Dominion Strategy Forum

Please login or register.

Login with username, password and session length
Pages: 1 2 3 [All]

Author Topic: GokoDom II: Endgame!  (Read 26435 times)

0 Members and 1 Guest are viewing this topic.

Kirian

  • Board Moderator
  • *
  • Offline Offline
  • Posts: 7096
  • Shuffle iT Username: Kirian
  • An Unbalanced Equation
  • Respect: +9413
    • View Profile
GokoDom II: Endgame!
« on: October 07, 2013, 09:04:50 am »
+6

In a convenient (for me) coincidence, our top 8 all have 11 or 12 points, and the #9 position has 10 points, so our tiebreaker system ends up being used only for seeding.  Our final eight are:

(W-D-L)

eliegel34 (6-0-1)
-Stef- (6-0-1)
A Drowned Kernel (5-1-1)
ragingduckd (4-3-0)
WanderingWinder (5-1-1)
Titandrake (5-1-1)
SheCantSayNo (5-1-1)
pitrpicko (5-1-1)

This week's round:

eliegel34 vs pitrpicko
-Stef- vs SheCantSayNo
A Drowned Kernel vs Titandrake
ragingduckd (AI) vs WanderingWinder

Good luck!!
Logged
Kirian's Law of f.DS jokes:  Any sufficiently unexplained joke is indistinguishable from serious conversation.

SCSN

  • Mountebank
  • *****
  • Offline Offline
  • Posts: 2227
  • Respect: +7140
    • View Profile
Re: GokoDom II: Endgame!
« Reply #1 on: October 07, 2013, 11:36:31 am »
0

That's a favorable draw, in a sense, as now I'm due for some pretty good shuffle luck during the actual match ;)
Logged

jaybeez

  • Explorer
  • *****
  • Offline Offline
  • Posts: 335
  • Shuffle iT Username: jaybeez
  • Respect: +395
    • View Profile
Re: GokoDom II: Endgame!
« Reply #2 on: October 07, 2013, 01:55:51 pm »
0

I'm sorry if this is the wrong thread for this, but I wanted to point something out.  AI went 4-3-0 in the qualifier, I went 4-2-1.  He's in the finals and I'm not, and if I understand the tournament rules correctly this is because one of my wins was by default.  I understand giving more credit to a player for actually winning a match rather than winning by default, but on the other hand, it also means that I'm effectively being punished for something beyond my control.

I don't mean to make a big stink about this, I just would like this issue to be taken into consideration for the next tournament.
Logged

achmed_sender

  • Conspirator
  • ****
  • Offline Offline
  • Posts: 234
  • Shuffle iT Username: achmedsender
  • Respect: +202
    • View Profile
Re: GokoDom II: Endgame!
« Reply #3 on: October 07, 2013, 02:00:51 pm »
0

I'm sorry if this is the wrong thread for this, but I wanted to point something out.  AI went 4-3-0 in the qualifier, I went 4-2-1.  He's in the finals and I'm not, and if I understand the tournament rules correctly this is because one of my wins was by default.  I understand giving more credit to a player for actually winning a match rather than winning by default, but on the other hand, it also means that I'm effectively being punished for something beyond my control.

I don't mean to make a big stink about this, I just would like this issue to be taken into consideration for the next tournament.

But he also has 11 points to your 10, so I see no need to change this.
Logged

bama

  • Ambassador
  • ***
  • Offline Offline
  • Posts: 32
  • Respect: +3
    • View Profile
Re: GokoDom II: Endgame!
« Reply #4 on: October 07, 2013, 02:33:20 pm »
0

I'm kinda in the same bucket as you...IIRC my match record is 5-2-0...but one of those wins is by default when someone dropped out...

I'm sorry if this is the wrong thread for this, but I wanted to point something out.  AI went 4-3-0 in the qualifier, I went 4-2-1.  He's in the finals and I'm not, and if I understand the tournament rules correctly this is because one of my wins was by default.  I understand giving more credit to a player for actually winning a match rather than winning by default, but on the other hand, it also means that I'm effectively being punished for something beyond my control.

I don't mean to make a big stink about this, I just would like this issue to be taken into consideration for the next tournament.
Logged

jaybeez

  • Explorer
  • *****
  • Offline Offline
  • Posts: 335
  • Shuffle iT Username: jaybeez
  • Respect: +395
    • View Profile
Re: GokoDom II: Endgame!
« Reply #5 on: October 07, 2013, 02:55:31 pm »
0

But he also has 11 points to your 10, so I see no need to change this.
Well, I'm confused then.  The "Rules and Regulations" thread says, "C. Results of W, WD, and WB are worth 2 match points.  Results of D, DD, and BR are worth 1 match point.  A result of L is worth 0 match points."  So going by that, my record should give me a score of 9 (4x2 + 2x0 + 1x1) and his score should be 8 (4x2 + 3x0 + 0x1).  What am I leaving out here?

I guess it doesn't matter anyway.  Reading the rules again, I see that opponents' Solkoff score is also a factor so I guess between that and the one default I had, that explains AI getting into the finals with a worse overall match record.

But my original point stands: is it really wise to punish players for winning by default?
Logged

Titandrake

  • Mountebank
  • *****
  • Offline Offline
  • Posts: 2210
  • Respect: +2856
    • View Profile
Re: GokoDom II: Endgame!
« Reply #6 on: October 07, 2013, 02:59:42 pm »
+1

The format is W-D-L, not W-L-D. AI has 4 wins 3 draws, you have 4 wins 1 loss 2 draws.

Edit: As for the win by default, it is a little iffy that you can lose a top 8 spot for something out of your control. However, one side effect is that there is little incentive to try to intentionally draw your way into the top 8. I do think it's a little weird that you can get a win by default and not make it in, when you would have wanted to play a match anyways.
« Last Edit: October 07, 2013, 03:02:49 pm by Titandrake »
Logged
I have a blog! It's called Sorta Insightful. Check it out?

jaybeez

  • Explorer
  • *****
  • Offline Offline
  • Posts: 335
  • Shuffle iT Username: jaybeez
  • Respect: +395
    • View Profile
Re: GokoDom II: Endgame!
« Reply #7 on: October 07, 2013, 03:20:53 pm »
0

OH!  By that notation I went 4-1-2, which is straight-up worse than AI.  I'm an idiot.  Sorry everyone.  Nothing to see here, move along.
« Last Edit: October 07, 2013, 03:22:06 pm by jaybeez »
Logged

Robz888

  • Margrave
  • *****
  • Offline Offline
  • Posts: 2644
  • Shuffle iT Username: Robz888
  • Respect: +3391
    • View Profile
Re: GokoDom II: Endgame!
« Reply #8 on: October 07, 2013, 03:28:18 pm »
0

Man, I just missed out. Well, my best tournament showing thus far. Good luck all! Really strong players here.
Logged
I have been forced to accept that lackluster play is a town tell for you.

Kirian

  • Board Moderator
  • *
  • Offline Offline
  • Posts: 7096
  • Shuffle iT Username: Kirian
  • An Unbalanced Equation
  • Respect: +9413
    • View Profile
Re: GokoDom II: Endgame!
« Reply #9 on: October 07, 2013, 03:35:14 pm »
0

Edit: As for the win by default, it is a little iffy that you can lose a top 8 spot for something out of your control. However, one side effect is that there is little incentive to try to intentionally draw your way into the top 8. I do think it's a little weird that you can get a win by default and not make it in, when you would have wanted to play a match anyways.

There's no penalty for Win by Default... so you can't get bumped form the Top 8 due to someone dropping out from under you.  In fact, it gives you abetter chance at getting into the Top 8 because you didn't have to play a match to get those 2 points.

There is a small penalty for Draw by Default, in order to avert "handshake" matches facilitating someone getting into the top tier.  However, even that wouldn't have come into play here, as all the Top 8 played all of their (scheduled) matches, and there is a nice clear cutoff this time around (8 players with 11 or 12 points).
Logged
Kirian's Law of f.DS jokes:  Any sufficiently unexplained joke is indistinguishable from serious conversation.

bama

  • Ambassador
  • ***
  • Offline Offline
  • Posts: 32
  • Respect: +3
    • View Profile
Re: GokoDom II: Endgame!
« Reply #10 on: October 07, 2013, 06:38:06 pm »
0

Quick question for perhaps next time:

Other tournaments like the FIFA World Cup award 3 points for wins and 1 point for draws, rather than the 2/1 system (which I think used to be the system in FIFA as well).

Any thought to weighting wins more than just 2 simple draws?  You could perhaps downgrade a WD to 2 points if that feels better...
Logged

WanderingWinder

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 5275
  • ...doesn't really matter to me
  • Respect: +4386
    • View Profile
    • WanderingWinder YouTube Page
Re: GokoDom II: Endgame!
« Reply #11 on: October 07, 2013, 07:06:31 pm »
0

So, there aren't any rules.

Watno

  • Margrave
  • *****
  • Offline Offline
  • Posts: 2745
  • Shuffle iT Username: Watno
  • Respect: +2983
    • View Profile
Re: GokoDom II: Endgame!
« Reply #12 on: October 07, 2013, 09:08:20 pm »
+2

Quick question for perhaps next time:

Other tournaments like the FIFA World Cup award 3 points for wins and 1 point for draws, rather than the 2/1 system (which I think used to be the system in FIFA as well).

Any thought to weighting wins more than just 2 simple draws?  You could perhaps downgrade a WD to 2 points if that feels better...

That's only because Soccer is a badly designed sport, and requires this rule to make people actually try tow in instead of just playing passively. There is no need reason to penalize draws in Dominion.

Gratz to the finalists btw, hope I'll do better again next season.
Logged

Eevee

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1010
  • Shuffle iT Username: Eevee
  • A wild Eevee appears!
  • Respect: +867
    • View Profile
Re: GokoDom II: Endgame!
« Reply #13 on: October 07, 2013, 09:22:11 pm »
0

How can I check how I placed in the end?
Logged

Watno

  • Margrave
  • *****
  • Offline Offline
  • Posts: 2745
  • Shuffle iT Username: Watno
  • Respect: +2983
    • View Profile
Logged

eliegel34

  • Golem
  • ****
  • Offline Offline
  • Posts: 175
  • Respect: +146
    • View Profile
Re: GokoDom II: Endgame!
« Reply #15 on: October 08, 2013, 02:25:45 am »
+4

suggestion - Once you get to 8 players for a top 8, I'd prefer it if #1 is allowed to select an opponent from the other 7 players. Then the highest unselected player (probably #2) chooses someone, and then once more. This system prevents players to ever want to lose/draw a round to positively affect their schedule in the playoffs.
(without this suggestion - suppose you know that #2 is much stronger then #1, then you'd rather end up #8 then #7, or something weird like that. You could also rather be #2 then #1)

I am convinced Stef can see into the future.
Logged

Kirian

  • Board Moderator
  • *
  • Offline Offline
  • Posts: 7096
  • Shuffle iT Username: Kirian
  • An Unbalanced Equation
  • Respect: +9413
    • View Profile
Re: GokoDom II: Endgame!
« Reply #16 on: October 08, 2013, 02:30:08 am »
+5

suggestion - Once you get to 8 players for a top 8, I'd prefer it if #1 is allowed to select an opponent from the other 7 players. Then the highest unselected player (probably #2) chooses someone, and then once more. This system prevents players to ever want to lose/draw a round to positively affect their schedule in the playoffs.
(without this suggestion - suppose you know that #2 is much stronger then #1, then you'd rather end up #8 then #7, or something weird like that. You could also rather be #2 then #1)

I am convinced Stef can see into the future.

....says the person who beat Stef in Round 1.
Logged
Kirian's Law of f.DS jokes:  Any sufficiently unexplained joke is indistinguishable from serious conversation.

andwilk

  • Conspirator
  • ****
  • Offline Offline
  • Posts: 201
  • Respect: +152
    • View Profile
Re: GokoDom II: Endgame!
« Reply #17 on: October 08, 2013, 09:36:00 am »
0

Good luck to the playoff qualifiers!  Also, thanks to Kirian for organizing these tournaments and I'll be looking forward to Gokodom III.
Logged

SCSN

  • Mountebank
  • *****
  • Offline Offline
  • Posts: 2227
  • Respect: +7140
    • View Profile
Re: GokoDom II: Endgame!
« Reply #18 on: October 08, 2013, 09:51:07 am »
0

So, there aren't any rules.

To expand on this: what are we supposed to do if it's 3-3 after 6 games? Obviously keep playing until there's a winner, but according to what structure? The fairest option seems to me to repeatedly extend the match by two games (so that each player can be P1 once) until it's no longer tied.
Logged

Kirian

  • Board Moderator
  • *
  • Offline Offline
  • Posts: 7096
  • Shuffle iT Username: Kirian
  • An Unbalanced Equation
  • Respect: +9413
    • View Profile
Re: GokoDom II: Endgame!
« Reply #19 on: October 08, 2013, 10:05:57 am »
0


That would indeed be the fairest option, but I hesitate to force anything longer than best of 7.  So we'll do this: use the standard six game rules.  If a tiebreaker is needed, play one more game with the higher seeded player as first player.  If that is a tie, alternate start players until someone gets a win.
« Last Edit: October 08, 2013, 10:08:00 am by Kirian »
Logged
Kirian's Law of f.DS jokes:  Any sufficiently unexplained joke is indistinguishable from serious conversation.

Titandrake

  • Mountebank
  • *****
  • Offline Offline
  • Posts: 2210
  • Respect: +2856
    • View Profile
Re: GokoDom II: Endgame!
« Reply #20 on: October 08, 2013, 05:51:37 pm »
+12

Fun fact: pitrpicko and I are the only people who don't own sets, and theoretically we could meet in finals to have a Base-only showdown.
Logged
I have a blog! It's called Sorta Insightful. Check it out?

A Drowned Kernel

  • 2015 World Champion
  • *
  • Offline Offline
  • Posts: 1067
  • They/Them
  • Respect: +1980
    • View Profile
Re: GokoDom II: Endgame!
« Reply #21 on: October 10, 2013, 01:02:03 am »
+2

Titandrake beats A Drowned Kernel 4-2

Game One

This game took like an hour because we both had to think so much, Soothsayer makes the difference here I think.

Game Two

Rebuild nonsense. Nothing to see here.

Game Three

Noble Brigand mirror with Island and Silk Road mixing it up a little. I grab some green earlier and get lucky with my brigands.

Game Four

Titandrake kills me here with a workshop/forge engine. Pretty damn awesome.

Game Five

I almost pull ahead with 6-point Fairgrounds but it's not to be.

Game Six

Ironworks/gardens. I try to integrate Feodums but my trade route never collides and he takes it.

Thanks for the match Titandrake, and good luck to you and everyone else in the rest of the finals. I had a great time this tournament, and I'm a little baffled that I made it this far. Can't wait for next season!
Logged
The perfect engine
But it will never go off
Three piles are empty

Titandrake

  • Mountebank
  • *****
  • Offline Offline
  • Posts: 2210
  • Respect: +2856
    • View Profile
Re: GokoDom II: Endgame!
« Reply #22 on: October 10, 2013, 01:21:06 am »
+3

My thoughts:

Game 1: I'm still working out whether you having 5/2 here is bad or not. Wharf opening is nice, but then you don't have early Remake. I think Soothsayer helped, but getting more Hamlets and making you unable to buy more Wharves without risking a 3-pile mattered more. Luckily, game goes long enough for 6 VP Fairgrounds to be meaningful.

Game 2: Well, at least we both got 5/2.

Game 3: NB mirrors are weird. I keep hitting $6+ and buy Golds, and I think at some point I shouldn't have bought Golds. In a very heavy Big Money board. Yeah. Islands ftw!

Game 4: This is the best engine I've ever done and I don't see much beating it. Early Tactician, get a Forge off of it. Transition into a double-Tact deck with no treasures, that plays 3+ Workshops to gain two $4 costs and one $3 cost that Forge into a Colony each turn. This gives me both a Colony every turn and amazing pile pressure. As soon as you missed the Colony I could win instantly by emptying the Workshop pile and drawing those same Workshops with all the +Actions I had. Absolutely ridiculous.

Game 5: I don't know why I opened Death Cart, I got really lucky that it collided with both Ruins. I was expecting more IGG, but then you realize Embassy-Counterfeit-BM is pretty darn fast. The end is standard rolling the dice, hoping the other person doesn't have $8.

Game 6: Not really much to say, it's all about whether Trade Route hits Feodum, and here it didn't.

Thanks for the match. I'm just astounded I'm still in this thing.

« Last Edit: October 10, 2013, 01:23:24 am by Titandrake »
Logged
I have a blog! It's called Sorta Insightful. Check it out?

PitrPicko

  • Baron
  • ****
  • Offline Offline
  • Posts: 51
  • Respect: +25
    • View Profile
Re: GokoDom II: Endgame!
« Reply #23 on: October 10, 2013, 07:39:37 pm »
+3

PitrPicko 4 - 3 eliegen

Thanks once again for great games, and also for finding some time to play with me even when I gave you just few posible times, because of my busy week.

Game 1
Here eliegen showed, that he deserved place in top 8 and it will be no easy match. Buying some FGs and province T5 powered by smithy. I was trying some shanty town and cellar, but his strategy was obviously better. And he finished with comfortable lead. Alse I wasn't even thinking about FG, but I think it was right call to contest them, however I still lost.

Game 2
This game is real shenanigans. I wonder how other great engine players would played this one. We were both opening chapel/HT with procession and TR on board. Also nice actions in all price ranges (Shanty, HT,Proc,TR, Market, Jester, Pillage, Nobles, Expand).
I thought that I've lost this game when I've hit Chapel(HT,3xCopper), but even worse shuffle luck for eliegel; hitting Chapel T5 with no greens. I've bought Jester first while eliegel went for market. Here I think getting Jester was really good idea, since both deck was very slim and those cards from jester were a great target for procession. Very interesting game, plenty of tough desicions for both players.

Game 3
In this game I went for some very complicated trashing with Counterfeit and altar, while eliegel bought few upragdes, and as time showed, that can tripness of upgrade is really key feature. I wasn't able to connect my cards corectly and eligel grabbed the victory. Simple Upgrade showed it's power.

Game 4
Goko probably likes us. Also interesting board with tough desicions. But this game started really unlucky for eliegel. Opening double terminal, as we know, has some chance that those terminals will colide, but what is even worse is fact, that they can colide T5...
We had MS here and lots of trashing (TradeR, Bishop, Altar).
When I saw, that eliegel opened double traderoute, I chose to buy a bishop to grab some poins before Market squares will bring in golds. We both kept gaining more and more golds and then just buying some provinces. In last turn eliegel broke PPR and I've got the last province. It is true that eliegel said that he misplayed this, but I'm not so sure. My /draw/ deck in that moment wasn't really good and it could easily happen, that I'd have less than $8. Luckily I had 3 Golds and I bought last prov and got the win.

Game 5
In this game I had the plan to start trashing eliegel's good treasuries with my pirate ship but it was very very slow and it didn't really happen. I bought PS too late...

Game 6
I was lucky enough to open 5/2 on governor board (I think, that governor is weaker on colony board, but gold gaining / silver giving is kind of attack since silver is not really wanted in deck), but eliegel's 4/3 meant cutpurse/urchin opening. And that Mercenary gave me really hard times. He's also bringing few advisors, not bad for his deck. I chose one urchin with no other attack just as discard attack when cards option on governor were chosen. But in T11 my urchin was buried deep in my draw deck and that meant 11-cards turn for eliegel. Luckily for me, he didn't have enough golds from governors and bought "only" colony+platinum. After that I bought Forge keeping in mind fact that game is going to end soon and with sufficient buy I can forge some cards (possibly governor+altar) into colony.
After that eliegel goes double colony leaving 3 colonies on board with 15points lead. But I¨ve decided to pull this off and used governor for mega draw, forging altar+hamlet+urchin into colony and double colonying myself.
To be honest this was the only game where I felt like having worse luck then eliegel, but luckily enough that forge really made this ;)

Game 7
Double tactician with FV, cities, conspirators and no terminals.
We obviously both headed for double tac, with FV and conspirator support. I liked my opening conspirator/FV better than this ironmonger/FV. I really wanted to win that conspirator split. But we both ignored stonemason as a gainer and soft trasher. I didn't really wanted another dead card in my deck, but I should consider buying double conspirator thanks to stonemason. It all ended with 4-6 conspirator split and I really thought that I'm done. Luckily for me I've got few more cities when consirators were out and that allowed me to play more conspirators and lower overall my deck variance.
Crucial were T12 when eliegel missed his second tac, and that probably made this game. He bought two provinces but reenabling double tac takes some time.
So while I was having some better luck I really want to point out my estate buy T15.
Situation after estate buy: PP(22VP)(3P,4E) - E(24VP)(3P,1D,3E). And because Eliegel didn't played his tact turn before and no +buy were on board I was sure he cannot risk breaking PPR and he had to buy a duchy. After that I had chance to double province thanks to my tactician. However that didn't happend T16. But even eliegel didn't get those needed 16, and I managed to hit 16 in T17 and double province, thanks to tact and cities.



Summary: Thanks for games. It didn't feel really how it should. I think your luck was much much worse then mine. I know it is hard to lose due to bad luck especially when one is playing better strategy, but we should keep in mind that luck factor in this game is still present and it can turn worse strategies into win. Or risky strategies into win.
Also I hope this will not change your attitude towards dominion. Just take it as it is and try to win GKDM III. I'm pretty sure, you have fair chance to reach Top8 again ;)



Fun fact: pitrpicko and I are the only people who don't own sets, and theoretically we could meet in finals to have a Base-only showdown.
I did my part. Your turn ;)  :P
Logged

WanderingWinder

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 5275
  • ...doesn't really matter to me
  • Respect: +4386
    • View Profile
    • WanderingWinder YouTube Page
Re: GokoDom II: Endgame!
« Reply #24 on: October 10, 2013, 07:41:14 pm »
+5

WW 3 - 0 ragingduckd (AI)

http://dom.retrobox.eu/?/20131010/log.5101a6c4e4b02b7235c3860f.1381442932025.txt


Code: [Select]
Lighthouse, Vagrant, Wishing Well, Advisor, Envoy, Silk Road, Spy, Haggler, Soothsayer, Fairgrounds

I immediately look at shiny fairgrounds, with Haggler and Soothsayer as good support, and Silk Road not bad. We both go 5/2 Soothsayer/lighthouse and... then he diverges for a bunch of duchies. I really don't understand this, as he goes for them quite solidly over fairgrounds (which had to be worth at least 4). My only guess is that he was looking for a quick 3-pile, and Silk Road, and Soothsayer actually does give good longevity, but I just wasn't going to be obliging that, and it ended up just taking forever...

http://dom.retrobox.eu/?/20131010/log.5101a6c4e4b02b7235c3860f.1381443481013.txt


Code: [Select]
Candlestick Maker, Fortune Teller, Fortress, Gardens, Treasure Map, Wandering Minstrel, Merchant Ship, Soothsayer, Treasury, Grand Market

I can't resist gardens on a board like this. It's really important to note that the only draw here is the opponent's Soothsayer. With said curser around again, I don't think a Grand Market Plan is really going to cut it - you just go for money. And I dip into Gardens what might be a good little bit early (I really like candlestick maker for gardens, plus soothsayer gives you longevity and lots of cards, but still...), but he follows me, and I don't think his deck was nearly as well set up. From there, it's just trying to snuff out any possibilities he was going to have, keeping tight wraps on everything.

http://dom.retrobox.eu/?/20131010/log.5101a6c4e4b02b7235c3860f.1381444189557.txt


Code: [Select]
Lighthouse, Doctor, Oracle, Village, Alchemist, Plaza, Remake, Mystic, Tribute, Wharf

Definitely the closest of the three, and I relished my first turn here. Wharf is obviously key, and with Remake, Village, and Plaza, engines look pretty clear, too. The difference is basically that he goes for all wharves, whereas I opt for a gold over my 5th, allowing him to win the wharf split 6-4. On the other hand, he doesn't have quite enough villages and, more important, there really isn't any payload here but money. I double province, double again, and... whiff. Actually, I didn't calculate almost anything that I should have, relying way too much on feel (which was a correct feel, but still). If he has a good hand there, Province+duchy+estate ties, or province+duchy+duchy wins. Well, okay, he doesn't really have the money for that, as he never had time to get it, so I guess there wasn't that much danger. But well, I like the money a little better (i.e. I think he slightly overbuilt), and first turn really was big here.

Robz888

  • Margrave
  • *****
  • Offline Offline
  • Posts: 2644
  • Shuffle iT Username: Robz888
  • Respect: +3391
    • View Profile
Re: GokoDom II: Endgame!
« Reply #25 on: October 11, 2013, 02:58:30 pm »
0

Just watched the video. Nice match!

I feel like Andrew played uncommonly poorly. The Duchies in Game 1 and passing on Soothsayer for a Gold early in Game 2 were just really critical mistakes that put you far ahead.

In Game 3, I think he drew a little worse than you to not have such ideal trashing, although sticking with four Wharves was really smart on your part.
Logged
I have been forced to accept that lackluster play is a town tell for you.

Polk5440

  • Torturer
  • *****
  • Offline Offline
  • Posts: 1708
  • Respect: +1788
    • View Profile
Re: GokoDom II: Endgame!
« Reply #26 on: October 11, 2013, 04:00:12 pm »
0

Just watched the video. Nice match!

I feel like Andrew played uncommonly poorly.

I agree. Thanks for recording, WW.

Maybe AI was distracted debugging the extension, coding in more features, and working on his thesis all at the same time?

Or maybe he's working on an extension to salvage healthcare.gov.  :-\
Logged

SCSN

  • Mountebank
  • *****
  • Offline Offline
  • Posts: 2227
  • Respect: +7140
    • View Profile
Re: GokoDom II: Endgame!
« Reply #27 on: October 12, 2013, 11:24:42 am »
+5

Logged

Kirian

  • Board Moderator
  • *
  • Offline Offline
  • Posts: 7096
  • Shuffle iT Username: Kirian
  • An Unbalanced Equation
  • Respect: +9413
    • View Profile
Re: GokoDom II: Endgame!
« Reply #28 on: October 12, 2013, 11:33:48 am »
0

Logged
Kirian's Law of f.DS jokes:  Any sufficiently unexplained joke is indistinguishable from serious conversation.

SCSN

  • Mountebank
  • *****
  • Offline Offline
  • Posts: 2227
  • Respect: +7140
    • View Profile
Re: GokoDom II: Endgame!
« Reply #29 on: October 12, 2013, 11:54:47 am »
0

We agreed to play tomorrow and just happened to run into each other.
Logged

soulnet

  • Mountebank
  • *****
  • Offline Offline
  • Posts: 2142
  • Respect: +1751
    • View Profile
Re: GokoDom II: Endgame!
« Reply #30 on: October 12, 2013, 10:44:55 pm »
+2

We agreed to play tomorrow and just happened to run into each other.

He is clearly misguiding you. You don't get to be the top player without playing on every meta level.
Logged

-Stef-

  • 2012 & 2016 DS Champion
  • *
  • Offline Offline
  • Posts: 1574
  • Respect: +4419
    • View Profile
Re: GokoDom II: Endgame!
« Reply #31 on: October 13, 2013, 04:54:10 am »
0

He is clearly misguiding you. You don't get to be the top player without playing on every meta level.

Yeah, you got me, I just pretended yesterday and am trying to make him overconfident.
Just glad he missed his opportunity in this meta game by posting those three games into the results thread.

We'll start the actual match in 10 minutes.
Logged
Join the Dominion League!

SCSN

  • Mountebank
  • *****
  • Offline Offline
  • Posts: 2227
  • Respect: +7140
    • View Profile
Re: GokoDom II: Endgame!
« Reply #32 on: October 13, 2013, 07:40:01 am »
+14



(Logs to follow)
Logged

SCSN

  • Mountebank
  • *****
  • Offline Offline
  • Posts: 2227
  • Respect: +7140
    • View Profile
Re: GokoDom II: Endgame!
« Reply #33 on: October 13, 2013, 11:25:25 am »
+2

SheCantSayNo - Stef: 3.5 - 1.5

Game 1 (0 - 1): Crossroads, Herbalist, Stonemason, Loan, Feast, Horse Traders, Wandering Minstrel, Hunting Party, Merchant Ship, Tribute, Colony

I win the Hunting Party split 6-4, but when I see that Stef keeps building I think that I have to end it fast, before he manages to get a few double-Colony turns. I start trashing Colonies into double Provinces with Stonemason, which was probably terrible. I stall and he manages to empty the Provinces with his Stonemasons for the win.

Game 2 (0.5 - 1.5): Shanty Town, Swindler, Urchin*, Village, Philosopher's Stone, Monument, Noble Brigand, Quarry, Spice Merchant, Young Witch, Border Village

I open double-Urchin against Stef's Urchin/Swindler. Not sure which I like better, but I wanted two Mercenaries and then a Village as soon as possible, and since all the cards I wanted were $3 or $6 (BV), I figured I didn't really need the economy early on. We both gain lots of BVs, Monuments, Villages and Shanty Towns. Piles are running low and instead of buying a Province, Stef opts to end it on a tie, which I think was the right call.

Game 3 (1.5 - 1.5): Hermit, Steward, Caravan, Remodel, Scout, Trader, Explorer, Mine, Trading Post, Peddler

We both open Steward/Caravan, planning to get Peddlers and Remodel them into Provinces. I trash only once with Steward before Remodelling it into a Caravan, but the alternative of trashing two Coppers and buying nothing seemed even worse. Stef trashes twice with Steward, giving him a lead in terms of deck quality. I have more luck connecting my Remodel with Peddlers though, which ultimately gives me the win. I do think we both could have used a 2nd Remodel instead of a 4th (for me) and 5th (for him) Caravan, as the Caravans really became more and more useless when we started greening, so a bit more reliability is nice.

Game 4 (2.5 - 1.5): Vagrant, Oracle, Armory, Farming Village, Quarry, Ghost Ship, Haggler, Junk Dealer, Mine, Minion

I open Oracle/Quarry against Stef's Oracle/Armory, gaining a Quarry with his first Armory play. In hindsight I like his open better because of the many $2-4 cards you'd like in your deck. We both grab two Junk Dealers, then I grab a Haggler before going for the Minions, while he goes for Minions straight away, getting the Haggler only later, which confused me a bit. I'm the first to hit $8 on T10 but I buy Minion-Farming Village without even considering Province-Minion, which I think would have been the better play given that there was no +buy. Stef does go for Province-Minion on his T11, and from that point onwards I have to mirror him each turn with a worse deck, which doesn't look good. I grab an Armory on T12 to be able to mirror the Estate gains that I expected to start soon (indeed, on his T13). Stef gets a second Armory, which I'm not too sure about. It increases both his win chances and the chance that he will stall, whereas not getting it almost certainly guarantees at least a tie. We both end up stalling a bit, and I get really lucky by being able to grab the last Province for a 1 point win.

Game 5 (3.5 - 1.5): Herbalist, Hermit, Smugglers, Bureaucrat, Ironmonger, Island, Remodel, Salvager, Margrave, Hoard, Shelters

Stef opens Smugglers/Island (trashing Hovel), I go for Hermit/Ironmonger, getting a Smugglers later. We both grab/smuggle Ironmongers, Margraves and two Hoards, but I have a Madman up my sleeves that I'm lucky enough to be able to play after two Margraves, resulting in a double-Province + 1 Estate turn with two Hoards in play, thus getting 6 free Golds. From that point onward I have a slight lead that ultimately gives me the win.

Thanks for the games, they were all close and I definitely got luckier than you, though except for some really poor decisions in the first game, I also think I played pretty ok.
Logged

Kirian

  • Board Moderator
  • *
  • Offline Offline
  • Posts: 7096
  • Shuffle iT Username: Kirian
  • An Unbalanced Equation
  • Respect: +9413
    • View Profile
Re: GokoDom II: Endgame!
« Reply #34 on: October 13, 2013, 12:51:30 pm »
0

In what can be described, technically, as a complete and total upset, all top 4 seeds lose their matches.  It's only technically an upset because, man, seeding was determined by the thinnest of thin margins anyway.

Semifinals:

WanderingWinder vs. pitrpicko
Titandrake vs. SheCantSayNo
Logged
Kirian's Law of f.DS jokes:  Any sufficiently unexplained joke is indistinguishable from serious conversation.

Polk5440

  • Torturer
  • *****
  • Offline Offline
  • Posts: 1708
  • Respect: +1788
    • View Profile
Re: GokoDom II: Endgame!
« Reply #35 on: October 13, 2013, 02:39:21 pm »
0

I predict:

WW over pitrpicko and SheCantSayNo over Titandrake then WW taking the whole thing 4-3.

Not least because I want to watch the recordings of the matches!  ;D
Logged

SCSN

  • Mountebank
  • *****
  • Offline Offline
  • Posts: 2227
  • Respect: +7140
    • View Profile
Re: GokoDom II: Endgame!
« Reply #36 on: October 16, 2013, 04:27:31 pm »
+5

SheCantSayNo - Titandrake: 3 - 1

Unfortunately most of the boards were really boring with little room for creativity.

Game 1 (0 - 1): Embargo, Secret Chamber, Hermit, Steward, Scavenger, Ghost Ship, Inn, Jester, Torturer, Witch

Titandrake opens Steward/Silver, I go for Hermit/Scavenger, which can go really well but also ridiculously poorly, as it did here. I hit $2 on T3 and Hermit lands on the bottom of my deck. His deck is running smoothly and he adds a Ghost Ship that makes my Madmen useless for quite some time, and I lose without much hope.

Game 2 (1 - 1): Pawn, Oracle, Coppersmith, Militia, Salvager, Band of Misfits, Butcher, Torturer, Vault, Forge, Colony

Boring Butcher-BM-Colony board. I have 5/2 as player one, which is probably game-deciding. I open Pawn/Butcher to his Silver/Militia. I'd open Militia here too in his spot, but would butcher it into another Butcher when they collide, which Titandrake doesn't do. He gets an early Colony, but my deck is better and brings me a relatively easy win.

Game 3 (2 - 1): Embargo, Secret Chamber, Oracle, Noble Brigand, Spice Merchant, Spy, Band of Misfits, Torturer, Goons

There's Goons but no sign of any Village, so this is just going to be Goons-BM. We both open Silver/Spice Merchant. He gets his Goons a shuffle earlier than me, but I'm able to get two in a row, and after T9 I have 3 Goons and a Gold to his 1 Goons and a BoM, in addition to a trimmer deck. This advantage gives me a relatively comfortable win, even though the game ends up lasting 28 turns.

Game 4 (3 - 1): Haven, Oracle, Sage, Smugglers, Feast, Island, Scout, Taxman, Trader, Expand

Yet another boring BM board. I open Trader/Sage to his Oracle/Silver (adding a Trader on T3). Not too sure what's better but I do like Trader a lot early on in a BM game, and I don't like having Oracle with another terminal and no villages in a deck that's still so small. I have a substantial Silver lead throughout the game, and while he eventually has 3 Golds to my 1, it turns out to be too slow in the end. I might well have gotten lucky too, as 6 Provinces + a Duchy in 16 turns sounds pretty good for Trader-Oracle-Sage-BM.

Thanks for the games. I regret we didn't get more interesting games, but I'm happy that I'm also able to play the boring boards relatively well, and I'm obviously excited to have made it to the finals :)
Logged

MarkowKette

  • Conspirator
  • ****
  • Offline Offline
  • Posts: 213
  • Respect: +217
    • View Profile
Re: GokoDom II: Endgame!
« Reply #37 on: October 16, 2013, 05:25:27 pm »
+1

Congratulations! :)
Logged

Titandrake

  • Mountebank
  • *****
  • Offline Offline
  • Posts: 2210
  • Respect: +2856
    • View Profile
Re: GokoDom II: Endgame!
« Reply #38 on: October 16, 2013, 05:31:07 pm »
+3

Game 1: I mean, just, stuff happens here, I get a lead, and then it's Ghost Ship every turn as long as I can manage it, which turns out to be pretty long. My deck stalls towards the end, but it doesn't matter, my lead is too big.

Game 2: Eh, don't really know what else there is here, besides Militia -> Butcher. Butcher is REALLY good, especially when there's no +Buy out, and it doesn't matter if you discard some cards, you can still Butcher something or save the tokens that turn.

Game 3: I pick up a 2nd Embargo I don't need, got baited by the extra Goons VP. The BoM was a bad call, it didn't do anything. Got too many $5s in the mid game, and then I couldn't get anywhere because of Goons. Spice Merchant is pretty awful on 3 card hands.

Game 4: I think Oracle is definitely worth picking up, but I tried to do two things at once. Either Sage-Trader to get lots of Silvers, then pick up an Oracle when your deck is big enough, or Oracle-BM and skip Trader entirely, not my janky halfway thing. If my Trader was a Silver, I'd have 2 Golds by turn 6. It's close, but I think Silver flood into Oracle is better here.

tl;dr I can only play engine boards, or at least I can only play engine boards well. I mess around on treasure based boards too much to play them at high level, and don't think my buys through as much. Which is bad, because on treasure based boards, the choice you make matters a lot, you're locked into your terminal/deck choice very fast.

My goal this tournament was, don't lose 3-0 in any match, don't lose > 50% of the matches, so this has been a pleasant surprise. :)

Edit: Did a search, simulated Oracle-BM goes around even with Smithy-BM, which is around 4 Provinces in 14 turns. So, given better discard management, it might beat out the Trader strategy, if you count that you'll have all 3 Estates as a tiebreak.
« Last Edit: October 16, 2013, 05:43:13 pm by Titandrake »
Logged
I have a blog! It's called Sorta Insightful. Check it out?

WanderingWinder

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 5275
  • ...doesn't really matter to me
  • Respect: +4386
    • View Profile
    • WanderingWinder YouTube Page
Re: GokoDom II: Endgame!
« Reply #39 on: October 17, 2013, 11:09:50 pm »
+9

WanderingWinder 4 - 2 PitrPicko

Game 1:
http://dom.retrobox.eu/?/20131017/log.514b5511e4b0b79c883b5e3b.1382043335183.txt


Code: [Select]
Familiar, Conspirator, Noble Brigand, Talisman, Apprentice, Highway, Ill-Gotten Gains, Outpost, Trading Post, King's Court


This one is quite interesting. There is IGG, but there is familiar, trading post, KC, highway, conspirator, and most of all Apprentice. I think this would be the clear play, only the only +buy is outpost. I go for this plan anyway, opting without Familiar, he gets 5/2 and heads for straight-up IGG. I think he plays that plan pretty darn well, mine I am less sure. Anyway, it ends up very close, and I could take the last duchy and lose off of the untrashed starting estates, but go for the penultimate province instead... and he has the last one. To be fair, even Duchy obviously wins for him there, so I was just in a bad spot. But a close and interesting one.

Game 2: http://dom.retrobox.eu/?/20131017/log.514b5511e4b0b79c883b5e3b.1382043995645.txt


Code: [Select]
Embargo, Develop, Oracle, Watchtower, Cartographer, Duke, Library, Mandarin, Pillage, Soothsayer


Another interesting one. I think you pretty obviously want Soothsayer, but beyond that... Duke? Pillage? Mandarin to help you smooth and province? Cartographer? Cheap terminals? I anyways go for watchtower, whereas he goes oracle (picking up a watchtower later). Well, the idea was to defend from curses, and I think this is the right call, but I actually end up getting pretty decent boons when it collides with my soothsayers anyway (bonus!). But he gets a pillage and... well, the question is whether you want to go provinces, or really focus on duchies. I sort of do something between, figuring golds will give longevity, and so does he, but he focuses (eventually) more on duchies, winning the split 5-3 as I go for provinces. I totally miscount the provinces and drive myself to a loss, though I guess I was in bad shape by then anyway. I feel this is the kind of board I'm supposed to be good on, but I played pretty bad (though I still think WT>Oracle)

So I'm down 2-0 and need to win 2 in a row and 3 of 4....


Game 3: http://dom.retrobox.eu/?/20131017/log.514b5511e4b0b79c883b5e3b.1382045250636.txt


Code: [Select]
Black Market, Fortune Teller, Bishop, Fortress, Pirate Ship, Remake, Bazaar, Knights, Stables, Venture


So, I go pretty much straight for remake into Bishop/Fortress golden deck here. He detours somewhat, and though I have a few worries for a little while, they're pretty slight, and his comeback is basically always just falling short.

Game 4:  http://dom.retrobox.eu/?/20131017/log.514b5511e4b0b79c883b5e3b.1382046393280.txt


Code: [Select]
Moat, Native Village, Oasis, Sage, Fortress, Band of Misfits, Harvest, Jester, Margrave, Hunting Grounds


Okay, so this one was fun. Just an exercise in engine-building. I go jester first, to give me money longevity and hopefully snipe some stuff (really I want like fortresses before they're gone). You want HG>Margrave here, after the first, except you actually need extra buys. And Native Village and Moat (yeah, moat's really not bad) are pretty key. Well, I'm not really sure I can point to some specific thing I did better here, but I felt good, felt confident, and pulled through without too much issue, though I didn't feel I was just crushing like in the last game...

Game 5: http://dom.retrobox.eu/?/20131017/log.514b5511e4b0b79c883b5e3b.1382047169233.txt


Code: [Select]
Cellar, Pearl Diver, Masquerade, Sea Hag, Trader, Catacombs, Haggler, Saboteur, Forge, King's Court


So here there be King's Court, and with Masquerade, I am looking for a way to make that work, but I don't think it really does. Saboteur, though, appears to be a yes. Actually I'm not 100% on that, because there are a number of decent counters (trader, haggler, catacombs). Well, anyway, looks good and we both go for it. I am ahead early, but then he pulls to what seems like a pretty decent lead. I guess I have more actions, or he has bad draws, or maybe my Hagglers were really important. Or maybe it is just luck. Anyway, I spy the end of the game in sight and transition for duchies at what I *think* was a good time. Well, the problem with saboteur is that they pile out on you before you can take so much advantage of your deck advantage, and that's what happens here - except I'm also the one with the deck advantage. This felt clean, though other than a Haggler, I'm not sure what I'd tell him to do here.

Game 6: http://dom.retrobox.eu/?/20131017/log.514b5511e4b0b79c883b5e3b.1382048054079.txt


Code: [Select]
Ambassador, Loan, Alchemist, Cutpurse, JackOfAllTrades, Procession, Count, Journeyman, Tribute, King's Court


I get 5/2 to his 4/3 and he's first player, and I am NOT confident. He goes for the sort of obvious ambassador play here, only one when he sees I don't counter, and grabs alchemists for actions and KCs. I figure I just have to straight-up race the green and go with Count into Jack, which really isn't so bad. Well, he is right there greening at the same time as me, and I figure I am toast, but I actually think this was a little bit of a mistake - if he builds a little more, he is going to sling my deck full of curses, can stuff it with coppers and cutpurse away, count to gain all the duchies, and THEN finish off the provinces. Anyway, he should still be in very good shape, but his potion is the one card he doesn't draw on some turn, thing start falling away as he sputters a little (more bad luck), and he needs to start grabbing duchies as I'm heading toward 50% VP. So he grabs a count and actually gets there, though now I am starting to threaten towards three piles, and he needs the last two provinces fast, and... well, my deck is still good enough that it gets a reasonably lucky (though not CRAZY) $8 (actually it was 9), and I grab a province, sealing the deal on points. I do feel he misplayed a little, but I also got insanely lucky (after the start was slanted pretty well his way on the draws, I think).

Anyway, a well-fought, very tense, very close match, with just very few non-close or non-interesting games, and I'm both happy and relieved to be on to the final - should be the first tournament final I've actually played in, if you can believe that.

SCSN

  • Mountebank
  • *****
  • Offline Offline
  • Posts: 2227
  • Respect: +7140
    • View Profile
Re: GokoDom II: Endgame!
« Reply #40 on: October 20, 2013, 11:27:24 am »
+4

And the winner of Gokodom II is...

to be determined next Thursday!
Logged

zporiri

  • Golem
  • ****
  • Offline Offline
  • Posts: 198
  • Shuffle iT Username: zporiri
  • Go, and do likewise.
  • Respect: +130
    • View Profile
Re: GokoDom II: Endgame!
« Reply #41 on: October 20, 2013, 12:28:57 pm »
0

goko doesn't have a way to watch games live that i'm unaware of, do they?
Logged
Go, and do likewise.

ftl

  • Mountebank
  • *****
  • Offline Offline
  • Posts: 2056
  • Shuffle iT Username: ftl
  • Respect: +1345
    • View Profile
Re: GokoDom II: Endgame!
« Reply #42 on: October 20, 2013, 03:22:43 pm »
+3

Nope. It's planned. For some point in the very, very distant future.
Logged

Kirian

  • Board Moderator
  • *
  • Offline Offline
  • Posts: 7096
  • Shuffle iT Username: Kirian
  • An Unbalanced Equation
  • Respect: +9413
    • View Profile
Re: GokoDom II: Endgame!
« Reply #43 on: October 20, 2013, 06:34:51 pm »
+1

Nope. It's planned. For some point in the very, very distant future.

In the words of Douglas Adams, sometime shortly after the Last Trump.
Logged
Kirian's Law of f.DS jokes:  Any sufficiently unexplained joke is indistinguishable from serious conversation.

Kirian

  • Board Moderator
  • *
  • Offline Offline
  • Posts: 7096
  • Shuffle iT Username: Kirian
  • An Unbalanced Equation
  • Respect: +9413
    • View Profile
Logged
Kirian's Law of f.DS jokes:  Any sufficiently unexplained joke is indistinguishable from serious conversation.

AdamH

  • Margrave
  • *****
  • Offline Offline
  • Posts: 2833
  • Shuffle iT Username: Adam Horton
  • You make your own shuffle luck
  • Respect: +3879
    • View Profile
    • My Dominion Videos
Re: GokoDom II: Endgame!
« Reply #46 on: October 24, 2013, 11:05:01 pm »
0

WOOOOO WW! YOU DID IT!!!!!  ;D ;D ;D ;D ;D ;D

SCSN, you are awesome, but I'm kind of a WW fanboy so I was totally rooting for him.

WW FTW! I knew you could do it, man! I'm so pumped right now and I wasn't even playing! I'll watch the videos as soon as I can  ;D ;D ;D
Logged
Visit my blog for links to a whole bunch of Dominion content I've made.

WanderingWinder

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 5275
  • ...doesn't really matter to me
  • Respect: +4386
    • View Profile
    • WanderingWinder YouTube Page
Re: GokoDom II: Endgame!
« Reply #47 on: October 24, 2013, 11:22:42 pm »
+6

WOOOOO WW! YOU DID IT!!!!!  ;D ;D ;D ;D ;D ;D

SCSN, you are awesome, but I'm kind of a WW fanboy so I was totally rooting for him.

WW FTW! I knew you could do it, man! I'm so pumped right now and I wasn't even playing! I'll watch the videos as soon as I can  ;D ;D ;D
You're much more excited than I was.


Hoard/Duke with Courtyard. Maybe you can do something else, but I really doubt it without +buy (even though vineyards are usually insanely good). So, basically a mirror, SCSN gets the T3 Hoard and I do not, on top of first player, this puts me pretty far behind. I think I actually play quite close to optimal here, and have a real chance, but I am going to need luck to come back at some point - have him miss provinces (with hoard and courtyard, you really can get there) - but he is able to nab one too many, and that is that.


KC/Bridge is the obvious thing. I sort of think this game is a bit of a tragicomedy - I am not sure that either of us played that well. I certainly think I futzed around quite a bit long and probably could have had things together a turn or two faster. Anyway, he isn't doing much better, though this is probably luck (I'm a bit ashamed to say I wasn't really paying that much attention, especially early, because it was largely just a race without interaction - but based on the way things ended up, I would guess chapel missed an early play somehow?)


First player plus 4/3 on a pretty obvious ambassador board (actually you can maybe go storeroom-tunnel, but neither of us tried). You would think I won very easily, but between the triple ambassador of SCSN and mine getting stuck in a colliding ball with each other, it wasn't a blowout. It ends up I was 'only' in very good shape the whole game instead of devastatingly winning - probably I was outplayed a bit.


Ah yeah, so this is really the only interesting game. I see hoard with courtyard and harem and decide to just go for money. SCSN pops in for the forager-minion thing. Well, I expect to at some point be able to profitably get foragers down the road in this case, though that doesn't *really* come through for me (nor does it hurt that much). Well, it's pretty close, but he goes for some duchy plan to try to be safe at some point, and this leads to gumming up (foragers run out of fuel plus there is more junk to get through for the minions). Well, at some point I felt lost, but then later on he grabs the province in a "breaking PPR" fashion, and I'm able to nail it down.
This one was really interesting and close, and I'm not sure how sub-optimally we both played.

Overall, though, I feel like I probably played slightly worse than he did? Anyway, the win is nice, and there were a couple where I like what I did, and well, sometimes you can't blame a player for getting lucky.

AdamH

  • Margrave
  • *****
  • Offline Offline
  • Posts: 2833
  • Shuffle iT Username: Adam Horton
  • You make your own shuffle luck
  • Respect: +3879
    • View Profile
    • My Dominion Videos
Re: GokoDom II: Endgame!
« Reply #48 on: October 24, 2013, 11:25:35 pm »
+1

WOOOOO WW! YOU DID IT!!!!!  ;D ;D ;D ;D ;D ;D

SCSN, you are awesome, but I'm kind of a WW fanboy so I was totally rooting for him.

WW FTW! I knew you could do it, man! I'm so pumped right now and I wasn't even playing! I'll watch the videos as soon as I can  ;D ;D ;D
You're much more excited than I was.

This is why you have fanboys. When you would normally get excited, you are just awesome instead and your fanboys squee. OK I'm done now, I don't want to get creepy.

Congrats, WW. You earned it I'm sure. You make your own shuffle luck.

And to SCSN, you made your own shuffle luck all the way to second place this tournament, which is higher than anything I could have ever dreamed of doing.
Logged
Visit my blog for links to a whole bunch of Dominion content I've made.

SCSN

  • Mountebank
  • *****
  • Offline Offline
  • Posts: 2227
  • Respect: +7140
    • View Profile
Re: GokoDom II: Endgame!
« Reply #49 on: October 25, 2013, 06:47:11 am »
+4

Some thoughts about the games:

Game 1: Straight-forward Courtyard-Hoard-Duchy-Duke mirror where I have FPA and better early draws, which I think is what gave me the win.

Game 2: Here I make an absolute blunder: instead of setting aside a KC and a Bridge on T10, which would have allowed me to play KC-KC-3x Bridge on T11, I KC the Haven, realising only too late that this would remove my KC from play. This is really the sort of spot where I should slow down and think things through more carefully rather than just do the first thing that comes to mind.

Game 3: Shit happens. I'm forced to open Amb/nothing to WW's double Amb and to make things even worse, my single Amb lands on the bottom of my deck. With WW having played an Amb on both T3 and T4, I figure my only way to have some remote chance is to gamble on a 3rd Amb and hope to get lucky somehow. Had there been some cheap support (say, Fishing Village + Courtyard, Wishing Well, Caravan) it might have worked, but with the only Village costing $6 and the only draw being Witch, I was forced to get quite a few Silvers, which ensured that I never got to the point where I drew my deck.

Game 4: By far the most interesting game indeed. I go for a Minion stack against WW's Courtyard-Hoard-Harem, which is quite strong as far as Big Money strategies go. WW seemed to be doing so well that I started panicking and I think I greened a bit too early as a result of it. When I draw my deck and hit $17 I went for double Province, but I think Province-Island-Minion would have been better here. I underestimated how much time I had.

I'm obviously disappointed by the results, but they were at least partly caused by some poor decisions on my part. Had I played Game 2 and 4 a bit more focused, things might well have turned out differently. So congrats to WW, and I'll try to do better next tournament.
Logged

MarkowKette

  • Conspirator
  • ****
  • Offline Offline
  • Posts: 213
  • Respect: +217
    • View Profile
Re: GokoDom II: Endgame!
« Reply #50 on: October 25, 2013, 07:17:31 am »
0

Congratualtions WW a well deserved victory in a tense final.

Sadly it didn't go the full distance, as close as it seemed to be.

SCSN you'd have deserved it aswell for sure.
I was pressing my thumbs for you :)

All in all a very worthy Gokodom II finals.

*claps hands*









Logged

Psyduck

  • Bishop
  • ****
  • Offline Offline
  • Posts: 110
  • Respect: +135
    • View Profile
Re: GokoDom II: Endgame!
« Reply #51 on: October 25, 2013, 03:29:30 pm »
0

Congratulations WW for a fantastic tournament and thank you for another bunch of entertaining videos. Enjoyed them a lot!

Also congrats to SCSN for reaching the final of such a high-level tournament. At least for you there is room for improvement in terms of ranking in Gokodom III. :)
Logged

Polk5440

  • Torturer
  • *****
  • Offline Offline
  • Posts: 1708
  • Respect: +1788
    • View Profile
Re: GokoDom II: Endgame!
« Reply #52 on: October 28, 2013, 11:05:05 am »
+1

I predict:

WW over pitrpicko and SheCantSayNo over Titandrake then WW taking the whole thing 4-3.

I should have stopped while I was ahead! Congrats WW!
Logged
Pages: 1 2 3 [All]
 

Page created in 0.195 seconds with 20 queries.