I voted for 8 cards. Of those, 4 are in the top 8 (and 5 in the top 11).
I voted for these, and here's why:Overseer - 12 (5.9%)
Types: Action
Cost: $4
Put a marker on an empty District of the Overseer Mat. If you put it on the
Residential District, +1 Card and +2 Actions
Craftsmen's District, +3 Cards
Commercial District, +1 Card, +1 Action, and +$1
Industrial District, gain a card costing up to $4
Logging District, +1 Buy and +$2
If four districts of the mat have a marker, remove all the markers.
Rules Clarification: There is one communal Overseer mat, split into the five districts.
This feels like a great idea. Sure it's a different feel than "standard Dominion" but not too different, and all the choices are so vanilla that it should be easy to conceptualize "do I need a Smithy, Woodcutter, or Workshop right now?". Maybe it's too AP inducing. Maybe it has too much early-player advantage. But above all of that it sounds
fun in a new way if the issues are worked out or not actually there.
Prefecture - 9 (4.4%)
Types: Action Victory
Cost: $5
Reveal cards from your deck until you reveal a Victory card. If you do, put it and one other revealed card into your hand. Discard the rest.
Worth 2 VP.
A Lab. But with downside and upside! And if you have Nobles, it's amazing! And it draws itself. Okay, 2 VP may be too much, make it 1 VP I think. But this seems like a pretty simple twist on a staple card. It really feels like it
fits Intrigue.
Monastery - 8 (3.9%)
Types: Action
Cost: $4
Gain a card costing up to $6. For each $1 over $4 it costs, each other player may choose one: he trashes a card from his hand; he gains up to 2 Coppers, putting them into his hand; he discards his hand and draws 5 cards.
I love Workshop. This is Workshop but you can choose to get something more expensive at a very painful cost. A simple upgrade over a base set card that I enjoy, with choices for you and your opponents. The only problem is that I'm not sure whether it's ever
worth gaining a card that costs $5 or $6... unless of course you're grabbing a Duchy. Which might make it too good?
Nouveau Riche - 8 (3.9%)
Types: Action
Cost: $4
You may discard an Estate. If you do, +3 Cards. You may discard a Duchy. If you do, +$2. You may discard a Victory card. If you do, +1 Action.
Clarification: It should be clear from the wording here, but you don't choose between these three options. You choose whether or not to do each in order.
I love being rewarded for early greening. Sloggy games are my favorite. This seems to nicely reward me for picking up Duchies and Estates before my opponents, but I'm worried it's too weak. It does nothing without matching up to an Estate or Duchy.
I didn't vote for these, and here's why:Landlord - 11 (5.4%)
Types: Action Victory
Cost: $5
+2 Cards. You may discard a Victory card. If you do, +1 Action.
Worth 1 VP per empty Supply pile.
I didn't like the idea of an expensive card rewarding 3-piling. I'm not entirely certain why, because as I look at Landlord now I kinda like it.
Homestead - 8 (3.9%)
Types: Action Victory
Cost: $4
+2 Actions. Reveal cards from the top of your deck until you reveal a Victory card. Put that card into your hand and discard the rest.
Worth 1 VP.
A village that draws me junk? Sounds annoying to play with! No thanks. Okay it could be good with Harem, Nobles, and Homestead. I dunno, just not interesting.
Observatory - 8 (3.9%)
Types: Action
Cost: $3
+1 Action. Reveal the top 3 cards of your deck. If you revealed a Victory card, put all the revealed cards into your hand. Otherwise, discard them.
I almost voted for this. I didn't because I thought it would feel too swingy and be too disappointing when you hit and got... well, not
really the promised 3 cards, because one is bad!, and too disappointing when you missed and discarded good cards.
Dungeon - 8 (3.9%)
Types: Action Victory
Cost: $5
+1 Action. Trash up to 3 cards from your hand.
Worth 1 VP per $ in the cost of the cheapest card in your deck (in Coins).
Way too swingy. It would be really fun the first few times, I think, but then just silly on too many boards. And its above-the-line effect is too often too good to pass up, so its swinginess wouldn't even be avoidable.