Here I will post how I will run the game. The infodump will come shortly. Here's how it is going to work:
Here is the link to the spreadsheet that has the game. Since most of you have not played the game or are not super familiar with it, I set it only on view and you are going to post your actions in this thread and I will update the spreadsheet with your move. That way, only one person (me) can screw up the game board (hopefully I won't, but who knows). If this is too slow, then we can probably change it, but at least for the start I think this is good.
This spreadsheet has 4 sheets:
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Resources:This shows how many resources everyone has. This is in two rows for each column with the basic and upgraded forms of the goods. The top row is the basic goods (listed first in the column header) and the lower row is the upgraded good. Also, (except hides/leather) the basic good is darker than the upgraded good. Underneath the colorful rows of resources is what each resource is worth.
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Buildings:This sheet will show all the buildings that people can enter. The buildings owned by the town are below as an example of how the buildings will be listed. If someone is in the building, the cell underneath will be colored with that player's color. The entry fee for the building is listed next to the building name in parentheses and the value of the building is in the next column. 1N means 1 food, and 1F means 1 franc. (I got this notation from the comprehensive building list on BGG, linked in the info dump. It's a little strange, but both start with F so it's tough) If the entry fee has a "/" you can choose to pay either entry fee, but not both or a mixture of both. the value of a building is in francs, and with most buildings is constant. However, some have a value listed as "40/16". That means the building is worth 16 francs, but if you were to buy from the town/building proposals it would cost you 40 francs.
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Ships:This sheet tells you about your ships. It tells you the number of each type of ship that you have as well as the values of those ships (below the number of each type that you have). It also tells you the total amount of food you produce per turn, the capacity of all of your ships, and the net worth of all your ships.
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Board:This is where the building proposals and the resource offers are listed and eventually, the available ships. Ships will come up at the end of each round and you can buy the top ship of a ship type. The reference card posted in the dump will show you the order the ships come up in. The top building in each building proposal stack is available for construction or purchase. When a building is purchased I will put a strikethrough in the box (or some other way of indicating the building is gone). If, at the end of the round, a building is going to be built, I will highlight that building's number in yellow to indicate as such. The offer spaces are below and indicate how many resources are on those offer spaces. Below that is what I'm calling "the supply row". It's the row of tiles that are face down at the start of the game and are revealed in round 1. They indicate what resource is going to be restocked at the beginning of a player's turn. One of them will be red, indicating it is the interest tile.
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Building Compendium:This final sheet is a list of all the basic buildings available in the game. I have not included special buildings because that is a lot of work for not much reward. We will be using special buildings, but I will add them to the compendium when they become available. Some notation: I already noted above the entry fee notation and the value notation. Locked on an entry fee means the building cannot be entered. Cost is a number followed by the first letter of the resource it costs to build it. Type/symbols might be the most confusing column. Most buildings have a type (C,I,E,N,P) and some buildings have an additional hammer or fisherman symbol (or both). I have indicated that with a "1H" or "1F" or a "1H1F" for both. The action column explains what the building does. If you have any questions on my notation or whatever, just ask or refer to the link in the info dump.
So I think that covers everything. I apologize for any complications or poor design. This is my first time modding a PBF game and first time with a spreadsheet game, so we'll see what happens. Any suggestions, questions or requests for redesigning the format are appreciated. I hope you all have fun!