blueblimp 3 - 3 WalrusMcFishSr (we rejoice in our shared victory)
Game 1
blueblimp 53 - 52 WalrusMcFishSr
Game 2
WalrusMcFishSr 43 - 30 blueblimp
Game 3
WalrusMcFishSr 3 - 9 blueblimp
Game 4
WalrusMcFishSr 3 - -5 blueblimp
(looks like I forgot to check who goes first in this game, oops)
Game 5
blueblimp 55 - 49 WalrusMcFishSr
Game 6
WalrusMcFishSr 29 - 27 blueblimp
Interesting kingdoms that I feel I misplayed quite a bit.
Game 1 -- Because Colonies are present, I play "city idiot" despite not a lot of support. The presence of Outpost and Horse Traders at least gives me +buy to worth with. Dunno what's the optimal path to making this work, but I certainly didn't take it, at one point spending $11 on a City (which is just silly). This one I steal in the endgame using p1 advantage.
Game 2 -- Key cards are Counterfeit, Venture, Baker, Baron, Stables. Chaining Bakers and chaining Ventures are both nice outcomes of Counterfeiting away the copper, and it was hard to pick which to commit to. I'm still not sure which would be better (I went mostly for Ventures). I overbuild and consequently lose.
Game 3 -- Key cards are Oracle, Bridge, Farming Village, Herald, Border Village. Obviously it's bridge madness, but there are lots of choices about how to set it up. I do better at the engine building and 3-pile to win.
Game 4 -- Key cards are Urchin, Watchtower, Ironworks, Mining Village, Ill-Gotten Gains, Merchant Guild, and to a lesser extent Wishing Well and Treasury. I'm so, so sure that a MG+Watchtower engine should beat IGG handily here, but I don't get trashing+watchtowers set up early enough (partly due to being p2 with a 5/2 start, and partly due to bad play) and get snowed under by curses and 3-piled partly by the Mining Villages, which are badly needed in an engine as the only village, since MG, WT, Mercenary are all terminal.
Game 5 -- Start with Sea Hag, pick up Upgrade to trash, then choose between a Highway/Woodcutter follow-up or Vault (possibly with Tunnel support). I went for the former route but Vault is probably better, given the lack of engine possibilities. Manage to squeak it out somehow after a long endgame slog.
Game 6 -- Hermit, Shanty Town, Fortress, Torturer, and to a lesser extent Vagrant and Caravan, make this look really good for Torturer. Except for: Rebuild and lack of +buy. I try the Torturer route anyway but narrowly lose to Rebuild.