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Author Topic: When do you overpay for Doctor?  (Read 8893 times)

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GendoIkari

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Re: When do you overpay for Doctor?
« Reply #25 on: October 01, 2013, 11:34:53 am »
+21

When do you overpay for Doctor?

When you don't have good health insurance.
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sudgy

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Re: When do you overpay for Doctor?
« Reply #26 on: October 01, 2013, 01:43:07 pm »
0

I think, that with good sifters (I've done it with Warehouse), Treasure Map-Doctor is a good idea.
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

StrongRhino

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Re: When do you overpay for Doctor?
« Reply #27 on: October 01, 2013, 05:00:14 pm »
0

Quote
I think not activating them until turn 15 is probably less likely than activating them on turn 5.
essentially if you're going for treasure map you're taking a gamble that you'll get it sooner than later. My favorite is turn 3 activation :)
My favorite is turn 2 (masquerade)

see my sneaky avoidance of "mine"? Otherwise it would have been "mine is turn 2 masquerade
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Awaclus

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Re: When do you overpay for Doctor?
« Reply #28 on: October 02, 2013, 04:46:26 am »
0

Quote
I think not activating them until turn 15 is probably less likely than activating them on turn 5.
essentially if you're going for treasure map you're taking a gamble that you'll get it sooner than later. My favorite is turn 3 activation :)
My favorite is turn 2 (masquerade)

see my sneaky avoidance of "mine"? Otherwise it would have been "mine is turn 2 masquerade
Therefore, your favorite is Mine?
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heron

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Re: When do you overpay for Doctor?
« Reply #29 on: October 03, 2013, 06:44:02 am »
+15

Quote
I think not activating them until turn 15 is probably less likely than activating them on turn 5.
essentially if you're going for treasure map you're taking a gamble that you'll get it sooner than later. My favorite is turn 3 activation :)
My favorite is turn 2 (masquerade)

see my sneaky avoidance of "mine"? Otherwise it would have been "mine is turn 2 masquerade
Therefore, your favorite is Mine?

I think it's time this joke was abandoned.
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GendoIkari

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Re: When do you overpay for Doctor?
« Reply #30 on: October 03, 2013, 09:14:47 am »
+3

Quote
I think not activating them until turn 15 is probably less likely than activating them on turn 5.
essentially if you're going for treasure map you're taking a gamble that you'll get it sooner than later. My favorite is turn 3 activation :)
My favorite is turn 2 (masquerade)

see my sneaky avoidance of "mine"? Otherwise it would have been "mine is turn 2 masquerade
Therefore, your favorite is Mine?

I think it's time this joke was abandoned.

I see what you did there.
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WheresMyElephant

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Re: When do you overpay for Doctor?
« Reply #31 on: October 03, 2013, 10:16:43 am »
0

But I think a lot of people read the strategy article and now think the normal outcome for a Treasure Map player is to still have them clogging up his deck until turn 15. I think not activating them until turn 15 is probably less likely than activating them on turn 5.

That could probably be calculated, but I'm not up for it. But keep in mind that if you don't connect it early, it gets less likely with each shuffle unless you just stop buying other things. Again, this is about TM with no support cards.

Not to say this is a great idea, but if you're going in with a plan of colliding TMs by sheer luck and then overpaying for Doctor, you might as well buy a third or fourth or fifth TM and just plan to trash the extras with the Doctor, right?
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Dsell

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Re: When do you overpay for Doctor?
« Reply #32 on: October 04, 2013, 11:38:40 am »
0

Turn 3 Treasure Map collision with doctor on the board. 8)
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