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Author Topic: M31: Modern Community - Mafia + Survivor wins!  (Read 389653 times)

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ashersky

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M31: Modern Community - Mafia + Survivor wins!
« on: September 03, 2013, 07:53:55 pm »

Welcome to MXXXI: Modern Community!

Mods: ashersky, yuma


This is a normal mafia game for 21 players. See further set-up and deadline information in Post 2.

Players:
1.  Eevee
2.  Robz888
3.  Voltgloss - Lily Tucker-Pritchett, Innocent Child - Killed N3
4.  mail-mi - Dylan, Awesome T-Shirt Designer (1-Shot Roleblocker) - Lynched D4
5.  chairs
6.  Twistedarcher
7.  shraeye - Luke Dunphy, Magician (Enabled Ninja Mafia Goon) - Killed N1
8.  Galzria - Phil Dunphy, Cool Dad (Redacted Enabler) - Killed N4
9.  Voltaire - Abed Nadir, Troy's Best Friend - Killed N2
10. Mcmcsalot - Jeff Winger, Study Group Leader (Day Lynchproofer and Night Captain) - Lynched D1
11. Sudgy - Annie Edison, Hospital Administration Intern (3-Shot Captained Doctor) - Killed N3
12. EFHW
13. WalrusMcFishSr - Britta Perry, Psychologist (Modified Gunsmith) - Killed N2
14. ahoppy
15. Archetype - Manny Delgado - Suave Romantic (Redacted Enabler) - Lynched D2
16. nkirbit - Jay Pritchett, Mean Father-in-Law (Macho Townie) - Killed N1
17. Dsell
18. bocaJ - Claire Dunphy, Stressed Out Mother (2-Shot Paranoid Gun Owner) - Lynched D3
19. Faust
20. xeiron - Shirley Bennett, Moral Compass (Forced-Claim Cop) - Modkilled D1
21. Liopoil >>> Jorbles

Spectators Tagged:

Day starts:

Day 1: Start  |  End
Day 2: Start  |  End
Day 3: Start  |  End
Day 4: Start  |  End

f.ds Mafia Ruleset

The Golden Rule:

Please remember that this is a game and your main objective is to have fun! Be considerate of each other, don’t get personal, and enjoy the game.

Please read The Civility Pledge before signing up for this game. If you have not /pledged there, you cannot play here.

Excessive personal attacks or uncivil behavior may be dealt with by modifiers or modkills.


General Gameplay and Etiquette:

1. You may not quote private Moderator-supplied information (either real or fabricated) of any kind. Paraphrasing (for role claims, etc.) is acceptable.
2. Personal communication outside of the forum postings is NOT ALLOWED unless your Role PM specifically allows it.
3. If you have a role with a Night action, your choices are due to all mods by the posted deadline (generally 48 hours from Night start during the first few Nights; later Nights may have shorter deadlines). If we do not receive your choice via PM by the posted deadline you will forfeit your actions. In case of multiple submissions, the last valid one before the deadline will be used. Generally, one team member may submit the Night Actions for all team members.
4. Roles with Night actions will not be able to submit an action on Night 0 (i.e. during the confirmation stage), unless your Role PM specifically allows it.
5. Any player with a Night action may instead submit a “No Action” PM to let the Mods know that you do not want to perform your expected action that Night phase, unless your Action is compulsory.
6. As a general rule you should aim for one post every 24 hours, minimum, to keep the game moving.

Voting, Deadlines, and Player Death:

1. A simple majority (rounded up) of all living members must agree on one person for a lynch to occur prior to deadline.
2. Once you have reached a simple majority no further unvoting will change someone’s fate. Further votes will also be ignored.
3. Once a player is lynched the game enters twilight until I post a death scene; all players including the one who was lynched may continue to post during twilight.
4. Please submit votes as: Vote: PlayerName. Votes will NOT be counted if they are not bold or do not follow this syntax! Obvious abbreviations or nicknames will be counted so long as they are unambiguous.
5. Please submit vote revocations as either Unvote: PlayerName or Unvote. Unvotes are not necessary before changing votes.
6. You may Vote: No Lynch - a simple majority of these vote types are required to send the game to Night phase without a lynch.
7. Once you are killed (either via lynch or night kill) you may no longer post in the game or in Quicktopics, except for twilight. This means that you do not even get a “Bah” post. The dead in this game are silent, but will be invited to the Spectator Quicktopic.
8. Do not edit or delete posts. We don't want some players having more information than others. If you want to clarify posts, feel free to double post.


Miscellaneous/Mechanics:

1. Bold, maroon (or Blue) text is reserved for the Mod. No invisible/small text is allowed, nor is cryptography.
2. If you have an issue/problem with the game, please PM the Mods privately. Do not post issues/complaints in the game thread.
3. The Mods may make mistakes - please point out any mistakes gently. Mistakes will be corrected where possible, but sometimes mistakes are made that cannot be reversed. These will stand as final to be commiserated over after the game.
4. Please bold all requests to the Mods so that they don’t get missed.
5. Prods of missing players will be issued automatically after 48 hours of no activity or upon request after 24 hours of no activity. A prodded player has 48 hours to respond or risks replacement. A player who has been prodded 3 times is subject to replacement without further notice.
6. Rule violations will be dealt with according to their severity, up to and including a Modkill.
7. If you anticipate being unavailable for more than a 48-hour period please post a notice to that effect in the thread. Treat this game as a commitment. Be considerate – don’t leave us hanging.

Helpful Links:


--Newbie Guide

--Frequently Asked Questions

--Commonly Used Abbreviations


TO CLARIFY, I AM NOT A MODERATOR OF F.DS IN ANY WAY, SHAPE OR FORM. IN THE CONTEXT OF THIS GAME, I AM MODERATING THAT THE RULES ARE FOLLOWED AND HIDDEN ACTIONS ARE COMPLETED PROPERLY.
« Last Edit: October 23, 2013, 06:30:24 am by ashersky »
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ashersky

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Re: M31: Modern Community (Sign-ups Open)
« Reply #1 on: September 03, 2013, 07:54:02 pm »

MXXXI Setup Information

We acknowledge that this game is huge. We have designed the game as such because we felt the time had come to attempt another large game, and we tried to take into account what we learned from Robz888's mega-game experience. The game will move quickly with the short days, and do not expect the game to last any longer than the normal-sized games on f.ds.

To account for the large number of players required for this setup, we have adjusted deadlines and lynch rules to ensure the game flows as smoothly as possible. Please note:

Day 1 will last seven days. If a majority lynch is not reached by the deadline, the player with the most votes will be lynched. If there is a tie, the player to first reach L-1 will be lynched. No Lynch is not specifically disallowed, but would require a vote to occur.

Day 2 will last ten days. The Day 1 end of day rules apply to the end of Day 2.

Day 3 and all subsequent days will last for ten days. Reaching the deadline without a majority lynch on these days results in a No Lynch.

Day 4 and all subsequent days will last for seven days.  Reaching the deadline without a majority lynch on these days results in a No Lynch.



This is a closed setup. The mods have worked hard to make this game as fun and balanced as possible. There are no bastard elements, nor would we consider the setup Role Madness.

Flavor is very important, and knowledge of both Community and Modern Family may make the game more enjoyable for you. But that knowledge is NOT required to play this game, or win this game. You might not get all the jokes, but you'll be able to play, just like any other game.

At the time of joining, all players may specify with which of the two shows they are familiar: Community, Modern Family, both or neither. The mods will attempt to align players with flavor characters (but not role or alignment) from the shows with which they are most familiar. This will still be done using a random number generator. This isn't guaranteed, but we will make our best attempt at it. If a player doesn't care about receiving a flavor character that corresponds to a particular show they can also let us know.


NEW INFORMATION:
Generic Win Condition Clarifications:
--For town to win the game, at least one town member must be alive at the end.
--For any scum (i.e., mafia, werewolf, serial killer) to win the game, at least one member of that scum's faction must be alive AND no other faction player may be alive at the end (may be endgamed).
--If players from two or more non-Town factions exist, and are alive in an end-game scenario, a "Happily Ever After Win" will be awarded to those factions only.
--Study Group means Town in this game.  The terms are interchangeable.
--This post may be updated from time to time, even during the game.
« Last Edit: October 20, 2013, 08:24:31 pm by ashersky »
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Eevee

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Re: M31: Modern Community (Sign-ups Open)
« Reply #2 on: September 03, 2013, 07:55:19 pm »

Cool, cool cool cool!
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liopoil

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Re: M31: Modern Community (Sign-ups Open)
« Reply #3 on: September 03, 2013, 07:56:31 pm »

/tag for now.
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Jimmmmm

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Re: M31: Modern Community (Sign-ups Open)
« Reply #4 on: September 03, 2013, 08:09:01 pm »

/tag

Goodness 21 players is a big undertaking.
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Robz888

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Re: M31: Modern Community (Sign-ups Open)
« Reply #5 on: September 03, 2013, 08:12:52 pm »

/in.
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I have been forced to accept that lackluster play is a town tell for you.

ashersky

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Re: M31: Modern Community (Sign-ups Open)
« Reply #6 on: September 03, 2013, 08:21:09 pm »

/tag

Goodness 21 players is a big undertaking.

It is, but we are pretty confident we've worked it out to speed by.  The first day or two are hardest, because there are so many people.

Just have a plan, mass claim, and all will be well. ;)
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11x MVP: M30, M83, ZM16, M25, M38, M61, M76, RMM5, RMM41, RMM46, M51

Voltgloss

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Re: M31: Modern Community (Sign-ups Open)
« Reply #7 on: September 03, 2013, 08:35:33 pm »

And we all know ash loves himself a good mass claim.

/in
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liopoil

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Re: M31: Modern Community (Sign-ups Open)
« Reply #8 on: September 03, 2013, 08:40:20 pm »

argh, having no clue what the setup might be is killing me. I would totally /in if the setup was open, or mostly open. Don't expect you to change it of course, but that's what's holding me up here.
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Robz888

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Re: M31: Modern Community (Sign-ups Open)
« Reply #9 on: September 03, 2013, 08:53:57 pm »

argh, having no clue what the setup might be is killing me. I would totally /in if the setup was open, or mostly open. Don't expect you to change it of course, but that's what's holding me up here.

It's fun, promise.
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I have been forced to accept that lackluster play is a town tell for you.

liopoil

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Re: M31: Modern Community (Sign-ups Open)
« Reply #10 on: September 03, 2013, 09:06:05 pm »

I'm not worried about it not being an interesting setup with cool interactions and stuff - I'm sure yuma and ash did a great job with that, it's the fact that we don't know what the awesome setup is. It creates too much of a "guess what the mods put in the setup" game. We don't even know how many scum there are, or how many teams or whatever. And I've had bad experiences with that. DS9, I lost the game for town because I didn't think there could be 6 scum. I had learned my lesson from that, and then in mean girls I saw straight through Yuma's fakeclaim, and nobody believed me. I feel like this game, if I roll town, I'll worry too much about that, and either scum will win with a fakeclaim everyone bought, or we'll lynch all our PRs and lose.
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mail-mi

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Re: M31: Modern Community (Sign-ups Open)
« Reply #11 on: September 03, 2013, 09:18:21 pm »

Gosh 21 players.

/in.

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'And what is it that ye shall hope for? Behold I say unto you that ye shall have hope through the atonement of Christ and the power of his resurrection, to be raised unto life eternal, and this because of your faith in him according to the promise." - Moroni 7:41, the Book of Mormon

yuma

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Re: M31: Modern Community (Sign-ups Open)
« Reply #12 on: September 03, 2013, 09:30:05 pm »

Hmmm... I should /tag this as a co-mod right?

I know the large number of slots might look intimidating, but I think ash and I have figured out a way to keep this game progressing and moving in a positive direction. If you liked ash's and my other games, you will love this one.
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chairs

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Re: M31: Modern Community (Sign-ups Open)
« Reply #13 on: September 03, 2013, 09:46:27 pm »

/in.

Twistedarcher

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Re: M31: Modern Community (Sign-ups Open)
« Reply #14 on: September 03, 2013, 11:40:57 pm »

/in , since I am guessing this won't start for quite awhile.
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ashersky

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Re: M31: Modern Community (Sign-ups Open)
« Reply #15 on: September 04, 2013, 12:06:28 am »

The game basically requires all mafia players on f.ds to play, especially since yuma and I can't.
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shraeye

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Re: M31: Modern Community (Sign-ups Open)
« Reply #16 on: September 04, 2013, 12:07:10 am »

oh, i gotta.  Dang.  I have so little time, but love the flavor.

/in
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Re: M31: Modern Community (Sign-ups Open)
« Reply #17 on: September 04, 2013, 12:10:00 am »

Ah hell.

Volt, what's the last game we played in together? Chicken Mafia?

Can't pass, though the size will make it impossible for me. I don't have the time to repeat my performance from Robz' behemoth.

/in
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

ashersky

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Re: M31: Modern Community (Sign-ups Open)
« Reply #18 on: September 04, 2013, 12:21:15 am »

This game is like the best part of an ashersky game and a yuma game, with hilarious flavor.
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Voltgloss

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Re: M31: Modern Community (Sign-ups Open)
« Reply #19 on: September 04, 2013, 12:31:17 am »

Ah hell.

Volt, what's the last game we played in together? Chicken Mafia?

Amusingly, Chicken Mafia is what I was trying to play back when my youngest son was born last October.  So with yuma's new arrival, we... come full circle?  I dunno, that simile got away from me and I'm tired.
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Dsell

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Re: M31: Modern Community (Sign-ups Open)
« Reply #20 on: September 04, 2013, 01:14:01 am »

Oh my. /tag at least.
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Re: M31: Modern Community (Sign-ups Open)
« Reply #21 on: September 04, 2013, 10:24:17 am »

/in with serious reservations about a game of this size. If I end up lurking I will not feel guilty about it.
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Re: M31: Modern Community (Sign-ups Open)
« Reply #22 on: September 04, 2013, 11:07:45 am »

yeah, imma not be playing at my best until the game gets smaller.
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Re: M31: Modern Community (Sign-ups Open)
« Reply #23 on: September 04, 2013, 11:20:37 am »

/in to many if my favorite people already playing.
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Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

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Re: M31: Modern Community (Sign-ups Open)
« Reply #24 on: September 04, 2013, 03:05:25 pm »

Oogh...  I wonder how this will be...

/in.

I've always wondered what a mafia game with the entire world population would be like...
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