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Combo: Apothecary/ Warehouse/ Cache

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Graystripe77:
    The point of this combo is to create a deck that never stalls. This combo focuses on getting 4+ apothecaries, 2-4 warehouses, and two caches. Once an apothecary leaves two or more victories on your deck, you can play a warehouse to cycle through them, constantly generating $8.
    This isn't an extremely fast combo, but on slower boards, it can be a dominant strategy. The caches are necessary, they're great for getting more copper in only one buy, which is really helpful. This deck is able to get 4 provinces in about 16 turns, but is extremely susceptible to attacks.
    I've also found that this works great with two stables if they happen to be on the board, or island can really help, but chances are you're not going to find all of those on the same board.  :)

Any thoughts and/or criticisms would be helpful in improving this article.

Fangz:
Just apothecary + warehouse is sufficient to get 4 provinces in ~14 turns, especially with a few helpers (+buy is nice especially).

http://dominion.isotropic.org/gamelog/201111/07/game-20111107-065109-612e5c89.html
http://dominion.isotropic.org/gamelog/201111/07/game-20111107-065659-e3ce19bc.html

You don't really want to buy additional coppers for apothecary. Doing that dilutes the apothecaries in your deck and stops you from being able to chain them.

Graystripe77:
I can't seem to get that to work. I think cache works much better for me.

HiveMindEmulator:

--- Quote from: Fangz on November 07, 2011, 09:58:13 am ---Just apothecary + warehouse is sufficient to get 4 provinces in ~14 turns, especially with a few helpers (+buy is nice especially).

http://dominion.isotropic.org/gamelog/201111/07/game-20111107-065109-612e5c89.html
http://dominion.isotropic.org/gamelog/201111/07/game-20111107-065659-e3ce19bc.html

You don't really want to buy additional coppers for apothecary. Doing that dilutes the apothecaries in your deck and stops you from being able to chain them.

--- End quote ---
I agree that apothecary+warehouse is already strong, making the +cache version, not really a new combo.

I also agree that you don't really want to buy additional copper, at least early on, but I'm not sure you don't want to take FREE coppers at some point. Sure you don't want to spend a $3 buy on them or something, but at some point you end up with enough green cards in your deck that you'd rather have more copper to improve the drawing power of your apothecaries. If you can add in what amounts to a gold and 2 coppers with a $5 buy, it's probably not a bad idea.

ftl:
Here's the link to a previous Apothecary-warehouse thread. http://forum.dominionstrategy.com/index.php?topic=108.0

Not much was said, but I figure I might as well bring it up.

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