Extortioner: Well, the obvious solution seems to add extra
to the attack. If that doesn't work, something like "when another player buys a card costing up to
, return it to the supply" might work, but it loses the
ification.
Heir: What if you could discard up to an Estate, Duchy, and a Victory card, then choose one of the bonuses for each card, like Courtier. I don't know wether that helps, but I would love to keep it just for the insane Heir/Meadow/Swamp combo wombo.
Parliament: Yeah, I don't know how to fix this one. In Civilization we had a throne room variant that played an Action card costing up to
from your discard pile. It was weak and too dull, but it's trying to make a comeback later. Anyways, Parliament still seems like an interesting idea.
Olympic Village: I would like it more if the attacks just didn't effect everyone else. So Rabble is still a Smithy. that might be too good, and then you could add an extra "each other player draws a card" when you play an Attack for balancing, and flavor.
Sovereign: The politicallness is cool, but what if it was: "Choose a player who you have chosen the least number of times with Sovereign this turn. They may gain a Silver." That cuts down some of the politics. The ability could be changed as well.
Tribunal: I mean, the idea is cool (like all of the outtakes), but I don't know what to say on this one.
Delegate: What about an event? Something like "Take 24
and a Delegate token. When you have no
and a Delegate token, the game ends. So you need to spend a crap ton of money, but it might be still too good with gaining.