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Author Topic: 7 Wonders VI - game thread  (Read 12636 times)

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7 Wonders VI - game thread
« on: September 04, 2013, 08:05:52 pm »

(You all know how bad I am at updating a title, so let's just leave it generic, methinks)

Information Dump


Wonders (Gonna leave this as a full list - wonders will be in every summary post anyway)

The Colossus of Rhodes (A) - Produce Ore
(1) 3 VPs. Cost: 2 Wood
(2) 2 Shields. Cost: 3 Brick
(3) 7 VPs. Cost: 4 Ore

The Colossus of Rhodes (B) - Produce Ore
(1) 1 Shield, 3 VPs, 3 Coins. Cost: 3 Stone
(2) 1 Shield, 4 VPs, 4 Coins. Cost: 4 Ore

The Lighthouse of Alexandria (A) - Produce Glass
(1) 3 VPs. Cost: 2 Stone
(2) Produce one raw material. Cost: 2 Ore
(3) 7 VPs. Cost: 2 Glass

The Lighthouse of Alexandria (B) - Produce Glass
(1) Produce one raw material. Cost: 2 Brick
(2) Produce one manufactured good. Cost: 2 Wood
(3) 7 VPs. Cost: 3 Stone

The Temple of Artemis at Ephesos (A) - Produce Papyrus
(1) 3 VPs. Cost: 2 Stone
(2) 9 Coins. Cost: 2 Wood
(3) 7 VPs. Cost: 2 Papyrus

The Temple of Artemis at Ephesos (B) - Produce Papyrus
(1) 2 VPs, 4 Coins. Cost: 2 Stone
(2) 3 VPs, 4 Coins. Cost: 2 Wood
(3) 5 VPs, 4 Coins. Cost: Papyrus, Cloth, Glass

The Hanging Gardens of Babylon (A) - Produce Brick
(1) 3 VPs. Cost: 2 Brick
(2) Tablet/Compasses/Gear. Cost: 3 Wood
(3) 7 VPs. Cost: 4 Brick

The Hanging Gardens of Babylon (B) - Produce Brick
(1) 3 VPs. Cost: Cloth, Brick
(2) Can use 7th age card instead of discarding. Cost: Glass, 2 Wood
(3) Tablet/Compasses/Gear. Cost: Papyrus, 3 Brick

The Statue of Zeus at Olympia (A) - Produce Wood
(1) 3 VPs. Cost: 2 Wood
(2) 1 free build per age. Cost: 2 Stone
(3) 7 VPs. Cost: 2 Ore

The Statue of Zeus at Olympia (B) - Produce Wood
(1) Raw materials cost 1 to buy from both sides. Cost: 2 Wood
(2) 5 VPs. Cost: 2 Stone
(3) Copy 1 guild left or right. Cost: Cloth, 2 Ore

The Mausoleum of Halikarnassos (A) - Produce Cloth
(1) 3 VPs. Cost: 2 Brick
(2) Look through the discard pile and build a card for free. Cost: 3 Ore
(3) 7 VPs. Cost: 2 Cloth

The Mausoleum of Halikarnassos (B) - Produce Cloth
(1) 2 VPs, look through the discard pile and build a card for free. Cost: 2 Ore
(2) 1 VP, look through the discard pile and build a card for free. Cost: 3 Brick
(3) Look through the discard pile and build a card for free. Cost: Glass, Papyrus, Cloth

The Pyramids of Gizah (A) - Produce Stone
(1) 3 VPs. Cost: 2 Stone
(2) 5 VPs. Cost: 3 Wood
(3) 7 VPs. Cost: 4 Stone

The Pyramids of Gizah (B) - Produce Stone
(1) 3 VPs. Cost: 2 Wood
(2) 5 VPs. Cost: 3 Stone
(3) 5 VPs. Cost: 3 Brick
(4) 7 VPs. Cost: Papyrus, 4 Stone

The Colloseum of Rome (A) - Free leaders
(1) 4 VPs. Cost: Brick, Wood, Stone
(2) 6 VPs. Cost: Cloth, 2 Stone, Brick

The Colloseum of Rome (B) - Leaders cost 2 less. Neighbours leaders cost 1 less.
(1) 5 coins, draw 4 new leaders. Cost: Brick, Wood
(2) 3 VPs, you may play a leader. Cost: Cloth, Stone, Brick
(3) 3 VPs, you may play a leader. Cost: Papyrus, 2 Stone

The Al-Khazneh of Petra (A) - Produce Brick
(1) 3 VPs. Cost: Wood, Stone
(2) 7 VPs. Cost: 7 Coins
(3) 7 VPs. Cost: Papyrus, Wood, 2 Stone

The Al-Khazneh of Petra (B) - Produce Brick
(1) 3 VPs, everyone elses loses 2 coins. Cost: 2 Brick, 2 Stone
(2) 14 VPs. Cost: 14 Coins

The Hagia Sophia of Byzantium (A) - Produce Stone
(1) 3 VPs. Cost: Ore, Brick
(2) 2 VPs, diplomacy. Cost: Papyrus, 2 Wood
(3) 7 VPs. Cost: Cloth, Glass, 2 Brick

The Hagia Sophia of Byzantium (B) - Produce Stone
(1) 3 VPs, diplomacy. Cost: Paper, Glass, Wood, Ore
(2) 4 VPs, diplomacy. Cost: Cloth, Brick, 2 Ore

The Great Wall of China (A) - Produce Cloth
(A) 8 coins. Cost: 2 Wood
(B) Tablet/Compasses/Gear. Cost: Papyrus, Glass, Brick
(C) 2 Shields. Cost: 3 Stone
(D) Look through the discard pile and build a card for free. Cost: 3 Ore
Reminder: Great Wall stages can be built in any order

The Great Wall of China (B) - Produce Cloth
(A) 8 Coins. Each neighbour gets 2 coins. Cost: Papyrus, Wood
(B) Mask (Copy a science symbol). Cost: Ore, 2 Brick
(C) Diplomacy, cause 2 debt. Cost: Papyrus, 2 Wood
(D) Produce one resource not shown on your brown or gray cards/wonder. Cost: 2 Stone
Reminder: Great Wall stages can be built in any order

Abu Simbel (A) - Produce Papyrus
(1) 3 VPs. Cost: Stone, Brick
(2) 5 VPs. Cost: Wood, Ore
(3) Bury 1 leader. VPs = 2x that leaders cost. Cost: Glass, Cloth, 2 Stone

Abu Simbel (B) - Produce Papyrus
(1) Bury 1 leader. VPs = 2x that leaders cost. Cost: Cloth, 2 Brick
(2) Bury 1 leader. VPs = 2x that leaders cost. Cost: Glass, 2 Wood

Stonehenge (A) - Produce Wood
(1) 3 VPs. Cost: Ore, Brick
(2) 5 VPs. Cost: Papyrus, 2 Brick
(3) 2 VPs per stone on your brown cards. Cost: Cloth, 3 Wood

Stonehenge (B) - Produce Wood
(1) 1 coin and 1 VP per stone on your brown cards. Cost: 3 Ore
(2) 1 VP per card of the colour of the card which built this wonder stage in each neighbour's city. Cost: Papyrus, 3 Brick

Mannekin Pis of Brussels (A) - 4 coins
(1) Left neighbour's first wonder stage
(2) Right neighbour's second wonder stage
(3) Left neighbour's last wonder stage

Mannekin Pis of Brussels (B) - 4 coins
(1) 7 coins, 7 VPs, 1 Shield, no beer. Cost: Wood, Stone, Ore, Brick, Papyrus, Glass, Cloth

Age I cards

Normal cards - all 21 of these will be used.
Lumber Yard: Produce Wood.
Stone Pit: Produce Stone.
Clay Pool: Produce Brick.
Ore Vein: Produce Ore.
Clay Pit: Produce Brick/Ore. Cost: 1 Coin.
Timber Yard: Produce Stone/Wood. Cost: 1 Coin.
Loom: Produce Cloth.
Glassworks: Produce Glass.
Press: Produce Payrus.
Baths: 3 VPs. Chain to: Aqueduct. Cost: Stone.
Altar: 2 VPs. Chain to: Temple.
Theater: 2 VPs. Chain to: Statue.
East Trading Post: Raw materials cost 1 to buy from the right. Chain to: Forum.
West Trading Post: Raw materials cost 1 to buy from the left. Chain to: Forum.
Marketplace: Manufactured Goods cost 1 to buy from both sides. Chain to: Caravansery.
Stockade: 1 Shield. Cost: Wood.
Barracks: 1 Shield. Cost: Ore.
Guard Tower: 1 Shield. Cost: Brick.
Apothecary: Compasses. Chain to: Stables & Dispensary. Cost: Cloth.
Workshop: Gear. Chain to: Archery Range & Laboratory. Cost: Glass.
Scriptorium: Tablet. Chain to: Courthouse & Library. Cost: Papyrus.

Cities - 3 of these cards will be randomly added to the deck.
Clandestine Dock West: Once per turn, pay one less coin to buy resources from your left. Cost: 1 Coin.
Clandestine Dock East: Once per turn, pay one less coin to buy resources from your right. Cost: 1 Coin.
Militia: 2 Shields. Cost: 3 Coins.
Hideout: 2 VPs, everyone elses loses 1 coin.
Pigeon Loft: Copy a science symbol on a green card on your left or right.. Cost: 1 Coin, Ore.
Gambling Den: 6 Coins. Each neighbour gets 1 coin..
Residence: 1 VP, diplomacy. Cost: Brick.
Secret Warehouse: Produce any one resource that you already produce.. Cost: 2 Coins.
Gates of the City: 4 VPs. Cost: 1 Coin, Wood.

Age II cards

Normal cards - all 21 of these will be used.
Sawmill: Produce two Wood. Cost: 1 Coin.
Quarry: Produce two Stone. Cost: 1 Coin.
Brickyard: Produce two Brick. Cost: 1 Coin.
Foundry: Produce two Ore. Cost: 1 Coin.
Loom: Produce Cloth.
Glassworks: Produce Glass.
Press: Produce Payrus.
Aqueduct: 5 VPs. Chain from: Baths. Cost: 3 Stone.
Temple: 3 VPs. Chain from: Altar. Chain to: Pantheon. Cost: Wood, Brick, Glass.
Statue: 4 VPs. Chain from: Theater. Chain to: Gardens. Cost: Wood, 2 Ore.
Courthouse: 4 VPs. Chain from: Scriptorium. Cost: 2 Brick, Cloth.
Forum: Produce Cloth/Glass/Paper. Chain from: West/East Trading Post. Chain to: Haven. Cost: 2 Brick.
Caravansery: Produce Brick/Stone/Ore/Wood. Chain from: Marketplace. Chain to: Lighthouse. Cost: 2 Wood.
Vineyard: 1 Coin per brown card in yours+neighbours cities.
Walls: 2 Shields. Chain to: Fortifications. Cost: 3 Stone.
Stables: 2 Shields. Chain from: Apothecary. Cost: Ore, Brick. Wood.
Archery Range: 2 Shields. Chain from: Workshop. Cost: 2 Wood, Ore.
Dispensary: Compasses. Chain from: Apothecary. Chain to: Arena & Lodge. Cost: 2 Ore, Glass.
Laboratory: Gear. Chain from: Workshop. Chain to: Siege Workshop & Observatory. Cost: 2 Brick, Papyrus.
Library: Tablet. Chain from: Scriptorium. Chain to: Senate & University. Cost: 2 Stone, Cloth.
School: Tablet. Chain to: Academy & Study. Cost: Wood, Papyrus.

Cities - 3 of these cards will be randomly added to the deck.
Mercenaries: 3 Shields. Cost: 4 Coins, Papyrus.
Lair: 3 VPs, everyone else loses 2 coins. Cost: Wood, Glass.
Black Market: Produce one resource you currently do not produce. Cost: Ore, Cloth.
Gambling House: 9 Coins. Each neighbour gets 2 coins.. Cost: 1 Coin.
Architect Cabinet: 2 VPs. Your wonder stages no longer cost resources (but may still cost money). Cost: 1 Coin, Papyrus.
Spy Ring: Copy a science symbol on a green card on your left or right.. Cost: 2 Coins, Stone, Brick.
Consulate: 2 VPs, diplomacy. Cost: Brick, Papyrus.
Sepulcher: 4 VPs, everyone else loses 1 coin per military victory. Cost: Stone, Glass, Cloth.
Tabularium: 6 VPs. Cost: 2 Coins, Ore, Wood, Cloth.

Age III cards

Normal cards - all 16 of these will be used.
Pantheon: 7 VPs. Chain from: Temple. Cost: 2 Brick, Ore, Papyrus, Cloth, Glass.
Gardens: 5 VPs. Chain from: Statue. Cost: Wood, 2 Brick.
Town Hall: 6 VPs. Cost: Glass, Ore, 2 Stone.
Palace: 8 VPs. Cost: Glass, Papyrus, Cloth, Brick, Wood, Ore, Stone.
Senate: 6 VPs. Chain from: Library. Cost: Ore, Stone, 2 Wood.
Haven: 1 Coin & 1 VP per brown card. Chain from: Forum. Cost: Cloth, Ore, Wood.
Lighthouse: 1 Coin & 1 VP per yellow card (including this). Chain from: Caravansery. Cost: Glass, Stone.
Arena: 3 Coins & 1 VP per wonder stage completed. Chain from: Dispensary. Cost: Ore, 2 Stone.
Fortifications: 3 Shields. Chain from: Walls. Cost: Stone, 3 Ore.
Arsenal: 3 Shields. Cost: Ore, 2 Wood, Cloth.
Siege Workshop: 3 Shields. Chain from: Laboratory. Cost: Wood, 3 Brick.
Lodge: Compasses. Chain from: Dispensary. Cost: 2 Brick, Cloth, Papyrus.
Observatory: Gear. Chain from: Laboratory. Cost: 2 Ore, Glass, Cloth.
University: Tablet. Chain from: Library. Cost: 2 Wood, Papyrus, Glass.
Academy: Compasses. Chain from: School. Cost: 3 Stone, Glass.
Study: Gear. Chain from: School. Cost: Wood, Papyrus, Cloth.

Guilds - 5 of these will be randomly added to the deck.
Workers Guild: 1 VP per brown card in each of your neighbours cities. Cost: 2 Ore, Brick, Stone, Wood.
Craftsmens Guild: 2 VPs per gray card in each of your neighbours cities. Cost: 2 Ore, 2 Stone.
Traders Guild: 1 VP per yellow card in each of your neighbours cities. Cost: Glass, Cloth, Papyrus.
Philosophers Guild: 1 VP per green card in each of your neighbours cities. Cost: 3 Brick, Cloth, Papyrus.
Spies Guild: 1 VP per red card in each of your neighbours cities. Cost: 3 Brick, Glass.
Strategists Guild: 1 VP per defeat token in each of your neighbours cities. Cost: 2 Ore, Stone, Cloth.
Shipowners Guild: 1 VP per brown, gray and purple card in your city. Cost: 3 Wood, Papyrus, Glass.
Scientists Guild: Compasses/Gear/Tablet. Cost: 2 Wood, 2 Ore, Papyrus.
Magistrates Guild: 1 VP per blue card in each of your neighbours cities. Cost: 3 Wood, Stone, Cloth.
Builders Guild: 1 VP per wonder stage constructed by you and each of your neighbours. Cost: 2 Stone, 2 Brick, Glass.
Gamer's Guild: 1 VP per three coins owned.. Cost: Stone, Brick, Wood, Ore.
Courtesan's Guild: Choose a leader in an adjacent city. You gain the effect of that leader. Cost: Wood, Brick, Glass, Cloth.
Diplomat's Guild: 1 VP per leader in each of your neighbours cities. Cost: Brick, Wood, Glass, Papyrus.
Architect's Guild: 3 VPs per purple card in each of your neighbours cities. Cost: 3 Ore, Brick, Papyrus, Cloth.
Counterfeiter's Guild: 5 VPs, Everyone else loses 3 coins.. Cost: 3 Ore, Glass, Cloth.
Guild of Shadows: 1 VP per black card in each of your neighbours cities. Cost: 2 Brick, Wood, Papyrus.
Mouner's Guild: 1 VP per victory token in each of your neighbours cities. Cost: 2 Brick, Wood, Glass, Cloth.

Cities - 3 of these will be randomly added to the deck
Contingent: 5 Shields. Cost: 5 Coins, Cloth.
Brotherhood: 4 VPs, everyone else loses 3 coins. Cost: 2 Wood, Ore, Cloth.
Secret Society: 1 Coin & 1 VP per black card. Cost: Stone, Papyrus.
Slave Market: 1 Coin & 1 VP per victory token. Cost: 2 Ore, 2 Wood.
Torture Chamber: Copy a science symbol on a green card on your left or right.. Cost: 3 Coins, 2 Ore, Glass.
Builder's Union: 4 VPs, everyone elses loses 1 coin per wonder stage built. Cost: Brick, Wood, Papyrus, Glass.
Embassy: 3 VPs, diplomacy. Cost: Stone, Cloth, Papyrus.
Capitol: 8 VPs. Cost: 2 Coins, 2 Brick, 2 Stone, Glass, Papyrus.
Cenotaph: 5 VPs, everyon else loses 1 coin per victory token. Cost: 2 Brick, Stone, Cloth, Glass.

Leaders - 5 of these will be dealt to every player, then they will be drafted in counter clockwise direction. The last leader will be discarded.
Amytis: 2 VPs per Wonder stage built.. Cost: 4 Coins.
Alexander: 1 VP per Victory token.. Cost: 3 Coins.
Aristotle: 3 VPs per science set.. Cost: 3 Coins.
Justinian: 3 VPs per set of green, red and blue cards.. Cost: 3 Coins.
Plato: 7 VPs per set of brown, gray, blue, red, green, yellow and purple cards.. Cost: 4 Coins.
Midas: 1 VP per three coins owned.. Cost: 3 Coins.
Bilkis: Once per turn, may pay 1 coin to the bank to generate any one resource. Cost: 4 Coins.
Macenas: All future leaders can be played for free. Cost: 1 Coin.
Ramses: All purple cards can be played for free. Cost: 3 Coins.
Tomyris: During conflict, defeat tokens you would earn are instead given to the city which beats you . Cost: 4 Coins.
Hannibal: 1 Shield. Cost: 2 Coins.
Ceaser: 2 Shields. Cost: 5 Coins.
Hatshepsut: Once per turn per neighbour, earn one coin after buying a resource from a neighbour.. Cost: 2 Coins.
Nero: Gain 2 coins for each victory token you earn.. Cost: 1 Coin.
Xenophon: Gain 2 coins for each yellow card you play.. Cost: 2 Coins.
Vitruvius: Gain 2 coins each time you build a card through chaining.. Cost: 1 Coin.
Solomon: Look through the discard pile and build a card for free.. Cost: 3 Coins.
Croseus: Take 6 coins. Cost: 1 Coin.
Hypatia: 1 VP per green card.. Cost: 4 Coins.
Nebuchadnezzar: 1 VP per blue card.. Cost: 4 Coins.
Phidias: 1 VP per brown card.. Cost: 3 Coins.
Varro: 1 VP per yellow card. Cost: 3 Coins.
Pericles: 2 VPs per red card. Cost: 6 Coins.
Praxiteles: 2 VPs per gray card. Cost: 3 Coins.
Hiram: 2 VPs per purple card. Cost: 3 Coins.
Sappo: 2 VPs. Cost: 1 Coin.
Zenobia: 3 VPs. Cost: 2 Coins.
Nefertiti: 4 VPs. Cost: 3 Coins.
Cleopatra: 5 VPs. Cost: 4 Coins.
Archimedes: Green cards cost 1 resource less. Cost: 4 Coins.
Leonidas: Red cards cost 1 resource less. Cost: 2 Coins.
Hammurabi: Blue cards cost 1 resource less. Cost: 2 Coins.
Imhotep: Wonder stages cost 1 resource less. Cost: 3 Coins.
Euclid: Compasses. Cost: 5 Coins.
Ptolemy: Tablet. Cost: 5 Coins.
Pythagoras: Gear. Cost: 5 Coins.
Berenice: Once per turn, earn 1 coin whenever you earn coins. Cost: 2 Coins.
Darius: 1 VP per black card.. Cost: 4 Coins.
Aspasia: 2 VPs, diplomacy. Cost: 3 Coins.
Caligua: Once per age, build a black card for free.. Cost: 3 Coins.
Semiramis: 1 Shiled per defeat token.. Cost: 2 Coins.
Diocletian: Gain 2 coins for each black card you play.. Cost: 2 Coins.


Players & seating order:
eHalcyon
Davio
Liopoil

Left is up, Right is down. The list loops.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

eHalcyon

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Re: 7 Wonders VI - game thread
« Reply #1 on: September 04, 2013, 11:21:08 pm »

Chosen!
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Davio

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Re: 7 Wonders VI - game thread
« Reply #2 on: September 05, 2013, 04:32:57 am »

Choosed!
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BSG: Cagprezimal Adama
Mage Knight: Arythea

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Re: 7 Wonders VI - game thread
« Reply #3 on: September 05, 2013, 06:41:17 am »

eHalcyon - Chooses The Temple of Artemis at Ephesos
Davio - Chooses The Great Wall of China
Liopoil - Chooses The Statue of Zeus at Olympia

Should probably have made it more clear before, but you get to pick a side now, after seeing what your neighbours have built.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

hyramgraff

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Re: 7 Wonders VI - game thread
« Reply #4 on: September 05, 2013, 10:30:53 am »

/tag
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Re: 7 Wonders VI - game thread
« Reply #5 on: September 05, 2013, 04:19:15 pm »

Side choices are in.

eHalcyon - Chooses side B of The Temple of Artemis at Ephesos
Davio - Chooses side B of The Great Wall of China
Liopoil - Chooses Side A of The Statue of Zeus at Olympia

No Bees gif for you lot, then.

eHalcyon as The Temple of Artemis at Ephesos (B)
Coins: 6
Debt: 0
Strength: 0
Military tokens: none
Wonder stages built: 0
(1) 2 VPs, 4 Coins. Cost: 2 Stone
(2) 3 VPs, 4 Coins. Cost: 2 Wood
(3) 5 VPs, 4 Coins. Cost: Papyrus, Cloth, Glass

Tableau
Wonder Resource: Produce Papyrus.


Davio as The Great Wall of China (B)
Coins: 6
Tableau
Debt: 0
Strength: 0
Military tokens: none
Wonder stages built: none
(A) 8 Coins. Each neighbour gets 2 coins. Cost: Papyrus, Wood
(B) Mask (Copy a science symbol). Cost: Ore, 2 Brick
(C) Diplomacy, cause 2 debt. Cost: Papyrus, 2 Wood
(D) Produce one resource not shown on your brown or gray cards/wonder. Cost: 2 Stone
Reminder: Great Wall stages can be built in any order

Tableau
Wonder Resource: Produce Cloth.


Liopoil as The Statue of Zeus at Olympia (A)
Coins: 6
Debt: 0
Strength: 0
Military tokens: none
Wonder stages built: 0
(1) 3 VPs. Cost: 2 Wood
(2) 1 free build per age. Cost: 2 Stone
(3) 7 VPs. Cost: 2 Ore

Tableau
Wonder Resource: Produce Wood.


Leaders will be shuffled and dealt shortly.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: 7 Wonders VI - game thread
« Reply #6 on: September 05, 2013, 04:25:28 pm »

Quote from: Leaders draft
Please fill in this token each time you select a leader, or pass your hand on. Leaders are passed RIGHT, which is to the person below you. You will end up drafting FOUR leaders, discarding the last one from the 4th hand.

eHalcyon: Selected 0 leaders, sent 0 hands
Davio: Selected 0 leaders, sent 0 hands
Liopoil: Selected 0 leaders, sent 0 hands
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

eHalcyon

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Re: 7 Wonders VI - game thread
« Reply #7 on: September 05, 2013, 05:43:17 pm »

Quote from: Leaders draft
Please fill in this token each time you select a leader, or pass your hand on. Leaders are passed RIGHT, which is to the person below you. You will end up drafting FOUR leaders, discarding the last one from the 4th hand.

eHalcyon: Selected 1 leaders, sent 0 hands
Davio: Selected 0 leaders, sent 0 hands
Liopoil: Selected 0 leaders, sent 0 hands
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Re: 7 Wonders VI - game thread
« Reply #8 on: September 06, 2013, 07:34:29 am »

Quote from: Leaders draft
Please fill in this token each time you select a leader, or pass your hand on. Leaders are passed RIGHT, which is to the person below you. You will end up drafting FOUR leaders, discarding the last one from the 4th hand.

eHalcyon: Selected 1 leaders, sent 1 hands
Davio: Selected 1 leaders, sent 0 hands
Liopoil: Selected 0 leaders, sent 0 hands

Updated.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: 7 Wonders VI - game thread
« Reply #9 on: September 07, 2013, 06:39:09 pm »

Liopoil?
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

liopoil

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Re: 7 Wonders VI - game thread
« Reply #10 on: September 08, 2013, 02:40:08 pm »

oh, yeah. Never played with expansions before, need to read rules and stuff :P
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Re: 7 Wonders VI - game thread
« Reply #11 on: September 08, 2013, 02:41:42 pm »

So, we are playing with both cities AND leaders? should I just look for a rules link on boargamegeek?
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Re: 7 Wonders VI - game thread
« Reply #12 on: September 08, 2013, 02:57:26 pm »

okay, found rules. For leaders, it seems that we're supposed to have hands of 4 leaders to begin with, we pass, then we have 3, and pass again, 2, then just get whatever leader we are passe for the last one. I have 5 leaders in my current hand. Also, when we chose these leaders, they just go in our "leader-hand", they are not played immediately, right? then at the start of each age, we play one, which can also be discarded or built wonder with.
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Re: 7 Wonders VI - game thread
« Reply #13 on: September 08, 2013, 03:01:54 pm »

Yes you have it correct. We are playing alternate draft rules where we start with an extra leader. This way, you get a choice of two for your fourth leader. We will still end up with 4 leaders. These rules were actually proposed by the designer on his website.
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Re: 7 Wonders VI - game thread
« Reply #14 on: September 08, 2013, 03:22:10 pm »

okee dokee. I suppose they only work for games with fewer than 6 players though, because otherwise there wouldn't be enough leaders to go around?

Quote from: Leaders draft
Please fill in this token each time you select a leader, or pass your hand on. Leaders are passed RIGHT, which is to the person below you. You will end up drafting FOUR leaders, discarding the last one from the 4th hand.

eHalcyon: Selected 1 leaders, sent 1 hands
Davio: Selected 1 leaders, sent 0 hands
Liopoil: Selected 1 leaders, sent 1 hands
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eHalcyon

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Re: 7 Wonders VI - game thread
« Reply #15 on: September 08, 2013, 03:24:12 pm »

okee dokee. I suppose they only work for games with fewer than 6 players though, because otherwise there wouldn't be enough leaders to go around?

Quote from: Leaders draft
Please fill in this token each time you select a leader, or pass your hand on. Leaders are passed RIGHT, which is to the person below you. You will end up drafting FOUR leaders, discarding the last one from the 4th hand.

eHalcyon: Selected 1 leaders, sent 1 hands
Davio: Selected 1 leaders, sent 0 hands
Liopoil: Selected 1 leaders, sent 1 hands

Well there are 42 leaders in the list in the OP, so it should be doable even with 7 players.  I think there's enough even with Rome and Catan pulling extra leaders.
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Re: 7 Wonders VI - game thread
« Reply #16 on: September 08, 2013, 03:26:56 pm »

ahh, I assumed there would only be 28 because why make more than might be used? I guess they're like guilds. Also cities seem to be like that too... we're choosing 3/9 for those right?
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Re: 7 Wonders VI - game thread
« Reply #17 on: September 08, 2013, 03:30:18 pm »

Ah, sorry, should have made variant rules in use more explicit. The rules we're using are:

Base+Cities+Leaders+Wonder Pack (no promos)

Choose 1 of 3 wonders at game start
5 Leader hand variant (official variant). Last hand is a choice of 2.
Debt will default to 'pay all' unless you ask to do otherwise before a hand (this is to facilitate online play).

For cities, 3/9 are chosen, yes. You don't get to see which ones they are, like Guilds.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: 7 Wonders VI - game thread
« Reply #18 on: September 08, 2013, 03:30:52 pm »

Quote from: Leaders draft
Please fill in this token each time you select a leader, or pass your hand on. Leaders are passed RIGHT, which is to the person below you. You will end up drafting FOUR leaders, discarding the last one from the 4th hand.

eHalcyon: Selected 1 leaders, sent 1 hands
Davio: Selected 2 leaders, sent 1 hands
Liopoil: Selected 1 leaders, sent 1 hands
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

liopoil

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Re: 7 Wonders VI - game thread
« Reply #19 on: September 08, 2013, 03:36:49 pm »

and debt cannot be repayed, right? it's just -1 point, not matter what.

can you chose to take dept? say, if I want to build something, but I need another wood, but I only have 1 coin, can I pay someone 1 coin and take 1 dept? If that's allowed, does the person I am paying take another coin from the bank?

oh snap, just realized - The first hand we got we will get again, for the leaders (well, also the age). should have taken that into account. It's okay though I think.

for the normal ages, we will see the cards in rounds 1, 2, 3, and 4 again, right? because we are playing with 8 card hands to start, and building 7 a round.
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eHalcyon

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Re: 7 Wonders VI - game thread
« Reply #20 on: September 08, 2013, 03:48:50 pm »

and debt cannot be repayed, right? it's just -1 point, not matter what.

can you chose to take dept? say, if I want to build something, but I need another wood, but I only have 1 coin, can I pay someone 1 coin and take 1 dept? If that's allowed, does the person I am paying take another coin from the bank?

oh snap, just realized - The first hand we got we will get again, for the leaders (well, also the age). should have taken that into account. It's okay though I think.

for the normal ages, we will see the cards in rounds 1, 2, 3, and 4 again, right? because we are playing with 8 card hands to start, and building 7 a round.

That sounds correct.  Also note that we start with $6 instead of $3.

On debt, yes you choose whether to pay or to take the -VP, and you cannot repay it later after you take the -VP.  But to speed up the game, we are defaulting to "pay if possible".  So if you don't want to pay, let Tables know in advance, maybe with rules like "always keep a minimum of $X".  In a IRL game, you would have to decide on what to do with debt before seeing your next hand.
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Re: 7 Wonders VI - game thread
« Reply #21 on: September 08, 2013, 03:49:56 pm »


Quote from: Leaders draft
Please fill in this token each time you select a leader, or pass your hand on. Leaders are passed RIGHT, which is to the person below you. You will end up drafting FOUR leaders, discarding the last one from the 4th hand.

eHalcyon: Selected 2 leaders, sent 2 hands
Davio: Selected 2 leaders, sent 1 hands
Liopoil: Selected 1 leaders, sent 1 hands
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liopoil

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Re: 7 Wonders VI - game thread
« Reply #22 on: September 08, 2013, 03:51:00 pm »

okay, so you CAN take on an optional cost that you can't afford. I know you get dept when someone makes you lose money w/black cards, but you can also choose to build something that you must take dept to pay for? hmmmm. Probably hardly ever a good idea, but that's interesting.
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Re: 7 Wonders VI - game thread
« Reply #23 on: September 08, 2013, 03:57:31 pm »

Quote from: Leaders draft
Please fill in this token each time you select a leader, or pass your hand on. Leaders are passed RIGHT, which is to the person below you. You will end up drafting FOUR leaders, discarding the last one from the 4th hand.

eHalcyon: Selected 2 leaders, sent 2 hands
Davio: Selected 2 leaders, sent 1 hands
Liopoil: Selected 2 leaders, sent 2 hands
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eHalcyon

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Re: 7 Wonders VI - game thread
« Reply #24 on: September 08, 2013, 04:21:09 pm »

Quote from: Leaders draft
Please fill in this token each time you select a leader, or pass your hand on. Leaders are passed RIGHT, which is to the person below you. You will end up drafting FOUR leaders, discarding the last one from the 4th hand.

eHalcyon: Selected 3 leaders, sent 2 hands
Davio: Selected 2 leaders, sent 1 hands
Liopoil: Selected 2 leaders, sent 2 hands
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