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Author Topic: 7 Wonders V - game thread  (Read 13481 times)

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7 Wonders V - game thread
« on: September 01, 2013, 08:29:03 pm »

(You all know how bad I am at updating a title, so let's just leave it generic, methinks)

Information Dump


Wonders (only wonders in this game)

The Hagia Sophia of Byzantium (B) - Produce Stone
(1) 3 VPs, diplomacy. Cost: Paper, Glass, Wood, Ore
(2) 4 VPs, diplomacy. Cost: Cloth, Brick, 2 Ore

Mannekin Pis of Brussels (B) - 4 coins
(1) 7 coins, 7 VPs, 1 Shield, no beer. Cost: Wood, Stone, Ore, Brick, Papyrus, Glass, Cloth

The Great Wall of China (B) - Produce Cloth
(A) 8 Coins. Each neighbour gets 2 coins. Cost: Papyrus, Wood
(B) Mask (Copy a science symbol). Cost: Ore, 2 Brick
(C) Diplomacy, cause 2 debt. Cost: Papyrus, 2 Wood
(D) Produce one resource not shown on your brown or gray cards/wonder. Cost: 2 Stone
Reminder: Great Wall stages can be built in any order

Age I cards

Normal cards - all 21 of these will be used.
Lumber Yard: Produce Wood.
Stone Pit: Produce Stone.
Clay Pool: Produce Brick.
Ore Vein: Produce Ore.
Clay Pit: Produce Brick/Ore. Cost: 1 Coin.
Timber Yard: Produce Stone/Wood. Cost: 1 Coin.
Loom: Produce Cloth.
Glassworks: Produce Glass.
Press: Produce Payrus.
Baths: 3 VPs. Chain to: Aqueduct. Cost: Stone.
Altar: 2 VPs. Chain to: Temple.
Theater: 2 VPs. Chain to: Statue.
East Trading Post: Raw materials cost 1 to buy from the right. Chain to: Forum.
West Trading Post: Raw materials cost 1 to buy from the left. Chain to: Forum.
Marketplace: Manufactured Goods cost 1 to buy from both sides. Chain to: Caravansery.
Stockade: 1 Shield. Cost: Wood.
Barracks: 1 Shield. Cost: Ore.
Guard Tower: 1 Shield. Cost: Brick.
Apothecary: Compasses. Chain to: Stables & Dispensary. Cost: Cloth.
Workshop: Gear. Chain to: Archery Range & Laboratory. Cost: Glass.
Scriptorium: Tablet. Chain to: Courthouse & Library. Cost: Papyrus.

Cities - 3 of these cards will be randomly added to the deck.
Clandestine Dock West: Once per turn, pay one less coin to buy resources from your left. Cost: 1 Coin.
Clandestine Dock East: Once per turn, pay one less coin to buy resources from your right. Cost: 1 Coin.
Militia: 2 Shields. Cost: 3 Coins.
Hideout: 2 VPs, everyone elses loses 1 coin.
Pigeon Loft: Copy a science symbol on a green card on your left or right.. Cost: 1 Coin, Ore.
Gambling Den: 6 Coins. Each neighbour gets 1 coin..
Residence: 1 VP, diplomacy. Cost: Brick.
Secret Warehouse: Produce any one resource that you already produce.. Cost: 2 Coins.
Gates of the City: 4 VPs. Cost: 1 Coin, Wood.

Age II cards

Normal cards - all 21 of these will be used.
Sawmill: Produce two Wood. Cost: 1 Coin.
Quarry: Produce two Stone. Cost: 1 Coin.
Brickyard: Produce two Brick. Cost: 1 Coin.
Foundry: Produce two Ore. Cost: 1 Coin.
Loom: Produce Cloth.
Glassworks: Produce Glass.
Press: Produce Payrus.
Aqueduct: 5 VPs. Chain from: Baths. Cost: 3 Stone.
Temple: 3 VPs. Chain from: Altar. Chain to: Pantheon. Cost: Wood, Brick, Glass.
Statue: 4 VPs. Chain from: Theater. Chain to: Gardens. Cost: Wood, 2 Ore.
Courthouse: 4 VPs. Chain from: Scriptorium. Cost: 2 Brick, Cloth.
Forum: Produce Cloth/Glass/Paper. Chain from: West/East Trading Post. Chain to: Haven. Cost: 2 Brick.
Caravansery: Produce Brick/Stone/Ore/Wood. Chain from: Marketplace. Chain to: Lighthouse. Cost: 2 Wood.
Vineyard: 1 Coin per brown card in yours+neighbours cities.
Walls: 2 Shields. Chain to: Fortifications. Cost: 3 Stone.
Stables: 2 Shields. Chain from: Apothecary. Cost: Ore, Brick. Wood.
Archery Range: 2 Shields. Chain from: Workshop. Cost: 2 Wood, Ore.
Dispensary: Compasses. Chain from: Apothecary. Chain to: Arena & Lodge. Cost: 2 Ore, Glass.
Laboratory: Gear. Chain from: Workshop. Chain to: Siege Workshop & Observatory. Cost: 2 Brick, Papyrus.
Library: Tablet. Chain from: Scriptorium. Chain to: Senate & University. Cost: 2 Stone, Cloth.
School: Tablet. Chain to: Academy & Study. Cost: Wood, Papyrus.

Cities - 3 of these cards will be randomly added to the deck.
Mercenaries: 3 Shields. Cost: 4 Coins, Papyrus.
Lair: 3 VPs, everyone else loses 2 coins. Cost: Wood, Glass.
Black Market: Produce one resource you currently do not produce. Cost: Ore, Cloth.
Gambling House: 9 Coins. Each neighbour gets 2 coins.. Cost: 1 Coin.
Architect Cabinet: 2 VPs. Your wonder stages no longer cost resources (but may still cost money). Cost: 1 Coin, Papyrus.
Spy Ring: Copy a science symbol on a green card on your left or right.. Cost: 2 Coins, Stone, Brick.
Consulate: 2 VPs, diplomacy. Cost: Brick, Papyrus.
Sepulcher: 4 VPs, everyone else loses 1 coin per military victory. Cost: Stone, Glass, Cloth.
Tabularium: 6 VPs. Cost: 2 Coins, Ore, Wood, Cloth.

Age III cards

Normal cards - all 16 of these will be used.
Pantheon: 7 VPs. Chain from: Temple. Cost: 2 Brick, Ore, Papyrus, Cloth, Glass.
Gardens: 5 VPs. Chain from: Statue. Cost: Wood, 2 Brick.
Town Hall: 6 VPs. Cost: Glass, Ore, 2 Stone.
Palace: 8 VPs. Cost: Glass, Papyrus, Cloth, Brick, Wood, Ore, Stone.
Senate: 6 VPs. Chain from: Library. Cost: Ore, Stone, 2 Wood.
Haven: 1 Coin & 1 VP per brown card. Chain from: Forum. Cost: Cloth, Ore, Wood.
Lighthouse: 1 Coin & 1 VP per yellow card (including this). Chain from: Caravansery. Cost: Glass, Stone.
Arena: 3 Coins & 1 VP per wonder stage completed. Chain from: Dispensary. Cost: Ore, 2 Stone.
Fortifications: 3 Shields. Chain from: Walls. Cost: Stone, 3 Ore.
Arsenal: 3 Shields. Cost: Ore, 2 Wood, Cloth.
Siege Workshop: 3 Shields. Chain from: Laboratory. Cost: Wood, 3 Brick.
Lodge: Compasses. Chain from: Dispensary. Cost: 2 Brick, Cloth, Papyrus.
Observatory: Gear. Chain from: Laboratory. Cost: 2 Ore, Glass, Cloth.
University: Tablet. Chain from: Library. Cost: 2 Wood, Papyrus, Glass.
Academy: Compasses. Chain from: School. Cost: 3 Stone, Glass.
Study: Gear. Chain from: School. Cost: Wood, Papyrus, Cloth.

Guilds - 5 of these will be randomly added to the deck.
Workers Guild: 1 VP per brown card in each of your neighbours cities. Cost: 2 Ore, Brick, Stone, Wood.
Craftsmens Guild: 2 VPs per gray card in each of your neighbours cities. Cost: 2 Ore, 2 Stone.
Traders Guild: 1 VP per yellow card in each of your neighbours cities. Cost: Glass, Cloth, Papyrus.
Philosophers Guild: 1 VP per green card in each of your neighbours cities. Cost: 3 Brick, Cloth, Papyrus.
Spies Guild: 1 VP per red card in each of your neighbours cities. Cost: 3 Brick, Glass.
Strategists Guild: 1 VP per defeat token in each of your neighbours cities. Cost: 2 Ore, Stone, Cloth.
Shipowners Guild: 1 VP per brown, gray and purple card in your city. Cost: 3 Wood, Papyrus, Glass.
Scientists Guild: Compasses/Gear/Tablet. Cost: 2 Wood, 2 Ore, Papyrus.
Magistrates Guild: 1 VP per blue card in each of your neighbours cities. Cost: 3 Wood, Stone, Cloth.
Builders Guild: 1 VP per wonder stage constructed by you and each of your neighbours. Cost: 2 Stone, 2 Brick, Glass.
Gamer's Guild: 1 VP per three coins owned.. Cost: Stone, Brick, Wood, Ore.
Courtesan's Guild: Choose a leader in an adjacent city. You gain the effect of that leader. Cost: Wood, Brick, Glass, Cloth.
Diplomat's Guild: 1 VP per leader in each of your neighbours cities. Cost: Brick, Wood, Glass, Papyrus.
Architect's Guild: 3 VPs per purple card in each of your neighbours cities. Cost: 3 Ore, Brick, Papyrus, Cloth.
Counterfeiter's Guild: 5 VPs, Everyone else loses 3 coins.. Cost: 3 Ore, Glass, Cloth.
Guild of Shadows: 1 VP per black card in each of your neighbours cities. Cost: 2 Brick, Wood, Papyrus.
Mouner's Guild: 1 VP per victory token in each of your neighbours cities. Cost: 2 Brick, Wood, Glass, Cloth.

Cities - 3 of these will be randomly added to the deck
Contingent: 5 Shields. Cost: 5 Coins, Cloth.
Brotherhood: 4 VPs, everyone else loses 3 coins. Cost: 2 Wood, Ore, Cloth.
Secret Society: 1 Coin & 1 VP per black card. Cost: Stone, Papyrus.
Slave Market: 1 Coin & 1 VP per victory token. Cost: 2 Ore, 2 Wood.
Torture Chamber: Copy a science symbol on a green card on your left or right.. Cost: 3 Coins, 2 Ore, Glass.
Builder's Union: 4 VPs, everyone elses loses 1 coin per wonder stage built. Cost: Brick, Wood, Papyrus, Glass.
Embassy: 3 VPs, diplomacy. Cost: Stone, Cloth, Papyrus.
Capitol: 8 VPs. Cost: 2 Coins, 2 Brick, 2 Stone, Glass, Papyrus.
Cenotaph: 5 VPs, everyon else loses 1 coin per victory token. Cost: 2 Brick, Stone, Cloth, Glass.

Leaders - 5 of these will be dealt to every player, then they will be drafted in counter clockwise direction. The last leader will be discarded.
Amytis: 2 VPs per Wonder stage built.. Cost: 4 Coins.
Alexander: 1 VP per Victory token.. Cost: 3 Coins.
Aristotle: 3 VPs per science set.. Cost: 3 Coins.
Justinian: 3 VPs per set of green, red and blue cards.. Cost: 3 Coins.
Plato: 7 VPs per set of brown, gray, blue, red, green, yellow and purple cards.. Cost: 4 Coins.
Midas: 1 VP per three coins owned.. Cost: 3 Coins.
Bilkis: Once per turn, may pay 1 coin to the bank to generate any one resource. Cost: 4 Coins.
Macenas: All future leaders can be played for free. Cost: 1 Coin.
Ramses: All purple cards can be played for free. Cost: 3 Coins.
Tomyris: During conflict, defeat tokens you would earn are instead given to the city which beats you . Cost: 4 Coins.
Hannibal: 1 Shield. Cost: 2 Coins.
Ceaser: 2 Shields. Cost: 5 Coins.
Hatshepsut: Once per turn per neighbour, earn one coin after buying a resource from a neighbour.. Cost: 2 Coins.
Nero: Gain 2 coins for each victory token you earn.. Cost: 1 Coin.
Xenophon: Gain 2 coins for each yellow card you play.. Cost: 2 Coins.
Vitruvius: Gain 2 coins each time you build a card through chaining.. Cost: 1 Coin.
Solomon: Look through the discard pile and build a card for free.. Cost: 3 Coins.
Croseus: Take 6 coins. Cost: 1 Coin.
Hypatia: 1 VP per green card.. Cost: 4 Coins.
Nebuchadnezzar: 1 VP per blue card.. Cost: 4 Coins.
Phidias: 1 VP per brown card.. Cost: 3 Coins.
Varro: 1 VP per yellow card. Cost: 3 Coins.
Pericles: 2 VPs per red card. Cost: 6 Coins.
Praxiteles: 2 VPs per gray card. Cost: 3 Coins.
Hiram: 2 VPs per purple card. Cost: 3 Coins.
Sappo: 2 VPs. Cost: 1 Coin.
Zenobia: 3 VPs. Cost: 2 Coins.
Nefertiti: 4 VPs. Cost: 3 Coins.
Cleopatra: 5 VPs. Cost: 4 Coins.
Archimedes: Green cards cost 1 resource less. Cost: 4 Coins.
Leonidas: Red cards cost 1 resource less. Cost: 2 Coins.
Hammurabi: Blue cards cost 1 resource less. Cost: 2 Coins.
Imhotep: Wonder stages cost 1 resource less. Cost: 3 Coins.
Euclid: Compasses. Cost: 5 Coins.
Ptolemy: Tablet. Cost: 5 Coins.
Pythagoras: Gear. Cost: 5 Coins.
Berenice: Once per turn, earn 1 coin whenever you earn coins. Cost: 2 Coins.
Darius: 1 VP per black card.. Cost: 4 Coins.
Aspasia: 2 VPs, diplomacy. Cost: 3 Coins.
Caligua: Once per age, build a black card for free.. Cost: 3 Coins.
Semiramis: 1 Shiled per defeat token.. Cost: 2 Coins.
Diocletian: Gain 2 coins for each black card you play.. Cost: 2 Coins.


Players & seating order:
Archetype
Hyramgraff
Voltgloss

Left is up, Right is down. The list loops.
« Last Edit: September 04, 2013, 07:17:29 pm by Tables »
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

hyramgraff

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Re: 7 Wonders V - game thread
« Reply #1 on: September 01, 2013, 08:56:08 pm »

Wonders received.
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Re: 7 Wonders V - game thread
« Reply #2 on: September 02, 2013, 10:26:57 am »

Wonder choices are all in.

Archetype - Picks The Hagia Sophia of Byzantium
Hyramgraff - Picks Mannekin Pis of Brussels
Voltgloss - Picks The Great Wall of China

Time for everyone to pick a side. I'll remove the other wonders from the first post.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: 7 Wonders V - game thread
« Reply #3 on: September 02, 2013, 06:23:48 pm »

Everyone has picked their side.



Leaders hands are being shuffled and dealt and will be PM'd to each player shortly.

Archetype as The Hagia Sophia of Byzantium (B)
Coins: 6
Debt: 0
Strength: 0
Military tokens: none
Wonder stages built: 0
(1) 3 VPs, diplomacy. Cost: Paper, Glass, Wood, Ore
(2) 4 VPs, diplomacy. Cost: Cloth, Brick, 2 Ore

Tableau
Wonder Resource: Produce Stone.


Hyramgraff as Mannekin Pis of Brussels (B)
Coins: 10
Debt: 0
Strength: 0
Military tokens: none
Wonder stages built: 0
(1) 7 coins, 7 VPs, 1 Shield, no beer. Cost: Wood, Stone, Ore, Brick, Papyrus, Glass, Cloth

Tableau
Wonder Resource: +4 starting coins.


Voltgloss as The Great Wall of China (B)
Coins: 6
Tableau
Debt: 0
Strength: 0
Military tokens: none
Wonder stages built: none
(A) 8 Coins. Each neighbour gets 2 coins. Cost: Papyrus, Wood
(B) Mask (Copy a science symbol). Cost: Ore, 2 Brick
(C) Diplomacy, cause 2 debt. Cost: Papyrus, 2 Wood
(D) Produce one resource not shown on your brown or gray cards/wonder. Cost: 2 Stone
Reminder: Great Wall stages can be built in any order

Tableau
Wonder Resource: Produce Cloth.

Finally a few notes:

I've shortened the text on some of the cards. Notably things like debt.

Speaking of debt: Anything that says "Cause X debt..." means you interact with the debt mechanic (pay or take debt), not explictly that you take that number of debt tokens. Also any conditional debt is always referring to each other player (e.g. "Cause 1 debt per wonder stage built" means each other player checks their number of wonder stages, it's not based on the person playing the card). Finally, to facilitate fast online play, we're using the following minor houserule for debt:
All debt resolution will be done automatically when the board is updated. This will default to "pay as much as possible," unless a player specifies how to pay potential debt in advance, in which case their orders will be carried out instead (as best as possible). Since you might be paid by your neighbours, I suggest leaving orders in the form "Keep a minimum of X money," but other orders are fine.

I think that's the only really notable thing I need to say in advance.

Quote from: Leaders draft
Please fill in this token each time you select a leader, or pass your hand on. Leaders are passed RIGHT, which is to the person below you. You will end up drafting FOUR leaders, discarding the last one from the 4th hand.

Archetype: Selected 0 leaders, sent 0 hands
Hyramgraff: Selected 0 leaders, sent 0 hands
Voltgloss: Selected 0 leaders, sent 0 hands
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Archetype

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Re: 7 Wonders V - game thread
« Reply #4 on: September 02, 2013, 06:28:41 pm »

That GIF is great.
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Re: 7 Wonders V - game thread
« Reply #5 on: September 02, 2013, 06:36:12 pm »

The GIF itself, or it's inclusion? If the former, I agree. If the latter, I do have my occasional moments*

*of idiocy
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Re: 7 Wonders V - game thread
« Reply #6 on: September 02, 2013, 07:32:28 pm »

The former! It's unrelation to the post males it much funnier.
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Re: 7 Wonders V - game thread
« Reply #7 on: September 02, 2013, 07:36:46 pm »

Quote from: Leaders draft
Please fill in this token each time you select a leader, or pass your hand on. Leaders are passed RIGHT, which is to the person below you. You will end up drafting FOUR leaders, discarding the last one from the 4th hand.

Archetype: Selected 1 leaders sent 0 hands
Hyramgraff: Selected 0 leaders, sent 0 hands
Voltgloss: Selected 0 leaders, sent 0 hands
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Re: 7 Wonders V - game thread
« Reply #8 on: September 02, 2013, 07:57:38 pm »

The former! It's unrelation to the post males it much funnier.

Unrelated? I think not!
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But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: 7 Wonders V - game thread
« Reply #9 on: September 02, 2013, 07:58:41 pm »

The former! It's unrelation to the post males it much funnier.

Unrelated? I think not!
Bees?
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Re: 7 Wonders V - game thread
« Reply #10 on: September 02, 2013, 08:13:45 pm »

Yes, B's.

Edit: Also a joke isn't funny if you haven't to explain it  :'(
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Re: 7 Wonders V - game thread
« Reply #11 on: September 02, 2013, 09:08:40 pm »

Oh! B's! Because we all picked side B!

That was clever.
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Re: 7 Wonders V - game thread
« Reply #12 on: September 02, 2013, 10:22:52 pm »

Hey, I got the joke without it having to be explained.  :)
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Re: 7 Wonders V - game thread
« Reply #13 on: September 02, 2013, 10:29:13 pm »

Quote from: Leaders draft
Please fill in this token each time you select a leader, or pass your hand on. Leaders are passed RIGHT, which is to the person below you. You will end up drafting FOUR leaders, discarding the last one from the 4th hand.

Archetype: Selected 1 leaders, sent 0 hands
Hyramgraff: Selected 0 leaders, sent 0 hands
Voltgloss: Selected 1 leaders, sent 1 hands
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Re: 7 Wonders V - game thread
« Reply #14 on: September 03, 2013, 07:19:40 am »

Why not use the promo version of Manneken Pis' B side?
BEEEEER!
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Re: 7 Wonders V - game thread
« Reply #15 on: September 03, 2013, 11:16:02 am »

Quote from: Leaders draft
Please fill in this token each time you select a leader, or pass your hand on. Leaders are passed RIGHT, which is to the person below you. You will end up drafting FOUR leaders, discarding the last one from the 4th hand.

Archetype: Selected 1 leaders, sent 0 hands
Hyramgraff: Selected 1 leaders, sent 1 hands
Voltgloss: Selected 1 leaders, sent 1 hands

Also, I don't drink, so the lack of beer doesn't bother me.
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Re: 7 Wonders V - game thread
« Reply #16 on: September 03, 2013, 11:32:57 am »

Quote from: Leaders draft
Please fill in this token each time you select a leader, or pass your hand on. Leaders are passed RIGHT, which is to the person below you. You will end up drafting FOUR leaders, discarding the last one from the 4th hand.

Archetype: Selected 1 leaders, sent 0 hands
Hyramgraff: Selected 1 leaders, sent 1 hands
Voltgloss: Selected 2 leaders, sent 1 hands
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Re: 7 Wonders V - game thread
« Reply #17 on: September 03, 2013, 11:39:55 am »

Suggestion:  delete the A sides of our wonders from the intro post, so it only lists the wonder sides actually in play.

EDIT:  Also suggest reordering them so the wonders are listed in seating order.
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Re: 7 Wonders V - game thread
« Reply #18 on: September 03, 2013, 07:17:50 pm »

Intended to do both, thanks for reminding me :P.

Checked the leaders, sending all possible hands on.

Quote from: Leaders draft
Please fill in this token each time you select a leader, or pass your hand on. Leaders are passed RIGHT, which is to the person below you. You will end up drafting FOUR leaders, discarding the last one from the 4th hand.

Archetype: Selected 1 leaders, sent 1 hands
Hyramgraff: Selected 1 leaders, sent 1 hands
Voltgloss: Selected 2 leaders, sent 1 hands
« Last Edit: September 03, 2013, 07:19:47 pm by Tables »
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: 7 Wonders V - game thread
« Reply #19 on: September 03, 2013, 09:23:01 pm »

Quote from: Leaders draft
Please fill in this token each time you select a leader, or pass your hand on. Leaders are passed RIGHT, which is to the person below you. You will end up drafting FOUR leaders, discarding the last one from the 4th hand.

Archetype: Selected 2 leaders, sent 1 hands
Hyramgraff: Selected 1 leaders, sent 1 hands
Voltgloss: Selected 2 leaders, sent 1 hands
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Re: 7 Wonders V - game thread
« Reply #20 on: September 03, 2013, 09:26:30 pm »

Um.

Arch, you... just sent your leader selection to me, not Tables.

Tables, how do you want to proceed?

EDIT:  Arch also revealed in that PM his first leader pick.  I hate saying this, as I like my Leaders :), but I think we need to restart from scratch.
« Last Edit: September 03, 2013, 09:27:43 pm by Voltgloss »
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Re: 7 Wonders V - game thread
« Reply #21 on: September 03, 2013, 09:28:10 pm »

Um.

Arch, you... just sent your leader selection to me, not Tables.

Tables, how do you want to proceed?
Yes, I noticed that after I sent them. Quoted the hand you sent me but forgot to change the recipient.

I guess information about what I may choose might be an issue, but luckily you've already selected your card.
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Re: 7 Wonders V - game thread
« Reply #22 on: September 03, 2013, 09:35:21 pm »

EDIT:  Arch also revealed in that PM his first leader pick.  I hate saying this, as I like my Leaders :), but I think we need to restart from scratch.
Aw, good point.

I don't really care if people know what I picked. If it's a problem with hyram, I'd rather him also be told my leader names instead of restarting the draft.  I don't want to ruin a game from my actions.
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Re: 7 Wonders V - game thread
« Reply #23 on: September 03, 2013, 09:39:45 pm »

Hmm... well, all things considered, I'm not too fussed about it. I don't think it's too big of a deal, especially considering both are bonus giving leaders, not scoring ones (meaning they're likely to be played early not late, and there's not really much you can do with the extra knowledge.

Also sent Arch's 3rd hand.

Quote from: Leaders draft
Please fill in this token each time you select a leader, or pass your hand on. Leaders are passed RIGHT, which is to the person below you. You will end up drafting FOUR leaders, discarding the last one from the 4th hand.

Archetype: Selected 2 leaders, sent 1 hands
Hyramgraff: Selected 1 leaders, sent 1 hands
Voltgloss: Selected 2 leaders, sent 2 hands

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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

hyramgraff

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Re: 7 Wonders V - game thread
« Reply #24 on: September 03, 2013, 10:41:55 pm »

Quote from: Leaders draft
Please fill in this token each time you select a leader, or pass your hand on. Leaders are passed RIGHT, which is to the person below you. You will end up drafting FOUR leaders, discarding the last one from the 4th hand.

Archetype: Selected 2 leaders, sent 1 hands
Hyramgraff: Selected 2 leaders, sent 2 hands
Voltgloss: Selected 2 leaders, sent 2 hands
Logged
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