Roll Through the Ages: The Bronze Age
Player Order:
1. mail-mi
2. Kuildeous
3. Tables
4. chairs
Roll through the ages is a dice-rolling civ-type game for 1-4 players. Player's turns are relatively self-contained so it should work nicely as a forum game. We can roll dice here, and I'll keep the scorecards updated.
The rules for this game aren't posted online, but they're mostly available anyways because it's a simple game, and the scoresheet is available online.
ScoresheetsQuick Reference:
Order of Play1. Roll dice and collect goods and food
2. Feed cities and resolve disasters
3. Build cities and/or monuments
4. May buy a development
5. Discard goods in excess of 6
Dice1 = 3 Food
2 = 1 Good
3 = 3 Workers
4 = 2 Food OR 2 Workers
5 = 7 Coins
6 = 2 Goods and 1 Skull
DisastersCause Result Effect
No Food Famine -1 pt (per city)
1 Skull None No Effect
2 Skulls Drought -2 pts
3 Skulls Pestilence -3 pts for opponents
4 Skulls Invasion -4 pts
5 Skulls Revolt Lose all Goods
Game EndGame ends at the end of the round when:
-All Monuments are collectively built
-One player has 5 developments
Rules ExplanationRules for this game are not available online, but they're pretty straightforward.
-Roll Dice:
Roll dice yahtzee-style (i.e. roll, set aside, roll, set aside, roll (that's 3 total rolls, no more after that)). After each roll you MUST set aside skulls (6's). You may reroll dice previously set aside.
You roll 1 die per city you've built.
-Collect Goods/Food
Food increases according to the number of food dice you have. Goods increase from bottom to top, 1 of each good, circling back to bottom if you get more than 5 goods. Start from the bottom EACH TURN.
So, for example if you have 1 wood and 2 stone from previous turns, and roll 6 goods you gain: 1 wood, 1 stone, 1 clay, 1 cloth, 1 spear, and (circling around)1 wood again, ending with 3 wood, 3 stone, and 1 of each other good.
Note: there is a hard cap of 15 food. If you would collect food such that you go over 15 the excess is not collected. Same with Goods, if you would collect a stone, but it would take you past the "56" slot, then you lose that good.
-Feed cities/Resolve Disasters
1 food per city. If you cannot feed all your cities you take -1 pt for each city not fed. Mark down negative points/lose goods for disasters (see above).
Note: Pestilence effects opponents NOT you.
-Build
Place workers in the boxes on the scorecard. When you fill all the boxes you've built that thing. For monuments: the first player to build gets the points in the box, any later players get the other number. (i.e. first player to build the great wall gets 10 points, if another player finishes it later, they get 5 points). Boxes remain filled from turn to turn, so you can spend 7 turns building the Great Pyramid or whatever.
-Buy Development
You may spend any coins or sell goods to buy a development. When selling goods you must sell ALL of whatever type of good you sell. You get the value indicated under the box you're at.
Example: You have 3 clay, you may sell it for 18 coins. You may NOT sell less than 3 clay in this instance. It's either all 3 clay or nothing.
Coins do not persist from turn to turn, it's spend it or lose it.
Goods do persist.
-Discard excess goods
If you have more than 6 goods, you must remove goods until you have 6, remove goods by moving the marker to the left one space. To count how many goods you have, count the number of empty spaces to the left of your markers.
So, that's it...let me know if you have any questions.