Dominion Strategy Forum

Please login or register.

Login with username, password and session length
Pages: 1 [2]  All

Author Topic: What is your favorite vanilla card?  (Read 15109 times)

0 Members and 1 Guest are viewing this topic.

Just a Rube

  • Golem
  • ****
  • Offline Offline
  • Posts: 197
  • Respect: +385
    • View Profile
Re: What is your favorite vanilla card?
« Reply #25 on: July 30, 2013, 05:07:47 pm »
+5

ruined village is not on the list. its so versatile and usefull in almost every case... i love it

It takes away Village's risk of making cards miss the reshuffle.  So it's like Village without the penalty.

And you can draw it with Vagrant.  Ruined Village is sounding OP.
You guys are missing the best part: it's free! You can easily pick one up on a spare buy. For that matter, it's one of the few cards you can easily acquire without either using a buy or spending an action. And like all ruins, losing the split can be devastating to your chances.

I assume the pricing considerations are much like chapel; if you make it cost what it "deserves," then you run the risk of one person getting an unlucky opening split and falling behind.
Logged

Witherweaver

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 6476
  • Shuffle iT Username: Witherweaver
  • Respect: +7866
    • View Profile
Re: What is your favorite vanilla card?
« Reply #26 on: July 31, 2013, 09:55:17 am »
+1

ruined village is not on the list. its so versatile and usefull in almost every case... i love it

It takes away Village's risk of making cards miss the reshuffle.  So it's like Village without the penalty.

And you can draw it with Vagrant.  Ruined Village is sounding OP.
You guys are missing the best part: it's free! You can easily pick one up on a spare buy. For that matter, it's one of the few cards you can easily acquire without either using a buy or spending an action. And like all ruins, losing the split can be devastating to your chances.

I assume the pricing considerations are much like chapel; if you make it cost what it "deserves," then you run the risk of one person getting an unlucky opening split and falling behind.

Not to mention it bumps up your Horn of Plenty buying power. 
Logged

LastFootnote

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 7495
  • Shuffle iT Username: LastFootnote
  • Respect: +10722
    • View Profile
Re: What is your favorite vanilla card?
« Reply #27 on: July 31, 2013, 11:04:00 am »
+4

ruined village is not on the list. its so versatile and usefull in almost every case... i love it

It takes away Village's risk of making cards miss the reshuffle.  So it's like Village without the penalty.

And you can draw it with Vagrant.  Ruined Village is sounding OP.
You guys are missing the best part: it's free! You can easily pick one up on a spare buy.

But don't forget that it's not always available for purchase, even when the Ruins deck is out. You only have about a 1/5 chance of Ruined Village being the top Ruins. That hurts it.
Logged

Jimmmmm

  • Torturer
  • *****
  • Offline Offline
  • Posts: 1762
  • Shuffle iT Username: Jimmmmm
  • Respect: +2019
    • View Profile
Re: What is your favorite vanilla card?
« Reply #28 on: July 31, 2013, 11:20:00 am »
+8

ruined village is not on the list. its so versatile and usefull in almost every case... i love it

It takes away Village's risk of making cards miss the reshuffle.  So it's like Village without the penalty.

And you can draw it with Vagrant.  Ruined Village is sounding OP.
You guys are missing the best part: it's free! You can easily pick one up on a spare buy.

But don't forget that it's not always available for purchase, even when the Ruins deck is out. You only have about a 1/5 chance of Ruined Village being the top Ruins. That hurts it.

Man, trust Donald X to think of great ways to nerf OP cards.
« Last Edit: July 31, 2013, 11:21:39 am by Jimmmmm »
Logged

mail-mi

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1298
  • Shuffle iT Username: mail-mi
  • Come play some Forum Mafia with us!
  • Respect: +1364
    • View Profile
Re: What is your favorite vanilla card?
« Reply #29 on: July 31, 2013, 03:05:13 pm »
+2

ruined village is not on the list. its so versatile and usefull in almost every case... i love it

It takes away Village's risk of making cards miss the reshuffle.  So it's like Village without the penalty.

And you can draw it with Vagrant.  Ruined Village is sounding OP.
You guys are missing the best part: it's free! You can easily pick one up on a spare buy.

But don't forget that it's not always available for purchase, even when the Ruins deck is out. You only have about a 1/5 chance of Ruined Village being the top Ruins. That hurts it.

Man, trust Donald X to think of great ways to nerf OP cards.
Well, not every card. Scout is still way too OP for $4.
Logged
I currently imagine mail-mi wearing a dark trenchcoat and a bowler hat, hunched over a bit, toothpick in his mouth, holding a gun in his pocket.  One bead of sweat trickling down his nose.

'And what is it that ye shall hope for? Behold I say unto you that ye shall have hope through the atonement of Christ and the power of his resurrection, to be raised unto life eternal, and this because of your faith in him according to the promise." - Moroni 7:41, the Book of Mormon

Witherweaver

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 6476
  • Shuffle iT Username: Witherweaver
  • Respect: +7866
    • View Profile
Re: What is your favorite vanilla card?
« Reply #30 on: July 31, 2013, 03:16:48 pm »
0

ruined village is not on the list. its so versatile and usefull in almost every case... i love it

It takes away Village's risk of making cards miss the reshuffle.  So it's like Village without the penalty.

And you can draw it with Vagrant.  Ruined Village is sounding OP.
You guys are missing the best part: it's free! You can easily pick one up on a spare buy.

But don't forget that it's not always available for purchase, even when the Ruins deck is out. You only have about a 1/5 chance of Ruined Village being the top Ruins. That hurts it.

Man, trust Donald X to think of great ways to nerf OP cards.
Well, not every card. Scout is still way too OP for $4.

He clearly learned from his mistake.  Mixing different cards in the same pile protects you from depleting the pile and having an early three-pile ending.  That means the game lasts longer and you get more plays of your key card.  The saddest thing about Scout is after the initial Scout rush is completed you're only two piles away from the game ending so you don't get to play your Scouts as much.  Especially if you then empty the Great Hall pile so that the Scouts have something to draw.
Logged

Awaclus

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 11815
  • Shuffle iT Username: Awaclus
  • (´。• ω •。`)
  • Respect: +12863
    • View Profile
    • Birds of Necama
Re: What is your favorite vanilla card?
« Reply #31 on: July 31, 2013, 04:04:37 pm »
0

ruined village is not on the list. its so versatile and usefull in almost every case... i love it

It takes away Village's risk of making cards miss the reshuffle.  So it's like Village without the penalty.

And you can draw it with Vagrant.  Ruined Village is sounding OP.
You guys are missing the best part: it's free! You can easily pick one up on a spare buy.

But don't forget that it's not always available for purchase, even when the Ruins deck is out. You only have about a 1/5 chance of Ruined Village being the top Ruins. That hurts it.

Man, trust Donald X to think of great ways to nerf OP cards.
Well, not every card. Scout is still way too OP for $4.

He clearly learned from his mistake.  Mixing different cards in the same pile protects you from depleting the pile and having an early three-pile ending.  That means the game lasts longer and you get more plays of your key card.  The saddest thing about Scout is after the initial Scout rush is completed you're only two piles away from the game ending so you don't get to play your Scouts as much.  Especially if you then empty the Great Hall pile so that the Scouts have something to draw.
And Ruined Village was also an attempt to nerf Scout: now there's this new OP card that you have to go for that Scout can't draw! But it obviously wasn't enough.
Logged
Bomb, Cannon, and many of the Gunpowder cards can strongly effect gameplay, particularly in a destructive way

The YouTube channel where I make musicDownload my band's Creative Commons albums for free

Witherweaver

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 6476
  • Shuffle iT Username: Witherweaver
  • Respect: +7866
    • View Profile
Re: What is your favorite vanilla card?
« Reply #32 on: July 31, 2013, 05:12:39 pm »
0

ruined village is not on the list. its so versatile and usefull in almost every case... i love it

It takes away Village's risk of making cards miss the reshuffle.  So it's like Village without the penalty.

And you can draw it with Vagrant.  Ruined Village is sounding OP.
You guys are missing the best part: it's free! You can easily pick one up on a spare buy.

But don't forget that it's not always available for purchase, even when the Ruins deck is out. You only have about a 1/5 chance of Ruined Village being the top Ruins. That hurts it.

Man, trust Donald X to think of great ways to nerf OP cards.
Well, not every card. Scout is still way too OP for $4.

He clearly learned from his mistake.  Mixing different cards in the same pile protects you from depleting the pile and having an early three-pile ending.  That means the game lasts longer and you get more plays of your key card.  The saddest thing about Scout is after the initial Scout rush is completed you're only two piles away from the game ending so you don't get to play your Scouts as much.  Especially if you then empty the Great Hall pile so that the Scouts have something to draw.
And Ruined Village was also an attempt to nerf Scout: now there's this new OP card that you have to go for that Scout can't draw! But it obviously wasn't enough.

If Ruined Village synergized with Scout the world would implode in a spectacle of awesomeness.
Logged

GendoIkari

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 9707
  • Respect: +10764
    • View Profile
Re: What is your favorite vanilla card?
« Reply #33 on: August 04, 2013, 08:13:31 pm »
+2

ruined village is not on the list. its so versatile and usefull in almost every case... i love it

It takes away Village's risk of making cards miss the reshuffle.  So it's like Village without the penalty.

And you can draw it with Vagrant.  Ruined Village is sounding OP.
You guys are missing the best part: it's free! You can easily pick one up on a spare buy.

But don't forget that it's not always available for purchase, even when the Ruins deck is out. You only have about a 1/5 chance of Ruined Village being the top Ruins. That hurts it.

Man, trust Donald X to think of great ways to nerf OP cards.
Well, not every card. Scout is still way too OP for $4.

He clearly learned from his mistake.  Mixing different cards in the same pile protects you from depleting the pile and having an early three-pile ending.  That means the game lasts longer and you get more plays of your key card.  The saddest thing about Scout is after the initial Scout rush is completed you're only two piles away from the game ending so you don't get to play your Scouts as much.  Especially if you then empty the Great Hall pile so that the Scouts have something to draw.
And Ruined Village was also an attempt to nerf Scout: now there's this new OP card that you have to go for that Scout can't draw! But it obviously wasn't enough.

If Ruined Village synergized with Scout the world would implode in a spectacle of awesomeness.

Well that's what overgrown estate is. A pure scout-booster.
Logged
Check out my F.DS extension for Chrome! Card links; Dominion icons, and maybe more! http://forum.dominionstrategy.com/index.php?topic=13363.0

Thread for Firefox version:
http://forum.dominionstrategy.com/index.php?topic=16305.0

buggy

  • Scout
  • ****
  • Offline Offline
  • Posts: 42
  • Respect: +38
    • View Profile
    • Interactivities Ink
Re: What is your favorite vanilla card?
« Reply #34 on: August 04, 2013, 08:33:49 pm »
0

ruined village is not on the list. its so versatile and usefull in almost every case... i love it

It takes away Village's risk of making cards miss the reshuffle.  So it's like Village without the penalty.

And you can draw it with Vagrant.  Ruined Village is sounding OP.
You guys are missing the best part: it's free! You can easily pick one up on a spare buy.

But don't forget that it's not always available for purchase, even when the Ruins deck is out. You only have about a 1/5 chance of Ruined Village being the top Ruins. That hurts it.

Man, trust Donald X to think of great ways to nerf OP cards.
Well, not every card. Scout is still way too OP for $4.

He clearly learned from his mistake.  Mixing different cards in the same pile protects you from depleting the pile and having an early three-pile ending.  That means the game lasts longer and you get more plays of your key card.  The saddest thing about Scout is after the initial Scout rush is completed you're only two piles away from the game ending so you don't get to play your Scouts as much.  Especially if you then empty the Great Hall pile so that the Scouts have something to draw.
And Ruined Village was also an attempt to nerf Scout: now there's this new OP card that you have to go for that Scout can't draw! But it obviously wasn't enough.

If Ruined Village synergized with Scout the world would implode in a spectacle of awesomeness.
It does, if you throw in Peddler.
Logged

Awaclus

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 11815
  • Shuffle iT Username: Awaclus
  • (´。• ω •。`)
  • Respect: +12863
    • View Profile
    • Birds of Necama
Re: What is your favorite vanilla card?
« Reply #35 on: August 04, 2013, 08:43:03 pm »
+3

ruined village is not on the list. its so versatile and usefull in almost every case... i love it

It takes away Village's risk of making cards miss the reshuffle.  So it's like Village without the penalty.

And you can draw it with Vagrant.  Ruined Village is sounding OP.
You guys are missing the best part: it's free! You can easily pick one up on a spare buy.

But don't forget that it's not always available for purchase, even when the Ruins deck is out. You only have about a 1/5 chance of Ruined Village being the top Ruins. That hurts it.

Man, trust Donald X to think of great ways to nerf OP cards.
Well, not every card. Scout is still way too OP for $4.

He clearly learned from his mistake.  Mixing different cards in the same pile protects you from depleting the pile and having an early three-pile ending.  That means the game lasts longer and you get more plays of your key card.  The saddest thing about Scout is after the initial Scout rush is completed you're only two piles away from the game ending so you don't get to play your Scouts as much.  Especially if you then empty the Great Hall pile so that the Scouts have something to draw.
And Ruined Village was also an attempt to nerf Scout: now there's this new OP card that you have to go for that Scout can't draw! But it obviously wasn't enough.

If Ruined Village synergized with Scout the world would implode in a spectacle of awesomeness.
It does, if you throw in Peddler.
It doesn't, because 1) they both now synergize with Peddler, yes, but they still don't synergize with each other and 2) why do you care about Peddler, when you could be just getting more Scouts and Ruined Villages instead!
Logged
Bomb, Cannon, and many of the Gunpowder cards can strongly effect gameplay, particularly in a destructive way

The YouTube channel where I make musicDownload my band's Creative Commons albums for free

mail-mi

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1298
  • Shuffle iT Username: mail-mi
  • Come play some Forum Mafia with us!
  • Respect: +1364
    • View Profile
Re: What is your favorite vanilla card?
« Reply #36 on: August 04, 2013, 09:11:06 pm »
0

ruined village is not on the list. its so versatile and usefull in almost every case... i love it

It takes away Village's risk of making cards miss the reshuffle.  So it's like Village without the penalty.

And you can draw it with Vagrant.  Ruined Village is sounding OP.
You guys are missing the best part: it's free! You can easily pick one up on a spare buy.

But don't forget that it's not always available for purchase, even when the Ruins deck is out. You only have about a 1/5 chance of Ruined Village being the top Ruins. That hurts it.

Man, trust Donald X to think of great ways to nerf OP cards.
Well, not every card. Scout is still way too OP for $4.

He clearly learned from his mistake.  Mixing different cards in the same pile protects you from depleting the pile and having an early three-pile ending.  That means the game lasts longer and you get more plays of your key card.  The saddest thing about Scout is after the initial Scout rush is completed you're only two piles away from the game ending so you don't get to play your Scouts as much.  Especially if you then empty the Great Hall pile so that the Scouts have something to draw.
And Ruined Village was also an attempt to nerf Scout: now there's this new OP card that you have to go for that Scout can't draw! But it obviously wasn't enough.

If Ruined Village synergized with Scout the world would implode in a spectacle of awesomeness.
It does, if you throw in Peddler.
It doesn't, because 1) they both now synergize with Peddler, yes, but they still don't synergize with each other and 2) why do you care about Peddler, when you could be just getting more Scouts and Ruined Villages instead!

And, let's not forget how well RV synergizes with draw-up-to cards as well!
Logged
I currently imagine mail-mi wearing a dark trenchcoat and a bowler hat, hunched over a bit, toothpick in his mouth, holding a gun in his pocket.  One bead of sweat trickling down his nose.

'And what is it that ye shall hope for? Behold I say unto you that ye shall have hope through the atonement of Christ and the power of his resurrection, to be raised unto life eternal, and this because of your faith in him according to the promise." - Moroni 7:41, the Book of Mormon

sudgy

  • Cartographer
  • *****
  • Offline Offline
  • Posts: 3431
  • Shuffle iT Username: sudgy
  • It's pronounced "SOO-jee"
  • Respect: +2706
    • View Profile
Re: What is your favorite vanilla card?
« Reply #37 on: August 04, 2013, 09:12:06 pm »
0

ruined village is not on the list. its so versatile and usefull in almost every case... i love it

It takes away Village's risk of making cards miss the reshuffle.  So it's like Village without the penalty.

And you can draw it with Vagrant.  Ruined Village is sounding OP.
You guys are missing the best part: it's free! You can easily pick one up on a spare buy.

But don't forget that it's not always available for purchase, even when the Ruins deck is out. You only have about a 1/5 chance of Ruined Village being the top Ruins. That hurts it.

Man, trust Donald X to think of great ways to nerf OP cards.
Well, not every card. Scout is still way too OP for $4.

He clearly learned from his mistake.  Mixing different cards in the same pile protects you from depleting the pile and having an early three-pile ending.  That means the game lasts longer and you get more plays of your key card.  The saddest thing about Scout is after the initial Scout rush is completed you're only two piles away from the game ending so you don't get to play your Scouts as much.  Especially if you then empty the Great Hall pile so that the Scouts have something to draw.
And Ruined Village was also an attempt to nerf Scout: now there's this new OP card that you have to go for that Scout can't draw! But it obviously wasn't enough.

If Ruined Village synergized with Scout the world would implode in a spectacle of awesomeness.
It does, if you throw in Peddler.
It doesn't, because 1) they both now synergize with Peddler, yes, but they still don't synergize with each other and 2) why do you care about Peddler, when you could be just getting more Scouts and Ruined Villages instead!

And, let's not forget how well RV synergizes with draw-up-to cards as well!

And Conspirator!
Logged
If you're wondering what my avatar is, watch this.

Check out my logic puzzle blog!

   Quote from: sudgy on June 31, 2011, 11:47:46 pm

ChocophileBenj

  • Minion
  • *****
  • Offline Offline
  • Posts: 504
  • Respect: +575
    • View Profile
Re: What is your favorite vanilla card?
« Reply #38 on: August 05, 2013, 03:17:02 pm »
0

ruined village is not on the list. its so versatile and usefull in almost every case... i love it

It takes away Village's risk of making cards miss the reshuffle.  So it's like Village without the penalty.

And you can draw it with Vagrant.  Ruined Village is sounding OP.
You guys are missing the best part: it's free! You can easily pick one up on a spare buy.

But don't forget that it's not always available for purchase, even when the Ruins deck is out. You only have about a 1/5 chance of Ruined Village being the top Ruins. That hurts it.

Man, trust Donald X to think of great ways to nerf OP cards.
Well, not every card. Scout is still way too OP for $4.

He clearly learned from his mistake.  Mixing different cards in the same pile protects you from depleting the pile and having an early three-pile ending.  That means the game lasts longer and you get more plays of your key card.  The saddest thing about Scout is after the initial Scout rush is completed you're only two piles away from the game ending so you don't get to play your Scouts as much.  Especially if you then empty the Great Hall pile so that the Scouts have something to draw.
And Ruined Village was also an attempt to nerf Scout: now there's this new OP card that you have to go for that Scout can't draw! But it obviously wasn't enough.

If Ruined Village synergized with Scout the world would implode in a spectacle of awesomeness.
It does, if you throw in Peddler.
It doesn't, because 1) they both now synergize with Peddler, yes, but they still don't synergize with each other and 2) why do you care about Peddler, when you could be just getting more Scouts and Ruined Villages instead!

And, let's not forget how well RV synergizes with draw-up-to cards as well!

And Conspirator!

And Peddler, Horn of Plenty, Fairgrounds, Scrying Pool... it's also nice against discard attacks. Okay, like curse or Coppersmith (Because I don't say Scout, I say Coppersmith :p )
Logged
Chocolate is like victory points in Dominion. Both taste good but they'll hurt you if you eat too much of it instead of something else in your early days.

Witherweaver

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 6476
  • Shuffle iT Username: Witherweaver
  • Respect: +7866
    • View Profile
Re: What is your favorite vanilla card?
« Reply #39 on: August 05, 2013, 04:32:27 pm »
+3

ruined village is not on the list. its so versatile and usefull in almost every case... i love it

It takes away Village's risk of making cards miss the reshuffle.  So it's like Village without the penalty.

And you can draw it with Vagrant.  Ruined Village is sounding OP.
You guys are missing the best part: it's free! You can easily pick one up on a spare buy.

But don't forget that it's not always available for purchase, even when the Ruins deck is out. You only have about a 1/5 chance of Ruined Village being the top Ruins. That hurts it.

Man, trust Donald X to think of great ways to nerf OP cards.
Well, not every card. Scout is still way too OP for $4.

He clearly learned from his mistake.  Mixing different cards in the same pile protects you from depleting the pile and having an early three-pile ending.  That means the game lasts longer and you get more plays of your key card.  The saddest thing about Scout is after the initial Scout rush is completed you're only two piles away from the game ending so you don't get to play your Scouts as much.  Especially if you then empty the Great Hall pile so that the Scouts have something to draw.
And Ruined Village was also an attempt to nerf Scout: now there's this new OP card that you have to go for that Scout can't draw! But it obviously wasn't enough.

If Ruined Village synergized with Scout the world would implode in a spectacle of awesomeness.
It does, if you throw in Peddler.
It doesn't, because 1) they both now synergize with Peddler, yes, but they still don't synergize with each other and 2) why do you care about Peddler, when you could be just getting more Scouts and Ruined Villages instead!

And, let's not forget how well RV synergizes with draw-up-to cards as well!

And Conspirator!

And Peddler, Horn of Plenty, Fairgrounds, Scrying Pool... it's also nice against discard attacks. Okay, like curse or Coppersmith (Because I don't say Scout, I say Coppersmith :p )


Sweet combo: with only Golems and Ruined Villages, the Ruined Villages turn Golem into a Necropolis.. that shuffles a lot.
Logged

Gveoniz

  • Young Witch
  • ****
  • Offline Offline
  • Posts: 141
  • Respect: +263
    • View Profile
Re: What is your favorite vanilla card?
« Reply #40 on: August 06, 2013, 05:54:32 am »
+1

ruined village is not on the list. its so versatile and usefull in almost every case... i love it

It takes away Village's risk of making cards miss the reshuffle.  So it's like Village without the penalty.

And you can draw it with Vagrant.  Ruined Village is sounding OP.
You guys are missing the best part: it's free! You can easily pick one up on a spare buy.

But don't forget that it's not always available for purchase, even when the Ruins deck is out. You only have about a 1/5 chance of Ruined Village being the top Ruins. That hurts it.

Man, trust Donald X to think of great ways to nerf OP cards.
Well, not every card. Scout is still way too OP for $4.

He clearly learned from his mistake.  Mixing different cards in the same pile protects you from depleting the pile and having an early three-pile ending.  That means the game lasts longer and you get more plays of your key card.  The saddest thing about Scout is after the initial Scout rush is completed you're only two piles away from the game ending so you don't get to play your Scouts as much.  Especially if you then empty the Great Hall pile so that the Scouts have something to draw.
And Ruined Village was also an attempt to nerf Scout: now there's this new OP card that you have to go for that Scout can't draw! But it obviously wasn't enough.

If Ruined Village synergized with Scout the world would implode in a spectacle of awesomeness.
It does, if you throw in Peddler.
It doesn't, because 1) they both now synergize with Peddler, yes, but they still don't synergize with each other and 2) why do you care about Peddler, when you could be just getting more Scouts and Ruined Villages instead!

And, let's not forget how well RV synergizes with draw-up-to cards as well!

And Conspirator!

And Peddler, Horn of Plenty, Fairgrounds, Scrying Pool... it's also nice against discard attacks. Okay, like curse or Coppersmith (Because I don't say Scout, I say Coppersmith :p )


Sweet combo: with only Golems and Ruined Villages, the Ruined Villages turn Golem into a Necropolis.. that shuffles a lot.
By the way, Necropolis is like twice as OP as ruined village, so you can only have one copy of that at any time.(Unless someone stupid enough to pass it with masquerade) Having it in everyone's deck before the game start also prevent any imbalanced opening.

Witherweaver

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 6476
  • Shuffle iT Username: Witherweaver
  • Respect: +7866
    • View Profile
Re: What is your favorite vanilla card?
« Reply #41 on: August 06, 2013, 12:22:06 pm »
+3

ruined village is not on the list. its so versatile and usefull in almost every case... i love it

It takes away Village's risk of making cards miss the reshuffle.  So it's like Village without the penalty.

And you can draw it with Vagrant.  Ruined Village is sounding OP.
You guys are missing the best part: it's free! You can easily pick one up on a spare buy.

But don't forget that it's not always available for purchase, even when the Ruins deck is out. You only have about a 1/5 chance of Ruined Village being the top Ruins. That hurts it.

Man, trust Donald X to think of great ways to nerf OP cards.
Well, not every card. Scout is still way too OP for $4.

He clearly learned from his mistake.  Mixing different cards in the same pile protects you from depleting the pile and having an early three-pile ending.  That means the game lasts longer and you get more plays of your key card.  The saddest thing about Scout is after the initial Scout rush is completed you're only two piles away from the game ending so you don't get to play your Scouts as much.  Especially if you then empty the Great Hall pile so that the Scouts have something to draw.
And Ruined Village was also an attempt to nerf Scout: now there's this new OP card that you have to go for that Scout can't draw! But it obviously wasn't enough.

If Ruined Village synergized with Scout the world would implode in a spectacle of awesomeness.
It does, if you throw in Peddler.
It doesn't, because 1) they both now synergize with Peddler, yes, but they still don't synergize with each other and 2) why do you care about Peddler, when you could be just getting more Scouts and Ruined Villages instead!

And, let's not forget how well RV synergizes with draw-up-to cards as well!

And Conspirator!

And Peddler, Horn of Plenty, Fairgrounds, Scrying Pool... it's also nice against discard attacks. Okay, like curse or Coppersmith (Because I don't say Scout, I say Coppersmith :p )


Sweet combo: with only Golems and Ruined Villages, the Ruined Villages turn Golem into a Necropolis.. that shuffles a lot.
By the way, Necropolis is like twice as OP as ruined village, so you can only have one copy of that at any time.(Unless someone stupid enough to pass it with masquerade) Having it in everyone's deck before the game start also prevent any imbalanced opening.

Necropolis is like the promoted version of Ruined Village.  Like in Final Fantasy when you promote your class from Fighter to Knight, Thief to Ninja, Monk to BlackbeltBlack Belt to Grand Master, etc. 

Edit: If Necropolis were in the supply you'd actually be able to Upgrade Ruined Village to Necropolis, too.
« Last Edit: August 06, 2013, 03:42:35 pm by Witherweaver »
Logged

SirPeebles

  • Cartographer
  • *****
  • Offline Offline
  • Posts: 3249
  • Respect: +5460
    • View Profile
Re: What is your favorite vanilla card?
« Reply #42 on: September 06, 2013, 11:56:30 pm »
+2

ruined village is not on the list. its so versatile and usefull in almost every case... i love it

It takes away Village's risk of making cards miss the reshuffle.  So it's like Village without the penalty.

And you can draw it with Vagrant.  Ruined Village is sounding OP.
You guys are missing the best part: it's free! You can easily pick one up on a spare buy.

But don't forget that it's not always available for purchase, even when the Ruins deck is out. You only have about a 1/5 chance of Ruined Village being the top Ruins. That hurts it.

Man, trust Donald X to think of great ways to nerf OP cards.
Well, not every card. Scout is still way too OP for $4.

He clearly learned from his mistake.  Mixing different cards in the same pile protects you from depleting the pile and having an early three-pile ending.  That means the game lasts longer and you get more plays of your key card.  The saddest thing about Scout is after the initial Scout rush is completed you're only two piles away from the game ending so you don't get to play your Scouts as much.  Especially if you then empty the Great Hall pile so that the Scouts have something to draw.
And Ruined Village was also an attempt to nerf Scout: now there's this new OP card that you have to go for that Scout can't draw! But it obviously wasn't enough.

If Ruined Village synergized with Scout the world would implode in a spectacle of awesomeness.
It does, if you throw in Peddler.
It doesn't, because 1) they both now synergize with Peddler, yes, but they still don't synergize with each other and 2) why do you care about Peddler, when you could be just getting more Scouts and Ruined Villages instead!

And, let's not forget how well RV synergizes with draw-up-to cards as well!

And Conspirator!

And Peddler, Horn of Plenty, Fairgrounds, Scrying Pool... it's also nice against discard attacks. Okay, like curse or Coppersmith (Because I don't say Scout, I say Coppersmith :p )


Sweet combo: with only Golems and Ruined Villages, the Ruined Villages turn Golem into a Necropolis.. that shuffles a lot.
By the way, Necropolis is like twice as OP as ruined village, so you can only have one copy of that at any time.(Unless someone stupid enough to pass it with masquerade) Having it in everyone's deck before the game start also prevent any imbalanced opening.

Play Throne Room/Torturer.  It goes without saying that, unless Scout or Looters are in the kingdom, your opponent will discard down to only Necropolis.  Then play Masquerade.  "But how?" you ask, "I already played an action this turn:  Throne Room."  Well, that's where your own Necropolis comes in.
Logged
Well you *do* need a signature...

Pages: 1 [2]  All
 

Page created in 0.113 seconds with 21 queries.