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Author Topic: Resistance VII: Avalon - Resistance Wins!  (Read 8235 times)

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Jimmmmm

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Re: Resistance Interest Thread
« Reply #25 on: September 10, 2013, 08:15:33 pm »

I have been spy both resistance games. If you make me a spy, I will not be happy.

Dibs Merlin or Percival.
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mail-mi

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Re: Resistance Interest Thread
« Reply #26 on: September 10, 2013, 08:17:21 pm »

I have been spy both resistance games. If you make me a spy, I will not be happy.

Dibs Merlin or Percival.
Dibs other one.
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Re: Resistance Interest Thread
« Reply #27 on: September 10, 2013, 08:47:22 pm »

Well then /in. I can't say no to a Karma effect, can I?
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.
I hereby declare myself the best dominion player in the world. Obviously.

Twistedarcher

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Re: Resistance Interest Thread - Signups closed
« Reply #28 on: September 10, 2013, 11:19:26 pm »

Setup started. We are going to use Merlin and Percival.

EDIT -- and Morgana! Sorry for not making this clear!!
« Last Edit: September 10, 2013, 11:42:31 pm by Twistedarcher »
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Twistedarcher

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Re: Resistance: Avalon II
« Reply #29 on: September 10, 2013, 11:36:31 pm »

PMs going out. Please confirm, once all are confirmed, we will start. Until then,

Thread Locked!!
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Twistedarcher

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Re: Resistance: Avalon II
« Reply #30 on: September 10, 2013, 11:50:59 pm »

PMs are out. Please note in addition to using Merlin and Percival, Morgana was included for balancing purposes. Sorry for the confusion!
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Twistedarcher

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Re: Resistance: Avalon II
« Reply #31 on: September 11, 2013, 08:48:09 pm »

Waiting for one player.
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Twistedarcher

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Re: Resistance: Avalon II
« Reply #32 on: September 11, 2013, 08:57:24 pm »

Ready to go!

Player order is as follows:


Chairs
WalrusmcFishSr
Liopoil
mail-mi
Tables
Jimmm
Yuma


I will always list players in player order.

Each leader will have 48 hours to propose a team for the current quest, by posting Propose: Player1, Player2, Player3 in-thread. Players will then have 24 hours to vote Approve or Reject by PM to me. If the proposal is approved by receiving at least 4 Approve votes, then each player on the mission will have 24 hours to send Succeed or Fail by PM to me. I will then announce how many Successes and how many Fails were played. Each mission requires only one Fail to fail, except mission 4, which requires two. The above deadlines will not have strict punishments, but players will be expected to adhere to them unless they have a valid IRL reason why they can't. Repeated or extended delays without explanation from any player may result in me looking for a substitute.

Most importantly:

No communication by players about this game outside of this thread. This includes to other f.ds members (other than myself of course).

No discussion of role card artwork or role PM flavour.



The missions are as follows:

Mission 1: 2 people
Mission 2: 3 people
Mission 3: 3 people
Mission 4: 4 people (two fails required to fail)
Mission 5: 4 people


random.org has selected Chairs to be our first leader.

Chairs has 48 hours to propose a team of two people to go on the first mission.

Game on.
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Jimmmmm

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Re: Resistance: Avalon II
« Reply #33 on: September 11, 2013, 09:00:30 pm »

First!
chairs, pick me!
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Jimmmmm

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Re: Resistance: Avalon II
« Reply #34 on: September 11, 2013, 09:03:34 pm »

So from a neutral point of view there are 35 possible Spy teams.
From the point of view of a Vanilla Good Guy, there are 20 possible Spy teams.
From the point of view of Percival, there are 12 possible Spy teams.

A funny thing about this game is that out of the 7 of us, only 3 of us don't know what the Spy team is.
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Jimmmmm

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Re: Resistance: Avalon II
« Reply #35 on: September 11, 2013, 09:09:34 pm »

I think something we need to keep in mind when choosing teams to go on Missions is to eliminate as many teams as possible. Chances are, with Merlin and Percival around, we'll end up picking the right team by the end. We just need all the non-Merlin Good Guys to do their fair share so Merlin doesn't have to work too hard to get us there.
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liopoil

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Re: Resistance: Avalon II
« Reply #36 on: September 11, 2013, 09:10:11 pm »

Yeah, we can spyteam hunt for sure this game.
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Re: Resistance: Avalon II
« Reply #37 on: September 11, 2013, 09:26:50 pm »

Yeah, picking out spyteams is definitely going to be useful. But it's pretty common for spies to not work entirely together - bussing is very common, and they already know we're gonna be looking for spy teams.

I agree with Jimmmmm about Merlin+Percival. Last game, I was Percival, and I picked out Merlin (nkirbit) from Morgana (mail-mi) by about mission 1.4 because it was clear (to me) that nkirbit knew something about mail-mi, while mail-mi knew nothing about nkirbit. Here I think Percival's job is going to be MUCH harder.

Percival needs to try and look like Merlin ideally. Merlin getting assassinated is a sad way to lose, but Percival has a good chance of getting assassinated, if he plays well. It'll probably be hard to identify Merlin, but the sooner Percival can do it, the better.

Also Merlin needs to be very careful. Last game, all three spies had nkirbit pegged as Merlin, despite me doing what I thought was a decent job of covering for him. Merlin should be very careful about his reads - don't be correct all the time (unless you should WIFOMWIFOMWIFOM). Make mistakes, just like everyone else. But then throw down that clean proposal just as it's needed.

Us generic Resistance members (which is my claim, just like it always is - except when I need to be either Percival or Merlin, in which case, I'm one of those) need to be careful as well - it's good if you can cover for Merlin as well, but in doing so you can often accidentally make it obvious you aren't him. Also, remember that there are people in this game with more knowledge than you who (Merlin especially), so don't think that just because someone knows more than you they're automatically scum. Merlin looks as much like a spy as the spies do, by certain measures.

Now that basic role advice is out of the way, it's mission 1. I have the hammer. Yay! Mission 1.1, Tables+Chairs, furniture unite. Who could possibly say no?
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.
I hereby declare myself the best dominion player in the world. Obviously.

Jimmmmm

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Re: Resistance: Avalon II
« Reply #38 on: September 11, 2013, 09:42:41 pm »

Make mistakes, just like everyone else. But then throw down that clean proposal just as it's needed.

That's a lot easier said than done. When I'm a Spy IRL, a big Merlin tell that I look out for is someone who ums and ahs and then just somehow gets it right. Merlin has to work his way up to it - it can't come out of left-field.
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Re: Resistance: Avalon II
« Reply #39 on: September 11, 2013, 09:48:41 pm »

Hmm, yeah. It can vary. I mean I'm not saying when it comes around to your proposal you just go: "Propose: X, Y, Z, me, this is clean." You can still say you're uncertain, debating between two people, do what any rebel would do in that situation. That last bit is really key. Ignore what you know, Merlin. Focus on who makes scummy remarks, or does scummy things, or just scumhunt in your normal way, and give those reads out.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.
I hereby declare myself the best dominion player in the world. Obviously.

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Re: Resistance: Avalon II
« Reply #40 on: September 11, 2013, 09:49:09 pm »

Oh also the Poll can be removed now methinks.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.
I hereby declare myself the best dominion player in the world. Obviously.

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Re: Resistance: Avalon II
« Reply #41 on: September 11, 2013, 09:50:15 pm »

Oh also the Poll can be removed now methinks.

I swear I did this one second before you posted.
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Re: Resistance: Avalon II
« Reply #42 on: September 11, 2013, 10:02:07 pm »

Hm, I don't know if I believe that. FoS: TwistedArcher
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.
I hereby declare myself the best dominion player in the world. Obviously.

WalrusMcFishSr

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Re: Resistance: Avalon II
« Reply #43 on: September 11, 2013, 10:02:56 pm »

Hey wow! The game started.

I've never played this game before, so please excuse me if I'm not the sharpest tool in the shed here. Also, I'm pretty sure most of you have some experience playing each other, and are picking up on subtle leads based on that. Me, I have zero data points to work with, so I don't know how much I'll be able to contribute in that regard for a while.

Anyway just wanted to pop in and establish a data point! I'll think of something more useful to say later.
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WalrusMcFishSr

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Re: Resistance: Avalon II
« Reply #44 on: September 12, 2013, 12:27:31 am »

Haha I didn't mean to kill the discussion! In case it wasn't clear, the data point I was attempting to convey was "bad sense of humor"

Oh-ho, or did I possibly set off a flurry of sinister behind-the-scenes discussion with my off-handed quip? QUITE LIKELY I THINK!
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Jimmmmm

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Re: Resistance: Avalon II
« Reply #45 on: September 12, 2013, 04:42:47 am »

Interesting. Walrus, are you claiming not to know that Spies don't have a QT?
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Re: Resistance: Avalon II
« Reply #46 on: September 12, 2013, 08:50:52 am »

Here I think Percival's job is going to be MUCH harder.

Why?
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WalrusMcFishSr

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Re: Resistance: Avalon II
« Reply #47 on: September 12, 2013, 09:02:40 am »

Interesting. Walrus, are you claiming not to know that Spies don't have a QT?

Oh. I, uh, thought they did. Shows what I know.

Again, excuse my potential terribleness at this game.
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Re: Resistance: Avalon II
« Reply #48 on: September 12, 2013, 10:23:02 am »

Here I think Percival's job is going to be MUCH harder.

Why?

I was thinking with there being fewer people Merlin would know (Oberon+Morgana), it'd be easier for him to subtly indicate to Percival that he knows Morgana while Morgana doesn't know him. Here with their being three spies, in particular being three spies that all know each other, Merlin trying to hint the above would be suicide.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.
I hereby declare myself the best dominion player in the world. Obviously.

chairs

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Re: Resistance: Avalon II
« Reply #49 on: September 12, 2013, 10:52:51 am »

OH GOD DECISIONS!

Since it's only 2 people, I think we can assume that the spies won't fail a mission so early, right?  So let's go ahead and..

propose jimmmmm, tables go on the mission.
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