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Author Topic: Last Turn Puzzles  (Read 4021 times)

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Davio

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Re: Last Turn Puzzles
« Reply #25 on: August 09, 2013, 02:15:17 am »
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Sick 8)-dodging, by the way.
Heh, well, it took me at least 2 edits to get it right.  8)
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BSG: Cagprezimal Adama
Mage Knight: Arythea

Davio

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Re: Last Turn Puzzles
« Reply #26 on: August 09, 2013, 03:25:47 am »
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Another one.

Supply cards: Courtyard [10], Ambassador [6],  Shanty Town [9], Baker [Empty], Butcher [10], Torturer [9], Adventurer [10], Hunting Grounds [10], King's Court [5], Estate [3], Duchy [8], Province [4], Curse [Empty]

My Deck
1   Ambassador
2   Baker
2   King's Court
1   Torturer
1   Silver
2   Province
9   cards in deck
5   Coins
12   victory points

His Deck
3   Ambassador
8   Baker
2   King's Court
2   Shanty Town
9   Copper
1   Silver
11   Estate
2   Province
10   Curse
48   cards in deck
1   Coin
13   victory points

So we're 1 point behind and piles are dwindling fast, but our deck is pretty slim. How would you guys go about setting up a likely win on the next turn? I don't think there's one definite answer to this problem, but let's see what you can come up with.
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BSG: Cagprezimal Adama
Mage Knight: Arythea

dondon151

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Re: Last Turn Puzzles
« Reply #27 on: August 09, 2013, 03:58:15 am »
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Easiest way involves picking up a Butcher. KC the Butcher and gain 3 Estates. Or gain 2, send one at your opponent with Amb, and buy something else. You could also probably do something fancy with gaining a Hunting Grounds and another Butcher with the first Butcher and then trashing the Hunting Grounds.
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Davio

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Re: Last Turn Puzzles
« Reply #28 on: August 09, 2013, 04:35:11 am »
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I took the Butcher approach, I think I ended up Butchering a Silver and a Baker for 2 Estates, a Torturer for a Province and bought another Province. It's a lot of fun to downgrade cards for once instead of upgrading them and with Butcher you even get some extra coins if you choose not to use them immediately.
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BSG: Cagprezimal Adama
Mage Knight: Arythea

dondon151

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Re: Last Turn Puzzles
« Reply #29 on: August 09, 2013, 04:43:42 am »
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I don't really think there's a safe way of ending that game on the next turn without a Butcher. If you buy an Estate, your opponent can still win if he Ambs you a Curse and an Estate, then buys an Estate.
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Pneumatiker

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Re: Last Turn Puzzles
« Reply #30 on: August 09, 2013, 07:31:44 am »
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...

Another solution: You buy two Tournaments and take the Princess and the Diadem next turn. As you got 5 actions left (1 normal + 1 from the tactician + 7 from the fortresses - 3 for mercenary - 1 for princess) the Diadem is worth 7 coins. Adding the same 8 coins you earned the turn before you can now buy both provinces and one duchy.
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sudgy

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Re: Last Turn Puzzles
« Reply #31 on: August 09, 2013, 01:48:07 pm »
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Actually, you could get a single Estate, KC the Ambassador, give them all to your opponent, then buy a province.
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

dondon151

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Re: Last Turn Puzzles
« Reply #32 on: August 10, 2013, 06:56:03 pm »
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Actually, you could get a single Estate, KC the Ambassador, give them all to your opponent, then buy a province.

Your opponent can just Amb an Estate and buy an Estate, winning the game instead.
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