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Author Topic: Combo: Apothecary/Native Village  (Read 25032 times)

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Mean Mr Mustard

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Re: Combo: Apothecary/Native Village
« Reply #25 on: November 06, 2011, 02:44:57 pm »
0

I am not sure that the simulator can play this combo to the fullest.  There are opportunities throughout the game to leave excess Apothecaries on the deck for the next turn, while drawing the extra greens.   If I know that the last card or two is an Apothecary and I have $8, I stop.  Is the simulator doing this?  This is a fairly simple combo, but it does take a bit of finesse to get the most out of it.

I'll also add that there are a few other cards that really work well, the major one being Warehouse.
« Last Edit: November 06, 2011, 02:47:22 pm by Mean Mr Mustard »
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<b>IsoDom1 Winner:  shark_bait
IsoDom2 Winner: Rabid
Isodom3 Winner: Fabian</b>
Utúlie'n aurë! Aiya Eldalie ar Atanatári, Utúlie'n auré!

Geronimoo

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Re: Combo: Apothecary/Native Village
« Reply #26 on: November 06, 2011, 04:28:02 pm »
+1

The simulator doesn't play it 100% perfect, but it's very close. We can probably add a few percentages to the strategy's win rate if played by a competent human, but it's clear that the combo needs a little extra help to make it competitive.

Here's the Colony bot (it barely beats the Envoy Colony bot, but that bot's quite weak in Colony games):

Code: [Select]
<player name="Apothecary/Native Village/Scheme(Col)" author="Anonymous" description="No description available">
 <type name="TwoPlayer"/>
 <type name="UserCreated"/>
 <type name="Competitive"/>
 <type name="Combo"/>
 <type name="Engine"/>
 <type name="Colony"/>
 <type name="Fun"/>
 <type name="Bot"/>
   <buy name="Colony"/>
   <buy name="Province">
      <condition>
         <left type="gainsNeededToEndGame"/>
         <operator type="smallerOrEqualThan" />
         <right type="constant" attribute="5.0"/>
      </condition>
   </buy>
   <buy name="Duchy">
      <condition>
         <left type="gainsNeededToEndGame"/>
         <operator type="smallerOrEqualThan" />
         <right type="constant" attribute="4.0"/>
      </condition>
   </buy>
   <buy name="Estate">
      <condition>
         <left type="gainsNeededToEndGame"/>
         <operator type="smallerOrEqualThan" />
         <right type="constant" attribute="2.0"/>
      </condition>
   </buy>
   <buy name="Apothecary" strategy="ApothecaryNativeVillage">
      <condition>
         <left type="countCardsInDeck" attribute="Apothecary"/>
         <operator type="smallerThan" />
         <right type="constant" attribute="4.0"/>
      </condition>
   </buy>
   <buy name="Apothecary" strategy="ApothecaryNativeVillage">
      <condition>
         <left type="countCardsInDeck" attribute="Copper"/>
         <operator type="equalTo" />
         <right type="constant" attribute="11.0"/>
      </condition>
   </buy>
   <buy name="Potion">
      <condition>
         <left type="countCardsInDeck" attribute="Potion"/>
         <operator type="smallerThan" />
         <right type="constant" attribute="1.0"/>
      </condition>
   </buy>
   <buy name="Native_Village" strategy="ApothecaryNativeVillage">
      <condition>
         <left type="countCardsInDeck" attribute="Native_Village"/>
         <operator type="equalTo" />
         <right type="constant" attribute="0.0"/>
      </condition>
      <condition>
         <left type="countCardsInDeck" attribute="Copper"/>
         <operator type="greaterThan" />
         <right type="constant" attribute="8.0"/>
      </condition>
   </buy>
   <buy name="Copper">
      <condition>
         <left type="countCardsInDeck" attribute="Copper"/>
         <operator type="smallerThan" />
         <right type="constant" attribute="11.0"/>
      </condition>
   </buy>
   <buy name="Scheme"/>
</player>
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Mean Mr Mustard

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Re: Combo: Apothecary/Native Village
« Reply #27 on: November 18, 2011, 11:23:17 pm »
+1

Challenge:

Best of seven, I'll play this combo, opponent plays the board.
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<b>IsoDom1 Winner:  shark_bait
IsoDom2 Winner: Rabid
Isodom3 Winner: Fabian</b>
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Deadlock39

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Re: Combo: Apothecary/Native Village
« Reply #28 on: November 20, 2011, 02:44:56 am »
0

I would be very interested in seeing the outcome of playing this combo head to head.   I tried it out today, and unfortunately realized too late that there was a curser on  the board, and it just slowed me down too much.  I tried to pick up more NVs to suck up the Curses, which worked, but by the time I got the engine together it was too late.  I tried to scramble for Duchies instead of Provinces, but it didn't work.

If you give me some times you might be able to try it out, I might be able to be the guinea pig for the matches.

mischiefmaker

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Re: Combo: Apothecary/Native Village
« Reply #29 on: November 21, 2011, 08:03:34 pm »
0

Pretty sure this is not the greatest example of the mirror matchup (I bought a second potion, wtf; opponent bought a bunch of extra coppers), what with Coppersmith and Bishop in the kingdom, but the openings are very similar:

http://councilroom.com/game?game_id=game-20111113-085545-6e9eea9d.html
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Mean Mr Mustard

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Re: Combo: Apothecary/Native Village
« Reply #30 on: December 11, 2011, 02:35:26 am »
0

<a href=http://dominion.isotropic.org/gamelog/201112/10/game-20111210-204208-d3226d8e.html>Modified Colony version</a>

After setting up the combo, I bought a Gold and then a Platinum, followed by Minting away all Copper and the Potion.  The Native Village kept the deck clear, and Schemes let me limit the Apothecaries to three.

The deck started greening late, buying a Province on turn twelve.  I know it is unconventional to buy Provinces first on a Colony board, but the Estates were already safely tucked away so it wasn't a problem.  The deck purchased five Colonies in a row to end the game on turn seventeen.

Hamlet/Library/Mint may have been faster?
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Jake <a href=http://dominion.isotropic.org/gamelog/201203/17/game-20120317-030206-6456f97c.html>opening: opening: Silver / Jack of All Trades</a>
<b>IsoDom1 Winner:  shark_bait
IsoDom2 Winner: Rabid
Isodom3 Winner: Fabian</b>
Utúlie'n aurë! Aiya Eldalie ar Atanatári, Utúlie'n auré!
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