robz said he called dibs. Then someone else (Faust?) brought it up in hopes of running it. I don't know if either of them are planning on running the game, but I'd love to co-mod with them.

Yes, I'm planning it (as RMM22). I already have the setup more or less complete (though it's not final), but it would be great to have someone review it. I'll set up a QT and send you the link if you'd like.
Sure, I'd love to!
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #239 on: February 10, 2014, 09:57:54 pm »

I think the next game should be pretty simple based on this.
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #240 on: February 10, 2014, 10:14:50 pm »

I think the next game should be pretty simple based on this.

I would volunteer to run it but am currently running a game ATM. Any one want to step up? Walrus did you have a specific setup in mind for your Star Wars themed game? Or TA? Hopefully we can get 5-6 new players to join and it won't interfere too much in the signing up of mail-mi's, faust's and ashersky's games.

I wonder if a few of the players from sudgy's newbie game would be interested in playing another one?
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #241 on: February 11, 2014, 12:49:33 am »

I was planning on running the newbie setup used in Game of Thrones. I really enjoyed that game.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #242 on: February 11, 2014, 06:01:14 am »

I was planning on running the newbie setup used in Game of Thrones. I really enjoyed that game.

I agree, that's a great small setup I think.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #243 on: February 11, 2014, 07:22:02 am »

What is the difference between Invented and RMM?
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« Reply #244 on: February 11, 2014, 11:23:07 am »

What is the difference between Invented and RMM?

Invented is a normal game but with a new setup, RMM is role madness.
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #245 on: February 11, 2014, 12:07:27 pm »

gotcha, so everybody gets a role and some roles were invented is RMM.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #246 on: February 11, 2014, 12:48:42 pm »

gotcha, so everybody gets a role and some roles were invented is RMM.

RMM doesn't necessarily mean everybody gets a role. It means there is a lot more focus on the roles than in Normal Mafia. Often this means everyone gets a role, but not necessarily.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #247 on: February 11, 2014, 01:47:59 pm »

gotcha, so everybody gets a role and some roles were invented is RMM.

RMM doesn't necessarily mean everybody gets a role. It means there is a lot more focus on the roles than in Normal Mafia. Often this means everyone gets a role, but not necessarily.

Understood but I was categorizing my own game in that description. I was initially uncertain that if roles were invented should I change my game type to invented.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #248 on: February 11, 2014, 06:08:21 pm »

What is the difference between Invented and RMM?

This post gives definitions: http://forum.dominionstrategy.com/index.php?topic=9677.msg308502#msg308502.

Basically, all RMM is invented, so the real question you may be asking is what is the difference between "normal" and "RMM."  That has a whole thread.

But basically, what others said.  My personal definition states that a normal game focuses more on daytime interaction than nighttime actions, while RMM does the opposite.  The number of power roles, or the percentage of vanilla, factors in, but is not the sole determinant.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #249 on: February 17, 2014, 02:02:46 pm »

Alright, sign me up for another BM game called "language mafia"
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

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« Reply #250 on: February 17, 2014, 08:25:06 pm »

Alright, sign me up for another BM game called "language mafia"

There seems to be a bajillion people calling for it.  Since mail-mi isn't starting his, should I open mine up?

Wait, I'm already modding.  It'll have to wait for MXXXVII to end anyway.  :P
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

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« Reply #251 on: February 23, 2014, 11:21:29 am »

If nobody objects, I'll open language mafia soon.
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #252 on: February 23, 2014, 05:40:50 pm »

Language Mafia is now open for signups!
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #253 on: February 25, 2014, 03:14:14 pm »

Sign me up for a normal game. Probably standard, and definitely House of Cards-themed, it's a pretty clean fit with most games of mafia I would say.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #254 on: February 25, 2014, 04:16:26 pm »

I don't think I want to start a new game until I get into my new schedule in April and determine if / how much time I'll have for mafia, so go ahead and bump me down / off the list.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #255 on: February 26, 2014, 12:14:25 am »

I don't think I want to start a new game until I get into my new schedule in April and determine if / how much time I'll have for mafia, so go ahead and bump me down / off the list.

The only game you have on the list is with nkirbit.  Will nkirbit run it alone?
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #256 on: February 26, 2014, 12:17:28 pm »

Nah I don't think he is really interested.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #257 on: February 27, 2014, 01:20:20 am »

Can I mention that I'm now officially pumped about my invented Monsters University game?  It's a blend of EFHW's Harry Potter, Robz's Forum Survivor, and a dash of Arch's WWTW Mafia game.

It's a bit of a tribute game, I guess.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #258 on: February 27, 2014, 11:19:44 am »

Innovation 2 is in the works
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« Reply #259 on: February 27, 2014, 09:18:30 pm »

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Twistedarcher

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #260 on: February 27, 2014, 09:24:39 pm »

Walrus should totally open his 9 player game soon.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #261 on: February 27, 2014, 10:07:16 pm »

Innovation 2 is in the works

Cool!

And yet no love for my post.  Lame.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #262 on: February 27, 2014, 10:13:54 pm »

Innovation 2 is in the works

Cool!

And yet no love for my post.  Lame.

My love for your games is so all encompassing it needs no post to justify it, it transcends the need for posts (except for this one...)
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #263 on: February 27, 2014, 10:23:37 pm »

If the tribute is partly for Harry Potter (I wasn't sure if the tribute was for the games), then  ;D .  I had a lot of fun writing the flavor.  I know people didn't like being able to reason out the last scum, but the setup was intended for a logical approach.  Maybe it should have been RMM because of that.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #265 on: February 27, 2014, 10:46:25 pm »

If the tribute is partly for Harry Potter (I wasn't sure if the tribute was for the games), then  ;D .  I had a lot of fun writing the flavor.  I know people didn't like being able to reason out the last scum, but the setup was intended for a logical approach.  Maybe it should have been RMM because of that.

It's a tribute to your HP game, as well as to Arch's Dr. Who and to Robz's survivor game.

There's no Hunger Games it.  How has there not been a Hunger Games game?
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #266 on: February 27, 2014, 11:12:04 pm »

If the tribute is partly for Harry Potter (I wasn't sure if the tribute was for the games), then  ;D .  I had a lot of fun writing the flavor.  I know people didn't like being able to reason out the last scum, but the setup was intended for a logical approach.  Maybe it should have been RMM because of that.

It's a tribute to your HP game, as well as to Arch's Dr. Who and to Robz's survivor game.

There's no Hunger Games it.  How has there not been a Hunger Games game?
There was Ready, Aim, Fire. I think both mail-mi and I have discussed the possibility of a Hungers Game themed game, but the mechanics don't really translate well into Mafia.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #267 on: February 28, 2014, 12:16:50 am »

If the tribute is partly for Harry Potter (I wasn't sure if the tribute was for the games), then  ;D .  I had a lot of fun writing the flavor.  I know people didn't like being able to reason out the last scum, but the setup was intended for a logical approach.  Maybe it should have been RMM because of that.

It's a tribute to your HP game, as well as to Arch's Dr. Who and to Robz's survivor game.

There's no Hunger Games it.  How has there not been a Hunger Games game?
There was Ready, Aim, Fire. I think both mail-mi and I have discussed the possibility of a Hungers Game themed game, but the mechanics don't really translate well into Mafia.

BM1 and BM11 had perfect themes for the Hunger Games...
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #268 on: February 28, 2014, 09:10:36 am »

My RMM game will be titled, "Hunted - Assassins and Saboteurs".
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #269 on: March 02, 2014, 10:42:43 am »

Walrus should totally open his 9 player game soon.

But really, a normal game open for sign ups that doesn't have 15 people in it would be nice (sorry Faust)
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #270 on: March 02, 2014, 10:59:03 am »

What size are Walrus and mail-mi's games going to be ? Because I could do a Matrix6, I agree that we need small games and Matrix6 seems like a very solid setup to me.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #271 on: March 02, 2014, 11:20:04 am »

I was thinking straight up 9p Matrix6, just like Game of Thrones. But I'm flexible. I'll open a game whenever.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #272 on: March 02, 2014, 05:05:31 pm »

What size are Walrus and mail-mi's games going to be ? Because I could do a Matrix6, I agree that we need small games and Matrix6 seems like a very solid setup to me.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #273 on: March 02, 2014, 06:19:02 pm »

I think this is up to date.

I'd say Walrus can open Star Wars 9p at this point.

Wheel of Time should fill so the RMM queue can get moving again.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #274 on: March 02, 2014, 07:51:34 pm »

I think this is up to date.

I'd say Walrus can open Star Wars 9p at this point.

Wheel of Time should fill so the RMM queue can get moving again.
Yes.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #275 on: March 03, 2014, 01:14:15 pm »

I'd like to mod a game soon. Haven't quite figured out flavor, etc, but I thought I'd get into the queue.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #276 on: March 03, 2014, 01:19:51 pm »

Cool I'll open up shop in a few hours
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« Reply #277 on: March 03, 2014, 05:43:27 pm »

Yay joth!
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #278 on: March 03, 2014, 06:08:16 pm »

Star Wars is now open! 6 slots left, get 'em while they're hot
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« Reply #279 on: March 03, 2014, 07:12:25 pm »

I'll sign up for a regular-standard game as well.

My invented-closed game is ready and can be opened whenever an invented game is needed... although I probably want a break from modding for at least a little while...
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #280 on: March 03, 2014, 08:29:15 pm »

I'd like to mod a game soon. Haven't quite figured out flavor, etc, but I thought I'd get into the queue.

Standard or Invented?
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #281 on: March 03, 2014, 11:54:53 pm »

I'll sign up for a regular-standard game as well.

My invented-closed game is ready and can be opened whenever an invented game is needed... although I probably want a break from modding for at least a little while...

My invented/closedish game is now also fully ready now, PMs written and all.  Soon it'll just be you and me going back and forth while everyone waits for RMMs to fill and start.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #282 on: March 04, 2014, 12:06:19 am »

I'd like to mod a game soon. Haven't quite figured out flavor, etc, but I thought I'd get into the queue.

Standard or Invented?

Oh I probably want to run an invented game.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #283 on: March 05, 2014, 06:55:03 am »

What's the difference between invented and RMM?
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #284 on: March 05, 2014, 06:57:06 am »

Oops, just looked a few pages back and saw it was answered. Sorry!
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #285 on: March 05, 2014, 03:30:34 pm »

Have we done Buffy flavor already?
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #286 on: March 05, 2014, 03:59:35 pm »

Have we done Buffy flavor already?

I believe raerae ran buffyverse mafia.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #288 on: March 05, 2014, 04:08:52 pm »

what about Firefly?
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #289 on: March 05, 2014, 04:15:54 pm »

what about Firefly?

Not yet.  I believe that's because it is horrendously overrated.  (And yes, I've seen every episode and the movie.)

I've talked about Buffy II, or maybe Angel.  Those are the best Whedons.

You did the awesome DS9 game.  Can you stick with great space shows, a la DS9?  Farscape would be awesome.

I'm also thinking Helix would make a great mafia game setting.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #290 on: March 05, 2014, 04:36:44 pm »

what about Firefly?
I've talked about Buffy II, or maybe Angel.  Those are the best Whedons.

I would love to see, or maybe even run in the future a Dr. Horrible game... especially as part 2 is supposed to come out at some point soonish
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« Reply #291 on: March 05, 2014, 04:45:59 pm »

I was actually just thinking about Dr. Horrible. It's a little hard to figure out who's scum and who's town. It might be fun to try to make the flavor fit with that, like have town be scum and vice versa somehow.

Space! My familiarity with Farscape is a little lax. Babylon 5, Andromeda? Maybe. Other Star Treks? Definitely. I'd even be happy to run the DS9 setting again with a little tweaking. There were a lot of ways that could have rolled that would have played out very differently then the way it actually played, but there was a general sense scum was overpowered that I would want to address.
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« Reply #292 on: March 05, 2014, 04:47:23 pm »

what about Firefly?

Not yet.  I believe that's because it is horrendously overrated.  (And yes, I've seen every episode and the movie.)

...



...


...


Unacceptable. I love Buffy (what I've seen of it so far at least), but Firefly is great, and the only reason one might argue that Buffy is better is that it lasted a lot longer and thus had time to do a lot more interesting stuff.
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« Reply #293 on: March 05, 2014, 04:51:07 pm »

would people be down for DS9 redux? The original won an award even though it was unbalanced, so that's got to count for something.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #294 on: March 05, 2014, 05:38:56 pm »

would people be down for DS9 redux? The original won an award even though it was unbalanced, so that's got to count for something.

Absolutely.  I would suggest a re-balance to weaken scum slightly.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #295 on: March 05, 2014, 05:42:00 pm »

what about Firefly?

Not yet.  I believe that's because it is horrendously overrated.  (And yes, I've seen every episode and the movie.)

...



...


...


Unacceptable. I love Buffy (what I've seen of it so far at least), but Firefly is great, and the only reason one might argue that Buffy is better is that it lasted a lot longer and thus had time to do a lot more interesting stuff.

Look, it wasn't that Firefly wasn't a good show, because it was.  But where the cheesiness works well in Buffy, Firefly was trying to be a serious show with ridiculous cheese (cursing in Mandarin, silly engineer, Jane).  I think a Firefly that took itself seriously (think Stargate: Universe or Pitch Black) would have been incredible.

The cast was good, but not great, as I think his reliance on using the same 4 people caught up with him there.  Baccarin was great, of course, but I feel like Fillion and crew just mailed it in.  The stories were okay, and maybe future seasons that never happened would have been stronger, but Serenity stunk it up, so who knows.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #296 on: March 05, 2014, 05:47:48 pm »

That's funny because I always thought Baccarin was the weakest part of that cast, and Fillion the best. I don't think it took itself more seriously than Buffy, just take a look at the Angel/Buffy romance. Granted, that gives us the genius scene of them in The Zeppo where they completely avert (or is it invert ?) it. Also I think the serious stuff in Firefly (Reavers, all of Objects in Space) worked really well, so agree to disagree I guess.

I can see why you disliked Serenity though, it's fine but mostly relies on the audience loving these characters from the show, and is definitely not on par with the quality of the show (well I guess it's on par with Heart of Gold or something).
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #297 on: March 05, 2014, 06:05:06 pm »

That's funny because I always thought Baccarin was the weakest part of that cast, and Fillion the best. I don't think it took itself more seriously than Buffy, just take a look at the Angel/Buffy romance. Granted, that gives us the genius scene of them in The Zeppo where they completely avert (or is it invert ?) it. Also I think the serious stuff in Firefly (Reavers, all of Objects in Space) worked really well, so agree to disagree I guess.

I can see why you disliked Serenity though, it's fine but mostly relies on the audience loving these characters from the show, and is definitely not on par with the quality of the show (well I guess it's on par with Heart of Gold or something).

Yeah, I know I'm in the minority in not being completely head-over-heels obsessed with Firefly.  That's fine.  I also prefer Angel to Buffy as a series, which is another minority view.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #298 on: March 05, 2014, 06:43:18 pm »

Yeah, ash thinking Baccarin was the best actor on the show is...as different as one can get.
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« Reply #299 on: March 05, 2014, 06:48:02 pm »

would people be down for DS9 redux? The original won an award even though it was unbalanced, so that's got to count for something.

Yes. I really liked the idea of having 3 different scum teams, but only 2 of them showing up.

Keep in mind, however, that at this point where we have landed with our current mafia design state, DS9 would be considered RMM at this point as everyone in that game had a role of some sort or another.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #300 on: March 05, 2014, 06:52:45 pm »

I think to keep DS9-II in the Normal category, you would keep the 2 out of 3 team dynamic but revise the PR distribution in some way, probably by naming them all beforehand, or saying X of these PRs will appear.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #301 on: March 05, 2014, 06:54:45 pm »

I think to keep DS9-II in the Normal category, you would keep the 2 out of 3 team dynamic but revise the PR distribution in some way, probably by naming them all beforehand, or saying X of these PRs will appear.

Or even "up to X." X being like 5 or 6 roles or something like that as we havne't had a good old fashioned "closed" setup in a longtime where the roles are secret and the number of roles are secret before hand.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #302 on: March 05, 2014, 07:00:25 pm »

Yeah. So, like the cop for each scum team is a given that those three are in for sure. And then up to X of a few others, but we don't know which ones or precisely how many, and tie how many they are to the scum PRs, perhaps.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #303 on: March 05, 2014, 07:00:39 pm »

I think to keep DS9-II in the Normal category, you would keep the 2 out of 3 team dynamic but revise the PR distribution in some way, probably by naming them all beforehand, or saying X of these PRs will appear.

Or even "up to X." X being like 5 or 6 roles or something like that as we havne't had a good old fashioned "closed" setup in a longtime where the roles are secret and the number of roles are secret before hand.

Ahem...Monster University...
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #304 on: March 05, 2014, 07:01:46 pm »

Yeah, ash thinking Baccarin was the best actor on the show is...as different as one can get.

I can't believe people don't like Baccarin, man.

I mean...final seasons of Stargate?  Fine, not her best.  V?  Awesome.  Homeland?  I hear it's great.

How can you not like Baccarin?  That's like disliking Annie Edison in Community.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #305 on: March 05, 2014, 07:02:26 pm »

I have just one request... tell us how many scum there are!
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #306 on: March 05, 2014, 07:04:32 pm »

I think to keep DS9-II in the Normal category, you would keep the 2 out of 3 team dynamic but revise the PR distribution in some way, probably by naming them all beforehand, or saying X of these PRs will appear.

Or even "up to X." X being like 5 or 6 roles or something like that as we havne't had a good old fashioned "closed" setup in a longtime where the roles are secret and the number of roles are secret before hand.

Ahem...Monster University...

Hasn't been put into play yet.... But I am excited for it! My next game will be of this style as well so maybe we are about to be inundated with them...
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #307 on: March 05, 2014, 07:29:42 pm »

Yeah, ash thinking Baccarin was the best actor on the show is...as different as one can get.

I can't believe people don't like Baccarin, man.

I mean...final seasons of Stargate?  Fine, not her best.  V?  Awesome.  Homeland?  I hear it's great.

How can you not like Baccarin?  That's like disliking Annie Edison in Community.

Have not seen Stargate or V, but she is very good in Homeland (when they give her stuff to do, her character has become somewhat extraneous at this point), just not great in Firefly (though she has her moments).

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #308 on: March 05, 2014, 10:00:29 pm »

I nominate American Horror Story: Coven as a great setting and cast of characters.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #309 on: March 06, 2014, 01:20:48 am »

I think it was a mistake not to categorize DS9 as RMM in the first place. I think the sequel should be considered RMM, and I should weaken scum. Or leave it how it is, add additional town roles and run it with more townies (so that 6 scum isn't as ridiculous). Maybe 17? 19? There are definitely more characters I could add.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #310 on: March 06, 2014, 01:26:41 am »

I think it was a mistake not to categorize DS9 as RMM in the first place. I think the sequel should be considered RMM, and I should weaken scum. Or leave it how it is, add additional town roles and run it with more townies (so that 6 scum isn't as ridiculous). Maybe 17? 19? There are definitely more characters I could add.

Do it! DS9 would be in my top 2-3 Mafia games in terms of how much fun I had.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #311 on: March 06, 2014, 09:38:14 am »

would people be down for DS9 redux? The original won an award even though it was unbalanced, so that's got to count for something.

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #312 on: March 06, 2014, 04:59:42 pm »

ZM16 Hangman is underway.  PM for speccy if you want to play along.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #313 on: March 06, 2014, 05:02:18 pm »

I may run one of my original blitz games again, for old times sake, after Hangman ends.  Would folks play?
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #314 on: March 06, 2014, 05:02:45 pm »

I may run one of my original blitz games again, for old times sake, after Hangman ends.  Would folks play?

I'd love to if I have time.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #315 on: March 06, 2014, 05:21:36 pm »

I may run one of my original blitz games again, for old times sake, after Hangman ends.  Would folks play?
In a heartbeat! Yes yes yes!
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #316 on: March 06, 2014, 07:17:20 pm »

I may run one of my original blitz games again, for old times sake, after Hangman ends.  Would folks play?
In a heartbeat! Yes yes yes!

So, I gather these were really fun! 
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #317 on: March 06, 2014, 07:43:48 pm »

I may run one of my original blitz games again, for old times sake, after Hangman ends.  Would folks play?

I would as long as was during my off-week, but don't coordinate it around me. If I can I will play, if I can't I'll watch.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #318 on: March 06, 2014, 07:49:51 pm »

I may run one of my original blitz games again, for old times sake, after Hangman ends.  Would folks play?
In a heartbeat! Yes yes yes!

So, I gather these were really fun!

I believe so.  We had a run where I did I think 3 games back-to-back-to-back.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #319 on: March 06, 2014, 07:50:59 pm »

I believe so.  We had a run where I did I think 3 games back-to-back-to-back.

back-to-back-to-back doesn't even make sense! Unless the game in the middle somehow is comprised of two backs...
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #320 on: March 06, 2014, 07:51:51 pm »

I believe so.  We had a run where I did I think 3 games back-to-back-to-back.

back-to-back-to-back doesn't even make sense! Unless the game in the middle somehow is comprised of two backs...

There's a dirty Shakespeare joke in there.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #321 on: March 06, 2014, 07:53:16 pm »

And it was actually 4 games in a row.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #322 on: March 06, 2014, 11:31:59 pm »

I also just remembered that I started planning a Romeo and Juliet setup a long time ago. The Capulets and Montagues are competing scum teams and Romeo and Juliet are quasi-scum-aligned lover/survivors. Never quite ironed out the details though.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #323 on: March 07, 2014, 01:06:22 am »

I may run one of my original blitz games again, for old times sake, after Hangman ends.  Would folks play?
In a heartbeat! Yes yes yes!

So, I gather these were really fun!
Only like the most fun games ever!
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #324 on: March 07, 2014, 01:44:59 am »

I may run one of my original blitz games again, for old times sake, after Hangman ends.  Would folks play?
In a heartbeat! Yes yes yes!

So, I gather these were really fun!
Only like the most fun games ever!

Pretty much.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #325 on: March 07, 2014, 07:29:23 am »

I may run one of my original blitz games again, for old times sake, after Hangman ends.  Would folks play?
In a heartbeat! Yes yes yes!

So, I gather these were really fun!
Only like the most fun games ever!

Pretty much.

Ok, I'm in.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #326 on: March 11, 2014, 08:58:01 pm »

I forgot what my invented game was going to be... so you can go ahead and drop it.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #327 on: March 11, 2014, 09:36:39 pm »

Sign me up for a normal game. Probably standard, and definitely House of Cards-themed, it's a pretty clean fit with most games of mafia I would say.

Tep, want to run this as newbie friendly?

I'd love for someone to run asher9++ again, as I'd like more data on it, and it's about the most "complex" newbie friendly setup we have.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #328 on: March 12, 2014, 12:40:43 am »

Sign me up for a normal game. Probably standard, and definitely House of Cards-themed, it's a pretty clean fit with most games of mafia I would say.

Tep, want to run this as newbie friendly?

I'd love for someone to run asher9++ again, as I'd like more data on it, and it's about the most "complex" newbie friendly setup we have.

++ setups are not newbie friendly to a fair bit of people.  At least, it wouldn't for me.  When I first saw ++ setups, the first thing I thought was, "Wooooah that's really complicated."
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #329 on: March 12, 2014, 06:16:11 am »

Maybe so, but the actual play isn't that hard. Even if you don't figure out everything about the setup, your teammates (if you're scum) or the town will help you understand it. I think ++ games are fine for newbies, and we already have a 9players simple setup going on.

So yeah, asher9++, why not. I'm not up yet though, right ? mail-mi is ahead of me and we don't want another game to leapfrog Philosopher's Mafia.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #330 on: March 12, 2014, 06:26:22 am »

Maybe so, but the actual play isn't that hard. Even if you don't figure out everything about the setup, your teammates (if you're scum) or the town will help you understand it. I think ++ games are fine for newbies, and we already have a 9players simple setup going on.

So yeah, asher9++, why not. I'm not up yet though, right ? mail-mi is ahead of me and we don't want another game to leapfrog Philosopher's Mafia.

mail-mi currently has an RMM game open for signups, so I doubt he will want to open up another game anytime soon. The second portion I absolutely agree with of course.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #331 on: March 12, 2014, 06:55:17 am »

The idea was to move your game from regular to newbie.  We generally always want newbie games open to attract new players.

Newbies can't play Philosophy Mafia, so we need another to open.  Mail-mi is awaiting Wheel of a Time to fill.

Plus, Tep will be a first time full mod, and it's nice to give new folks a shot.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #332 on: March 12, 2014, 07:15:49 am »

Oh, I see. So following the newbie numbering ? asher9++ is significantly more complicated than what has been used there in the past (2of4, Matrix 6), but I do agree that we need a newbie game open, and with Star Wars already running, having another simple 9p game doesn't seem like a good idea.

Ok, I'll open asap, I need to work on the flavor.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #333 on: March 12, 2014, 07:36:04 am »

Well, I do want to hear what people think about this before I do anything though. If the consensus is that newbie setups should be 9 players and simpler than 9++, I could do Alternating 9p, I think it's only been done once on f.ds (the Hydras game) and it's different enough from Matrix6.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #334 on: March 12, 2014, 09:41:44 am »

I would not suggest Asher++ for newbies, the part of ++ that is newbie friendly is it ridiculously easy to solve and usually favors town. Asher++ is almost unsolvable which just makes it a large unknown pr game(which is awesome) but not newbie friendly. Newbie games also want to stick with baisically full pr's, I would shy away from shot and uncommon like commuter which cause the player to make quite an educate decision about what to do when(and if done wrong can very negatively impact the game)


On a different note, I have been thinking about a setup were town is unaware of their pr. Like all town players send in a list containing a doctor/cop/roleblocker/tracker targets but have no idea which one they are. Well that was the first idea, recently I thought I could have a (random) pr set, so say 6 town players send in their 4 pr target then I roll for who is each pr that night, results could be revealed to the player only or to everyone at day start. I am thinkin this would be countered by a stronger than normal scum team. If results are revealed to town at day start(ex eevee was doctored) you still wouldn't know if you doctored him or if another player doctored him, this allows people to know pr results but not know who or why, removing the ability to make double or triple Ic's with pr reveals. Also thinking if the person rolled the pr that night dies, the pr does with them. This setup can be made simpler to just be a rmm or more interestingly filled to be bastard.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #335 on: March 12, 2014, 10:11:41 am »

That sounds a little bit like doctor mafia (the first mafia I ever ran on this site)
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #336 on: March 12, 2014, 10:40:39 am »

What I meant more was that if you did a ++ setup for a newbie game it would scare away a lot of newbies.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #337 on: March 12, 2014, 12:21:15 pm »

Yeah, I would vote that asher++ is a bad idea for a newbie game. That said, I'd love to see the setup run again.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #338 on: March 12, 2014, 04:37:55 pm »

Ok, so I won't do asher9++, so I'm looking at a simpler setup, probably 9 players because the smaller the game is, the easier it is to get involved. Alternating 9P looks like a cool idea, but it also seems like town is pretty weak in that. Maybe I'll tweak it by making the Cop Odd-Night instead of Even (and obviously switch the Doctor).

If anyone has a better idea for a 9 player newbie setup (that isn't Matrix6 because of Star Wars), I'm interested. Otherwise, I'll probably open a tweaked Alternating 9P tomorrow, as NMV.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #339 on: March 12, 2014, 04:48:48 pm »

2of4 is always a good setup...simple, but simple can be good
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #340 on: March 12, 2014, 05:49:39 pm »

2of4 is always a good setup...simple, but simple can be good

2of4 was my first game.

Ok, so I won't do asher9++, so I'm looking at a simpler setup, probably 9 players because the smaller the game is, the easier it is to get involved. Alternating 9P looks like a cool idea, but it also seems like town is pretty weak in that. Maybe I'll tweak it by making the Cop Odd-Night instead of Even (and obviously switch the Doctor).

If anyone has a better idea for a 9 player newbie setup (that isn't Matrix6 because of Star Wars), I'm interested. Otherwise, I'll probably open a tweaked Alternating 9P tomorrow, as NMV.

No tweaked games for newbies.  Standard set-ups only.  If ++ is "too hard" then changing the rules on something would be too.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #341 on: March 12, 2014, 05:58:15 pm »

I'm not sure why that would be. The tweak here would simply be to reverse the Cop and the Doc, nothing that changes complexity, just balance. The risk here is that it would make it too easy for town, but I'm not sure it would. I guess it creates a situation where the Cop creates two ICs day 2 if he claims, then there's WIFOM with the Doctor on the econd night which might lead both ICs to survive... yeah, maybe it is too strong for town.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #342 on: March 12, 2014, 05:59:17 pm »

I'm not sure why that would be. The tweak here would simply be to reverse the Cop and the Doc, nothing that changes complexity, just balance. The risk here is that it would make it too easy for town, but I'm not sure it would. I guess it creates a situation where the Cop creates two ICs day 2 if he claims, then there's WIFOM with the Doctor on the econd night which might lead both ICs to survive... yeah, maybe it is too strong for town.

I mean, 2of4 is good, if you want an easy game.  Check MX for an example.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #343 on: March 12, 2014, 06:03:41 pm »

Here's one we used to use a lot, but died out:

The setup used for this newbie game is one of the ones given below. The setup is randomly determined, but is one of the 6 given here:

1 Mafia Goon, 1 Mafia Rolecop, 5 Vanilla Townies, Sane Cop, Doctor.
1 Mafia Goon, 1 Mafia Rolecop, 5 Vanilla Townies, Sane Cop, Jailkeeper.
1 Mafia Goon, 1 Mafia Rolecop, 5 Vanilla Townies, Doctor, Jailkeeper.
1 Mafia Goon, 1 Mafia Rolecop, 6 Vanilla Townies, Sane Cop.
1 Mafia Goon, 1 Mafia Rolecop, 6 Vanilla Townies, Jailkeeper.
1 Mafia Goon, 1 Mafia Rolecop, 6 Vanilla Townies, Doctor.

There will always be two mafia players and seven town players.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #344 on: March 12, 2014, 06:05:49 pm »

Here's one we used to use a lot, but died out:

The setup used for this newbie game is one of the ones given below. The setup is randomly determined, but is one of the 6 given here:

1 Mafia Goon, 1 Mafia Rolecop, 5 Vanilla Townies, Sane Cop, Doctor.
1 Mafia Goon, 1 Mafia Rolecop, 5 Vanilla Townies, Sane Cop, Jailkeeper.
1 Mafia Goon, 1 Mafia Rolecop, 5 Vanilla Townies, Doctor, Jailkeeper.
1 Mafia Goon, 1 Mafia Rolecop, 6 Vanilla Townies, Sane Cop.
1 Mafia Goon, 1 Mafia Rolecop, 6 Vanilla Townies, Jailkeeper.
1 Mafia Goon, 1 Mafia Rolecop, 6 Vanilla Townies, Doctor.

There will always be two mafia players and seven town players.

Actually, that's just 2of4, just written out a different way.  Huh.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #345 on: March 12, 2014, 06:50:59 pm »

2of4 is a little too similar to Matrix6, the goal is for people who want to play both to have a somewhat different experience. I think I'm going to go with Alternating 9P without changing anything.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #346 on: March 12, 2014, 06:51:55 pm »

You could run F11, which I ran for newbies as M21.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #347 on: March 12, 2014, 07:02:39 pm »

I've created a new reference sticky topic on setups.  I'll be slowly filling it up with information so we don't need to refer to mafiascum as often.  It'll be a reference for mods, players, etc.

http://forum.dominionstrategy.com/index.php?topic=10639.0
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #348 on: March 12, 2014, 08:15:44 pm »

2of4 is always a good setup...simple, but simple can be good

both 2of4 and F11 have some inherent flaws in their structure. 2of4 tried to replace F11 and was ultimately replaced by Matrix6. So I wouldn't recommend using these setups, although they aren't necessarily bad, but just not as good at this point as others. Alternating looks cool, but switching the nights between cop and doc would I think make it unbalanced.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #349 on: March 12, 2014, 08:19:59 pm »

2of4 is always a good setup...simple, but simple can be good

both 2of4 and F11 have some inherent flaws in their structure. 2of4 tried to replace F11 and was ultimately replaced by Matrix6. So I wouldn't recommend using these setups, although they aren't necessarily bad, but just not as good at this point as others. Alternating looks cool, but switching the nights between cop and doc would I think make it unbalanced.

I find them all a bit dull and easy, to be honest, which is why I still think ++ setups are the best introduction to mafia.  They offer "normal" power roles (nothing hard or crazy) and randomization at a much higher level.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #350 on: March 12, 2014, 08:25:44 pm »

Hmmm. maybe. From my perspective the best area is what I started with... middle ground.

Insomniac's MIII was perfect. It was a closed setup using SK, normal power roles, but because it was closed offered a potential for other roles, but not overwhelming by looking at a setup that involves rolling dice and being confused about what that implies.

I don't think ++ is for newbies honestly. I don't find the newbie setups dull at all. They are do tone the game down to the basics, which I think is still fascinating and allows for real scum hunting skills to be developed.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #351 on: March 12, 2014, 08:35:02 pm »

Hmmm. maybe. From my perspective the best area is what I started with... middle ground.

Insomniac's MIII was perfect. It was a closed setup using SK, normal power roles, but because it was closed offered a potential for other roles, but not overwhelming by looking at a setup that involves rolling dice and being confused about what that implies.

I don't think ++ is for newbies honestly. I don't find the newbie setups dull at all. They are do tone the game down to the basics, which I think is still fascinating and allows for real scum hunting skills to be developed.

I did like the closed games with the provided list of possible roles in the game.  Those were a nice middle ground.

I think a Matrix6 of all veterans would be pretty terrible.  Or an all vanilla game.  Man, that would just be horrendous.  It'd be a huge meta argument fest and with nothing at all to go on at the start of D1, you'd have a hard time making it work.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #352 on: March 12, 2014, 08:49:10 pm »

No tweaked games for newbies.  Standard set-ups only.  If ++ is "too hard" then changing the rules on something would be too.

That's nonsense. As long as it is simple, you're fine. There is clearly a big difference between a ++ setup (especially asher++) and simply changing the nights of Alternating. We don't need to chain ourselves to whatever has a Mafiascum wiki as long as the setup is clearly explained.

These categories we created were supposed to clarify and describe the creative games we are running, not constraining our creativity.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #353 on: March 12, 2014, 08:52:41 pm »

A newbie won't be able to tell the difference between a mafiascum simple setup and a f.ds tweaked simple setup.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #354 on: March 12, 2014, 08:55:37 pm »

A newbie won't be able to tell the difference between a mafiascum simple setup and a f.ds tweaked simple setup.

They will if we describe the setup in the OP and never link to an inaccurate mafiascum page.  :P
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #355 on: March 12, 2014, 09:06:26 pm »

No tweaked games for newbies.  Standard set-ups only.  If ++ is "too hard" then changing the rules on something would be too.

That's nonsense. As long as it is simple, you're fine. There is clearly a big difference between a ++ setup (especially asher++) and simply changing the nights of Alternating. We don't need to chain ourselves to whatever has a Mafiascum wiki as long as the setup is clearly explained.

These categories we created were supposed to clarify and describe the creative games we are running, not constraining our creativity.

I mean, we absolutely could (and maybe should) invent a new setup for newbies.  But the confusion of "hey, we're running Matrix6, which is like these other games, but I'm changing these three things and this rule, so pay attention" is just as "too hard" for newbies as C9++ or asher9++.

I guess maybe we're talking past each other on what we're worried newbies can't do in a first game?

I mean, is "proper use of power role" the issue?  Because plenty of vets disagree on what is the right and wrong way to do that still.
"Knowing the rules" or "knowing the setup" might be what we want to watch out for, but I'd still argue that any game up to ++ level is "simple" as far as rules/setup goes.
If it's "learn how to interaction and scumhunt" just by playing the game in thread, then I guess any setup with less PRs and less emphasis on nights does that for you.

You can do 6 VTs vs. 2 Goons and be done with it.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #356 on: March 12, 2014, 09:08:45 pm »

No tweaked games for newbies.  Standard set-ups only.  If ++ is "too hard" then changing the rules on something would be too.

That's nonsense. As long as it is simple, you're fine. There is clearly a big difference between a ++ setup (especially asher++) and simply changing the nights of Alternating. We don't need to chain ourselves to whatever has a Mafiascum wiki as long as the setup is clearly explained.

These categories we created were supposed to clarify and describe the creative games we are running, not constraining our creativity.

I agree to an extent. I think the biggest thing is that we want newbie games to be guaranteed to work and be friendly and fully vetted, which is what using mafiascum is for. At least I do. I woulnd't want to introduce mafia to someone with a setup that is wonky and doesn't work and fails. That is why I wouldn't recommend using variants. If we try the variant out first as a normal game and it seems to work, then sure. Like if we had run the modified Alternating it wouldn't have worked and been too strong for town. That was obvious. But other changes might not be as obvious up front.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #357 on: March 12, 2014, 09:20:48 pm »

Yeah, after thinking about if for five seconds, my suggested modification was too strong for town. I won't do it, I'm just going to run normal Alternating 9P. I think 2of4 and F11 are similar and inferior to Matrix6, so I don't want to run these.

I think ++ aren't that confusing, but if the game is going to explicitely be Newbie Mafia, I'd rather stick to a simple 9 player setup.

I see that previous newbie mafias had a rule of 3 newbies / 6 veterans. I guess I'll do that (there are two newbies that have expressed interest in a game for them, shouldn't be too hard to get a third in a reasonable time frame).
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #358 on: March 12, 2014, 09:51:33 pm »

I may run one of my original blitz games again, for old times sake, after Hangman ends.  Would folks play?
In a heartbeat! Yes yes yes!

So, I gather these were really fun!

The first one was just soooo...unbelievably intense.  I still remember how that stint as IC felt.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #359 on: March 13, 2014, 01:30:54 am »

/in to mod a newbie friendly setup.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #360 on: March 13, 2014, 03:21:03 pm »

There's only two spots left for BMXV!
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #361 on: March 13, 2014, 04:09:42 pm »

There's only two spots left for BMXV!

Huh? Last I saw that got indefinitely suspended by Morgrim. Maybe you're expecting 2 people to join the other imaginary people in the imaginary sign-up thread?
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #362 on: March 13, 2014, 04:20:27 pm »

There's only two spots left for BMXV!

Huh? Last I saw that got indefinitely suspended by Morgrim. Maybe you're expecting 2 people to join the other imaginary people in the imaginary sign-up thread?
Morgrims game is infinitely suspended. He's talking about language mafia.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #363 on: March 13, 2014, 04:30:21 pm »

There's only two spots left for BMXV!

Huh? Last I saw that got indefinitely suspended by Morgrim. Maybe you're expecting 2 people to join the other imaginary people in the imaginary sign-up thread?
Morgrims game is infinitely suspended. He's talking about language mafia.

Извините Простите
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #364 on: March 14, 2014, 10:04:53 am »

Wow mafia has won 6 of the last 8!
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #365 on: March 14, 2014, 09:42:20 pm »

My invented game is now going to be themed X-men and will deal specifically with X-shots. In fact I am calling the setup X-SHOTS. I think it could work as an open setup, but I want to run it closed first.

My Open setup I think will be Follow The Cop... Or Not? which I think effectively uses the potential for a paranoid cop in a normal, non-bastard, setup. Something I don't think we have explored before.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #366 on: March 15, 2014, 04:19:06 am »

Wow mafia has won 6 of the last 8!
Yay...
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #367 on: March 15, 2014, 08:44:09 am »

Liopoil or raerae, still on hold for modding?

If so, Yuma can jump me in the invented queue.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #368 on: March 15, 2014, 08:44:29 am »

Liopoil or raerae, still on hold for modding?

If so, Yuma can jump me in the invented queue.

To open up now that Mario is done, I mean.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #369 on: March 15, 2014, 08:48:13 am »

ash and/or yuma can jump me
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #370 on: March 15, 2014, 09:04:52 am »

Mafia won flawlessly in Diffusion of Power; just sayin'  ;)
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #371 on: March 15, 2014, 09:33:53 am »

Innovation II is ready.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #372 on: March 15, 2014, 01:15:11 pm »

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #373 on: March 15, 2014, 08:18:18 pm »

Liopoil or raerae, still on hold for modding?

If so, Yuma can jump me in the invented queue.

OK, if raerae is not ready I will open it up in a day or so. BUT it will not accept /ins beyond half capacity until faust's game has started.

If raerae is hosting! Yay! Can I have an auto-/in?
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #374 on: March 15, 2014, 10:26:09 pm »

Liopoil or raerae, still on hold for modding?

If so, Yuma can jump me in the invented queue.

OK, if raerae is not ready I will open it up in a day or so. BUT it will not accept /ins beyond half capacity until faust's game has started.

If raerae is hosting! Yay! Can I have an auto-/in?

I'm auto-in yuma games, of course.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #375 on: March 16, 2014, 02:33:01 am »

Put me in for another RMM game. It'll (finally) be DoMafia 2. Any first time RMM game moderators that sign up for a game are welcome to hop in front of my position in the queue.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #376 on: March 16, 2014, 11:38:13 am »

Liopoil or raerae, still on hold for modding?

If so, Yuma can jump me in the invented queue.

OK, if raerae is not ready I will open it up in a day or so. BUT it will not accept /ins beyond half capacity until faust's game has started.

If raerae is hosting! Yay! Can I have an auto-/in?

I'm asking now.  She's still thinking about it, but wants to be pushed back one more time.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #377 on: March 16, 2014, 07:51:31 pm »

Okay, raerae and lio are bumped again, with yuma's X-Men game taking the next Invented spot.

I think the priority now is getting Wheel of Time started, as the RMM queue is the long one.

My invented Monsters University game is ready, too.  It'll go after yuma's, unless raerae or liopoil are ready.


Joth, I think you said you'd invent your set up as well; post here when it's good to go.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #378 on: March 16, 2014, 10:08:49 pm »

Will do.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #379 on: March 17, 2014, 12:13:08 am »

with yuma's X-Men game taking the next Invented spot.

X-Men mafia is now open. Come sign up! But first go sign up for this game
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #380 on: March 18, 2014, 12:12:54 pm »

We haven't had a normal game with a serial killer in awhile now -- any particular reason why people are moving away from it? I quite like having the role in the game as town, gives town more stuff to figure out.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #381 on: March 18, 2014, 12:17:26 pm »

We haven't had a normal game with a serial killer in awhile now -- any particular reason why people are moving away from it? I quite like having the role in the game as town, gives town more stuff to figure out.

I think it has been moved away from because it is a hard role to play and win with (a game is rarely 33% town, 33% mafia 33% SK chances of winning). Most games are more 10% SK, 40% Mafia, 40% Town. Given we have only had one SK win out of ... I don't know how many... but quite a few I think shows this. The ++ games have the possibility of there being an SK. X-Men will have a possibility of having a SK in a way that I hope will be balanced.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #382 on: March 18, 2014, 01:52:03 pm »

I think we can definitely have them more...but they need buffs and very careful balance considerations, and that's tricky, and probably why mods are moving away from them.

And as yuma says, it's just chance our ++ setups missed them.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #383 on: March 18, 2014, 02:50:04 pm »

One thing that I think we haven't done too much is for mods to give scum believable fakeclaims.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #384 on: March 18, 2014, 02:55:57 pm »

One thing that I think we haven't done too much is for mods to give scum believable fakeclaims.

In terms of flavor or roles? I think mods have modified how they assign flavor to account for that and make sure that flavor can't be used to break.

Roles... yes to an extent. Except that so many of the games we are hosting these days are open setups where mafia's fakeclaim possibilities are already written into the setup. In terms of closed setups I think there is a slight need for that, but are there any games specifically where you felt that it was lacking as we haven't had too many closed setups of late.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #385 on: March 18, 2014, 11:51:03 pm »

Philosopher's Stone or Wheel of Time needs to fill and start ASAP.  I am without mafia!
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #386 on: March 19, 2014, 01:19:46 am »

Philosopher's Stone or Wheel of Time needs to fill and start ASAP.  I am without mafia!
http://forum.dominionstrategy.com/index.php?topic=10673.new#new

I've already run into a few f.ds'ers there.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #387 on: March 19, 2014, 09:31:26 am »

Hey! I'll check that out!
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #388 on: March 19, 2014, 08:05:50 pm »

Philosopher's Stone or Wheel of Time needs to fill and start ASAP.  I am without mafia!
http://forum.dominionstrategy.com/index.php?topic=10673.new#new

I've already run into a few f.ds'ers there.
Its more crazy than forum mafia, definitely
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #389 on: March 19, 2014, 08:35:26 pm »

Alright, hopefully we can get Wheel of Time and Philosopher's started up in the coming few days.  Then we can get the next RMM open for signups.

Does anyone want to run a standard setup next?  I'd nominate another run through of asher9++, as I'd like more data on that.

Then my Monster University invented awesomesauce can open.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #390 on: March 20, 2014, 04:47:22 pm »

One game ongoing only.  Crazy.

yuma, is your off-week next week?
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #391 on: March 20, 2014, 05:05:38 pm »

ZM17 is here.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #392 on: March 22, 2014, 04:39:29 pm »

Put me in for another RMM game. It'll (finally) be DoMafia 2. Any first time RMM game moderators that sign up for a game are welcome to hop in front of my position in the queue.
After thinking about the mechanic I planned on using, I realized it wouldn't work. So, instead put me down for running a smaller "The Office" RMM game.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #393 on: March 22, 2014, 05:08:18 pm »

Okay I think I would like to jump in the queue for a 13-player Yoshi’s Island themed game.  The set-up is invented and will be either open or semi-open (probably the former).  I think it’s balanced but if someone else wants to take a look at it and let me know, that would be helpful.  I’m not really sure how Role Madness and Regular are defined, but I think this would be regular.  (Everyone or nearly everyone will have a PR, but they will mostly be simple, standard, weak, and 1-shot, kind of like Diffusion of Powers.)
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yuma

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #394 on: March 22, 2014, 07:32:53 pm »

Okay I think I would like to jump in the queue for a 13-player Yoshi’s Island themed game.  The set-up is invented and will be either open or semi-open (probably the former).  I think it’s balanced but if someone else wants to take a look at it and let me know, that would be helpful.  I’m not really sure how Role Madness and Regular are defined, but I think this would be regular.  (Everyone or nearly everyone will have a PR, but they will mostly be simple, standard, weak, and 1-shot, kind of like Diffusion of Powers.)

I would be willing to take a look. From the sounds of it you are veering close towards RMM if nearly everyone will have a role, regardless of how standard or weak they are. Diffusion of Power was kind of an exception as it was an established mafiascum setup and all roles were night specific and either cop or doc.

Here is the definition of RMM that we are currently working off:
Quote
Role Madness (RMM) is a category that generally includes more roles, variety, and creativity than a normal game.  It's defining factor is the interaction of the players through their role actions, usually but not only at night.  The line between Role Madness and Normal is fuzzy, but generally these characteristics would classify your game as RMM:

--nights take center stage in the game to diminishment of days
--no "vanilla" roles such as Vanilla Townie or Mafia Goon
--minor alignment changes, specifically traitors and survivors
--greater focus on "fun" even at a cost to "balance"
--frequent role interaction above and beyond the "normal" investigation/protection/killing triad

The keystone to an RMM game is how the players use their roles to affect the outcome of the game.  This is in contrast to a normal game, where good scumhunting during the day will always be enough for town to win.

and here is normal:

Quote
And we come to normal games.  These are the hardest to define in spite of being the most restrictive category.  Normal games focus on the days, and the "essence" of social deception games.  The roles and their actions should not overshadow good scumhunting, normal interaction during the day in the game thread, or be able to thwart great town or scum play in thread.  The list for this category includes what "may" be part of the game, as opposed to the restrictive nature of the two categories above.

--may use a prepared set-up such as C9++
--may have fewer power roles than vanilla roles
--may be an "open" or "semi-open" set-up with all information available to the players ahead of time

Generally, if you've ruled out RMM or BM, you've got a normal game.  You should work through it in that manner, though.  Rule out the more complicated categories first, then settle here.

From the little you have said it appears your game looks closer to MXIX - DS9 than say Modern Community, both of which were at the time considered normal, but would not be considered RMM if run again.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #395 on: March 22, 2014, 08:03:47 pm »

I just PM'd you with the set-up.

I'm still not really sure whether it counts as RMM or normal but I think you're right it probably leans more into RMM territory, you can tell me what you think though.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #396 on: March 23, 2014, 09:44:22 pm »

Okay, we have no regular or RMM games playing right now.  That's insane.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #397 on: March 23, 2014, 09:45:10 pm »

Okay, we have no regular or RMM games playing right now.  That's insane horribly, terribly wrong and depressing.

FTFY
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #398 on: March 23, 2014, 09:45:33 pm »

italics aren't the same as a strikethrough apparently...
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #399 on: March 23, 2014, 10:13:19 pm »

Peeps need to join that faust game.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #400 on: March 24, 2014, 08:59:49 am »

Peeps need to join that faust game.

ill join when im not in both blitz and newbie mafia
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #401 on: March 24, 2014, 12:11:12 pm »

Maybe mail-mi could run his game with 1 less person. 

Innovation II is ready whenever. 
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #402 on: March 24, 2014, 12:57:38 pm »

Maybe mail-mi could run his game with 1 less person. 

Innovation II is ready whenever.
It is full and in N0. You could probably open yours.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #403 on: March 26, 2014, 11:41:27 pm »

EFHW should open her RMM game now.

I'll open Monsters University eventually.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #404 on: March 27, 2014, 03:19:21 pm »

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #405 on: April 01, 2014, 08:20:19 pm »

Hey, should I open up my BM game? Role PMs and everything are already good to go.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #406 on: April 01, 2014, 09:09:38 pm »

Hey, should I open up my BM game? Role PMs and everything are already good to go.
i say go for it.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #407 on: April 02, 2014, 12:05:26 am »

I think that after the games I'm currently wind down, I'd like to jump in on the whole modding thing. How should I go about doing that? I should co-mod with a more experienced player first, right?
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #408 on: April 02, 2014, 12:06:44 am »

I think that after the games I'm currently wind down, I'd like to jump in on the whole modding thing. How should I go about doing that? I should co-mod with a more experienced player first, right?

Yes, you should back-up/co-mod a game with an experienced mod.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #409 on: April 02, 2014, 10:03:05 am »

I think that after the games I'm currently wind down, I'd like to jump in on the whole modding thing. How should I go about doing that? I should co-mod with a more experienced player first, right?

You would be welcome to back me up in X-Men and X-shots! I don't think you are currently signed up for it and I could use another eye just to look over the general premise.

Let me know and I can send you the mod QT.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #410 on: April 02, 2014, 01:41:02 pm »

Can I be added to the RMM queue?

Also, I guess I should also get experience co-modding before I mod my own game?  Is there another mod looking for a co-mod (I would be happy to co-mod for yuma but I guess ADK should get first pick at that since he asked first)?
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #411 on: April 02, 2014, 04:39:09 pm »

I would like to jump in as co-mod for X-Men, actually. Sorry to steal your spot, scott.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #412 on: April 02, 2014, 04:54:48 pm »

I would like to jump in as co-mod for X-Men, actually. Sorry to steal your spot, scott.

No problem!
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #413 on: April 02, 2014, 05:16:59 pm »

Can I be added to the RMM queue?

Also, I guess I should also get experience co-modding before I mod my own game?  Is there another mod looking for a co-mod (I would be happy to co-mod for yuma but I guess ADK should get first pick at that since he asked first)?

You can, as the RMM wait is long.

New mods need to co-mod with an experience mod first, then mod a regular game, then an RMM game.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #414 on: April 02, 2014, 05:31:55 pm »

Can I be added to the RMM queue?

Also, I guess I should also get experience co-modding before I mod my own game?  Is there another mod looking for a co-mod (I would be happy to co-mod for yuma but I guess ADK should get first pick at that since he asked first)?

You can, as the RMM wait is long.

New mods need to co-mod with an experience mod first, then mod a regular game, then an RMM game.

Ah, okay
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #415 on: April 03, 2014, 01:20:04 am »

New mods need to co-mod with an experience mod first, then mod a regular game, then an RMM game.

Wait, really? Says who? I have no problem with people's first mod game being RMM. Hell, mine was and no-one seemed to care. They key is just to have an experienced player/mod look over the setup, or maybe co-mod with them.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #416 on: April 03, 2014, 01:23:12 am »

New mods need to co-mod with an experience mod first, then mod a regular game, then an RMM game.

Wait, really? Says who? I have no problem with people's first mod game being RMM. Hell, mine was and no-one seemed to care. They key is just to have an experienced player/mod look over the setup, or maybe co-mod with them.

Well, it's my opinion.  A lot of people like game design, etc., but then it comes to really balancing a game, being around for vote counts, prods, etc., maintaining QTs, and on and on.

I think some experience is worthwhile before attempting the more difficult stuff.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #417 on: April 03, 2014, 01:23:32 am »

New mods need to co-mod with an experience mod first, then mod a regular game, then an RMM game.

Wait, really? Says who? I have no problem with people's first mod game being RMM. Hell, mine was and no-one seemed to care. They key is just to have an experienced player/mod look over the setup, or maybe co-mod with them.

I think I agree with this part... If someone isn't interested in fully running a normal setup I don't think we should force them to do that. I think I would be personally more likely to sign up for a RMM game by someone who has modded before but shouldn't necessarily be a general requirement
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #418 on: April 03, 2014, 01:24:10 am »

by that I mean I agree with Voltaire, that experience can be gained via being a co-mod I think... which shouldn't be hard to get given how long the RMM queue is
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #419 on: April 03, 2014, 01:34:54 am »

Well, there's obviously no forcing of anything.

I've modded 16 games here, so speaking from my own experience and perspective, I think fully modding a game on your own is different than comodding.  I think getting a simple game or two under your belt before creating a Role Madness setup is prudent and useful.

I certainly think my own game design has improved since LOTR1.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #420 on: April 03, 2014, 02:11:33 am »

Hmm...I mean, the reason I'm interested in modding is because I think the set-up I've come up with is unique and should be really interesting (and it fits super-well with the flavor, which I'm also excited about).  So I'm not really excited about modding a normal game, though I guess I wouldn't really mind it, but I guess I'm not sure that's really a necessary hoop to jump through.  My RMM game is pretty simple, nothing crazy or confusing rules-wise, no invented roles, of course I can't be sure about the balance but I'm pretty sure at least that there's no game-breaking strategies, I had gotten some feedback from yuma before and he seemed to think it looked reasonable.

And yeah I figured I would have some more general mafia experience anyway by the time I actually got to the front of the queue given how long it is.  I agree co-modding would be good practice for me before running my own game.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #421 on: April 03, 2014, 02:23:17 am »

If the concern is the new mod being around for vote counts, locking, etc. and not messing that up

1. co-modding will have already given them experience
2. really it's not that hard, I don't think we need to under-sell people
3. having a co-mod for the new mod also solves this

I say it's 100% ok for people's first game to be RMM.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #422 on: April 03, 2014, 02:28:26 am »

If the concern is the new mod being around for vote counts, locking, etc. and not messing that up

1. co-modding will have already given them experience
2. really it's not that hard, I don't think we need to under-sell people
3. having a co-mod for the new mod also solves this

I say it's 100% ok for people's first game to be RMM.

I'm not into public arguments that might hurt feelings.  We can continue via PM if you want, or not.  We can just agree to disagree.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #423 on: April 03, 2014, 02:46:14 am »

We're not having a public argument, at least not in my mind - I'm making a case for why I think it's ok for new mods to start with RMM if they want. You disagree and you keep the queue, so you really do get final say in this, so if I've failed to convince you that's that.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #424 on: April 03, 2014, 02:58:05 am »

We're not having a public argument, at least not in my mind - I'm making a case for why I think it's ok for new mods to start with RMM if they want. You disagree and you keep the queue, so you really do get final say in this, so if I've failed to convince you that's that.

I strongly disagree that ash has any more authority than anyone else. If someone wants to run a game, no one has any right to say that they simply can't.

I think this is a matter of what's a good idea and what's not, rather than what's allowed and what's not. I do think it's a good idea to at co-mod a normal game before running an invented game, and any new mod would probably do well to follow that advice. But if they want to just dive into their own game, good for them.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #425 on: April 03, 2014, 02:59:42 am »

Ash keeps the queue/lists though.

I don't feel strongly about this, though.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #426 on: April 03, 2014, 03:00:47 am »

Ash keeps the queue/lists though.

So what? That doesn't give him the right to refuse to let someone join the queue.
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ashersky

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #427 on: April 03, 2014, 03:15:08 am »

We're not having a public argument, at least not in my mind - I'm making a case for why I think it's ok for new mods to start with RMM if they want. You disagree and you keep the queue, so you really do get final say in this, so if I've failed to convince you that's that.

I strongly disagree that ash has any more authority than anyone else. If someone wants to run a game, no one has any right to say that they simply can't.

I think this is a matter of what's a good idea and what's not, rather than what's allowed and what's not. I do think it's a good idea to at co-mod a normal game before running an invented game, and any new mod would probably do well to follow that advice. But if they want to just dive into their own game, good for them.

I have not been making the argument that I decide things on my own.

I do try to enforce the queue to be fair, though.

If someone who's never played a game of mafia in their life and has never modded before wants to run a 27 player RMM, I'll put them in the queue.  I won't vouch for the quality of that game, nor would I guarantee it fills.  Mod track record means something to me, at least, and some other players here.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #428 on: April 03, 2014, 03:16:02 am »

Ash keeps the queue/lists though.

So what? That doesn't give him the right to refuse to let someone join the queue.

Where do you get this from?  I've never refused anyone anything.  I've given my opinion, that's all.  No need to come at me like this.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #429 on: April 03, 2014, 03:36:49 am »

Ash keeps the queue/lists though.

So what? That doesn't give him the right to refuse to let someone join the queue.

Where do you get this from?  I've never refused anyone anything.  I've given my opinion, that's all.  No need to come at me like this.

Sorry no no no, I wasn't having a go at you at all! I was disagreeing with Volt saying that you have the final say because you manage the queue. I don't think that gives you any more authority than anyone else, and I don't think you do either. I think you're doing a great job and I appreciate that you do it. :)
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #430 on: April 03, 2014, 03:38:38 am »

Sorry, too late...I think I lost your spot on the queue somehow...  ;)
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #431 on: April 03, 2014, 03:40:33 am »

Sorry, too late...I think I lost your spot on the queue somehow...  ;)

:o
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #432 on: April 03, 2014, 04:17:34 am »

Okay, given this conversation, I guess I should co-mod something before my RMM comes up. Even if won't be fun, I really want people to join my game and practice is good anyways. Anything coming up that needs an extra person?
Also, Yuma and Archetype already volunteered to look at my setup, but I haven't got any feedback, so if either of you are still willing to check it out, that would be great.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #433 on: April 03, 2014, 04:20:20 am »

I am always available to review set ups, unless the mods want me to play.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #434 on: April 03, 2014, 10:17:47 am »

Okay, given this conversation, I guess I should co-mod something before my RMM comes up. Even if won't be fun, I really want people to join my game and practice is good anyways. Anything coming up that needs an extra person?
Also, Yuma and Archetype already volunteered to look at my setup, but I haven't got any feedback, so if either of you are still willing to check it out, that would be great.

Hmmm... I think perhaps I have combined that memory of looking over scott pilgrim's. If so I'll get back to you soonish to talk it over again. Sorry for the delay!
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #435 on: April 03, 2014, 11:06:29 am »

Ash enforced no need for me to even have co-modded when I ran my first game. I turned out to be a pretty terrible mod and felt crappy about it, my second game was about as normal as it could get though it had a slight quirck having to do with flavor, and I again did I pretty terrible job of modding. So I agree people should try to get as much experience as possible first.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #436 on: April 03, 2014, 11:14:32 am »

yeah comodding I think is great and very helpful and nice for the main mod to have. I just think requiring someone to run a normal game first when it is something they aren't interested in is 1. a hoop to jump through and 2. not far to the players signing up for that normal game if a mod isn't fully interested in running it and is just doing it to get to the RMM part.

And mcmc I think you did fine. We all make mistakes as mods, yours weren't horrible and no worse than any of the mistakes the rest of us have made...

My first game I thought it would be a good idea to just post the speccy thread in the game so everyone could have easy access to it and I wouldn't have to PM everyone who wanted it..... ....

And let's all remember that both ash and myself and joth and eHal and Insomniac and Robz and a bunch of other players hosted games w/o being a co-mod first or necessarily running a normal game first and they turned out fine (with some mistakes, yes, but I am still making mistakes after running as many as I have. So yeah, if you can co-mod or run a normal game first that would be nice, but it is mostly what that specific mod feels they want in terms of experience.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #437 on: April 03, 2014, 10:54:54 pm »

Updated.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #438 on: April 04, 2014, 01:35:23 am »

Ash enforced no need for me to even have co-modded when I ran my first game. I turned out to be a pretty terrible mod and felt crappy about it, my second game was about as normal as it could get though it had a slight quirck having to do with flavor, and I again did I pretty terrible job of modding. So I agree people should try to get as much experience as possible first.

Don't be so hard on yourself. You were fine!
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #439 on: April 07, 2014, 03:56:05 am »

Yuma, did you get my PM? (there's no rush at all, it just seems like this is a better way to communicate)
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #440 on: April 09, 2014, 02:26:31 pm »

So I think someone should start a Meme Mafia.  Everyone has a flavor that is a trending meme and an appropriate role.  Like you could have Bad Luck Brian and he can be the guy who needs to get lynched or something.  The Mafia team could be Scumbag Steve, Scumbag girl (Stacy?), and/or general scum memes.  I feel like there is potential here.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #441 on: April 09, 2014, 03:02:33 pm »

there's already been a lolcats mafia, but it was BM
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #442 on: April 10, 2014, 10:49:25 pm »

I have the mod itch again (I really should get it treated). Sign me up for a regular game (not invented or whatever). I want to re-run a setup that didn't get to live up to its full potential the first time (pretty sure we have a fair number of these). I'll look over some old games and take suggestions, but then I'll make a decision as benevolent dictator mod so the set-up is chosen fairly early on.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #443 on: April 10, 2014, 10:55:53 pm »

I vote Switch mafia--if you can figure out a way to eliminate the Night0 deaths, that is just no fun--or ashersky's setup. If neither of those appeal to you I would love to play in the setup that I ran for Chocolate Factory.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #444 on: April 21, 2014, 10:08:35 pm »

So I am kinda itching to do a RMM game--maybe team up with ash again?--I have a sliver of an idea that I want to expand upon, but the basic theme would be: Choose Your Own Mafia Adventure.

So I guess sign me up and ash if you want to co-mod... you are welcome to join in. I think we will be due at that point for a collaboration.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #445 on: April 21, 2014, 11:22:29 pm »

So I am kinda itching to do a RMM game--maybe team up with ash again?--I have a sliver of an idea that I want to expand upon, but the basic theme would be: Choose Your Own Mafia Adventure.

So I guess sign me up and ash if you want to co-mod... you are welcome to join in. I think we will be due at that point for a collaboration.

Let's do it.  We need a Game of the Year entry for 2014.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #446 on: April 22, 2014, 05:31:17 am »

Put me in the Standard Open queues, I'll do asher9++ if yuma doesn't do a ++ setup.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #447 on: April 22, 2014, 07:48:35 pm »

Put me in the Standard Open queues, I'll do asher9++ if yuma doesn't do a ++ setup.

I am not planning on running it. I think voltaire might have been considering it. And feel free to jump me otherwise I will be running games too closely to each other.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #448 on: April 23, 2014, 06:50:05 pm »

Put me in the Standard Open queues, I'll do asher9++ if yuma doesn't do a ++ setup.

I am not planning on running it. I think voltaire might have been considering it. And feel free to jump me otherwise I will be running games too closely to each other.

If you want asher++, Teproc, I'll pick something else that's not a ++.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #449 on: April 23, 2014, 07:05:58 pm »

Yeah I found it to be a pretty interesting setup, and Adventure Time ended up being kinda skewed with scum getting lynched on days 1 and 2 (yes, Axxle made it to lylo, but it still wasn't a typical game).

You're not on the queue yet anyway right ? So if I jump ahead of yuma and you go after him, you could still do a ++ I think.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #450 on: April 23, 2014, 07:18:06 pm »

You're not on the queue yet anyway right ? So if I jump ahead of yuma and you go after him, you could still do a ++ I think.

I should be in the queue...
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #451 on: April 23, 2014, 10:00:51 pm »

I'd like to enter the queue for a normal game, I was thinking of running the setup Archetype used for Super Mario Bros again.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #452 on: April 23, 2014, 10:15:08 pm »

I'd like to enter the queue for a normal game, I was thinking of running the setup Archetype used for Super Mario Bros again.

I was wondering why you were reading that game..
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #453 on: April 23, 2014, 10:17:32 pm »

I'd like to enter the queue for a normal game, I was thinking of running the setup Archetype used for Super Mario Bros again.
:D Hooray!


I do suggest tweaking it a bit --I think my suggested changes at them at the end of the game, but if I didn't I'll send you my opinion.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #454 on: April 24, 2014, 04:38:20 am »

You're not on the queue yet anyway right ? So if I jump ahead of yuma and you go after him, you could still do a ++ I think.

I should be in the queue...

Well what I said still applies : we can both do ++ if you jump ahead of yuma.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #455 on: April 24, 2014, 05:34:31 am »

Once MU fills, Volt can go.  RMM13 is still running.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #456 on: April 24, 2014, 11:26:28 pm »

sign me up for stormlight rmmm
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #457 on: April 24, 2014, 11:33:35 pm »

Imma gonna encourage everyone wanting to host RMM games to sign up for them, if possible. I know not everyone can sign up for every game, but remember if people don't sign up for the games in front of yours then your game is not going to get run any time soon.

We tried to get two RMM games going at once and that just didn't quite pan out unfortunately...
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #458 on: April 25, 2014, 10:12:31 am »

sign me up for stormlight rmmm
Nvm ill just do that for RMM21
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #459 on: April 25, 2014, 11:28:17 am »

Imma gonna encourage everyone wanting to host RMM games to sign up for them, if possible. I know not everyone can sign up for every game, but remember if people don't sign up for the games in front of yours then your game is not going to get run any time soon.

We tried to get two RMM games going at once and that just didn't quite pan out unfortunately...

That's what I've been doing...
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #460 on: April 25, 2014, 12:36:57 pm »

Imma gonna encourage everyone wanting to host RMM games to sign up for them, if possible. I know not everyone can sign up for every game, but remember if people don't sign up for the games in front of yours then your game is not going to get run any time soon.

We tried to get two RMM games going at once and that just didn't quite pan out unfortunately...

For me there's a big difference between open/semi-open games and closed games, bigger than the difference between standard and RMM.  I've never played in or signed up for an RMM game because I think all of them that have come in my time playing mafia have been closed (I'm not sure about EFHW's game but that looks crazy complicated anyway), and I just don't have any interest in playing a closed non-bastard game.  So I guess it might be worth considering dividing up the queue based on closed vs. open/semi-open games, but of course only if there are a lot of other people who also think open vs. closed is a big determiner in what games they play, which looks like it probably is not the case.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #461 on: April 25, 2014, 03:31:00 pm »

I know that's a huge factor for what normal games I sign up for, Scott. I think it's fine as is though, we get some open and some closed, they rotate pretty evenly, and I just skip the ones I don't like as much.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #462 on: April 27, 2014, 08:24:59 pm »

I will say that you will find very few "open" RMM games. They are extremely difficult to create and are almost never truly open.

The reason behind this is because trying to create an open game with myriad roles and interactions and checking every facet to ensure that it isn't broken is very difficult, if not nearly impossible at times depending on the mechanics being used. Even open normal games are often very susceptible to being broken and tend to veer toward semi-open instead for this reason.

I don't think we have ever had a true open RMM game in the history of f.ds. But if you aren't interested in playing a closed game that is certainly fine. I am just explaining why they don't exist very often, if at all.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #463 on: April 27, 2014, 08:34:38 pm »

What's with games not filling?  It's one of those lulls again.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #464 on: April 27, 2014, 10:50:08 pm »

My RMM game coming up in like 42 years is going to be Open. Feedback on it is highly appreciated, so PM me if you want the doc link.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #465 on: April 27, 2014, 10:57:57 pm »

My RMM game coming up in like 42 years

My RMM game was supposed to be coming in a few weeks, but now it feels like 42 years...
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #466 on: April 28, 2014, 06:09:12 pm »

I know that's a huge factor for what normal games I sign up for, Scott. I think it's fine as is though, we get some open and some closed, they rotate pretty evenly, and I just skip the ones I don't like as much.

The exception are my closed games, of course, which are super fun!
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #467 on: April 29, 2014, 09:08:45 pm »

I'll open Donald's Greater Idea Mafia later tonight if no one objects since M40 is over.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #468 on: April 29, 2014, 09:13:19 pm »

I'll open Donald's Greater Idea Mafia later tonight if no one objects since M40 is over.

As long as it doesn't start until your RMM is over.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #469 on: April 29, 2014, 09:15:28 pm »

I'll open Donald's Greater Idea Mafia later tonight if no one objects since M40 is over.

As long as it doesn't start until your RMM is over.

yup.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #470 on: April 29, 2014, 09:15:49 pm »

I'll open Donald's Greater Idea Mafia later tonight if no one objects since M40 is over.

As long as it doesn't start until your RMM is over.

yup.

And preferably until Monsters Uni gets going.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #471 on: April 29, 2014, 09:16:19 pm »

I'll open Donald's Greater Idea Mafia later tonight if no one objects since M40 is over.

As long as it doesn't start until your RMM is over.

yup.

And preferably until Monsters Uni gets going.

maybe
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #472 on: April 29, 2014, 10:08:59 pm »

/in to moderate a nice, quiet Friends and Enemies setup.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #473 on: April 29, 2014, 11:29:15 pm »

Donald's Greater Idea Mafia is open for signups!
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #474 on: April 30, 2014, 06:57:00 am »

My first modded game is over! And I want to do it again :) I already have an idea for a Closed Invented setup based upon recent BM games, which will probably be 13 players and the theme will be Game of Thrones again. Can I have a spot in the queue?
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #475 on: April 30, 2014, 06:30:31 pm »

My first modded game is over! And I want to do it again :) I already have an idea for a Closed Invented setup based upon recent BM games, which will probably be 13 players and the theme will be Game of Thrones again. Can I have a spot in the queue?

/comod?
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #476 on: April 30, 2014, 09:54:37 pm »

Donald's Greater Idea Mafia is open for signups!

Could we maybe hold off on opening new games until the existing ones fill?  People don't like being in a lit of games at once, and we are spreading our player pool a bit thin.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #477 on: April 30, 2014, 10:01:21 pm »

Donald's Greater Idea Mafia is open for signups!

Could we maybe hold off on opening new games until the existing ones fill?  People don't like being in a lit of games at once, and we are spreading our player pool a bit thin.

I think the community can self-moderate on this...having a game always open for sign-ups and then starting them when they fill (or soon after) is a better measure of what players currently want than anything else. People who join a game, but don't want it to start immediately, probably shouldn't be joining that game.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #478 on: April 30, 2014, 10:06:24 pm »

Donald's Greater Idea Mafia is open for signups!

Could we maybe hold off on opening new games until the existing ones fill?  People don't like being in a lit of games at once, and we are spreading our player pool a bit thin.

While this is certainly a valid point (a player pool that is thin) the prevailing opinion over time has been that a variety of open games at any given moment is good. It does mean that games fill a little more slowly. However, what it does mean is that the players who are joining it are joining it because they actually want to play in that specific game rather than just joining whatever game is most conveniently open at any give time or joining to get another game in the queue to come toward the front more quickly. Players who actually want to play are then more likely to be invested and not /out mid-game.

Now this prevailing opinion might not be entirely correct and is certainly open to change depending on what the community wants. But I personally like how it is right now with options and choices to pick from (as there are some games I would rather play over others at any given moment) rather than funneling everyone into just one or two games. I might even say that I would prefer more options to pick from (smaller games being the type that is often lacking) as I still often feel I am joining games more because I want to be playing mafia more than I want to play in that particular game.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #479 on: May 01, 2014, 10:30:02 am »

My first modded game is over! And I want to do it again :) I already have an idea for a Closed Invented setup based upon recent BM games, which will probably be 13 players and the theme will be Game of Thrones again. Can I have a spot in the queue?

/comod?

Yeah, a comod would be really nice for this. Thanks a lot :) I'll also send you the setup, so you can look over it.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #480 on: May 01, 2014, 11:18:55 am »

Actually, I had come to the same conclusions myself and thought I had cancelled that message!
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #481 on: May 02, 2014, 08:32:23 am »

Donald's Greater Idea Mafia is open for signups!

Could we maybe hold off on opening new games until the existing ones fill?  People don't like being in a lit of games at once, and we are spreading our player pool a bit thin.

I think the community can self-moderate on this...having a game always open for sign-ups and then starting them when they fill (or soon after) is a better measure of what players currently want than anything else. People who join a game, but don't want it to start immediately, probably shouldn't be joining that game.

On the flipside, people join a game wanting it to start immediately and then it takes 2 months or longer to fill and then it is time for a new baby to enter the family and they are unsure if they should out or not.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #482 on: May 02, 2014, 01:16:11 pm »

Donald's Greater Idea Mafia is open for signups!

Could we maybe hold off on opening new games until the existing ones fill?  People don't like being in a lit of games at once, and we are spreading our player pool a bit thin.

I think the community can self-moderate on this...having a game always open for sign-ups and then starting them when they fill (or soon after) is a better measure of what players currently want than anything else. People who join a game, but don't want it to start immediately, probably shouldn't be joining that game.

On the flipside, people join a game wanting it to start immediately and then it takes 2 months or longer to fill and then it is time for a new baby to enter the family and they are unsure if they should out or not.

People also shouldn't feel bad about /outing pre-game!
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #483 on: May 18, 2014, 06:12:50 pm »

any games due to open/start up soon. I need some mafia in my life... (beside modding one game and spectating two)
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #484 on: May 18, 2014, 06:37:24 pm »

any games due to open/start up soon. I need some mafia in my life... (beside modding one game and spectating two)

Innovation 2 needs to start.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #485 on: May 23, 2014, 07:27:25 am »

I want to join Dice Mafia!
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #487 on: May 24, 2014, 09:36:38 am »

Help!  I need TWO replacements for Innovation II!  Please pm or reply here if you are able to sub in.  It just started, so you won't be behind much at all. 
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #488 on: May 24, 2014, 04:12:19 pm »

I'm kind of busy today and tomorrow, but I'm still open if you need me.
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #489 on: May 24, 2014, 04:54:20 pm »

And I may need a replacement for MXLIV, PM me if interested.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #490 on: May 24, 2014, 06:03:00 pm »

I'm kind of busy today and tomorrow, but I'm still open if you need me.

great, thanks.  I'll send you a pm.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #491 on: May 24, 2014, 11:23:04 pm »

1 more sub needed for Innovation! 
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #492 on: May 25, 2014, 10:17:28 pm »

Put me down for an invented open game using 11 players. I don't think we have had a game with 11 players yet?

Also I think I am up next in the queue for standard/tweaked. Someone can jump me as I need a small break at least after hosting X-Men
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #493 on: May 25, 2014, 10:17:55 pm »

Probably Voltaire is up next then?
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #494 on: May 27, 2014, 10:11:05 am »

Probably Voltaire is up next then?

Cool. If this is correct, I'll open signups once things have calmed down a bit?
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #495 on: May 31, 2014, 03:44:26 pm »

M45 (Rerun TBD) open for input/signups.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #496 on: June 01, 2014, 10:47:44 pm »

This was way behind, but updated now.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #497 on: June 01, 2014, 10:49:06 pm »

This was way behind, but updated now.

can you put me down for a 11-player open/invented game?
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #498 on: June 02, 2014, 10:06:30 am »

This was way behind, but updated now.

ash, I think you forgot to put me on the invented queue.

Speaking of which, TA and I are not quite sure whether my game idea should be in Normal games or RMM. If an experienced mod could weigh in on the subject, that would be greatly appreciated. The setup section in question is open, so you will still be able to play the game if you like!
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #499 on: June 02, 2014, 10:10:12 am »

This was way behind, but updated now.

ash, I think you forgot to put me on the invented queue.

Speaking of which, TA and I are not quite sure whether my game idea should be in Normal games or RMM. If an experienced mod could weigh in on the subject, that would be greatly appreciated. The setup section in question is open, so you will still be able to play the game if you like!

i'll take a look
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #500 on: June 03, 2014, 03:45:10 pm »

I've been thinking of a way to do Russian Roulette-ish mechanic in Mafia. Here's what I've come up with:

9 Players
2 Mafia
7 Vanilla Townies

Old Mechanics:
- Mafia have night chat
- Regular plurality rules for lynching
- If deadline is reached without a lynch consensus, the day ends in a no lynch

New Mechanics:
- Each Townie is holding a gun to their head. At the beginning of the game, each gun's status is Empty.
- Instead of a factional kill, the Mafia have a factional "bullet". Each night they may target a Townie to put a bullet into their gun. This changes the gun's status to Loaded.
- Each night, a Townie has 2 choices: Fire The Gun or Bow Out...
...If they fire a Loaded gun, they die and their alignment flips the following day
...If they fire an Empty gun, nothing happens
...If they bow out with a Loaded gun, nothing happens
...If they bow out with an Empty gun, they become Hated and take one less vote to lynch.
- Hated-ness stacks and lasts for the entirety of the game. Players are never notified if they are hated or how much so.
- If, at the beginning of any given day, a player is hated more than or equal to the number of votes required to lynch, they will die.

Thoughts? If people like it well enough, I'll run it under Invented-Open.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #501 on: June 03, 2014, 04:29:47 pm »

arch: any thoughts yet on tweaks to the super mario setup?
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #502 on: June 03, 2014, 08:17:56 pm »

I've been thinking of a way to do Russian Roulette-ish mechanic in Mafia. Here's what I've come up with:

9 Players
2 Mafia
7 Vanilla Townies

Old Mechanics:
- Mafia have night chat
- Regular plurality rules for lynching
- If deadline is reached without a lynch consensus, the day ends in a no lynch

New Mechanics:
- Each Townie is holding a gun to their head. At the beginning of the game, each gun's status is Empty.
- Instead of a factional kill, the Mafia have a factional "bullet". Each night they may target a Townie to put a bullet into their gun. This changes the gun's status to Loaded.
- Each night, a Townie has 2 choices: Fire The Gun or Bow Out...
...If they fire a Loaded gun, they die and their alignment flips the following day
...If they fire an Empty gun, nothing happens
...If they bow out with a Loaded gun, nothing happens
...If they bow out with an Empty gun, they become Hated and take one less vote to lynch.
- Hated-ness stacks and lasts for the entirety of the game. Players are never notified if they are hated or how much so.
- If, at the beginning of any given day, a player is hated more than or equal to the number of votes required to lynch, they will die.

Thoughts? If people like it well enough, I'll run it under Invented-Open.

I haven't looked at it in depth, but if it does work this looks ideal for a Blitz (or semi-blitz) game. Maybe consider it for that?
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #503 on: June 03, 2014, 08:43:55 pm »

At first blush it looks really cool. It'd need to be simulated for balance, but it's interesting enough I'd love to play it.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #504 on: June 03, 2014, 08:47:13 pm »

I'm thinking that townies can rig it pretty easily. If they always bow out they can have 5 lynches without allowing mafia to kill anyone or get anyone within range to auto lynch them.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #505 on: June 03, 2014, 08:52:08 pm »

Axxle: after two nights of bowing out and two town lynches, scum can essentially force a win. the optimal strategy is likely a weighted random for each townie.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #506 on: June 03, 2014, 09:10:13 pm »

At first blush it looks really cool. It'd need to be simulated for balance, but it's interesting enough I'd love to play it.

Is there a mafia simulator online somewhere/how do people normally simulate games?


Also, I really like the mechanic, Archetype!  It looks like a really fun and interesting game.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #507 on: June 03, 2014, 09:20:52 pm »

Axxle: after two nights of bowing out and two town lynches, scum can essentially force a win. the optimal strategy is likely a weighted random for each townie.
Whoops. I forgot how math works.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #508 on: June 03, 2014, 10:35:42 pm »

At first blush it looks really cool. It'd need to be simulated for balance, but it's interesting enough I'd love to play it.

Is there a mafia simulator online somewhere/how do people normally simulate games?

I fire up a spreadsheet and use random.org to decide lynches/NKs. As the days progress, I make sure massclaim, POE, etc. are accounted for if they're an obvious strategy. Do that about 10 times, I've usually caught if anything's broken.*

*I've only ever had to do this twice  :P
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #509 on: June 03, 2014, 10:48:09 pm »

I think the easier way to game it is to take out all luck and always pull the trigger.  Then you get one NK a night, helps POE for lynches, and it's just a vanilla game.  Not fun, I know, but to me seems like the best method.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #510 on: June 03, 2014, 11:13:05 pm »

At first blush it looks really cool. It'd need to be simulated for balance, but it's interesting enough I'd love to play it.

Is there a mafia simulator online somewhere/how do people normally simulate games?

I fire up a spreadsheet and use random.org to decide lynches/NKs. As the days progress, I make sure massclaim, POE, etc. are accounted for if they're an obvious strategy. Do that about 10 times, I've usually caught if anything's broken.*

*I've only ever had to do this twice  :P

Okay, I was wondering because this is also how I simulated my set up for ~10 games or so, but I wasn't sure that such a small number of games would give meaningful results.  When I had tested I only had 1 town win, I've changed stuff since then to make it easier for town, but I guess the point of simulations is more just to look for broken strategies, and not to perfectly balance your game for you (I think scum generally has an advantage in simulations because of the random lynches*).

*Actually, maybe you could account for that using the stats: Take the average of f(D)/p for all days D of all mafia games we've played, where p is the percentage of living players that are town, and f(D)=1 if scum was lynched that day and 0 if not; then you can use that result, times the percentage of players that are town in your current game simulation, as the likelihood that scum will be lynched.  Does that work?  Seems too easy...but maybe something like that could give more accurate results.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #511 on: June 03, 2014, 11:14:19 pm »

Semi-blitz would probably be best.

Hm. What if scum could load multiple bullets? Maybe, 2? Or maybe they can load as many guns as they want...but become hated for each one over 1? That would certainly not make everyone shoot themselves each night and swallow the single nightkill.

Another possibility is to give scum a pool of X bullets. They can load as many guns as they want with them, but once they're gone, they're gone for good.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #512 on: June 04, 2014, 07:24:03 am »

The best way to simulate is to write a script to run it millions of times in a second. I did this as scum in toy story to find my best choice to nightkill, and it sort  of worked... toy story was more complex though than this. You guys have only looked at the extreme strategies. it's possible that ash's is the best, but more likely the best is somewhere in between.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #513 on: June 04, 2014, 07:43:39 am »

The best way to simulate is to write a script to run it millions of times in a second. I did this as scum in toy story to find my best choice to nightkill, and it sort  of worked... toy story was more complex though than this. You guys have only looked at the extreme strategies. it's possible that ash's is the best, but more likely the best is somewhere in between.

Optimal is probably somewhere in between, for sure.  "Best" though probably has to take into consideration ease of doing/figuring out, which would be my suggestions.  I like Arch's ideas for fixes.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #515 on: June 06, 2014, 08:28:17 pm »

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #516 on: June 06, 2014, 08:33:49 pm »

probably.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #517 on: June 06, 2014, 08:48:02 pm »

Sign up for drunk mafia! It'll be my first mafia game in seven months!
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #518 on: June 09, 2014, 11:31:42 am »

Hi. I'm interested in running a newbie-friendly/newbie-mod-friendly C9++ setup with a James Bond theme and I could use an experienced co-mod to help me out. I do have a couple dumb questions though. I would assume alignment is determined before power roles are assigned. But how do you determine who is scum and who receives power roles? And how/where do you roll?
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #519 on: June 09, 2014, 12:34:46 pm »

Hi. I'm interested in running a newbie-friendly/newbie-mod-friendly C9++ setup with a James Bond theme and I could use an experienced co-mod to help me out. I do have a couple dumb questions though. I would assume alignment is determined before power roles are assigned. But how do you determine who is scum and who receives power roles? And how/where do you roll?
You can use random.org to determine who gets what role and the game's setup.

I could help co-mod if you get no other takers.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #520 on: June 09, 2014, 12:37:42 pm »

If someone below me in the queue is ready they can jump me. I hope to be ready to go... sometime soonish. eventually.
So, summer vacation starts soon for me and I may finally be able to get this together. Until then, keep skipping me :P
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #521 on: June 09, 2014, 12:39:00 pm »

I'm probably going to open my asher9++ game next week, Monday most likely.

Theme will be Homeland by the way, unless someone has a cool idea with that, since here it will be minor.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #522 on: June 09, 2014, 01:58:05 pm »

Hi. I'm interested in running a newbie-friendly/newbie-mod-friendly C9++ setup with a James Bond theme and I could use an experienced co-mod to help me out. I do have a couple dumb questions though. I would assume alignment is determined before power roles are assigned. But how do you determine who is scum and who receives power roles? And how/where do you roll?
You can use random.org to determine who gets what role and the game's setup.

I could help co-mod if you get no other takers.

Thanks Teproc! I guess I should get started on flavor then.
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MVPs: M97
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #523 on: June 09, 2014, 03:32:29 pm »

Hi. I'm interested in running a newbie-friendly/newbie-mod-friendly C9++ setup with a James Bond theme and I could use an experienced co-mod to help me out. I do have a couple dumb questions though. I would assume alignment is determined before power roles are assigned. But how do you determine who is scum and who receives power roles? And how/where do you roll?
You can use random.org to determine who gets what role and the game's setup.

I could help co-mod if you get no other takers.

Thanks Teproc! I guess I should get started on flavor then.

While I appreciate the thanks, Archeytpe was the one who offered to co-mod (although I could as well as long as I'm not running a game myself at that point).
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #524 on: June 09, 2014, 03:40:24 pm »

Hi. I'm interested in running a newbie-friendly/newbie-mod-friendly C9++ setup with a James Bond theme and I could use an experienced co-mod to help me out. I do have a couple dumb questions though. I would assume alignment is determined before power roles are assigned. But how do you determine who is scum and who receives power roles? And how/where do you roll?
You can use random.org to determine who gets what role and the game's setup.

I could help co-mod if you get no other takers.

Thanks Teproc! I guess I should get started on flavor then.

While I appreciate the thanks, Archeytpe was the one who offered to co-mod (although I could as well as long as I'm not running a game myself at that point).

Wow. How'd I manage to screw that up? Thank you Archetype! If I make this simple of a mistake, just think of all the mistakes I'll make as a full mod!
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #525 on: June 09, 2014, 05:38:25 pm »

Hi. I'm interested in running a newbie-friendly/newbie-mod-friendly C9++ setup with a James Bond theme and I could use an experienced co-mod to help me out. I do have a couple dumb questions though. I would assume alignment is determined before power roles are assigned. But how do you determine who is scum and who receives power roles? And how/where do you roll?

Just do all of the roles at once.  So, first, with C9++ you figure out what roles are in the game, then you just say there are 5 VTs, 2 Goons, 1 this PR, 1 that PR.  You then randomly assign those to the players.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #526 on: June 09, 2014, 07:38:20 pm »

Hi. I'm interested in running a newbie-friendly/newbie-mod-friendly C9++ setup with a James Bond theme and I could use an experienced co-mod to help me out. I do have a couple dumb questions though. I would assume alignment is determined before power roles are assigned. But how do you determine who is scum and who receives power roles? And how/where do you roll?

Just do all of the roles at once.  So, first, with C9++ you figure out what roles are in the game, then you just say there are 5 VTs, 2 Goons, 1 this PR, 1 that PR.  You then randomly assign those to the players.

Thanks. I'm starting to get a feel for how to do this. I'm checking out a couple mod QTs as well.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #527 on: June 09, 2014, 10:20:06 pm »

Hi. I'm interested in running a newbie-friendly/newbie-mod-friendly C9++ setup with a James Bond theme and I could use an experienced co-mod to help me out. I do have a couple dumb questions though. I would assume alignment is determined before power roles are assigned. But how do you determine who is scum and who receives power roles? And how/where do you roll?

I was just thinking that we needed a James Bond theme... and willing to help if your other takers are busy at that time...
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #528 on: June 09, 2014, 10:20:42 pm »

If someone below me in the queue is ready they can jump me. I hope to be ready to go... sometime soonish. eventually.
So, summer vacation starts soon for me and I may finally be able to get this together. Until then, keep skipping me :P

sweet! I missed your last one, hope to be able to join this one!
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #529 on: June 10, 2014, 12:12:08 pm »

Hi. I'm interested in running a newbie-friendly/newbie-mod-friendly C9++ setup with a James Bond theme and I could use an experienced co-mod to help me out. I do have a couple dumb questions though. I would assume alignment is determined before power roles are assigned. But how do you determine who is scum and who receives power roles? And how/where do you roll?

I was just thinking that we needed a James Bond theme... and willing to help if your other takers are busy at that time...

Thanks! Do you guys think another setup would lend itself better to James Bond? I just picked C9++ because I'm a little slow to understand setups and it seemed pretty simple.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #530 on: June 10, 2014, 12:52:03 pm »

Hey ash, did Dune mafia ever happen? Because it totally should.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #531 on: June 10, 2014, 12:59:40 pm »

The lynching must flow!
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #532 on: June 10, 2014, 01:19:55 pm »

Hey ash, did Dune mafia ever happen? Because it totally should.

He has it planned. And has a 100 page book outlining the process, roles and flavor for it and has even recruited the mafia all-stars of Robz, Galz, Insomniac and C_Frisk to play in it and thinks it will be an epic that will last potentially up to 10 months long. But unfortunately it will never see the light of day due to a lack of foresight from the powers that be.

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #533 on: June 10, 2014, 01:26:35 pm »

+1
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #534 on: June 10, 2014, 04:22:32 pm »

Hey ash, did Dune mafia ever happen? Because it totally should.

He has it planned. And has a 100 page book outlining the process, roles and flavor for it and has even recruited the mafia all-stars of Robz, Galz, Insomniac and C_Frisk to play in it and thinks it will be an epic that will last potentially up to 10 months long. But unfortunately it will never see the light of day due to a lack of foresight from the powers that be.

This is mostly right, actually.  I've written hundreds of words of text for it already.  It will happen, just waiting for my turn in the RMM line.  If you want a spot, you need to PM me, though.  It'll never open for sign-ups, as all nine spots will be taken before I need to.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #535 on: June 10, 2014, 04:36:45 pm »

Hey ash, did Dune mafia ever happen? Because it totally should.

He has it planned. And has a 100 page book outlining the process, roles and flavor for it and has even recruited the mafia all-stars of Robz, Galz, Insomniac and C_Frisk to play in it and thinks it will be an epic that will last potentially up to 10 months long. But unfortunately it will never see the light of day due to a lack of foresight from the powers that be.

This is mostly right, actually.  I've written hundreds of words of text for it already.  It will happen, just waiting for my turn in the RMM line.  If you want a spot, you need to PM me, though.  It'll never open for sign-ups, as all nine spots will be taken before I need to.

Oh cool. I was looking in the already completed list and not the upcoming list. PMing now!
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Wins: M39, M41, M48, M96, M97, M102, M105
Losses: M40, M43, M45, BM17 (?), RMM13, RMM17, RMM20, NM7, ZM18, M100, M109
MVPs: M97
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #536 on: June 15, 2014, 09:09:14 pm »

Teproc, open asher9++ man!
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #537 on: June 15, 2014, 09:39:17 pm »

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #538 on: June 16, 2014, 12:22:57 am »

More simple setups please? :)
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #539 on: June 16, 2014, 06:06:04 am »

Teproc, open asher9++ man!

I will tonight, I only got back yesterday night, late.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #540 on: June 16, 2014, 06:45:53 am »

Actually I opened it, although I messed up and did it in Mafia Game Threads. If anyone could move it, that would be nice :).
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #541 on: June 16, 2014, 08:32:05 am »

More simple setups please? :)
my setup will be 11 players with everyone having a small passive ability. Does this count?

By the way, I ought to be able to finish my setup in the next few days, when should I open it up?
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #542 on: June 16, 2014, 02:48:17 pm »

More simple setups please? :)
my setup will be 11 players with everyone having a small passive ability. Does this count?

By the way, I ought to be able to finish my setup in the next few days, when should I open it up?

Probably not...I really like the setups we use for newbie games best and I wish we didn't run them in newbie-only context. I've been turning to mafiascum for my mafia fix lately since they are really the only types of games I'm interested in right now
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #543 on: June 17, 2014, 12:09:47 am »

Russian Roulette Mafia
So, I simulated the original version, added some changes to get around ash's problem/weaken scum, simulated that, and now I think it's good to go. It'll be a semi-blitz (though slightly shorter deadlines than EFHW's game), so do I just open it up whenever people think is best, or do I need to wait in the queue?
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #544 on: June 17, 2014, 12:27:07 am »

Russian Roulette Mafia
So, I simulated the original version, added some changes to get around ash's problem/weaken scum, simulated that, and now I think it's good to go. It'll be a semi-blitz (though slightly shorter deadlines than EFHW's game), so do I just open it up whenever people think is best, or do I need to wait in the queue?

There is no queue for blitz, so if it gets the ZM numbering, I say open it up.  I need mafia!
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #545 on: June 17, 2014, 02:48:30 am »

Hey ash, did Dune mafia ever happen? Because it totally should.

He has it planned. And has a 100 page book outlining the process, roles and flavor for it and has even recruited the mafia all-stars of Robz, Galz, Insomniac and C_Frisk to play in it and thinks it will be an epic that will last potentially up to 10 months long. But unfortunately it will never see the light of day due to a lack of foresight from the powers that be.

This is mostly right, actually.  I've written hundreds of words of text for it already.  It will happen, just waiting for my turn in the RMM line.  If you want a spot, you need to PM me, though.  It'll never open for sign-ups, as all nine spots will be taken before I need to.


FYI, as it stands, I have one remaining spot in Dune Mafia.  That may change depending on people's availability when my turn comes up, but the sign up list is pretty solid.  PM for the spot if you want it.

As a teaser: there are no Role PMs in this game.  There are Role QTs.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #546 on: June 17, 2014, 03:47:27 pm »

I think ill open up my BM game for Signups, however it won't be the werewolves one.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #547 on: June 19, 2014, 12:39:27 am »

I think ill open up my BM game for Signups, however it won't be the werewolves one.
Artists' Mafia is open for Signups!
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #548 on: June 23, 2014, 07:02:23 pm »

Does anyone want to help me develop my Stormlight Archive RMM? I've got a few ideas, but not enough for a complete game.
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'And what is it that ye shall hope for? Behold I say unto you that ye shall have hope through the atonement of Christ and the power of his resurrection, to be raised unto life eternal, and this because of your faith in him according to the promise." - Moroni 7:41, the Book of Mormon

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #549 on: June 23, 2014, 07:04:41 pm »

also, sudgetype you could probably open up your game for signups.
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'And what is it that ye shall hope for? Behold I say unto you that ye shall have hope through the atonement of Christ and the power of his resurrection, to be raised unto life eternal, and this because of your faith in him according to the promise." - Moroni 7:41, the Book of Mormon

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #550 on: June 23, 2014, 09:23:17 pm »

Hey ash, did Dune mafia ever happen? Because it totally should.

He has it planned. And has a 100 page book outlining the process, roles and flavor for it and has even recruited the mafia all-stars of Robz, Galz, Insomniac and C_Frisk to play in it and thinks it will be an epic that will last potentially up to 10 months long. But unfortunately it will never see the light of day due to a lack of foresight from the powers that be.

This is mostly right, actually.  I've written hundreds of words of text for it already.  It will happen, just waiting for my turn in the RMM line.  If you want a spot, you need to PM me, though.  It'll never open for sign-ups, as all nine spots will be taken before I need to.


FYI, as it stands, I have one remaining spot in Dune Mafia.  That may change depending on people's availability when my turn comes up, but the sign up list is pretty solid.  PM for the spot if you want it.

As a teaser: there are no Role PMs in this game.  There are Role QTs.

Yeah, so this filled, and I have lots of waiting listers.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #551 on: June 23, 2014, 09:48:21 pm »

also, sudgetype you could probably open up your game for signups.

Archetype, I just posted in the QT about a question.

Once he answers, I'll open it.
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #552 on: June 23, 2014, 10:29:16 pm »

Hey ash, did Dune mafia ever happen? Because it totally should.

He has it planned. And has a 100 page book outlining the process, roles and flavor for it and has even recruited the mafia all-stars of Robz, Galz, Insomniac and C_Frisk to play in it and thinks it will be an epic that will last potentially up to 10 months long. But unfortunately it will never see the light of day due to a lack of foresight from the powers that be.

This is mostly right, actually.  I've written hundreds of words of text for it already.  It will happen, just waiting for my turn in the RMM line.  If you want a spot, you need to PM me, though.  It'll never open for sign-ups, as all nine spots will be taken before I need to.


FYI, as it stands, I have one remaining spot in Dune Mafia.  That may change depending on people's availability when my turn comes up, but the sign up list is pretty solid.  PM for the spot if you want it.

As a teaser: there are no Role PMs in this game.  There are Role QTs.

Yeah, so this filled, and I have lots of waiting listers.
*crosses fingers*
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I currently imagine mail-mi wearing a dark trenchcoat and a bowler hat, hunched over a bit, toothpick in his mouth, holding a gun in his pocket.  One bead of sweat trickling down his nose.

'And what is it that ye shall hope for? Behold I say unto you that ye shall have hope through the atonement of Christ and the power of his resurrection, to be raised unto life eternal, and this because of your faith in him according to the promise." - Moroni 7:41, the Book of Mormon

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #553 on: June 25, 2014, 10:21:42 pm »

PS... my upcoming open setup will be Wool (aka the Silo Series) themed. I highly recommend the read to anyone looking for a good sumer read!
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #554 on: June 25, 2014, 10:49:07 pm »

PS... my upcoming open setup will be Wool (aka the Silo Series) themed. I highly recommend the read to anyone looking for a good sumer read!

/in from Silo 14.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #555 on: June 25, 2014, 10:58:32 pm »

PS... my upcoming open setup will be Wool (aka the Silo Series) themed. I highly recommend the read to anyone looking for a good sumer read!
That is one of my all time favorite series.

Pre-/in!
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #556 on: June 28, 2014, 05:17:11 pm »

Drunk mafia starting as son as possible?
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #557 on: June 28, 2014, 08:40:16 pm »

Village mafia is just about ready to go. When should I open for signups? Right now we have 1 RMM and 2 normal games going, none open for signups except for blitz and bastard.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #558 on: June 28, 2014, 08:57:43 pm »

Village mafia is just about ready to go. When should I open for signups? Right now we have 1 RMM and 2 normal games going, none open for signups except for blitz and bastard.

I'd say you we are ready for you to open it now. Maybe not start it until one of the two normal games is finished or getting into the end stages, but opening should be fine now.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #559 on: June 28, 2014, 09:39:26 pm »

Opened up a thread: http://forum.dominionstrategy.com/index.php?topic=11385.msg393823#msg393823

I'll add actual information soon, right now there is nothing.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #560 on: June 29, 2014, 03:15:04 pm »

Does anyone want to help me develop my Stormlight Archive RMM? I've got a few ideas, but not enough for a complete game.
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'And what is it that ye shall hope for? Behold I say unto you that ye shall have hope through the atonement of Christ and the power of his resurrection, to be raised unto life eternal, and this because of your faith in him according to the promise." - Moroni 7:41, the Book of Mormon

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #561 on: June 29, 2014, 04:37:26 pm »

Does anyone want to help me develop my Stormlight Archive RMM? I've got a few ideas, but not enough for a complete game.

Send me the QT.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #562 on: June 29, 2014, 06:48:39 pm »

Does anyone want to help me develop my Stormlight Archive RMM? I've got a few ideas, but not enough for a complete game.

Send me the QT.

Done!

except i have to make one first...
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'And what is it that ye shall hope for? Behold I say unto you that ye shall have hope through the atonement of Christ and the power of his resurrection, to be raised unto life eternal, and this because of your faith in him according to the promise." - Moroni 7:41, the Book of Mormon

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #563 on: June 29, 2014, 06:49:07 pm »

Does anyone want to help me develop my Stormlight Archive RMM? I've got a few ideas, but not enough for a complete game.

Send me the QT.

Done!

except i have to make one first...

Edit: have you read the stormlight archive? right now I'm just looking for ideas that fit the flavor.
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I currently imagine mail-mi wearing a dark trenchcoat and a bowler hat, hunched over a bit, toothpick in his mouth, holding a gun in his pocket.  One bead of sweat trickling down his nose.

'And what is it that ye shall hope for? Behold I say unto you that ye shall have hope through the atonement of Christ and the power of his resurrection, to be raised unto life eternal, and this because of your faith in him according to the promise." - Moroni 7:41, the Book of Mormon

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #564 on: June 29, 2014, 07:34:10 pm »

Does anyone want to help me develop my Stormlight Archive RMM? I've got a few ideas, but not enough for a complete game.

Send me the QT.

Done!

except i have to make one first...

Edit: have you read the stormlight archive? right now I'm just looking for ideas that fit the flavor.

I have not.  If you tell me the gist (in the QT), I can help.  Or not, if you don't want it.  If anything, I can give you ideas that match what you've come up with so far, and you can pick/choose/mold them into matching the flavor.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #565 on: June 29, 2014, 08:02:49 pm »

Does anyone want to help me develop my Stormlight Archive RMM? I've got a few ideas, but not enough for a complete game.

Send me the QT.

Done!

except i have to make one first...

Edit: have you read the stormlight archive? right now I'm just looking for ideas that fit the flavor.

I have not.  If you tell me the gist (in the QT), I can help.  Or not, if you don't want it.  If anything, I can give you ideas that match what you've come up with so far, and you can pick/choose/mold them into matching the flavor.
Thats cool. Thanks! I'll send it to you sometime today (hopefully)
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #566 on: July 02, 2014, 03:48:47 am »

Chronicles of Narnia would be an awesome theme for a game.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #567 on: July 02, 2014, 05:25:17 am »

What Kind?
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #568 on: July 02, 2014, 10:06:34 pm »

Probably Normal. There's enough non-significant charachters to be VTs.

Now that the Super Mario setup has been added, shouldn't ADK's game be under standard?
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #569 on: July 03, 2014, 12:04:02 am »

What do you guys think about a definitive queue order for all games? This would help people such as myself who are confused as to when it's ok to open a game. Maybe even a rule like "only four games can be running at once" or something like that. Would anybody object to that sort of rule?
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #570 on: July 03, 2014, 01:28:31 am »

What do you guys think about a definitive queue order for all games? This would help people such as myself who are confused as to when it's ok to open a game. Maybe even a rule like "only four games can be running at once" or something like that. Would anybody object to that sort of rule?

General rule would be 2-3 regular, 1-2 RMM, and 1 of any other category at one time.  So, 4 regular + RMM.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #571 on: July 03, 2014, 01:29:13 am »

So lio can start soon, sudgytype needs to open or get skipped.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #572 on: July 03, 2014, 01:44:38 am »

Word.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #573 on: July 03, 2014, 07:17:08 am »

I want to point out that I am still not listed in the invented queue, even though I asked for a spot before yuma did. Can you add me, ashersky?

My game won't start before late August.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #574 on: July 03, 2014, 07:40:30 am »

Done.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #575 on: July 03, 2014, 12:28:12 pm »

I'm not either, or did I miss a step?
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #576 on: July 03, 2014, 09:09:07 pm »

I'm not either, or did I miss a step?

I'm just behind.  Sorry.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #577 on: July 03, 2014, 11:03:46 pm »

I'm not either, or did I miss a step?

I'm just behind.  Sorry.

It's cool, I just didn't know if I was supposed to submit something to someone or whatever.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #578 on: July 04, 2014, 12:05:15 am »

I'm not either, or did I miss a step?

I'm just behind.  Sorry.

It's cool, I just didn't know if I was supposed to submit something to someone or whatever.

Did you file form 22E3Z-1822s at the main office on planet Vogosphere?
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #579 on: July 04, 2014, 12:07:31 am »

I'm not either, or did I miss a step?

I'm just behind.  Sorry.

It's cool, I just didn't know if I was supposed to submit something to someone or whatever.

Did you file form 22E3Z-1822s at the main office on planet Vogosphere?

I just mailed it... ugh...
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #580 on: July 04, 2014, 12:08:24 am »

Ah, well, all class R forms must be filed in person.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #581 on: July 04, 2014, 12:11:58 am »

On planet Vogosphere wouldn't that be... in alien? Eh? Eh? No? Alright.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #582 on: July 04, 2014, 07:21:48 am »

I'm ready to open whenever, if Sudgtype needs to wait a bit.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #583 on: July 04, 2014, 01:51:08 pm »

Any volunteers to sub in for Dice Mafia?
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #584 on: July 04, 2014, 01:51:40 pm »

Any volunteers to sub in for Dice Mafia?

PM me if so.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #585 on: July 06, 2014, 05:29:51 pm »

Any volunteers to sub in for Dice Mafia?
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #586 on: July 07, 2014, 07:09:18 pm »

Sudgy/Arch, is your game ready?  Or can XP open?
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #587 on: July 08, 2014, 04:26:49 pm »

Sudgy/Arch, is your game ready?  Or can XP open?

Right, sorry, XP can open.

Also, Arch, I have not forgotten about the QT!  I just keep forgetting/being busy.
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #588 on: July 09, 2014, 07:02:23 pm »

I need a replacement in Homeland Mafia. PM me !
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #589 on: July 09, 2014, 07:33:00 pm »

Actually I'm not.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #590 on: July 13, 2014, 09:54:30 pm »

Are there really no open normal games?
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #591 on: July 13, 2014, 10:04:42 pm »

Guess not.

Axxle/Joth -- can either of you open?
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #592 on: July 13, 2014, 10:04:59 pm »

There's at least one newbie wanting to play (I got a PM).
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #593 on: July 13, 2014, 10:22:01 pm »

There's at least one newbie wanting to play (I got a PM).

I might be able to drag someone else in.  I "casually" (i.e., made it look casual) mentioned forum mafia and they said it sounded interesting.
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #594 on: July 14, 2014, 03:34:36 am »

Man. I'm, like, way back in the RMM queueueueue.

On the plus side, I'm really excited for faust's LOST RMM game. I wish I could play in it!
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #595 on: July 14, 2014, 06:49:13 pm »

I do enjoy casual exceptions!
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #596 on: July 14, 2014, 06:54:56 pm »

I could run a newbie game if you guys think it's a good idea.
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #597 on: July 14, 2014, 06:56:09 pm »

I could run a newbie game if you guys think it's a good idea.

I think it's a great idea - I remember some vets asking for simple setups too, anyway.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #598 on: July 14, 2014, 07:03:37 pm »

I could run a newbie game if you guys think it's a good idea.

I think it's a great idea - I remember some vets asking for simple setups too, anyway.

Matrix6 again?
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #599 on: July 14, 2014, 07:33:51 pm »

Guess not.

Axxle/Joth -- can either of you open?
I can open signups tonight. I'll be VLA for about a week in a week and a half so I could use a comod to help with votecounts if we do start during/before then.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #600 on: July 14, 2014, 07:46:07 pm »

Guess not.

Axxle/Joth -- can either of you open?
I can open signups tonight. I'll be VLA for about a week in a week and a half so I could use a comod to help with votecounts if we do start during/before then.

I can vote count if I'm not playing.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #601 on: July 14, 2014, 07:50:09 pm »

Alright, I opened NewMafia VI/6/110 for signups!
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #602 on: July 14, 2014, 08:01:41 pm »

I hope that newbie mafia using a simple setup doesn't mean we'll have to wait another 5+ games to have a one as a normal game. Simple 9 player games have filled faster than just about any other type of game, someone should really run a normal one soon!
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #603 on: July 14, 2014, 08:24:27 pm »

Not sure if yuma plans on coming back soon but Axxle and I have standard setups coming up.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #604 on: July 14, 2014, 09:29:24 pm »

I need a co-mod for Stack the Deck to help while I'm V/LA Wed-Sun. Pretty please!
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #605 on: July 15, 2014, 02:08:17 am »

I need a co-mod for Stack the Deck to help while I'm V/LA Wed-Sun. Pretty please!

Hit me.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #606 on: July 15, 2014, 02:23:59 am »

I need a co-mod for Stack the Deck to help while I'm V/LA Wed-Sun. Pretty please!

Hit me.
* Axxle smacks ash
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #607 on: July 16, 2014, 12:04:56 am »

In attempting to prettify the mafia game threads section, can I ask game mods to help me out with Subject line formatting?

M75: Thematic Title Mafia (Current Game Phase) is my preferred formatting, which most people use, the roman vs. arabic numerals argument notwithstanding.  Unless there are objections, can we agree to use this formatting?

Thanks.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #608 on: July 16, 2014, 12:08:55 am »

Also, can we refrain from leaving the "this thread has been moved" posts littered about unless they're really needed?  I delete them after the games themselves have clearly gotten underway.

Protip: When you use the "Show new replies to your posts." link to view threads, it doesn't matter if they've been moved or not.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #609 on: July 16, 2014, 05:18:45 pm »

yeah, I never leave the thread has been moved threads.

I like having the title of the game and the current game phase in the title, but why do we need to standardize the exact format in which it is posted?
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #610 on: July 16, 2014, 05:25:11 pm »

yeah, I never leave the thread has been moved threads.

I like having the title of the game and the current game phase in the title, but why do we need to standardize the exact format in which it is posted?

Because I'm basically OCD about stuff like that.  DVDs in alpha order, by genre, too.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #611 on: July 16, 2014, 05:27:24 pm »

I'm fine with this being a "best practice" thing, but not a rule.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #612 on: July 16, 2014, 05:27:53 pm »

yeah, I never leave the thread has been moved threads.

I like having the title of the game and the current game phase in the title, but why do we need to standardize the exact format in which it is posted?

Because I'm basically OCD about stuff like that.  DVDs in alpha order, by genre, too.
Well organizing DVDs is probably actually useful when you're looking for a specific one.
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ashersky

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #613 on: July 16, 2014, 05:29:00 pm »

I'm fine with this being a "best practice" thing, but not a rule.

You are quite an anti rule guy.  But as we've seen, rules can't be enforced, anyway.  Everything ends up being hopes and suggestions only.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #614 on: July 16, 2014, 05:33:40 pm »

Anybody want to mod a new game of The Resistance or The Resistance: Avalon? I'm itching to play.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #615 on: July 16, 2014, 05:47:21 pm »

I'm fine with this being a "best practice" thing, but not a rule.

You are quite an anti rule guy.  But as we've seen, rules can't be enforced, anyway.  Everything ends up being hopes and suggestions only.

I have absolutely no idea what you're talking about.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #616 on: July 16, 2014, 07:44:41 pm »

I'm fine with this being a "best practice" thing, but not a rule.

You are quite an anti rule guy.  But as we've seen, rules can't be enforced, anyway.  Everything ends up being hopes and suggestions only.

I have absolutely no idea what you're talking about.

We've had previous discussions about instituting modding rules/guidelines which you've been firmly against in this thread.  That's all.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #617 on: July 16, 2014, 07:51:34 pm »

Anybody want to mod a new game of The Resistance or The Resistance: Avalon? I'm itching to play.

There was a game opened for signups by Nik a while ago. Not sure if it's still going ahead though. It's in the Non-Mafia Games section.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #618 on: July 16, 2014, 08:40:25 pm »

I'll delay signups for my game and let Andrew go ahead.  I'd like to start mine after sudgy's newbie game so that we don't have two of the simpler setups going on at the same time.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #619 on: July 16, 2014, 09:09:08 pm »

Well I'm actually leaving for vacation on Friday. I'll be back around the 27th.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #620 on: July 16, 2014, 11:01:46 pm »

What about ADK?
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #621 on: July 17, 2014, 12:41:13 am »

There are a couple of people ahead of me in the queue I think?
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #622 on: July 17, 2014, 12:49:17 am »

There are a couple of people ahead of me in the queue I think?
Yeah, but since the Super Mario Setup is the standard setup list, shouldn't it be moved to the Standard game queue?
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #623 on: July 17, 2014, 12:50:03 am »

There are a couple of people ahead of me in the queue I think?
Yeah, but since the Super Mario Setup is the standard setup list, shouldn't it be moved to the Standard game queue?

Fine with me.  I'll actually probably combine them, given how short things are.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #624 on: July 17, 2014, 12:52:17 am »

I'd say generally speaking, at this point the ones under the normal games can open as needed, given some of them have been there forever.

I'd favor joth/adk/andrew/Axxle as they are first time or haven't for a long time.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #625 on: July 17, 2014, 06:54:48 am »

I'm doing Bastard Disney Mafia.  It'll be like the BM games of old.  I'm shooting for 9 players, unless more want in.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #626 on: July 17, 2014, 09:10:43 am »

In that case I'll go ahead and open sign-ups for my game as soon as I finish writing flavor (Legend of Zelda), so that'll be M48 correct?
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #627 on: July 17, 2014, 10:25:18 am »

In that case I'll go ahead and open sign-ups for my game as soon as I finish writing flavor (Legend of Zelda), so that'll be M48 correct?

ZELDA!? Oh man, screw vacation, I'm /in!
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #628 on: July 17, 2014, 10:30:18 am »

It probably won't actually start until some of the ongoing games are finished anyway.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #629 on: July 20, 2014, 06:37:01 pm »

Scum have won 5 regular games in a row.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #630 on: July 25, 2014, 11:58:05 am »

Searching for a non-ash comod for my RMM game. (Only needs to be around August 2-7 and give votecounts)
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #631 on: July 25, 2014, 12:05:21 pm »

Scum have won 5 regular games in a row.

Those scummy bastards.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #632 on: July 25, 2014, 04:54:18 pm »

Scum have won 5 regular games in a row.

Those scummy bastards.

You've been scum in litterally all your regular games right ? Since your one town PM was in my newbie game. So that makes it easy to keep track of your stats, you're on a roll !
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #633 on: July 25, 2014, 05:04:10 pm »

Scum have won 5 regular games in a row.

Those scummy bastards.

You've been scum in litterally all your regular games right ? Since your one town PM was in my newbie game. So that makes it easy to keep track of your stats, you're on a roll !

Yeah.  I'm 4-3, not including Bastard.  WoT, Xmen, Stack the Deck, Greater Idea wins as Mafia and Werewolf for Greater Idea.  Losses as HoC (Town), Monster's U (Mafia), Innovation (Mafia).  Only time I've seen Town win so far is Innovation.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #634 on: July 27, 2014, 12:06:15 pm »

Back from vacation! I could probably open today though if I don't hear back from Arch today about co-modding, he's fired. I know Teproc volunteered but he's having computer issues. You think you'd still be up for co-modding Teproc?
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #635 on: July 27, 2014, 01:15:15 pm »

They should hopefully be fixed some time this coming week, so sure.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #636 on: July 27, 2014, 01:26:47 pm »

I heard back from Arch so I just gotta do a couple little things and I'll open tonight. Thanks anyway Teproc!
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #637 on: July 27, 2014, 04:19:00 pm »

Too bad my game wont be number 50.  :(
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #638 on: July 27, 2014, 06:50:48 pm »

Sorry for all the posts but James Bond mafia is now open for signups:

http://forum.dominionstrategy.com/index.php?topic=11542.0
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #639 on: July 28, 2014, 08:43:42 pm »

So I'm going to be in Hotel New Hampshire this Saturday with nothing to do.  (Make that a hotel IN New Hampshire!)  Is there any interest in mafia in an evening, aka Drunk Mafia (inebriation optional), that night?  I have a Speed Dating theme worked out.  I'll post it in Forum Games. 
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #640 on: July 28, 2014, 08:53:24 pm »

So I'm going to be in Hotel New Hampshire this Saturday with nothing to do.  (Make that a hotel IN New Hampshire!)  Is there any interest in mafia in an evening, aka Drunk Mafia (inebriation optional), that night?  I have a Speed Dating theme worked out.  I'll post it in Forum Games.

What time?
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #641 on: July 28, 2014, 09:11:25 pm »

Probably 7 pm Forum time.  But if enough Europeans are interested, or if it's better for more people, then maybe 3 pm.  I'm making two sign-ups to see which works for more people.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #642 on: July 28, 2014, 09:21:09 pm »

How long are you expecting games to go for? I could probably be online between 6pm and 8:30pm forum time, so if they're super quick games I could play 1 or 2.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #643 on: August 02, 2014, 08:31:00 am »

So I'm going to be in Hotel New Hampshire this Saturday with nothing to do.  (Make that a hotel IN New Hampshire!)  Is there any interest in mafia in an evening, aka Drunk Mafia (inebriation optional), that night?  I have a Speed Dating theme worked out.  I'll post it in Forum Games.

BUMP.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #644 on: August 04, 2014, 05:10:46 am »

Both my RMM game and my upcoming Invented game are basically ready to go. As soon as I'm back from my VLA in three weeks, I could open them should it be my turn in the queue by then. (probably only relevant for the normal game, the RMM queue still has a few games to go)
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #645 on: August 04, 2014, 04:00:53 pm »

So I'm going to be in Hotel New Hampshire this Saturday with nothing to do.  (Make that a hotel IN New Hampshire!)  Is there any interest in mafia in an evening, aka Drunk Mafia (inebriation optional), that night?  I have a Speed Dating theme worked out.  I'll post it in Forum Games.

BUMP.

when I get back from v/la we can try to find a better time to do this.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #646 on: August 09, 2014, 12:37:17 am »

As both sudgy and Arch have games open for signups, I'm suggesting we get Jorbles's RMM open for signups now.

Jorbles, are you good to go?
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #647 on: August 13, 2014, 07:00:07 pm »

I'm changing my Stormlight archive RMM game to Mistborn RMM.

Anyone who knows the books wanna help?
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #648 on: August 13, 2014, 07:01:39 pm »

Jorbles confirmed he's not running his RMM yet.  I'm preparing Dune, but I will ensure other open games start before mine.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #649 on: August 13, 2014, 07:17:03 pm »

Jorbles confirmed he's not running his RMM yet.  I'm preparing Dune, but I will ensure other open games start before mine.

Mine is almost ready, so it could get started as soon as NMVI is over.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #650 on: August 13, 2014, 07:34:53 pm »

In lieu of an actual physical meetup, Eevee and I reckon we should have a Mafia game night over Skype. Obviously it could be difficult to sort out a time that works for enough people, but it would be heaps of fun if we can. Who else is interested??
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #651 on: August 13, 2014, 07:35:20 pm »

In lieu of an actual physical meetup, Eevee and I reckon we should have a Mafia game night over Skype. Obviously it could be difficult to sort out a time that works for enough people, but it would be heaps of fun if we can. Who else is interested??

Yes, yes, yeppers. This would be awesome.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #652 on: August 13, 2014, 07:35:43 pm »

Yes.
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A Drowned Kernel

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #653 on: August 13, 2014, 07:35:53 pm »

Could coincide with drunk mafia?
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Witherweaver

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #654 on: August 13, 2014, 07:38:02 pm »

Ha, I'd probably try it.

Also I was thinking, during a meetup everyone should play forum Mafia with each other while everything else is going on.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #655 on: August 13, 2014, 07:38:45 pm »

Could coincide with drunk mafia?

Yep, we decided drinking is encouraged.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #656 on: August 13, 2014, 07:39:25 pm »

In lieu of an actual physical meetup, Eevee and I reckon we should have a Mafia game night over Skype. Obviously it could be difficult to sort out a time that works for enough people, but it would be heaps of fun if we can. Who else is interested??

Google Hangouts are better, yes?  I would be interested
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #657 on: August 13, 2014, 07:43:07 pm »

Yeah, I think google hangout would probably work better for this.

I was envisioning running it on a friday or saturday evening (for americans), and making a game night out of it. Dead people and latecomers could have their separate call, maybe play goko games against each other or talk about past games, or whatever while they wait for the next one to start. We could play as many games as we have time and interest for, people could have a couple of drinks if they wanted. Fun times?
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A Drowned Kernel

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #658 on: August 13, 2014, 07:44:14 pm »

I'm wide open this Friday.
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Eevee

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #659 on: August 13, 2014, 07:50:18 pm »

I could do this Friday.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #660 on: August 13, 2014, 07:51:58 pm »

I could possibly do this Friday.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #661 on: August 13, 2014, 07:53:55 pm »

I could do it this Friday.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #662 on: August 13, 2014, 07:55:15 pm »

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #663 on: August 13, 2014, 07:55:32 pm »

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #664 on: August 13, 2014, 07:56:44 pm »

I would just run the blitz setup we just played, doesn't even need a mod for anything but the randomizing the roles.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #665 on: August 13, 2014, 08:07:08 pm »

Probably shouldn't clutter this thread up too much. http://forum.dominionstrategy.com/index.php?topic=11627.new#new
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #666 on: August 13, 2014, 08:17:14 pm »

I'm changing my Stormlight archive RMM game to Mistborn RMM.

Anyone who knows the books wanna help?
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XerxesPraelor

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #667 on: August 13, 2014, 08:21:20 pm »

How much time do you have? I can read them and get back to you.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #668 on: August 13, 2014, 08:22:09 pm »

How much time do you have? I can read them and get back to you.
Mine is third down the list, I'm more looking for a co-mod that can help me create the setup.

have you read mistborn?
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #669 on: August 14, 2014, 09:15:41 am »

I've read the books, but I want to play it :)
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #670 on: August 14, 2014, 11:55:10 am »

I've read the books, but I want to play it :)
Good point.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #671 on: August 14, 2014, 01:18:07 pm »

We need one more player for James Bond mafia!

http://forum.dominionstrategy.com/index.php?topic=11542.0
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #672 on: August 18, 2014, 07:31:35 pm »

I need a replacement for NMVI.  Anybody interested needs to PM me.
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #673 on: August 27, 2014, 03:40:58 pm »

I'm back from VLA and no games are open for signup :(

Axxle, joth, do you want to start your games? Otherwise I could just mod my next game.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #674 on: August 28, 2014, 04:42:39 pm »

Due to lack of response, I've opened A Song of Ice and Fire Mafia for signups!
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #675 on: August 29, 2014, 07:39:55 pm »

I'd like to sign up for an Invented game. Don't know whether it'll be open or closed, but I have a couple ideas bouncing around and will run whichever one turns out the best. I'm also open to collaboration if anyone is interested.
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XerxesPraelor

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #676 on: September 02, 2014, 08:27:35 am »

I want to sign up for another RMM, subject undecided so far.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #677 on: September 02, 2014, 09:41:40 am »

I want to sign up for another RMM, subject undecided so far.
/in
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #678 on: September 04, 2014, 05:47:26 pm »

The sudgetype game is finally getting close to being ready, should I open now?
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

faust

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #679 on: September 05, 2014, 09:57:37 am »

The sudgetype game is finally getting close to being ready, should I open now?

Well, there are again no games open for signup. Starting something would be good, I'd think. Not sure where the other mods that want to do normal games have disappeared to...
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #680 on: September 05, 2014, 10:01:25 am »

I can mod a game!  In about 6 months probably....
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #681 on: September 05, 2014, 05:23:08 pm »

I'd like to sign up for an Invented game. Don't know whether it'll be open or closed, but I have a couple ideas bouncing around and will run whichever one turns out the best. I'm also open to collaboration if anyone is interested.
So my current idea for this is one where everyone has a power...but not quite like you'd think. I'd like someone's opinion on whether it'd be "Normal" enough before I try to work out all the kinks in the setup. If you're interested, please PM me. The game will be Semi-Open, so I'll just send you whatever is in the OP so that you can still play if you'd like to.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #682 on: September 06, 2014, 03:50:00 pm »

I could run the Speed Dating game as a semi-blitz, or in an evening. 
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #683 on: September 07, 2014, 11:11:52 pm »

I'd like to sign up for an Invented game. Don't know whether it'll be open or closed, but I have a couple ideas bouncing around and will run whichever one turns out the best. I'm also open to collaboration if anyone is interested.
So my current idea for this is one where everyone has a power...but not quite like you'd think. I'd like someone's opinion on whether it'd be "Normal" enough before I try to work out all the kinks in the setup. If you're interested, please PM me. The game will be Semi-Open, so I'll just send you whatever is in the OP so that you can still play if you'd like to.
Well, no one contacted me. Which is fine, I guess. I did decide not to have this be a RMM game, but it'll still be Semi-Open and a new approach to Power Roles that I hope people will like.
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XerxesPraelor

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #684 on: September 08, 2014, 08:05:37 am »

The reason I didn't contact you is that I want to play in it. If that's not a problem, I can help.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #685 on: September 09, 2014, 01:09:28 am »

The reason I didn't contact you is that I want to play in it. If that's not a problem, I can help.
The game will be Semi-Open and all it is what I'll post in the OP when I open the game, so you could still play if you wanted to. ADK already contacted me and said it looked cool, but the more opinions on it the better! I'll go ahead and send you the information.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #686 on: September 09, 2014, 02:17:42 pm »

We need a replacement for James Bond. PM me!
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #687 on: September 09, 2014, 11:43:23 pm »

I'd like to sign up for an Asher9++ game.
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'And what is it that ye shall hope for? Behold I say unto you that ye shall have hope through the atonement of Christ and the power of his resurrection, to be raised unto life eternal, and this because of your faith in him according to the promise." - Moroni 7:41, the Book of Mormon

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #688 on: September 09, 2014, 11:43:33 pm »

I'd like to sign up for an Asher9++ game.
Flavor TBD
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'And what is it that ye shall hope for? Behold I say unto you that ye shall have hope through the atonement of Christ and the power of his resurrection, to be raised unto life eternal, and this because of your faith in him according to the promise." - Moroni 7:41, the Book of Mormon

faust

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #689 on: September 15, 2014, 08:46:21 am »

Why are there no games open for signups?!
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #690 on: September 15, 2014, 11:50:23 am »

Is sudgetype ready yet?
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #691 on: September 15, 2014, 03:13:36 pm »

Is sudgetype ready yet?

It's close.  We could open it and hope nothing listed in the OP changes.  It's mainly a few specifics left.  We've both been busy with school just starting, so this last little bit is taking a while.
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #692 on: September 15, 2014, 06:42:34 pm »

After a long hiatus, I've updated this.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #693 on: September 15, 2014, 07:50:11 pm »

If needed I could open my setup.

But probably only if needed... I mean I think I could find time to host the game as long as a backup mod was available for when I was at work/unavailable.

But I think ash dropped me down the list a bit, which is fine, as I was gone for a bit.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #694 on: September 15, 2014, 07:58:10 pm »

To be fair, joth/axxle/raerae haven't been chomping at the bit to start up.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #695 on: September 15, 2014, 08:08:55 pm »

After a long hiatus, I've updated this.
you didn't close off the dune mafia url bracket.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #696 on: September 15, 2014, 09:36:00 pm »

To be fair, joth/axxle/raerae haven't been chomping at the bit to start up.

Ok... I guess I will start prepping and making sure it is ready to open in the next day or so. If someone else wants to open instead just PM me and I'll put on the brakes. So I guess expect a thread in a day or two?

This will be the Wool (Silo Series) themed game and will be open and I will accept comments/concerns about the setup via PM.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #697 on: September 16, 2014, 11:16:14 am »

I don't know whatever made me think I'd have time to mod a game any time soon.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #698 on: September 16, 2014, 11:17:18 am »

I can't remember what I said I was going to do. I was maybe going to tweak and re-run DS9 as an open setup and hope town doesn't find a way to break it.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #699 on: September 16, 2014, 05:47:12 pm »

Mistborn RMM is almost done. For those of you who've read the trilogy and/or the Alloy of Law, the flavor should be really enjoyable. The game itself should also be super fun for anyone who'd like to join.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #700 on: September 20, 2014, 11:52:28 am »

My RMM's theme will be Worm. (If you haven't read it, Google it) It will be an open setup with 11 players and 3 Mafia. I've finished the setup and it's based around a set of powers for which town gets to choose which to add each day. I'm basically finished with it, but it would be nice if someone would look at it to see if it's balanced (I think it is but a second opinion would be great). I could just post it here, but I'm not sure that's appropriate.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #701 on: September 20, 2014, 11:54:09 am »

I also want to sign up for a BM game.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #702 on: September 20, 2014, 12:00:13 pm »

Mistborn RMM is almost done. For those of you who've read the trilogy and/or the Alloy of Law, the flavor should be really enjoyable. The game itself should also be super fun for anyone who'd like to join.

I'm definitely in for this.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #703 on: September 20, 2014, 01:23:08 pm »

Mistborn RMM is almost done. For those of you who've read the trilogy and/or the Alloy of Law, the flavor should be really enjoyable. The game itself should also be super fun for anyone who'd like to join.

I'm definitely in for this.

Haha it'll be super awesome. trust me.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #704 on: September 23, 2014, 10:26:15 pm »

We are back to zero games open for signups in either queue
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #705 on: September 23, 2014, 10:32:12 pm »

We are back to zero games open for signups in either queue
sudgetype? is your game ready?

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #706 on: September 23, 2014, 11:11:43 pm »

We are back to zero games open for signups in either queue
sudgetype? is your game ready?
We still have some things in flux...I'm mostly waiting to hear sudgy's opinion on some stuff.

Also, sign me up for a BM game. It'll be Robz themed.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #707 on: September 23, 2014, 11:24:03 pm »

We are back to zero games open for signups in either queue
sudgetype? is your game ready?
We still have some things in flux...I'm mostly waiting to hear sudgy's opinion on some stuff.

Also, sign me up for a BM game. It'll be Robz themed.

Is having a Link avatar a requirement for playing?
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #708 on: September 23, 2014, 11:43:50 pm »

We are back to zero games open for signups in either queue
sudgetype? is your game ready?
We still have some things in flux...I'm mostly waiting to hear sudgy's opinion on some stuff.

Also, sign me up for a BM game. It'll be Robz themed.

Is having a Link avatar a requirement for playing?
Is ashersky a great setup designer?

The sooner it starts, the better. I can start it tommorow if people ahead in the queueueue are cool with me jumping them.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #709 on: September 24, 2014, 12:02:12 am »

We are back to zero games open for signups in either queue
sudgetype? is your game ready?
We still have some things in flux...I'm mostly waiting to hear sudgy's opinion on some stuff.

Also, sign me up for a BM game. It'll be Robz themed.

Is having a Link avatar a requirement for playing?
Is ashersky a great setup designer?

The sooner it starts, the better. I can start it tommorow if people ahead in the queueueue are cool with me jumping them.

I'm still wanting the sudgetype game soon!  I haven't been able to post in the QT recently because of school, and Driver's Ed, and theater, and youth group, etc.
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #710 on: September 24, 2014, 01:32:18 am »

I can review sludge type if needed.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #711 on: September 24, 2014, 12:02:06 pm »

I can review sludge type if needed.

But then you can't play it...
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #712 on: September 24, 2014, 02:14:50 pm »

Alright, finally, RMM18 is open for signups.
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #713 on: September 25, 2014, 01:44:16 am »

So, ash, I remember you saying you wanted us to remove the dead moved threads.  I was just doing that for NMVI, but I couldn't do it.
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #714 on: September 25, 2014, 01:53:18 am »

So, ash, I remember you saying you wanted us to remove the dead moved threads.  I was just doing that for NMVI, but I couldn't do it.

No problem, I did it.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #715 on: September 25, 2014, 02:15:50 am »

So, ash, I remember you saying you wanted us to remove the dead moved threads.  I was just doing that for NMVI, but I couldn't do it.

No problem, I did it.

I'm mainly letting you know that we can't do it (read: I'm mainly letting you know that you'll have to do it).
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #716 on: September 30, 2014, 10:50:42 am »

Regular game anyone?
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #717 on: September 30, 2014, 11:40:47 am »

We are back to zero games open for signups in either queue
sudgetype? is your game ready?
We still have some things in flux...I'm mostly waiting to hear sudgy's opinion on some stuff.

Also, sign me up for a BM game. It'll be Robz themed.

It's been done.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #718 on: September 30, 2014, 12:08:44 pm »

Regular game anyone?

I think Axxle is up. Or maybe e? I think we need more people willing to mod normal games.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #719 on: September 30, 2014, 12:11:45 pm »

I'm willing to run a simple, small game in the near future if there is demand nobody else is filling.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #720 on: September 30, 2014, 12:13:04 pm »

I'm willing to run a simple, small game in the near future if there is demand nobody else is filling.

Yeah me too but I gotta read up on how some different setups work and think of some flavor.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #721 on: September 30, 2014, 12:35:09 pm »

My problem with modding games is I can't be bothered with flavor, even of stuff I really like. The modding itself is fun, but writing flavor, not so much.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #722 on: September 30, 2014, 12:36:13 pm »

My problem with modding games is I can't be bothered with flavor, even of stuff I really like. The modding itself is fun, but writing flavor, not so much.

How about one group is innocent town members, and the other group is an evil Mafia?
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #723 on: September 30, 2014, 12:41:48 pm »

Put me in the normal queue, I'm going to run another Stack the Deck.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #724 on: September 30, 2014, 12:46:59 pm »

My problem with modding games is I can't be bothered with flavor, even of stuff I really like. The modding itself is fun, but writing flavor, not so much.

How about one group is innocent town members, and the other group is an evil Mafia?

You just blew my mind.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #725 on: September 30, 2014, 01:04:08 pm »

My problem with modding games is I can't be bothered with flavor, even of stuff I really like. The modding itself is fun, but writing flavor, not so much.

This is why re-run literally used the same flavor every day. Get it? It was a re-run!  :(
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #726 on: September 30, 2014, 02:34:35 pm »

My problem with modding games is I can't be bothered with flavor, even of stuff I really like. The modding itself is fun, but writing flavor, not so much.

This is why re-run literally used the same flavor every day. Get it? It was a re-run!  :(

I actually didn't notice. I feel bad now, because that's awesome.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #727 on: September 30, 2014, 05:06:55 pm »

We are back to zero games open for signups in either queue
sudgetype? is your game ready?
We still have some things in flux...I'm mostly waiting to hear sudgy's opinion on some stuff.

Also, sign me up for a BM game. It'll be Robz themed.

It's been done.
I know. This would be the sequel that Volt never got to run.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #728 on: September 30, 2014, 05:13:15 pm »

We are back to zero games open for signups in either queue
sudgetype? is your game ready?
We still have some things in flux...I'm mostly waiting to hear sudgy's opinion on some stuff.

Also, sign me up for a BM game. It'll be Robz themed.

It's been done.
I know. This would be the sequel that Volt never got to run.

oooh, well in that case /in
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #729 on: September 30, 2014, 05:25:16 pm »

If no one in the queueueueu is ready, someone should just run a small-ish setup. My vote is Popcorn Mafia: http://wiki.mafiascum.net/index.php?title=Popcorn_Mafia
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #730 on: October 01, 2014, 01:22:04 am »

If no one in the queueueueu is ready, someone should just run a small-ish setup. My vote is Popcorn Mafia: http://wiki.mafiascum.net/index.php?title=Popcorn_Mafia

Sounds fun but why is it nightless?
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MVPs: M97
Mod/Co-Mod: M46, M49, M52, NM10

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #731 on: October 01, 2014, 01:51:19 am »

If no one in the queueueueu is ready, someone should just run a small-ish setup. My vote is Popcorn Mafia: http://wiki.mafiascum.net/index.php?title=Popcorn_Mafia

Sounds fun but why is it nightless?
If I understand it correctly, it's because the gun is the only killing mechanic--scum has no nightkill. So scum tries to give the gun to someone with bad reads who will hit town.
This sounds like a ton of fun by the way. I would definitely play it.

I've also been toying with the idea of modding my own game. Especially with how few there seem to be.

I don't have any prior mod experience though, so it might be better to at least try co-mod first. If I were to run it, it would probably be something simple.

I am an amateur writer though--and have quite a few different ideas for flavor, so I don't know if anyone might be open to co-modding a game with me where I provide the flavor. Just an idea since it seems like at least some people don't enjoy it.

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #732 on: October 01, 2014, 01:59:25 am »

Popcorn mafia looks great, would definitely play.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #733 on: October 01, 2014, 09:23:49 am »

If no one in the queueueueu is ready, someone should just run a small-ish setup. My vote is Popcorn Mafia: http://wiki.mafiascum.net/index.php?title=Popcorn_Mafia

Sounds fun but why is it nightless?
If I understand it correctly, it's because the gun is the only killing mechanic--scum has no nightkill. So scum tries to give the gun to someone with bad reads who will hit town.
This sounds like a ton of fun by the way. I would definitely play it.

I've also been toying with the idea of modding my own game. Especially with how few there seem to be.

I don't have any prior mod experience though, so it might be better to at least try co-mod first. If I were to run it, it would probably be something simple.

I am an amateur writer though--and have quite a few different ideas for flavor, so I don't know if anyone might be open to co-modding a game with me where I provide the flavor. Just an idea since it seems like at least some people don't enjoy it.

That's a good idea. I'd host this with you.
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MVPs: M97
Mod/Co-Mod: M46, M49, M52, NM10

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #734 on: October 01, 2014, 04:49:32 pm »

Sign me and Ichi up for that Popcorn Mafia setup. I can start getting everything together tonight, Ichi is providing the flavor (still don't know what it is).
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #735 on: October 01, 2014, 05:13:01 pm »

Sign me and Ichi up for that Popcorn Mafia setup. I can start getting everything together tonight, Ichi is providing the flavor (still don't know what it is).
Please please please milk that popcorn flavor. Vanilla Kernels vs Caramel, Nacho Cheese, Kettle, and Butter.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #736 on: October 01, 2014, 10:13:38 pm »

M52: Death Note Mafia will be opening in the next couple days. TCB. All day.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #737 on: October 01, 2014, 11:57:51 pm »

M52: Death Note Mafia will be opening in the next couple days. TCB. All day.
Death Note Mafia?!?!?! I should not be in more than 1 game but that just went out the window. /IN!
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #738 on: October 02, 2014, 01:15:58 am »

I want to run Matrix6 setup with Dresden Files flavor as normal (as opposem to nm) game
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #739 on: October 02, 2014, 09:32:27 am »

I want to run Matrix6 setup with Dresden Files flavor as normal (as opposem to nm) game

Oooh, Dresden is cool.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #740 on: October 02, 2014, 09:32:56 am »

M52: Death Note Mafia will be opening in the next couple days. TCB. All day.
Death Note Mafia?!?!?! I should not be in more than 1 game but that just went out the window. /IN!

Surely it's not that hard to lurk in more than one game...
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #741 on: October 02, 2014, 03:42:29 pm »

M52: Death Note Mafia will be opening in the next couple days. TCB. All day.
Death Note Mafia?!?!?! I should not be in more than 1 game but that just went out the window. /IN!

Surely it's not that hard to lurk in more than one game...

Hey now...
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #742 on: October 03, 2014, 09:09:59 pm »

Regular game anyone?

I think Axxle is up. Or maybe e? I think we need more people willing to mod normal games.
I've been pretty bad about being online consistently, so I'm not sure I'll be able to mod anytime soon.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #743 on: October 04, 2014, 06:00:17 am »

Just announcing that my LOST-themed RMM game is completed (thanks to Archetype's support) after months of planning and I'm ready to open it once ASOIAF mafia ends and Guilds mafia starts. Jorbles and mail-mi are currently ahead in the queue though - if you want to go first, just say so.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #744 on: October 06, 2014, 09:51:55 am »

Please remove me from all games except my upcoming RMM
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #745 on: October 06, 2014, 11:44:06 am »

Please remove me from all games except my upcoming RMM

When do you plan to start your RMM game?
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #746 on: October 06, 2014, 02:47:22 pm »

Please remove me from all games except my upcoming RMM

When do you plan to start your RMM game?

*shrug* when silo is done probably
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #747 on: October 08, 2014, 02:43:54 pm »

Actually, take me off of the RMM too. I'm getting really busy, and I'm going to have to take a break from mafia. When or if I'll be back, I don't know.

It's been fun.

-mail-mi
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'And what is it that ye shall hope for? Behold I say unto you that ye shall have hope through the atonement of Christ and the power of his resurrection, to be raised unto life eternal, and this because of your faith in him according to the promise." - Moroni 7:41, the Book of Mormon

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #748 on: October 08, 2014, 04:57:49 pm »

Actually, take me off of the RMM too. I'm getting really busy, and I'm going to have to take a break from mafia. When or if I'll be back, I don't know.

It's been fun.

-mail-mi

I'll miss you!
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #749 on: October 08, 2014, 05:02:41 pm »

I think this is up-to-date now.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #750 on: October 08, 2014, 05:06:33 pm »

Actually, take me off of the RMM too. I'm getting really busy, and I'm going to have to take a break from mafia. When or if I'll be back, I don't know.

It's been fun.

-mail-mi

You'll be back, right?
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #751 on: October 08, 2014, 05:18:36 pm »

Actually, take me off of the RMM too. I'm getting really busy, and I'm going to have to take a break from mafia. When or if I'll be back, I don't know.

It's been fun.

-mail-mi

You'll be back, right?

Hopefully. You'll get your Mistborn game WW :P
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'And what is it that ye shall hope for? Behold I say unto you that ye shall have hope through the atonement of Christ and the power of his resurrection, to be raised unto life eternal, and this because of your faith in him according to the promise." - Moroni 7:41, the Book of Mormon

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #752 on: October 08, 2014, 05:25:47 pm »

Actually, take me off of the RMM too. I'm getting really busy, and I'm going to have to take a break from mafia. When or if I'll be back, I don't know.

It's been fun.

-mail-mi

I'll miss you!

Hydrad, you are super cute.

Can I adopt you?
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #753 on: October 08, 2014, 05:36:52 pm »

I think this is up-to-date now.

You hadn't add my matrix6 dresden files flavor game to regular queue
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #754 on: October 08, 2014, 05:53:45 pm »

Actually, take me off of the RMM too. I'm getting really busy, and I'm going to have to take a break from mafia. When or if I'll be back, I don't know.

It's been fun.

-mail-mi

I'll miss you!

Hydrad, you are super cute.

Can I adopt you?

I'm sorry it just wouldn't be fair to everyone else if you could just adopt me.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #755 on: October 08, 2014, 05:54:37 pm »

I think this is up-to-date now.

You hadn't add my matrix6 dresden files flavor game to regular queue

Added.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #756 on: October 08, 2014, 10:44:52 pm »

Hope you are able to come back, mail-mi!
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #757 on: October 08, 2014, 10:57:18 pm »

I'm also going to do a Stack the Deck game at some point so that should be in the queue.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #758 on: October 08, 2014, 11:03:29 pm »

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #759 on: October 09, 2014, 12:48:01 pm »

Lost Mafia open for signups!
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #760 on: October 17, 2014, 07:59:29 am »

I have in mind to create a smallish, open setup that centers around the idea of the Weeping Angels from Doctor Who. Any help is welcome!
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #761 on: October 28, 2014, 09:00:36 pm »

joth/axxle/raerae...want to open up your normal game?
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #762 on: November 03, 2014, 11:27:25 pm »

Someone open up a game for signups already!
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #763 on: November 04, 2014, 07:18:33 am »

If no one else is ready I can open my game tommorow
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #764 on: November 05, 2014, 12:23:41 pm »

Ok, I'll get pm ready and will open game for sign ups today
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #765 on: November 05, 2014, 02:04:57 pm »

If anyone can read setup/pms before I'll publish them, I'll be glad. It would not bar you from participating in the game as this is all public information
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #766 on: November 06, 2014, 10:48:07 am »

If anyone can read setup/pms before I'll publish them, I'll be glad. It would not bar you from participating in the game as this is all public information

Ha, I wondered why this isn't open yet... I can look at the setup/PM stuff if you like.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #767 on: November 06, 2014, 01:45:24 pm »

If anyone can read setup/pms before I'll publish them, I'll be glad. It would not bar you from participating in the game as this is all public information

Ha, I wondered why this isn't open yet... I can look at the setup/PM stuff if you like.

Sent
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #768 on: November 12, 2014, 12:43:37 am »

joth
Axxle - Friends and Enemies
raerae - TBD
Archetype - Invented
2.7
ADK - Stack the Deck

Joth/Axxle/raerae/Arch/2.7/ADK -- anyone ready to open up a game?

If not, I'll open an asher9++ to have a regular game available.

Remember, Lost needs a boatload of players to get going as well.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #769 on: November 12, 2014, 12:46:36 am »

I could open my game tomorrow if no one ahead of me is ready.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #770 on: November 12, 2014, 01:17:16 am »

I have the setup ready to go for mine, but don't want to open it for signups until Guilds is over.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #771 on: November 12, 2014, 02:01:38 am »

I have the setup ready to go for mine, but don't want to open it for signups until Guilds is over.

Guilds is RMM.  We don't have any regular games available for anyone.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #772 on: November 12, 2014, 03:02:22 am »

I have the setup ready to go for mine, but don't want to open it for signups until Guilds is over.

Guilds is RMM.  We don't have any regular games available for anyone.
Good point. I have winter/thanksgiving break coming up soon which should give me more free time. I'll open up signups tommorow.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #773 on: November 12, 2014, 08:14:26 pm »

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #774 on: November 14, 2014, 06:18:35 am »

I would like to mod an invented, closed, but very simple 9-Player regular game. The flavor is a parody of the Narnia series called Blarnia. Can you add me to the queue?

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #775 on: November 15, 2014, 04:51:29 am »

Done.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #776 on: November 20, 2014, 08:13:23 pm »

So...Dune 2 update:

--it's a true sequel to Dune 1 (in that the flavor picks up where Dune 1 left off)
--I'm upping it to 11 players

I need a co-mod.  Dune 1 was such a big undertaking with all the QTs, calculations, and tracking I had to do.  A co-mod who is okay with missing out on the game (and ideally likes tracking a bunch of information) would be very welcome.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #777 on: November 25, 2014, 02:52:30 am »

Currently there are no RMM games going and only faust's huge game open for sign ups.  I could open my game soon (maybe tomorrow) if no one ahead of me will be ready soon.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #778 on: November 25, 2014, 04:07:38 am »

Currently there are no RMM games going and only faust's huge game open for sign ups.  I could open my game soon (maybe tomorrow) if no one ahead of me will be ready soon.

Well, I would of course like my game to fill (by the way, why are you not /in yet?), but go ahead.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #779 on: November 25, 2014, 07:34:50 am »

So...Dune 2 update:

--it's a true sequel to Dune 1 (in that the flavor picks up where Dune 1 left off)
--I'm upping it to 11 players

I need a co-mod.  Dune 1 was such a big undertaking with all the QTs, calculations, and tracking I had to do.  A co-mod who is okay with missing out on the game (and ideally likes tracking a bunch of information) would be very welcome.
Currently there are no RMM games going and only faust's huge game open for sign ups.  I could open my game soon (maybe tomorrow) if no one ahead of me will be ready soon.

I assume no volunteers means everyone wants to play...
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #780 on: November 25, 2014, 07:37:03 am »

well I really want to play

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #781 on: November 25, 2014, 08:23:37 am »

What happened to yuma? He's not even in the member's list anymore. He was going to help me mod my RMM that is approaching top of the queue.
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silverspawn

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #782 on: November 25, 2014, 08:34:49 am »

What happened to yuma? He's not even in the member's list anymore. He was going to help me mod my RMM that is approaching top of the queue.

yuma left the community during Wool Mafia. From how I understood it, it wasn't for a specific reason, but just because he wasn't comfortable anymore, for a number of different reasons.

It's been discussed here.

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #783 on: November 25, 2014, 09:08:26 am »

So...Dune 2 update:

--it's a true sequel to Dune 1 (in that the flavor picks up where Dune 1 left off)
--I'm upping it to 11 players

I need a co-mod.  Dune 1 was such a big undertaking with all the QTs, calculations, and tracking I had to do.  A co-mod who is okay with missing out on the game (and ideally likes tracking a bunch of information) would be very welcome.
Currently there are no RMM games going and only faust's huge game open for sign ups.  I could open my game soon (maybe tomorrow) if no one ahead of me will be ready soon.

I assume no volunteers means everyone wants to play...

I can do some comodding
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #784 on: November 25, 2014, 09:13:47 am »

Sucks about yuma. I am probably going to need help modding my first game. It's getting close enough for me to pull out the setup and flavor I wrote and finalize it. I remember at least one role needed adjusting.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #785 on: November 25, 2014, 09:44:07 am »

So...Dune 2 update:

--it's a true sequel to Dune 1 (in that the flavor picks up where Dune 1 left off)
--I'm upping it to 11 players

I need a co-mod.  Dune 1 was such a big undertaking with all the QTs, calculations, and tracking I had to do.  A co-mod who is okay with missing out on the game (and ideally likes tracking a bunch of information) would be very welcome.
Currently there are no RMM games going and only faust's huge game open for sign ups.  I could open my game soon (maybe tomorrow) if no one ahead of me will be ready soon.

I assume no volunteers means everyone wants to play...

I want to play!
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #786 on: November 25, 2014, 10:36:05 am »

So...Dune 2 update:

--it's a true sequel to Dune 1 (in that the flavor picks up where Dune 1 left off)
--I'm upping it to 11 players

I need a co-mod.  Dune 1 was such a big undertaking with all the QTs, calculations, and tracking I had to do.  A co-mod who is okay with missing out on the game (and ideally likes tracking a bunch of information) would be very welcome.
Currently there are no RMM games going and only faust's huge game open for sign ups.  I could open my game soon (maybe tomorrow) if no one ahead of me will be ready soon.

I assume no volunteers means everyone wants to play...

I'll be spectating, but I unfortunately don't have the time for co-modding a game as big as Dune.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #787 on: November 25, 2014, 10:42:17 am »

So my brother and I want to design a Ravnica-themed role madness mafia where each person plays a Guild. Possibly one person is Jace so that we have an odd number, or one person could play The Gateless. Thoughts?
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #788 on: November 25, 2014, 01:05:48 pm »

So my brother and I want to design a Ravnica-themed role madness mafia where each person plays a Guild. Possibly one person is Jace so that we have an odd number, or one person could play The Gateless. Thoughts?

Would play.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #789 on: November 25, 2014, 01:08:32 pm »

So my brother and I want to design a Ravnica-themed role madness mafia where each person plays a Guild. Possibly one person is Jace so that we have an odd number, or one person could play The Gateless. Thoughts?

Would play.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #790 on: November 25, 2014, 01:22:53 pm »

Sucks about yuma. I am probably going to need help modding my first game. It's getting close enough for me to pull out the setup and flavor I wrote and finalize it. I remember at least one role needed adjusting.
I could probably help a little. Probably not as involved as Guilds, but I can at least help look over/streamline stuff.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #791 on: November 25, 2014, 01:26:51 pm »

Sucks about yuma. I am probably going to need help modding my first game. It's getting close enough for me to pull out the setup and flavor I wrote and finalize it. I remember at least one role needed adjusting.
I could probably help a little. Probably not as involved as Guilds, but I can at least help look over/streamline stuff.

If you are sure you don't want to play i'll copy you the same QT yuma was using to work with me. What I need is a review of the mechanics for balance and someone to help me come up with a proper action resolution and then probably to make sure I resolve accordingly. I don't think I will have too much trouble staying on top of the game itself.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #792 on: November 25, 2014, 01:49:58 pm »

Sucks about yuma. I am probably going to need help modding my first game. It's getting close enough for me to pull out the setup and flavor I wrote and finalize it. I remember at least one role needed adjusting.
I could probably help a little. Probably not as involved as Guilds, but I can at least help look over/streamline stuff.

If you are sure you don't want to play i'll copy you the same QT yuma was using to work with me. What I need is a review of the mechanics for balance and someone to help me come up with a proper action resolution and then probably to make sure I resolve accordingly. I don't think I will have too much trouble staying on top of the game itself.
That sounds great!
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #793 on: November 25, 2014, 03:03:02 pm »

Sucks about yuma. I am probably going to need help modding my first game. It's getting close enough for me to pull out the setup and flavor I wrote and finalize it. I remember at least one role needed adjusting.

I am available.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #794 on: November 25, 2014, 06:25:56 pm »

Currently there are no RMM games going and only faust's huge game open for sign ups.  I could open my game soon (maybe tomorrow) if no one ahead of me will be ready soon.

Well, I would of course like my game to fill (by the way, why are you not /in yet?), but go ahead.

Uh, I haven't signed up for your game partly because I don't like closed set-ups in general, partly because I had been trying to make a conscious effort not to sign up for games for a while because I had been busy IRL (not as much the case more recently though), and partly because I prefer modding/spectating to actually playing I think.  Though if I'm needed to help speed up the RMM queue I might sign up later.  Man, 17 players is a lot.  I think the time it takes for a game to fill grows super-linearly with the number of spots.

PPS should get priority over me anyway though, so I'll at least let him go first.  I know there's still a few others ahead of me too.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #795 on: November 26, 2014, 09:05:23 am »

Sucks about yuma. I am probably going to need help modding my first game. It's getting close enough for me to pull out the setup and flavor I wrote and finalize it. I remember at least one role needed adjusting.

I am available.

You sir, are required to play.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #796 on: November 26, 2014, 09:06:33 am »

I'm not signing up for Lost because I am working the kinks out of my own game and IRL is crazy. However, if it stagnates past the New Year I'll probably join.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #797 on: November 26, 2014, 12:38:53 pm »

I'm not signing up for lost because I don't like big games...
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #798 on: November 26, 2014, 12:39:54 pm »

I'm not signing up for lost because I don't like big games...
You must hate fun too.

I'm not signing up because I'm co-modding, but I wish I could play because the setup rocks.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #799 on: November 26, 2014, 01:19:09 pm »

Yeah, I'd definitely sign up if I could jump in halfway through, but I'm having enough trouble with day 1st in small games, 17 players is just way too many for me to do anything productive if I'm
town. Of course if you draw scum it's more the merrier because it's so much easier to stay caught up.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #800 on: November 26, 2014, 01:50:45 pm »

So...Dune 2 update:

--it's a true sequel to Dune 1 (in that the flavor picks up where Dune 1 left off)
--I'm upping it to 11 players

I need a co-mod.  Dune 1 was such a big undertaking with all the QTs, calculations, and tracking I had to do.  A co-mod who is okay with missing out on the game (and ideally likes tracking a bunch of information) would be very welcome.

I want /in!
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #801 on: November 26, 2014, 01:51:31 pm »

And put me up for a spot in the RMM queue.

Mistborn Mafia is coming back!
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #802 on: November 30, 2014, 08:39:22 am »

mail-mi, are you back? You know, there's this really awesome game open for signups...
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #803 on: November 30, 2014, 04:54:46 pm »

So...Dune 2 update:

--it's a true sequel to Dune 1 (in that the flavor picks up where Dune 1 left off)
--I'm upping it to 11 players

I need a co-mod.  Dune 1 was such a big undertaking with all the QTs, calculations, and tracking I had to do.  A co-mod who is okay with missing out on the game (and ideally likes tracking a bunch of information) would be very welcome.

I can do this.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #804 on: November 30, 2014, 04:57:24 pm »

Sucks about yuma. I am probably going to need help modding my first game. It's getting close enough for me to pull out the setup and flavor I wrote and finalize it. I remember at least one role needed adjusting.

I can do this too.  I don't know how well I will do with looking over for balance/adjusting roles as I have never done that, but I am basically a professional co-mod at this point.  I should actually start working on a game of my own at some point....I know I am in the queue, but I haven't actually started working on a game yet.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #805 on: November 30, 2014, 07:40:42 pm »

mail-mi, are you back? You know, there's this really awesome game open for signups...

Well, if you want much less contribution than normal from me (which is saying something, considering it's me), then sure I can join.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #806 on: November 30, 2014, 07:50:57 pm »

Sucks about yuma. I am probably going to need help modding my first game. It's getting close enough for me to pull out the setup and flavor I wrote and finalize it. I remember at least one role needed adjusting.

I can do this too.  I don't know how well I will do with looking over for balance/adjusting roles as I have never done that, but I am basically a professional co-mod at this point.  I should actually start working on a game of my own at some point....I know I am in the queue, but I haven't actually started working on a game yet.

Oh, yeah, you are required to play, too. When sign-ups open the list will come prepopulated and you will have to explicitly out three times in order to come off it.

Besides, Archetype is already completely warping it and another cook in the kitchen would probably make the setup unrecognizable from its origins. Also, it's looking like I will need 14 players which means I need as many of you out of the mod seat as possible.

The good news is we think it is going to be a pretty intense game where nobody can be trusted.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #807 on: December 01, 2014, 04:21:29 pm »

shouldn't we start another game? There were like 5 or 6 running, now it's just 2. that's not enough, I'm already experiencing withdrawal symptoms from only being able to do stuff in one game. someone needs to start games. at least one!

or, you know, I could start mine if no-one else wants...

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #808 on: December 01, 2014, 04:25:14 pm »

And 10 seconds later, one of the two games abruptly ends. Now we really need another game.

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #809 on: December 01, 2014, 04:26:32 pm »

Here's the regular queue, which is short:

joth
Axxle - Friends and Enemies
raerae - TBD
2.7
ADK - Stack the Deck
silverspawn - 9 player invented, closed, simple

I think joth is basically not doing a game, nor have Axxle or raerae really shown interest.  2.7? 



The more important thing is for Lost Mafia to fill.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #810 on: December 01, 2014, 04:31:36 pm »

Quote
The more important thing is for Lost Mafia to fill.

agreed. I would totally sign up multiple times if I could!

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #811 on: December 01, 2014, 04:35:59 pm »

Could someone PM me when Mistborn mafia/Dune mafia are up? I think the timing of those seems like it would be during the summer, and that works for me.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #812 on: December 01, 2014, 04:47:33 pm »

Could someone PM me when Mistborn mafia/Dune mafia are up? I think the timing of those seems like it would be during the summer, and that works for me.

I'll PM you when I'll be accepting /ins.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #813 on: December 01, 2014, 04:48:52 pm »

Is Dune 2 going to be a reserved thing, or opened to everyone?
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #814 on: December 01, 2014, 05:03:18 pm »

Is Dune 2 going to be a reserved thing, or opened to everyone?

It's open to everyone to reserve a spot.

It won't have a sign-up thread, if that's what you mean.  It'll be announced, then people who want to play PM me for a spot.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #815 on: December 01, 2014, 05:13:36 pm »

Okay, I'm going to want in~
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #816 on: December 01, 2014, 05:16:42 pm »

Yeah, I can open a game running a normal open setup.  Probably asher9++ but I will take a look at other normal open setups before I open up.  We currently have 2 normal games in D2, and I don't want to start my game probably until they are at least in N3 unless I get an overwhelming sense that people want to start earlier.

In any case, I will open up the game for signups in the next 24-48 hours.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #817 on: December 01, 2014, 05:18:46 pm »

Yeah, I can open a game running a normal open setup.  Probably asher9++ but I will take a look at other normal open setups before I open up.  We currently have 2 normal games in D2, and I don't want to start my game probably until they are at least in N3 unless I get an overwhelming sense that people want to start earlier.

In any case, I will open up the game for signups in the next 24-48 hours.

well I think M53 is over actually.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #818 on: December 01, 2014, 05:31:37 pm »

In any case, I will open up the game for signups in the next 24-48 hours.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #819 on: December 01, 2014, 05:40:47 pm »

In any case, I will open up the game for signups in the next 24-48 hours.

whoops.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #820 on: December 02, 2014, 09:19:21 am »

I need a replacement for Musical Mafia. PM me if you're interested!
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #821 on: December 05, 2014, 12:56:06 am »

Nominations for 2014 awards are now open: http://forum.dominionstrategy.com/index.php?topic=12165.0
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #822 on: December 15, 2014, 08:31:04 pm »

Put me up for modding a Blitz, RMM, slightly bastard-y game. I still have to think the setup through, and I'll probably try comoderating a simpler game first, so it won't be any time near, but eh.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #823 on: December 15, 2014, 10:40:25 pm »

put me on the RMM queue too please. I haven't finished it or anything, but I'll easily do it in time.

also, any reason why this thread isn't sticky anymore?

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #824 on: December 30, 2014, 06:01:51 pm »

Now that Christmas is over, how about another game? or is 2 games at a time actually normal? Or do you just want to wait until the lost queue fills up?

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #825 on: December 31, 2014, 03:41:39 pm »

Hey, this forum isn't blocked by work so that means I can play mafia here.  I can replace into a game if anyone needs one.  Also "/in" to the next game when it's running.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #826 on: December 31, 2014, 04:00:14 pm »

I would also be in favour of another simplish game opening up, would definitely /in for it.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #827 on: December 31, 2014, 09:16:13 pm »

Am I the next normal game up? I don't think raerae is really around any more and joth and axxle have been skipped over a few times now.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #828 on: December 31, 2014, 10:07:20 pm »

Am I the next normal game up? I don't think raerae is really around any more and joth and axxle have been skipped over a few times now.
Pretty sure we've been saying "I don't think raerae is really around anymore" for all of 2014 and then some.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #829 on: January 01, 2015, 07:36:28 pm »

Am I the next normal game up? I don't think raerae is really around any more and joth and axxle have been skipped over a few times now.

Yes.  Please open.

I'll be cleaning up the queue next week.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #830 on: January 01, 2015, 10:28:23 pm »

I'll open it tomorrow, it can start as soon as it fills I think.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #831 on: January 04, 2015, 05:10:38 pm »

I'll open it tomorrow, it can start as soon as it fills I think.

Yes.  Please open ASAP.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #832 on: January 04, 2015, 05:11:21 pm »

I've PM'ed queued mods who aren't the most active players regarding their spots.  I'll give them a week to respond.

In the meantime, ADK's game will be open soon.  I'll let the next RMM mod know who they are shortly.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #833 on: January 04, 2015, 05:13:11 pm »

Also, you should be very excited about Dune II.

There are 10 spots.  PM me if you want to be on the early access list.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #834 on: January 04, 2015, 05:57:55 pm »

In the meantime, ADK's game will be open soon.  I'll let the next RMM mod know who they are shortly.

ADK's game is already open, and has 10 of the 12 spots filled already. (http://forum.dominionstrategy.com/index.php?topic=12327.0)
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #835 on: January 04, 2015, 06:02:07 pm »

In the meantime, ADK's game will be open soon.  I'll let the next RMM mod know who they are shortly.

ADK's game is already open, and has 10 of the 12 spots filled already. (http://forum.dominionstrategy.com/index.php?topic=12327.0)

Oh.  Opened in the wrong sub!
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #836 on: January 04, 2015, 06:48:10 pm »

In the meantime, ADK's game will be open soon.  I'll let the next RMM mod know who they are shortly.

ADK's game is already open, and has 10 of the 12 spots filled already. (http://forum.dominionstrategy.com/index.php?topic=12327.0)

Oh.  Opened in the wrong sub!

Whoops. Well, it's almost full anyway I guess.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #837 on: January 04, 2015, 08:34:34 pm »

Put me up for modding a Blitz, RMM, slightly bastard-y game. I still have to think the setup through, and I'll probably try comoderating a simpler game first, so it won't be any time near, but eh.

You are next in the BM queue.  There's no such thing as "slightly" bastard.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #838 on: January 05, 2015, 01:22:47 am »

scott_pilgrim, open up your RMM for sign ups, please!
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #840 on: January 11, 2015, 10:21:38 pm »

So...Dune 2 is finalized.

We've got RMM19 going, with RMM21 open for signups.  There are two potential games between 21 and mine -- Arch and PPS.

I have three out of ten slots reserved.  As I did with Dune 1, I will take requests by PM, building a wait list if needed.  I will reconfirm in order of PM spots in the game.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #841 on: January 14, 2015, 04:33:25 pm »

I'm not going to be able to come back any time soon. Sorry! Take me off the list please.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #842 on: January 14, 2015, 11:47:01 pm »

I'm not going to be able to come back any time soon. Sorry! Take me off the list please.

Fair warning: I'm doing Mistborn after Dune.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #843 on: January 15, 2015, 04:22:04 am »

Okay... add me to the RMM queue, I guess.

I also have a simple setup in mind I'd like to try, so I'll go on the normal list as well.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #844 on: January 15, 2015, 09:02:41 am »

I'm not going to be able to come back any time soon. Sorry! Take me off the list please.

Fair warning: I'm doing Mistborn after Dune.

Can I pre /in for Mistborn?
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #845 on: January 15, 2015, 09:21:42 am »

Any chance of someone throwing together a blitz game anytime soon?  I'm having some minor knee surgery on the 23rd, and playing (cue scum salivating) might be a welcome diversion while I'm off my feet (assuming I don't get lynched D1).
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #846 on: January 15, 2015, 09:36:54 am »

Add me to the normal game queue please.

It'll be an Eragon-themed game.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #847 on: January 15, 2015, 10:48:27 am »

Add me to the normal game queue please.

It'll be an Eragon-themed game.

Can I pre /in here as well? :)
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #848 on: January 15, 2015, 11:37:43 am »

Done.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #849 on: January 15, 2015, 03:33:23 pm »

So... I have a couple ideas about a Buffy/Angel themed RMM game. It should be fun.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #850 on: January 15, 2015, 03:48:06 pm »

Add me to the normal game queue please.

It'll be an Eragon-themed game.
Could I also /in in advance?

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #851 on: January 16, 2015, 04:24:51 pm »

I'm not going to be able to come back any time soon. Sorry! Take me off the list please.

Fair warning: I'm doing Mistborn after Dune.

Noted. Do you want me to send you the stuff I've done?
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #852 on: January 16, 2015, 04:25:32 pm »

/in for Mistborn~!
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #853 on: January 17, 2015, 09:21:55 pm »

I feel like the next normal game could open up now-ish, right? We've got a normal game nearing completion, a normal game going, and an RMM about to start.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #854 on: January 17, 2015, 09:41:38 pm »

Right.  Probably the silverspawn 9-player simple.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #855 on: January 18, 2015, 03:23:54 am »

Right.  Probably the silverspawn 9-player simple.

ohh, I was really looking forward to modding that. It's all ready. Should I wait for some final confirmation that the three guys before me aren't there, or just open it?

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #856 on: January 18, 2015, 06:55:22 am »

Right.  Probably the silverspawn 9-player simple.

ohh, I was really looking forward to modding that. It's all ready. Should I wait for some final confirmation that the three guys before me aren't there, or just open it?

Just open.  I've been in touch.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #857 on: January 21, 2015, 10:02:13 am »

Is there any interest in a Less Pressure Blitz game like we used to play?
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #858 on: January 21, 2015, 10:31:57 am »

Is there any interest in a Less Pressure Blitz game like we used to play?
I'd be interested, though I'm not sure what you mean by less pressure.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #859 on: January 21, 2015, 10:39:43 am »

Is there any interest in a Less Pressure Blitz game like we used to play?
I'd be interested, though I'm not sure what you mean by less pressure.

By Less Pressure, I mean more pressure.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #860 on: January 21, 2015, 10:42:31 am »

Lot of pressure in figuring out what Jimmm means!
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #862 on: January 21, 2015, 10:51:41 am »

Looks good, I'd be up for that.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #863 on: January 21, 2015, 10:58:33 am »

Is there any interest in a Less Pressure Blitz game like we used to play?
I'd be interested, though I'm not sure what you mean by less pressure.

By Less Pressure, I mean more pressure.

Sometimes less is more.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #864 on: January 21, 2015, 11:14:42 am »

Anyone want to mod? I will if no one else wants to, but I'd rather play.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #865 on: January 21, 2015, 11:33:11 am »

Anyone want to mod? I will if no one else wants to, but I'd rather play.

Hm, I haven't modded before, but I'd be interested in modding (if people are happy with a rookie moderator).
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #866 on: January 21, 2015, 11:34:40 am »

Anyone want to mod? I will if no one else wants to, but I'd rather play.

Hm, I haven't modded before, but I'd be interested in modding (if people are happy with a rookie moderator).

Sure, it's a pretty easy game to run. I'd suggest a co-mod as well.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #867 on: January 21, 2015, 11:38:39 am »

What kind of time frames?  Given that it is nightless, how long will a day last?
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #868 on: January 21, 2015, 11:39:00 am »

What kind of time frames?  Given that it is nightless, how long will a day last?

It was normally 24 hours right?
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #869 on: January 21, 2015, 11:48:48 am »

Anyone want to mod? I will if no one else wants to, but I'd rather play.

Hm, I haven't modded before, but I'd be interested in modding (if people are happy with a rookie moderator).

Sure, it's a pretty easy game to run. I'd suggest a co-mod as well.
I was absolutely going to get a comod (for safety sake).
What kind of time frames?  Given that it is nightless, how long will a day last?
The standard for blitz games is 24 hour days, so I was going to do that.

Can I be added to the queue for Blitz Games? (I believe the next number is 20) The flavour is going to be Dominion, and I'll probably open signups tomorrow. Gamestart will be whenever we fill up and have a comod (with an allowance to try to make day end at a sensible time).
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #870 on: January 21, 2015, 11:52:34 am »

/in for Joseph's Dominion flavored ZM game
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #871 on: January 21, 2015, 11:54:31 am »

/in
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #872 on: January 21, 2015, 12:08:31 pm »

Less Pressure is my favorite mafia setup (possibly because I haven't rolled scum in it yet), so I'm in.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #873 on: January 21, 2015, 12:20:09 pm »

SwitchedFromStarcraft, Jimmmmm and Teproc will be reserved a place when I open signups. They will still need to /in in the thread when it's created.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #874 on: January 21, 2015, 12:23:51 pm »

Are you fairly confident you know what to do?
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #875 on: January 21, 2015, 01:28:33 pm »

Are you fairly confident you know what to do?

Yes, I've looked at some previous Mod QTs that were posted at game end, and
Pregame:
Get a flavour, and write some flavour things (including some flavour for vote counts/lynches etc.)
Make a sign-up thread, with the rules & information about the flavour, including changes from standard rules (coz it's a blitz game)
Find a comod and 8 players (also checking they've signed Civility Pledge if they're new)
Use a randomiser to assign roles and flavour names to the players.
Send Role PMs, and make Mafia, Mod & Spectator QTs
Start of Game:
Unlock the thread, put up a vote count, and announce the deadline (which will be 24hrs time)
During the dayphase:
Provide reasonably frequent, accurate vote counts
Check for any other mod requests
Deal with possible Civility Pledge Issues (although I hope this doesn't occur)
When someone is lynched:
Lock the thread
Flip the player, revealing their name and role (and noting them in the Mod QT)
If it's the 1st Mafia Goon killed, let them revenge kill.
Start the next Dayphase by unlocking the thread.

When one side achieves their goal, they win, and assign an MVP.


(obvious there's more things if there's a night, but my game will have no night)




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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #876 on: January 21, 2015, 01:29:32 pm »

Also, at the start of the Game, reveal the ICs.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #877 on: January 21, 2015, 01:41:18 pm »

That is an awesome checklist.

Also, we have had blitz games with no flavor, if that gets to be too much.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #878 on: January 21, 2015, 02:36:56 pm »

That is an awesome checklist.

Also, we have had blitz games with no flavor, if that gets to be too much.

I've got some flavour written for the start of the game, and a couple of lines for each lynch.

A question, how do I get the power to edit my posts? So I can edit the first post with player names etc...
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #879 on: January 21, 2015, 02:44:29 pm »

That is an awesome checklist.

Also, we have had blitz games with no flavor, if that gets to be too much.

I've got some flavour written for the start of the game, and a couple of lines for each lynch.

A question, how do I get the power to edit my posts? So I can edit the first post with player names etc...

If you start a thread, you can edit all posts, lock/unlock etc.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #880 on: January 21, 2015, 08:41:56 pm »

Just a reminder that Dune 2 is open for signups: http://forum.dominionstrategy.com/index.php?topic=12406.0

PM me for a spot.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #881 on: January 22, 2015, 06:49:10 am »

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #882 on: January 23, 2015, 03:42:35 am »

I'd like to mod a simple open 9 player setup once silver's game is on the way. Anyone in the queue who want to go first?
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #883 on: January 23, 2015, 08:03:29 am »

No - I still have some things to work out.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #884 on: January 23, 2015, 09:52:08 am »

No - I still have some things to work out.

Oh - I wasn't talking about the RMM queue. There I'll still need some time as well.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #885 on: January 23, 2015, 11:58:46 am »

Other than the people who have been routinely skipped I think the normal queue is empty.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #886 on: January 23, 2015, 01:17:33 pm »

I could mod whatever, maybe the Super Mario Mafia setup, that one's prety good, but I can't be bothered to write flavor, so it'd either be flavorless or someone would have to comod and do that.

I'm saying that in case we want to have a bigger game in between two 9-player ones.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #887 on: January 23, 2015, 05:18:14 pm »

Put me in the RMM queue for a Super Smash Bros. themed game.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #888 on: January 23, 2015, 11:17:42 pm »

Put me in the RMM queue for a Super Smash Bros. themed game.

Can I be bowser!
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #889 on: January 24, 2015, 12:16:31 am »

Put me in the RMM queue for a Super Smash Bros. themed game.
R.O.B. better be included (though I'm not sure what as).
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #890 on: January 24, 2015, 12:20:04 am »

Captain Falcon should be required to vote in the format FALCON VOTE: [Player Name].
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #891 on: January 24, 2015, 07:14:10 am »

And Ganondorf's votes should be delayed by one day.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #892 on: January 26, 2015, 04:27:52 pm »

4 spots left in Dune 2.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #893 on: January 26, 2015, 04:32:00 pm »

OP is updated, finally.

I for one prefer normal sized games (i.e., not small), so Teproc's idea is sound.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #894 on: January 26, 2015, 04:51:53 pm »

OP is updated, finally.

I for one prefer normal sized games (i.e., not small), so Teproc's idea is sound.

Sure, that makes me next then ?

ADK, Arch, any thoughts about the WIFOM setup, changes you want to make ? I'll take another look at it to see if I want to try changing stuff, but again : lazy.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #895 on: January 26, 2015, 04:53:41 pm »

OP is updated, finally.

I for one prefer normal sized games (i.e., not small), so Teproc's idea is sound.

Sure, that makes me next then ?

ADK, Arch, any thoughts about the WIFOM setup, changes you want to make ? I'll take another look at it to see if I want to try changing stuff, but again : lazy.

Sure, go ahead. I'm more busy than I thought "modding" my Pen&Paper group right now.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #896 on: January 26, 2015, 05:42:05 pm »

OP is updated, finally.

I for one prefer normal sized games (i.e., not small), so Teproc's idea is sound.

Sure, that makes me next then ?

ADK, Arch, any thoughts about the WIFOM setup, changes you want to make ? I'll take another look at it to see if I want to try changing stuff, but again : lazy.

I'd say make whatever changes you think you need to. My gut says that town powers are pretty powerful right now- but then again, in the Zelda game town rolled close to full power and scum still won.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #897 on: January 26, 2015, 05:56:00 pm »

OP is updated, finally.

I for one prefer normal sized games (i.e., not small), so Teproc's idea is sound.

Sure, that makes me next then ?

ADK, Arch, any thoughts about the WIFOM setup, changes you want to make ? I'll take another look at it to see if I want to try changing stuff, but again : lazy.
Go with whatever you want. The idea of the setup is to, yes, have Town have fairly strong PRs, but offset by giving nearly direct counters from scum and the ability for them to fakeclaim whatever.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #898 on: January 27, 2015, 04:01:18 pm »

Just opened M58 : Flavorless Mafiafor signups, though I won't start it before M56 ends or is very close to ending.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #899 on: January 27, 2015, 04:53:47 pm »

Updated.

We're in a good spot, I think.

Two ongoing normals, one open for signups.
One ongoing RMM, Dune 2 open for signups and ready to launch when full.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #900 on: January 27, 2015, 05:37:30 pm »

I have RMM23: Deus Ex Machina ready to go for signups whenever Dune launches (which I'd /in for, if I had the time).
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #901 on: January 27, 2015, 05:49:47 pm »

Archetype, what's the status on your blitz game? Because if that's not happening soon, I'll probably do a simple blitz game in 1-2 weeks. But we probably don't need 2 blitz games on the go (so I'll delay mine if yours is going to start).
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #902 on: January 27, 2015, 06:12:48 pm »

Archetype, what's the status on your blitz game? Because if that's not happening soon, I'll probably do a simple blitz game in 1-2 weeks. But we probably don't need 2 blitz games on the go (so I'll delay mine if yours is going to start).
Me running a blitz game probably isn't going to happen anytime soon. I'd love to run (or, even more so, play) one, but it's very hard to do during the school year. So, I don't worry about having to delay yours. :)
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #903 on: January 28, 2015, 03:20:23 am »

Why am I not in the RMM queue? :(
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #904 on: January 28, 2015, 06:37:04 am »

Why am I not in the RMM queue? :(

Fixed.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #905 on: January 28, 2015, 06:37:50 am »

Is there something specific keeping folks away from Dune 2?  In the next week or so is the optimal time for me to start it as I've got some travel coming up.  If there's something that's holding folks back, let me know...
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #906 on: January 28, 2015, 06:44:52 am »

FOr me it's a combination of not being that into RMM (I enjoyed the first one, but I also didn't feel like going as in depth as the setup demanded to), and not wanting to be involved in too many games (more than two).
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #907 on: January 28, 2015, 09:47:53 am »

FOr me it's a combination of not being that into RMM (I enjoyed the first one, but I also didn't feel like going as in depth as the setup demanded to), and not wanting to be involved in too many games (more than two).

Same for me (I think RMM are too in-depth for me), the setup looks really interesting though.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #908 on: January 28, 2015, 11:48:24 am »

Is there something specific keeping folks away from Dune 2?  In the next week or so is the optimal time for me to start it as I've got some travel coming up.  If there's something that's holding folks back, let me know...

I'll join if you need the player but in the first Dune, it felt like I didn't have the time to commit to it and that I was dragging down the game. I love the idea of it, though.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #909 on: January 30, 2015, 10:37:03 pm »

Is there something specific keeping folks away from Dune 2?  In the next week or so is the optimal time for me to start it as I've got some travel coming up.  If there's something that's holding folks back, let me know...

I loved the flavor of the last dune, but having a townie switch allegiance at the end of the game was like the 3rd time I've been town, lynched multiple scum, had few mislynches, and then suddenly lost.  Is that going to be happening again?
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #910 on: January 30, 2015, 11:26:15 pm »

Is there something specific keeping folks away from Dune 2?  In the next week or so is the optimal time for me to start it as I've got some travel coming up.  If there's something that's holding folks back, let me know...

I loved the flavor of the last dune, but having a townie switch allegiance at the end of the game was like the 3rd time I've been town, lynched multiple scum, had few mislynches, and then suddenly lost.  Is that going to be happening again?

No alignment changes is explicitly in the rules this time.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #911 on: January 31, 2015, 09:56:03 am »

Is there something specific keeping folks away from Dune 2?  In the next week or so is the optimal time for me to start it as I've got some travel coming up.  If there's something that's holding folks back, let me know...

I loved the flavor of the last dune, but having a townie switch allegiance at the end of the game was like the 3rd time I've been town, lynched multiple scum, had few mislynches, and then suddenly lost.  Is that going to be happening again?

No alignment changes is explicitly in the rules this time.
Reading the rules is a sc oh never mind.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #912 on: February 01, 2015, 10:51:01 am »

I think I'll open my small game once Flavorles Mafia started.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #913 on: February 04, 2015, 05:42:50 am »

Blink Mafia is open for signups!
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #914 on: February 04, 2015, 03:11:37 pm »

Dune 2 is still awaiting 4 more spice hunters...
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #915 on: February 04, 2015, 03:35:15 pm »

Dune 2 is still awaiting 4 more spice hunters...

When do you think it will start?
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #916 on: February 04, 2015, 04:21:41 pm »

Dune 2 is still awaiting 4 more spice hunters...

When do you think it will start?

It's ready to start, and RMM21 will be in Day 3 soon, so probably as soon as it's full.  I'm actually in a good spot time wise to start it up this weekend, given the amount of mod work involved.

If it helps, I did take into consideration the constructive criticism I got from Dune 1, so I don't expect any of those issues at all.

I would note that scott_pilgrim signed on as a co-mod and will help ensure it runs smoothly.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #917 on: February 04, 2015, 04:49:27 pm »

I think part of the concern that I have is that you're asking for a time commitment with a game like Dune Mafia was (and like I imagine Dune 2 will be) that is just too heavy for the semi-casuals like myself to agree to.  This isn't -bad-, it just means you'll have to be patient until you get a set that can all agree to that kind of committed playtime at once.

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #918 on: February 04, 2015, 05:57:49 pm »

I think part of the concern that I have is that you're asking for a time commitment with a game like Dune Mafia was (and like I imagine Dune 2 will be) that is just too heavy for the semi-casuals like myself to agree to.  This isn't -bad-, it just means you'll have to be patient until you get a set that can all agree to that kind of committed playtime at once.

I think that's right.  One post per day is higher than required for most games, I suppose.  I don't want to back off that, though.  Smaller games are generally shorter; I think more participation means more fun for everyone.

I am considering changing the rule to take into account weekends (one post per Saturday/Sunday period), though.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #919 on: February 04, 2015, 06:05:04 pm »

I think part of the concern that I have is that you're asking for a time commitment with a game like Dune Mafia was (and like I imagine Dune 2 will be) that is just too heavy for the semi-casuals like myself to agree to.  This isn't -bad-, it just means you'll have to be patient until you get a set that can all agree to that kind of committed playtime at once.

I think that's right.  One post per day is higher than required for most games, I suppose.  I don't want to back off that, though.  Smaller games are generally shorter; I think more participation means more fun for everyone.

I am considering changing the rule to take into account weekends (one post per Saturday/Sunday period), though.

THE POSTS MUST FLOW
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #920 on: February 04, 2015, 06:14:47 pm »

I think part of the concern that I have is that you're asking for a time commitment with a game like Dune Mafia was (and like I imagine Dune 2 will be) that is just too heavy for the semi-casuals like myself to agree to.  This isn't -bad-, it just means you'll have to be patient until you get a set that can all agree to that kind of committed playtime at once.

I think that's right.  One post per day is higher than required for most games, I suppose.  I don't want to back off that, though.  Smaller games are generally shorter; I think more participation means more fun for everyone.

I am considering changing the rule to take into account weekends (one post per Saturday/Sunday period), though.

To be fair, I'm also anticipating that the rules will likely mean that multiple posts per day will be the de facto need, even if the de jure need is one per day.  I say this because Dune 1 found a lot of opportunities where you needed to do things like item trading, and that was relevant to ensuring you were posting in a timely manner.

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #921 on: February 04, 2015, 06:19:57 pm »

I think part of the concern that I have is that you're asking for a time commitment with a game like Dune Mafia was (and like I imagine Dune 2 will be) that is just too heavy for the semi-casuals like myself to agree to.  This isn't -bad-, it just means you'll have to be patient until you get a set that can all agree to that kind of committed playtime at once.

I think that's right.  One post per day is higher than required for most games, I suppose.  I don't want to back off that, though.  Smaller games are generally shorter; I think more participation means more fun for everyone.

I am considering changing the rule to take into account weekends (one post per Saturday/Sunday period), though.

To be fair, I'm also anticipating that the rules will likely mean that multiple posts per day will be the de facto need, even if the de jure need is one per day.  I say this because Dune 1 found a lot of opportunities where you needed to do things like item trading, and that was relevant to ensuring you were posting in a timely manner.

Not to give anything away, but you can infer some setup changes by comparing the new Dune 2 rules thread to the Dune 1 rules thread...
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #922 on: February 16, 2015, 08:09:35 pm »

I think part of the concern that I have is that you're asking for a time commitment with a game like Dune Mafia was (and like I imagine Dune 2 will be) that is just too heavy for the semi-casuals like myself to agree to.  This isn't -bad-, it just means you'll have to be patient until you get a set that can all agree to that kind of committed playtime at once.

I think that's right.  One post per day is higher than required for most games, I suppose.  I don't want to back off that, though.  Smaller games are generally shorter; I think more participation means more fun for everyone.

I am considering changing the rule to take into account weekends (one post per Saturday/Sunday period), though.

THE POSTS MUST FLOW

Random bump.  2 more.  Games have slowed down so it's a good time to get a new one going.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #923 on: February 21, 2015, 03:13:45 pm »

I have RMM23: Deus Ex Machina ready to go for signups whenever Dune launches (which I'd /in for, if I had the time).
This'll be opening up fairly soon. I'm currently talking to theory about some of the capibilities of the forums.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #924 on: February 21, 2015, 03:29:51 pm »

I have RMM23: Deus Ex Machina ready to go for signups whenever Dune launches (which I'd /in for, if I had the time).
This'll be opening up fairly soon. I'm currently talking to theory about some of the capibilities of the forums.

...?
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #925 on: February 21, 2015, 05:32:41 pm »

It'll be cool (hopefully).
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #926 on: February 24, 2015, 07:39:18 pm »

It'll be cool (hopefully).
And it's up! Twelve players seems hard to find nowadays, but hopefully it'll be filled. http://forum.dominionstrategy.com/index.php?topic=12607.0
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #927 on: February 27, 2015, 07:57:10 am »

Blink Mafia is underway, and we might want to get a new normal game started.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #928 on: February 27, 2015, 01:24:45 pm »

If no one else has something they'd like to run I could throw something together. Maybe yuma's setup from Silo Mafia? Or one of the multiball setups, how do people feel about those?
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #929 on: February 27, 2015, 03:18:26 pm »

If no one else has something they'd like to run I could throw something together. Maybe yuma's setup from Silo Mafia? Or one of the multiball setups, how do people feel about those?

I'd like to see yuma's setup run again. Multiball is complicated... it should never degenerate to a point where it's best for town to no lynch, and I think that's hard to achieve in open setups.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #930 on: February 28, 2015, 09:54:28 pm »

I have a normal semi-open set-up I've been working on that I could run.  Is anyone else planning on running something or should I open up?
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #931 on: February 28, 2015, 11:51:03 pm »

That sounds more prepared than I am.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #932 on: March 01, 2015, 02:32:10 am »

Kirby and the Amazing Mafia is now open for sign-ups:

http://forum.dominionstrategy.com/index.php?topic=12623.0
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #933 on: March 05, 2015, 06:28:50 am »

So, I've been working on a 13 player setup for a while (closed, normal) and I'm more or less finished. Should I open it once flavorless is done?

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #934 on: March 06, 2015, 07:00:14 am »

How are things on the RMM front? There are still a couple of players before me (PPS, XP, silver); do you like to get games open for signups soon?

I have an RMM game in the making that really brings Role Madness back to its original meaning.
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XerxesPraelor

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #935 on: March 06, 2015, 08:17:20 am »

I can open soon. All I have to do is figure out the right number of players.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #936 on: March 06, 2015, 02:17:31 pm »

How are things on the RMM front? There are still a couple of players before me (PPS, XP, silver); do you like to get games open for signups soon?

I have an RMM game in the making that really brings Role Madness back to its original meaning.

Keep pushing me down. I was raring to go before I queued up and now life makes it impossible to even think about modding a game.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #937 on: March 07, 2015, 04:39:42 pm »

I think I'll open once flavorless is finished with and blink is in D2.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #938 on: March 08, 2015, 12:43:40 pm »

Flavorless is done. So, if I get the okay I will open my game

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #939 on: March 08, 2015, 05:21:51 pm »

Finally updated the OP.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #940 on: March 09, 2015, 08:56:25 am »

I've been pruning the game idea I have, and it's starting to look like something (it's still going to be a while before I can run it, though). I've decided that the theme will be Marvel, because it fits the mechanic nicely. But I don't know that much about it other than the movies, so I am short on flavour names.

If anyone wants to help me on that front, please PM me names of cool superheroes (I'm looking at 20 or more, so that I can pick and choose), and more importantly, an episode of Marvel continuum where superheroes were battling each other for a semi-random reason (so more like DC's darkest night than Marvel's Civil War, if you see what I mean).
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #941 on: March 09, 2015, 09:08:35 am »

So if there is any interest in 9-player game I can do Hearthstone themed one
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #942 on: March 09, 2015, 09:33:42 am »

So if there is any interest in 9-player game I can do Hearthstone themed one

are we classes or cards?
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #943 on: March 09, 2015, 04:10:33 pm »

So if there is any interest in 9-player game I can do Hearthstone themed one

are we classes or cards?

Legendaries
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #944 on: March 09, 2015, 04:22:19 pm »

So if there is any interest in 9-player game I can do Hearthstone themed one

I'd play!
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #945 on: March 10, 2015, 04:45:26 am »

Ok, add me to the queue
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #946 on: March 10, 2015, 05:51:44 am »

I've been pruning the game idea I have, and it's starting to look like something (it's still going to be a while before I can run it, though). I've decided that the theme will be Marvel, because it fits the mechanic nicely. But I don't know that much about it other than the movies, so I am short on flavour names.

If anyone wants to help me on that front, please PM me names of cool superheroes (I'm looking at 20 or more, so that I can pick and choose), and more importantly, an episode of Marvel continuum where superheroes were battling each other for a semi-random reason (so more like DC's darkest night than Marvel's Civil War, if you see what I mean).

Wow, now we have to, like, apply to be granted the honor of codesigning a game? :D
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #947 on: March 10, 2015, 05:52:26 am »

I think I'll open once flavorless is finished with and blink is in D2.

Hey! Haven't you forgotten something? :P
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #948 on: March 10, 2015, 06:12:14 am »

I've been pruning the game idea I have, and it's starting to look like something (it's still going to be a while before I can run it, though). I've decided that the theme will be Marvel, because it fits the mechanic nicely. But I don't know that much about it other than the movies, so I am short on flavour names.

If anyone wants to help me on that front, please PM me names of cool superheroes (I'm looking at 20 or more, so that I can pick and choose), and more importantly, an episode of Marvel continuum where superheroes were battling each other for a semi-random reason (so more like DC's darkest night than Marvel's Civil War, if you see what I mean).

Wow, now we have to, like, apply to be granted the honor of codesigning a game? :D

I don't understand. I'm asking for help to come up with the flavour. If someone also wants to help me codesign the game, I'll welcome the help, but then they won't be able to play...
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #949 on: March 10, 2015, 06:18:40 am »

I've been pruning the game idea I have, and it's starting to look like something (it's still going to be a while before I can run it, though). I've decided that the theme will be Marvel, because it fits the mechanic nicely. But I don't know that much about it other than the movies, so I am short on flavour names.

If anyone wants to help me on that front, please PM me names of cool superheroes (I'm looking at 20 or more, so that I can pick and choose), and more importantly, an episode of Marvel continuum where superheroes were battling each other for a semi-random reason (so more like DC's darkest night than Marvel's Civil War, if you see what I mean).

Wow, now we have to, like, apply to be granted the honor of codesigning a game? :D

I don't understand. I'm asking for help to come up with the flavour. If someone also wants to help me codesign the game, I'll welcome the help, but then they won't be able to play...

Huh. Sorry. Apparently I cannot read.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #950 on: March 10, 2015, 08:31:36 am »

I think I'll open once flavorless is finished with and blink is in D2.

Hey! Haven't you forgotten something? :P

I've been busy. It'll be up today.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #951 on: March 22, 2015, 04:12:33 pm »

I sort of want to play again
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #952 on: March 22, 2015, 07:04:37 pm »

Flavorless is done. So, if I get the okay I will open my game

Whatever happened to that? I don't think you need a permission from anyone, seeing as there's currently no normal game open for signups. If ehunt wants to play, he should have a game to play in!
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silverspawn

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #953 on: March 23, 2015, 01:17:13 am »

Flavorless is done. So, if I get the okay I will open my game

Whatever happened to that? I don't think you need a permission from anyone, seeing as there's currently no normal game open for signups. If ehunt wants to play, he should have a game to play in!

uh, well, I completely forgot about kirby mafia when I posted this. I thought no normal game was running, but kirby was actually open for signups, and it was kind of stalling too, so there was no real point opening a second normal game for signups when a first normal game is already running.

I can open it now though, it's all ready.

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #954 on: March 23, 2015, 02:27:07 am »

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #955 on: March 23, 2015, 11:13:21 am »

Blitz game ZM21 is still open (http://forum.dominionstrategy.com/index.php?topic=12474.0), some people have signed up recently. Still 3-4 spaces though.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #956 on: March 23, 2015, 02:43:49 pm »

I need a turkey and ham sub for RMM23: Deus Ex Machina. PM myself and sudgy and we'll hook you up.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #957 on: March 31, 2015, 11:37:45 am »

Bump, still need a sub for Deus Ex Machina!
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #958 on: March 31, 2015, 02:51:16 pm »

I also need a replacement for M60.  Please PM me if you're interested.
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silverspawn

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #959 on: March 31, 2015, 02:54:34 pm »

I also need a replacement for M60.  Please PM me if you're interested.

can dead people replace living people?  :D

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #960 on: April 04, 2015, 04:49:00 am »

silver, your RMM game isn't happening, right? I'd look into opening mine then, now with Xerxes' game filled.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #961 on: April 04, 2015, 08:38:25 am »

silver, your RMM game isn't happening, right? I'd look into opening mine then, now with Xerxes' game filled.

yeah, go ahead

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #962 on: April 05, 2015, 04:36:49 pm »

Bump, still need a sub for Deus Ex Machina!
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #963 on: April 07, 2015, 10:11:52 pm »

Updated, finally.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #964 on: April 07, 2015, 10:13:00 pm »

Updated, finally.
That was a lightning-fast edit.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #965 on: April 07, 2015, 10:13:39 pm »

Also, how are the mods for the next few RMM games?  Mistborn is shaping up to be ready.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #966 on: April 07, 2015, 11:08:03 pm »

You can skip me, I'm currently unsure if I'm even going to run that game.
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silverspawn

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #967 on: April 08, 2015, 04:31:53 am »

I think the URL's in the OP are broke

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #968 on: April 08, 2015, 06:00:58 am »

I think the URL's in the OP are broke

Fixed.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #969 on: April 28, 2015, 03:45:37 pm »

What's the situation with Bastard?  Pacovf and sudgy are in the queue but I think they've been there forever, and we haven't had a Bastard game in forever.  I have a big crazy Dark Ages-themed Bastard game I could open up.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #970 on: April 28, 2015, 05:31:44 pm »

What's the situation with Bastard?  Pacovf and sudgy are in the queue but I think they've been there forever, and we haven't had a Bastard game in forever.  I have a big crazy Dark Ages-themed Bastard game I could open up.

There are no rules.  If you can get one to fill, go for it.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #971 on: April 28, 2015, 06:31:48 pm »

Oh hum could you move my Bastard to the RMM list? I've removed the part that could be considered bastard.

Hopefully by the time I reach my turn I'll have balanced the setup. And I'll have the time to mod it.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #972 on: April 28, 2015, 07:00:14 pm »

I could throw together a normal game with an existing setup. asher9 or traitor8 or something.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #973 on: April 29, 2015, 01:21:38 am »

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #974 on: April 29, 2015, 07:03:58 pm »

This is updated.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #975 on: May 06, 2015, 04:24:46 am »

So if there is any interest in 9-player game I can do Hearthstone themed one
Ok, add me to the queue

Seems like it never was added
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #976 on: May 06, 2015, 07:06:18 am »

So if there is any interest in 9-player game I can do Hearthstone themed one
Ok, add me to the queue

Seems like it never was added

Regular?  You are next.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #977 on: May 06, 2015, 12:01:53 pm »

So if there is any interest in 9-player game I can do Hearthstone themed one
Ok, add me to the queue

Seems like it never was added

Regular?  You are next.

Yep, regular
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #978 on: May 06, 2015, 12:02:42 pm »

Next as if open now or next as if wait some games to finish?
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #979 on: May 06, 2015, 05:06:39 pm »

Open now.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #980 on: May 10, 2015, 04:17:38 am »

Will open today, but won't start game until 22nd
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #981 on: May 12, 2015, 01:37:25 am »

OP updated.

Note: I will open Mistborn Mafia up for signups after Buffy/Angel fills.  It's for 18 players (currently) so it'll take awhile to fill.  It'll be worth it.  It'll open as RMM, but I think it could be easily categorized as a normal game (in the DS9 sense of normal).  So, keep that in mind.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #982 on: May 12, 2015, 02:16:28 pm »

Reading the championship game has gotten me excited for some mafia again, when are you opening Egork ?
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #983 on: May 13, 2015, 02:53:27 am »

Reading the championship game has gotten me excited for some mafia again, when are you opening Egork ?

I had, it just ended up in mafia subforum
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #984 on: May 18, 2015, 08:55:25 am »

Need a sub for pit.
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silverspawn

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #985 on: May 20, 2015, 02:47:07 pm »

despite what I said earlier, I think I want to mod a bastard game next (semi open); I just got this idea which I think would be a lot of fun, and it can only work as bastard. probably wouldn't open for a while though, since we already have dark ages insanity going

well, if the queue is even still necessary

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #986 on: May 22, 2015, 11:56:49 am »

Bump.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #987 on: May 26, 2015, 06:29:19 pm »

I just opened signups for a normal game.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #988 on: May 27, 2015, 02:33:40 am »

Can I be added to the RMM queue?  (I think pacovf gets a spot first though.)
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #989 on: May 30, 2015, 03:49:46 pm »

/in to MISTBORN!!!  ;D ;D
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #990 on: May 30, 2015, 05:21:48 pm »

I want to preemptively /in to Mistborn too!

Finally a game where I really know the flavor!

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #991 on: May 30, 2015, 06:11:09 pm »

/in to MISTBORN!!!  ;D ;D

I want to preemptively /in to Mistborn too!

Finally a game where I really know the flavor!

Noted.

As soon as Buffy fills, I'll open.  It'll take just as long to fill, I'm sure.

I think people who have reads the books will especially like it.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #992 on: May 30, 2015, 07:00:53 pm »

I demand to be

/in

Mistborn.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #993 on: May 30, 2015, 07:10:12 pm »

I also have a mistborn-themed game set up in the Alloy of Law era that I'd like to sign up for.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #994 on: May 30, 2015, 07:26:31 pm »

I also have a mistborn-themed game set up in the Alloy of Law era that I'd like to sign up for.
Never mind.
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'And what is it that ye shall hope for? Behold I say unto you that ye shall have hope through the atonement of Christ and the power of his resurrection, to be raised unto life eternal, and this because of your faith in him according to the promise." - Moroni 7:41, the Book of Mormon

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #995 on: June 01, 2015, 04:12:11 am »

/in for Mistborn
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #996 on: June 01, 2015, 05:59:01 pm »

Looking for another replacement (for GreyICE)
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #997 on: June 02, 2015, 12:19:00 am »

Looking for another replacement (for GreyICE)

I haven't been following at all, but I can fill in if you need it.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #998 on: June 02, 2015, 12:23:35 pm »

Looking for another replacement (for GreyICE)

I haven't been following at all, but I can fill in if you need it.

Yes, please. I'll send you his PMs.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #999 on: June 02, 2015, 09:44:29 pm »

Looking for another replacement (for GreyICE)

I haven't been following at all, but I can fill in if you need it.

Yes, please. I'll send you his PMs.
I did not read that acronym correctly the first time through.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #1000 on: June 02, 2015, 09:45:44 pm »

My first thought was "man, that wouldn't make UPS happy."

Note the period is outside the quotation marks.
« Last Edit: June 02, 2015, 10:42:12 pm by ashersky »
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ashersky

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #1001 on: June 02, 2015, 10:42:21 pm »

I do not note it.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #1002 on: June 02, 2015, 10:44:10 pm »

Also, new rule for my mafia games, I think:

Each time a player places a period or a comma outside the quotation marks when the MLA or Chicago style guides would require it be within the quotation marks, that player will take one less lynch to vote.  This is cumulative and does not reset.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #1006 on: June 14, 2015, 03:13:51 pm »

Hey I have some role ideas for a BM game, but see that pacovf and sudgy are already in the queue. Are either of you guys planning on running your game soon?
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #1007 on: June 14, 2015, 03:24:09 pm »

My BM game will actually be a RMM game (whenever I eventually get down to balance it), so feel free to go before me.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #1008 on: June 15, 2015, 11:16:44 am »

Anyone mind if I open a normal game next, using one of the standard setups?

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #1009 on: June 15, 2015, 11:17:56 am »

Anyone mind if I open a normal game next, using one of the standard setups?

I don't, and would probably play in it.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #1010 on: June 15, 2015, 12:56:02 pm »

One hour seems like enough time for anyone to complain. Game is open.

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #1011 on: June 16, 2015, 03:05:39 pm »

Hey I have some role ideas for a BM game, but see that pacovf and sudgy are already in the queue. Are either of you guys planning on running your game soon?
Nevermind on this. Dibs on the next normal game, though. It'll be Invented Semi-Open and should hopefully be interesting.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #1012 on: June 16, 2015, 06:57:17 pm »

Hey I have some role ideas for a BM game, but see that pacovf and sudgy are already in the queue. Are either of you guys planning on running your game soon?
Nevermind on this. Dibs on the next normal game, though. It'll be Invented Semi-Open and should hopefully be interesting.
You want to join in on creating Dr. Suess BM with me? I have a few ideas, but I'm willing to look at yours.

On a completely unrelated note, can I sign up for a BM slot? It'll be Dr. Suess flavored.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #1013 on: June 16, 2015, 11:56:20 pm »

Hey I have some role ideas for a BM game, but see that pacovf and sudgy are already in the queue. Are either of you guys planning on running your game soon?
Nevermind on this. Dibs on the next normal game, though. It'll be Invented Semi-Open and should hopefully be interesting.
You want to join in on creating Dr. Suess BM with me? I have a few ideas, but I'm willing to look at yours.
Sure! I'll PM you.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #1014 on: June 23, 2015, 05:27:32 pm »

Mafia 65: College Town is open for signups! I'll also need a co-mod. PM me if you're interested! :)
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #1015 on: June 23, 2015, 10:12:12 pm »

Sign up for Mistborn, Arch.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #1016 on: June 23, 2015, 11:24:41 pm »

Sign up for Mistborn, Arch.
I really want to! The game is just a bit too large for me to stay active and up to date. I can sub, if you need it.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #1017 on: June 26, 2015, 07:52:33 pm »

I've heard that the BM queue doesn't matter, and while I totally forgot I was on the queue here, I just got an amazing idea for a game that I'm about to open.
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #1019 on: June 26, 2015, 09:02:56 pm »

Sign up for mistborn.  Only three more to start.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #1020 on: June 26, 2015, 09:42:40 pm »

Sign up for mistborn.  Only three more to start.

I don't like big games, and am not good at mafia in general big games.
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #1021 on: July 09, 2015, 12:35:23 am »

Ummmm....can anyone else see the Mistborn Mafia thread?  It's disappeared...

I've PMed theory, but it's just gone...none of my posts show up in my recent posts list, either.

Not sure what happened...
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #1022 on: July 09, 2015, 12:36:54 am »

Ummmm....can anyone else see the Mistborn Mafia thread?  It's disappeared...

I've PMed theory, but it's just gone...none of my posts show up in my recent posts list, either.

Not sure what happened...

Just checked.  Can't see it.  That is weird
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #1023 on: July 09, 2015, 12:38:25 am »

I'm afraid it's Been deleted somehow...I'm on an iPad mini updating things...

If it's deleted...I hope theory can save it from the ether...not sure though.

I guess I'd just start up D2 in a new thread...but that's 33 pages gone.

Fuck.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #1024 on: July 09, 2015, 12:52:53 am »

I've PMed Theory, and there may be some chance of salvation.  I'm still unsure what happened, but it seems like it's not good.  Please play on this evening as if nothing happened.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #1025 on: July 09, 2015, 12:57:10 am »

Ok. I have an email notification from the forum that says "A topic you are watching has been removed by ashersky".

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #1026 on: July 09, 2015, 01:01:33 am »

I mean, practically the entire game is recorded in my email notifications--and anyone else who has those on...so it's not 100% lost.
But yeah, hopefully it can be brought back.

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #1027 on: July 09, 2015, 01:02:25 am »

Ok. I have an email notification from the forum that says "A topic you are watching has been removed by ashersky".

Well shit.  I clearly deleted it on accident. 

I'm sorry everyone.  A recovery mechanism exists, depending on the SMF setup Theory has.  Let's wait and see what he says.

Contingency planning: we will start D2 in a fresh thread.  I have a lot of my posts saved.  This is one of those giant mod errors to be commiserated over, I guess...

I feel terrible everyone.  I'm really sorry.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #1028 on: July 09, 2015, 01:02:52 am »

I mean, practically the entire game is recorded in my email notifications--and anyone else who has those on...so it's not 100% lost.
But yeah, hopefully it can be brought back.

If you have the final vote count, save it there.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #1029 on: July 09, 2015, 01:07:01 am »

Sure thing. I just archive all the emails I get from Mafia games, so they're all there. I found the final vote count.

Mistakes happen to the best of us man. Sure it sucks, but I'm sure it'll work out one way or the other.
Worst comes to worst, we have to refer to D1 in a somewhat cumbersome way.

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #1030 on: July 09, 2015, 01:09:20 am »

Yeah depending, I could just forward all the email records of the game I have to ya, so you can PM me or whatever.
But maybe it can be brought back...

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #1031 on: July 09, 2015, 07:42:03 am »

What happened in game, by the way?
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #1032 on: July 09, 2015, 08:42:57 am »

What happened in game, by the way?

This is public knowledge, so I will post it here.

XerxesPraelor was lynched.  He was the Survivor-aligned Inamorata.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #1033 on: July 13, 2015, 01:47:13 pm »

So, EgorK, are you gonna open your game soon? Otherwise, I'm in the mood to run a normal game.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #1034 on: July 14, 2015, 11:22:57 am »

So, EgorK, are you gonna open your game soon? Otherwise, I'm in the mood to run a normal game.

My game already finished ;)
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #1035 on: July 14, 2015, 12:04:16 pm »

So, EgorK, are you gonna open your game soon? Otherwise, I'm in the mood to run a normal game.

My game already finished ;)

Ash, egork's game is still in the upcoming list. :P

I'll open up a game today then.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #1036 on: July 16, 2015, 09:37:58 pm »

Silverspawn, I get so confused every time you throw up a post count and it's the most recent post. :(
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #1037 on: July 16, 2015, 09:51:48 pm »

I'll host a game soon. It'll be multi-ball, probably.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #1038 on: July 18, 2015, 10:31:00 am »

I need a sub for College Town. If you're interested in playing, please PM 2.7.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #1039 on: July 28, 2015, 07:10:15 am »

Please remove my game from the queue, ain't happening.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #1040 on: July 28, 2015, 08:36:20 am »

Please remove my game from the queue, ain't happening.

Same here. Having a kid changed everything and now we have another one in the oven. Maybe one day but no day soon.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #1041 on: July 28, 2015, 09:08:18 am »

Please don't let your kids play in ovens. It's not safe!
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #1042 on: July 28, 2015, 01:23:58 pm »

Does anyone want to comod a RMM game with me? I have some half-baked ideas and enjoy working with someone else rather than solo.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #1043 on: July 28, 2015, 01:25:54 pm »

Does anyone want to comod a RMM game with me? I have some half-baked ideas and enjoy working with someone else rather than solo.

I'd like to, if that's okay.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #1044 on: July 28, 2015, 01:41:05 pm »

Does anyone want to comod a RMM game with me? I have some half-baked ideas and enjoy working with someone else rather than solo.

I'd like to, if that's okay.
That'd be awesome! I'll PM you a QT.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #1045 on: July 31, 2015, 03:07:41 am »

Can I get a mod to unlock M65 for me?

Thanks
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #1046 on: August 04, 2015, 12:37:12 am »

I have a huge problem.  I thought I would be free this week to help Archetype out, but work is being work, and I will be entirely too busy to keep up with/do anything at all with M65.

If someone (dead players, any other random cool people who want to help out) can help mod while Archetype is gone that would be huge for the players so that the game doesn't stall due to mod issues.

I feel awful that I volunteered to do this and am having to back out, but work is going to be crazy for a long while.  Looking forward to joining a game again around February!

Send me a PM and I will send you the link to the mod qt.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #1047 on: August 04, 2015, 12:41:55 am »

Also, looking for a sub in M65 as soon as possible.  Please PM me.

Thanks
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #1048 on: August 15, 2015, 10:20:06 pm »

Put me on the normal games queue please!
...I'm also going to straight out start a BM game
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #1049 on: August 27, 2015, 12:11:00 pm »

I'd like to mod a normal game in about a month (when I'll have more spare time). I'm not exactly sure what kind of game it should be. I'm debating three options:

- completely open game, fixed roles
- completely open game, players choose roles (something between the setup UoS was discussing, Pick Your Power and Stack the Deck)
- completely closed game

What would you guys prefer?
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #1050 on: August 27, 2015, 12:12:50 pm »

I'd like to mod a normal game in about a month (when I'll have more spare time). I'm not exactly sure what kind of game it should be. I'm debating three options:

- completely open game, fixed roles
- completely open game, players choose roles (something between the setup UoS was discussing, Pick Your Power and Stack the Deck)
- completely closed game

What would you guys prefer?

I like options 1 and 2 more, but 3 is fine too.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #1051 on: August 27, 2015, 01:08:21 pm »

2 > 1 > 3

But would probably play in any normal game if it looks like I have the time when it's starting.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #1052 on: August 27, 2015, 03:23:17 pm »

2 > 1 > 3

But would probably play in any normal game if it looks like I have the time when it's starting.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #1053 on: September 05, 2015, 03:55:49 pm »

Someone start a normal game I can play.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #1054 on: September 05, 2015, 04:00:44 pm »

If there is really no queue left, I'm happy to run another normal game after Paris is done.  Modding is fun.

I'm also going to sign up for any normal game that isn't "normal" like Greater Idea.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #1055 on: September 05, 2015, 04:11:01 pm »

I'd like to play asher9++ again.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #1056 on: September 05, 2015, 05:13:53 pm »

I'd like to play asher9++ again.

okay, I'll run an asher9++ in a few days.

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #1057 on: September 05, 2015, 05:14:25 pm »

I'd like to play asher9++ again.

okay, I'll run an asher9++ in a few days.

/in
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #1059 on: September 05, 2015, 10:23:42 pm »

The plot thickens...
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #1060 on: September 05, 2015, 10:38:22 pm »

Is there not a queue anymore? I posted a bit ago that I'd like to host a game, should I just open it?
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #1061 on: September 05, 2015, 10:41:32 pm »

I think with Ashersky moving, the queue hasn't been updating as smoothly.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #1062 on: September 05, 2015, 10:43:04 pm »

I think with Ashersky moving, the queue hasn't been updating as smoothly.

EDIT: just checked, you didn't specify if it was normal or RMM, which might have added to the confusion.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #1063 on: September 05, 2015, 10:43:35 pm »

ARGHDHDSFIEAHGDANVIAÑKNVEONAKLNVDIONAKLENIAOCANTEDITPOSTS
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #1064 on: September 06, 2015, 04:11:14 am »

Is there not a queue anymore? I posted a bit ago that I'd like to host a game, should I just open it?

I think with Ashersky moving, the queue hasn't been updating as smoothly.

This.

You can open it up.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #1065 on: September 06, 2015, 09:39:02 am »

I will open up my game soon, but it won't start until September 24, so TA's game should go before.

I've designed an open pick-your-power-style setup. It should be fun. I'll open as soon as I decide on a theme.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #1066 on: September 06, 2015, 12:05:10 pm »

I do have a v/la coming up so a few people can jump ahead of me -- just wanted to make sure I wasn't completely off the list.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #1067 on: September 07, 2015, 05:12:27 am »

I think with Ashersky moving, the queue hasn't been updating as smoothly.

This.

You know, if you ever need help moderating, I'm available.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #1068 on: September 07, 2015, 05:55:19 am »

I do have a v/la coming up so a few people can jump ahead of me -- just wanted to make sure I wasn't completely off the list.

okay, I could open then?

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #1069 on: September 08, 2015, 08:36:22 am »

I think this is up to date now.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #1070 on: September 08, 2015, 09:59:14 am »

FYI: my next designed game, RMM30, will be Marvel Universe themed.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #1071 on: September 08, 2015, 10:42:05 am »

Marvelous
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #1072 on: September 08, 2015, 10:49:36 am »

Marvelous

Imageine the possibilities. 
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #1073 on: September 08, 2015, 12:21:23 pm »

I think this is up to date now.

Well, you've got my RMM game as BM...

FYI: my next designed game, RMM30, will be Marvel Universe themed.

Huh, now my game will really have to wait.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #1074 on: September 08, 2015, 12:42:32 pm »

I think this is up to date now.

Well, you've got my RMM game as BM...

FYI: my next designed game, RMM30, will be Marvel Universe themed.

Huh, now my game will really have to wait.

Nope, I'll fix it.  Are you before or after the others?
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #1075 on: September 08, 2015, 02:09:14 pm »


I think I am after Archetype? The slight problem is:

I've been pruning the game idea I have, and it's starting to look like something (it's still going to be a while before I can run it, though). I've decided that the theme will be Marvel, because it fits the mechanic nicely. But I don't know that much about it other than the movies, so I am short on flavour names.

If anyone wants to help me on that front, please PM me names of cool superheroes (I'm looking at 20 or more, so that I can pick and choose), and more importantly, an episode of Marvel continuum where superheroes were battling each other for a semi-random reason (so more like DC's darkest night than Marvel's Civil War, if you see what I mean).
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #1076 on: September 08, 2015, 02:33:10 pm »


I think I am after Archetype? The slight problem is:

I've been pruning the game idea I have, and it's starting to look like something (it's still going to be a while before I can run it, though). I've decided that the theme will be Marvel, because it fits the mechanic nicely. But I don't know that much about it other than the movies, so I am short on flavour names.

If anyone wants to help me on that front, please PM me names of cool superheroes (I'm looking at 20 or more, so that I can pick and choose), and more importantly, an episode of Marvel continuum where superheroes were battling each other for a semi-random reason (so more like DC's darkest night than Marvel's Civil War, if you see what I mean).

Oh.  Oops.  I can change my theme.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #1077 on: September 08, 2015, 02:37:45 pm »

Oh, I mean, it's fine. One can be Marvel mafia and the other Avengers mafia, or whatever.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #1078 on: September 09, 2015, 08:12:58 pm »

I'm wondering how a BM game of Modless mafia would go....
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #1079 on: September 09, 2015, 08:30:54 pm »

I'm wondering how a BM game of Modless mafia would go....

Funny that, my normal game will be modless : )
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #1080 on: September 16, 2015, 09:25:52 am »

XerxesPraelor and I's next RMM game will be Board Game themed.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #1081 on: September 16, 2015, 09:57:38 am »

XerxesPraelor and I's next RMM game will be Board Game themed.

Sorry for the tangent, but is this grammatically correct? I don't want to pick on you Archetype, I am just legitimately curious.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #1082 on: September 16, 2015, 10:06:31 am »

XerxesPraelor and I's next RMM game will be Board Game themed.

Sorry for the tangent, but is this grammatically correct? I don't want to pick on you Archetype, I am just legitimately curious.

I was wondering the same

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #1083 on: September 16, 2015, 10:42:07 am »

XerxesPraelor and I's next RMM game will be Board Game themed.

Sorry for the tangent, but is this grammatically correct? I don't want to pick on you Archetype, I am just legitimately curious.

I was wondering the same

pretty sure it should be:

"XerxesPraelor's and my game"
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #1084 on: September 16, 2015, 06:08:26 pm »

XerxesPraelor and I's next RMM game will be Board Game themed.

Sorry for the tangent, but is this grammatically correct? I don't want to pick on you Archetype, I am just legitimately curious.

I was wondering the same

pretty sure it should be:

"XerxesPraelor's and my game"
I was wondering whether it should be XP and I's or XP and my's, haha. The former sounded much better than the latter, but moving the possessive to XP is probably the most grammatically correct.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #1085 on: September 16, 2015, 06:19:33 pm »

You solve this by dropping the other person from the sentence and observing how it sounds.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #1086 on: September 17, 2015, 08:45:42 am »

XerxesPraelor and I's next RMM game will be Board Game themed.

Sorry for the tangent, but is this grammatically correct? I don't want to pick on you Archetype, I am just legitimately curious.

I was wondering the same

pretty sure it should be:

"XerxesPraelor's and my game"
I was wondering whether it should be XP and I's or XP and my's, haha. The former sounded much better than the latter, but moving the possessive to XP is probably the most grammatically correct.


The possessive is on both, since "my" is possessive.  However, I think since the game belongs to both of them, the possessive only goes on the second subject.  See:

https://writingtips.wordpress.com/2008/06/27/possessive-with-two-nouns/

or

http://grammar.ccc.commnet.edu/grammar/possessives.htm  (scroll down some)

So "XP and my game", even though that sounds a bit odd.  But I think it sounds odd because one of the subjects is yourself.  "XP and Archetype's game" sounds better. 
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #1087 on: September 17, 2015, 08:52:15 am »

Though reading a bit more, that may only apply when both subjects are proper nouns.  So perhaps "XP's and my game" is actually correct. Same person talks about it here:

https://writingtips.wordpress.com/2008/10/30/compound-possessive-noun-pronoun/

Though I'm not certain about their source.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #1088 on: September 17, 2015, 08:54:28 am »

You can try to make it scientific or simply use the no fail easy to remember way I posted.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #1089 on: September 17, 2015, 08:57:13 am »

So "XP and my game", even though that sounds a bit odd.

That sounds like XP will be board game themed.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #1090 on: September 17, 2015, 09:35:17 am »

I think the way that sounds less bad, intuitively, is "My and XP's game". Although then you are putting yourself first, which is kinda rude.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #1091 on: September 17, 2015, 09:53:50 am »

PPS's rule is good... plus XP needs a possessive to allow the two to be separate, it is harder to see in the sentence in question but if you look at these two sentences you see that there can be some confusion:

"Both John and my car are painted blue."

John has blue paint on him?

"Both John's and my car are painted blue."

meaning is clear
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #1092 on: September 17, 2015, 09:59:47 am »

It's clear that there are two cars. But that's not the example we are discussing.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #1093 on: September 17, 2015, 10:43:47 am »

How about "my game with XP"?
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #1094 on: September 17, 2015, 10:49:40 am »

PPS's rule is good... plus XP needs a possessive to allow the two to be separate, it is harder to see in the sentence in question but if you look at these two sentences you see that there can be some confusion:

"Both John and my car are painted blue."

John has blue paint on him?

"Both John's and my car are painted blue."

meaning is clear

But here the possessed target is separate: there are two cars, yours and John's.  Let's remove pronouns from it:

"John and Frank's car is painted blue"  <-- Correct, there is one car, shared ownership with John and Frank; it is painted blue

"John's and Frank's car is painted blue" <-- Incorrect, should be above

"John's and Frank's cars are painted blue" <-- Correct, there are two cars; one John's, one Frank's.  Both are painted blue.

"Both John's and Frank's cars are painted blue" <-- Same as above, just more emphasis.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #1095 on: September 17, 2015, 11:09:27 am »

How about "my game with XP"?

Ha! Yes. I had one professor that always said, when asked about a grammar problem "if you have to ask whether or not the grammar is correct you need to figure out an entirely different way of saying it"
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #1096 on: September 17, 2015, 03:51:38 pm »

Seeing as yuma is back, this is a good time to put me on the queue for Harry Potter II: JK++!
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #1097 on: September 17, 2015, 04:34:14 pm »

Seeing as yuma is back, this is a good time to put me on the queue for Harry Potter II: JK++!

hiya efhw. how you been? Not sure if I see the correlation between me coming back and your new game, but regardless if I am not playing in another game when it opens (i have a pretty strict one game at a time rule) I would love to sign up! The last HP themed one was pretty fun!
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #1098 on: September 17, 2015, 11:51:29 pm »

Seeing as yuma is back, this is a good time to put me on the queue for Harry Potter II: JK++!

hiya efhw. how you been? Not sure if I see the correlation between me coming back and your new game, but regardless if I am not playing in another game when it opens (i have a pretty strict one game at a time rule) I would love to sign up! The last HP themed one was pretty fun!
I just remember you being excited about the 1st one when I suggested it.

I also have the one game rule. It's too confusing otherwise.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #1099 on: September 21, 2015, 03:43:18 pm »

Oh, I mean, it's fine. One can be Marvel mafia and the other Avengers mafia, or whatever.

Actually, I've changed my mind.

My next game will be expert-level RMM, and will be Swingers themed.  (The movie, not the lifestyle.)
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #1100 on: September 21, 2015, 03:45:32 pm »

i'll take a normal slot (invented, probably an open rendition of x-shots)
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #1101 on: September 21, 2015, 03:57:08 pm »

Oh, I mean, it's fine. One can be Marvel mafia and the other Avengers mafia, or whatever.

Actually, I've changed my mind.

My next game will be expert-level RMM, and will be Swingers themed.  (The movie, not the lifestyle.)

Cool! You haven't updated the queue about my game, though.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #1102 on: September 21, 2015, 04:14:04 pm »

Oh, I mean, it's fine. One can be Marvel mafia and the other Avengers mafia, or whatever.

Actually, I've changed my mind.

My next game will be expert-level RMM, and will be Swingers themed.  (The movie, not the lifestyle.)

Cool! You haven't updated the queue about my game, though.

I know.  I need to do a deep dive here to see what I've missed.  I'll get it all fixed soon.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #1103 on: September 21, 2015, 04:21:32 pm »

Great, thanks for taking the time to do this!
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #1104 on: September 21, 2015, 04:25:08 pm »

I don't know if I should wait for Paris to finish, but if no one cares, could I be put on the Normal Queue as well?  Some kind of closed setup, but no special rules and plenty of VTs and no crazy roles.

If it's going to be a really long time, maybe I should try to run that Bastard idea I had.

On that note, if something is just kind of bastard, but actually pretty balanced and fair, is it worth trying to find a way to make it a bit more weird/bastard or just advertise it as normalish bastard/borderline bastard?  I feel like it might not be crazy enough if people want to take it super non-seriously.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #1105 on: September 21, 2015, 04:27:11 pm »

Oh, I mean, it's fine. One can be Marvel mafia and the other Avengers mafia, or whatever.

Actually, I've changed my mind.

My next game will be expert-level RMM, and will be Swingers themed.  (The movie, not the lifestyle.)

/in
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #1106 on: September 21, 2015, 05:20:07 pm »

I don't know if I should wait for Paris to finish, but if no one cares, could I be put on the Normal Queue as well?  Some kind of closed setup, but no special rules and plenty of VTs and no crazy roles.

If it's going to be a really long time, maybe I should try to run that Bastard idea I had.

On that note, if something is just kind of bastard, but actually pretty balanced and fair, is it worth trying to find a way to make it a bit more weird/bastard or just advertise it as normalish bastard/borderline bastard?  I feel like it might not be crazy enough if people want to take it super non-seriously.

You are always better off making something not bastard.  No one likes bastard enough to make it worth modding the games, in my opinion.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #1107 on: September 21, 2015, 05:23:24 pm »

I don't know if I should wait for Paris to finish, but if no one cares, could I be put on the Normal Queue as well?  Some kind of closed setup, but no special rules and plenty of VTs and no crazy roles.

If it's going to be a really long time, maybe I should try to run that Bastard idea I had.

On that note, if something is just kind of bastard, but actually pretty balanced and fair, is it worth trying to find a way to make it a bit more weird/bastard or just advertise it as normalish bastard/borderline bastard?  I feel like it might not be crazy enough if people want to take it super non-seriously.

You are always better off making something not bastard.  No one likes bastard enough to make it worth modding the games, in my opinion.

Those bastards.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #1108 on: September 21, 2015, 07:02:46 pm »

I don't know if I should wait for Paris to finish, but if no one cares, could I be put on the Normal Queue as well?  Some kind of closed setup, but no special rules and plenty of VTs and no crazy roles.

If it's going to be a really long time, maybe I should try to run that Bastard idea I had.

On that note, if something is just kind of bastard, but actually pretty balanced and fair, is it worth trying to find a way to make it a bit more weird/bastard or just advertise it as normalish bastard/borderline bastard?  I feel like it might not be crazy enough if people want to take it super non-seriously.

You are always better off making something not bastard.  No one likes bastard enough to make it worth modding the games, in my opinion.

Those bastards.

I hate bastard actually.  I was just thinking about that idea from the Greater Idea rolls with Mail-mi.  The greater idea deck is honestly pretty bastard, and I got a neat setup idea doing that but I worry it's too jerkish, and that was Scott_Pilgrim's opinion as well.  Maybe I should go the other way and figure out a way to make it more... expected?
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #1109 on: September 21, 2015, 09:58:18 pm »

I don't know if I should wait for Paris to finish, but if no one cares, could I be put on the Normal Queue as well?  Some kind of closed setup, but no special rules and plenty of VTs and no crazy roles.

If it's going to be a really long time, maybe I should try to run that Bastard idea I had.

On that note, if something is just kind of bastard, but actually pretty balanced and fair, is it worth trying to find a way to make it a bit more weird/bastard or just advertise it as normalish bastard/borderline bastard?  I feel like it might not be crazy enough if people want to take it super non-seriously.

You are always better off making something not bastard.  No one likes bastard enough to make it worth modding the games, in my opinion.

Those bastards.

I hate bastard actually.  I was just thinking about that idea from the Greater Idea rolls with Mail-mi.  The greater idea deck is honestly pretty bastard, and I got a neat setup idea doing that but I worry it's too jerkish, and that was Scott_Pilgrim's opinion as well.  Maybe I should go the other way and figure out a way to make it more... expected?

If you wanted to try something weird, but probably considered normal (I don't know maybe people would think it is bastard?) would be the setup used by Town of Salem, the quick (like 10 minutes) mafia mini-game. I would be interested to see the setup they used implemented in a longer f.ds style mafia game. It is mostly open, I can't remember exactly how the setups work, but like 13 out of the 15 roles are set and the other two are random, or something similar to that. There are Jesters, SK, Mafia and sometimes Arsonists along with a role that can speak to the dead... But I used to be semi addicted to the mini-game format and think it could be put into play here...
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #1110 on: September 21, 2015, 11:29:51 pm »

I hate town of Salem but was thinking of stealing some of those roles, I think creative use of QTs and sufficient mod effort could make most of them work.

But I meant I had a specific setup in mind.  To fill you in: Paris Mafia exists because Mail-Mi was going to run Greater Idea and I was going to co-mod, then it seemed like a lot of people didn't want to do Greater Idea and then Mail-mi had to go away for a bit, so he told me to run something, Paris was my something weird.  But in pre-rolling some Greater Idea setups, I had some inspiration for a designed setup using roles from the Greater Idea deck which I almost ran, but Scott and I both agreed it was too Bastard to count as a Normal.  Which is true of a lot of legitimately rolled Greater Ideas setups IMO.

So I think this idea has roughly even chances for any faction to win, but is too weird to really be accepted as a normal game, too balanced to really be Bastard, and too simple to be Role Madness.  So it doesn't really fit anywhere, but I like the idea.  The reason I was leaning Bastard is I could see some people hating it once all is revealed, but maybe it could be run toned down as normal, with increased complexity as RMM, or more jerkily as Bastard.  Honestly not sure.  I should probably talk about it to someone else for a third opinion at some point.

I have lots of weird ideas though!
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #1111 on: September 22, 2015, 12:06:38 am »

There are plenty of tame RMMs here. You don't need to make it extra crazy to qualify, it just has to be balanced enough, and not contain roles that would be considered bastard.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #1112 on: September 25, 2015, 06:34:35 pm »

Well I guess sign me up for both a Normal and an RMM when you get around to updating this thing Ash.  Assuming signing up for both of those around now wouldn't mean they'd both end up running at the same time, because that might be a bit much.

I'll just turn it into a less exciting RMM, or probably come up with 3 other RMM ideas between now and then...
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #1113 on: September 25, 2015, 07:12:32 pm »

Speaking of RMM's, I've been trying to get the 'there is a universal currency, each player at any point has some amount of $ (which is unknown to him), each player can request (almost) any power, and if he has enough $, it happens, if not, nothing happens' idea to work by making a sheet of all powers, but it's impossible... there are so many, and some actions scale depending on whether or not not they're self-targeted, or depending on alignment or ingame day, and some don't, etc.

There is a way to make it work, which is by having me decide how much something costs upon submission, the question is just is that something players would want to play, as there is an element of mod capriciousness (I had to look that word up), which is generally considered bastard. I would try to keep it at a minimum, by a) setting some guidelines beforehand, b) writing down every action I price and comparing them, and c) hiding players currency from myself, so that I never know whether or not it's affordable -- but I can't eliminate it completely.

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #1114 on: September 25, 2015, 07:29:15 pm »

Speaking of RMM's, I've been trying to get the 'there is a universal currency, each player at any point has some amount of $ (which is unknown to him), each player can request (almost) any power, and if he has enough $, it happens, if not, nothing happens' idea to work by making a sheet of all powers, but it's impossible... there are so many, and some actions scale depending on whether or not not they're self-targeted, or depending on alignment or ingame day, and some don't, etc.

There is a way to make it work, which is by having me decide how much something costs upon submission, the question is just is that something players would want to play, as there is an element of mod capriciousness (I had to look that word up), which is generally considered bastard. I would try to keep it at a minimum, by a) setting some guidelines beforehand, b) writing down every action I price and comparing them, and c) hiding players currency from myself, so that I never know whether or not it's affordable -- but I can't eliminate it completely.

Having a co-mod would help this a lot I feel
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #1115 on: September 25, 2015, 07:34:56 pm »

Well, I don't know, this still feels pretty bastardy to me. The least you would have to do is make all costs public knowledge, and that would mean letting people know which powers were requested. Also, I don't see this being non-broken with clever coordination. It's either broken or people have so little $ that they can't do anything and it's closer to a vanilla game, both of which is no fun.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #1116 on: September 25, 2015, 07:35:18 pm »

Speaking of RMM's, I've been trying to get the 'there is a universal currency, each player at any point has some amount of $ (which is unknown to him), each player can request (almost) any power, and if he has enough $, it happens, if not, nothing happens' idea to work by making a sheet of all powers, but it's impossible... there are so many, and some actions scale depending on whether or not not they're self-targeted, or depending on alignment or ingame day, and some don't, etc.

There is a way to make it work, which is by having me decide how much something costs upon submission, the question is just is that something players would want to play, as there is an element of mod capriciousness (I had to look that word up), which is generally considered bastard. I would try to keep it at a minimum, by a) setting some guidelines beforehand, b) writing down every action I price and comparing them, and c) hiding players currency from myself, so that I never know whether or not it's affordable -- but I can't eliminate it completely.

Not sure if you have checked out Robz's second game... Bankers Beware it was normal at that time because we hadn't established good rules for what was normal and what wasn't. But it had kinda a similar mechanic where players were given what amounted to money that could be used to move on a virtual game board along and find roles that were hidden in this virtual bank. It was pretty complex and totally swingy and I am pretty sure scum won with some controversy and it was absolutely perfect for RMM.

So check it out if you haven't. I think the money paying mechanic in the middle of the game could certainly work...
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #1117 on: September 25, 2015, 07:41:06 pm »

Well, I don't know, this still feels pretty bastardy to me. The least you would have to do is make all costs public knowledge, and that would mean letting people know which powers were requested. Also, I don't see this being non-broken with clever coordination. It's either broken or people have so little $ that they can't do anything and it's closer to a vanilla game, both of which is no fun.

I can't promise that it won't be broken, but the amounts of $ will be drastically different for all players (I'll determine a set of (start capital + income) for town and one for scum and then randomly distribute them within each faction), so it's very hard to make a grand plan work. But coordination would certainly be super important, that's kind of the point.

Not sure if you have checked out Robz's second game... Bankers Beware it was normal at that time because we hadn't established good rules for what was normal and what wasn't. But it had kinda a similar mechanic where players were given what amounted to money that could be used to move on a virtual game board along and find roles that were hidden in this virtual bank. It was pretty complex and totally swingy and I am pretty sure scum won with some controversy and it was absolutely perfect for RMM.

So check it out if you haven't. I think the money paying mechanic in the middle of the game could certainly work...

I have looked into it, but not in detail. Buying was more restricted in that game from what I understood, so it's still pretty different.

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #1118 on: September 25, 2015, 07:44:02 pm »

Right, it doesn't need to be super similar at all, mostly I meant the spreadsheet tracking would be similar and you might want to implement some of the things he used to keep track of game state, I can't really remember specifics.

I would guess that game was the most complex that we have seen on this site in terms of what the mod needed to keep track of. Maybe Dice Mafia compares?
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #1119 on: September 25, 2015, 07:50:39 pm »

The least you would have to do is make all costs public knowledge

Well, no. It will/would not be public knowledge until after the game.

Right, it doesn't need to be super similar at all, mostly I meant the spreadsheet tracking would be similar and you might want to implement some of the things he used to keep track of game state, I can't really remember specifics.

I would guess that game was the most complex that we have seen on this site in terms of what the mod needed to keep track of. Maybe Dice Mafia compares?

I don't doubt it.

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #1120 on: September 27, 2015, 12:55:33 am »

Seeing as yuma is back, this is a good time to put me on the queue for Harry Potter II: JK++!

Bump for asherksy - can you add me to the queue?
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #1121 on: September 27, 2015, 04:24:15 am »

I plan to fully update on Monday.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #1122 on: September 27, 2015, 05:34:43 am »

Somebody open a game already!
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #1123 on: September 28, 2015, 04:01:21 am »

This thread will be unstickied soon.

Please tag the Hub, as well as make all further requests there.

This thread will not be updated, so please check the hub for the most up-to-date listing.  If you see an error there, please report it.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #1124 on: September 28, 2015, 09:04:46 am »

I thought Dice Mafia was exceptionally well designed and implemented. I would be interested in running the exact same setup again despite the fact some roles were unique and that ultimately made the game something it can't be in repeat.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #1125 on: September 28, 2015, 11:35:04 am »

My BM game is no more (it became my RMM game), so you can take me off the queue for bastard.

Should I post this in the "Hub" thread instead?
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #1126 on: September 28, 2015, 11:37:44 am »

My BM game is no more (it became my RMM game), so you can take me off the queue for bastard.

Should I post this in the "Hub" thread instead?

I got it.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #1127 on: December 26, 2015, 09:30:20 pm »

/tag
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