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Author Topic: Treasure Chest Design Contest — Card #3: Dark Ages  (Read 100552 times)

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LastFootnote

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Treasure Chest Design Contest — Card #3: Dark Ages
« on: September 10, 2013, 11:30:06 am »
+10

The third contest is to design a card that would fit well in Dark Ages.

Submission Rules

• Submit no more than one card per challenge.
• You are not obligated to submit a card for every challenge.
• Submit your card to me via this forum's messaging system.  Submissions made after each week's deadline cannot be accepted.
• Each card you submit must have a name, a cost, a list of types, and the exact wording that should appear on the card.  Also include a brief description of any special design considerations (e.g., Stash having a unique back), but do NOT include any other information, such as strategic commentary or examples about it would play.
• Unlike the previous set design contest, the name you give your card will appear on the ballot. If multiple cards with the same name are submitted, I will differentiate them with letters in a randomly chosen order, e.g. [Card Name] A, [Card Name] B, etc. Cards themselves will likewise be listed in a random order on the ballot.
• I will accept revisions to your contest entries provided they are submitted to me before the deadline.  If you submit a revision to an entry you have previously submitted to me, resubmit your revised card(s) in their entirety.  That is, don't tell me "Oh, can you make that +2 Cards say +3 Cards instead?"  Just resubmit the full card.
• Only submit cards that are your own design.
• You may submit cards that have been previously posted here in this forum, including those that have been refined by the community as a whole, provided you can still claim that the central conceit of the card -- and the majority of its final version -- is yours.
• A single card might conceivably qualify for multiple challenges within this series. If your card doesn't win the first challenge you submit it to, you may submit it for any and all future challenges (until it wins), provided the card fits those challenges. This is particularly pertinent for cards that don't win the first of two slots for a large expansion, although depending on which card does win, your card may not qualify for the second challenge.
• Do not disclose your submissions publicly, either in this thread or elsewhere!

For this Treasure Chest set, you may not submit cards that combine certain mechanics from multiple expansions. The idea is that you could simply slot the cards into their respective sets without needing components or rules specific to another set. Specifically:

• Duration cards may only be submitted as candidates for a Seaside slot.
• Potion-cost cards may only be submitted as candidates for the Alchemy slot.
• Cards that use VP tokens or cost $7 or more may only be submitted as candidates for a Prosperity slot.
• Cards that use Coin tokens and cards that use overpay may only be submitted as candidates for the Guilds slot.
• Cards that use Ruins (Looters) and cards that use Spoils may only be submitted as candidates for a Dark Ages slot.

Many mechanics are fair game for any submission. The following is an incomplete list.

• Victory/Action and Victory/Treasure hybrid cards.
• Cards that allow you to choose an ability from a list.
• Cards with on-buy, would-gain, on-gain, and on-trash abilities.

I will be putting some constraints on the set as a whole.

• The raw number of cards (including randomizers) must not exceed 150.



Challenge #3 : Dark Ages

Design a Kingdom card that would fit into the Dark Ages expansion. Ideally such a card will have one or more of the following qualities:

• Does something when you trash it.
• Trashes itself and/or other cards.
• Upgrades other cards.
- Cares about the trash.
- Uses Ruins.
- Uses Spoils.

The bullet points (•) are the set's major themes, and the hyphens (-) are the set's minor themes.

The deadline for this week's challenge is Monday, September 23, 2013 at 8am CDT.

If you have any questions, please post them here or send me a private message and I will endeavor to answer them in a timely manner. Good luck!
« Last Edit: September 19, 2013, 05:40:05 pm by LastFootnote »
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LastFootnote

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Re: Treasure Chest Design Contest — Card #3: Dark Ages
« Reply #1 on: September 10, 2013, 11:30:23 am »
+10

Voting Rules

• I will not accept votes until Wednesday, September 25, 2013 at 8am CDT. There are two reasons for this. First, I've almost certainly made some mistakes and I want the card authors to have time to contact me so I can make fixes. Second, I want everybody to have the chance to critique and discuss the cards for a few days.
• The deadline for turning in your ballots is Monday, September 30, 2013 at 8am CDT.
• We are using an approval voting system. That means you can vote for as many of the cards as you like, but only once for each card. Feel free to vote for your own card if you submitted one. When you send in your ballot, simply list the cards you'd like to vote for.
• I will generally not accept revisions to ballots. I recommend you send your ballot in later rather than earlier in case you change your mind about some of your votes.
• The winning card may (and likely will) be revised, so I encourage you vote for a card if you think it could be great with a different cost or some slight tweaking.

***** There are 3 Kingdom cards on the ballot that use a supplementary (non-Kingdom) card. In each case, there are 5 copies of the supplementary card. *****

Quote
Cultivate
Types: Action – Victory
Cost: $5
+1 Action. Choose one: Trash a Victory card from your hand and gain a Treasure card costing up to $1 more; or trash a Treasure card from your hand and gain a Victory card costing up to $2 more.

This is worth 3 VP if there are at least 4 differently named Victory cards in the trash; otherwise it's worth 1 VP.

EDIT: Added "+1 Action." to Cultivate at the author's request.


Quote
Cemetery
Types: Victory
Cost: $5
Worth 2 VP plus 1 VP for every 2 differently named Action cards in the trash.

When you gain this, trash a card from your hand other than a Cemetery.


Quote
Patrol
Types: Action – Reaction
Cost: $3
Discard any number of cards. Draw until you have 5 cards in hand.

When you discard a card from your hand other than during a Clean-up phase, you may reveal this from your hand. If you do, either trash that card, or put it on top of your deck.

Clarification: If you discard several cards at once, you can reveal a Patrol separately for each card discarded.


Quote
Model Village
Types: Action
Cost: $4
+1 Card. +2 Actions.

When you trash this, you may trash a card from your hand. If you do, gain a card costing up to $2 more than it.


Quote
Tribal Man
Types: Action
Cost: $5
Gain a Spoils from the Spoils pile. Reveal cards from your deck until you reveal an Action card. Choose one: Put the card into your hand; or play the Action, trash it, and gain a card costing less than it.

When you trash this, gain an Action card costing at most $5 that is not a Tribal Man.


Quote
Disciple
Types: Action
Cost: $4
Look through your discard pile. You may reveal a Treasure from it and put it into your hand. You may trash this and another copy of Disciple from your hand. If you do trash two Disciples, gain a Savior from the Savior pile.

Savior
Types: Action
Cost: 0*
+1 Action. You may put your deck into your discard pile. Look through your discard pile and put a card from it into your hand. You may return this to the Savior pile. If you do, play an Action card from your hand three times. (This is not in the Supply.)


Quote
Renovate
Type: Action
Cost: $4
Trash a card from your hand. You may gain a card costing up to $1 more than the trashed card, putting it into your hand. If it is an Action card, play it.


Quote
Brick
Types: Treasure
Cost: $5
Worth $1. When you play this, trash a card you have in play. Gain a card costing exactly $1 more than it.

When you trash this, gain a Copper, putting it into your hand.

Clarification: Under normal circumstances, you will be able to trash the Brick you just played.


Quote
Bricklayer
Types: Action
Cost: $4
Trash any number of differently named cards from your hand. +1 Card per card trashed.


Quote
Deathmonger
Types: Action – Reaction
Cost: $3
Trash the top card of your deck. You may trash the top card of your deck.

When any player (including you) trashes cards, you may reveal this from your hand. If you do, that player puts the trashed cards into his hand.


Quote
Carpenter
Types: Action
Cost: $5
Trash a card from your hand and gain a cheaper card, putting it into your hand. +$ equal to the cost in coins of the gained card.

When you trash this during your Action phase, +1 Action.


Quote
Necromancy
Types: Action – Attack
Cost: $5
Choose one: Gain an Action or Treasure card from the trash, putting it into your hand. Play it immediately. At the end of the turn, trash that card; or each other player reveals the top 2 cards of his deck, trashes one of them costing from $3 to $6, and discards the rest.

When you gain this, you may trash a card costing up to $6 from the Supply if there is not a copy of it in the trash.


Quote
Ravage
Types: Action – Attack – Looter
Cost: $5
You may discard a card. If you do, +1 Action. Each other player with 3 or more cards in hand reveals his hand and discards the card with the highest cost in coins (you choose in a tie). If he discarded a Victory card, he gains a Ruins, putting it into his hand.


Quote
Junkyard (A)
Types: Action – Looter
Cost: $5
+1 Action. You may gain a Ruins, putting it into your hand. Discard any number of cards. +1 Card per card discarded. +1 Card per Action card discarded. You may trash this.

When you trash this, +2 Cards.

EDIT: Added "+1 Card per Action card discarded" to Junkyard (A).


Quote
Mortuary
Types: Action
Cost: $5
+1 Action. Look through your discard pile. You may trash a card from your discard pile or hand.

While this is in play, when you trash a card costing $2 or more, +1 Card.


Quote
Pact
Type: Treasure
Cost: $2
Worth $0. When you play this, trash it. For each Pact in the trash, gain a Spoils from the Spoils pile, putting it into your hand.

When you buy a Pact, each player gains a copy of it (you get 2 copies total).


Quote
Ferret
Types: Action
Cost: $4
You may trash this. If you do, +$ equal to the cost in coins of an Action card in the trash that you choose.

While this is in play, when you buy a card, gain a Ferret from the Supply or trash.


Quote
Incendiarist
Types: Action – Attack – Looter
Cost: $5
You may trash a card from your hand. If it is an… Action card, each other player gains a Ruins; Treasure card, gain a Spoils from the Spoils pile; Victory card, each other player gains a Curse.


Quote
Priestcraft
Types: Action – Attack
Cost: $5
+$2. Choose one: Trash a card from your hand; or choose a card in the trash and each other player gains a copy of that card, putting it on top of his deck.


Quote
Miser
Types: Action
Cost: $4
Choose two: +$2; gain a Spoils from the Spoils pile; gain a Silver. (The choices must be different.)


Quote
Charter (A)
Types: Action
Cost: $4
+1 Card. +1 Action. Trash the top card of your deck. You may gain a card from the trash.

When you trash this, +2 Cards.


Quote
Robber Baron
Types: Action – Attack – Looter
Cost: $4
You may discard a Ruins. If you do, +$3 and each other player discards down to 3 cards in hand. Otherwise, gain a Ruins.

When you gain this, gain 2 Ruins.


Quote
Sacrifice
Types: Action
Cost: $5
Trash a card from your hand. If you do, +$2 and gain a Spoils from the Spoils pile.


Quote
King of the Slums
Types: Action – Looter
Cost: $5
Look at the top 3 cards of the Ruins pile. Gain any number of them, putting them into your hand. Put the rest back in any order. Choose up to 3 Ruins from your hand. Play the first one three times, the second one twice, and the third one once.


Quote
Astral Conqueror
Types: Action – Attack – Looter
Cost: $5
+$2. Each other player gains a Curse and a Ruins Each other player gains a Spoils from the Spoils pile. This cannot cause a player to gain the last Curse or Ruins in the Supply.


Quote
Smelter (A)
Types: Action – Reaction
Cost: $3
+1 Action. Trash a card from your hand. Gain a card of equal cost, putting it on top of your deck.

When you would gain a Silver, you may reveal this from your hand. If you do, instead, gain a Spoils from the Spoils pile.


Quote
Junkyard (B)
Types: Action – Victory
Cost: $5
Choose one: Trash a card from your hand; gain up to 2 cards from the trash with a total cost of up to $5 and trash this.

Worth 1 VP for every 3 Victory cards in the trash.


Quote
Alehouse
Types: Action
Cost: $3
When you trash a card this turn, +1 Action, discard a card, +1 Card, and you may gain a card costing less than the trashed card. Trash a card from your hand or from play.


Quote
Ignoble Brigand
Types: Action – Attack – Looter
Cost: $4
+$1. You may trash a Treasure from your hand. Each other player may discard a Treasure. If he doesn't, he gains a Ruins.


Quote
Junkyard (C)
Types: Action
Cost: $4
Trash a card from your hand. Gain a card costing exactly $1 more than it, putting it into your hand.

When you trash this, trash a card from your hand. Gain a card costing exactly $1 less than it.


Quote
Heretic
Types: Action – Reaction
Cost: $5
Trash a card from your hand. Choose one: +1 Card per $ it costs; or +$ equal to its cost.

When one of your cards is trashed, you may trash this from your hand. If you do, put the trashed card into your hand.


Quote
Iron Maiden
Types: Action – Attack – Looter
Cost: $4
+$2. Each other player with 5 or more cards in hand discards a card. If it is an…
Action card, he gains a Copper; Treasure card, he gains a Ruins; Victory card, he gains a Curse. He puts the gained card into his hand.

When you trash this, you may trash up to 2 cards from your hand.


Quote
Satan's Workshop
Types: Action – Attack
Cost: $5
Gain a card costing up to the number of Fire tokens in your Satan Pit. Each other player may reveal a hand with 2 or fewer Treasures. If nobody does, put a Fire token in your Satan Pit. Each other player gains a Copper, putting it into his hand.

When you would trash this, set it aside. If you do, at the beginning of your next Buy phase, +1 Buy, +$1 per token in your Satan Pit, and put this into the trash.

Setup: Each player puts 2 Fire tokens in his Satan Pit.


Quote
Bargain
Types: Reaction
Cost: $1
When you would gain a card, you may discard this. If you do, instead, gain a card costing exactly $1 more than it.


Quote
Soldier
Types: Action – Attack
Cost: $3
+1 Card. +1 Action. Each player trashes a Copper card from his hand (or reveals a hand without Copper). You may trash this. If you do, gain a Mercenary from the Mercenary pile if there are 4 or more Treasues in the trash; or gain a Madman from the Madman pile if there are 2 or more Soldiers in the trash.

Clarification: If there are 4 Treasures and 2 Soldiers in the trash, you choose whether to gain a Mercenary or a Madman.


Quote
Archaeologist
Types: Action – Looter
Cost: $5
+1 Card. +1 Action. You may trash the top card of the Ruins pile.

While this card is in play, when you play an Action card, play a copy of the top card of the Ruins pile.


Quote
Stronghold
Types: Victory
Cost: $6
Worth 1 VP for every 2 Spoils in your deck (rounded down).

When you gain this, gain 3 Spoils from the Spoils pile.


Quote
Garrison
Types: Action – Reaction
Cost: $3
Trash a card from your hand. For each $2 that it costs (rounded down), gain a Spoils from the Spoils pile.

When a player trashes a card, you may reveal this from your hand and gain the trashed card. If you do, discard this.

Clarification: If multiple players reveal a Garrison, the Garrison of the player who trashed the card gets resolved first, the other players follow in turn order. Later players can't gain the card due to losing track; Garrison can only gain the card if it is still in the trash.


Quote
Raid
Types: Action – Looter
Cost: $3
Choose one: Play and trash up to 2 Action cards from your hand; or gain any number of Action cards from the trash costing up to $3 and play them in any order.

When you trash this, each other player gains a Ruins.


Quote
Surveyor
Types: Action – Reaction
Cost: $4
+1 Action. You may trash a Victory card from your hand. If you do, gain two Treasures each costing exactly $1 more than it, putting one on top of your deck.

When another player buys a Victory card, you may set this aside from your hand. If you do, at the start of your next turn, return this to your hand and gain an Estate, putting it into your hand.


Quote
Smelter (B)
Types: Action – Reaction
Cost: $3
You may trash a card from your hand. If you trash an… Action card, +2 Actions; Treasure card, +$2; Victory card, +2 Cards.

When you trash a card you may discard this from your hand. If you go, gain a card costing less than the trashed card.

EDIT: If you trash a Victory card with Smelter, it gives you +2 Cards, not +1 Card.


Quote
Condottiero
Types: Action – Attack – Looter
Cost: $4
+2 Buys. +$2. Each player (including you) may discard a Treasure. If he does, he puts his deck into his discard pile and immediately reshuffles. Each other player gains a Ruins.

When you trash this, look through your discard pile. You may trash up to 2 cards from your discard pile or hand.

Clarification: Each other player gaining a Ruins is not contingent on whether or not he discards; it just always happens after the discard and shuffling effects.


Quote
Angry Mob
Types: Action – Attack – Looter
Cost: $4
+1 Action. +1 Buy. Each player gains a Ruins, putting it into his hand.

While this is in play, when you buy a Ruins, you may trash this. If you do, gain a Mob Boss from the Mob Boss pile.

Mob Boss
Types: Action
Cost: $0*
+1 Buy. Reveal your hand. For each Ruins revealed, +1 Card and +$1. You may return a Ruins from your hand to the Supply. If you do, +1 Action. (This is not in the Supply.)


Quote
Charter (B)
Types: Treasure – Attack – Looter
Cost: $5
Worth $2. When you play this, each other player gains a Ruins, putting it into his hand.


Quote
Danse Macabre
Types: Action
Cost: $4
You may play an Action from your hand for none of its effects. If you do, +4 Cards and +1 Action.

When you buy this, trash it.

When you trash this, gain 2 cheaper cards of different costs.


Quote
Garderobe
Types: Action – Looter
Cost: $2
+1 Action. +$2. Gain a Ruins, putting it into your hand. You may play an Action card from your hand costing up to $3.


Quote
Drug
Types: Action – Victory – Looter
Cost: $5
+1 Card. +1 Action. +$1. You may gain a Ruins. If you do, +1 Card. You may gain a Ruins. If you do, +1 Action.

Worth –3 VP if every other player has fewer Ruins than you.


Quote
Street Sweeper
Types: Action – Looter
Cost: $4
+2 Cards. +1 Action. Trash a card.

When you trash this, gain a Ruins.


Quote
Blood Feud
Types:
Action – Attack – Looter
Cost: $4
Choose one: +1 Action, +$1, and each player (including you) gains a Ruins, putting it in his hand; or reveal up to 3 cards from your hand, play the revealed Action cards in any order, then trash all the revealed cards.


Quote
Barrister
Types: Action – Attack
Cost: $5
+2 Cards. Each player (including you) reveals the top 2 cards of his deck; you may choose a revealed Treasure for him to trash. He discards the rest. You may gain a Treasure from the trash.

Setup: Replace one of each player's starting Coppers with a Claim.

Claim
Types: Treasure
Cost: $0
Worth $1. When you play this, look through your discard pile. You may trash a Claim from your discard pile or hand. If you do, gain a Gold, putting it into your hand.

Clarification: In a 6-player game, the starting player does not replace a Copper with a Claim.

EDIT: Added "+2 Cards." to Barrister.


Quote
Mendicant
Types: Action – Looter
Cost: $2
+1 Card. +1 Action. Gain a Ruins, putting it into your hand. You may play any number of Ruins from your hand. If you played two or more, +1 Card.
« Last Edit: September 25, 2013, 10:45:31 am by LastFootnote »
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LastFootnote

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Re: Treasure Chest Design Contest — Card #3: Dark Ages
« Reply #2 on: September 10, 2013, 11:30:37 am »
+5

Mortuarymarkusin14
RenovateRobz88813
IncendiaristGwinnR11
PatrolWatno10
BargainGeoLib10
Garderobejamespotter9
Charter (A)math8
Smelter (A)Archetype8
HereticA Drowned Kernel8
Iron MaidenSirPeebles8
ArchaeologistAidan Millow8
Ignoble Brigandawildnoobappeared7
StrongholdWanderingWinder7
Danse Macabredghunter797
BrickNoMoreFun6
CarpenterSchneau6
Smelter (B)cluckyb6
Tribal ManPowerman5
Bricklayer-Stef-5
MendicantKirian5
Junkyard (A)mail-mi4
Charter (B)Asper4
Blood FeudJust a Rube4
Model VillageJack Rudd3
Disciple/SaviorEistee3
PactMatt_Arnold3
Miserjackelfrink3
Robber Baronwerothegreat3
SacrificeChocophileBenj3
King of the SlumsCaptain Stupendous3
Junkyard ( C)sudgy3
SurveyorTitandrake3
Drugray3
RavageXerxesPraelor2
FerretRobertJ2
SoldiereHalcyon2
Garrisonmarket squire2
Angry Mob/Mob Bossandwilk2
Cultivatednkywin1
Necromancyheatthespurs1
Priestcraftyuma1
Raidkn1tt3r1
CemetarySaucery0
Deathmongersoulnet0
Astral ConquerorBeyond Awesome0
Junkyard (B)ConMan0
AlehouseGuy Srinivasan0
Satan’s Workshopnopawnsintended0
CondottieroNic0
Street SweeperHeavyD0
Barrister/ClaimLastFootnote (feedback)0
« Last Edit: October 02, 2013, 06:32:06 pm by LastFootnote »
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Tables

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Re: Treasure Chest Design Contest — Card #3: Dark Ages
« Reply #3 on: September 10, 2013, 11:39:31 am »
0

I wonder how many submissions will contain the word 'trash'? By my count, 22/35 cards in Dark Ages do (counting Knights as 1 and excluding Ruins/gain only cards). It's very possible to design a card that fits that has nothing to do with trashing.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Treasure Chest Design Contest — Card #3: Dark Ages
« Reply #4 on: September 10, 2013, 12:14:17 pm »
+1

I have a bunch of ideas for this and I won't be able to submit every one.  Can you tell us what kind of extra restriction might be placed on the second Dark Ages contest?  It is probably contingent on the concept of the first DA winner.
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Re: Treasure Chest Design Contest — Card #3: Dark Ages
« Reply #5 on: September 10, 2013, 12:46:55 pm »
0

It is probably contingent on the concept of the first DA winner.

Bingo.
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Re: Treasure Chest Design Contest — Card #3: Dark Ages
« Reply #6 on: September 10, 2013, 12:51:04 pm »
0

Do you like mine? It's a variation of one of my old cards.
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I currently imagine mail-mi wearing a dark trenchcoat and a bowler hat, hunched over a bit, toothpick in his mouth, holding a gun in his pocket.  One bead of sweat trickling down his nose.

'And what is it that ye shall hope for? Behold I say unto you that ye shall have hope through the atonement of Christ and the power of his resurrection, to be raised unto life eternal, and this because of your faith in him according to the promise." - Moroni 7:41, the Book of Mormon

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Re: Treasure Chest Design Contest — Card #3: Dark Ages
« Reply #7 on: September 10, 2013, 12:54:27 pm »
+5

I love mine, but it's a bit arrogant to claim Donald X stole your idea. He said it was one of the only cards same from the very beginning.

...
Considering all 3 major points would include the word trash, probably almost all the submissions will. I should try to do one without it just to fit this.
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Re: Treasure Chest Design Contest — Card #3: Dark Ages
« Reply #8 on: September 10, 2013, 01:01:31 pm »
+2

A word of caution to anyone who is thinking of counting cards in the trash or otherwise using the trash pile.  The trash fills up much faster in four player games than in two player games.
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Re: Treasure Chest Design Contest — Card #3: Dark Ages
« Reply #9 on: September 10, 2013, 01:03:59 pm »
0

It is probably contingent on the concept of the first DA winner.

Bingo.

I'm curious in what way though. Like, if the winner has an on trash clause, will the next contest ban it?

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Re: Treasure Chest Design Contest — Card #3: Dark Ages
« Reply #10 on: September 10, 2013, 01:10:31 pm »
0

It is probably contingent on the concept of the first DA winner.

Bingo.

I'm curious in what way though. Like, if the winner has an on trash clause, will the next contest ban it?

Do you really want LastFootnote to make some definitive statement ahead of time?  I imagine it's the sort of restriction that will be common sense.  A sort of you know it when you see it type of deal, to ensure some variety.  Obviously if the card which wins hits all of the themes listed, it isn't going to bar all of the themes in the next go.
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Re: Treasure Chest Design Contest — Card #3: Dark Ages
« Reply #11 on: September 10, 2013, 01:12:24 pm »
0

It is probably contingent on the concept of the first DA winner.

Bingo.

I'm curious in what way though. Like, if the winner has an on trash clause, will the next contest ban it?

Do you really want LastFootnote to make some definitive statement ahead of time?  I imagine it's the sort of restriction that will be common sense.  A sort of you know it when you see it type of deal, to ensure some variety.  Obviously if the card which wins hits all of the themes listed, it isn't going to bar all of the themes in the next go.

I'm looking for a gist of it, not definitive statements. But that's fair.
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AJD

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Re: Treasure Chest Design Contest — Card #3: Dark Ages
« Reply #12 on: September 10, 2013, 01:30:36 pm »
0

• Does something when you trash it.
• Trashes itself and/or other cards.
• Upgrades other cards.
- Cares about the trash.
- Uses Ruins.
- Uses Spoils.

Is "cares about the trash" really a minor theme, as opposed to a special case of the general "interaction with trashing" theme?

Another arguable minor theme of Dark Ages is "unorthodox configurations of cards": supply piles with differently-named cards in them; a kingdom pile with 20 cards in it; a $1 card—Dark Ages more than any other expansion is the place for cards that break the rules of how Dominion cards work in various ways.
« Last Edit: September 10, 2013, 01:41:03 pm by AJD »
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LastFootnote

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Re: Treasure Chest Design Contest — Card #3: Dark Ages
« Reply #13 on: September 10, 2013, 01:39:29 pm »
+6

Man, I can see why rinkworks burned out after running a contest like this.
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cluckyb

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Re: Treasure Chest Design Contest — Card #3: Dark Ages
« Reply #14 on: September 10, 2013, 01:41:57 pm »
+1

Man, I can see why rinkworks burned out after running a contest like this.

Perhaps you could get some volunteers (who are active enough that you could trust them) to run various rounds? 
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Asper

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Re: Treasure Chest Design Contest — Card #3: Dark Ages
« Reply #15 on: September 10, 2013, 01:44:02 pm »
+1

Man, I can see why rinkworks burned out after running a contest like this.

Perhaps you could get some volunteers (who are active enough that you could trust them) to run various rounds?

Also i think nobody would be mad if you felt you needed to pause the contest for a week or so... Gives us more time to fix our cards, and after all, you're doing us a favour.
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XerxesPraelor

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Re: Treasure Chest Design Contest — Card #3: Dark Ages
« Reply #16 on: September 10, 2013, 01:53:53 pm »
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I'd be more than willing to take over for the second one of every big expansion.
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markusin

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Re: Treasure Chest Design Contest — Card #3: Dark Ages
« Reply #17 on: September 10, 2013, 05:11:25 pm »
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Man, I can see why rinkworks burned out after running a contest like this.

Perhaps you could get some volunteers (who are active enough that you could trust them) to run various rounds?

Also i think nobody would be mad if you felt you needed to pause the contest for a week or so... Gives us more time to fix our cards, and after all, you're doing us a favour.

Seconded. I wasn't even prepared for a Dark Ages submission yet
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LastFootnote

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Re: Treasure Chest Design Contest — Card #3: Dark Ages
« Reply #18 on: September 10, 2013, 05:49:11 pm »
+4

Man, I can see why rinkworks burned out after running a contest like this.

Perhaps you could get some volunteers (who are active enough that you could trust them) to run various rounds?

Also i think nobody would be mad if you felt you needed to pause the contest for a week or so... Gives us more time to fix our cards, and after all, you're doing us a favour.

Seconded. I wasn't even prepared for a Dark Ages submission yet

OK, I will amend the deadline to make it Monday after next, effectively giving the contest a week hiatus.
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eHalcyon

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Re: Treasure Chest Design Contest — Card #3: Dark Ages
« Reply #19 on: September 10, 2013, 05:53:36 pm »
+1

Cross-posting this here.

Come to think of it, I am a bit worried that someone will make a pile like Knights which would be a real strain on the ballot space-wise, particularly if several people submit such ideas.

Due to the ridiculous amount of work that would be for me, I won't allow it. I will allow a maximum number of two cards for any given submission. Either a stack of Kingdom cards with two different cards in it or a Kingdom card and a supplementary card (which can have no more than 5 copies, maybe less depending on how many Victory cards we have).

Please do not read this as a challenge! I prefer single-card submissions.

While this should apply for all contests, it is somewhat more relevant for Dark Ages.
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StrongRhino

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Re: Treasure Chest Design Contest — Card #3: Dark Ages
« Reply #20 on: September 10, 2013, 06:07:36 pm »
0

Donald had stated the the discard pile is a minor theme as well (if I remember correctly)
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Robz888

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Re: Treasure Chest Design Contest — Card #3: Dark Ages
« Reply #21 on: September 10, 2013, 06:59:05 pm »
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No idea what I want to submit for this.
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I have been forced to accept that lackluster play is a town tell for you.

eHalcyon

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Re: Treasure Chest Design Contest — Card #3: Dark Ages
« Reply #22 on: September 10, 2013, 07:12:09 pm »
0

No idea what I want to submit for this.

Cabbage Merchant.  Now is the time Robz.

Seriously, if anyone can't think of a name for their card this round, call it Cabbage Merchant please. ;)

A few other name suggestions:

Ravine
Barbarians
Plague
Forgotten Tome
Abbey
Cats ;)
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Just a Rube

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Re: Treasure Chest Design Contest — Card #3: Dark Ages
« Reply #23 on: September 10, 2013, 07:22:10 pm »
0

This is Medieval times. Cats are too close to witches; we clearly need "Terriers" as our Rats-slayers.

But other options:

Saint
Castle
Crag
Monastery
Priory
Pardoner
Simoner
Summoner
Paladin
Burgh
Charter
Privilege
Vassal
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dghunter79

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Re: Treasure Chest Design Contest — Card #3: Dark Ages
« Reply #24 on: September 10, 2013, 07:54:41 pm »
+2

Magical Mr. Mistoffelees.
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