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Author Topic: NewMafia IV (Mafia win flawlessly)  (Read 44248 times)

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sudgy

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NewMafia IV (Mafia win flawlessly)
« on: August 08, 2013, 02:47:18 pm »

Welcome to NewMafia IV

(If you want the spec QT, PM me)

This game is a newbie game.  As such, new players will get priority signups, and this game will have a simple setup.

This game should have six newbies and three vets.

A newbie is defined here as someone who has not completed any games on f.ds.  Vets are people who have completed at least three.  If we don't fill up in a reasonable amount of time, we'll change this.  If too many of one group want to play, they will be decided randomly.

Player list: (newbies marked in green, and vets marked in red)

Mod: sudgy
1. Gveoniz VT killed N2
2. faust
3. jon117killer Cop Lynched D2
4. Jdaki
5. Cuttlebone
6. BoxOfDOG
7. Twistedarcher VT Killed N1
8. chairs
9. Archetype VT Lynched D1

Co-Mod: mail-mi

Subs:


Basic Mafia Ruleset

The Golden Rule:

Please remember that this is a game and your main objective is to have fun!  Be considerate of each other, don’t get personal, and enjoy the game.

Please read The Civility Pledge before signing up for this game.  If you have not /pledged there, you cannot play here.

Excessive personal attacks or uncivil behavior may be dealt with by modifiers or modkills.


General Gameplay and Etiquette:

1. You may not quote private Moderator-supplied information (either real or fabricated) of any kind.  Paraphrasing (for role claims, etc.) is acceptable.
2. There is to be NO personal communication outside of the forum postings unless your role PM specifically allows it.  Mafia members may communicate at night and during the confirmation stage.
3. If you have a role with a Night action your choices are due to all mods by the posted deadline (generally 48 hours from Night start during the first few Nights; later Nights may have shorter deadlines).  If we do not receive your PM by the posted deadline you will forfeit your actions.  In case of multiple submissions, the last valid one before the deadline will be used.
4. Roles with Night actions will not be able to submit an action on Night 0 (i.e. during the confirmation stage).
5. Any player with a Night action may instead submit a “No Action” PM to let the Mods know that you do not want to perform your expected action that Night phase.
6. As a general rule you should aim for one post every 24 hours, minimum, to keep the game moving.

Voting, Deadlines, and Player Death:

1. A simple majority (rounded up) of all living members must agree on one person for a lynch to occur prior to deadline.
2. Once you have reached a simple majority no further unvoting will change someone’s fate.  Further votes will also be ignored.
3. Once a player is lynched the game enters twilight until I post a death scene; all players including the one who was lynched may continue to post during twilight.
4. Please submit votes as: Vote: PlayerName.  Votes will NOT be counted if they are not bold or do not follow this syntax! Obvious abbreviations or nicknames will be counted so long as they are unambiguous.
5. Please submit vote revocations as either Unvote: PlayerName or Unvote. Unvotes are not necessary before changing votes.
6. You may Vote: No Lynch - a simple majority of these vote types are required to send the game to Night phase without a lynch.
7. Once you are killed (either via lynch or night kill) you may no longer post in the game or in Quicktopics. This means that you do not even get a “Bah” post. The dead in this game are silent, but will be invited to the Spectator Quicktopic.
8. Do not edit or delete posts.  We don't want some players having more information than others.  If you want to clarify posts, feel free to double post. Mods will not edit posts for you.
9. This game will have 12 day Day deadlines and 48-hour Night deadlines.

Miscellaneous/Mechanics:

1. Bold, colored text is reserved for the Mods.  No invisible/small text is allowed, nor is cryptography. [/color]
2. If you have an issue/problem with the game, please PM the Mods privately.  Do not post issues/complaints in the game thread.
3. The Mods may make mistakes - please point out any mistakes gently.  Mistakes will be corrected where possible, but sometimes mistakes are made that cannot be reversed.  These will stand as final to be commiserated over after the game.
4. Please bold all requests to the Mods so that they don’t get missed.
5. Prods of missing players will be issued automatically after 48 hours of no activity or upon request after 24 hours of no activity.  A prodded player has 48 hours to respond or risks replacement.  A player who has been prodded 2 times is subject to replacement without further notice.
6. Rule violations will be dealt with according to their severity, up to and including a Modkill.
7. If you anticipate being unavailable for more than a 48-hour period please post a notice to that effect in the thread.  Treat this game as a commitment.  Be considerate – don’t leave us hanging.

Helpful Links:

--Main Wiki Page

--Newbie Guide

--Frequently Asked Questions

--Commonly Used Abbreviations

--Mafia Theory

TO CLARIFY, I AM NOT A MODERATOR OF F.DS IN ANY WAY, SHAPE OR FORM.  IN THE CONTEXT OF THIS GAME, I AM MODERATING THAT THE RULES ARE FOLLOWED AND HIDDEN ACTIONS ARE COMPLETED PROPERLY.


GAME SET-UP AND ROLES LISTED IN NEXT POST
« Last Edit: September 16, 2013, 12:06:33 pm by sudgy »
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

sudgy

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Re: NewMafia IV
« Reply #1 on: August 08, 2013, 02:47:33 pm »

This game will use the Matrix6 setup.


-------------------------------------------------------
|Town Jailkeeper          |Vanilla Townie|Mafia Goon  |
|Mafia Roleblocker        |Town Cop      |Town Doctor |
|1-Shot Bulletproof Townie|Mafia Goon    |Town Tracker|
-------------------------------------------------------


This setup will take a random row or column of the above matrix and add five Vanilla Townies and one Mafia Goon to the three randomly selected.  So, in the end, there are six possible variations:

6 Vanilla Townies, 1 Town Jailkeeper, 2 Mafia Goons
5 Vanilla Townies, 1 Town Cop, 1 Town Doctor, 1 Mafia Goon, 1 Mafia Roleblocker
5 Vanilla Townies, 1 1-Shot Bulletproof Townie, 1 Town Tracker, 2 Mafia Goons
5 Vanilla Townies, 1 1-Shot Bulletproof Townie, 1 Town Jailkeeper, 1 Mafia Goon, 1 Mafia Roleblocker
6 Vanilla Townies, 1 Town Cop, 2 Mafia Goons
5 Vanilla Townies, 1 Town Doctor, 1 Town Tracker, 2 Mafia Goons

All possible PMs are here:

Quote
Role: Vanilla Townie

Abilities:
You have no special abilities beyond the right to vote.

Win condition:
You win when all threats to the town have been eliminated.

Quote
Role: 1-Shot Bulletproof Townie

Abilities:
One attempt to kill (not lynch) will fail on you.  After you have been tried to be killed once, you may be killed like normal.

Win condition:
You win when all threats to the town have been eliminated.

Quote
Role: Town Cop

Abilities:
Each night, you may investigate a player in the game by sending the mods a PM.  You will get results back in the form of “Town,” “Antitown,” or “No Result.”

Win condition:
You win when all threats to the town have been eliminated.

Quote
Role: Town Doctor

Abilities:
Each night, you may target one player to protect in the to protect them from one nightkill. You may not self target.

Win condition:
You win when all threats to the town have been eliminated.

Quote
Role: Town Jailkeeper

Abilities:
Each night, you may target one player in the game, whom you will protect from the nightkill and roleblock simultaneously. You may not self target.

Win condition:
You win when all threats to the town have been eliminated.

Quote
Role: Town Tracker

Abilities:
Each night, You may target a player to be tracked by sending the mods a PM.  You will know who that player targeted in the same night phase. You will get results back in the form of "Name(s)", "None", or "No Result".

Win condition:
You win when all threats to the town have been eliminated.

Quote
Role: Mafia Goon

Abilities:
Factional communication:  During the confirmation stage and nights, you may talk with your partner here: Quicktopic Link.

Factional kill:  Each night phase, you or your partner may perform the factional kill.

Win condition:
You win when mafia obtain a majority of town or nothing can stop this from happening.

Quote
Role: Mafia Roleblocker

Abilities:
Factional communication:  During the confirmation stage and nights, you may talk with your partner here: Quicktopic Link.

Factional kill:  Each night phase, you or your partner may perform the factional kill.

Roleblock: Each night, you may target a player, thus causing any attempted actions to fail for the current night phase.  Your target will not be notified of this.  You may perfom this ability in addition to the factional kill.

Win condition:
You win when mafia obtain a majority of town or nothing can stop this from happening.
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

UmbrageOfSnow

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Re: NewMafia IV
« Reply #2 on: August 08, 2013, 02:53:44 pm »

So I'm partway between a newbie and a vet, yay!

Serious question though: I've been telling my girlfriend about forum mafia, she's my main Dominion partner and she's played real-life mafia at conventions and parties and whatnot, so she isn't some clueless non-gamer.  She is generally less talkative and has worse spelling than me.  Should I try to get her to sign up and join this?  Or are you mainly looking for established forumpersons?
« Last Edit: August 08, 2013, 02:54:56 pm by UmbrageOfSnow »
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sudgy

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Re: NewMafia IV
« Reply #3 on: August 08, 2013, 02:56:35 pm »

So I'm partway between a newbie and a vet, yay!

Serious question though: I've been telling my girlfriend about forum mafia, she's my main Dominion partner and she's played real-life mafia at conventions and parties and whatnot, so she isn't some clueless non-gamer.  She is generally less talkative and has worse spelling than me.  Should I try to get her to sign up and join this?  Or are you mainly looking for established forumpersons?

We're looking for both, go ahead and invite her!  I've invited a friend (he was too busy to stick though), and sometimes people who haven't ever played but have been on the forums for a while play too.
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

nkirbit

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Re: NewMafia IV
« Reply #4 on: August 08, 2013, 02:57:45 pm »

It's NewMafia, UoS, so this would be a great place to start!  Tell her to sign up if she's interested!

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yuma

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Re: NewMafia IV
« Reply #5 on: August 08, 2013, 03:11:17 pm »

/tag
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yuma

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Re: NewMafia IV
« Reply #6 on: August 08, 2013, 03:13:01 pm »

also for anyone wondering... I am considering this game as an "official game" for stat keeping purposes. I know there was some confusion about that in the last newbie game that was run.
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Re: NewMafia IV
« Reply #7 on: August 08, 2013, 04:18:58 pm »

raerae is at the forums because I convinced her to join; i say it's a good idea.
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mail-mi

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Re: NewMafia IV
« Reply #8 on: August 08, 2013, 08:42:32 pm »

/modmodmodmod

Can I haz mod QT?
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sudgy

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Re: NewMafia IV
« Reply #9 on: August 08, 2013, 08:54:43 pm »

/modmodmodmod

Can I haz mod QT?

I was going to make it when all players had signed up.
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

chairs

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Re: NewMafia IV
« Reply #10 on: August 08, 2013, 10:31:37 pm »

/tag - I guess I'm a vet now?

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Re: NewMafia IV
« Reply #11 on: August 08, 2013, 10:40:21 pm »

/tag
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nkirbit

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Re: NewMafia IV
« Reply #12 on: August 08, 2013, 11:05:14 pm »

Who exactly is this game for, Sudgy?  I'm not interested because I'm already in 3!! mafia games (which I may regret in the near future.. I hope not!), but what percentage new players vs vets are you looking for?
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sudgy

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Re: NewMafia IV
« Reply #13 on: August 08, 2013, 11:08:58 pm »

Who exactly is this game for, Sudgy?  I'm not interested because I'm already in 3!! mafia games (which I may regret in the near future.. I hope not!), but what percentage new players vs vets are you looking for?

This game should have six newbies and three vets.
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

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Re: NewMafia IV
« Reply #14 on: August 09, 2013, 12:48:55 am »

Generally, these games start when the newbie portion is full.  Like, if 6 new players showed up, you'd have 3 vets ready to fill to get it going.  We want new blood.
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Re: NewMafia IV
« Reply #15 on: August 11, 2013, 02:33:02 am »

Too shy to sign up, but still  /in

I am a newbie.

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Re: NewMafia IV
« Reply #16 on: August 11, 2013, 03:28:56 am »

Too shy to sign up, but still  /in

I am a newbie.
Yay!
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Re: NewMafia IV
« Reply #17 on: August 11, 2013, 11:45:20 am »

Too shy to sign up, but still  /in

I am a newbie.

Welcome! Hope you enjoy this game of mafia and the surrounding community that has been built here. Let us know if you have any questions!
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Re: NewMafia IV
« Reply #18 on: August 11, 2013, 11:53:06 am »

Too shy to sign up, but still  /in

I am a newbie.
Delightful, hope you enjoy it!
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Re: NewMafia IV
« Reply #19 on: August 11, 2013, 01:41:16 pm »

Thank you!

sudgy

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Re: NewMafia IV
« Reply #20 on: August 11, 2013, 02:58:21 pm »

Too shy to sign up, but still  /in

I am a newbie.

Welcome!  I'm (pretty) sure you'll enjoy it.
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

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Re: NewMafia IV
« Reply #21 on: August 12, 2013, 10:03:47 am »

/tag
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Re: NewMafia IV
« Reply #22 on: August 12, 2013, 11:27:31 am »

/tag
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Re: NewMafia IV
« Reply #23 on: August 12, 2013, 01:40:20 pm »

I suggest the topic title be adjusted to more clearly advertise this thread is for sign-ups for a newbie mafia game.  If I were a total newbie browsing Forum Games, I wouldn't know what "NewMafia IV" meant.
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Re: NewMafia IV (Newbie Game)
« Reply #24 on: August 13, 2013, 09:22:43 pm »

I think I'd like to give this a try, so /in

I'm probably a newbie, played a few games in real-life, but never online.
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