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Author Topic: Cards you always remember wrong  (Read 21716 times)

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Axxle

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Re: Cards you always remember wrong
« Reply #75 on: February 28, 2014, 10:10:47 pm »
+6

I just played a game where I bought cards and my opponent didn't and I lost.

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We might be from all over the world, but "we all talk this one language  : +1 card + 1 action +1 buy , gain , discard, trash... " - RTT

KingZog3

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Re: Cards you always remember wrong
« Reply #76 on: February 28, 2014, 10:20:12 pm »
0

I just played a game where I bought cards and my opponent didn't and I lost.

Axxle: 1
Axxle2: 3

Log or it didn't happen.
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Re: Cards you always remember wrong
« Reply #77 on: February 28, 2014, 10:22:24 pm »
+1

I just played a game where I bought cards and my opponent didn't and I lost.

Axxle: 1
Axxle2: 3

It could happen if you disconnect after your first turn on Goko.
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GwinnR

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Re: Cards you always remember wrong
« Reply #78 on: March 01, 2014, 02:47:07 am »
0

I just played a game where I bought cards and my opponent didn't and I lost.

Axxle: 1
Axxle2: 3

It could happen if you disconnect after your first turn on Goko.
Or he just three-piled on Curses, Perl Divers, Duchess :-P
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Axxle

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Re: Cards you always remember wrong
« Reply #79 on: March 01, 2014, 04:43:06 am »
0

I just played a game where I bought cards and my opponent didn't and I lost.

Axxle: 1
Axxle2: 3

It could happen if you disconnect after your first turn on Goko.
Or he just three-piled on Curses, Perl Divers, Duchess :-P
Curses estates coppers
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We might be from all over the world, but "we all talk this one language  : +1 card + 1 action +1 buy , gain , discard, trash... " - RTT

Jimmmmm

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Re: Cards you always remember wrong
« Reply #80 on: March 06, 2014, 07:33:19 pm »
0

I just discovered that Alchemist/Herbalist/Scheme doesn't work the way you think it would, because Scheme resolves first.
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GeoLib

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Re: Cards you always remember wrong
« Reply #81 on: March 06, 2014, 07:43:13 pm »
0

I just discovered that Alchemist/Herbalist/Scheme doesn't work the way you think it would, because Scheme resolves first.

Why? Scheme says "if" while herbalist says "when." I don't know of any rule saying that one take precedence over another.

Choose herbalist for scheme. Discard alchemists, topdecking them because you have a potion in play. Discard herbalist, triggering two effects, scheme's and herbalist's, choose to resolve whichever you want first. Topdeck potion or topdeck herbalist. topdeck the other. What's the problem?
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KingZog3

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Re: Cards you always remember wrong
« Reply #82 on: March 06, 2014, 09:41:55 pm »
0

I just discovered that Alchemist/Herbalist/Scheme doesn't work the way you think it would, because Scheme resolves first.

Why? Scheme says "if" while herbalist says "when." I don't know of any rule saying that one take precedence over another.

Choose herbalist for scheme. Discard alchemists, topdecking them because you have a potion in play. Discard herbalist, triggering two effects, scheme's and herbalist's, choose to resolve whichever you want first. Topdeck potion or topdeck herbalist. topdeck the other. What's the problem?

Goko may not let you choose, like alchemist and Treasuries. However, I don't see why it matters. You'll still get the Alchemists, Potion and Herbalist on top of your deck.
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Jimmmmm

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Re: Cards you always remember wrong
« Reply #83 on: March 06, 2014, 10:20:55 pm »
+1

Oh! I was misunderstanding Scheme. It made me choose a card for Scheme before anything else, and I thought the chosen card would go straight on my deck, meaning the Herbalist wouldn't be able to top-deck my Potion for me. Turns out you choose the card at the start of clean-up, but it isn't top-decked until you discard it.
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Re: Cards you always remember wrong
« Reply #84 on: March 07, 2014, 09:49:36 am »
0

re OP: mine/mint
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Co0kieL0rd

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Re: Cards you always remember wrong
« Reply #85 on: March 11, 2014, 10:16:45 am »
+2

Sometimes (irl) I tend to play two Ruins consecutively (none of which is Ruined Village). Probably because subconsciously I don't count them as actions. This happens to me most often when I play Ruined Library - draw a card, yay it's an action, play it... wait no.

Also I kepp forgetting that Duchess has a friendly Spy effect, but usually everyone else keeps forgetting that, too, so it doesn't really matter :P
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Re: Cards you always remember wrong
« Reply #86 on: March 12, 2014, 11:04:45 am »
0

Actually recently I've been thinking of Colony as 11 points, not 10. I'm always pleasantly surprised when the game ends and I've won by 4 points of something. Thanks opponents who aren't counting!
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