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Author Topic: What cards are still unique?  (Read 26771 times)

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ftl

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Re: What cards are still unique?
« Reply #50 on: November 10, 2011, 11:15:08 pm »
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Fair enough.
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GendoIkari

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Re: What cards are still unique?
« Reply #51 on: September 02, 2015, 12:51:58 pm »
+1

So okay, all Dominion cards are unique in that none of them are exactly the same as any others. But most of them are made up of more or less the same atoms, as Donald once put it: +cards, +actions, +buy, +$, +VP; discard, trash, reveal, set aside, gain, top-deck, look at; etc. But there are a few cards that do things unlike anything any other card does. Now that Hinterlands is out, several cards that were unique for a long time are no longer unique—Mint is obviously no longer the only card with an on-buy effect; thanks to Inn, Counting House is no longer the only card that allows you to remove cards from your discard pile. But there are new unique features to some of the cards in Hinterlands, and some of the unique features of other cards are still unique:

Ambassador is the only card that can return a card to the Supply.
Coppersmith is the only card that changes the effect of playing another card.
Duchess is the only card that changes the effect of gaining another card.
Embargo is the only card that changes the effect of buying another card.
Inn is the only card that allows you to shuffle your non-empty deck.
Masquerade is the only card that allows cards to be passed between players.
Outpost is the only card that changes how many cards you draw in cleanup.
Pearl Diver is the only card that causes you to interact with a card in your deck other than the top card.
Philosopher's Stone is the only card that allows you to count your discard pile.
Possession is the only card that allows one player to make decisions for another player's turn.
Stash is the only card that allows you to stack the deck while shuffling.
Tunnel is the only card sensitive to when something is being discarded.
Young Witch is the only card that changes the number of Kingdom piles in the game.

Are there any other cards with totally unique properties? Note that even some cards with oddball features, like Grand Market, have atoms that exist in other card properties. (Grand Market and Contraband both have effects that can forbid you from buying something; Grand Market and lots of other cards have effects that are sensitive to what is in play at the moment.) Note that I don't discriminate between what triggers the effects; in the case of Young Witch and Duchess, it's simply their presence in the game. What triggers an effect (on play, on buy, on gain, when in play, when present, etc.) is just another atom.

So I thought that this thread would be interesting to look at in light of the 3 (I think) sets that have come out since this was written. On that list, we now would have to remove Philosopher's Stone and Outpost, at least. And I'm sure there's plenty of new ones that could be added.
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pingpongsam

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Re: What cards are still unique?
« Reply #52 on: September 02, 2015, 01:42:55 pm »
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Mountebank is the only card that increases your opponent's decksize by more than one?
Torturer
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xyz123

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Re: What cards are still unique?
« Reply #53 on: September 02, 2015, 01:46:51 pm »
+1

I can think of one missing from the list.

City - The only card whose effects are dependent on the number of empty piles.
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GendoIkari

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Re: What cards are still unique?
« Reply #54 on: September 02, 2015, 01:56:40 pm »
+1

Mountebank is the only card that increases your opponent's decksize by more than one?
Torturer

?
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Deadlock39

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Re: What cards are still unique?
« Reply #55 on: September 02, 2015, 02:02:02 pm »
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Coppersmith's unique ability as written is now shared by Teacher and depending on how you interpret it, maybe the cards that use the Journey Token.

I think a new one can be added for Caravan Guard as the only card you can play when it isn't your turn.

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Re: What cards are still unique?
« Reply #56 on: September 02, 2015, 02:11:17 pm »
0

Conspirator is the only card that cares about how many actions you've played.
Diadem is the only card that cares about how many actions you have remaining.
Knights are the only Kingdom cards that are in single copies, and the only pile that does not all cost the same.
Caravan Guard is the only card that can be played when it's not your turn. (Ninja'd!)

pingpongsam

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Re: What cards are still unique?
« Reply #57 on: September 02, 2015, 02:15:41 pm »
+1

Mountebank is the only card that increases your opponent's decksize by more than one?
Torturer

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Yeah, I don't know what I was thinking; that Torturer gave 2 curses. It may as well since I always end up taking 2 in a good old fashioned Torturer mirror match.
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pingpongsam

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Re: What cards are still unique?
« Reply #58 on: September 02, 2015, 02:16:35 pm »
0

Conspirator is the only card that cares about how many actions you've played.)
Peddler
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Re: What cards are still unique?
« Reply #59 on: September 02, 2015, 02:23:32 pm »
+3

Conspirator is the only card that cares about how many actions you've played.)
Peddler

It doesn't care how many you've played, just how many you have in play.
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Re: What cards are still unique?
« Reply #60 on: September 02, 2015, 02:29:42 pm »
0

Conspirator is the only card that cares about how many actions you've played.)
Peddler

It doesn't care how many you've played, just how many you have in play.

Can a card enter play without having been played?
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Re: What cards are still unique?
« Reply #61 on: September 02, 2015, 02:30:21 pm »
0

Don't all the cards in Alchemy also change the number of supply piles in the game?
Young Witch changes the number of Kingdom cards and is the only card that does that. Potions are not Kingspdom cards.
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pingpongsam

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Re: What cards are still unique?
« Reply #62 on: September 02, 2015, 02:31:00 pm »
0

Conspirator is the only card that cares about how many actions you've played.)
Peddler

It doesn't care how many you've played, just how many you have in play.

Can a card enter play without having been played?

Horse Traders?
IIRC Durations from the previous turn trigger Conspirator without any further cards being played.
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Awaclus

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Re: What cards are still unique?
« Reply #63 on: September 02, 2015, 02:35:34 pm »
+2

Can a card enter play without having been played?

Yes. Cards can also be played without entering play, or leave play immediately after being played.

IIRC Durations from the previous turn trigger Conspirator without any further cards being played.

They don't.
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xyz123

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Re: What cards are still unique?
« Reply #64 on: September 02, 2015, 02:41:40 pm »
0

Mountebank is the only card that increases your opponent's decksize by more than one?

There are other ways you can play a card and your opponent's deck is increased by more than one card. What if playing a card allows your opponent to gain a Border Village? Governor, Swindler and Jester (possibly some others I have overlooked) could potentially allow your opponent to gain a BV on your turn.

Also the on trash effects of Squire and Catacombs could also allow this to happen.


« Last Edit: September 02, 2015, 02:49:47 pm by xyz123 »
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GendoIkari

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Re: What cards are still unique?
« Reply #65 on: September 02, 2015, 02:44:22 pm »
+1

Conspirator is the only card that cares about how many actions you've played.)
Peddler

It doesn't care how many you've played, just how many you have in play.

Can a card enter play without having been played?

Durations from the previous turn are in play, buy were not played this turn. Reserves that have been called this turn are in play, but have not been played.

The other reason Peddler is different from Conspirator is cards that have been played, but are not in play. One-shots like Feast, plus when you play a card with Throne Room (it's been played twice, but only one of them is in play).
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GendoIkari

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Re: What cards are still unique?
« Reply #66 on: September 02, 2015, 02:45:34 pm »
+1

Conspirator is the only card that cares about how many actions you've played.)
Peddler

It doesn't care how many you've played, just how many you have in play.

Can a card enter play without having been played?

Horse Traders?
IIRC Durations from the previous turn trigger Conspirator without any further cards being played.

Horse Traders cannot enter play without being played. It can just be set aside temporarily.
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pingpongsam

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Re: What cards are still unique?
« Reply #67 on: September 02, 2015, 02:49:07 pm »
0

Conspirator is the only card that cares about how many actions you've played.)
Peddler

It doesn't care how many you've played, just how many you have in play.

Can a card enter play without having been played?

Horse Traders?
IIRC Durations from the previous turn trigger Conspirator without any further cards being played.

Horse Traders cannot enter play without being played. It can just be set aside temporarily.
Agreed, but in this case on the next turn it would not trigger Conspirator because it has not been played that turn but would reduce Peddler by virtue of being in play at the end of the action phase.
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GendoIkari

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Re: What cards are still unique?
« Reply #68 on: September 02, 2015, 02:52:49 pm »
0

Conspirator is the only card that cares about how many actions you've played.)
Peddler

It doesn't care how many you've played, just how many you have in play.

Can a card enter play without having been played?

Horse Traders?
IIRC Durations from the previous turn trigger Conspirator without any further cards being played.

Horse Traders cannot enter play without being played. It can just be set aside temporarily.
Agreed, but in this case on the next turn it would not trigger Conspirator because it has not been played that turn but would reduce Peddler by virtue of being in play at the end of the action phase.

No.... it wouldn't be in play. Not sure what you're thinking of... you set it aside when you use the reaction (can't be your turn at this time. Even if it were your turn, it's not in play, it's set aside). You pick it back up when you start your turn. It's never in play, unless you choose to play it on your turn like a normal card.
« Last Edit: September 02, 2015, 02:54:05 pm by GendoIkari »
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pingpongsam

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Re: What cards are still unique?
« Reply #69 on: September 02, 2015, 04:04:59 pm »
+5

Did I ever tell you the guys the story about how I haven't played Dominion in over a year since my child was born? No? Well, that explains the mess I created in here.
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LastFootnote

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Re: What cards are still unique?
« Reply #70 on: September 02, 2015, 04:19:14 pm »
+2

Did I ever tell you the guys the story about how I haven't played Dominion in over a year since my child was born? No? Well, that explains the mess I created in here.

This makes me even more grateful that I play Dominion with my coworkers every Friday at lunch.
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GendoIkari

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Re: What cards are still unique?
« Reply #71 on: September 02, 2015, 04:33:09 pm »
+1

Did I ever tell you the guys the story about how I haven't played Dominion in over a year since my child was born? No? Well, that explains the mess I created in here.

This makes me even more grateful that I play Dominion with my coworkers every Friday at lunch.

Not counting the base-set Campaign levels in the new app; I've played maybe 10 games of Dominion total since Isotropic shut down.
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Beyond Awesome

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Re: What cards are still unique?
« Reply #72 on: September 02, 2015, 05:40:46 pm »
0

Don't all the cards in Alchemy also change the number of supply piles in the game?
Young Witch changes the number of Kingdom cards and is the only card that does that. Potions are not Kingspdom cards.

Cultist, Marauder, and Death Cart change the number of piles.

And, going back to Mountebank, Death Cart also gains two cards when you get it.

Port is the only 12-card non-victory pile in the game.
Rats is the only 20-pile in the game.
Ruins are the only pile that changes its contents from game to game.
Pillage is the only card that lets you look at your opponents hand.
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AJD

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Re: What cards are still unique?
« Reply #73 on: September 02, 2015, 05:43:37 pm »
+1

[Port is the only 12-card non-victory pile in the game.
Rats is the only 20-pile in the game.

I think, with the introduction of Port, Rats is no longer unique—they both mean that "the number of cards in the pile might be different from the default" is a thing that exists now.

Quote
Pillage is the only card that lets you look at your opponents hand.

Bureaucrat?
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Re: What cards are still unique?
« Reply #74 on: September 02, 2015, 05:49:10 pm »
0

Storyteller is both the only card that allows you to play Treasure outside of your Buy phase* and the only card that allows you to spend Coins outside of your Buy phase*.

*Black Market creates a new Buy phase, so I don't really count it.
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