Indur - Zporiri: 4-2
1
http://dom.retrobox.eu/?/20130922/log.5064086b0cf20d995bd2b5eb.1379881844128.txtTransmute, Beggar, Scrying Pool, Lookout, Oasis, Alchemist, Remodel, Spice Merchant, Young Witch, Mandarin, Forge, Copper, Silver, Gold, Estate, Duchy, Province, Curse, Potion
Bane card: Lookout
I buy too many Scrying Pools (keep drawing my deck with 2 to spare in the last few turns); he uses Forge to great effect to gain a lot of Provinces. I can't overtake him. Score: 21-28
2
http://dom.retrobox.eu/?/20130922/log.5064086b0cf20d995bd2b5eb.1379882480433.txtSteward, Wishing Well, Workshop, Coppersmith, Farming Village, Marauder, Remodel, Spy, Taxman, Harem, Copper, Silver, Gold, Estate, Duchy, Province, Curse, Ruins
I like my opening of Steward/Marauder more than his Steward/Workshop. The spoils help me buy gold, while also acquiring a second steward and a Farming Village (I've kept my Necropolis), while my opponent stocks up on farming villages, Taxmen and wishing wells. Each time he has 6 he buys Harems. Intriguing move. I start buying Provinces starting turn 12 and never lose my lead. Score: 46-27
3
http://dom.retrobox.eu/?/20130922/log.5064086b0cf20d995bd2b5eb.1379883278540.txtSage, Scheme, Village, Workshop, Trader, Council Room, Explorer, Mandarin, Border Village, King's Court, Copper, Silver, Gold, Estate, Duchy, Province, Curse
Interesting board, with great potential for both an engine and Big Money (both of which are helped by KC-Scheme). We both start 5-2. I open nothing/Explorer, then Silver into Mandarin into Border Village/Council Room, thinking Council Room right from the start helps my opponent too much. He opens nothing/Council Room into Workshop into Scheme. He starts building an Engine while I try my luck with a weird hybrid, using KC-Explorer for instance. I begin buying Provinces early (turn 8 ), thinking I don't want to give him too much time to perfect his engine, and knowing that his 2 Council Rooms will help me make my $8 hands.
Provinces for me turns 8, 9, 10 and 11 and I feel like I'm golden, but his deck with lots of schemes, KC, CR and Mandarins can produce huge amounts of money all of a sudden. Still, he falls just short of ending with a win on turn 12 (!) And I can KC-Eplorer with a province in hand to buy the last 2 provinces. Score: 39-18
4
http://dom.retrobox.eu/?/20130922/log.5064086b0cf20d995bd2b5eb.1379884149737.txtPoor House, Moat, Trade Route, Farming Village, Horse Traders, Marauder, Plaza, Rats, Mountebank, Venture, Copper, Silver, Gold, Estate, Duchy, Province, Curse, Ruins
I forget to open Horse Traders; my opponent buys Mountebanks turn 3, 4 and 5 and I don't have a chance. I resign. Score: 11-40
5
http://dom.retrobox.eu/?/20130922/log.5064086b0cf20d995bd2b5eb.1379884614508.txtFool's Gold, Ambassador, Market Square, Spice Merchant, Apprentice, Ghost Ship, Horn of Plenty, Minion, Rebuild, Vault, Copper, Silver, Gold, Estate, Duchy, Province, Curse
This game really revolved around Ambassador and Rebuild (well duh). I picked up a Spice Merchant along the way, which helped me deal with the coppers I got passed. My third Rebuild, shuffle luck and the fact that he named the wrong victory card in the endgame helped me win. Score: 23-18
6
http://dom.retrobox.eu/?/20130922/log.5064086b0cf20d995bd2b5eb.1379885807527.txtTransmute, Herbalist, Lookout, Swindler, Caravan, Coppersmith, Salvager, Worker's Village, Knights, Nobles, Copper, Silver, Gold, Estate, Duchy, Province, Curse, Potion
My head's still spinning from this one (and we played this game last night). I got some horrible horrible luck (5 Curses and 2 Coppersmiths from Swindler), and feel like I've lost the game. We play on, and his batch of Nobles enables him to draw his deck practically every turn, and giving him a decent point lead. My knights, however, start eating at his slim deck, slowly deteriorating it. He stalls in the last turns of the game, allowing me to salvage a Nobles into the last Province for a 1 point win. We were both really surprised here. I think maybe extra Knights would have helped him keep my deck in check, while also working towards a 3-pile ending of Knight/Nobles/Curses. Score: 38-37.
Fun series, mostly. I feel I played game 1 badly and have my doubts about my Explorer opening in game 3, but otherwise feel I played alright.
Thanks for the games Zporiri.