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Author Topic: Has anyone learned Hearthstone yet?  (Read 613393 times)

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Galzria

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Re: Has anyone learned Hearthstone yet?
« Reply #2875 on: August 11, 2017, 06:11:29 am »
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The third match I found a little more challenging. Ended up running Hunter, using Mark to set my Dragon to a permanent 1 HP. After that I just needed to keep him alive.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: Has anyone learned Hearthstone yet?
« Reply #2876 on: August 11, 2017, 06:41:11 am »
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The third match I found a little more challenging. Ended up running Hunter, using Mark to set my Dragon to a permanent 1 HP. After that I just needed to keep him alive.

I just Silenced it.
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Galzria

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Re: Has anyone learned Hearthstone yet?
« Reply #2877 on: August 11, 2017, 06:46:03 am »
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The third match I found a little more challenging. Ended up running Hunter, using Mark to set my Dragon to a permanent 1 HP. After that I just needed to keep him alive.

I just Silenced it.

Ah. Good call. Probably easier than my way. :P
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: Has anyone learned Hearthstone yet?
« Reply #2878 on: August 11, 2017, 09:55:50 am »
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The third match I found a little more challenging. Ended up running Hunter, using Mark to set my Dragon to a permanent 1 HP. After that I just needed to keep him alive.

I just Silenced it.

That was my plan, but I never drew it.  My heals just kept it alive[/b] instead.
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Re: Has anyone learned Hearthstone yet?
« Reply #2879 on: August 11, 2017, 11:20:48 am »
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First legendary of the new expansion in my first 6 packs.  Lich King!
I don't think he's as great as lots of reviewers think he is, but hey: good omen for the expansion.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
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Re: Has anyone learned Hearthstone yet?
« Reply #2880 on: August 11, 2017, 11:56:41 am »
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I don't think he's as great as lots of reviewers think he is

How great do lots of reviewers think he is? He is certainly a very strong control card.

I had 10 Un'Goro packs, 3 Frozen Throne packs, 7 Classic packs, and 2 of the other two packs and got a legendary from each set, including a golden Lyra and a golden that $5 6/5 Hunter deathrattle legendary that nobody ever plays.
« Last Edit: August 11, 2017, 11:57:56 am by Awaclus »
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Re: Has anyone learned Hearthstone yet?
« Reply #2881 on: August 11, 2017, 12:29:07 pm »
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I don't think he's as great as lots of reviewers think he is

How great do lots of reviewers think he is? He is certainly a very strong control card.
He is.  But several people seem to have him as the absolute, by-a-mile, standout, best card in the set.  Which I'm not sure is obviously true.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: Has anyone learned Hearthstone yet?
« Reply #2882 on: August 11, 2017, 01:52:26 pm »
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Marrowgar - Exodia Mage
Saurfang - Shitty Weapon Warrior
Deathwhisper - Shitty Priest with lots 'o healz
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Re: Has anyone learned Hearthstone yet?
« Reply #2883 on: August 11, 2017, 02:02:15 pm »
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Saurfang is also beatable with Rogue, what with Sharpsword Oil being legal.
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Re: Has anyone learned Hearthstone yet?
« Reply #2884 on: August 11, 2017, 08:09:45 pm »
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I don't think he's as great as lots of reviewers think he is

How great do lots of reviewers think he is? He is certainly a very strong control card.

I had 10 Un'Goro packs, 3 Frozen Throne packs, 7 Classic packs, and 2 of the other two packs and got a legendary from each set, including a golden Lyra and a golden that $5 6/5 Hunter deathrattle legendary that nobody ever plays.

Is it bad that when I read "$5 6/5 hunter deathrattle legendary", my first thought was "but highmane costs $6"?
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markusin

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Re: Has anyone learned Hearthstone yet?
« Reply #2885 on: August 11, 2017, 10:41:30 pm »
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I don't think he's as great as lots of reviewers think he is

How great do lots of reviewers think he is? He is certainly a very strong control card.

I had 10 Un'Goro packs, 3 Frozen Throne packs, 7 Classic packs, and 2 of the other two packs and got a legendary from each set, including a golden Lyra and a golden that $5 6/5 Hunter deathrattle legendary that nobody ever plays.

Is it bad that when I read "$5 6/5 hunter deathrattle legendary", my first thought was "but highmane costs $6"?

I might have made the same mistakes if I didn't also own that Legendary (Princess Huhuran).
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markusin

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Re: Has anyone learned Hearthstone yet?
« Reply #2886 on: August 11, 2017, 11:01:25 pm »
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Oh wow, the Prince Legendaries don't seem to trigger their effect if you have a Giant whose current cost breaks the condition. My Prince Valanar (4 cost Prince) didn't trigger because the Arcane Giant in my deck costed 4 at the time. I was up against the innkeeper when I saw this at least.
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Galzria

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Re: Has anyone learned Hearthstone yet?
« Reply #2887 on: August 12, 2017, 12:54:59 am »
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Holy ****. Just watched DatSwan pop 7 Legendaries on 54 packs. He AVERAGED 49% above common.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: Has anyone learned Hearthstone yet?
« Reply #2888 on: August 13, 2017, 06:13:02 am »
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I did all the solos with Fatigue warrior with Dead Man's Hand. Fun times.
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Re: Has anyone learned Hearthstone yet?
« Reply #2889 on: August 23, 2017, 12:35:38 am »
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Just opened Lich King and Benedictus in back to back packs.

Is there any use for Benedictus?
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Re: Has anyone learned Hearthstone yet?
« Reply #2890 on: August 23, 2017, 08:39:19 am »
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Just opened Lich King and Benedictus in back to back packs.

Is there any use for Benedictus?

Well, I've lost to it. Also, if you really don't want to lose to mill decks you can use it.
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Awaclus

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Re: Has anyone learned Hearthstone yet?
« Reply #2891 on: August 23, 2017, 08:48:49 am »
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Benedictus is ridiculously strong in control vs control mirrors, but the thing is, Priest pretty much already wins those so I'm not sure if you actually want to play it.
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Re: Has anyone learned Hearthstone yet?
« Reply #2892 on: August 23, 2017, 09:40:21 am »
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There's a cool thread on reddit about it -- basically play it with the Priest DK and Hemet to kill all your cheap cards to get the combo guaranteed.

Expensive to craft, though.
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Re: Has anyone learned Hearthstone yet?
« Reply #2893 on: August 25, 2017, 05:30:47 am »
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Lich King boss battle is good.

Finally won once, with Druid.  Modified my general Jade Druid deck by removing my one minion of 3 mana and subbing in a Tree of Life.

Some of the other classes are going to be super tough!
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Re: Has anyone learned Hearthstone yet?
« Reply #2894 on: August 25, 2017, 11:17:46 am »
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Lich King boss battle is good.

Finally won once, with Druid.  Modified my general Jade Druid deck by removing my one minion of 3 mana and subbing in a Tree of Life.

Some of the other classes are going to be super tough!

I won easily the first time with my Unique Priest Deck. Doomsayer on T6 makes this trivial.

I've since taken him down with Freeze/Secret Mage. Having the Deathknight here helps. By the end I had 7 lifestealing Water Elementals on the board. He was up to 12 dmg a shot with his power, but he was down to 2 cards and I was full healing every turn.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: Has anyone learned Hearthstone yet?
« Reply #2895 on: August 25, 2017, 11:29:24 am »
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I managed to beat the Lich King with all 9 classes. My first win was with Warlock. I happened to have Mal'ganis and the Warlock Death Knight, so I had invincibility to survive the hero power lategame.

For Warrior, I made use of Blood Warriors on value generators, and got a Ysera to stick long enough to get me lots of 7/6 drakes (don't currently have the Lich King myself). Justicar helped me survive. It's still a tough one.

For Priest, the "Big Priest" that rolls Barnes or Shadow Essence into Y'Shaarj or Obsidian can work.

For Hunter, again high roll Barnes into Y'Shaarj or Ragnaros. Managed to with with Barnes -> Rag turn 4 into Death Knight Hunter on Turn 6 and out valued from there somehow.

The rest I looked up online for tips. The easiest win might be Druid. Just put in Auctioneer, ramp, Jade Idol,
and Spreading Plague, then make the rest of the deck cheap minions that will get burned from your deck turn one by the Lich King. Go for a fast infinite with Jade Idol + Auctioneer shenanigans.
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Re: Has anyone learned Hearthstone yet?
« Reply #2896 on: August 30, 2017, 08:17:43 am »
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The only one I figured out on my own was Warrior. I waited for the Lich King to play Frostmourne, then Brawled the board so he was left with one 2/6 and the weapon, at which point he never plays anything so you can use Dead Man's Hand and armor generation to stay alive until he's taking a ton of Fatigue damage (because the amount increases even though he's not actually taking the damage), and then you can kill the 2/6 and play a bunch of Coldlight Oracles that you have accumulated with the Dead Man's Hands. The first try didn't work because I had two Brawls in my deck so ultimately I got stuck with a hand of 10 Brawls I couldn't play, but the second one did after I fixed that problem and this seems like it's a relatively low-RNG method of beating the Lich King with Warrior.

For most of the others, I used the Murloc strategy I found online, but it's disappointing how often you just have to restart with it because it only works if you have good draws.
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Re: Has anyone learned Hearthstone yet?
« Reply #2897 on: September 06, 2017, 01:05:29 pm »
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Any thoughts on upcoming balance changes?

The Innervate change is HUGE and disappointing.
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Re: Has anyone learned Hearthstone yet?
« Reply #2898 on: September 06, 2017, 01:07:19 pm »
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From Battle.net:

In an upcoming update, we will be making balance changes to the following cards:

Innervate

Now reads: Gain 1 Mana Crystal this turn only. (Down from 2)

Fiery War Axe

Now costs 3 mana.  (Up from 2)

Hex

Now costs 4 mana. (Up from 3)

Murloc Warleader

Now reads: Your other Murlocs have +2 Attack. (Down from +2 Attack, +1 Health)

Spreading Plague

Now costs 6 mana. (Up from 5)

Developer’s Note:

Basic Cards and Our Stance on Hall of Fame

After careful consideration, we chose to make changes to three Basic class cards: Innervate, Fiery War Axe, and Hex. While they can be regarded as staples in those classes’ card repertoires, too many Basic and Classic cards played in individual decks means less fun when new expansions are released.

Cards in the Basic set serve several purposes in the game, so we would rather make balance adjustments to them instead of moving them to the Hall of Fame, like we have done for cards in the Classic set. We are also trying to limit Hall of Fame changes to the start of each Hearthstone Year, which is why Murloc Warleader—a Classic card—is receiving a balance change instead of moving to the Hall of Fame.

Innervate

Several powerful variations of Druid are currently seeing play, and all of them utilize Innervate. Innervate creates explosive starts to the game that can be difficult for the opposing player to recover from. This change leaves Innervate as a simple Basic card and slows down the explosive start potential, while ensuring that it will be utilized in decks that revolve around playing inexpensive spells.

What other changes did we consider?

We considered a few other options for Innervate:

Refresh 2 Mana Crystals.
Gain 2 Mana Crystals this turn only and increase the mana cost to 1.
Gain 6 Mana Crystals this turn only and increase the mana cost to 4.
Since Innervate is a basic card, we need it to be clear and simple. Along with Wild Growth, these cards inform newer players that Druids create mana as a part of their class identity.

We  kept in mind that cards like Counterfeit Coin were strong in combination with other support cards, such as Gadgetzan Auctioneer, Edwin VanCleef, and Combo cards. With the right support cards for Innervate, it may end up still seeing play, but won’t be in every deck—which is ultimately what we’re aiming for with this change.



Fiery War Axe

Fiery War Axe has been a powerful Warrior weapon since the launch of Hearthstone. Already great tempo for its cost, Fiery War Axe is well complemented by Pirates and cards that synergize with weapons. Raising its mana cost by 1 will slow down the Warrior’s tempo and lower the overall power level of the card.

What other changes did we consider?

The other option we considered for Fiery War Axe was to lower its attack to 2, but that change didn’t feel intuitive enough. Generally, changing the mana cost of a card is less disruptive, because you can always see the mana cost of cards in your hand. Despite the increased mana cost of Fiery War Axe, we expect that it will still see play—other 3 mana 3/2 weapons, like Eaglehorn Bow, can be found in decks that may not have synergy with the weapon’s card text.



Hex

We’re not making the change to Hex due to a current power-level problem. Shaman is a class that currently has a lot of flexibility, but is lacking in both class identity and identifiable weaknesses. Changing Hex makes Shaman a bit weaker against big minions and worse at silencing—having both strengths and weaknesses in a class is important.

We are very wary of cards that also incidentally work as a silence. If a player wants to utilize a card with a silence effect, they should be giving up something else. For example, if a player decides to include Spellbreaker in their deck, then they are playing a card that is weak in some situations. Priest is an exception to this rule—silence is a part of their class identity.

Even though Hex is not always played in the more aggressive Shaman decks, we will be making this forward-thinking change with the overall identity of the class in mind. This includes avoiding Shaman cards that function as direct and powerful removal. We will continue moving forward with this design philosophy to help reinforce that ideal. 


Developer’s Note:

Regarding Murloc Warleader and Spreading Plague


Murloc Warleader

Murlocs are good at taking an early lead, and if a player can’t clear the board in time, the game can ultimately snowball to victory using cards like Murloc Warleader. Removing the Health buff from Murloc Warleader will make it easier for players to clear the board of murlocs, and still have it remain a Classic build-around card. Simplifying health buff interactions is an additional benefit of this change. For example, in its current state, having a Murloc Warleader in play then using Wild Pyromancer and Equality would not destroy other murlocs on the board, leading to unclear interactions for some players.

What other changes did you consider?

We considered changing both Rockpool Hunter and Murloc Warleader due to the current strength of Murloc Paladin in the early stages of the game. Changing either Rockpool Hunter or Murloc Warleader would accomplish this, but there are extra advantages to changing just Murloc Warleader: The simplification of health-giving buffs and additional room for future Murlocs since Warleader will be around longer than Rockpool Hunter.



Spreading Plague

Spreading Plague is a great defensive tool for Druid to protect themselves against aggressive decks, but it was too efficient at 5 mana. Raising the mana cost to 6 will slow the card down slightly, while still allowing for the defensive minions Spreading Plague creates to be utilized in the later stages of the game.

What other changes did you consider?

We considered changing Spreading Plague to 7 mana rather than 6, since it is currently the top performing card in Jade and Taunt Druid decks. However, since we are also changing Innervate, we decided to only add 1 mana to the cost of Spreading Plague.


Developer’s Note:

Regarding Other Community Card Discussions

The community has mentioned other cards in balance-related discussions, such as Ice Block and Ultimate Infestation, and we wanted to talk about those cards as well even though we are not making any changes to them at this time.

Ultimate Infestation

Our team has discussed making a change to Ultimate Infestation since it feels bad to lose to. However, our data shows us how good each individual card performs in a deck relative to other cards in that deck. Spreading Plague ended up being the best performing card in Jade and Taunt Druid, Innervate was in the top three, and Ultimate Infestation was somewhere around the middle—but it felt much more powerful since it has a huge effect when played.

We considered changing all mentions of the number 5 in Ultimate Infestation to 4, or removing one of the effects entirely. With the other changes we are making to Druid, ramping out Ultimate Infestation before turn 10 should happen less often, so we decided to leave it as is. 

Ice Block

We’ve seen discussions about moving Ice Block to the Hall of Fame. As previously mentioned, moving cards to the Hall of Fame occurs at the start of the Hearthstone Year, which will occur with the first expansion release in 2018. Our general stance regarding Hall of Fame is that we want to avoid moving cards mid-year.

We are excited for these changes, and we look forward to seeing how they will shake up the game.

Once these card changes are live, players will be able to disenchant the changed non-Basic cards (Murloc Warleader and Spreading Plague) for their full Arcane Dust value for two weeks. Basic cards cannot be disenchanted and will not be available for an Arcane Dust refund.
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Re: Has anyone learned Hearthstone yet?
« Reply #2899 on: September 06, 2017, 01:14:44 pm »
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Any thoughts on upcoming balance changes?

The Innervate change is HUGE and disappointing.

I approve of all the changes except for the Fiery War Axe one. The only problem with the card is that Pirate Warrior is a bit too strong right now, and they're making all control Warriors worse for all eternity just for that reason. Warrior is supposed to have good weapons, but now it has a card that's strictly worse than every other class's comparable weapon.
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