Another one.
Supply cards: Courtyard [10], Ambassador [6], Shanty Town [9], Baker [Empty], Butcher [10], Torturer [9], Adventurer [10], Hunting Grounds [10], King's Court [5], Estate [3], Duchy [8], Province [4], Curse [Empty]
My Deck
1 Ambassador
2 Baker
2 King's Court
1 Torturer
1 Silver
2 Province
9 cards in deck
5 Coins
12 victory points
His Deck
3 Ambassador
8 Baker
2 King's Court
2 Shanty Town
9 Copper
1 Silver
11 Estate
2 Province
10 Curse
48 cards in deck
1 Coin
13 victory points
So we're 1 point behind and piles are dwindling fast, but our deck is pretty slim. How would you guys go about setting up a likely win on the next turn? I don't think there's one definite answer to this problem, but let's see what you can come up with.