Dominion Strategy Forum

Please login or register.

Login with username, password and session length
Pages: [1] 2 3 ... 14  All

Author Topic: Treasure Chest Design Contest — Card #4: Seaside  (Read 96481 times)

0 Members and 1 Guest are viewing this topic.

LastFootnote

  • Board Moderator
  • *
  • Offline Offline
  • Posts: 7495
  • Shuffle iT Username: LastFootnote
  • Respect: +10721
    • View Profile
Treasure Chest Design Contest — Card #4: Seaside
« on: September 25, 2013, 06:52:51 pm »
+11

The fourth contest is to design a card that would fit well in Seaside.

Submission Rules

• Submit no more than one card per challenge.
• You are not obligated to submit a card for every challenge.
• Submit your card to me via this forum's messaging system.  Submissions made after each week's deadline cannot be accepted.
• Each card you submit must have a name, a cost, a list of types, and the exact wording that should appear on the card.  Also include a brief description of any special design considerations (e.g., Stash having a unique back), but do NOT include any other information, such as strategic commentary or examples about it would play.
• Unlike the previous set design contest, the name you give your card will appear on the ballot. If multiple cards with the same name are submitted, I will differentiate them with letters in a randomly chosen order, e.g. [Card Name] A, [Card Name] B, etc. Cards themselves will likewise be listed in a random order on the ballot.
• I will accept revisions to your contest entries provided they are submitted to me before the deadline.  If you submit a revision to an entry you have previously submitted to me, resubmit your revised card(s) in their entirety.  That is, don't tell me "Oh, can you make that +2 Cards say +3 Cards instead?"  Just resubmit the full card.
• Only submit cards that are your own design.
• You may submit cards that have been previously posted here in this forum, including those that have been refined by the community as a whole, provided you can still claim that the central conceit of the card -- and the majority of its final version -- is yours.
• A single card might conceivably qualify for multiple challenges within this series. If your card doesn't win the first challenge you submit it to, you may submit it for any and all future challenges (until it wins), provided the card fits those challenges. This is particularly pertinent for cards that don't win the first of two slots for a large expansion, although depending on which card does win, your card may not qualify for the second challenge.
• Do not disclose your submissions publicly, either in this thread or elsewhere!

For this Treasure Chest set, you may not submit cards that combine certain mechanics from multiple expansions. The idea is that you could simply slot the cards into their respective sets without needing components or rules specific to another set. Specifically:

• Duration cards may only be submitted as candidates for a Seaside slot.
• Potion-cost cards may only be submitted as candidates for the Alchemy slot.
• Cards that use VP tokens or cost $7 or more may only be submitted as candidates for a Prosperity slot.
• Cards that use Coin tokens and cards that use overpay may only be submitted as candidates for the Guilds slot.
• Cards that use Ruins (Looters) and cards that use Spoils may only be submitted as candidates for a Dark Ages slot.

Many mechanics are fair game for any submission. The following is an incomplete list.

• Victory/Action and Victory/Treasure hybrid cards.
• Cards that allow you to choose an ability from a list.
• Cards with on-buy, would-gain, on-gain, and on-trash abilities.

I will be putting some constraints on the set as a whole.

• The raw number of cards (including randomizers) must not exceed 150.



Challenge #4 : Seaside

Design a Kingdom card that would fit into the Seaside expansion. Ideally such a card will have one or more of the following qualities:

• Does something on a future turn (Duration cards are included here).
• Interacts with the top of your deck or the tops of your opponent's decks.
• Interacts in some other way with future or past turns (e.g. Embargo or Smugglers).

But don't let these guidelines constrain you! Just design the card you think would fit best into the set.

The deadline for this week's challenge is Monday, September 30, 2013 at 8am CDT.

If you have any questions, please post them here or send me a private message and I will endeavor to answer them in a timely manner. Good luck!
Logged

LastFootnote

  • Board Moderator
  • *
  • Offline Offline
  • Posts: 7495
  • Shuffle iT Username: LastFootnote
  • Respect: +10721
    • View Profile
Re: Treasure Chest Design Contest — Card #4: Seaside
« Reply #1 on: September 25, 2013, 07:38:41 pm »
+9

Voting Rules

• I will not accept votes until Wednesday, October 2, 2013 at 8am CDT. There are two reasons for this. First, I've almost certainly made some mistakes and I want the card authors to have time to contact me so I can make fixes. Second, I want everybody to have the chance to critique and discuss the cards for a few days.
• The deadline for turning in your ballots is Monday, October 7, 2013 at 8am CDT.
• We are using an approval voting system. That means you can vote for as many of the cards as you like, but only once for each card. Feel free to vote for your own card if you submitted one. When you send in your ballot, simply list the cards you'd like to vote for.
• I will generally not accept revisions to ballots. I recommend you send your ballot in later rather than earlier in case you change your mind about some of your votes.
• The winning card may (and likely will) be revised, so I encourage you vote for a card if you think it could be great with a different cost or some slight tweaking.


Quote
Lockbox
Types: Action – Duration
Cost: $4
Now and at the start of your next turn: +1 Buy.

When you discard this from play, if you do not buy a card this turn, you may set aside up to 3 Treasures from play. At the start of your next turn, put the set-aside Treasures into your hand.


Quote
Star Charts
Types: Action – Duration
Cost: $5
Now and at the start of your next turn, look at the top 4 cards of your deck, discard any number of them, and put the rest back in any order.

While this is in play, when a player buys a card other than a Victory card, he gains a copy of that card, putting it on top of his deck.


Quote
Shipwreck Cove
Types: Action – Attack – Duration
Cost: $5
+2 Cards. Each other player chooses a card he has in play and discards it. If that card would do something at the start of that player's next turn, that effect is cancelled. At the start of your next turn, +1 Action.


Quote
Harbourmaster
Types: Action – Duration
Cost: $5
+3 Cards. You may discard this from play. If this is in play at the the start of your next turn, trash it and +3 Cards.


Quote
Tariff
Types: Action – Duration
Cost: $4
+$2. Choose another player. At the start of your next turn, +$1.

While this is in play, when the chosen player buys an Action or Treasure card, you my discard a card. If you do, +1 Card.


Quote
Clipper
Types: Action
Cost: $3
+1 Card. +1 Action. Put a Coin token on an Action card pile in the Supply.

Cards cost $1 less per Coin token on their Supply pile, but not less than $0.


Quote
Beacon (A)
Types: Action
Cost: $6
+1 Action.

While this is in play, keep the top card of your deck revealed. During your Action or Buy phase, when the top card of your deck is an Action or Treasure, you may discard this from play. If you do, play that card and gain a copy of it.


Quote
Cottage
Types: Action – Duration
Cost: $3
+2 Cards. +2 Actions. Put 2 cards from your hand on top of your deck. At the start of your next turn, reveal the top 2 cards of your deck. You may discard one of them. You may trash one of them. Put the rest back in any order.


Quote
Ship of the Line
Types: Action – Duration
Cost: $5
You may gain a Victory card costing less than a Province. At the start of your next turn, +3 Cards.

While this is in play, Victory cards cost $1 more.


Quote
Investment
Types: Action
Cost: $5
You may choose an Action card from your hand. Set aside this and the chosen card on your Investment mat. Return them to your deck at the end of the game.

When you play an Action card, +$1 per copy of it on your Investment mat.


Quote
Shipyard (A)
Types: Action – Duration
Cost: $4
+1 Card. Now and at the start of your next turn, trash a card from your hand.


Quote
Fisherman
Types: Action
Cost: $4
+1 Buy. +$1.

When you discard this from play, put one of your Fisherman token on a Supply pile that costs $6 or less which is not a Victory card pile.

When you buy a card, gain a copy of it for each of your Fisherman tokens on that pile and remove all of your Fisherman tokens.

Clarification: Each player has his own Fisherman tokens (maybe in different colors) and you only gain copies of the bought card for YOUR tokens.


Quote
Thugs
Types: Action – Attack
Cost: $4
+2 Buys. +$2. Each other player with 4 or more cards in hand discards 1 card for each card he gained last turn. Each other player with no cards in hand draws 3 cards.


Quote
Cannon
Types: Action – Attack – Duration
Cost: $5
+1 Action. +1 Buy. At the start of your next turn, you may trash up to 2 cards that are not Curses. If you trash exactly 1 card, each other player discards down to 3 cards in hand. If you trash exactly 2 cards, each other player gains a Curse.


Quote
Recycle
Types: Action – Duration
Cost: $5
Trash a card from your hand. Gain a card costing up to $2 more than the trashed card, setting it aside face down. At the start of your next turn, return the gained card to your hand and trash a card from your hand, gaining a card costing up to $1 more than that trashed card.


Quote
Martello
Types: Action – Duration
Cost: $3
Now and at the start of your next turn: +1 Action and +1 Buy.

While this is in play, when any player gains a card, you may choose for him to put that card on top of his deck. If you do, he may first discard the top card of his deck.

EDIT: Changed "when another player gains a card" to "when any player gains a card" on Martello.


Quote
Kraken
Types: Action – Reaction
Cost: $6
+$2. Put a card from your hand on top of your deck.

When you put this on top of your deck, you may reveal it. If you do, choose a card in the Supply; each other player gains a copy of the chosen card, putting it on the bottom of his deck.


Quote
Flagship
Types: Action – Duration
Cost: $5
Set aside a card from your hand face down. At the beginning of your next turn, reveal the set aside card, then reveal cards from your deck until you reveal a copy of it. Discard the other revealed cards and either trash both copies or put them into your hand.


Quote
Vessel
Types: Action – Duration
Cost: $4
Now and at the start of your next turn: +1 Buy and +$1.

While this is in play, when another player gains a card costing $4 or more, gain a card costing less than it.


Quote
Mermaid
Types: Action
Cost: $2
+1 Action. Discard the top card of your deck. Put the bottom card of your deck into your hand. You may put up to 2 cards from your hand on the bottom of your deck.


Quote
Beacon (B)
Types: Action – Duration
Cost: $2
+2 Cards. At the start of your next turn, +1 Card and put a card from your hand on top of your deck.

While this is in play, when you gain a card, trash that card or put it on top of your deck.


Quote
Dispatch
Types: Action – Duration
Cost: $4
Trash a card from your hand. Gain an Action card costing up to $2 more than it, setting it aside face down. At the start of your next turn, play that Action card.


Quote
Observatory
Types: Action
Cost: $2
+1 Action. Trash a card from your hand. Look at one card from your deck per $ in its cost. You may put one of them into your hand and discard any number of the others. Put the rest back in any order.


Quote
Treasure Fleet
Types: Action – Duration
Cost: $4
+1 Buy. +$2. When you buy a card this turn, gain a Treasure card costing less than it, setting it aside. At the start of your next turn, +1 Buy and put the set aside card into your hand.

EDIT: Reworded Treasure Fleet so that it only works and is Throne-able.


Quote
Commune
Types: Action – Duration
Cost: $2
Now and at the start of every turn this card is in play: Trash a card from your hand. Draw until you have 5 cards in hand.

Do not discard this from play during your Clean-up phase. While this is in play, it is also in the Supply.


Quote
Customs Officer
Types: Action – Duration
Cost: $1
+1 Card. +1 Action. While this is in play, when you gain a card, you may return it and this to the Supply. Gain a card with cost exactly equal to the total cost of the returned cards.


Quote
Supply Ship
Types: Action – Duration
Cost: $5
Gain an Action or Treasure card costing up to $4 and set it aside. At the start of your next turn, play it.


Quote
Drift Bottle
Types: Action
Cost: $4
+2 Cards. Choose one: Trash the card on the Drift Bottle mat; or gain the card on the mat and discard a card per $ it costs. Put a card costing between $3 and $6 from the Supply on the mat.

Setup: Put a Silver on the Drift Bottle mat.

Clarification: There is just one communal Drift Bottle mat.


Quote
Royal Armada
Types: Action – Duration
Cost: $5
+1 Card. +1 Action. You may choose an Action card in your hand and set it aside. At the start of your next turn, play it twice.


Quote
Raider
Types: Action – Attack – Duration
Cost: $5
+$2. Each other player discards down to 3 cards in hand. At the start of your next turn, +$1 and each other player discards down to 4 cards in hand.


Quote
Seafarer's Charm
Types: Treasure – Reaction
Cost: $0
Worth $1.

When you discard this from play, you may put it on top of your deck. When another player plays an Attack card, you may discard this from your hand. If you do, you are unaffected by that Attack.

Sunken Treasure
Types: Treasure
Cost: $3
Worth $1.

When you shuffle, put this at the bottom of your deck.

Clarification:  Seafarer's Charm and Sunken Treasure are not Kingdom Cards.  Each player begins with one of each in place of two starting Coppers.  Determine whether these Treasures are used by the proportion of Seaside cards, as one would Colonies or Shelters. Sunken Treasure has a special back.  When shuffling, you may choose the order in which you resolve multiple Sunken Treasures or Stashes.


Quote
Shipyard (B)
Types: Action – Duration
Cost: $5
+2 Cards. Set aside a card from the Supply costing up to $6. While it is set aside, copies of it cost $1 less, but not less than $0. At the start of your next turn or when the game ends: Gain the set aside card.


Quote
Docks (A)
Types: Action – Duration
Cost: $4
Now and at the beginning of your next turn: +1 Card per card you have in play.


Quote
Fishmonger
Types: Action – Duration
Cost: $3
+1 Card. +1 Action. +1 Buy. At the start of your next turn, +1 Buy.


Quote
Scalawag
Types: Action – Attack – Duration
Cost: $3
Each player may trash a Copper from his hand. If you trashed a Copper, each other player gains a Curse. At the start of your next turn, +1 Card for each Scalawag that any player has in play. If there is more than one in play, trash this.

While this is in play, when another player plays an Attack card, you may discard this. If you do, gain a Silver, putting it on top of your deck.

EDIT: Clarified that it's the Scalawag you may discard when another player plays an Attack card.


Quote
Convoy
Types: Action – Duration
Cost: $5
+1 Action. Each other player may choose one: he draws a card; or he trashes a card from his hand. Now and at the start of your next turn, +2 Cards and +$1.


Quote
Dock (B)
Types: Action
Cost: $4
+2 Actions. +1 Buy.

While this is in play, when you gain an Action card during your Buy phase, you may put this and the gained card on top of your deck in either order.

EDIT: The under-line effect of Dock (B) is now limited to the Buy phase.

Quote
Harbour
Types: Action – Duration
Cost: $4
+$1. You may trash this.

Do not discard this from play during your Clean-up phase. While this is in play, at the start of your turn, +1 Card. When another player buys a Victory card, discard this from play and gain a Harbour.


Quote
Shipyard (C)
Types: Action – Duration
Cost: $5
+2 Buys. Now and at the start of your next turn: Look through your discard pile, reveal up to 3 Coppers from it, and put them into your hand.

While this is in play, when you would gain a card, you may gain a Copper instead.


Quote
Expedition
Types: Action – Duration
Cost: $4
Gain an Action card, putting it on top of your deck. Put a copy of it on the Expedition mat. At the start of your next turn: +1 Action and return the copied card to the Supply.

While this is in play, at the start of each other player's turn, he may play a card from the mat, returning it to the mat from play or from the trash at the end of his turn.


Quote
Voyage
Types: Action – Duration
Cost: $5
Reveal cards from your deck until you reveal 3 costing from $3 to $6. Put those cards on top of your deck in any order and discard the rest. At the start of your next turn, +2 Cards.

When you would discard this from play, instead, trash this and gain a Voyage.


Quote
Old Seafarer
Types: Action – Duration
Cost: $6
Before the Clean-up phase, set aside cards in your play area. At the start of your next turn, discard your hand, put the set-aside cards into your hand, and each other player draws a card.

While this is in play, you may not play an Old Seafarer.


Quote
Settlement
Types: Action – Duration
Cost: $5
Now and at the start of every turn this is in play: +2 Buys and +$2.

Do not discard this from play during your Clean-up phase. Instead, discard it from play when any player buys a Victory card.


Quote
Coastal Raiders
Types: Action – Attack – Duration
Cost: $3
Each other player discards down to 3 cards in hand. At the start of your next turn, +$3.


Quote
Sea Harvest
Types: Action – Duration
Cost: $5
+1 Action. Gain an Action card costing less than $1 per card in your hand. At the start of your next turn, gain a Treasure card costing less than $1 per card in your hand.


Quote
Shipyard (D)
Types: Action – Duration
Cost: $5
+2 Cards. Put a card from your hand on top of your deck. At the start of your next turn, gain a card costing up to $4, putting it into your hand.
« Last Edit: October 01, 2013, 11:06:24 pm by LastFootnote »
Logged

LastFootnote

  • Board Moderator
  • *
  • Offline Offline
  • Posts: 7495
  • Shuffle iT Username: LastFootnote
  • Respect: +10721
    • View Profile
Re: Treasure Chest Design Contest — Card #4: Seaside
« Reply #2 on: September 25, 2013, 07:38:57 pm »
+3

Recycleyuma10
ObservatoryArchetype10
InvestmentLastFootnote (Enterprise)6
DispatchLastFootnote (bona-fide)6
HarbourmasterSchneau5
FlagshipA Drowned Kernel5
Dock (B)ChocophileBenj5
Royal Armadalehmacdj4
Seafarer’s Charm/Sunken TreasureSirPeebles4
Shipyard ( C)eHalcyon4
Sea Harvestangrybirds4
ClipperLuciferousPeridot3
CottageHeavyD3
Ship of the Linemarket squire3
Krakenjackelfrink3
Supply ShipWatno3
Scalawagandwilk3
Harbourachmed_sender3
Voyagemarkusin3
Settlementkn1tt3r3
Coastal Raiderswerothegreat3
Beacon (A)Guy Srinivasan2
Shipyard (A)scott_pilgrim2
MartelloRobertJ2
Beacon (B)nopawnsintended2
Customs OfficerSaucery2
Docks (A)soulnet2
ExpeditionXerxesPraelor2
Shipyard (D)jamespotter2
Lockboxcluckyb1
Star ChartsWanderingWinder1
Tariffmail-mi1
FishermanGwinnR1
ThugsEggplantation1
CannonKingZog31
VesselPowerman1
MermaidAsper1
Treasure FleetJust a Rube1
CommuneNoMoreFun1
Raiderignorentmen1
Shipyard (B)Fragasnap1
FishmongerJackRudd1
ConvoyKirian1
Shipwreck CoveRobz8880
Drift Bottleray0
Old SeafarerStrongRhino0
« Last Edit: November 08, 2013, 02:47:25 pm by LastFootnote »
Logged

Robz888

  • Margrave
  • *****
  • Offline Offline
  • Posts: 2644
  • Shuffle iT Username: Robz888
  • Respect: +3388
    • View Profile
Re: Treasure Chest Design Contest — Card #4: Seaside
« Reply #3 on: September 25, 2013, 08:30:06 pm »
0

Perfect, I came up with my Seaside card today!
Logged
I have been forced to accept that lackluster play is a town tell for you.

WanderingWinder

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 5275
  • ...doesn't really matter to me
  • Respect: +4381
    • View Profile
    • WanderingWinder YouTube Page
Re: Treasure Chest Design Contest — Card #4: Seaside
« Reply #4 on: September 25, 2013, 08:31:49 pm »
0

It's time to play everyone's favorite game:
Guess how many of the Seaside submissions will be Duration cards!

Seriously, though, isn't "I want more durations" like the #1 reason people want treasure chests?
No wait, actually seriously, let's have that guessing game.

Robz888

  • Margrave
  • *****
  • Offline Offline
  • Posts: 2644
  • Shuffle iT Username: Robz888
  • Respect: +3388
    • View Profile
Re: Treasure Chest Design Contest — Card #4: Seaside
« Reply #5 on: September 25, 2013, 08:37:00 pm »
+1

It's time to play everyone's favorite game:
Guess how many of the Seaside submissions will be Duration cards!

Seriously, though, isn't "I want more durations" like the #1 reason people want treasure chests?
No wait, actually seriously, let's have that guessing game.

I will guess 90%.

That's kind of unavoidable, though. And Duration cards are so much fun, everyone wants more of them.
Logged
I have been forced to accept that lackluster play is a town tell for you.

SirPeebles

  • Cartographer
  • *****
  • Offline Offline
  • Posts: 3249
  • Respect: +5459
    • View Profile
Re: Treasure Chest Design Contest — Card #4: Seaside
« Reply #6 on: September 25, 2013, 08:45:04 pm »
+3

I feel like I'm the only one who isn't a huge fan of Duration cards.  I mean, they're fine.  But I always find them to be a clumsy idea.  The biggest appeal that I see is that you can print a bunch more vanilla cards.  I feel like Outpost or Tactician could have been done without the Duration type by adjusting the original rules appropriately.
Logged
Well you *do* need a signature...

LastFootnote

  • Board Moderator
  • *
  • Offline Offline
  • Posts: 7495
  • Shuffle iT Username: LastFootnote
  • Respect: +10721
    • View Profile
Re: Treasure Chest Design Contest — Card #4: Seaside
« Reply #7 on: September 25, 2013, 08:52:34 pm »
+2

I feel like I'm the only one who isn't a huge fan of Duration cards.  I mean, they're fine.  But I always find them to be a clumsy idea.  The biggest appeal that I see is that you can print a bunch more vanilla cards.  I feel like Outpost or Tactician could have been done without the Duration type by adjusting the original rules appropriately.

I agree for the most part. I wouldn't call them clumsy, but I'm against Durations for their own sake. I think we've got enough "vanilla" Durations. If a card is a Duration card, it should be because that's the best way to implement a cool idea.
Logged

SirPeebles

  • Cartographer
  • *****
  • Offline Offline
  • Posts: 3249
  • Respect: +5459
    • View Profile
Re: Treasure Chest Design Contest — Card #4: Seaside
« Reply #8 on: September 25, 2013, 08:55:43 pm »
+6

I would say that Lighthouse is the card which most deserves to be a Duration card.
Logged
Well you *do* need a signature...

SirPeebles

  • Cartographer
  • *****
  • Offline Offline
  • Posts: 3249
  • Respect: +5459
    • View Profile
Re: Treasure Chest Design Contest — Card #4: Seaside
« Reply #9 on: September 25, 2013, 09:27:53 pm »
0

I feel like I'm the only one who isn't a huge fan of Duration cards.  I mean, they're fine.  But I always find them to be a clumsy idea.  The biggest appeal that I see is that you can print a bunch more vanilla cards.  I feel like Outpost or Tactician could have been done without the Duration type by adjusting the original rules appropriately.

I agree for the most part. I wouldn't call them clumsy, but I'm against Durations for their own sake. I think we've got enough "vanilla" Durations. If a card is a Duration card, it should be because that's the best way to implement a cool idea.

This is probably the contest I am most excited for.  I'm really curious to see what sort of unique card ideas people are able to express using the Duration Type which would have been inconceivable otherwise.
Logged
Well you *do* need a signature...

eHalcyon

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 8689
  • Respect: +9187
    • View Profile
Re: Treasure Chest Design Contest — Card #4: Seaside
« Reply #10 on: September 25, 2013, 09:40:15 pm »
0

Here are some Seaside-ish card names I have written down:

Observatory
Fisherman
Pirate
Admiral
Port Town
Harbour
Shoals
Pier
Docks

Not sure why I put Observatory in there... I was probably inspired by Lookout?  Who knows.

I don't yet have any interesting ideas for Seaside, crazy or otherwise.
Logged

Asper

  • Governor
  • *****
  • Offline Offline
  • Posts: 4995
  • Respect: +5345
    • View Profile
Re: Treasure Chest Design Contest — Card #4: Seaside
« Reply #11 on: September 25, 2013, 09:47:56 pm »
0

I have my idea since quite a while, but i can't decide between two names :(

Edit: and decided :D
« Last Edit: September 25, 2013, 10:05:44 pm by Asper »
Logged

Schneau

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1174
  • Shuffle iT Username: Schneau
  • Respect: +1461
    • View Profile
    • Rainwave
Re: Treasure Chest Design Contest — Card #4: Seaside
« Reply #12 on: September 25, 2013, 09:52:43 pm »
0

I have a spreadsheet of my cards ideas (I know, nerd) with 171 cards. Only 5 of those are Durations, and I only semi-like 2 of those. So, I wouldn't be surprised if I don't submit a Duration card. But, I'll be trying to come up with new cards all week, so who knows??
Logged

markusin

  • Cartographer
  • *****
  • Offline Offline
  • Posts: 3846
  • Shuffle iT Username: markusin
  • I also switched from Starcraft
  • Respect: +2437
    • View Profile
Re: Treasure Chest Design Contest — Card #4: Seaside
« Reply #13 on: September 25, 2013, 10:17:17 pm »
0

I have a spreadsheet of my cards ideas (I know, nerd) with 171 cards. Only 5 of those are Durations, and I only semi-like 2 of those. So, I wouldn't be surprised if I don't submit a Duration card. But, I'll be trying to come up with new cards all week, so who knows??
You crazy! This contest marks my very first attempts at a fan card.

I'm having a hard time coming up with something good for Seaside. It might be a big trap to immediately decide that your card will be a duration. It gets messy to design duration bonuses beyond simple vanilla bonuses, and the official Durations that already cover a large section of design space (mega-turn with Tactician, smoothing with Haven, engine-encouragement with Outpost, defense with Lighthouse, and various combinations of vanilla bonuses with the others).
Logged

XerxesPraelor

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1069
  • Respect: +364
    • View Profile
Re: Treasure Chest Design Contest — Card #4: Seaside
« Reply #14 on: September 26, 2013, 01:45:46 am »
0

Yeah, everyone should make sure not to just tack on Duration.

This is the one contest I really want to do well in. The rest were just practice. :)

I just have a wording problem i'm not sure about how to solve.
Logged

ChocophileBenj

  • Minion
  • *****
  • Offline Offline
  • Posts: 504
  • Respect: +575
    • View Profile
Re: Treasure Chest Design Contest — Card #4: Seaside
« Reply #15 on: September 26, 2013, 05:45:46 am »
0

Seaside ! I was waiting for this challenge for long !

Now, I've got a question : if you have several duration cards, and you design a card such that the order of duration matters (e.g : "at the start of your next turn, discard 2 cards", which may be important with Wharf and other card-drawers),  could you play the duration effects in any order ?

Because most of the vanilla effects in Duration were already used, so it's time to innovate...
Logged
Chocolate is like victory points in Dominion. Both taste good but they'll hurt you if you eat too much of it instead of something else in your early days.

Warfreak2

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1149
  • KC->KC->[Scavenger, Scavenger, Lookout]
  • Respect: +1324
    • View Profile
    • Music what I do
Re: Treasure Chest Design Contest — Card #4: Seaside
« Reply #16 on: September 26, 2013, 06:02:55 am »
+2

Yes, each Duration card would set up an event to happen "at the start of your next turn", and if multiple things happen at the same time (to the same player), that player chooses the order.

Probably better not have Duration cards that attack yourself though...
Logged
If the only engine on the board is Procession->Conspirator, I will play it.

Schneau

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1174
  • Shuffle iT Username: Schneau
  • Respect: +1461
    • View Profile
    • Rainwave
Re: Treasure Chest Design Contest — Card #4: Seaside
« Reply #17 on: September 26, 2013, 06:52:51 am »
0

Yes, each Duration card would set up an event to happen "at the start of your next turn", and if multiple things happen at the same time (to the same player), that player chooses the order.

Probably better not have Duration cards that attack yourself though...

Sure, but this could matter for a variety of things, including discarding, trashing, or gaining cards.
Logged

NoMoreFun

  • Mountebank
  • *****
  • Online Online
  • Posts: 2006
  • Respect: +2110
    • View Profile
Re: Treasure Chest Design Contest — Card #4: Seaside
« Reply #18 on: September 26, 2013, 07:46:01 am »
0

Are we allowed to submit cards from the rinkworks contest? I wouldn't mind resubmitting "Barge".
Logged

LastFootnote

  • Board Moderator
  • *
  • Offline Offline
  • Posts: 7495
  • Shuffle iT Username: LastFootnote
  • Respect: +10721
    • View Profile
Re: Treasure Chest Design Contest — Card #4: Seaside
« Reply #19 on: September 26, 2013, 08:58:29 am »
0

Are we allowed to submit cards from the rinkworks contest? I wouldn't mind resubmitting "Barge".

Yes, that's fine.
Logged

AJD

  • Cartographer
  • *****
  • Offline Offline
  • Posts: 3292
  • Shuffle iT Username: AJD
  • Respect: +4434
    • View Profile
Re: Treasure Chest Design Contest — Card #4: Seaside
« Reply #20 on: September 26, 2013, 10:12:44 am »
0

Yes, each Duration card would set up an event to happen "at the start of your next turn", and if multiple things happen at the same time (to the same player), that player chooses the order.

In fact, this is specifically stated in the Seaside rules as regards Duration cards.
Logged

AJD

  • Cartographer
  • *****
  • Offline Offline
  • Posts: 3292
  • Shuffle iT Username: AJD
  • Respect: +4434
    • View Profile
Re: Treasure Chest Design Contest — Card #4: Seaside
« Reply #21 on: September 26, 2013, 10:13:25 am »
0

This is the one contest I really want to do well in. The rest were just practice. :)

I just have a wording problem i'm not sure about how to solve.

I love wording problems! ...And I'm not entering a card, I don't think, so I'd be happy to try and give some advice on yours.
Logged

Asper

  • Governor
  • *****
  • Offline Offline
  • Posts: 4995
  • Respect: +5345
    • View Profile
Re: Treasure Chest Design Contest — Card #4: Seaside
« Reply #22 on: September 26, 2013, 10:19:28 am »
0

Yes, each Duration card would set up an event to happen "at the start of your next turn", and if multiple things happen at the same time (to the same player), that player chooses the order.

Probably better not have Duration cards that attack yourself though...

Actually i kind of like the idea. Usually Durations are bad now and good later. Turning this around could be used in an interesting way, i think.
Logged

SirPeebles

  • Cartographer
  • *****
  • Offline Offline
  • Posts: 3249
  • Respect: +5459
    • View Profile
Re: Treasure Chest Design Contest — Card #4: Seaside
« Reply #23 on: September 26, 2013, 10:45:14 am »
+3

Yes, each Duration card would set up an event to happen "at the start of your next turn", and if multiple things happen at the same time (to the same player), that player chooses the order.

Probably better not have Duration cards that attack yourself though...

Actually i kind of like the idea. Usually Durations are bad now and good later. Turning this around could be used in an interesting way, i think.

Have you thought about why all of the current Duration cards work in the exact opposite way that you are proposing?  Maybe there's a reason?

Edit:  when I reread this it sounded snarky.  My point is, if you notice some pattern or structure that existing cards have, then ask whether there is a reason or whether it is coincidence.  If there is a reason, can you find some alternative way of fulfilling that reason?  Then it might be interesting.  A good example is gaining from the trash.  Once you reflect on why gaining from the trash is a bad effect to have, you can start constructing a card which addresses those issues, and something like Graverobber practically writes itself.
« Last Edit: September 26, 2013, 11:10:02 am by SirPeebles »
Logged
Well you *do* need a signature...

Schneau

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1174
  • Shuffle iT Username: Schneau
  • Respect: +1461
    • View Profile
    • Rainwave
Re: Treasure Chest Design Contest — Card #4: Seaside
« Reply #24 on: September 26, 2013, 11:05:31 am »
0

Here are some Seaside-ish card names I have written down:

Observatory
Fisherman
Pirate
Admiral
Port Town
Harbour
Shoals
Pier
Docks

Not sure why I put Observatory in there... I was probably inspired by Lookout?  Who knows.

I don't yet have any interesting ideas for Seaside, crazy or otherwise.

Here's some more:

Bay
Captain
Crew
Shipment
Logged
Pages: [1] 2 3 ... 14  All
 

Page created in 2.19 seconds with 21 queries.