Some pretty neat games here, and a lot of Guilds stuff. Herald showed up in 3 of our 5 games.
http://dom.retrobox.eu/?/20130911/log.51102b6ee4b06719e45eef9d.1378912675739.txtSquire, University, Menagerie, Watchtower, Militia, Tournament, Treasure Map, Wandering Minstrel, City, Wharf
One of my favorite combos is available here: Watchtower/University. It's a really fun one. Watchtower let's you top-deck University-gains, and then draw them on play of Watchtower. Anyway, he goes for the same thing, but I get really lucky to top-deck a university before the second reshuffle, and I just snowball way ahead.
http://dom.retrobox.eu/?/20130911/log.51102b6ee4b06719e45eef9d.1378913080020.txtLighthouse, Warehouse, Cutpurse, Quarry, Council Room, Counting House, Pillage, Rogue, Stash, Adventurer
Really weak board. He gets the 5/2. That's probably better, but I'm not even sure. I guess Big Money Pillage is probably best here? But there's even Lighthouse to mitigate that. I grab Rogue as my second terminal to recover Pillages and I just don't know. I get a lucky chance to put myself in tie range, and gladly take that. He buys the last province and secures the tie.
http://dom.retrobox.eu/?/20130911/log.51102b6ee4b06719e45eef9d.1378913570021.txtCrossroads, Develop, Herald, Talisman, Count, Graverobber, Haggler, Mine, Treasury, Upgrade, Copper, Silver, Gold
He goes for the Talisman opening for mass Herald. I consider that, but without anything else that I want sub-$5, I pass. He gets Upgrades and Hagglers to really get a Herald sort of deck going. Just seems a touch too slow to me, and I play more of a Haggler BM type thing. He wins easy, so I think I just called this one incorrectly.
http://dom.retrobox.eu/?/20130911/log.51102b6ee4b06719e45eef9d.1378914368819.txtBaron, Herald, JackOfAllTrades, Pirate Ship, Minion, Outpost, Treasury, Tribute, Goons, Expand
Minion looks important, and we both open Silver/Silver for that. I get the excellent 5/5 split next shuffle, though, which just puts me way ahead. I win the Minion split which is huge here. I don't like his second Expand (I'm not even sure I like my first Expand), but in his place you have to try some crazy things. After the Minions run out I realize this is actually more of a multi-Goons board, thanks to Herald. And well, my Heralds just seem to connect really well. He has to go after Tributes for the actions for some omega-Goons thing later. It was never going to work, but in his place, he had to try. I end the game on piles with an easy win.
http://dom.retrobox.eu/?/20130911/log.51102b6ee4b06719e45eef9d.1378916280775.txtHamlet, Squire, Forager, Storeroom, Wishing Well, Herald, Quarry, Baker, Council Room, Duke
I think we both played this one badly, actually. Baker investment for triple Provincing later is sort of what we are both aiming to do, but I wish I had opened Quarry. I don't realize how useful Quarry would be here until the Bakers are all gone. Luckily, I get 6 of them. Then he goes for just like Baker plus a few Golds and stores up. I'm certain that's the wrong thing to do, but to beat it, I have to like play intelligently, which I sort of fail at here. I keep adding my tokens wrong and waffling between how much draw I need, do I need treasure, I even forget to pick up free Hamlets. It's a bit of a mess. I wish I had a second Quarry actually, and then Heralds would have been free. But anyway, it's still good enough to put him a really tough position, so he belatedly pivots for Duchy-Duke. But I can put myself ahead in points and then pile out free Hamlets and Squires.
As it turns out, playing adequately and getting good luck is a decent combo. Thanks for the games!