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Author Topic: Some what's missings  (Read 1571 times)

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jimjam

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Some what's missings
« on: November 02, 2011, 08:19:49 pm »
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1. Governor, Masquerade, +3 more cards
2. Mountebank, Ambassador +2 more cards
3. Mountebank, Ambassador +4 more cards (Honorable mention Saboteur)

They're all very similar in style.

edit: correction for part 1,3.
« Last Edit: November 04, 2011, 12:10:55 am by jimjam »
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Tydude

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Re: Some what's missings
« Reply #1 on: November 02, 2011, 08:40:48 pm »
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For "Mountebank, Ambassador and 2 more", Mountebank, Ambassador, Noble Brigand and Jester are the only cards that can force your opponent(s) to gain a copper. For "Mountebank, Ambassador and 3 more", include Saboteur and expand the category to cards that can let your opponent(s) gain Copper when it's not their turn.
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jimjam

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Re: Some what's missings
« Reply #2 on: November 02, 2011, 09:04:29 pm »
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If you look closer those don't work, but you're on the right track.
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jimjam

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Re: Some what's missings
« Reply #3 on: November 05, 2011, 04:41:03 am »
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Some hints:
1. One of the cards is Followers
2. What sets Mountebank apart from other attacks?
3. One of the cards is Thief, but Noble Brigand is not one.
« Last Edit: November 05, 2011, 04:44:53 am by jimjam »
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jimjam

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Re: Some what's missings
« Reply #4 on: December 08, 2011, 11:43:14 pm »
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I guess I'll close off this puzzle.
1.Cards that can reduce your opponent's hand-size and net you an estate at the same time. The prototypical one is Followers.

The other two are remake and develop, since you can bridge/highway 1 or 6 times to let you get both an estate and a province, thus letting your opponent trash Fool's Gold

2. Attacks capable of giving your opponent multiple cards (not counting Tunnel, I guess). Jester can use Cache or IGG (multiplayer). Thief is also a solution with IGG.
3. Cards capable of forcing your opponent to gain both curses and coppers (not necessarily at the same time).
This includes Jester as well as Masquerade and Swindler. Weird, I don't know why I thought Thief could give coppers.
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