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Author Topic: 7 Wonders V - game thread  (Read 13471 times)

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hyramgraff

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Re: 7 Wonders V - game thread
« Reply #125 on: September 16, 2013, 01:43:13 pm »

Quote from:  Age III Hand 4
In age III, you pass left (up). Please put DONE by your name when you've sent your selection to Tables. Please send your hand to the person above you once they're done, and then put SENT into the token.

Archetype: DONE
Hyramgraff: DONE, SENT
Voltgloss: DONE
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Voltgloss

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Re: 7 Wonders V - game thread
« Reply #126 on: September 16, 2013, 02:45:59 pm »

Quote from:  Age III Hand 4
In age III, you pass left (up). Please put DONE by your name when you've sent your selection to Tables. Please send your hand to the person above you once they're done, and then put SENT into the token.

Archetype: DONE
Hyramgraff: DONE, SENT
Voltgloss: DONE, SENT
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Re: 7 Wonders V - game thread
« Reply #127 on: September 16, 2013, 03:23:53 pm »

Archetype - Capitol: 8 VPs. Cost: 2 Coins, 2 Brick, 2 Stone, Glass, Papyrus. (Pays 3 coins to Hyram for 2 Brick, Stone & 2 coins to the bank. Gets 2 coins from leaders)
Hyramgraff - Gardens: 5 VPs. Chain from: Statue. Cost: Wood, 2 Brick. (Chained from Statue)
Voltgloss - Study: Gear. Chain from: School. Cost: Wood, Papyrus, Cloth.


Archetype as The Hagia Sophia of Byzantium (B)
Coins: 20
Debt: 0
Strength: 4
Military tokens: [-1]
Wonder stages built: 1
(1) 3 VPs, diplomacy. Cost: Paper, Glass, Wood, Ore - Built
(2) 4 VPs, diplomacy. Cost: Cloth, Brick, 2 Ore

Tableau
Wonder Resource: Produce Stone.
Ore Vein: Produce Ore.

Glassworks: Produce Glass.
Press: Produce Payrus.

Berenice: Once per turn, earn 1 coin whenever you earn coins.
Hatshepsut: Once per turn per neighbour, earn one coin after buying a resource from a neighbour.
Hammurabi: Blue cards cost 1 resource less.

Marketplace: Manufactured Goods cost 1 to buy from both sides. Chain to: Caravansery.
East Trading Post: Raw materials cost 1 to buy from the right. Chain to: Forum.
Vineyard: 1 Coin per brown card in yours+neighbours cities.

Baths: 3 VPs. Chain to: Aqueduct.
Aqueduct: 5 VPs. Chain from: Baths.
Palace: 8 VPs.
Town Hall: 6 VPs.

Archery Range: 2 Shields. Chain from: Workshop.
Walls: 2 Shields. Chain to: Fortifications.

Workshop: Gear. Chain to: Archery Range & Laboratory.
Dispensary: Compasses. Chain from: Apothecary. Chain to: Arena & Lodge.
University: Tablet. Chain from: Library.

Hideout: 2 VPs, cause 1 debt.
Capitol: 8 VPs.


Hyramgraff as Mannekin Pis of Brussels (B)
Coins: 16
Debt: 0
Strength: 2
Military tokens: [1], [1], [3]
Wonder stages built: 1
(1) 7 coins, 7 VPs, 1 Shield, no beer. Cost: Wood, Stone, Ore, Brick, Papyrus, Glass, Cloth - Built

Tableau
Wonder Resource: 4 coins.

Clay Pit: Produce Brick/Ore.
Lumber Yard: Produce Wood.
Clay Pool: Produce Brick.
Quarry: Produce two Stone.
Foundry: Produce two Ore.

Loom: Produce Cloth.
Glassworks: Produce Glass.

Macenas: All future leaders can be played for free.
Cleopatra: 5 VPs.
Euclid: Compasses.

Theater: 2 VPs. Chain to: Statue.
Statue: 4 VPs. Chain from: Theater. Chain to: Gardens.
Temple: 3 VPs. Chain from: Altar. Chain to: Pantheon.
Senate: 6 VPs. Chain from: Library.
Pantheon: 7 VPs. Chain from: Temple.
Gardens: 5 VPs. Chain from: Statue.

Observatory: Gear. Chain from: Laboratory.

Barracks: 1 Shield.

Pigeon Loft: Mask (Copy a science symbol).
Sepulcher: 4 VPs, cause 1 debt per military victory.


Voltgloss as The Great Wall of China (B)
Coins: 18
Tableau
Debt: 0
Strength: 0
Military tokens: [-1], [-1]
Wonder stages built: A, B, D
(A) 8 Coins. Each neighbour gets 2 coins. Cost: Papyrus, Wood - built
(B) Mask (Copy a science symbol). Cost: Ore, 2 Brick - built
(C) Diplomacy, cause 2 debt. Cost: Papyrus, 2 Wood
(D) Produce one resource not shown on your brown or gray cards/wonder. Cost: 2 Stone - built
Reminder: Great Wall stages can be built in any order

Tableau
Wonder Resource: Produce Cloth.

Timber Yard: Produce Stone/Wood.
Stone Pit: Produce Stone.

Other resources: Wonder stage D, Black Market, Caravanserry.

Caligula: Once per age, build a black card for free (used age III).
Amytis: 2 VPs per Wonder stage built.
Ptolemy: Tablet.

West Trading Post: Raw materials cost 1 to buy from the left. Chain to: Forum.
Caravansery: Produce Brick/Stone/Ore/Wood. Chain from: Marketplace. Chain to: Lighthouse.

Courthouse: 4 VPs. Chain from: Scriptorium.

Apothecary: Compasses. Chain to: Stables & Dispensary.
Scriptorium: Tablet. Chain to: Courthouse & Library.
Library: Tablet. Chain from: Scriptorium. Chain to: Senate & University.
Laboratory: Gear. Chain from: Workshop. Chain to: Siege Workshop & Observatory.
Academy: Compasses. Chain from: School.
Study: Gear. Chain from: School.

Black Market: Produce one resource not shown on your brown or gray cards/wonder.
Gambling House: 9 Coins. Each neighbour gets 2 coins.
Torture Chamber: Mask (Copy a science symbol).

Magistrates Guild: 1 VP per blue card in each of your neighbours cities.
Logged
...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Voltgloss

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Re: 7 Wonders V - game thread
« Reply #128 on: September 16, 2013, 03:46:32 pm »

Quote from:  Age III Hand 5
In age III, you pass left (up). Please put DONE by your name when you've sent your selection to Tables. Please send your hand to the person above you once they're done, and then put SENT into the token.

Archetype:
Hyramgraff:
Voltgloss: DONE
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hyramgraff

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Re: 7 Wonders V - game thread
« Reply #129 on: September 17, 2013, 01:08:59 pm »

Quote from:  Age III Hand 5
In age III, you pass left (up). Please put DONE by your name when you've sent your selection to Tables. Please send your hand to the person above you once they're done, and then put SENT into the token.

Archetype:
Hyramgraff: DONE
Voltgloss: DONE
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Voltgloss

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Re: 7 Wonders V - game thread
« Reply #130 on: September 17, 2013, 01:24:26 pm »

Quote from:  Age III Hand 5
In age III, you pass left (up). Please put DONE by your name when you've sent your selection to Tables. Please send your hand to the person above you once they're done, and then put SENT into the token.

Archetype:
Hyramgraff: DONE
Voltgloss: DONE, SENT
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Archetype

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Re: 7 Wonders V - game thread
« Reply #131 on: September 17, 2013, 06:00:18 pm »

Quote from:  Age III Hand 5
In age III, you pass left (up). Please put DONE by your name when you've sent your selection to Tables. Please send your hand to the person above you once they're done, and then put SENT into the token.

Archetype: DONE, SENT
Hyramgraff: DONE
Voltgloss: DONE, SENT
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Tables

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Re: 7 Wonders V - game thread
« Reply #132 on: September 17, 2013, 06:38:05 pm »

Archetype - Workers Guild: 1 VP per brown card in each of your neighbours cities. Cost: 2 Ore, Brick, Stone, Wood. (Pays 2 coins to Hyram for Ore+Brick, pays 2 coins to Volt for wood. Earns 3 coins from leaders)
Hyramgraff - Haven: 1 Coin & 1 VP per brown card. Chain from: Forum. Cost: Cloth, Ore, Wood. (Earns 5 coins)
Voltgloss - Arena: 3 Coins & 1 VP per wonder stage completed. Chain from: Dispensary. Cost: Ore, 2 Stone. (Earns 9 coins)


Archetype as The Hagia Sophia of Byzantium (B)
Coins: 19
Debt: 0
Strength: 4
Military tokens: [-1]
Wonder stages built: 1
(1) 3 VPs, diplomacy. Cost: Paper, Glass, Wood, Ore - Built
(2) 4 VPs, diplomacy. Cost: Cloth, Brick, 2 Ore

Tableau
Wonder Resource: Produce Stone.
Ore Vein: Produce Ore.

Glassworks: Produce Glass.
Press: Produce Payrus.

Berenice: Once per turn, earn 1 coin whenever you earn coins.
Hatshepsut: Once per turn per neighbour, earn one coin after buying a resource from a neighbour.
Hammurabi: Blue cards cost 1 resource less.

Marketplace: Manufactured Goods cost 1 to buy from both sides. Chain to: Caravansery.
East Trading Post: Raw materials cost 1 to buy from the right. Chain to: Forum.
Vineyard: 1 Coin per brown card in yours+neighbours cities.

Baths: 3 VPs. Chain to: Aqueduct.
Aqueduct: 5 VPs. Chain from: Baths.
Palace: 8 VPs.
Town Hall: 6 VPs.

Archery Range: 2 Shields. Chain from: Workshop.
Walls: 2 Shields. Chain to: Fortifications.

Workshop: Gear. Chain to: Archery Range & Laboratory.
Dispensary: Compasses. Chain from: Apothecary. Chain to: Arena & Lodge.
University: Tablet. Chain from: Library.

Hideout: 2 VPs, cause 1 debt.
Capitol: 8 VPs.

Workers Guild: 1 VP per brown card in each of your neighbours cities.


Hyramgraff as Mannekin Pis of Brussels (B)
Coins: 23
Debt: 0
Strength: 2
Military tokens: [1], [1], [3]
Wonder stages built: 1
(1) 7 coins, 7 VPs, 1 Shield, no beer. Cost: Wood, Stone, Ore, Brick, Papyrus, Glass, Cloth - Built

Tableau
Wonder Resource: 4 coins.

Clay Pit: Produce Brick/Ore.
Lumber Yard: Produce Wood.
Clay Pool: Produce Brick.
Quarry: Produce two Stone.
Foundry: Produce two Ore.

Loom: Produce Cloth.
Glassworks: Produce Glass.

Macenas: All future leaders can be played for free.
Cleopatra: 5 VPs.
Euclid: Compasses.

Theater: 2 VPs. Chain to: Statue.
Statue: 4 VPs. Chain from: Theater. Chain to: Gardens.
Temple: 3 VPs. Chain from: Altar. Chain to: Pantheon.
Senate: 6 VPs. Chain from: Library.
Pantheon: 7 VPs. Chain from: Temple.
Gardens: 5 VPs. Chain from: Statue.

Haven: 1 Coin & 1 VP per brown card. Chain from: Forum.

Observatory: Gear. Chain from: Laboratory.

Barracks: 1 Shield.

Pigeon Loft: Mask (Copy a science symbol).
Sepulcher: 4 VPs, cause 1 debt per military victory.


Voltgloss as The Great Wall of China (B)
Coins: 29
Tableau
Debt: 0
Strength: 0
Military tokens: [-1], [-1]
Wonder stages built: A, B, D
(A) 8 Coins. Each neighbour gets 2 coins. Cost: Papyrus, Wood - built
(B) Mask (Copy a science symbol). Cost: Ore, 2 Brick - built
(C) Diplomacy, cause 2 debt. Cost: Papyrus, 2 Wood
(D) Produce one resource not shown on your brown or gray cards/wonder. Cost: 2 Stone - built
Reminder: Great Wall stages can be built in any order

Tableau
Wonder Resource: Produce Cloth.

Timber Yard: Produce Stone/Wood.
Stone Pit: Produce Stone.

Other resources: Wonder stage D, Black Market, Caravanserry.

Caligula: Once per age, build a black card for free (used age III).
Amytis: 2 VPs per Wonder stage built.
Ptolemy: Tablet.

West Trading Post: Raw materials cost 1 to buy from the left. Chain to: Forum.
Caravansery: Produce Brick/Stone/Ore/Wood. Chain from: Marketplace. Chain to: Lighthouse.
Arena: 3 Coins & 1 VP per wonder stage completed. Chain from: Dispensary.

Courthouse: 4 VPs. Chain from: Scriptorium.

Apothecary: Compasses. Chain to: Stables & Dispensary.
Scriptorium: Tablet. Chain to: Courthouse & Library.
Library: Tablet. Chain from: Scriptorium. Chain to: Senate & University.
Laboratory: Gear. Chain from: Workshop. Chain to: Siege Workshop & Observatory.
Academy: Compasses. Chain from: School.
Study: Gear. Chain from: School.

Black Market: Produce one resource not shown on your brown or gray cards/wonder.
Gambling House: 9 Coins. Each neighbour gets 2 coins.
Torture Chamber: Mask (Copy a science symbol).

Magistrates Guild: 1 VP per blue card in each of your neighbours cities.
Logged
...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Voltgloss

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Re: 7 Wonders V - game thread
« Reply #133 on: September 17, 2013, 06:52:38 pm »

Quote from:  Age III Hand 6
In age III, you pass left (up). Please put DONE by your name when you've sent your selection to Tables. Please send your hand to the person above you once they're done, and then put SENT into the token.

Archetype:
Hyramgraff:
Voltgloss: DONE
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hyramgraff

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Re: 7 Wonders V - game thread
« Reply #134 on: September 17, 2013, 11:12:10 pm »

Quote from:  Age III Hand 6
In age III, you pass left (up). Please put DONE by your name when you've sent your selection to Tables. Please send your hand to the person above you once they're done, and then put SENT into the token.

Archetype:
Hyramgraff: DONE
Voltgloss: DONE
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Re: 7 Wonders V - game thread
« Reply #135 on: September 17, 2013, 11:49:19 pm »

Quote from:  Age III Hand 6
In age III, you pass left (up). Please put DONE by your name when you've sent your selection to Tables. Please send your hand to the person above you once they're done, and then put SENT into the token.

Archetype: DONE, SENT
Hyramgraff: DONE
Voltgloss: DONE
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Tables

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Re: 7 Wonders V - game thread
« Reply #136 on: September 18, 2013, 07:01:43 am »

Archetype - Lighthouse: 1 Coin & 1 VP per yellow card (including this). Chain from: Caravansery. Cost: Glass, Stone. (Earns 4 coins)
Hyramgraff - Fortifications: 3 Shields. Chain from: Walls. Cost: Stone, 3 Ore.
Voltgloss - Builds Wonder stage C

Debt resolved: Hyram and Arch pay 2 coins

Voltgloss has Diplomacy

Archetype as The Hagia Sophia of Byzantium (B)
Coins: 21
Debt: 0
Strength: 4
Military tokens: [-1]
Wonder stages built: 1
(1) 3 VPs, diplomacy. Cost: Paper, Glass, Wood, Ore - Built
(2) 4 VPs, diplomacy. Cost: Cloth, Brick, 2 Ore

Tableau
Wonder Resource: Produce Stone.
Ore Vein: Produce Ore.

Glassworks: Produce Glass.
Press: Produce Payrus.

Berenice: Once per turn, earn 1 coin whenever you earn coins.
Hatshepsut: Once per turn per neighbour, earn one coin after buying a resource from a neighbour.
Hammurabi: Blue cards cost 1 resource less.

Marketplace: Manufactured Goods cost 1 to buy from both sides. Chain to: Caravansery.
East Trading Post: Raw materials cost 1 to buy from the right. Chain to: Forum.
Vineyard: 1 Coin per brown card in yours+neighbours cities.
Lighthouse: 1 Coin & 1 VP per yellow card (including this). Chain from: Caravansery.

Baths: 3 VPs. Chain to: Aqueduct.
Aqueduct: 5 VPs. Chain from: Baths.
Palace: 8 VPs.
Town Hall: 6 VPs.

Archery Range: 2 Shields. Chain from: Workshop.
Walls: 2 Shields. Chain to: Fortifications.

Workshop: Gear. Chain to: Archery Range & Laboratory.
Dispensary: Compasses. Chain from: Apothecary. Chain to: Arena & Lodge.
University: Tablet. Chain from: Library.

Hideout: 2 VPs, cause 1 debt.
Capitol: 8 VPs.

Workers Guild: 1 VP per brown card in each of your neighbours cities.


Hyramgraff as Mannekin Pis of Brussels (B)
Coins: 21
Debt: 0
Strength: 5
Military tokens: [1], [1], [3]
Wonder stages built: 1
(1) 7 coins, 7 VPs, 1 Shield, no beer. Cost: Wood, Stone, Ore, Brick, Papyrus, Glass, Cloth - Built

Tableau
Wonder Resource: 4 coins.

Clay Pit: Produce Brick/Ore.
Lumber Yard: Produce Wood.
Clay Pool: Produce Brick.
Quarry: Produce two Stone.
Foundry: Produce two Ore.

Loom: Produce Cloth.
Glassworks: Produce Glass.

Macenas: All future leaders can be played for free.
Cleopatra: 5 VPs.
Euclid: Compasses.

Theater: 2 VPs. Chain to: Statue.
Statue: 4 VPs. Chain from: Theater. Chain to: Gardens.
Temple: 3 VPs. Chain from: Altar. Chain to: Pantheon.
Senate: 6 VPs. Chain from: Library.
Pantheon: 7 VPs. Chain from: Temple.
Gardens: 5 VPs. Chain from: Statue.

Haven: 1 Coin & 1 VP per brown card. Chain from: Forum.

Observatory: Gear. Chain from: Laboratory.

Barracks: 1 Shield.
Fortifications: 3 Shields. Chain from: Walls.

Pigeon Loft: Mask (Copy a science symbol).
Sepulcher: 4 VPs, cause 1 debt per military victory.


Voltgloss as The Great Wall of China (B) - DIPLOMACY
Coins: 29
Tableau
Debt: 0
Strength: 0
Military tokens: [-1], [-1]
Wonder stages built: A, B, C, D
(A) 8 Coins. Each neighbour gets 2 coins. Cost: Papyrus, Wood - built
(B) Mask (Copy a science symbol). Cost: Ore, 2 Brick - built
(C) Diplomacy, cause 2 debt. Cost: Papyrus, 2 Wood - built
(D) Produce one resource not shown on your brown or gray cards/wonder. Cost: 2 Stone - built
Reminder: Great Wall stages can be built in any order

Tableau
Wonder Resource: Produce Cloth.

Timber Yard: Produce Stone/Wood.
Stone Pit: Produce Stone.

Other resources: Wonder stage D, Black Market, Caravanserry.

Caligula: Once per age, build a black card for free (used age III).
Amytis: 2 VPs per Wonder stage built.
Ptolemy: Tablet.

West Trading Post: Raw materials cost 1 to buy from the left. Chain to: Forum.
Caravansery: Produce Brick/Stone/Ore/Wood. Chain from: Marketplace. Chain to: Lighthouse.
Arena: 3 Coins & 1 VP per wonder stage completed. Chain from: Dispensary.

Courthouse: 4 VPs. Chain from: Scriptorium.

Apothecary: Compasses. Chain to: Stables & Dispensary.
Scriptorium: Tablet. Chain to: Courthouse & Library.
Library: Tablet. Chain from: Scriptorium. Chain to: Senate & University.
Laboratory: Gear. Chain from: Workshop. Chain to: Siege Workshop & Observatory.
Academy: Compasses. Chain from: School.
Study: Gear. Chain from: School.

Black Market: Produce one resource not shown on your brown or gray cards/wonder.
Gambling House: 9 Coins. Each neighbour gets 2 coins.
Torture Chamber: Mask (Copy a science symbol).

Magistrates Guild: 1 VP per blue card in each of your neighbours cities.

Final hand!
Logged
...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

hyramgraff

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Re: 7 Wonders V - game thread
« Reply #137 on: September 18, 2013, 07:27:54 am »

DONE
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Tables

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Re: 7 Wonders V - game thread
« Reply #138 on: September 18, 2013, 07:47:29 am »

I've just added up the scores so far. Everyone has done pretty well, honestly. There's still a little more to happen, though.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Voltgloss

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Re: 7 Wonders V - game thread
« Reply #139 on: September 18, 2013, 09:26:33 am »

Done!
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Re: 7 Wonders V - game thread
« Reply #140 on: September 19, 2013, 12:28:11 am »

I was way overthinking this last turn

'But if Voltgloss burys and activates Diplomacy...hyram could build some military...but Voltgloss may take the science"


But then I realized that Voltgloss and hyram have already settled that last turn and I totally forgot.

So, DONE!
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Re: 7 Wonders V - game thread
« Reply #141 on: September 19, 2013, 01:50:58 am »

Gotta ask Arche -- in Age II, why did you build red, then your Diplomacy wonder, then a second red?
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Re: 7 Wonders V - game thread
« Reply #142 on: September 19, 2013, 06:19:49 am »

Archetype - Wonder Stage 2 (Pay Volt 1 coin for Cloth, Hyram 2 coins for Ore & Brick. Leaders provide 3 coins)
Hyramgraff - Discard for 3 coins
Voltgloss - Lodge: Compasses. Chain from: Dispensary. Cost: 2 Brick, Cloth, Papyrus.

Arch gets Diplomacy, meaning military doesn't happen.

Archetype as The Hagia Sophia of Byzantium (B)
Coins: 21
Debt: 0
Strength: 4
Military tokens: [-1]
Wonder stages built: 2
(1) 3 VPs, diplomacy. Cost: Paper, Glass, Wood, Ore - Built
(2) 4 VPs, diplomacy. Cost: Cloth, Brick, 2 Ore - Built

Tableau
Wonder Resource: Produce Stone.
Ore Vein: Produce Ore.

Glassworks: Produce Glass.
Press: Produce Payrus.

Berenice: Once per turn, earn 1 coin whenever you earn coins.
Hatshepsut: Once per turn per neighbour, earn one coin after buying a resource from a neighbour.
Hammurabi: Blue cards cost 1 resource less.

Marketplace: Manufactured Goods cost 1 to buy from both sides. Chain to: Caravansery.
East Trading Post: Raw materials cost 1 to buy from the right. Chain to: Forum.
Vineyard: 1 Coin per brown card in yours+neighbours cities.
Lighthouse: 1 Coin & 1 VP per yellow card (including this). Chain from: Caravansery.

Baths: 3 VPs. Chain to: Aqueduct.
Aqueduct: 5 VPs. Chain from: Baths.
Palace: 8 VPs.
Town Hall: 6 VPs.

Archery Range: 2 Shields. Chain from: Workshop.
Walls: 2 Shields. Chain to: Fortifications.

Workshop: Gear. Chain to: Archery Range & Laboratory.
Dispensary: Compasses. Chain from: Apothecary. Chain to: Arena & Lodge.
University: Tablet. Chain from: Library.

Hideout: 2 VPs, cause 1 debt.
Capitol: 8 VPs.

Workers Guild: 1 VP per brown card in each of your neighbours cities.

Coins: 7
Military: -1
Wonder: 7
Blue: 22
Yellow: 4
Green: 10
Black: 10
Purple: 7
Leaders: 0
Total: 66


Hyramgraff as Mannekin Pis of Brussels (B)
Coins: 26
Debt: 0
Strength: 5
Military tokens: [1], [1], [3]
Wonder stages built: 1
(1) 7 coins, 7 VPs, 1 Shield, no beer. Cost: Wood, Stone, Ore, Brick, Papyrus, Glass, Cloth - Built

Tableau
Wonder Resource: 4 coins.

Clay Pit: Produce Brick/Ore.
Lumber Yard: Produce Wood.
Clay Pool: Produce Brick.
Quarry: Produce two Stone.
Foundry: Produce two Ore.

Loom: Produce Cloth.
Glassworks: Produce Glass.

Macenas: All future leaders can be played for free.
Cleopatra: 5 VPs.
Euclid: Compasses.

Theater: 2 VPs. Chain to: Statue.
Statue: 4 VPs. Chain from: Theater. Chain to: Gardens.
Temple: 3 VPs. Chain from: Altar. Chain to: Pantheon.
Senate: 6 VPs. Chain from: Library.
Pantheon: 7 VPs. Chain from: Temple.
Gardens: 5 VPs. Chain from: Statue.

Haven: 1 Coin & 1 VP per brown card. Chain from: Forum.

Observatory: Gear. Chain from: Laboratory.

Barracks: 1 Shield.
Fortifications: 3 Shields. Chain from: Walls.

Pigeon Loft: Mask (Copy a science symbol).
Sepulcher: 4 VPs, cause 1 debt per military victory.


Coins: 8
Military: 5
Wonder: 7
Blue: 27
Yellow: 5
Green: 10
Black: 4
Purple: 0
Leaders: 5
Total: 71



Voltgloss as The Great Wall of China (B)
Coins: 30
Tableau
Debt: 0
Strength: 0
Military tokens: [-1], [-1]
Wonder stages built: A, B, C, D
(A) 8 Coins. Each neighbour gets 2 coins. Cost: Papyrus, Wood - built
(B) Mask (Copy a science symbol). Cost: Ore, 2 Brick - built
(C) Diplomacy, cause 2 debt. Cost: Papyrus, 2 Wood - built
(D) Produce one resource not shown on your brown or gray cards/wonder. Cost: 2 Stone - built
Reminder: Great Wall stages can be built in any order

Tableau
Wonder Resource: Produce Cloth.

Timber Yard: Produce Stone/Wood.
Stone Pit: Produce Stone.

Other resources: Wonder stage D, Black Market, Caravanserry.

Caligula: Once per age, build a black card for free (used age III).
Amytis: 2 VPs per Wonder stage built.
Ptolemy: Tablet.

West Trading Post: Raw materials cost 1 to buy from the left. Chain to: Forum.
Caravansery: Produce Brick/Stone/Ore/Wood. Chain from: Marketplace. Chain to: Lighthouse.
Arena: 3 Coins & 1 VP per wonder stage completed. Chain from: Dispensary.

Courthouse: 4 VPs. Chain from: Scriptorium.

Apothecary: Compasses. Chain to: Stables & Dispensary.
Scriptorium: Tablet. Chain to: Courthouse & Library.
Library: Tablet. Chain from: Scriptorium. Chain to: Senate & University.
Laboratory: Gear. Chain from: Workshop. Chain to: Siege Workshop & Observatory.
Academy: Compasses. Chain from: School.
Study: Gear. Chain from: School.
Lodge: Compasses. Chain from: Dispensary.

Black Market: Produce one resource not shown on your brown or gray cards/wonder.
Gambling House: 9 Coins. Each neighbour gets 2 coins.
Torture Chamber: Mask (Copy a science symbol).

Magistrates Guild: 1 VP per blue card in each of your neighbours cities.

Coins: 10
Military: -2
Wonder: 0
Blue: 4
Yellow: 4
Green: 55
Black: 0
Purple: 10
Leaders: 8
Total: 89
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Tables

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Re: 7 Wonders V - game thread
« Reply #143 on: September 19, 2013, 06:23:12 am »

Congratulations to Volt on the win! Thanks to his impressive science sets he managed to get a rather dominating position by the endgame - three science sets tends to have that effect. I think everyone did pretty well overall, but Volt just did better. And only one card discarded for coins and in the final round, that's pretty surprising.

https://docs.google.com/spreadsheet/ccc?key=0ApPT0N9WtHcKdFVuR3B5S1NyLUpjSHFka1U5Q3UzMEE#gid=6 is the game sheet. I don't think there's anything really interesting in there that you couldn't have mostly worked out anyway, but there you go.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Voltgloss

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Re: 7 Wonders V - game thread
« Reply #144 on: September 19, 2013, 06:51:04 am »

Good game, everyone!
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hyramgraff

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Re: 7 Wonders V - game thread
« Reply #145 on: September 19, 2013, 01:09:46 pm »

Good game and congratulations to Voltgloss.

I think that my biggest mistake was undervaluing the resources produced by the grey cards.  I didn't realize just how many late age cards require them.
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Voltgloss

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Re: 7 Wonders V - game thread
« Reply #146 on: September 19, 2013, 01:32:54 pm »

hyram, in your position, I would have taken Manneken Pis A once it my and Arch's Wonders were revealed.

Two reasons:

- the extra shield from the B side is less useful in a game where at least one, and maybe both, of your opponents will have guaranteed access to Diplomacy.

- When facing the Great Wall, Manneken Pis A gets to choose which of the Wall's wonder stages it can copy.  That flexibility can be of terrific help.

In other news, I was lucky to see two Mask cards in the mix (even if I didn't get one) in a game where I was planning a Science-heavy strategy.  The Magistrates Guild was also an obviously lucky boon for me, although I didn't ultimately need it. 

I think it's also important not to overlook the importance of having access to at least three of each raw material (wood, stone, ore, brick) going into the third age.  By "access" I mean "could build a card requiring three of something, even with buying from opponents."  Many Guilds require that, as do some regular cards.  Not having access to three Wood stopped hyram from building the Shipowners Guild - and my having that access (through the Caravansery) let me build the Magistrates Guild.  I toyed with the notion of forgoing the Caravansery and taking the risk of not being able to build those cards - glad in the end that I didn't.

Arch, what Leaders did you have available during the draft?  Hatsepshut/Berenice is definitely a strong combo, but what you needed in the end there was some high-VP Leader card instead of Hammurabi.

Also, if neither of you guys had built the Press in Age II, I absolutely would have buried it to stop one of you from building your wonder.  Setting myself up for that is why I buried the Press in Age I.  ;D
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Archetype

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Re: 7 Wonders V - game thread
« Reply #147 on: September 19, 2013, 05:51:19 pm »

Gotta ask Arche -- in Age II, why did you build red, then your Diplomacy wonder, then a second red?
I really terrible mistake. I thought Diplomacy prevented me from receiving defeat tokens, not taking me out of the battle altogether. Luckily Tables corrected me, so I was able to adjust my strategy.  But it was a little too late.

Arch, what Leaders did you have available during the draft?  Hatsepshut/Berenice is definitely a strong combo, but what you needed in the end there was some high-VP Leader card instead of Hammurabi.
Yeah, I considered taking one of those 5$ Leaders at one point over Hammurabi (or was it Xenophon? I forget) but I didn't think I'd have enough coins. Turns out I had too many! Really underestimated the power of those two leaders.
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Archetype

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Re: 7 Wonders V - game thread
« Reply #148 on: September 19, 2013, 05:52:26 pm »

But good game to both of you! Voltgloss really nailed it on those Science, which really helped.
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Voltgloss

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Re: 7 Wonders V - game thread
« Reply #149 on: September 19, 2013, 07:30:47 pm »

Who's up for a rematch?  :D
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