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Author Topic: 7 Wonders V - game thread  (Read 13618 times)

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  • Margrave
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Re: 7 Wonders V - game thread
« Reply #150 on: September 19, 2013, 07:40:33 pm »

Ooh, me! Me! M... WAIIIT a second...

(Yeah it's fine by me. I've also added the promo stuff to the master sheet, should we choose to use it).


Oh there's something I did never tell you guys. When distributing 3 wonders each, I rigged it so you each got one base wonder, one expansion wonder and one pure random. As it turns out you all got two expansion ones each IIRC, and asides from who got what, it was still the same wonders as you'd have gotten had I not rigged it. I figured it'd make things a little more interesting, as you could guaranteed you'd definitely have one familiar choice, one shiny new choice at minimum.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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  • Jester
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Re: 7 Wonders V - game thread
« Reply #151 on: September 19, 2013, 08:28:59 pm »

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hyramgraff

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Re: 7 Wonders V - game thread
« Reply #152 on: September 19, 2013, 10:45:48 pm »

Who's up for a rematch?  :D

I'd love to play again, but I'm just too busy with other things right now.
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Re: 7 Wonders V - game thread
« Reply #153 on: September 19, 2013, 10:56:46 pm »

Okay. Well I hope you enjoyed the game!

How about I open up a new signups thread for 7W7, and possibly we'll go to 4 or 5 players (if we can get that many)? The game scales very well, but plays slightly differently at each player count, so it'd be nice to see some different numbers to get that effect I think.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Voltgloss

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Re: 7 Wonders V - game thread
« Reply #154 on: September 19, 2013, 11:47:50 pm »

 Works for me.
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