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Author Topic: Combo: Apothecary/Stables  (Read 12257 times)

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Graystripe77

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Combo: Apothecary/Stables
« on: November 10, 2011, 04:37:38 pm »
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This combo is my personal favorite apothecary strategy, since other treasures don't really hurt this deck, which makes it easier to generate $8 constantly, using the coppers as fodder for the stables. I haven't been able to test it much, but i think it's a solid combo. Could anyone simulate this efficiently? I'm sorry, I can't really write articles, I just felt this was a good place to post this.
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DStu

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Re: Combo: Apothecary/Stables
« Reply #1 on: November 11, 2011, 04:00:19 am »
+1

Apothecary is not easy to simulate. Just Apo/Stables lose against BMU, adding a Markte for the buy and going to double-Province gives 50:50 without much tuning
Code: [Select]
<player name="Apothecary/Stables" author="DStu" description="proposed by Graystripe">
 <type name="BigMoney"/>
 <type name="TwoPlayer"/>
 <type name="UserCreated"/>
 <type name="Bot"/>
 <type name="Province"/>
   <buy name="Province">
      <condition>
         <left type="getTotalMoney"/>
         <operator type="greaterThan" />
         <right type="constant" attribute="15.0"/>
      </condition>
   </buy>
   <buy name="Duchy">
      <condition>
         <left type="countCardsInSupply" attribute="Province"/>
         <operator type="smallerOrEqualThan" />
         <right type="constant" attribute="5.0"/>
      </condition>
   </buy>
   <buy name="Estate">
      <condition>
         <left type="countCardsInSupply" attribute="Province"/>
         <operator type="smallerOrEqualThan" />
         <right type="constant" attribute="2.0"/>
      </condition>
   </buy>
   <buy name="Market">
      <condition>
         <left type="countCardsInDeck" attribute="Market"/>
         <operator type="equalTo" />
         <right type="constant" attribute="0.0"/>
      </condition>
   </buy>
   <buy name="Gold"/>
   <buy name="Stables"/>
   <buy name="Apothecary"/>
   <buy name="Potion">
      <condition>
         <left type="countCardsInDeck" attribute="Potion"/>
         <operator type="equalTo" />
         <right type="constant" attribute="0.0"/>
      </condition>
   </buy>
   <buy name="Silver"/>
</player>
and of course had lots of potential for payloads as it should cycle real fast.
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HiveMindEmulator

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Re: Combo: Apothecary/Stables
« Reply #2 on: November 11, 2011, 01:10:49 pm »
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The problem is that it loses to just stables+money. You don't need apothecary to bring in money, since you usually have money in hand to discard for stables anyway. Stables draw is also so big that using apothecary to filter it doesn't do anything. And it also doesn't need the hand-size increasing of apothecary. So in this case, it seems like the opportunity cost of buying the potion and apothecary is not really worth it...
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DG

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Re: Combo: Apothecary/Stables
« Reply #3 on: November 11, 2011, 01:59:45 pm »
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Apothecary and stables seem like an engine waiting for a payload. It's probably better than apothecary/laboratory but suffers the same limitations too.
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Epoch

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Re: Combo: Apothecary/Stables
« Reply #4 on: November 12, 2011, 12:37:37 am »
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Apothecary and stables seem like an engine waiting for a payload. It's probably better than apothecary/laboratory but suffers the same limitations too.

Well, the problem with an Apothecary/Stables engine in terms of payload is that it does not provide you with Actions to deliver your payload with.  So.  Your engine is treasure, maybe?  Bank?  Plus some kind of +buy?  Or it's a one-card card of awesomeness, that wins the game for you if you play it every turn (Possession looms large, since you've got Potions already, but what else?  Goons maybe, but this is far from a truly sick Goons combo).  Stables + Apothecary + Village + Payload, but now it seems like we're getting a little strained.

While I see how Stables and Apothecary work together, I'm a little dubious that almost any deck will actually benefit from having them both.  It seems fairly likely to me that most decks will be better off with one or the other, rather than both.
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tlloyd

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Re: Combo: Apothecary/Stables
« Reply #5 on: November 15, 2011, 02:03:35 pm »
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I would bet that a Haven or two would actually serve better than an apothecary. I've fallen into the Stables trap before (stables is better than lab, but a five-stable hand is worse than a single lab), and the ability to save an excess copper for next turn could really make stables super fast and very reliable. Much faster I would bet than stables alone or stables plus apothecary.
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heatthespurs

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Re: Combo: Apothecary/Stables
« Reply #6 on: November 30, 2011, 04:09:22 am »
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My opponent winning using Apothecary + Stables + Bank

http://councilroom.com/game?game_id=game-20111129-061311-4e5c8842.html

See his turn 9, 11, 15, 18, 20 and 23. If he have got a Herbalist earlier, he may have just crushed me
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Silverback

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Re: Combo: Apothecary/Stables
« Reply #7 on: November 30, 2011, 05:18:31 am »
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I found stables to be quite useful with counting house.
You discard the copper to draw through your deck, then put it back into hand with the counting house. In the game yesterday I played against Mountebank and I used cellars to get through the deck and find my keycards.

http://councilroom.com/game?game_id=game-20111129-140806-0fab6f9b.html
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