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Author Topic: 7 Wonders VI - game thread  (Read 12544 times)

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eHalcyon

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Re: 7 Wonders VI - game thread
« Reply #175 on: November 10, 2013, 08:53:58 pm »

Oh, Tables, you neglected to deduct the regular $2 cost of Capitol from my total.  I pay $3, $1 to Bilkis and $2 to the bank.  So if I've got this all correct, I should be at $9 now.

Edit: Oh wait, lio paid me.  Never mind.
« Last Edit: November 10, 2013, 08:56:34 pm by eHalcyon »
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eHalcyon

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Re: 7 Wonders VI - game thread
« Reply #176 on: November 10, 2013, 09:16:28 pm »

OK, choice made!
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Tables

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Re: 7 Wonders VI - game thread
« Reply #177 on: November 11, 2013, 12:18:31 pm »

eHalcyon - University: Tablet. Chain from: Library. Cost: 2 Wood, Papyrus, Glass.
Davio - Gamer's Guild: 1 VP per three coins owned. Cost: Stone, Brick, Wood, Ore. (Pays eHalc 1 coin for Brick)
Liopoil - Brotherhood: 4 VPs, cause 3 debt. Cost: 2 Wood, Ore, Cloth.

eHalc and Davio have lost 3 coins. Also eHalc lost 2 more from the earlier debt and Lio gained 2 debt.

eHalcyon as The Temple of Artemis at Ephesos (B)
Coins: 8
Debt: 0
Strength: 4
Military tokens: {3}, {1}, {1}, {-1}, {-1}
Wonder stages built: 2
(1) 2 VPs, 4 Coins. Cost: 2 Stone - Built
(2) 3 VPs, 4 Coins. Cost: 2 Wood - Built
(3) 5 VPs, 4 Coins. Cost: Papyrus, Cloth, Glass

Tableau
Wonder Resource: Produce Papyrus.
Glassworks: Produce Glass.

Timber Yard: Produce Stone/Wood.
Clay Pool: Produce Brick.

Resource effects: Bilkis, Caravansery.

Macenas: All future leaders can be played for free.
Bilkis: Once per turn, may pay 1 coin to the bank to generate any one resource.
Pythagoras: Gear.

Caravansery: Produce Brick/Stone/Ore/Wood. Chain from: Marketplace. Chain to: Lighthouse.

Scriptorium: Tablet. Chain to: Courthouse & Library.
Apothecary: Compasses. Chain to: Stables & Dispensary.
Laboratory: Gear. Chain from: Workshop. Chain to: Siege Workshop & Observatory.
School: Tablet. Chain to: Academy & Study.
Dispensary: Compasses. Chain from: Apothecary. Chain to: Arena & Lodge.
Lodge: Compasses. Chain from: Dispensary.
University: Tablet. Chain from: Library.
Science effects: Gear (Pythagoras).

Walls: 2 Shields. Chain to: Fortifications.

Gambling Den: 6 Coins. Each neighbour gets 1 coin.
Militia: 2 Shields.
Capitol: 8 VPs.

Builders Guild: 1 VP per wonder stage constructed by you and each of your neighbours.


Davio as The Great Wall of China (B)
Coins: 22
Tableau
Debt: 0
Strength: 1
Military tokens: {1}, {-1}, {-1}
Wonder stages built: A, B, C, D
(A) 8 Coins. Each neighbour gets 2 coins. Cost: Papyrus, Wood - Built
(B) Mask (Copy a science symbol). Cost: Ore, 2 Brick - Built
(C) Diplomacy, cause 2 debt. Cost: Papyrus, 2 Wood - Built
(D) Produce one resource not shown on your brown or gray cards/wonder. Cost: 2 Stone - Built
Reminder: Great Wall stages can be built in any order

Tableau
Wonder Resource: Produce Cloth.
Press: Produce Payrus.

Clay Pit: Produce Brick/Ore.
Quarry: Produce two Stone.

Resource effects: Wonder stage D, Forum, Architect Cabinet.

Imhotep: Wonder stages cost 1 resource less.
Hiram: 2 VPs per purple card.
Varro: 1 VP per yellow card.

Courthouse: 4 VPs. Chain from: Scriptorium.

Science effects: Mask (Wonder).

West Trading Post: Raw materials cost 1 to buy from the left. Chain to: Forum.
East Trading Post: Raw materials cost 1 to buy from the right. Chain to: Forum.
Forum: Produce Cloth/Glass/Paper. Chain from: West/East Trading Post. Chain to: Haven.
Vineyard: 1 Coin per brown card in yours+neighbours cities.
Arena: 3 Coins & 1 VP per wonder stage completed. Chain from: Dispensary.
Lighthouse: 1 Coin & 1 VP per yellow card (including this). Chain from: Caravansery.

Barracks: 1 Shield.

Architect Cabinet: 2 VPs. Your wonder stages no longer cost resources (but may still cost money).

Magistrates Guild: 1 VP per blue card in each of your neighbours cities.
Gamer's Guild: 1 VP per three coins owned.


Liopoil as The Statue of Zeus at Olympia (A)
Coins: 4
Debt: 2
Strength: 0
Military tokens: None
Wonder stages built: 2
(1) 3 VPs. Cost: 2 Wood - Built
(2) 1 free build per age. Cost: 2 Stone - Built
(3) 7 VPs. Cost: 2 Ore

Tableau
Wonder Resource: Produce Wood.
Ore Vein: Produce Ore.
Lumber Yard: Produce Wood.
Stone Pit: Produce Stone.
Brickyard: Produce two Brick.

Resource Effects: Black Market.

Tomyris: Reflect defeat tokens back to each city which beats you .
Hatshepsut: Once per turn per neighbour, earn one coin after buying a resource from a neighbour.
Nebuchadnezzar: 1 VP per blue card.

Marketplace: Manufactured Goods cost 1 to buy from both sides. Chain to: Caravansery.
Haven: 1 Coin & 1 VP per brown card. Chain from: Forum.

Altar: 2 VPs. Chain to: Temple.
Baths: 3 VPs. Chain to: Aqueduct.
Aqueduct: 5 VPs. Chain from: Baths.
Statue: 4 VPs. Chain from: Theater. Chain to: Gardens.
Temple: 3 VPs. Chain from: Altar. Chain to: Pantheon.
Palace: 8 VPs.
Town Hall: 6 VPs.

Black Market: Produce one resource not shown on your brown or gray cards/wonder.
Brotherhood: 4 VPs, cause 3 debt.
Logged
...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

eHalcyon

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Re: 7 Wonders VI - game thread
« Reply #178 on: November 11, 2013, 01:54:46 pm »

Chosen.
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Tables

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Re: 7 Wonders VI - game thread
« Reply #179 on: November 11, 2013, 03:03:59 pm »

Chosen.[citation needed]

I don't have it yet...
« Last Edit: November 11, 2013, 04:46:12 pm by Tables »
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

eHalcyon

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Re: 7 Wonders VI - game thread
« Reply #180 on: November 11, 2013, 08:59:22 pm »

Chosen.[citation needed]

I don't have it yet...

Oops.  It was in the QT. :P

Sent in.
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liopoil

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Re: 7 Wonders VI - game thread
« Reply #181 on: November 11, 2013, 09:08:12 pm »

chosen. Source: the PM I just sent tables.
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Tables

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Re: 7 Wonders VI - game thread
« Reply #182 on: November 12, 2013, 07:53:16 am »

eHalcyon - Study: Gear. Chain from: School. Cost: Wood, Papyrus, Cloth. (Chained from School)
Davio - Workers Guild: 1 VP per brown card in each of your neighbours cities. Cost: 2 Ore, Brick, Stone, Wood. (Pays eHalc + Lio 1 coin each)
Liopoil - Pantheon: 7 VPs. Chain from: Temple. Cost: 2 Brick, Ore, Papyrus, Cloth, Glass. (Chained from Temple)

eHalcyon as The Temple of Artemis at Ephesos (B)
Coins: 9
Debt: 0
Strength: 4
Military tokens: {3}, {1}, {1}, {-1}, {-1}
Wonder stages built: 2
(1) 2 VPs, 4 Coins. Cost: 2 Stone - Built
(2) 3 VPs, 4 Coins. Cost: 2 Wood - Built
(3) 5 VPs, 4 Coins. Cost: Papyrus, Cloth, Glass

Tableau
Wonder Resource: Produce Papyrus.
Glassworks: Produce Glass.

Timber Yard: Produce Stone/Wood.
Clay Pool: Produce Brick.

Resource effects: Bilkis, Caravansery.

Macenas: All future leaders can be played for free.
Bilkis: Once per turn, may pay 1 coin to the bank to generate any one resource.
Pythagoras: Gear.

Caravansery: Produce Brick/Stone/Ore/Wood. Chain from: Marketplace. Chain to: Lighthouse.

Scriptorium: Tablet. Chain to: Courthouse & Library.
Apothecary: Compasses. Chain to: Stables & Dispensary.
Laboratory: Gear. Chain from: Workshop. Chain to: Siege Workshop & Observatory.
School: Tablet. Chain to: Academy & Study.
Dispensary: Compasses. Chain from: Apothecary. Chain to: Arena & Lodge.
Lodge: Compasses. Chain from: Dispensary.
University: Tablet. Chain from: Library.
Study: Gear. Chain from: School.
Science effects: Gear (Pythagoras).

Walls: 2 Shields. Chain to: Fortifications.

Gambling Den: 6 Coins. Each neighbour gets 1 coin.
Militia: 2 Shields.
Capitol: 8 VPs.

Builders Guild: 1 VP per wonder stage constructed by you and each of your neighbours.


Davio as The Great Wall of China (B)
Coins: 20
Tableau
Debt: 0
Strength: 1
Military tokens: {1}, {-1}, {-1}
Wonder stages built: A, B, C, D
(A) 8 Coins. Each neighbour gets 2 coins. Cost: Papyrus, Wood - Built
(B) Mask (Copy a science symbol). Cost: Ore, 2 Brick - Built
(C) Diplomacy, cause 2 debt. Cost: Papyrus, 2 Wood - Built
(D) Produce one resource not shown on your brown or gray cards/wonder. Cost: 2 Stone - Built
Reminder: Great Wall stages can be built in any order

Tableau
Wonder Resource: Produce Cloth.
Press: Produce Payrus.

Clay Pit: Produce Brick/Ore.
Quarry: Produce two Stone.

Resource effects: Wonder stage D, Forum, Architect Cabinet.

Imhotep: Wonder stages cost 1 resource less.
Hiram: 2 VPs per purple card.
Varro: 1 VP per yellow card.

Courthouse: 4 VPs. Chain from: Scriptorium.

Science effects: Mask (Wonder).

West Trading Post: Raw materials cost 1 to buy from the left. Chain to: Forum.
East Trading Post: Raw materials cost 1 to buy from the right. Chain to: Forum.
Forum: Produce Cloth/Glass/Paper. Chain from: West/East Trading Post. Chain to: Haven.
Vineyard: 1 Coin per brown card in yours+neighbours cities.
Arena: 3 Coins & 1 VP per wonder stage completed. Chain from: Dispensary.
Lighthouse: 1 Coin & 1 VP per yellow card (including this). Chain from: Caravansery.

Barracks: 1 Shield.

Architect Cabinet: 2 VPs. Your wonder stages no longer cost resources (but may still cost money).

Magistrates Guild: 1 VP per blue card in each of your neighbours cities.
Gamer's Guild: 1 VP per three coins owned.
Workers Guild: 1 VP per brown card in each of your neighbours cities.


Liopoil as The Statue of Zeus at Olympia (A)
Coins: 5
Debt: 2
Strength: 0
Military tokens: None
Wonder stages built: 2
(1) 3 VPs. Cost: 2 Wood - Built
(2) 1 free build per age. Cost: 2 Stone - Built
(3) 7 VPs. Cost: 2 Ore

Tableau
Wonder Resource: Produce Wood.
Ore Vein: Produce Ore.
Lumber Yard: Produce Wood.
Stone Pit: Produce Stone.
Brickyard: Produce two Brick.

Resource Effects: Black Market.

Tomyris: Reflect defeat tokens back to each city which beats you .
Hatshepsut: Once per turn per neighbour, earn one coin after buying a resource from a neighbour.
Nebuchadnezzar: 1 VP per blue card.

Marketplace: Manufactured Goods cost 1 to buy from both sides. Chain to: Caravansery.
Haven: 1 Coin & 1 VP per brown card. Chain from: Forum.

Altar: 2 VPs. Chain to: Temple.
Baths: 3 VPs. Chain to: Aqueduct.
Aqueduct: 5 VPs. Chain from: Baths.
Statue: 4 VPs. Chain from: Theater. Chain to: Gardens.
Temple: 3 VPs. Chain from: Altar. Chain to: Pantheon.
Palace: 8 VPs.
Town Hall: 6 VPs.
Pantheon: 7 VPs. Chain from: Temple.

Black Market: Produce one resource not shown on your brown or gray cards/wonder.
Brotherhood: 4 VPs, cause 3 debt.
Logged
...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

eHalcyon

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Re: 7 Wonders VI - game thread
« Reply #183 on: November 12, 2013, 12:22:44 pm »

Chosen.
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Tables

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Re: 7 Wonders VI - game thread
« Reply #184 on: November 12, 2013, 09:07:17 pm »

eHalcyon - Observatory: Gear. Chain from: Laboratory. Cost: 2 Ore, Glass, Cloth. (Chained from Laboratory)
Davio - Senate: 6 VPs. Chain from: Library. Cost: Ore, Stone, 2 Wood. (Pays eHalc 1 coin for Wood)
Liopoil - Cenotaph: 5 VPs, cause 1 debt per victory token. Cost: 2 Brick, Stone, Cloth, Glass. (Pays eHalc 2 coins for Glass then gets 1 coin.)

Debt happens (eHalc pays 3, Davio pays 1)

eHalcyon as The Temple of Artemis at Ephesos (B)
Coins: 9
Debt: 0
Strength: 4
Military tokens: {3}, {1}, {1}, {-1}, {-1}
Wonder stages built: 2
(1) 2 VPs, 4 Coins. Cost: 2 Stone - Built
(2) 3 VPs, 4 Coins. Cost: 2 Wood - Built
(3) 5 VPs, 4 Coins. Cost: Papyrus, Cloth, Glass

Tableau
Wonder Resource: Produce Papyrus.
Glassworks: Produce Glass.

Timber Yard: Produce Stone/Wood.
Clay Pool: Produce Brick.

Resource effects: Bilkis, Caravansery.

Macenas: All future leaders can be played for free.
Bilkis: Once per turn, may pay 1 coin to the bank to generate any one resource.
Pythagoras: Gear.

Caravansery: Produce Brick/Stone/Ore/Wood. Chain from: Marketplace. Chain to: Lighthouse.

Scriptorium: Tablet. Chain to: Courthouse & Library.
Apothecary: Compasses. Chain to: Stables & Dispensary.
Laboratory: Gear. Chain from: Workshop. Chain to: Siege Workshop & Observatory.
School: Tablet. Chain to: Academy & Study.
Dispensary: Compasses. Chain from: Apothecary. Chain to: Arena & Lodge.
Lodge: Compasses. Chain from: Dispensary.
University: Tablet. Chain from: Library.
Study: Gear. Chain from: School.
Observatory: Gear. Chain from: Laboratory.
Science effects: Gear (Pythagoras).

Walls: 2 Shields. Chain to: Fortifications.

Gambling Den: 6 Coins. Each neighbour gets 1 coin.
Militia: 2 Shields.
Capitol: 8 VPs.

Builders Guild: 1 VP per wonder stage constructed by you and each of your neighbours.


Davio as The Great Wall of China (B)
Coins: 18
Tableau
Debt: 0
Strength: 1
Military tokens: {1}, {-1}, {-1}
Wonder stages built: A, B, C, D
(A) 8 Coins. Each neighbour gets 2 coins. Cost: Papyrus, Wood - Built
(B) Mask (Copy a science symbol). Cost: Ore, 2 Brick - Built
(C) Diplomacy, cause 2 debt. Cost: Papyrus, 2 Wood - Built
(D) Produce one resource not shown on your brown or gray cards/wonder. Cost: 2 Stone - Built
Reminder: Great Wall stages can be built in any order

Tableau
Wonder Resource: Produce Cloth.
Press: Produce Payrus.

Clay Pit: Produce Brick/Ore.
Quarry: Produce two Stone.

Resource effects: Wonder stage D, Forum, Architect Cabinet.

Imhotep: Wonder stages cost 1 resource less.
Hiram: 2 VPs per purple card.
Varro: 1 VP per yellow card.

Courthouse: 4 VPs. Chain from: Scriptorium.
Senate: 6 VPs. Chain from: Library.

Science effects: Mask (Wonder).

West Trading Post: Raw materials cost 1 to buy from the left. Chain to: Forum.
East Trading Post: Raw materials cost 1 to buy from the right. Chain to: Forum.
Forum: Produce Cloth/Glass/Paper. Chain from: West/East Trading Post. Chain to: Haven.
Vineyard: 1 Coin per brown card in yours+neighbours cities.
Arena: 3 Coins & 1 VP per wonder stage completed. Chain from: Dispensary.
Lighthouse: 1 Coin & 1 VP per yellow card (including this). Chain from: Caravansery.

Barracks: 1 Shield.

Architect Cabinet: 2 VPs. Your wonder stages no longer cost resources (but may still cost money).

Magistrates Guild: 1 VP per blue card in each of your neighbours cities.
Gamer's Guild: 1 VP per three coins owned.
Workers Guild: 1 VP per brown card in each of your neighbours cities.


Liopoil as The Statue of Zeus at Olympia (A)
Coins: 4
Debt: 2
Strength: 0
Military tokens: None
Wonder stages built: 2
(1) 3 VPs. Cost: 2 Wood - Built
(2) 1 free build per age. Cost: 2 Stone - Built
(3) 7 VPs. Cost: 2 Ore

Tableau
Wonder Resource: Produce Wood.
Ore Vein: Produce Ore.
Lumber Yard: Produce Wood.
Stone Pit: Produce Stone.
Brickyard: Produce two Brick.

Resource Effects: Black Market.

Tomyris: Reflect defeat tokens back to each city which beats you .
Hatshepsut: Once per turn per neighbour, earn one coin after buying a resource from a neighbour.
Nebuchadnezzar: 1 VP per blue card.

Marketplace: Manufactured Goods cost 1 to buy from both sides. Chain to: Caravansery.
Haven: 1 Coin & 1 VP per brown card. Chain from: Forum.

Altar: 2 VPs. Chain to: Temple.
Baths: 3 VPs. Chain to: Aqueduct.
Aqueduct: 5 VPs. Chain from: Baths.
Statue: 4 VPs. Chain from: Theater. Chain to: Gardens.
Temple: 3 VPs. Chain from: Altar. Chain to: Pantheon.
Palace: 8 VPs.
Town Hall: 6 VPs.
Pantheon: 7 VPs. Chain from: Temple.

Black Market: Produce one resource not shown on your brown or gray cards/wonder.
Brotherhood: 4 VPs, cause 3 debt.
Cenotaph: 5 VPs, cause 1 debt per victory token.
Logged
...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

eHalcyon

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Re: 7 Wonders VI - game thread
« Reply #185 on: November 12, 2013, 10:26:50 pm »

Any reason you guys are paying me?  :P

Chosen.
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Davio

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Re: 7 Wonders VI - game thread
« Reply #186 on: November 13, 2013, 02:29:35 am »

Well, I'm just paying you because you have less need for the money. :)
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Tables

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Re: 7 Wonders VI - game thread
« Reply #187 on: November 13, 2013, 05:38:53 am »

Any reason you guys are paying me?  :P

Chosen.

I can tell you Liopoil did it because he's reasonably confident he's playing for second place :P.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

liopoil

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Re: 7 Wonders VI - game thread
« Reply #188 on: November 13, 2013, 07:35:59 am »

yup... we let ehalc get too much science :(
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Davio

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Re: 7 Wonders VI - game thread
« Reply #189 on: November 13, 2013, 09:14:36 am »

Well, I generally do that, but it's less of a problem in 7-player as there is mostly one other player contesting it.

Science with no contest is indeed very strong, but once I got to AIII, I could continuously build 6+VP cards myself so I didn't have time for a detour anymore.

I also played this game on semi-auto-pilot due to real life time constraints (read: work and family), but it was fun.
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eHalcyon

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Re: 7 Wonders VI - game thread
« Reply #190 on: November 13, 2013, 05:11:30 pm »

I honestly thought that Davio would also play for Science.  China is a good wonder for it -- cloth start is excellent, the mask wonder helps in competition, and the black market and money wonders support a low-resource chain-heavy strategy.  Davio also had the opportunity for a good science leader (Ptolemy or Archimedes) and I really thought he would take it.  I mean, I passed two Science leaders to him so would he really have figured that there was a third good Science card in that hand that I took?  In his spot, I would have taken that as an indication that Ephesos was disinclined to pursue Science, giving China free reign.

If you read my QT thoughts for Age I hands, I continually worried about Davio scooping science cards.  There was one point where Davio could have disrupted my strategy by burying Glassworks to build his BM wonder.  By doing that, he would have been the only one to have access to Glass.  He could then have built Workshop at his leisure.  He could also have had Apothecary if he wanted it, because I passed on it on my first hand in favour of the Timber Yard.

After playing through this game, I am fairly certain that you just HAVE to have some plan to deal with science.  If the other two players are competing for science, then you can leave them at it.  If only one player is going for science, I think you have to consider taking a set yourself if you can swing it, or else commit to always burying science whenever you build a wonder stage.  A single science set is actually quite nice if you build it early, and it hurts the science player more if you take away their chaining opportunities.

I expected Davio to go Science, which is why I took Justinian.  If Davio was also taking science, my goal would be to just build a single science set and then get some red and blue to leverage Justinian to 9VP.
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Re: 7 Wonders VI - game thread
« Reply #191 on: November 13, 2013, 07:12:05 pm »

eHalcyon - Academy: Compasses. Chain from: School. Cost: 3 Stone, Glass. (Chained from School)
Davio - Courtesan's Guild: Choose a leader in an adjacent city. You gain the effect of that leader. Cost: Wood, Brick, Glass, Cloth. (Picks Pythagoras)
Liopoil - Arsenal: 3 Shields. Cost: Ore, 2 Wood, Cloth.


Military happens: eHalc gets a 5 and a -1, Davio gets a -1, Lio gets a 5.

eHalcyon as The Temple of Artemis at Ephesos (B)
Coins: 9
Debt: 0
Strength: 4
Military tokens: {5}, {3}, {1}, {1}, {-1}, {-1}, {-1}
Wonder stages built: 2
(1) 2 VPs, 4 Coins. Cost: 2 Stone - Built
(2) 3 VPs, 4 Coins. Cost: 2 Wood - Built
(3) 5 VPs, 4 Coins. Cost: Papyrus, Cloth, Glass

Tableau
Wonder Resource: Produce Papyrus.
Glassworks: Produce Glass.

Timber Yard: Produce Stone/Wood.
Clay Pool: Produce Brick.

Resource effects: Bilkis, Caravansery.

Macenas: All future leaders can be played for free.
Bilkis: Once per turn, may pay 1 coin to the bank to generate any one resource.
Pythagoras: Gear.

Caravansery: Produce Brick/Stone/Ore/Wood. Chain from: Marketplace. Chain to: Lighthouse.

Scriptorium: Tablet. Chain to: Courthouse & Library.
Apothecary: Compasses. Chain to: Stables & Dispensary.
Laboratory: Gear. Chain from: Workshop. Chain to: Siege Workshop & Observatory.
School: Tablet. Chain to: Academy & Study.
Dispensary: Compasses. Chain from: Apothecary. Chain to: Arena & Lodge.
Lodge: Compasses. Chain from: Dispensary.
University: Tablet. Chain from: Library.
Study: Gear. Chain from: School.
Observatory: Gear. Chain from: Laboratory.
Academy: Compasses. Chain from: School.
Science effects: Gear (Pythagoras).

Walls: 2 Shields. Chain to: Fortifications.

Gambling Den: 6 Coins. Each neighbour gets 1 coin.
Militia: 2 Shields.
Capitol: 8 VPs.

Builders Guild: 1 VP per wonder stage constructed by you and each of your neighbours.

Coins: 3.
Wonder: 5.
Military: 7.
Blue: 0.
Yellow: 0.
Science: 62.
Guilds: 8.
Leaders: 0.
Cities: 8.
Total: 93.


Davio as The Great Wall of China (B)
Coins: 18
Debt: 0
Strength: 1
Military tokens: {1}, {-1}, {-1}, {-1}
Wonder stages built: A, B, C, D
(A) 8 Coins. Each neighbour gets 2 coins. Cost: Papyrus, Wood - Built
(B) Mask (Copy a science symbol). Cost: Ore, 2 Brick - Built
(C) Diplomacy, cause 2 debt. Cost: Papyrus, 2 Wood - Built
(D) Produce one resource not shown on your brown or gray cards/wonder. Cost: 2 Stone - Built
Reminder: Great Wall stages can be built in any order

Tableau
Wonder Resource: Produce Cloth.
Press: Produce Payrus.

Clay Pit: Produce Brick/Ore.
Quarry: Produce two Stone.

Resource effects: Wonder stage D, Forum, Architect Cabinet.

Imhotep: Wonder stages cost 1 resource less.
Hiram: 2 VPs per purple card.
Varro: 1 VP per yellow card.

Courthouse: 4 VPs. Chain from: Scriptorium.
Senate: 6 VPs. Chain from: Library.

Science effects: Mask (Wonder). Courtesans Guild (Gear).

West Trading Post: Raw materials cost 1 to buy from the left. Chain to: Forum.
East Trading Post: Raw materials cost 1 to buy from the right. Chain to: Forum.
Forum: Produce Cloth/Glass/Paper. Chain from: West/East Trading Post. Chain to: Haven.
Vineyard: 1 Coin per brown card in yours+neighbours cities.
Arena: 3 Coins & 1 VP per wonder stage completed. Chain from: Dispensary.
Lighthouse: 1 Coin & 1 VP per yellow card (including this). Chain from: Caravansery.

Barracks: 1 Shield.

Architect Cabinet: 2 VPs. Your wonder stages no longer cost resources (but may still cost money).

Magistrates Guild: 1 VP per blue card in each of your neighbours cities.
Gamer's Guild: 1 VP per three coins owned.
Workers Guild: 1 VP per brown card in each of your neighbours cities.
Courtesan's Guild: (Pythagoras) Gear.

Coins: 6.
Wonder: 0.
Military: -2.
Blue: 10.
Yellow: 10.
Science: 4.
Guilds: 20.
Leaders: 14.
Cities: 2.
Total: 64.


Liopoil as The Statue of Zeus at Olympia (A)
Coins: 4
Debt: 2
Strength: 3
Military tokens: {5}
Wonder stages built: 2
(1) 3 VPs. Cost: 2 Wood - Built
(2) 1 free build per age. Cost: 2 Stone - Built
(3) 7 VPs. Cost: 2 Ore

Tableau
Wonder Resource: Produce Wood.
Ore Vein: Produce Ore.
Lumber Yard: Produce Wood.
Stone Pit: Produce Stone.
Brickyard: Produce two Brick.

Resource Effects: Black Market.

Tomyris: Reflect defeat tokens back to each city which beats you .
Hatshepsut: Once per turn per neighbour, earn one coin after buying a resource from a neighbour.
Nebuchadnezzar: 1 VP per blue card.

Marketplace: Manufactured Goods cost 1 to buy from both sides. Chain to: Caravansery.
Haven: 1 Coin & 1 VP per brown card. Chain from: Forum.

Altar: 2 VPs. Chain to: Temple.
Baths: 3 VPs. Chain to: Aqueduct.
Aqueduct: 5 VPs. Chain from: Baths.
Statue: 4 VPs. Chain from: Theater. Chain to: Gardens.
Temple: 3 VPs. Chain from: Altar. Chain to: Pantheon.
Palace: 8 VPs.
Town Hall: 6 VPs.
Pantheon: 7 VPs. Chain from: Temple.

Arsenal: 3 Shields.

Black Market: Produce one resource not shown on your brown or gray cards/wonder.
Brotherhood: 4 VPs, cause 3 debt.
Cenotaph: 5 VPs, cause 1 debt per victory token.

Coins: -1.
Wonder: 3.
Military: 5.
Blue: 38.
Yellow: 4.
Science: 0.
Guilds: 0.
Leaders: 8.
Cities: 9.
Total: 66.


Let me know if you spot any more errors. A close fight for second place at the end there, but congrats to eHalc as this game's clear winner!
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

eHalcyon

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Re: 7 Wonders VI - game thread
« Reply #192 on: November 13, 2013, 07:36:05 pm »

You miscounted the military a bit.  I should get two +5 and one -1, Davio should get two -1.  Puts me at 98, Davio at 63.

Here's my QT:

http://www.quicktopic.com/50/H/nrrBT8Cx7Set4

Good game guys!
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Re: 7 Wonders VI - game thread
« Reply #193 on: November 13, 2013, 08:08:45 pm »

You're right. I forgot to resolve your battle with Davio.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Voltgloss

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Re: 7 Wonders VI - game thread
« Reply #194 on: November 13, 2013, 08:09:53 pm »

There was one point where Davio could have disrupted my strategy by burying Glassworks to build his BM wonder.  By doing that, he would have been the only one to have access to Glass.  He could then have built Workshop at his leisure.

This is exactly what I did with Great Wall B in 7WV, except with the Press instead of Glassworks.
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liopoil

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Re: 7 Wonders VI - game thread
« Reply #195 on: November 13, 2013, 08:11:43 pm »

62 science points. Dang.
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Re: 7 Wonders VI - game thread
« Reply #196 on: November 13, 2013, 08:28:05 pm »

It was high enough that I needed to manually work it out instead of just looking and going, "Oh, X/Y/Z science is worth W points", which I can do up to about 3 complete sets nowadays :P (yes people IRL are starting to resent me during scoring when I ask for science, look at people's sets and instantly tell them their scores).
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: 7 Wonders VI - game thread
« Reply #197 on: November 13, 2013, 08:44:32 pm »

https://docs.google.com/spreadsheet/ccc?key=0ApPT0N9WtHcKdFVKMUtYWkwyOWFKYUhiMFZPZmY0MWc&usp=drive_web#gid=11 is the game's sheet. As usual with 7 Wonders games... there's not really much of interest there. But I guess you can see how wonders were built and stuff.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Davio

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Re: 7 Wonders VI - game thread
« Reply #198 on: November 14, 2013, 02:52:29 am »

Well, Science would have been pretty good for me in hindsight, but I just wasn't focused enough for this game.
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Re: 7 Wonders VI - game thread
« Reply #199 on: November 14, 2013, 10:57:12 am »

Who's up for 7 Wonders 7?  I just gots to match wits with eHalc.  :D
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