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Author Topic: Asper's Cards  (Read 107139 times)

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Fly-Eagles-Fly

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Re: Asper's Cards
« Reply #1250 on: October 25, 2018, 03:39:07 pm »
+2

I think that Headhunter could get away with costing $2. It is a sifter that maintains handsize so in this respect it is better than Cellar or Warehouse but it can only sift through a few cards. It is also similar to this card from the bible from Theta's giant card compendium by ThetaSigma and Adrian Healey
Lol. Also, I agree with you.
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Is anyone here also on the Chess.com Variants forum? This is the same FEF.

Asper

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Re: Asper's Cards
« Reply #1251 on: October 28, 2018, 07:32:17 am »
0

I guess you guys are right. When I playtest Headhunter, I'm going to try it at 2$.

Holunder9

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Re: Asper's Cards
« Reply #1252 on: November 05, 2018, 08:44:13 am »
+2

Thumbs up for Minister being similar to Inventor!
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ThetaSigma12

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Re: Asper's Cards
« Reply #1253 on: November 05, 2018, 09:07:26 am »
+2

Thumbs up for Minister being similar to Inventor!

Actually, Inventor was more or less created here years ago. In the mini-set design contest there's clerk
Quote
Clerk - - Action
All cards cost less this turn, but not less than . Gain a card costing up to .
Functionally, it's pretty much identical* to Inventor. And I wouldn't be surprised if this was an earlier Inventor, with the effects being reorganised to make the card more intuitive.

*Putting the gaining first on inventor could matter with, e.g. Border Village
« Last Edit: November 05, 2018, 09:12:02 am by ThetaSigma12 »
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Holunder9

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Re: Asper's Cards
« Reply #1254 on: November 05, 2018, 01:07:59 pm »
+1

Also, Headhunter is like an interesting version of Borderguard which I find extremly bland.
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ThetaSigma12

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Re: Asper's Cards
« Reply #1255 on: November 05, 2018, 01:35:57 pm »
+1

Also, Headhunter is like an interesting version of Borderguard which I find extremly bland.

Extremely bland? It has two whole artefacts that change the way it gets played. Seems pretty interesting to me.
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Holunder9

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Re: Asper's Cards
« Reply #1256 on: November 05, 2018, 01:47:30 pm »
+1

Also, Headhunter is like an interesting version of Borderguard which I find extremly bland.

Extremely bland? It has two whole artefacts that change the way it gets played. Seems pretty interesting to me.
In order to get the Artifacts you need a pretty high Action card density which you achieve best via thinning. But with good thinning sifting becomes less important. So my impression is that the Artifact trigger got pretty randomly attached.
As the card is pretty weak there is also less of a fight about its Artifacts (and less tension equals less fun in my opinion.) . Scheming a weak sifter or increasing its dig depth by one isn't something you fight much about. In comparison, you cannot leave the Flag uncontested for the entire game.

I consider your Observatory as well as Asper's Headhunter to be more interesting Spy variants.
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Nflickner

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Re: Asper's Cards
« Reply #1257 on: November 07, 2018, 07:24:18 pm »
+1

Hey Asper, I just recently started to get back on the forums a little :)  Glad to see you're still producing great cards.  I have a question for you.  I want to make some Edicts (hopefully you don't mind), and I'm wondering if you use the Dominion Card Image Generator at all?  Do you know what custom colors inputs for red, green, and blue I should input in order to get the right edict color scheme?  Thank you so much for your help :)  I'll be sure to post whatever I come up with at some point. 
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Asper

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Re: Asper's Cards
« Reply #1258 on: November 08, 2018, 06:27:22 pm »
+1

Hey Nflickner,
great to have you back!
Say, was that second "n" always in your name? I must have written that wrong so many times then... Sorry  ;D

I use the card image generator on and off. My main gripe with it is the fact that it only bolds keywords it recognizes, and so I have to re-do all of my cards in my own template when I want to upload them to fds' German sister forum, anyway. As a result, I never tried to create an Edict with it.

It's noteworthy though that the reason I colored Edicts blue was to mirror Reactions, much like how Events mirror regular Actions, Landmarks mirror Victories and Hexes mirror Curses. So it actually would make sense to use the default Reaction color instead. I didn't quite hit it back then, but it's worth a thought. Certainly it would make it easier for others to do their own Edicts.

Which should make clear that I don't mind you doing your own at all ;)
I'll try to remember sending you my template link via pm tomorrow. If I forget, please remind me. It's for Gimp, though.

Nflickner

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Re: Asper's Cards
« Reply #1259 on: November 08, 2018, 11:52:22 pm »
+1

Hey Asper, thanks so much :)  I appreciate the template when you have the time.  I use Gimp as well.  I actually am using both currently--I make the main template in the image creator and then I add the picture to the background with Gimp. 
:)
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Asper

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Re: Asper's Cards
« Reply #1260 on: November 11, 2018, 08:31:18 pm »
+1

Added Fame cards to the OP. Headhunter is now a 2$, the Attack feat for now has been replaced by another gaining condition, namely Gold. Also I playtested Cliffside Village with a friendly Border Village interaction (each other player may gain a cheaper card) and it felt just fine.

Asper

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Re: Asper's Cards
« Reply #1261 on: November 12, 2018, 04:44:37 pm »
0

Oh, and I also fixed some error on Well and added a new Event.



Given that you'll usually buy it after you know what for, that's not all that great a name, but well... I originally wanted it to give coin tokens when others gained the card (would have called that "Toll") but that seemed a bit obvious.

Holunder9

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Re: Asper's Cards
« Reply #1262 on: November 13, 2018, 07:20:50 am »
+1

So this hedges against Borrow and handsize attacks. Probably not all that well as you will often Predict the village pile and usually you play splitters and draw before payload.
I think this is a bit weak and binary, especially compared to the similar Adventure Events. So how about combining drawing with sifiting, e.g. something like 'draw a card, then if you have more than 6 cards in hand, discard down to 6'?
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Asper

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Re: Asper's Cards
« Reply #1263 on: November 13, 2018, 09:41:19 am »
0

So this hedges against Borrow and handsize attacks. Probably not all that well as you will often Predict the village pile and usually you play splitters and draw before payload.
I think this is a bit weak and binary, especially compared to the similar Adventure Events. So how about combining drawing with sifiting, e.g. something like 'draw a card, then if you have more than 6 cards in hand, discard down to 6'?

My reason to cost it at 6$ was that, no matter which card you choose, it's basically a Laboratory. However, it's one that you don't need to redraw to play again. It suffices if your opponent, or one of your opponents, plays a copy of the picked card.
That on the other hand may make it too boring. Unless you pick a card that isn't gained or the game is rather sloggy, it doesn't make such a huge difference which card you pick. About sifting, I fear it would slow down the game too much.

Asper

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Re: Asper's Cards
« Reply #1264 on: Today at 08:10:50 am »
0

Apparently when I re-did the Spells with the new Wand icon, I forgot to do Dexterity. Oops. I added the old one to the OP for now, but will add the version with the new icon when I get to it.
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