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Author Topic: An amusing end game  (Read 624 times)

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Titandrake

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An amusing end game
« on: July 13, 2013, 09:02:24 pm »
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http://dom.retrobox.eu/?/20130713/log.5139c9d1e4b024827a532357.1373762736613.txt

I misplay early. I also misplay late. Really, I misplay all over the place. In my defense, I think it's very tricky to play this board correctly, because there are so many pieces that revolve around abusing Fortress on-trash. Long story short, my opponent goes for Pirate Ships, I realize this is the right call and follow too late, and my Ships are only worth $2 instead of $3 (we had trashed all out treasure, so this actually hurts a lot.)

But I got really really close! 2nd last turn, I feel like my opponent will double Colony, so I buy Province + BoM. My opponent does get 2 Colonies, and now I'm hoping my gut instinct that I can still do something is correct...

Last turn, I have 2 Colonies + 1 Province + 1 Estate to my opponent's 5 Colonies. After thinking for a while, I use Develop shenanigans to gain 4 Duchies, and buy the last Colony. And lose by 1 :(.

If I had played the last couple of turns better, I'm quite sure I could have won, but I'm sharing this mostly to point out that, hey, Fortress + KC + trash for benefit can get really degenerate really fast.
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